Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.10 @ 19:01:05 Player: Six of Ten Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (129) 645 Value Destroyed (6212) 6212 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1970) 1970 TOTAL SCORE: 14267 Bonus ------- Pacifist 200 High Alert Combat Kills 661 Follower Combat Kills 644 Met Imprinter 300 Was Imprinted 300 Friendly Fire -135 Cogmind --------- Core Integrity 0/1150 Matter 196/300 Energy 88/100 System Corruption 9% Temperature Cool (0) Movement Treading (160) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Advanced Heavy Siege Treads > --- UTILITY (8) ------ Hacking Suite > --- WEAPON (5) ------- Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY (5) ---- Stasis Canceller High-powered Shock Rifle High-powered Shock Rifle Proton Cannon Matter Neutralizer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Armored Huge Wheel > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Kinecellerator Layered Light Armor Plating > --- WEAPON ----------- Variable Charge Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Myomer Leg Wheel Wheel Wheel Compact Wheel Armored Wheel Improved Heat Sink Advanced Heat Sink Energy Well Precision Matter Filter Stasis Canceller Transmission Jammer Experimental Weapon Shielding Makeshift Thermal Plating Advanced Shield Generator Authchip [R/Combat] Authchip [R/Combat] Authchip [Weapon] High-powered Shock Rifle Beamcaster Heavy Beamcaster Dispersion Rifle Mini Grenade Launcher [Rating: 88] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility Advanced Targeting Computer Device Cryofiber Web Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Gatling Laser Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Arm Slots Evolved 12 | . . 2 2 2 2 . . . . 2 2 . Power 1 | . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . . . . . 2 . Utility 6 | . . . 2 2 2 . . . . . . . Weapon 3 | . . 2 . . . . . . . 1 . . Parts Attached 164 | 6 . 7 21 13 6 7 16 11 6 16 47 8 Power 23 | 1 . 1 3 2 1 2 3 1 2 1 6 . Engine 16 | 1 . 1 3 2 1 2 3 . 2 . 1 . Core 4 | . . . . . . . . 1 . 1 2 . Reactor 3 | . . . . . . . . . . . 3 . Propulsion 31 | 2 . 2 5 2 2 2 1 2 . . 12 1 Treads 3 | . . . . . . . . . . . 2 1 Leg 3 | 2 . . . . . . 1 . . . . . Wheel 25 | . . 2 5 2 2 2 . 2 . . 10 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 49 | 1 . 1 5 5 2 2 3 4 3 10 11 2 Device 27 | . . 1 3 3 1 2 . 3 1 7 6 . Storage 4 | 1 . . 1 . . . . . 1 1 . . Processor 4 | . . . 1 1 . . 1 . 1 . . . Hackware 1 | . . . . . . . . . . . . 1 Protection 13 | . . . . 1 1 . 2 1 . 2 5 1 Artifact . | . . . . . . . . . . . . . Weapon 61 | 2 . 3 8 4 1 1 9 4 1 5 18 5 Energy Gun 25 | . . 2 4 3 1 . 3 2 . 2 8 . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 26 | 2 . 1 1 1 . 1 5 2 1 3 9 . Ballistic Cannon 3 | . . . 3 . . . . . . . . . Launcher 2 | . . . . . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . 5 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . 1 1 Parts Lost 74 | . . 1 4 5 3 3 17 . 3 . 37 1 Power 10 | . . 1 . . 1 . 3 . 1 . 4 . Propulsion 21 | . . . 1 2 2 2 2 . . . 12 . Utility 15 | . . . . 1 . . 3 . 2 . 8 1 Weapon 28 | . . . 3 2 . 1 9 . . . 13 . Highest Loss Streak 19 | . . 1 4 3 3 2 6 . 2 . 19 1 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 81 | . 85 91 94 99 98 100 75 63 92 94 92 32 Engine 4 | . 14 11 8 7 5 6 3 . 2 5 3 . Core 1 | . . . . . . . . 2 3 5 1 . Treads 1 | . . . . . . . . . . . 7 . Leg 1 | . 28 . . . . . . 3 . . . . Wheel 5 | . . 21 15 14 12 13 . 2 6 5 8 . Device 15 | . . 4 17 21 20 25 15 14 25 17 12 . Storage 6 | . 14 11 9 7 6 6 6 6 6 5 5 . Processor 15 | . . . 9 13 13 13 19 19 13 17 15 . Protection 4 | . . . . 