Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 22:34:25

Player: SonVince

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (61)      305
Value Destroyed (1970)     1970
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1251)               1251
              TOTAL SCORE: 6566

 Bonus
-------
High Alert Combat Kills    231
Follower Combat Kills      32
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/700
Matter                     136/300
Energy                     93/100
System Corruption          1%
Temperature                Hot (248)
Movement                   Core (300) Ox5
Location                   -7/Garrison

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (5) ------
        Signal Interpreter
        EM Disruption Field
        EM Disruption Field
        System Shield
>       --- WEAPON (2) -------
  Heavy Flak Cannon
  Heavy Flak Cannon
>       --- INVENTORY (5) ----
        EM Disruption Field
  Light Assault Rifle
  Heavy Flak Cannon
  Heavy Flak Cannon
  Heavy Flak Cannon

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
       Micro Nuclear Core
>            --- PROPULSION -------
             Cesium-ion Thruster
    Improved VTOL Module
    Improved VTOL Module
    Improved VTOL Module
>            --- UTILITY ----------
             Lightpack 2.0
             Signal Interpreter
    Improved Terrain Scanner
>            --- WEAPON -----------
    Advanced Beam Rifle
             Katana
>            --- INVENTORY --------
       Light Treads
             Aluminum Leg
             Carbon-fiber Leg
             Flight Unit
             Cesium-ion Thruster
             Cesium-ion Thruster
             Hardlight Generator
             System Shield
  Long-range Tractor Beam
       Heavy EM Shotgun
       Heavy EM Shotgun
       Heavy EM Shotgun
             Particle Gun
    Improved Medium Laser
    Improved Medium Laser
       Heavy Particle Gun
    Advanced Beam Rifle
             Beamcaster
             EM Pulse Cannon
             Assault Rifle
             Assault Rifle
       Light Assault Rifle
       Light Assault Rifle
             Shotgun
             Assault Cannon
[Rating: 69]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
Weapon                     Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             75   | 7   2   6   2   .   25  8   25  
  Power                    11   | 1   .   2   .   .   2   1   5   
    Engine                 3    | 1   .   1   .   .   1   .   .   
    Core                   7    | .   .   1   .   .   1   1   4   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               25   | 2   .   2   .   .   15  1   5   
    Treads                 1    | .   .   .   .   .   1   .   .   
    Leg                    14   | 2   .   2   .   .   6   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   .   8   1   1   
  Utility                  12   | 1   1   1   .   .   3   1   5   
    Device                 7    | .   .   1   .   .   1   1   4   
    Storage                3    | 1   1   .   .   .   1   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   27   | 3   1   1   2   .   5   5   10  
    Energy Gun             10   | .   .   .   1   .   3   3   3   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          10   | 3   1   1   1   .   .   .   4   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   3   
    Launcher               1    | .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   4   3   .   
Parts Lost                 37   | .   .   3   .   .   6   .   28  
  Power                    8    | .   .   1   .   .   2   .   5   
  Propulsion               14   | .   .   2   .   .   3   .   9   
  Utility                  5    | .   .   .   .   .   1   .   4   
  Weapon                   10   | .   .   .   .   .   .   .   10  
  Highest Loss Streak      19   | .   .   3   .   .   4   .   19  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   99  95  100 100 68  73  75  
  Engine                   4    | .   14  11  .   .   1   .   .   
