Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.27 @ 03:42:30 Player: Bokkiewokkie Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (331) 1655 Value Destroyed (13559) 13559 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (146) 146 TOTAL SCORE: 22440 Bonus ------- High Alert Combat Kills 731 Follower Combat Kills 327 Friendly Fire -912 Cogmind --------- Core Integrity 0/1600 Matter 8/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Reinforced Quantum Reactor Reinforced Quantum Reactor Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Combat Linear Gravjet > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Medium Storage Unit Small Battery Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Phase Shifter Point Defense Array Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Machine Gun Railgun > --- INVENTORY -------- Improved Linear Gravjet Improved System Restoration Module KE Penetrator [Rating: 152] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Combat Linear Gravjet Flight Unit Impulse Thruster Array Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Shock Bomb Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . 2 2 2 Power 2 | . . . . . . 1 . . . 1 . Propulsion 6 | . . 2 . 1 1 . . . 2 . . Utility 9 | . . . 2 1 . 1 2 . . 1 2 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 313 | 6 8 27 20 19 19 50 33 25 54 11 41 Power 38 | 1 2 2 1 1 1 4 5 4 9 2 6 Engine 7 | 1 1 2 1 1 . . . . . . 1 Core 11 | . 1 . . . 1 4 2 3 . . . Reactor 20 | . . . . . . . 3 1 9 2 5 Propulsion 78 | 2 . 11 8 1 2 13 9 7 12 2 11 Treads 57 | 2 . 11 8 1 . 4 6 7 11 . 7 Leg 17 | . . . . . 2 9 3 . 1 . 2 Wheel . | . . . . . . . . . . . . Hover 3 | . . . . . . . . . . 2 1 Flight 1 | . . . . . . . . . . . 1 Utility 82 | 1 4 . 6 6 5 9 10 6 17 3 15 Device 43 | . 2 . 1 3 3 6 4 4 11 2 7 Storage 8 | 1 2 . . . . . . . 2 1 2 Processor 12 | . . . 1 2 . . 3 . 1 . 5 Hackware 1 | . . . . . . . . . . . 1 Protection 18 | . . . 4 1 2 3 3 2 3 . . Artifact . | . . . . . . . . . . . . Weapon 115 | 2 2 14 5 11 11 24 9 8 16 4 9 Energy Gun 69 | 1 2 10 4 7 9 15 4 2 10 2 3 Energy Cannon 4 | . . 3 . . . . 1 . . . . Ballistic Gun 30 | 1 . 1 1 2 2 7 3 5 3 2 3 Ballistic Cannon 1 | . . . . . . . . . 1 . . Launcher 10 | . . . . 2 . 2 1 1 1 . 3 Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 3 . . . . . . 2 . . Parts Lost 125 | . 1 6 3 2 5 12 20 6 40 3 27 Power 13 | . . . . . . 2 2 1 5 . 3 Propulsion 37 | . . . . . 4 5 6 2 10 . 10 Utility 32 | . . . . 1 1 2 5 2 12 1 8 Weapon 43 | . 1 6 3 1 . 3 7 1 13 2 6 Highest Loss Streak 27 | . 1 1 1 1 2 3 7 3 27 3 22 Average Slot Usage (%) 89 | . 97 97 100 99 89 88 93 88 76 5 64 Engine 4 | . 2 11 9 7 2 . . . . . . Core 3 | . 11 . . . 3 8 5 6 2 . . Reactor 1 | . . . . . . . 3 3 4 . 7 Treads 26 | . 28 41 36 37 17 11 20 19 21 . 18 Leg 2 | . . . . . 11 15 7 . . . . Device 14 | . 13 11 9 13 13 22 20 23 16 2 10 Storage 7 | . 14 11 9 7 6 5 5 5 6 2 3 Processor 5 | . . . 9 8 6 . 8 10 9 . 8 Protection 3 | . . . 9 6 5 4 4 2 . . . Energy Gun 12 | . 25 16 17 13 17 10 6 5 4 . 2 Energy Cannon 1 | . . 5 . . . . 2 . . . . Ballistic Gun 3 | . 1 . . . 1 4 5 10 5 . 5 Naked Turns 63 | . . . . . . . . . . 