Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.22 @ 19:12:57 Player: akira Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (120) 600 Value Destroyed (3906) 3906 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (784) 784 TOTAL SCORE: 8210 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 50 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 148/700 Matter 275/300 Energy 14/100 System Corruption 9% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Core Analyzer > --- WEAPON (3) ------- Heavy Missile Launcher > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Improved Terrain Scanner Advanced Terrain Scan Processor Transport Network Coupler Force Booster Improved Light Armor Plating Relay Coupler [Grunt] (21) Relay Coupler [Specialist] (17) Gauss Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Transmission Jammer Hacking Suite > --- WEAPON ----------- Heavy Flail Heavy Flail Power Maul > --- INVENTORY -------- Light Deuterium Engine Improved Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Improved Titanium Leg Improved Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Transport Network Coupler Improved Melee Analysis Suite Core Analyzer Actuator Array Force Booster Improved Light Armor Plating Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Specialist] Gauss Rifle Gauss Cannon Heavy Missile Launcher Improved Datajack [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Signal Interpreter Device Actuator Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reactive Plating Weapon Heavy Flail Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Blade Saw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Slots Evolved 6 | . . . 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . . 1 1 . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 111 | 6 8 3 24 15 10 17 28 Power 9 | 1 2 1 1 . 2 1 1 Engine 5 | 1 1 . 1 . . 1 1 Core 4 | . 1 1 . . 2 . . Reactor . | . . . . . . . . Propulsion 41 | 2 2 1 7 7 3 11 8 Treads 24 | . . . 6 5 3 7 3 Leg 17 | 2 2 1 1 2 . 4 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | 1 1 . 9 4 1 3 12 Device 11 | . . . 4 . 1 . 6 Storage 6 | 1 . . 2 . . 2 1 Processor 5 | . 1 . 1 1 . . 2 Hackware 1 | . . . . . . . 1 Protection 8 | . . . 2 3 . 1 2 Artifact . | . . . . . . . . Weapon 30 | 2 3 1 7 4 4 2 7 Energy Gun 1 | . 1 . . . . . . Energy Cannon 6 | . . 1 2 2 1 . . Ballistic Gun 7 | 2 2 . 1 . 1 . 1 Ballistic Cannon 1 | . . . 1 . . . . Launcher 2 | . . . 1 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 8 | . . . 2 . 1 2 3 Slashing Weapon 3 | . . . . 2 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 Unidentified Prototypes 1 | . . . 1 . . . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 4 | . . . . . 4 . . Parts Lost 43 | . 4 . 7 4 4 6 18 Power 5 | . 1 . 1 . . 1 2 Propulsion 20 | . 2 . 4 . 3 4 7 Utility 11 | . . . 1 3 . . 7 Weapon 7 | . 1 . 1 1 1 1 2 Highest Loss Streak 7 | . 2 . 2 1 2 3 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 80 86 93 92 96 97 95 Engine 6 | . 8 . 7 9 2 3 6 Core 3 | . 5 13 3 . 6 5 . Treads 23 | . . . 25 28 32 28 23 Leg 6 | . 27 28 2 7 . 6 5 Device 5 | . . . 3 . 5 9 8 Storage 9 | . 14 14 11 9 9 9 7 Processor 10 | . 5 14 11 18 12 9 8 Hackware 1 | . . . . . . . 5 Protection 6 | . . . 7 9 9 9 3 Energy Cannon 2 | . . 12 4 4 2 . . Ballistic Gun 2 | . 13 2 3 . 2 . . Ballistic Cannon 1 | . . . 5 . . . . Impact Weapon 9 | . . . 4 1 5 13 19 Slashing Weapon 1 | . . . . 