  Core                     7    | .   .   1   14  14  6   7   11  
  Leg                      21   | .   28  24  28  28  17  .   16  
  Flight                   5    | .   .   .   .   .   11  30  9   
  Device                   6    | .   .   1   14  14  4   4   9   
  Storage                  13   | .   27  26  14  14  9   7   2   
  Processor                2    | .   .   .   .   .   .   7   7   
  Hackware                 1    | .   .   .   .   .   .   .   3   
  Energy Gun               5    | .   .   .   14  14  14  11  1   
  Ballistic Gun            13   | .   28  28  14  14  1   .   4   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             33   | 11  32  32  33  33  19  16  30  
  Greatest Support         50   | 20  20  20  20  20  50  20  50  
  Greatest Overweight (x)  10   | 1   1   10  1   1   1   .   3   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   
Largest Inventory Capacity 40   | 8   15  15  15  15  40  40  40  
  Average Capacity         19   | 6   14  15  15  15  39  40  15  
  Most Carried             33   | 5   11  12  12  14  27  27  33  
  Average Carried          12   | 4   8   10  10  13  17  25  12  
  Final Capacity           40   | 8   15  15  15  15  40  40  5   
  Final Carried            26   | 4   11  11  12  14  26  26  5   

 Class Distribution 
--------------------
 39% | Scavenger-Mutant
 32% | Mutant
 15% | Hauler-Mutant
  8% | Hauler-Sprinter
  4% | Hauler-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
  Hauler-Sprinter | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Matter Collected           1569 | 131 210 286 .   20  225 .   697 
  Remotely                 135  | .   .   .   .   .   135 .   .   
Salvage Created            1786 | .   210 231 .   .   496 .   849 
  Parts                    106  | .   18  17  .   .   26  .   45  
Haulers Intercepted        4    | .   1   .   .   .   3   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Combat Hostiles Destroyed  50   | .   6   10  .   .   8   .   26  
  Guns                     35   | .   6   10  .   .   8   .   11  
  Cannons                  10   | .   .   .   .   .   .   .   10  
  AOE                      5    | .   .   .   .   .   .   .   5   
Classes Destroyed          11   | .   4   1   .   .   3   .   3   
  Worker                   1    | .   1   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   
  Hauler                   4    | .   1   .   .   .   3   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  4    | .   2   .   .   .   1   .   1   
  Swarmer                  25   | .   6   7   .   .   4   .   8   
  Grunt                    16   | .   .   3   .   .   3   .   10  
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Sentry                   3    | .   .   .   .   .   .   .   3   
  Hunter                   2    | .   .   .   .   .   1   .   1   
  Programmer               3    | .   .   .   .   .   .   .   3   
Best Kill Streak           8    | .   3   3   .   .   5   .   8   
  Combat Bots Only         8    | .   3   3   .   .   3   .   8   
Max Kills in Single Turn   5    | .   1   1   .   .   2   .   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   5   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  
Hostile Shots Fired        576  | .    53   65   6    .    62   .    390  
  Missed                   206  | .    14   20   2    .    21   .    149  
Damage Taken               4285 | .    312  489  64   .    601  .    2819 
  Core                     1019 | .    80   143  13   .    83   .    700  
  Absorbed by Shields      165  | .    .    .    .    .    .    .    165  
  Ignored by Resistances   49   | .    .    .    .    .    .    .    49   
Core Remaining (%)         63   | 100  .    .    .    5    84   .    .    
Volleys Fired              161  | .    34   22   .    .    34   .    71   
  Largest                  2    | .    2    2    .    .    2    .    2    
  Hottest                  130  | .    40   40   .    .    130  .    106  
Shots Fired                312  | .    68   44   .    .    65   .    135  
  Gun                      244  | .    68   44   .    .    59   .    73   
  Cannon                   68   | .    .    .    .    .    6    .    62   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  224  | .    68   44   .    .    .    .    112  
  Thermal                  69   | .    .    .    .    .    59   .    10   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          19   | .    .    .    .    .    6    .    13   
  Robot Hit Streak         19   | .    7    13   .    .    19   .    14   
  Robot Miss Streak        5    | .    4    3    .    .    4    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    2    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    1    
Shots Hit Robots           227  | .    41   33   .    .    40   1    112  
  Core Hits                127  | .    12   12   .    .    19   .    84   
  Critical Kills           1    | .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    
  Critical Strikes         5    | .    .    1    .    .    2    .    2    
    Burn                   2    | .    .    .    .    .    2    .    .    