63 . Heaviest Build 104 | 13 43 48 69 63 64 76 94 84 104 31 92 Greatest Support 270 | 40 40 80 80 100 100 97 162 210 270 45 254 Greatest Overweight (x) 23 | . 1 1 . . 1 2 3 . 23 . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 4 8 Average Capacity 10 | 5 7 12 12 12 12 12 12 12 11 4 6 Most Carried 12 | 2 9 12 12 11 12 12 12 12 12 4 4 Average Carried 9 | 1 5 10 11 10 10 11 9 11 9 3 2 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 4 4 4 Final Carried 12 | 2 9 12 12 10 12 12 10 12 4 3 3 Class Distribution -------------------- 35% | Scavenger-Mutant 23% | Mutant 16% | Scavenger-Gunner 10% | Scavenger-Skirmisher 9% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -4/Extension Scavenger-Gunner | -3/Research Mutant | -2/Research Scavenger-Skirmisher | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Matter Collected 5815 | 260 120 243 240 271 197 833 657 1129 1223 29 613 Remotely . | . . . . . . . . . . . . Salvage Created 16795 | . 798 2339 2654 768 897 1766 1531 2126 2715 . 1201 Parts 797 | . 41 127 150 40 36 74 88 73 118 . 50 Haulers Intercepted 17 | . 2 5 6 . . 1 . . 2 . 1 Recyclers Shooed 7 | . . . . . . 3 . 3 . . 1 Parts Field Recycled 1 | . . . . . . . . . . . 1 Retrieved Matter 20 | . . . . . . . . . . . 20 Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Combat Hostiles Destroyed 248 | . 11 43 49 17 10 21 27 24 31 . 15 Guns 180 | . 9 23 45 7 8 13 21 23 23 . 8 Cannons 24 | . . 18 . . . . 2 . 4 . . AOE 34 | . 2 1 3 9 1 7 4 . . . 7 Classes Destroyed 16 | . 5 6 1 2 . 1 . 1 . . . Worker 13 | . 2 2 . 1 1 3 . . 1 . 3 Builder 13 | . . 1 2 . . 5 1 . 3 . 1 Tunneler 3 | . . . . 1 1 1 . . . . . Hauler 17 | . 2 5 6 . . 1 . . 2 . 1 Recycler 13 | . 1 3 1 . 2 1 . 3 1 . 1 Operator 4 | . . 1 1 . . 1 1 . . . . Drone 2 | . . . . . . 1 . . 1 . . Watcher 18 | . 3 5 5 . . . 3 1 . . 1 Swarmer 53 | . . 12 16 7 3 . 12 3 . . . Grunt 83 | . 11 17 19 5 4 6 4 5 5 . 7 Brawler 4 | . . 2 2 . . . . . . . . Duelist 3 | . . 2 1 . . . . . . . . Sentry 47 | . . 10 10 3 2 4 2 8 8 . . Hunter 25 | . . . 1 1 . 4 4 3 7 . 5 Programmer 29 | . . . . 1 1 7 5 2 10 . 3 Behemoth 3 | . . . . . . . . 2 1 . . Butcher 1 | . . . . . . . . 1 . . . Best Kill Streak 12 | . 3 12 9 10 5 7 8 5 5 . 8 Combat Bots Only 10 | . 3 7 9 10 4 3 8 5 6 . 7 Max Kills in Single Turn 5 | . 2 2 2 4 2 2 5 1 1 . 2 Gunslinging 1 | . . . 1 . 1 . . . . . . Exploded 4 | . 2 1 1 4 1 1 4 . . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Damage Taken 24838 | . 334 1233 1655 1132 574 2057 2615 1706 6583 1396 5553 Core 4768 | . 60 127 119 68 102 216 99 100 1034 1230 1613 Absorbed by Shields 908 | . . . . . . 78 154 175 501 . . Reduced by Siege Mode 67 | . . . . . . . . . 67 . . Core Remaining (%) 69 | 100 76 68 78 90 88 78 . 82 20 15 . Volleys Fired 844 | . 49 128 138 30 28 84 77 96 149 3 62 Largest 3 | . 2 2 2 2 3 3 3 3 3 2 3 Hottest 221 | . 85 131 112 101 180 189 221 140 180 95 159 Shots Fired 1824 | . 88 228 265 54 80 234 189 270 296 4 116 Gun 1634 | . 88 145 265 45 80 219 159 269 255 4 105 Cannon 149 | . . 83 . . . . 29 . 37 . . Launcher 41 | . . . . 9 . 15 1 1 4 . 11 Special . | . . . . . . . . . . . . Kinetic 685 | . 15 1 4 6 8 91 101 188 188 1 82 Thermal 552 | . . 145 139 4 7 68 45 64 58 . 22 Explosive 11 | . . . . . . . . . . . 