6 6 4 . Peak Build Rating 51 | 5 9 14 18 28 30 41 51 Average Rating 27 | 3 6 12 15 23 28 29 46 On Entrance 17 | . 5 7 13 17 25 28 41 Naked Turns . | . . . . . . . . Heaviest Build 113 | 10 13 18 61 66 70 110 113 Greatest Support 112 | 20 20 27 66 82 82 112 112 Greatest Overweight (x) 3 | . . . 1 2 1 3 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 20 20 20 25 25 Average Capacity 18 | 6 8 8 17 20 20 19 23 Most Carried 25 | 5 8 8 11 17 20 21 25 Average Carried 14 | 3 7 7 8 11 16 18 20 Final Capacity 25 | 8 8 8 20 20 20 25 15 Final Carried 21 | 5 6 8 10 14 19 21 14 Class Distribution -------------------- 70% | Mutant 20% | Gladiator 6% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gladiator | -8/Garrison Gladiator | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Matter Collected 1668 | 242 152 47 377 150 153 149 398 Remotely . | . . . . . . . . Salvage Created 4168 | . 311 . 1013 606 452 748 1038 Parts 202 | . 19 . 57 40 23 30 33 Haulers Intercepted 3 | . . . 1 . . 1 1 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Combat Hostiles Destroyed 104 | . 10 . 28 16 10 17 23 Melee 39 | . . . 4 8 5 8 14 Guns 12 | . 10 . 2 . . . . Cannons 27 | . . . 18 6 3 . . AOE 5 | . . . 2 2 . . 1 Classes Destroyed 14 | . 3 . 4 1 3 1 2 Builder 3 | . . . 1 . . 1 1 Hauler 3 | . . . 1 . . 1 1 Recycler 1 | . . . . . . . 1 Mechanic 1 | . . . . . . . 1 Operator 4 | . 1 . 1 . . 1 1 Watcher 4 | . . . 1 . . 2 1 Swarmer 30 | . 5 . 9 6 . 6 4 Cutter 2 | . . . . . 2 . . Grunt 41 | . 5 . 11 6 2 4 13 Brawler 1 | . . . . . . 1 . Duelist 3 | . . . . 1 1 . 1 Sentry 17 | . . . 8 3 1 5 . Hunter 5 | . . . . . 3 1 1 Programmer 5 | . . . . . 1 . 4 Best Kill Streak 8 | . 2 . 6 4 3 4 8 Combat Bots Only 7 | . 2 . 5 4 3 3 7 Max Kills in Single Turn 2 | . 1 . 1 2 1 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . 1 2 . . 1 Melee 1 | . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Hostile Shots Fired 857 | . 81 . 176 107 85 140 268 Missed 216 | . 22 . 32 27 21 39 75 Damage Taken 8023 | . 585 . 1573 877 848 1027 3113 Core 1109 | . 122 . 136 116 50 133 552 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 337 | . . . . 56 117 164 . Core Remaining (%) 65 | 100 . 51 66 . . 45 . Volleys Fired 174 | . 59 . 79 20 9 . 7 Largest 2 | . 2 . 2 2 2 . 1 Hottest 126 | . 60 . 75 126 126 . 39 Shots Fired 217 | . 70 . 94 28 16 . 9 Gun 102 | . 70 . 23 . 3 . 6 Cannon 110 | . . . 69 28 13 . . Launcher 5 | . . . 2 . . . 3 Special . | . . . . . . . . Kinetic 109 | . 55 . 45 . 3 . 6 Thermal 47 | . . . 47 . . . . Explosive 5 | . . . 2 . . . 3 Electromagnetic 56 | . 15 . . 28 13 . . Robot Hit Streak 11 | . 6 . 11 9 6 . 4 Robot Miss Streak 4 | . 3 . 4 2 1 . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 323 | . 39 . 77 40 33 67 67 Core Hits 124 | . 19 . 29 21 15 14 26 Critical Kills 11 | . . . 1 . . 3 7 Critical Parts Destroyed 19 | . . . 6 . 1 3 9 Critical Strikes 46 | . 1 . 7 3 7 12 16 Meltdown 1 | . . . 1 . . . . Corrupt 1 | . 1 . . . . . . Smash 31 | . . . 6 . 1 8 16 Sever 13 | . . . . 3 6 4 . Melee Attacks 306 | . . . 25 27 32 91 131 Impact 221 | . . . 25 . 7 59 130 Slashing 84 | . . . . 27 25 32 . Piercing . | . . . . . . . . Sneak Attacks 8 | . . . . . . 5 3 Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks 44 | . . . . . 5 19 20 Damage Inflicted 9969 | . 487 . 1940 1199 737 2115 3491 Guns 729 | . 412 . 229 . 21 . 67 Cannons 1906 | . . . 1131 515 260 . . Explosions 637 | . 75 . 88 74 . . 