    Destroy                2    | .    .    1    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              12   | .    .    .    .    .    3    9    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 12   | .    .    .    .    .    3    9    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4917 | .    474  425  .    .    1107 78   2833 
  Guns                     2861 | .    474  425  .    .    682  .    1280 
  Cannons                  1361 | .    .    .    .    .    108  .    1253 
  Explosions               617  | .    .    .    .    .    317  .    300  
  Melee                    78   | .    .    .    .    .    .    78   .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  3044 | .    474  425  .    .    .    .    2145 
  Thermal                  1439 | .    .    .    .    .    999  .    440  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          356  | .    .    .    .    .    108  .    248  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 78   | .    .    .    .    .    .    78   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    7    
    Message Errors         1    | .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            141  | .    .    .    .    .    103  38   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               103  | .    .    .    .    .    103  .    .    
  Melee                    38   | .    .    .    .    .    .    38   .    
Knockbacks                 17   | .    .    .    .    .    .    .    17   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  15   | .    .    .    .    .    .    .    15   
  Secondary                2    | .    .    .    .    .    .    .    2    
Self-Inflicted Damage      56   | .    .    .    .    .    .    .    56   
  Shots                    1    | .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        515  | .    .    8    .    .    515  .    413  
  Average Temperature      122  | .    .    4    .    .    167  .    97   
  Received Heat Transfer   1172 | .    .    216  .    .    225  .    731  
  Effects                  7    | .    .    .    .    .    5    .    2    
    Shutdowns              1    | .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    
    Interference           2    | .    .    .    .    .    2    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    
    Damage (major)         2    | .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    4    .    .    
  Heat Transferred         2189 | .    .    .    .    .    1730 .    459  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    1    .    2    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Peak Influence             743  | .   121 216 .   .   429 197 743 
  Initial                  194  | .   .   34  .   .   .   194 140 
  Average                  221  | .   74  102 .   .   103 194 484 
Maximum Alert Level        3    | .   .   1   .   .   2   .   3   
  Low Security (%)         67   | 100 100 98  .   100 83  100 10  
  Level 1                  10   | .   .   1   .   .   9   .   24  
  Level 2                  17   | .   .   .   .   .   6   .   48  
  Level 3                  5    | .   .   .   .   .   .   .   17  
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Distress Signals           4    | .   2   .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              84   | .   10  13  4   .   15  .   42  
  Peak Tracking Total      11   | .   3   4   7   .   5   .   11  
  Tactical Retreats        8    | .   .   .   .   .   2   .   6   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Traps Triggered            7    | .   .   .   .   .   .   .   7   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Machines Disabled          4    | .   .   .   .   .   3   .   1   
  Max in Single Turn       3    | .   .   .   .   .   3   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Machines Accessed          4    | .   1   .   .   .   .   1   2   
  Terminals                3    | .   1   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                6    | .   1   .   .   .   .   2   3   
  Successful               4    | .   1   .   .   .   .   1   2   
  Failed                   2    | .   .   .   .   .   .   1   1   
    Catastrophic           1    | .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   
  Terminals                4    | .   1   .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             3    | .   1   .   .   .   .   .   2   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   .   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Total Allies               2    | .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   .   .   
  Highest-Rated Group      62   | .   .   62  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   12  .   .   .   .   .   
  Total Damage             124  | .   .   124 .   .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  
Turns Passed               3673 | 50   584  597  527  153  598  120  1044 
Spaces Moved               2317 | 37   258  254  276  77   388  313  714  
  Core                     22   | 15   .    7    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     1378 | 22   258  247  276  77   125  .    373  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   917  | .    .    .    .    .    263  313  341  
  Fastest Speed            26   | 50   120  190  190  190  26   26   26   
  Average Speed            113  | 95   182  200  190  190  56   26   90   
  Slowest Speed            550  | 120  190  550  190  190  120  26   275  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    1    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    52   52   64   25   32   6    58   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    
Spaces Dug                 8    | .    .    .    .    .    3    5    .    
Terrain Destroyed          40   | .    .    .    .    .    22   5    13   
  Melee                    8    | .    .    .    .    .    3    5    .    