11 Electromagnetic 576 | . 73 82 122 44 65 75 43 18 50 3 1 Robot Hit Streak 51 | . 27 37 42 26 30 28 33 44 51 14 21 Robot Miss Streak 6 | . 1 2 2 1 2 6 2 2 2 . 2 Penetration Max 2 | . . . . . . 1 1 2 1 . 1 Secondary Targets 27 | . 1 1 8 . 3 2 3 3 2 . 4 Max Gunslinging Chain 2 | . 1 1 1 . 2 1 1 1 1 . 1 Shots Hit Robots 1481 | . 75 188 221 45 63 174 149 215 266 4 81 Core Hits 698 | . 33 92 107 42 36 76 66 84 101 5 56 Critical Hits 47 | . . 7 3 . . 6 11 8 10 . 2 Critical Kills 16 | . . 2 3 . . 2 2 2 5 . . Critical Parts Destroyed 30 | . . 5 . . . 4 9 5 5 . 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 37358 | . 1182 3486 4155 1558 1218 4557 4146 5647 7344 78 3987 Guns 29610 | . 1020 1970 3924 666 1084 3934 3236 5546 6006 51 2173 Cannons 2660 | . . 1144 . . . . 459 . 1057 . . Explosions 5044 | . 162 372 231 892 134 623 451 101 264 . 1814 Melee . | . . . . . . . . . . . . Ramming 44 | . . . . . . . . . 17 27 . Kinetic 14427 | . 147 . 102 96 136 1564 2197 3994 4568 12 1611 Thermal 10507 | . 162 2278 2033 203 230 1496 775 1272 1527 . 531 Explosive 2474 | . . . . 249 . . 411 . . . 1814 Electromagnetic 9906 | . 873 1208 2020 1010 852 1497 763 381 1232 39 31 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . . 2 3 1 . 2 6 8 21 . 8 Average Corruption 2 | . . 2 3 1 . 1 2 5 4 . 2 Corruption Purged 8 | . . . . . . . . 8 . . . Effects 130 | . . 15 15 . . 12 6 52 25 . 5 Message Errors 30 | . . 8 5 . . 6 1 6 2 . 2 Matter Fused 18 | . . . 3 . . . 1 13 1 . . Heat Flow Errors 12 | . . 1 2 . . . 1 7 1 . . Energy Discharges 17 | . . 3 3 . . 1 1 3 5 . 1 Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 8 | . . 1 1 . . . 1 1 2 . 2 Data Loss (major) 3 | . . . . . . . . 3 . . . Misfires 3 | . . . . . . . . 3 . . . Misdirections 1 | . . . . . . . . . 1 . . Targeting Errors 30 | . . 2 1 . . 4 1 13 9 . . Weapon Failures 7 | . . . . . . 1 . 3 3 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 182 | . 12 55 3 24 . 19 25 . 10 . 34 Projectiles 54 | . . 19 . . . . 25 . 10 . . Explosions 128 | . 12 36 3 24 . 19 . . . . 34 Melee . | . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . 6 . . Impact . | . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . 5 . . Secondary 1 | . . . . . . . . . 1 . . Self-Inflicted Damage 747 | . 20 81 56 260 89 109 . 77 8 11 36 Shots 28 | . 1 3 2 13 3 4 . 1 . . 1 Rammed 12 | . . . . . . . . . 4 8 . Targets Rammed 12 | . . . . . . . . . 4 8 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 470 | . 36 198 184 14 180 366 266 132 435 . 470 Average Temperature 72 | . 22 36 32 6 56 86 73 47 170 . 199 Received Heat Transfer 4081 | . 198 450 702 228 174 276 234 259 651 99 810 Effects 17 | . . . . . . 3 . . 6 . 8 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . 1 . 2 Interference 6 | . . . . . . 2 . . 4 . . Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . 1 . . 1 . . Damage (major) 2 | . . . . . . . . . . . 2 Siege Activations 1 | . . . . . . . . . 1 . . Total Turns 29 | . . . . . . . . . 29 . . Longest Duration 29 | . . . . . . . . . 29 . . Robots Corrupted 8 | . . . 1 1 1 1 . 1 3 . . Combat Hostiles 8 | . . . 1 1 1 1 . 1 3 . . Parts Fried 61 | . 3 3 18 6 6 9 9 2 5 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . 1 . . . . . . 1 . . Combat Hostiles 2 | . . 1 . . . . . . 1 . . Parts Melted 43 | . . 8 8 . 3 6 2 7 8 . 1 Heat Transferred 18761 | . 200 4337 4172 261 335 2592 1310 2593 2332 . 629 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 29 | . 3 6 5 5 3 5 . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Peak Influence 1014 | . 168 635 635 1014 558 472 542 418 345 132 417 Average Influence 264 | . 51 342 359 286 473 268 257 278 211 113 103 Maximum Alert Level 3 | . . 2 2 3 2 2 2 2 1 . 2 Low Security (%) 38 | 100 100 30 9 64 . 9 52 14 44 100 90 Level 1 37 | . . 20 45 8 13 76 31 81 55 . 7 Level 2 23 | . . 48 45 16 86 13 15 4 . . 2 Level 3 . | . . . . 11 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 61 | . 3 5 9 6 2 11 8 2 12 . 3 Investigation 13 | . 3 4 3 1 . . . 1 1 . . Extermination 12 | . . . . 1 1 3 1 . 4 . 2 Reinforcement 16 | . . 1 4 1 . 4 1 1 3 . 1 Assault 2 | . . . . 1 1 . . . . . . Garrison 18 | . . . 2 2 . 4 6 . 4 . . Intercept . | . . . . . . . . . . . . Construction Impeded 7 | . . . 1 . . 2 . 1 2 . 1 Haulers Reinforced 2 | . . . . . . 1 . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Distress Signals 13 | . 1 2 1 . . 1 4 . 2 . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 356 | . 13 53 69 18 11 29 33 36 36 19 39 Peak Tracking Total 13 | . 3 5 5 9 4 3 6 4 5 11 13 Tactical Retreats 32 | . 2 2 5 . 1 4 4 3 . 5 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Traps Triggered 19 | . 3 2 3 . . 3 2 2 1 . 3 Indirectly 1 | . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Machines Disabled 30 | . 4 6 2 2 1 3 2 7 1 . 2 Max in Single Turn 3 | . 1 1 1 1 1 1 2 3 1 . 1 Garrison Access 2 | . . . 1 1 . . . . . . . Energy Cycler 2 | . . . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Machines Accessed 65 | . 11 12 14 4 4 1 3 11 3 1 1 Terminals 46 | . 8 10 10 1 . . 2 11 3 . 1 Fabricators 3 | . . . . 1 1 . . . . 1 . Repair Stations 5 | . 1 1 1 1 1 . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 5 | . . 1 2 . 1 1 . . . . . Garrison Access 4 | . . . 1 1 1 . 1 . . . . Total Hacks 217 | . 37 39 56 9 8 4 10 45 6 2 1 Successful 147 | . 25 26 40 6 3 4 6 33 4 . . Failed 70 | . 12 13 16 3 5 . 4 12 2 2 1 Catastrophic 10 | . . 4 1 1 1 . . 3 . . . Database Lockouts . | . . . . . . . . . . . . Manual 113 | . 13 25 29 3 . . 5 30 5 2 1 Terminals 163 | . 30 30 41 2 . . 8 45 6 . 1 Fabricators 6 | . . . . 3 1 . . . . 2 . Repair Stations 15 | . 3 4 4 2 2 . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . Scanalyzers 21 | . . 5 8 . 4 4 . . . . . Garrison Access 8 | . . . 3 2 1 . 2 . . . . Terminal Hacks 47 | . 9 4 15 . . . 2 15 2 . . Robot Analysis 2 | . . . 1 . . . . 1 . . . Prototype ID Bank 7 | . 1 . 3 . . . 1 2 . . . Open Door 4 | . . . . . . . 1 3 . . . Level Access Points 5 | . 1 1 2 . . . . 1 . . . Branch Access Points 2 | . . . . . . . . 1 1 . . Emergency Access Points 1 | . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . Alert Level 6 | . 2 1 2 . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . . . . Locate Traps 2 | . . . . . . . . 2 . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . 1 . . Recall Investigation 2 | . 1 . . . . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . 1 . . . Registered Components 1 | . . . . . . . . 1 . . . Registered Prototypes 1 | . . . 1 . . . . . . . . Zone Layout 5 | . 2 1 2 . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 11 | . 3 3 2 2 1 . . . . . . Scan Component 5 | . 1 1 1 1 1 . . . . . . Repair 4 | . 1 1 1 1 . . . . . . . Refit 2 | . 1 1 . . . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 19 | . . 5 8 . 2 4 . . . . . Insert Component 11 | . . 3 5 . 1 2 . . . . . Analyze 8 | . . 2 3 . 1 2 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks 63 | . 9 14 14 2 . . 4 18 2 . . Terminals 63 | . 9 14 14 2 . . 4 18 2 . . Track 17 | . 2 4 4 1 . . 1 5 . . . Assimilate 1 | . . . . . . . . 1 . . . Botnet 36 | . 5 9 7 1 . . 2 11 1 . . Detonate 1 | . . . 1 . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . Operators 7 | . 1 1 2 . . . 1 1 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used 1 | . . . 1 . . . . . . . . Hacking Detections 61 | . 9 11 14 4 4 1 3 10 3 1 1 Full Trace Events 7 | . 2 2 1 1 . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . . 2 3 . 1 2 . . . . . Parts Built 1 | . . . . 1 . . . . . . . Matter 186 | . . . . 186 . . . . . . . Time 99 | . . . . 99 . . . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . . . Parts Repaired 4 | . 1 1 1 1 . . . . . . . Time 146 | . 38 38 51 19 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 164 | . 164 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 8 | . 8 . . . . . . . . . . Parts Scanalyzed 8 | . . 2 3 . 1 2 . . . . . Part Schematics Acquired 8 | . . 2 3 . 1 2 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Total Allies 4 | . . . . . . . . 4 . . . Largest Group 2 | . . . . . . . . 2 . . . Highest-Rated Group 186 | . . . . . . . . 186 . . . Highest-Rated Ally 156 | . . . . . . . . 156 . . . Total Orders 7 | . . . . . . 2 . . 4 . 1 GOTO 1 | . . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . . 1 . . EXPLORE 5 | . . . . . . 2 . . 2 . 1 Ally Attacks 60 | . . . . . . . . 60 . . . Total Damage 1441 | . . . . . . . . 1441 . . . Kills 11 | . . . . . . . . 11 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Robot Analysis Total 2 | . . . 1 . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 9 | . . . . . . 3 . 3 . . 3 Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Turns Passed 14086 | 89 1384 2154 2401 695 716 1330 958 1921 1153 159 1126 Spaces Moved 7281 | 55 753 1039 1142 332 385 642 397 959 441 249 887 Core 715 | 9 . . . . . . . . 65 239 402 Treads 5600 | 46 753 1039 1142 332 15 199 396 959 369 . 350 Legs 823 | . . . . . 370 443 1 . 7 . 2 Wheels . | . . . . . . . . . . . . Hover 143 | . . . . . . . . . . 10 133 Flight . | . . . . . . . . . . . . Fastest Speed 46 | 50 160 160 160 166 150 120 160 160 50 46 46 Average Speed 146 | 142 162 161 164 166 150 142 162 160 145 49 88 Slowest Speed 1200 | 160 180 180 167 167 167 180 210 160 1200 50 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 3 | . . . . . . 3 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 4 99 90 94 11 12 18 10 85 15 7 31 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . . 1 . . . Unknown Exits Taken 6 | 1 . . . . 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 301 | . 7 13 38 34 7 23 10 59 12 . 