400 Melee 6697 | . . . 492 610 456 2115 3024 Ramming . | . . . . . . . . Kinetic 926 | . 278 . 560 . 21 . 67 Thermal 949 | . 75 . 800 74 . . . Explosive 488 | . . . 88 . . . 400 Electromagnetic 909 | . 134 . . 515 260 . . Impact 5263 | . . . 492 . 179 1568 3024 Slashing 1434 | . . . . 610 277 547 . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . 7 7 9 Average Corruption 5 | . . . . . 4 7 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 110 | . . . . . 19 35 56 Message Errors 26 | . . . . . . 12 14 Matter Fused 29 | . . . . . 10 8 11 Heat Flow Errors 15 | . . . . . 5 4 6 Energy Discharges 11 | . . . . . 2 2 7 Parts Rejected 2 | . . . . . . . 2 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 17 | . . . . . 1 7 9 Data Loss (major) 4 | . . . . . 1 1 2 Misfires 2 | . . . . . . . 2 Alerts 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 1490 | . . . 273 10 10 370 827 Projectiles 34 | . . . 26 5 . . 3 Explosions 56 | . . . 16 . . . 40 Melee 1400 | . . . 231 5 10 370 784 Knockbacks 24 | . . . 1 . . 3 20 Impact 22 | . . . 1 . . 3 18 Kinetic . | . . . . . . . . Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 131 | . . . . 10 . . 121 Shots 4 | . . . . 1 . . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 437 | . 186 . 437 202 233 207 271 Average Temperature 90 | . 57 . 100 73 94 87 109 Received Heat Transfer 2562 | . 180 . 519 243 144 297 1179 Effects 2 | . . . 2 . . . . Shutdowns 1 | . . . 1 . . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 27 | . . . 3 . 2 11 11 Combat Hostiles 21 | . . . 2 . 2 9 8 Parts Fried 50 | . . . 6 3 3 19 19 Impact Corruptions 63 | . . . 8 . 2 19 34 Robots Melted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 5 . . . . Heat Transferred 1284 | . 100 . 1184 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Peak Influence 485 | . 197 76 361 372 421 485 377 Initial 211 | . . 76 29 97 211 204 170 Average 193 | . 73 76 224 192 355 325 100 Maximum Alert Level 2 | . . . 1 1 2 2 1 Low Security (%) 54 | 100 100 100 35 61 . 2 93 Level 1 40 | . . . 64 38 57 88 6 Level 2 4 | . . . . . 42 8 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 . 3 2 . 2 6 Investigation 4 | . . . 1 1 . 1 1 Extermination 4 | . . . . . . . 4 Reinforcement 5 | . 1 . 2 . . 1 1 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Distress Signals 7 | . 1 . 1 . . 5 . Communications Jammed 18 | . . . . . . . 18 Distress Signals 18 | . . . . . . . 18 Times Spotted 167 | . 23 . 49 20 10 31 34 Peak Tracking Total 6 | . 4 . 5 3 3 6 6 Tactical Retreats 9 | . 4 . 2 1 . 1 1 Traps | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Traps Triggered 4 | . . . 1 . 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Machines Disabled 2 | . . . 1 . . . 1 Max in Single Turn 1 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Machines Accessed 8 | . . 1 2 2 . 1 2 Terminals 2 | . . . 1 . . . 1 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 19 | . . 1 4 5 . 4 5 Successful 11 | . . 1 3 3 . 1 3 Failed 8 | . . . 1 2 . 3 2 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . 2 . . . . Terminals 5 | . . . 2 . . . 3 Fabricators 2 | . . . . . . . 2 Repair Stations 4 | . . . . . . 4 . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . 2 4 . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 3 | . . 1 1 . . . 1 Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . . . 1 Unreport Threat 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 1 | . . . . . . 