  Projectile               1    | .    .    .    .    .    .    .    1    
  AOE                      31   | .    .    .    .    .    19   .    12   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Total                      3023 | 48  306 297 280 84  691 335 982 
  Wait                     315  | .   5   8   .   6   204 .   92  
  Move                     2305 | 36  257 253 275 76  385 313 710 
  Hop                      1    | .   .   .   .   .   1   .   .   
  Pick Up                  78   | 5   8   5   1   2   31  4   22  
  Fast Attach              11   | 5   .   .   .   .   .   .   6   
  Attach                   35   | 1   1   3   2   .   13  2   13  
  Detach                   2    | .   .   .   .   .   1   1   .   
  Swap                     29   | 1   1   3   .   .   12  6   6   
  Drop                     20   | .   .   2   2   .   7   .   9   
  Fire                     161  | .   34  22  .   .   34  .   71  
  Melee                    12   | .   .   .   .   .   3   9   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            53   | .   .   .   .   .   .   .   53  
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: Sto / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   51 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  335 | -10/Materials | Discovered new exit (range 3)
  486 | -10/Materials | Discovered new exit (range 7)
  569 | -10/Materials | Discovered new exit (range 16)
  635 | -10/Materials | Entered Mines
  637 | -10/Mines     | Met a Derelict bent on vengeance
  651 | -10/Mines     | Learned location of Zion (-7)
  824 | -10/Mines     | Discovered new exit (range 12)
  825 | -10/Mines     | Escorted by a lone wolf Derelict
 1022 | -10/Mines     | Met a Derelict testing a Signal Generator
 1101 | -10/Mines     | Core integrity fell below 50%
 1111 | -10/Mines     | Core integrity fell below 20%
 1133 | -10/Mines     | Lost 3 parts (1p2n)
 1225 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1225 | -10/Mines     | Discovered new exit (range 5)
 1232 | -10/Mines     | Entered Exiles
 1283 | -10/Exiles    | Met 8R-AWN
 1296 | -10/Exiles    | Discovered new exit (range 14)
 1342 | -10/Exiles    | Met EX-HEX
 1406 | -10/Exiles    | Met EX-BIN
 1431 | -10/Exiles    | Aligned with FarCom system
 1433 | -10/Exiles    | Given EX-Vault access code
 1464 | -10/Exiles    | Build established: Scavenger-Mutant
 1481 | -10/Exiles    | Opened EX-Vault
 1494 | -10/Exiles    | Found Prototype Storage
 1539 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1559 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1732 | -10/Exiles    | Discovered new exit (range 14)
 1759 | -10/Exiles    | Left Exiles lab with Lightpack 2.0
 1759 | -10/Exiles    | Entered Mines
 1889 | -9/Mines      | Discovered new exit (range 9)
 1912 | -9/Mines      | Entered Materials
 1912 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1914 | -8/Materials  | Identified Lightpack 2.0
 2202 | -8/Materials  | Build established: Hauler-Mutant
 2344 | -8/Materials  | Lost 4 parts (1p2n1u)
 2447 | -8/Materials  | Discovered new exit (range 7)
 2451 | -8/Materials  | Identified exit to Factory
 2510 | -8/Materials  | Entered Factory
 2510 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2511 | -7/Factory    | Identified exit to Storage
 2630 | -7/Factory    | Identified exit to Garrison
 2630 | -7/Factory    | Entered Garrison
 2738 | -7/Garrison   | Discovered new exit (range 10)
 2758 | -7/Garrison   | Identified exit to Factory
 2759 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2875 | -7/Garrison   | Garrison Relay disabled
 2922 | -7/Garrison   | Triggered checkpoint
 2926 | -7/Garrison   | Triggered checkpoint
 2943 | -7/Garrison   | Discovered exit to Factory (range 10)
 2946 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2950 | -7/Garrison   | Core integrity fell below 50%
 3016 | -7/Garrison   | Destroyed 8 combat bots
 3020 | -7/Garrison   | Lost 19 parts (3p4n2u10w)
 3073 | -7/Garrison   | Installed Relay Interface Framework
 3213 | -7/Garrison   | Discovered exit to Factory (range 23)
 3213 | -7/Garrison   | Discovered exit to Factory (range 32)
 3213 | -7/Garrison   | Discovered exit to Factory (range 59)
 3216 | -7/Garrison   | Triggered checkpoint
 3262 | -7/Garrison   | Triggered checkpoint
 3287 | -7/Garrison   | Build established: Scavenger-Mutant
 3471 | -7/Garrison   | Triggered checkpoint
 3517 | -7/Garrison   | Core integrity fell below 20%
 3674 | -7/Garrison   | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
Y-54 Guardian destroyed.