1 13 6 5 . 6 4 7 4 Energy Gun 8 | . . 17 12 23 26 24 2 5 13 12 7 . Ballistic Gun 13 | . 28 25 16 6 . 1 17 5 13 15 17 . Naked Turns 3 | . . . . . . . . . . . 3 . Heaviest Build 147 | 10 10 16 65 69 73 72 79 72 80 132 147 41 Greatest Support 80 | 20 20 32 32 26 26 20 20 28 28 28 54 80 Greatest Overweight (x) 24 | . . . 5 6 6 3 24 4 2 4 13 13 Average Overweight (x) 3 | . . . 2 2 2 3 14 2 2 3 4 5 Largest Inventory Capacity 25 | 8 8 8 20 20 20 20 20 20 20 25 25 5 Average Capacity 19 | 7 8 8 19 20 20 20 20 20 20 20 24 5 Most Carried 25 | 6 8 8 20 20 20 20 20 20 20 22 25 5 Average Carried 17 | 3 6 7 16 19 18 19 15 15 19 20 23 4 Final Capacity 25 | 8 8 8 20 20 20 20 20 20 20 25 5 5 Final Carried 22 | 6 8 8 20 20 20 20 13 20 20 22 5 5 Class Distribution -------------------- 45% | Scavenger-Gunner 26% | Mutant 19% | Derelict-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -6/Zion Derelict-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Arm Matter Collected 3503 | 244 . 158 348 262 63 68 555 107 164 449 1085 . Remotely . | . . . . . . . . . . . . . Salvage Created 5969 | . . 344 385 591 255 347 1022 . 389 672 1896 68 Parts 258 | . . 23 26 27 7 13 28 . 25 32 74 3 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . 10 29 2 24 . . . Prevented 15 | . . . . . . . . . 15 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Arm Combat Hostiles Destroyed 102 | . . 7 7 9 4 7 23 . 6 10 28 1 Melee 1 | . . . . . . . . . . . . 1 Guns 81 | . . 7 5 8 4 5 17 . 6 10 19 . Cannons 2 | . . . 2 . . . . . . . . . AOE 15 | . . . . . . . 6 . . . 9 . Classes Destroyed 13 | . . 3 2 3 1 1 2 . . . 1 . Worker 10 | . . . 2 . . . . . . 1 7 . Builder 7 | . . . 2 . 1 . . . . . 4 . Recycler 2 | . . . . 1 . . . . . . 1 . Operator 2 | . . . . 1 . . . . . 1 . . Watcher 6 | . . 2 1 . . . . . 1 2 . . Swarmer 6 | . . . . . . 1 3 . . . 2 . Grunt 51 | . . 6 5 2 3 4 13 . 3 7 8 . Brawler 4 | . . . . . . . 2 . 1 . 1 . Duelist 4 | . . . . . . . 3 . . . 1 . Sentry 16 | . . 1 2 6 . 1 1 . . 3 2 . Hunter 9 | . . . . . . . . . . . 8 1 Programmer 10 | . . . . 1 . . 1 . 2 . 6 . Behemoth 2 | . . . . . 1 1 . . . . . . Best Kill Streak 8 | . . 3 4 3 3 3 7 . 3 5 8 1 Combat Bots Only 7 | . . 3 3 3 3 3 7 . 3 3 4 1 Max Kills in Single Turn 6 | . . 1 1 1 2 2 2 . 2 2 6 1 Gunslinging 1 | . . . . . . 1 1 . 1 1 1 . Exploded 3 | . . . . . . . 2 . . . 3 . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Arm Damage Taken 10381 | . . 391 430 452 273 333 2259 . 345 394 4468 1036 Core 1926 | . . 79 105 68 44 73 361 . 18 24 601 553 Absorbed by Shields 78 | . . . . . . . . . . . 78 . Redirected to Shielding 107 | . . . . 2 13 28 9 . . . . 55 Core Remaining (%) 84 | 100 100 80 80 90 . . . . 41 97 . . Volleys Fired 222 | . . 31 23 17 8 9 41 . 15 21 57 . Largest 5 | . . 4 4 4 4 4 4 . 4 5 5 . Hottest 349 | . . 140 227 320 320 320 270 . 219 291 349 . Shots Fired 859 | . . 107 77 65 32 36 116 . 60 100 266 . Gun 829 | . . 107 58 65 32 36 107 . 60 100 264 . Cannon 19 | . . . 19 . . . . . . . . . Launcher 11 | . . . . . . . 9 . . . 2 . Special . | . . . . . . . . . . . . . Kinetic 510 | . . 76 53 12 . 2 79 . 30 76 182 . Thermal 336 | . . 31 24 53 32 34 28 . 30 24 80 . Explosive 11 | . . . . . . . 9 . . . 2 . Electromagnetic 2 | . . . . . . . . . . . 2 . Robot Hit Streak 33 | . . 11 14 14 17 8 33 . 12 14 12 . Robot Miss Streak 5 | . . 4 4 3 4 5 2 . 4 3 4 . Penetration Max 1 | . . . . . . . . . . 1 1 . Secondary Targets 23 | . . 2 1 . 1 2 7 . 3 3 4 . Max Gunslinging Chain 2 | . . 1 1 . 1 1 2 . 1 1 1 . Shots Hit Robots 608 | . . 64 57 58 31 34 96 . 45 65 154 4 Core Hits 343 | . . 20 24 40 27 26 64 . 16 31 92 3 Critical Kills 3 | . . . . . . . . . 