Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.11 @ 03:40:26 Player: Foongus0298 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (87) 435 Value Destroyed (2905) 2905 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (724) 724 TOTAL SCORE: 8944 Bonus ------- Follower Combat Kills 382 Met Imprinter 300 Was Imprinted 300 Friendly Fire -258 Cogmind --------- Core Integrity 898/1000 Matter 21/300 Energy 15/100 System Corruption 8% Temperature Cool (11) Movement Core (250) Ox4 Location -5/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Coolant Injector Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (4) ------- Plasma Rifle Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (5) ---- Compact Wheel Matter Compressor (250) Plasma Rifle Flak Gun Makeshift Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine Zionite Light DM Reactor > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Experimental Heat Sink Cooling System Coolant Injector High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Zionite Laser-S Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Wheel Compact Wheel Compact Wheel Cooling System Zionite Biocell Matter Compressor Phase Shifter Improved Medium Armor Plating Makeshift Light Armor Plating Plasma Rifle Plasma Rifle Zionite Laser-S Flak Gun Heavy Machine Gun Gauss Cannon Mini Assault Cannon Mass Driver Makeshift Axe [Rating: 81] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Plasma Rifle Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . Power 2 | . . . 1 . . . . . 1 . . Propulsion . | . . . . . . . . . . . . Utility 6 | . . 1 1 1 . . . . 1 2 . Weapon 2 | . . 1 . 1 . . . . . . . Parts Attached 100 | 6 5 12 22 16 . . . 3 25 10 1 Power 16 | 1 . 2 5 2 . . . . 5 1 . Engine 13 | 1 . 2 5 1 . . . . 4 . . Core 2 | . . . . 1 . . . . 1 . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 14 | 2 . 1 4 4 . . . . 2 . 1 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 14 | 2 . 1 4 4 . . . . 2 . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 31 | 1 2 2 9 5 . . . 1 7 4 . Device 10 | . 1 . 4 1 . . . . 4 . . Storage 5 | 1 1 1 . 1 . . . . 1 . . Processor 3 | . . 1 1 . . . . . 1 . . Hackware . | . . . . . . . . . . . . Protection 13 | . . . 4 3 . . . 1 1 4 . Artifact . | . . . . . . . . . . . . Weapon 39 | 2 3 7 4 5 . . . 2 11 5 . Energy Gun 10 | 2 . 1 1 . . . . 1 2 3 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 20 | . 2 5 3 3 . . . 1 5 1 . Ballistic Cannon 7 | . 1 1 . 1 . . . . 3 1 . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . . . . . . 6 2 . Parts Lost 30 | . . 1 11 2 . . . 1 8 4 3 Power 7 | . . . 2 1 . . . . 3 1 . Propulsion 8 | . . 1 3 1 . . . . 2 1 . Utility 8 | . . . 3 . . . . . 2 1 2 Weapon 7 | . . . 3 . . . . 1 1 1 1 Highest Loss Streak 10 | . . 1 10 1 . . . 1 8 3 3 To Critical Strikes . | . . . . . . . . . . . . Average Backups 18 | 2 7 13 18 19 20 20 19 19 16 19 19 Power 1 | . 1 2 2 1 2 2 2 2 . 1 3 Propulsion 2 | 1 2 . 1 2 3 3 3 3 2 3 2 Utility 6 | . . 3 7 8 8 8 7 8 6 5 5 Weapon 6 | . 3 7 6 6 7 7 6 6 6 8 9 Tool/Special . | . . . . . . . . . . . . Unused Backups 38 | . 5 8 5 6 1 . 1 . 4 2 6 Power 2 | . . 1 1 . . . . . . . . Propulsion 7 | . 2 2 . 1 . . . . . . 2 Utility 16 | . . 1 4 4 1 . 1 . 2 1 2 Weapon 13 | . 3 4 . 1 . . . . 2 1 2 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 86 95 95 99 100 100 100 100 96 97 83 Engine 10 | . 14 11 16 11 7 7 7 7 13 11 1 Core 3 | . . . . 3 7 7 7 7 4 . . Wheel 15 | . 28 20 16 14 15 15 15 15 12 9 10 Device 18 | . 1 11 12 21 21 22 23 18 19 20 17 Storage 7 | . 14 11 9 7 7 7 7 7 6 5 5 Processor 7 | . . 8 9 7 7 7 7 7 8 11 11 Protection 2 | . . . 5 . 1 . . 4 3 6 11 Energy Gun 2 | . 4 . 2 . . . . 6 2 10 5 Ballistic Gun 20 | . 20 29 24 26 23 23 23 15 16 . . Ballistic Cannon 5 | . 3 3 . 