1 . Scan Component 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 2 2 . . . Insert Component 2 | . . . 1 1 . . . Analyze 2 | . . . 1 1 . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . . 2 1 . 1 1 Full Trace Events 3 | . . . . 1 . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 73 | . . . . . . . 73 Total Part Build Rating 6 | . . . . . . . 6 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . . 1 . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 no_distress 1 | . . . . . . . 1 Relay Couplers Released 3 | . . . . . 3 . . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 . . . . Highest-Rated Group 40 | . . 40 40 . . . . Highest-Rated Ally 16 | . . 16 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 30 | . . . 30 . . . . Total Damage 254 | . . . 254 . . . . Kills 3 | . . . 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Turns Passed 9288 | 75 724 199 2822 788 828 1150 2702 Spaces Moved 3784 | 54 452 125 1223 336 330 447 817 Core 5 | 5 . . . . . . . Treads 2707 | . . . 1107 237 330 307 726 Legs 1072 | 49 452 125 116 99 . 140 91 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 123 158 158 122 130 Average Speed 164 | 113 120 124 184 171 183 158 163 Slowest Speed 400 | 120 120 125 240 320 243 400 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 5 62 15 84 33 43 39 23 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 21 | . . . 4 . . . 17 Terrain Destroyed 86 | . 6 . 21 3 . . 56 Melee 21 | . . . 4 . . . 17 Projectile 13 | . . . 13 . . . . AOE 52 | . 6 . 4 3 . . 39 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Total 6174 | 64 571 168 1653 477 482 770 1989 Wait 1759 | . 43 37 287 68 100 197 1027 Move 3776 | 53 451 124 1222 335 328 446 817 Hop . | . . . . . . . . Pick Up 66 | 5 7 1 9 7 9 17 11 Fast Attach 28 | 5 2 1 7 4 1 5 3 Attach 43 | . 4 . 7 7 5 5 15 Detach 8 | . . . . 2 . 4 2 Swap 40 | 1 2 2 10 4 4 7 10 Drop 42 | . 3 3 7 3 1 18 7 Fire 174 | . 59 . 79 20 9 . 7 Melee 238 | . . . 25 27 25 71 90 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -8/Garrison -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 12) 799 | -10/Materials | Identified exit to Mines 800 | -10/Materials | Entered Mines 809 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 869 | -10/Mines | Discovered new exit (range 5) 874 | -10/Mines | Identified exit to Materials 883 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 999 | -10/Mines | Entered Materials 999 | -9/Materials | Accompanied by 3 allies 999 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1456 | -9/Materials | Discovered new exit (range 7) 1466 | -9/Materials | Identified exit to Mines 1921 | -9/Materials | Discovered new exit (range 7) 1957 | -9/Materials | Identified exit to Materials 2135 | -9/Materials | Discovered exit to Mines (range 7) 2563 | -9/Materials | Discovered exit to Materials (range 14) 3821 | -9/Materials | Entered another Materials area 3821 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4579 | -8/Materials | Garrison activated, responded to threat 4604 | -8/Materials | Identified exit to Garrison 4609 | -8/Materials | Entered Garrison 4685 | -8/Garrison | Installed Relay Interface Framework 4857 | -8/Garrison | Triggered checkpoint 4967 | -8/Garrison | Triggered checkpoint 5207 | -8/Garrison | Build established: Gladiator 5377 | -8/Garrison | Discovered new exit (range 12) 5401 | -8/Garrison | Identified exit to Materials 