1 2 . . Critical Parts Destroyed 5 | . . . . . . . . . . 2 3 . Critical Strikes 14 | . . 2 . . . . . . 3 4 5 . Burn 6 | . . 2 . . . . . . 2 . 2 . Destroy 8 | . . . . . . . . . 1 4 3 . Melee Attacks 7 | . . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . 7 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . 2 Damage Inflicted 16017 | . . 689 855 1079 751 751 2760 . 1035 1958 5956 183 Guns 13036 | . . 689 566 1079 751 751 2079 . 1035 1958 4128 . Cannons 289 | . . . 289 . . . . . . . . . Explosions 2473 | . . . . . . . 681 . . . 1792 . Melee 183 | . . . . . . . . . . . . 183 Ramming 36 | . . . . . . . . . . . 36 . Kinetic 7470 | . . 441 537 110 . 47 1380 . 486 1617 2852 . Thermal 6771 | . . 248 318 969 751 704 699 . 549 341 2192 . Explosive 1508 | . . . . . . . 681 . . . 827 . Electromagnetic 49 | . . . . . . . . . . . 49 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 183 | . . . . . . . . . . . . 183 Highest Corruption 9 | . . . . . . . 2 2 . . 9 9 Average Corruption 2 | . . . . . . . 1 2 . . 2 9 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 52 | . . . . . . . 29 1 . . 11 11 Message Errors 10 | . . . . . . . 5 . . . 4 1 Matter Fused 18 | . . . . . . . 9 1 . . 4 4 Heat Flow Errors 5 | . . . . . . . 3 . . . . 2 Energy Discharges 7 | . . . . . . . 5 . . . . 2 Parts Rejected 3 | . . . . . . . 2 . . . 1 . Data Loss (minor) 3 | . . . . . . . 2 . . . . 1 Data Loss (major) 2 | . . . . . . . 1 . . . . 1 Misfires 1 | . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . 1 . . . . . Weapon Failures 2 | . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 201 | . . . 19 . . . 12 . . . 170 . Projectiles 19 | . . . 19 . . . . . . . . . Explosions 182 | . . . . . . . 12 . . . 170 . Melee . | . . . . . . . . . . . . . Knockbacks 7 | . . . 7 . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 6 | . . . 6 . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . Self-Inflicted Damage 169 | . . . . . . . . . . . 169 . Shots 2 | . . . . . . . . . . . 2 . Rammed 2 | . . . . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 637 | . . 381 439 637 485 449 114 . 154 356 530 104 Average Temperature 155 | . . 136 177 171 194 236 45 . 55 106 171 62 Received Heat Transfer 2011 | . . 186 306 123 57 99 729 . 135 108 268 . Effects 20 | . . 2 4 1 2 1 . . . 1 9 . Energy Bleed 6 | . . 2 1 . 1 . . . . 1 1 . Interference 6 | . . . 3 . 1 . . . . . 2 . Matter Decay 2 | . . . . 1 . . . . . . 1 . Short Circuit 3 | . . . . . . . . . . . 3 . Damage (minor) 3 | . . . . . . 1 . . . . 2 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . 1 . 2 . . . . . . Combat Hostiles 3 | . . . . 1 . 2 . . . . . . Parts Melted 31 | . . 2 . 10 4 1 5 . 1 3 5 . Heat Transferred 13005 | . . 888 761 2150 1675 1550 1371 . 1036 592 2982 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Arm Peak Influence 1139 | . . 204 167 285 195 . . . . 532 1139 528 Initial 518 | . . . 85 75 105 . . . . 90 260 518 Average 280 | . . 82 83 148 166 . . . . 216 489 517 Maximum Alert Level 4 | . . 1 . 1 . . . . . 2 4 2 Low Security (%) 48 | 100 100 97 100 69 100 . . . . 60 . . Level 1 25 | . . 2 . 30 . . . . . 29 48 . Level 2 21 | . . . . . . . . . . 10 37 100 Level 3 3 | . . . . . . . . . . . 11 . Level 4 . | . . . . . . . . . . . 1 . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . . 2 2 3 . . 1 . . 2 10 . Investigation 4 | . . 2 2 . . . . . . . . . Extermination 4 | . . . . . . . . . . . 4 . Reinforcement 4 | . . . . 1 . . . . . 2 1 . Assault 3 | . . . . 1 . . 1 . . . 1 . Garrison 5 | . . . . 1 . . . . . . 4 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Arm Distress Signals 6 | . . . . . 