1 7 7 7 7 5 11 17 Peak Build Rating 81 | 6 9 17 25 40 39 39 38 39 66 81 78 Average Rating 37 | 4 6 14 21 33 38 38 37 36 52 77 59 On Entrance 32 | . 6 9 16 25 39 38 38 38 38 64 73 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 117 | 14 22 58 73 96 96 96 77 93 113 117 78 Greatest Support 32 | 26 26 32 32 32 20 20 20 20 20 20 20 Greatest Overweight (x) 30 | . . 3 4 8 4 4 3 4 30 10 3 Average Overweight (x) 2 | . . 1 2 2 3 3 3 3 4 5 3 Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 8 18 20 20 20 20 20 20 20 20 18 Most Carried 20 | 6 10 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 2 7 13 18 19 19 20 19 19 16 19 18 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 10 20 20 20 20 20 20 19 19 19 5 Class Distribution -------------------- 62% | Skirmisher 12% | Tank 9% | Scavenger-Skirmisher 4% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Tank | -6/Proximity Caves Skirmisher | -6/Factory Messiah-Skirmisher | -5/Factory Scavenger-Tank | -5/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Matter Collected 4291 | 166 . 866 734 665 163 156 92 322 769 358 . Remotely 1753 | . . . 344 661 163 156 92 122 215 . . Salvage Created 4121 | . 47 776 1044 794 32 35 . 47 667 679 . Parts 186 | . 8 45 50 39 1 1 . 3 14 25 . Haulers Intercepted 5 | . . 2 1 1 . . . . 1 . . Recyclers Shooed 6 | . . 1 1 3 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 1 1 . 7 . . . Prevented 1 | . . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Combat Hostiles Destroyed 59 | . 3 13 13 14 1 1 . 1 7 6 . Guns 52 | . 3 13 13 13 1 . . 1 6 2 . Cannons 7 | . . . . 1 . 1 . . 1 4 . Classes Destroyed 13 | . 1 5 3 3 . . . . . 1 . Worker 3 | . . . 1 1 . . . . 1 . . Builder 2 | . . . 1 . . . . . . 1 . Hauler 5 | . . 2 1 1 . . . . 1 . . Recycler 11 | . . 2 3 3 . . . . 1 2 . Operator 2 | . . . . 2 . . . . . . . Watcher 4 | . . 2 1 . . . . . 1 . . Swarmer 11 | . 3 4 . 3 . . . . . 1 . Grunt 28 | . . 7 8 5 . 1 . . 6 1 . Brawler 3 | . . . 2 1 . . . . . . . Sentry 9 | . . 2 3 1 . . . . . 3 . Hunter 3 | . . . . 2 . . . . . 1 . Programmer 5 | . . . . 2 1 . . 1 1 . . Z-Light 1 | . . . . . . . . . . 1 . Best Kill Streak 6 | . 3 6 6 5 1 1 . 1 5 2 . Combat Bots Only 6 | . 3 6 4 4 1 1 . 1 3 2 . Max Kills in Single Turn 2 | . 1 2 2 2 1 1 . 1 1 1 . Gunslinging 1 | . . 1 . 1 . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Hostile Shots Fired 379 | . 10 37 109 82 6 3 . 1 76 52 3 Missed 103 | . 5 9 21 31 2 . . 1 18 16 . Hits 276 | . 5 28 88 51 4 3 . . 58 36 3 Melee 7 | . . . 4 . . . . . . . 3 Projectile 269 | . 5 28 84 51 4 3 . . 58 36 . Critical Strikes 11 | . . . 4 1 1 1 . . 3 . 1 Damage Taken 4392 | . 39 310 1495 696 58 45 . 16 898 713 122 Core 515 | . . 23 192 152 14 . . . 32 63 39 Absorbed by Shields 237 | . . . . . . . . . 237 . . Ignored by Resistances 7 | . . . . . . . . . . 7 . Regen/Repaired (Parts) 112 | . . 29 83 . . . . . . . . Core Remaining (%) 88 | 100 100 94 65 . . . . 76 96 . . Volleys Fired 195 | . 6 40 55 35 2 2 . 2 28 23 2 Largest 4 | . 2 3 3 4 4 4 . 4 4 4 4 Hottest 285 | . 40 69 102 110 121 121 . 143 195 285 202 Shots Fired 639 | . 11 116 158 131 9 8 . 8 109 83 6 Gun 562 | . 10 114 158 124 7 6 . 6 99 36 2 Cannon 77 | . 1 2 . 7 2 2 . 2 10 47 4 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 582 | . 11 116 144 131 9 8 . 7 105 47 4 Thermal 57 | . . . 14 . . . . 1 4 36 2 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 16 | . 2 6 16 13 3 6 . 3 4 8 5 Robot Miss Streak 10 | . 3 7 7 8 7 8 . 2 10 3 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 13 | . 1 4 2 4 . . . . 2 . . Max Gunslinging Chain 2 | . 1 2 1 1 . . . . 1 . . Shots Hit Robots 354 | . 4 58 100 83 5 7 . 3 53 36 5 Core Hits 222 | . 3 29 43 83 5 6 . 3 26 24 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . . . . . Critical Strikes 11 | . . 1 1 1 . . . . 3 5 . Burn 4 | . . . . . . . . . 2 2 . Destroy 2 | . . 1 1 . . . . . . . . Blast 5 | . . . . 1 . . . . 