98 Melee . | . . . . . . . . . . . . Projectile 50 | . . . . . . 4 7 29 8 . 2 AOE 251 | . 7 13 38 34 7 19 3 30 4 . 96 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Total 9096 | 64 827 1289 1405 416 457 858 544 1140 701 280 1115 Wait 423 | . 6 49 77 31 14 67 24 26 26 1 102 Move 7264 | 54 752 1038 1141 331 384 635 396 958 440 248 887 Hop 3 | . . . . . . 3 . . . . . Pick Up 80 | 4 7 18 11 2 3 5 4 11 4 4 7 Fast Attach 136 | 4 4 6 4 2 7 23 16 11 27 2 30 Attach 80 | 2 . 7 5 4 3 7 10 4 18 9 11 Detach 27 | . . 3 . 1 3 1 2 . 7 4 6 Swap 97 | . 4 14 11 13 9 20 7 10 9 . . Drop 127 | . 5 26 18 2 6 12 8 23 17 1 9 Fire 844 | . 49 128 138 30 28 84 77 96 149 3 62 Melee . | . . . . . . . . . . . . Ram 12 | . . . . . . . . . 4 8 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 3 | . . . . . . 1 . 1 . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory -4/Extension (discovered 3 exits: *Res x2 / *Cet) -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Identified exit to Materials 156 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 1003 | -10/Materials | Discovered new exit (range 7) 1439 | -10/Materials | Repaired Lgt. Nuclear Core? 1474 | -10/Materials | Entered another Materials area 1474 | -9/Materials | Evolved 2 slots: Propulsion x2 2221 | -9/Materials | Destroyed 7 combat bots 2242 | -9/Materials | Discovered new exit (range 14) 2419 | -9/Materials | Discovered new exit (range 8) 2585 | -9/Materials | Build established: Scavenger-Mutant 2942 | -9/Materials | Repaired Pulse Rifle 3088 | -9/Materials | Discovered new exit (range 3) 3244 | -9/Materials | Identified exit to Materials 3628 | -9/Materials | Entered another Materials area 3628 | -8/Materials | Evolved 2 slots: Utility x2 3852 | -8/Materials | Identified exit to Factory 4461 | -8/Materials | Discovered new exit (range 6) 5261 | -8/Materials | Repaired Imp. Medium Laser? 5369 | -8/Materials | Garrison activated, responded to threat 5467 | -8/Materials | Destroyed 9 combat bots 5979 | -8/Materials | Build established: Mutant 6029 | -8/Materials | Entered Factory 6029 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6286 | -7/Factory | Repaired Hrd. Medium Armor Plating 6347 | -7/Factory | Fabricated Imp. EM Shotgun? 6411 | -7/Factory | Build established: Scavenger-Mutant 6458 | -7/Factory | Discovered new exit (range 8) 6469 | -7/Factory | Identified exit to Lower Caves 6532 | -7/Factory | Local fabrication network quarantined 6539 | -7/Factory | Garrison activated, responded to threat 6561 | -7/Factory | Discovered new exit (range 14) 6608 | -7/Factory | Identified exit to Factory 6678 | -7/Factory | Destroyed 10 combat bots 6724 | -7/Factory | Entered another Factory area 6724 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7167 | -6/Factory | Discovered new exit (range 5) 7424 | -6/Factory | First assault squad dispatched 7440 | -6/Factory | Entered another Factory area 7440 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7480 | -5/Factory | Build established: Tank 7632 | -5/Factory | Garrison activated, responded to threat 7787 | -5/Factory | Lost 3 parts (2n1w) 7787 | -5/Factory | Garrison activated, responded to threat 8206 | -5/Factory | Lost 3 parts (2n1w) 8327 | -5/Factory | Lost 3 parts (1n1u1w) 8647 | -5/Factory | Discovered new exit (range 13) 8727 | -5/Factory | Build established: Scavenger-Tank 8770 | -5/Factory | Entered another Factory area 8770 | -4/Factory | Evolved 2 slots: Utility x2 8872 | -4/Factory | Garrison activated, responded to threat 8908 | -4/Factory | Lost 7 parts (3n2u2w) 9178 | -4/Factory | Build established: Scavenger-Skirmisher 9230 | -4/Factory | Garrison activated, responded to threat 9243 | -4/Factory | Lost 6 parts (1n1u4w) 9264 | -4/Factory | Destroyed 8 combat bots 9621 | -4/Factory | Discovered new exit (range 6) 9728 | -4/Factory | Entered Extension 9737 | -4/Extension | Disrupted transfer network 9885 | -4/Extension | Lost 3 parts (1n1u1w) 10049 | -4/Extension | Rescued A7 10324 | -4/Extension | Build established: Scavenger-Gunner 10351 | -4/Extension | Energy Cycler disabled 10351 | -4/Extension | Rescued a captive Derelict 10351 | -4/Extension | Rescued a captive Derelict 10353 | -4/Extension | Rescued a captive Derelict 10354 | -4/Extension | Rescued a captive Derelict 10355 | -4/Extension | Rescued a captive Derelict 10379 | -4/Extension | Rescued a captive Derelict 10403 | -4/Extension | Identified exit to Cetus 10534 | -4/Extension | Spotted B-86 Titan 10551 | -4/Extension | Spotted B-86 Titan 10555 | -4/Extension | Discovered new exit (range 19) 10567 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 10577 | -4/Extension | Destroyed B-86 Titan 10590 | -4/Extension | Destroyed B-86 Titan 10655 | -4/Extension | Found Hvy. Reflective Plating 10682 | -4/Extension | Identified exit to Research 11649 | -4/Extension | Entered Research 11649 | -3/Research | Accompanied by 3 allies 11649 | -3/Research | Evolved 2 slots: Propulsion x2 11744 | -3/Research | Discovered new exit (range 48) 12182 | -3/Research | Identified exit to Quarantine 12417 | -3/Research | Spotted B-86 Titan 12445 | -3/Research | Garrison activated, responded to threat 12514 | -3/Research | Lost 7 parts (3n2u2w) 12530 | -3/Research | Destroyed B-86 Titan 12741 | -3/Research | System corruption reached 10% 12744 | -3/Research | Core integrity fell below 50% 12767 | -3/Research | Garrison activated, responded to threat 12780 | -3/Research | Lost 27 parts (5p5n8u9w) 12802 | -3/Research | Entered another Research area 12802 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12875 | -2/Research | Spotted B-90 Cyclops 12890 | -2/Research | Core integrity fell below 50% 12903 | -2/Research | Build established: Mutant 12907 | -2/Research | Core integrity fell below 20% 12912 | -2/Research | Lost 3 parts (1u2w) 12938 | -2/Research | Discovered new exit (range 5) 12961 | -2/Research | Entered Access 12961 | -1/Access | Evolved 2 slots: Utility x2 13847 | -1/Access | Lost 22 parts (3p8n6u5w) 13953 | -1/Access | Core integrity fell below 50% 14011 | -1/Access | Destroyed 7 combat bots 14059 | -1/Access | Core integrity fell below 20% 14087 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 14021_ Spectral Interrupter explodes. 14021_ U-05 Engineer lays Concrete. 14022_ P-80 Master destroyed. 14022_ U-05 Engineer destroyed. 14023_ Micro-nuke Launcher destroyed. 14026_ R-10 Processor destroyed. 