1 . . . 1 . 4 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 161 | . . 10 9 17 5 6 26 . 12 25 49 2 Peak Tracking Total 13 | . . 4 4 3 3 3 13 . 5 7 10 2 Tactical Retreats 6 | . . 1 . . . . 2 . . 2 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Arm Traps Triggered 9 | . . 1 5 . . . . . . 3 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Arm Machines Disabled 21 | . . . . . . . . . 1 . 20 . Max in Single Turn 4 | . . . . . . . . . 1 . 4 . Garrison Access 2 | . . . . 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Arm Machines Accessed 12 | . 2 2 4 1 . 1 . . 1 . 1 . Terminals 10 | . 2 2 4 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 27 | . 8 5 9 1 . 1 . . 2 . 1 . Successful 5 | . 1 . 2 . . 1 . . 1 . . . Failed 22 | . 7 5 7 1 . . . . 1 . 1 . Catastrophic 7 | . 1 1 3 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 36 | . 8 5 7 1 . . . . . 13 2 . Terminals 25 | . 8 5 9 1 . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 4 | . . . 2 . . 1 . . 1 . . . Record 1 | . . . 1 . . . . . . . . . Open Door 2 | . . . . . . 1 . . 1 . . . Alert Level 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . 1 . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 2 2 4 1 . . . . 1 . 1 . Full Trace Events 2 | . . 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . 13 . 16 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Arm Total Allies 12 | . . . . . . . 2 4 . 6 . . Largest Group 5 | . . . . . . . 2 4 4 5 2 . Highest-Rated Group 154 | . . . . . . . 58 154 154 151 70 . Highest-Rated Ally 39 | . . . . . . . 29 39 39 39 35 . Zionite Dispatches 2 | . . . . . . . . . . 2 . . Fire 1 | . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . 1 . . Total Orders 1 | . . . . . . . 1 . . . . . AID 1 | . . . . . . . 1 . . . . . Ally Attacks 89 | . . . . . . . 9 . 18 45 17 . Total Damage 2786 | . . . . . . . 95 . 635 1181 875 . Kills 24 | . . . . . . . . . 5 13 6 . Allies Corrupted 2 | . . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . 3 . . Component Schematics 1 | . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Arm Turns Passed 11027 | 109 168 249 616 694 200 652 3550 1529 599 754 1555 352 Spaces Moved 4480 | 82 139 126 257 451 106 456 418 846 380 415 702 102 Core 376 | 22 . . . . . . 251 . . . 7 96 Treads 6 | . . . . . . . . . . . . 6 Legs 634 | 60 139 4 . . . . 131 300 . . . . Wheels 3464 | . . 122 257 451 106 456 36 546 380 415 695 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 100 110 120 120 125 125 115 130 145 50 50 Average Speed 209 | 101 120 100 122 123 122 125 806 175 130 147 161 317 Slowest Speed 1250 | 120 120 120 155 170 170 125 1250 330 130 160 275 700 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 27 12 24 14 3 68 53 87 53 16 20 7 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 6 | . . . . . . . . . . 6 . . Known Exits Taken 1 | . . . . . . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 9 | . . . . . . 1 . 5 3 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 199 | . . . 6 . . . 52 . . 9 132 . Melee . | . . . . . . . . . . . . . Projectile 49 | . . . 6 . . . . . . 9 34 . AOE 150 | . . . . . . . 52 . . . 98 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Arm Total 5606 | 108 140 186 498 548 155 513 518 889 455 505 973 118 Wait 531 | 9 . 14 176 49 27 29 29 11 38 22 126 1 Move 4468 | 81 138 125 256 450 105 455 417 845 379 414 701 102 Hop . | . . . . . . . . . . . . . Pick Up 126 | 12 2 6 17 12 7 7 2 12 8 16 23 2 Fast Attach 43 | . . 1 10 . . . 4 7 2 . 12 7 Attach 73 | 6 . 3 5 7 5 3 9 4 2 2 26 1 Detach 4 | . . . . . . . . 4 . . . . Swap 48 | . . 3 6 6 1 4 3 . 2 14 9 . Drop 69 | . . 3 5 7 2 6 . 