5437 | -8/Garrison | Entered Materials 5631 | -8/Materials | Build established: Scavenger-Gladiator 6117 | -8/Materials | Core integrity fell below 50% 6159 | -8/Materials | Lost 3 parts (1p2n) 6341 | -8/Materials | Build established: Gladiator 6362 | -8/Materials | Discovered new exit (range 5) 6369 | -8/Materials | Identified exit to Factory 6587 | -8/Materials | Entered Factory 6587 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7576 | -7/Factory | Build established: Mutant 8791 | -7/Factory | Destroyed 7 combat bots 8794 | -7/Factory | Lost 7 parts (1p4n2u) 8937 | -7/Factory | Fabricated Titanium Leg (x2) 9104 | -7/Factory | Build established: Gladiator 9261 | -7/Factory | Core integrity fell below 50% 9289 | -7/Factory | Self-destructed Last Messages --------------- 09279_ R-06 Scavenger collects Hvy. Laser. 09281_ Critical hit (Burn: +37). 09281_ K-01 Serf collects debris. 09282_ Titanium Leg destroyed. 09283_ Destroyed Lgt. Nuclear Core. 09283_ Destroyed Wheel. 09283_ K-01 Serf destroyed. 09284_ Critical hit (Burn: +37). 09285_ G-47 Trooper destroyed. 09285_ Imp. Titanium Leg destroyed. 09285_ Destroyed Imp. Titanium Leg. 09285_ R-06 Scavenger destroyed. 09287_ The unstable cave ceiling collapses. 09287_ Acquired 30 matter. 09288_ System corrupted: FCS attempts to trigger Hvy. Missile Launcher. 09288_ System corrupted: Hvy. Missile Launcher misfires. 09288_ Actuator Array destroyed. 09288_ Destroyed Actuator Array. Map ----- +----------------------------------------------------+ | ??????????????#""" # # =!""" #??????????? | | ??????????????#""" # # ! """ #??????????? | | ??????????????# # # #??????????? | | ??????????????#""" #%% # " "" #??????????? | | ??????????????#""" /%%% + "R"" #??????????? | | ??????????????#""" #^^ ^^# """ #??????????? | | ??????????????# # # #??????????? | | ??????????????########## % ############????????? | | ????????????????# ???????? | | ????????????????# ???????? | | ????????????????# ???????? | | ????????????????# ???????? | | ????????????????# ???????? | | ????????????????# ###/#######+#### ???????? | | ?################ #?#uu #????????????? | | """ """ # #?# u """#????????????? | | """ """ # #?# ![[ R"#????????????? | | """ """ # """ """ #?# ![[ """#????????????? | | / """ """ #?# ![[ #????????????? | | # """ """ #?# #????????????? | | # % #?# """" """" #????????????? | | # """ ### "" """" #????????????? | | # """ ## Y* "" """" ?????????????? | | #####+#### """ " F" # %[" """"??????????????? | | ?????????# """" = """"??????????????? | | ?????????# @= """"??????????????? | | ?????????# =%g #????????????? | | ?????????# ###### ! #+### #????????????? | | ?????????# #??? #????????????????? | | ???????? #? # #????????????????? | | ??????? # ###?#????????????????? | | ?????? # = ????????????????????? | | ????? + ### ????????????????????? | | ????? # w ??? ???????????????????? | | ??????? # ??? ???????????????????? | | ????????? ?# ??? ??????????????????? | | ????????????? ?# ??? ??????????????????? | | ????????????????#######?????####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Titanium Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LauncherHoverCasing Manual? 0 Play Time 01:33:09 Cumulative 19.2 hours Start 2024.11.22 @ 16:56:41 End 2024.11.22 @ 19:12:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 27x19 Zoom Use 78% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6579b57a-80be-4a56-b869-0bff1707974d