14026_ Mini Drone knocked back. 14026_ Slug penetrates Wall. 14028_ K-01 Serf collects debris. 14030_ Mini Drone destroyed. 14045_ Slug penetrates Wall. 14047_ UJ=ZITE, WF>GRO VDLEF 14058_ Penetrated by Slug. 14062_ Slug penetrates Wall. 14062_ Slug penetrates Wave Collapse Detector. 14062_ Wave Collapse Detector explodes. 14065_ Penetrated by Slug. 14070_ Slug penetrates Wall. 14079_ Longscan Aggregator disabled. 14084_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #### # " #??????????????????? | | #???# # #%" ?????????????????? | | #????#######" ###????????????????? | | #??????????# #??????????????????? | | #??????????# ##+#########??????????????????? | | ####??????????# #?????????????????????????????? | | ## #?????????????# #?????????????????????????????? | | ?# #?????????????# ??????????????????????????????? | | ?# #?????????????? ??????????????????????????????? | | ?# #?????????????? ??????????????????????????????? | | ##+###???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????#???????????????????????????????? | | #???????????# ??????????????????????????????? | | #???????????# ##########????????????????????? | | #???????????# #????????????????????? | | #???????????# #????????????????????? | | ######???????????# #????????????????????? | | ########+#####+## ###########??????????? | | ## #??????????? | | = ## #??????????? | | ## " #??????????? | | "?? " ## """ !#??????????? | | !!! "" """@ # """ #??????????? | | !!! """""" G # " #??????????? | | !! """""" """ + #??????????? | | "" ^ " # #??????????? | | "" # #??????????? | | ##+#######??????????? | | ! #????????????????? | | # #????????????????? | | ####### "" "" #????????????????? | | ?# "" "" #????????????????? | | ?# """""" """""" ###+#####????????? | | !! = # """""" """"""p #?????? | | !| # "" "" #?????? | | + "" " #?????? | | ! # ??????? | | !# ??????? | | ?# ??????? | | #####?### ##########+###################???????? | | ????????# #??????? ????????????????????????? | | ????????# #?????# ! ??????????????????????? | | ????????# #?????# " #?????????????????????? | | ????????# #?????# """ #?????????????????????? | | ???????? ?????# """ #?????????????????????? | | ???????? #????# " #?????????????????????? | | ??????? ????+ #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 61 Energy Capacity 1420 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 410 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 160 Thermal Conversion 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 8 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Pulse Rifle | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Shock Bomb Launcher | -6/Factory | Scanalyzed Gauss Rifle | -5/Factory | Scanalyzed Hpw. Shock Rifle | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. EM Shotgun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedGuidanceFirepult Manual? 0 Play Time 02:54:06 Cumulative 254.5 hours Start 2020.08.26 @ 23:37:19 End 2020.08.27 @ 03:42:30 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 66 Rogue 49 Adventurer 17 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0 Lore% 66 Gallery% 69 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77d9d7d5-4799-4589-83d6-49375809079d