1 3 . Melee Attacks 10 | . . . . 8 . . . . 2 . . Impact . | . . . . . . . . . . . . Slashing 10 | . . . . 8 . . . . 2 . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7051 | . 66 933 1670 1409 93 126 . 62 1341 1223 128 Guns 5893 | . 66 933 1670 1331 93 81 . 62 1142 471 44 Cannons 1045 | . . . . 73 . 45 . . 199 644 84 Explosions 113 | . . . . 5 . . . . . 108 . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 6139 | . 66 933 1482 1404 93 126 . 41 1266 644 84 Thermal 799 | . . . 188 . . . . 21 75 471 44 Explosive . | . . . . . . . . . . . . Electromagnetic 113 | . . . . 5 . . . . . 108 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . 3 . 1 1 1 1 . . . 8 Average Corruption 1 | . . 2 . 1 1 1 1 . . . 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 17 | . . 2 . 7 2 2 . . . . 4 Message Errors 5 | . . 1 . 2 1 1 . . . . . Matter Fused 7 | . . . . 3 . 1 . . . . 3 Data Loss (minor) 3 | . . 1 . 2 . . . . . . . Misfires 1 | . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 5 | . . . . 1 . 1 . . 1 2 . Impact . | . . . . . . . . . . . . Kinetic 5 | . . . . 1 . 1 . . 1 2 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 157 | . . . . 124 . . . . . 33 . Shots 4 | . . . . 3 . . . . . 1 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 407 | . . 56 407 12 . 33 . 18 222 132 11 Average Temperature 111 | . . 14 216 5 . 20 . 12 82 52 11 Received Heat Transfer 1635 | . . 126 756 153 . 45 . . 411 144 . Effects 16 | . . . 14 . . . . . 2 . . Shutdowns 3 | . . . 3 . . . . . . . . Energy Bleed 7 | . . . 5 . . . . . 2 . . Interference 3 | . . . 3 . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . Damage (minor) 2 | . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . 1 3 . Heat Transferred 1927 | . . . 407 . . . . 37 350 1033 100 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Maximum Alert Level 1 | . . . . 1 . . . . . . . Low Security (%) 98 | 100 100 100 100 95 . . . . 100 100 100 Level 1 1 | . . . . 4 . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 211 | . 75 195 134 211 . . . . 63 193 46 Initial 81 | . . 27 81 18 . . . . 21 23 46 Average 74 | . 22 94 75 101 . . . . 12 113 31 Influence Increases 2528 | . 89 411 390 515 30 80 . 140 352 519 2 Destroy 0b10 Robot/C 1400 | . 60 260 260 280 20 20 . 80 180 240 . Destroy 0b10 Robot/NC 150 | . . 30 35 35 . . . . 30 20 . Destroy Leader 350 | . 10 58 64 82 10 . . 20 46 60 . Allied During Kill 115 | . . . . . . . . 40 23 52 . Successful Hack 44 | . 4 14 14 . . . . . . 12 . Select Force Hacks 30 | . . . . . . . . . . 30 . Disable Machine 210 | . 15 15 . 75 . . . . 60 45 . Destroy Structure 94 | . . 4 2 13 . . . . 13 60 2 Lose Combat Pursuer 135 | . . 30 15 30 . 60 . . . . . Influence Decreases 2528 | . 24 281 542 386 202 50 30 106 337 435 135 Entered New Map 397 | . . 38 114 25 64 . 30 . 13 26 87 Time Decay 1678 | . 24 233 318 341 138 50 . 106 189 249 30 Lost Part 276 | . . 10 110 20 . . . . 78 40 18 Lost Ally 177 | . . . . . . . . . 57 120 . Squads Dispatched 18 | . 1 . 1 7 . . . . 3 6 . Investigation 5 | . . . . 3 . . . . 1 1 . Extermination 6 | . . . . 3 . . . . 2 1 . Reinforcement 4 | . 1 . . 1 . . . . . 2 . Assault . | . . . . . . . . . . . . Garrison 3 | . . . 1 . . . . . . 2 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Distress Signals 9 | . 1 3 3 . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 112 | . 4 19 24 18 2 4 . 4 13 23 1 Peak Tracking Total 8 | . 5 8 6 3 1 4 . 3 5 7 1 Tactical Retreats 5 | . . 2 1 1 . 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Traps Triggered 7 | . . 3 . 1 . . . . 2 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Machines Disabled 14 | . 1 1 . 5 . . . . 4 3 . Max in Single Turn 2 | . 1 1 . 2 . . . . 1 2 . Garrison Access 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Machines Accessed 17 | . 1 3 4 4 . . . . . 5 . Terminals 8 | . 1 2 3 2 . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 4 | . . 1 1 1 . . . . . 1 . Recycling Units 2 | . . . . . . . . . . 2 . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 52 | . 4 11 13 12 . . . . . 12 . Successful 32 | . 2 7 7 8 . . . . . 8 . Failed 19 | . 2 4 6 3 . . . . . 4 . Catastrophic 2 | . . 1 1 . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . . . . Manual 26 | . 2 3 4 2 . . 2 . 8 5 . Terminals 27 | . 4 8 9 6 . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 14 | . . 3 4 2 . . . . . 5 . Recycling Units 5 | . . . . . . . . . . 5 . Scanalyzers 4 | . . . . 4 . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 7 | . 1 3 1 2 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . 1 . Repair Station Hacks 8 | . . 2 4 1 . . . . . 1 . Scan Component 5 | . . 1 2 1 . . . . . 1 . Repair 3 | . . 1 2 . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . 4 . Process 1 | . . . . . . . . . . 1 . Report Inventory 2 | . . . . . . . . . . 2 . Retrieve Matter 1 | . . . . . . . . . . 1 . Scanalyzer 3 | . . . . 3 . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . Analyze 1 | . . . . 1 . . . . . . . Retrieve Study 1 | . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks 8 | . 1 2 2 2 . . . . . 1 . Terminals 7 | . 1 2 2 2 . . . . . . . Botnet 7 | . 1 2 2 2 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . Tunnel 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . . . . Used 2 | . . . . 2 . . . . . . . Hacking Detections 13 | . 1 3 4 4 . . . . . 1 . Full Trace Events 3 | . . . 1 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 1 . . 14 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . . . . Parts Repaired 3 | . . 1 2 . . . . . . . . Time 71 | . . 13 58 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 198 | . . . . . . . . . . 198 . Retrieved Matter 354 | . . . . . . . . . . 354 . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Total Allies 13 | . . . . . . . 4 . 3 6 . Largest Group 6 | . . . . . . . 4 4 4 6 . Highest-Rated Group 420 | . . . . . . . 159 159 210 420 . Highest-Rated Ally 70 | . . . . . . . 41 41 70 70 . Zionite Dispatches 4 | . . . . . . . . . 2 2 . Light 3 | . . . . . . . . . 1 2 . Recon 1 | . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 121 | . . . . . . . . 18 29 74 . Total Damage 1995 | . . . . . . . . 217 476 1302 . Kills 15 | . . . . . . . . 3 4 8 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Active Infowar (turns) 5199 | . 10 633 265 937 236 322 1308 165 698 557 68 Optics 933 | . . . . . . . . . 308 557 68 Sensors 4878 | . 10 633 265 937 236 322 1308 165 642 360 . Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 2 2 3 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Turns Passed 6378 | 61 126 633 700 1063 298 333 1308 415 816 557 68 Spaces Moved 4150 | 51 99 373 295 645 242 273 1053 313 458 298 50 Core 2 | 1 . . . . . . . . 1 . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 4148 | 50 99 373 295 645 242 273 1053 313 457 298 50 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 115 115 115 115 115 115 130 130 115 Average Speed 122 | 90 90 117 130 124 117 115 115 122 135 145 115 Slowest Speed 1550 | 100 90 145 160 190 130 130 115 130 1550 220 115 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 4 22 33 32 16 47 49 91 48 16 11 42 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 1 . 1 . . 1 . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched 9 | . . . . . 2 . 3 4 . . . Spaces Dug 10 | . . . . 7 . . . . 2 1 . Terrain Destroyed 32 | . . . . 10 . . . . 3 18 1 Melee 9 | . . . . 7 . . . . 2 . . Projectile 20 | . . . . . . . . . 1 18 1 AOE 3 | . . . . 3 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Total 5004 | 62 126 482 494 811 249 285 1152 337 586 363 57 Wait 299 | . . 20 80 59 3 9 92 11 24 1 . Move 4140 | 50 98 372 294 644 241 272 1052 312 457 298 50 Hop . | . . . . . . . . . . . . Pick Up 102 | 6 9 21 23 14 1 . 