6 9 13 17 1 Fire 222 | . . 31 23 17 8 9 41 . 15 21 57 . Melee 4 | . . . . . . . . . . . . 4 Ram 2 | . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . 3 . . Rewire 13 | . . . . . . . 13 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 110 | -11/Junkyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 13) 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Weapon x2 475 | -9/Materials | Discovered new exit (range 15) 527 | -9/Materials | Entered another Materials area 527 | -8/Materials | Evolved 2 slots: Utility x2 721 | -8/Materials | Build established: Skirmisher 833 | -8/Materials | Lost 4 parts (1n3w) 1109 | -8/Materials | Discovered new exit (range 14) 1143 | -8/Materials | Entered Factory 1143 | -7/Factory | Evolved 2 slots: Utility x2 1242 | -7/Factory | Build established: Scavenger-Skirmisher 1513 | -7/Factory | Lost 3 parts (1n2w) 1556 | -7/Factory | Build established: Scavenger-Gunner 1587 | -7/Factory | Discovered new exit (range 10) 1632 | -7/Factory | Discovered new exit (range 11) 1837 | -7/Factory | Entered another Factory area 1837 | -6/Factory | Evolved 2 slots: Utility x2 1946 | -6/Factory | Spotted B-75 Beast 1956 | -6/Factory | Destroyed B-75 Beast 1986 | -6/Factory | Lost 3 parts (1p2n) 1999 | -6/Factory | Discovered new exit (range 12) 2037 | -6/Factory | Entered Lower Caves 2039 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2189 | -6/Lower Caves | Spotted B-75 Beast 2194 | -6/Lower Caves | Destroyed B-75 Beast 2636 | -6/Lower Caves | Identified exit to Lower Caves 2689 | -6/Lower Caves | Entered another Lower Caves area 2804 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 5035 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5090 | -6/Lower Caves | Destroyed 7 combat bots 5090 | -6/Lower Caves | Lost 4 parts (1p3w) 5184 | -6/Lower Caves | Lost 6 parts (1p1u4w) 5433 | -6/Lower Caves | Build established: Mutant 5785 | -6/Lower Caves | Core integrity fell below 50% 6216 | -6/Lower Caves | Discovered new exit (range 9) 6239 | -6/Lower Caves | Entered Zion 6321 | -6/Zion | System corruption cleaned by Quarantine Array 6520 | -6/Zion | Given A8's code to call for help 6579 | -6/Zion | Learned Factory stockpile data 7003 | -6/Zion | Identified exit to Deep Caves 7379 | -6/Zion | Imprinted 7381 | -6/Zion | Declared Zion's savior 7399 | -6/Zion | Build established: Derelict-Gunner 7738 | -6/Zion | Discovered new exit (range 16) 7768 | -6/Zion | Entered Proximity Caves 7768 | -5/Proximity Caves | Accompanied by 4 allies 8214 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 8294 | -5/Proximity Caves | Discovered new exit (range 7) 8367 | -5/Proximity Caves | Entered Factory 8367 | -5/Factory | Accompanied by 1 ally 8367 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8509 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8592 | -5/Factory | Retrieved Zion intel report: Component Schematics 8593 | -5/Factory | Zion Fire squad teleported in 9088 | -5/Factory | Discovered new exit (range 14) 9091 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9092 | -5/Factory | Zion Demo squad teleported in 9121 | -5/Factory | Entered another Factory area 9121 | -4/Factory | Accompanied by 2 allies 9121 | -4/Factory | Evolved 2 slots: Propulsion x2 9541 | -4/Factory | Build established: Scavenger-Gunner 10255 | -4/Factory | Garrison activated, responded to threat 10256 | -4/Factory | Lost 4 parts (1p1n1u1w) 10472 | -4/Factory | Garrison activated, responded to threat 10514 | -4/Factory | Terminal network hard line cut 10619 | -4/Factory | Lost 19 parts (2p7n3u7w) 10663 | -4/Factory | Discovered new exit (range 12) 10673 | -4/Factory | Released all parts (11) 10676 | -4/Factory | Core integrity fell below 50% 10676 | -4/Factory | Entered Armory 10703 | -4/Armory | Lost 10 parts (3n3u4w) 10708 | -4/Armory | Found Enh. Force Lance 10711 | -4/Armory | Found Enh. Force Lance 10715 | -4/Armory | Found Enh. Force Lance 10721 | -4/Armory | Found Enh. Force Lance 10728 | -4/Armory | Found Enh. Force Lance 10768 | -4/Armory | Build established: Mutant 11002 | -4/Armory | Core integrity fell below 20% 11028 | -4/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11004_ Penetrated by Slug. 11007_ Slug penetrates Wall. 11010_ Enh. Force Lance follow-up attack on H-77 Assassin. 11011_ Penetrated by Slug. 11011_ Slug penetrates Wall. 11011_ Penetrated by Slug. 11011_ Slug penetrates Wall. 11014_ Penetrated by Slug. 11014_ Slug penetrates Wall. 11017_ H-77 Assassin destroyed. 11017_ Slug penetrates Wall. 11017_ Penetrated by Slug. 11019_ Wall collapses. 11020_ Penetrated by Slug. 11020_ Slug penetrates Wall. 11023_ Enh. Force Lance follow-up attack on H-77 Assassin. 11025_ Penetrated by Slug. 11025_ Slug penetrates Door. 11025_ Slug penetrates Wall. 11028_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????# // # """ """ #?? | | ???????????????????????????# # #?? | | ???????????????????????????# # """ """ #?? | | ???????????????????????????# # """ """ #?? | | ???????????????????????????# # """ """ #?? | | ???????????????????????????# # #?? | | ???????????????????????????# # #?? | | ??????????????????????????#####+#########+######?? | | ??????????????????????????+ #?? | | ??????????????????????????# #?? | | ??????????????????????????#++##+################?? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# """"""" #?????????? | | ??????????????????????????# """"""" #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????#+############?????????? | | ?????????????????+######### #????????????????????? | | ???????????????# h@!%#????????????????????? | | ???????????????# ######;[;###??????????????????? | | ????????????????????# = #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# ====[ #??????????????????? | | ????????????????????# ]*]=*[ #??????????????????? | | ????????????????????+ #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????###########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 37 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 450 Resistance: TH 10 Weapon Shielding 90 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 22 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 10 Authchip Count 7 Item Schematics ----------------- Nuclear Pulse Thruster | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Huge Storage Unit | -5/Factory | Z-intel Hacking Suite | -5/Factory | Z-intel Adv. Salvage Targeting Computer | -5/Factory | Z-intel Plasma Rifle | -5/Factory | Z-intel Greatsword | -5/Factory | Z-intel Matter Filter | -5/Factory | Z-intel Wave Gun | -5/Factory | Z-intel Imp. Coolant Injector | -5/Factory | Z-intel Imp. Concussive RPG | -5/Factory | Z-intel Hvy. Flak Cannon | -5/Factory | Z-intel Nuclear Pulse Array | -5/Factory | Z-intel Reaction Control System | -5/Factory | Z-intel Focal Shield | -5/Factory | Z-intel Hrd. Heavy Armor Plating | -5/Factory | Z-intel Lrg. Matter Pod | -5/Factory | Z-intel Hrd. Medium Armor Plating | -5/Factory | Z-intel Robot Schematics ------------------ H-66 Slayer | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorVariableNeutralizer Manual? 0 Play Time 01:52:30 Cumulative 23.0 hours Start 2024.02.10 @ 09:27:16 End 2024.02.10 @ 19:01:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ecc9d82-220f-403c-889f-e29e4880634d