System corrupted: Component data lost.
Acquired 29 matter.
VDU K7EUWF0&UIHD9TQG:WG K=I/EVPC6 L VD<B
Acquired 9 matter.
System corrupted: FCS attempts to trigger Hvy. Flak Cannon.
System corrupted: Hvy. Flak Cannon misfires.
Connecting with Garrison Terminal...
>>Access(Emergency)
Found 50 emergency access points.
  Map updated.
P-70 Sage knocked back. <x7>
Y-54 Guardian springs to life.
Carbon-fiber Leg destroyed.
Lgt. Nuclear Core destroyed.
G-47 Trooper destroyed.
Lgt. Nuclear Core destroyed.
Critical hit (Burn: +37).
G-47 Trooper destroyed.
Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??####??####??####??####?????????????????????????# |
| ??#  #??# ]#??#  #??#  #?####?????????#######????# |
| ??#  #??# ]#??#  #??#  #?#""#?????????#"""""#????# |
| ??#  #??# ]#??#  #??#  #?# T#?????######   ####### |
| ??# ##??# ##??# ##??# ##?# "#?????#                |
| ??# #???# #???# #???# #??# ##?????# ###########^#  |
| ### ##### ##### ##### #### #??????# #?????????# #  |
|                 l    YY  @[#??????# ###?????### ## |
| ### ##+## ##+## ##+## ####g#??????# "g####### " #? |
| ??#### #####  ###  ####??#p#??????# " +     + " #? |
| ?????# #???## #?# ##?????# #??????# "g### ### " #? |
| ?????# #???##+###+####???# #??????# ###?# #?### #? |
| ?????# #???#"""""""""#???# #??????# #???# #???# #? |
| ?????# #####"      ""#???# #??????# #???# #???# #? |
| ?????#     +"       "#???# #??????# #???# #???# #? |
| ?????#######"       "#???# #??????# #???# #???# #? |
| ???????????#""     ""#???# #??????# #???# #???# #? |
| ???????????###     ###???# #??????# #???# #???# #? |
| ?????????????#     #???### #??????# #???# #???# #? |
| ##############+++++#####T# #??????# #???# #???# #? |
|               ^^           #??????# #####+##### ## |
|               ^^           #??????#                |
|               ^^           #??????#                |
| ""#####"""#####"""##+###   #??????#  ####+####  ## |
|   #???#   #???#   ## #?#   #??????#  #### ####  #? |
| +##???##+##???##+### #?#   #??????#  +      ##  #? |
|  #?????# #?????# #?# #?#   #??????#  ###### ##  #? |
|  #?????# #?????# #?# #?#   ########  #????# ##  #? |
|  #?????# #?????# #?# #?#   ##    ##  #????# ##  #? |
|  #???### ###???# #?# #?#   ##    ##  ##???# ##  #? |
|  #####!! !!##### ### ###              #####+##  ## |
|                        +            ! !        !+! |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          23
Energy Capacity            220
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: EM             25
Phase Shifting             10
Evasion (%)                65
Recoil Reduction           1
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please
Packrat
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              AlertImpactMonowheel
  Manual?         0
Play Time         00:47:03
  Cumulative      6.9 hours
  Start           2024.04.02 @ 21:49:03
  End             2024.04.02 @ 22:34:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          12
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          56x25
Zoom Use          98%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 66d97b83-36d1-4cdd-a4d9-d444c124994b