4 1 15 8 . Fast Attach 46 | 6 4 5 7 4 . . . . 16 4 . Attach 34 | . . 2 10 3 . . . 1 12 4 2 Detach 9 | . . 1 . 1 . . . . 3 1 3 Swap 82 | . 1 6 9 27 1 2 . 9 11 16 . Drop 87 | . 8 15 16 16 1 . 4 1 18 8 . Fire 195 | . 6 40 55 35 2 2 . 2 28 23 2 Melee 10 | . . . . 8 . . . . 2 . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 13) 188 | -10/Materials | Entered another Materials area 188 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 487 | -9/Materials | Build established: Skirmisher 563 | -9/Materials | Repaired Lgt. Armor Plating 640 | -9/Materials | Discovered new exit (range 15) 660 | -9/Materials | Identified exit to Mines 773 | -9/Materials | Discovered new exit (range 10) 820 | -9/Materials | Identified exit to Materials 821 | -9/Materials | Entered another Materials area 821 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 861 | -8/Materials | Repaired Lgt. Armor Plating 894 | -8/Materials | Repaired Hvy. Assault Rifle 1069 | -8/Materials | Lost 10 parts (1p3n3u3w) 1252 | -8/Materials | Garrison activated, responded to threat 1482 | -8/Materials | Discovered new exit (range 13) 1520 | -8/Materials | Identified exit to Factory 1521 | -8/Materials | Entered Factory 1521 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1820 | -7/Factory | Build established: Scavenger-Skirmisher 2289 | -7/Factory | Central database locked down 2435 | -7/Factory | Discovered new exit (range 5) 2439 | -7/Factory | Identified exit to Lower Caves 2475 | -7/Factory | Discovered new exit (range 7) 2506 | -7/Factory | Identified exit to Factory 2569 | -7/Factory | Build established: Skirmisher 2584 | -7/Factory | Entered Lower Caves 2856 | -7/Lower Caves | Discovered new exit (range 15) 2871 | -7/Lower Caves | Encountered a Warlord checkpoint 2874 | -7/Lower Caves | Learned location of Zion (-7) 2881 | -7/Lower Caves | Identified exit to Lower Caves 2882 | -7/Lower Caves | Entered another Lower Caves area 2935 | -7/Lower Caves | Encountered a Warlord checkpoint 2946 | -7/Lower Caves | Learned Factory garrison access intel 3050 | -7/Lower Caves | Learned Factory stockpile data 3210 | -7/Lower Caves | Discovered new exit (range 4) 3214 | -7/Lower Caves | Identified exit to Zion 3215 | -7/Lower Caves | Entered Zion 3294 | -7/Zion | System corruption cleaned by Quarantine Array 3336 | -7/Zion | Received a visual enhancement algorithm 3336 | -7/Zion | Ran a visual enhancement algorithm 3343 | -7/Zion | Ran a visual enhancement algorithm 3418 | -7/Zion | Learned 8 Factory zone layouts 3431 | -7/Zion | Learned location of Data Miner (-6) 3569 | -7/Zion | Met Imprinter 3588 | -7/Zion | Imprinted 3590 | -7/Zion | Declared Zion's savior 3718 | -7/Zion | Given A8's code to call for help 3727 | -7/Zion | Given the Hacking Drone Bay 4015 | -7/Zion | Discovered new exit (range 15) 4164 | -7/Zion | Learned Factory emergency access door positions 4427 | -7/Zion | Identified exit to Proximity Caves 4523 | -7/Zion | Entered Proximity Caves 4523 | -6/Proximity Caves | Accompanied by 4 allies 4615 | -6/Proximity Caves | Learned Factory security intel 4626 | -6/Proximity Caves | Learned Factory terminal intel 4922 | -6/Proximity Caves | Discovered exit to Factory (range 6) 4938 | -6/Proximity Caves | Entered Factory 4938 | -6/Factory | Accompanied by 4 allies 4938 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4939 | -6/Factory | Identified exit to Factory 4943 | -6/Factory | Loaded intel: 25 terminal locations 4944 | -6/Factory | Loaded intel: 4 garrison access locations 5049 | -6/Factory | Ran a visual enhancement algorithm 5157 | -6/Factory | Zion Recon squad teleported in 5354 | -6/Factory | Lost 8 parts (3p2n2u1w) 5387 | -6/Factory | Zion Light squad teleported in 5720 | -6/Factory | Found Prototype Protection 5724 | -6/Factory | Identified Zio. Weapon Casing 5739 | -6/Factory | Discovered exit to Factory (range 10) 5754 | -6/Factory | Entered another Factory area 5754 | -5/Factory | Accompanied by 2 allies 5754 | -5/Factory | Evolved 2 slots: Utility x2 5755 | -5/Factory | Identified exit to Extension 5849 | -5/Factory | Garrison activated, responded to threat 5942 | -5/Factory | Zion Light squad teleported in 5965 | -5/Factory | Zion Light squad teleported in 6232 | -5/Factory | Lost 3 allies 6290 | -5/Factory | Lost 3 parts (1p1u1w) 6311 | -5/Factory | Sucked down chute 6311 | -5/Factory | Entered Waste 6326 | -5/Waste | EMP discharged 6346 | -5/Waste | Spotted C-40 Crusher 6372 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6375 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6378 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6379 | -5/Waste | Self-destructed Last Messages --------------- 06326_ System corrupted (+8). 06326_ HERF Cannon fried beyond repair. 06337_ System corrupted: Matter fused (-9). 06352_ System corrupted: Matter fused (-8). 06372_ System corrupted: Matter fused (-5). 06372_ Hcp. Storage Unit crushed. 06372_ Imp. Medium Armor Plating crushed. 06372_ System corrupted: Mass Driver jammed. 06375_ Imp. Deuterium Engine crushed. 06375_ Hvy. Machine Gun crushed. 06375_ Cooling System crushed. 06375_ F-cell Engine crushed. 06375_ Mass Driver crushed. 06375_ Imp. Medium Armor Plating crushed. 06375_ Exp. Heat Sink crushed. 06378_ Imp. Medium Armor Plating crushed. 06378_ Exp. Heat Sink crushed. 06378_ 3 Matter crushed. 06378_ Cooling System crushed. 06378_ Wheel+ crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##########??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????### ###??????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #???????????#????????????????? | | ???????????????# #????????? #????????????????? | | ?????????????### ######## ######## ???????? | | ?????????????# =!]@[*[ #????? | | ?????????????# ]]CC! #????? | | ?????????????# %!CC #????? | | ?????????????# ! % #????? | | ?????????????### #;###### ######## #????? | | ???????????????# ##?????? #???????????#????? | | ???????????????# #???????? #????????????????? | | ???????????????# #???????? #????????????????? | | ?????????????### #????????? #????????????????? | | ?????????????# #?????????? ????????????????? | | ?????????????# #?????????? ???????????????? | | ?????????????# #??????????? ??????????????? | | ?????????????# #???????????? ?????????????? | | ?????????????### #????????????####????????????? | | ?############??# #????????????????????????????? | | ?# #??# #????????????????????????????? | | ?# #??# #????????????????????????????? | | ?# #### #????????????????????????????? | | ?# #????????????????????????????? | | ?# #????????????????????????????? | | ?# #????????????????????????????? | | ?# #????????????????????????????? | | ?# #### #????????????????????????????? | | ?# #??# #????????????????????????????? | | ?# ] #??# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 65 Energy Generation 54 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 625 Resistance: KI 30 Evasion (%) 42 Recoil Reduction 4 Item Schematics ----------------- Med. Armor Plating | -7/Factory | Scanalyzed Imp. Particle Charger | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Drone Bay | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 67% | -9/Materials Lgt. Armor Plating | 76% | -8/Materials Hvy. Assault Rifle | 46% | -8/Materials Studied --------- Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarlordAntigravStreamer Manual? 0 Play Time 01:42:59 Cumulative 77.0 hours Start 2026.04.10 @ 03:23:32 End 2026.04.11 @ 03:40:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 44 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f680e43-b757-4042-ba51-32d90d3f2244