Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.26 @ 18:41:21

Player: ath0s

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (45)      225
Value Destroyed (1093)     1093
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-1)                 -1
              TOTAL SCORE: 4317

 Bonus
-------
High Alert Combat Kills    41
Follower Combat Kills      77
Friendly Fire              -119

 Cogmind 
---------
Core Integrity             0/700
Matter                     169/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
     Light Deuterium Engine
     Light Angular Momentum Engine
  Improved Aluminum Leg

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Titanium Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Advanced Targeting Computer
           Target Analyzer
           Target Analyzer
           Target Analyzer
           Core Analyzer
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Lightning Gun
     Heavy Ion Cannon
     Heavy Ion Cannon
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Deuterium Engine
  Improved Aluminum Leg
           Lightning Gun
[Rating: 46]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Layered Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Spread Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   3   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             61   | 8   2   3   1   1   26  18  2   
  Power                    13   | 1   .   1   1   .   7   2   1   
    Engine                 12   | 1   .   1   1   .   6   2   1   
    Core                   1    | .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   1   .   .   .   5   2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    11   | 2   1   .   .   .   5   2   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  18   | 2   .   1   .   .   8   7   .   
    Device                 3    | .   .   .   .   .   1   2   .   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              7    | 1   .   1   .   .   1   4   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   6   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   19   | 3   1   1   .   1   6   7   .   
    Energy Gun             7    | .   1   .   .   .   2   4   .   
    Energy Cannon          2    | .   .   .   .   .   .   2   .   
    Ballistic Gun          6    | 3   .   1   .   .   1   1   .   
    Ballistic Cannon       3    | .   .   .   .   .   3   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 22   | .   .   1   .   .   11  2   8   
  Power                    6    | .   .   .   .   .   4   .   2   
  Propulsion               3    | .   .   .   .   .   2   .   1   
  Utility                  4    | .   .   .   .   .   2   .   2   
  Weapon                   9    | .   .   1   .   .   3   2   3   
  Highest Loss Streak      8    | .   .   1   .   .   3   1   8   
Average Slot Usage (%)     95   | .   100 97  99  100 95  93  62  
  Engine                   13   | .   14  14  13  14  13  15  9   
  Core                     1    | .   .   .   .   .   3   .   .   
  Leg                      20   | .   28  28  28  28  17  14  8   
  Device                   2    | .   .   .   .   .   7   2   4   
  Processor                25   | .   14  24  28  28  19  32  20  
  Protection               7    | .   .   .   .   .   17  7   4   
  Energy Gun               4    | .   5   1   .   .   7   5   9   
  Energy Cannon            2    | .   .   .   .   .   .   7   4   
  Ballistic Gun            11   | .   22  24  28  25  3   2   .   
  Ballistic Cannon         3    | .   .   .   .   .   5   4   .   
Naked Turns                40   | .   .   .   .   .   .   .   40  
Heaviest Build             38   | 11  12  12  9   11  35  38  31  
  Greatest Support         35   | 20  20  20  20  20  34  35  35  
  Greatest Overweight (x)  6    | 2   .   .   .   .   1   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   4   4   4   4   4   
  Average Capacity         4    | 5   6   4   4   4   4   4   4   
  Most Carried             6    | 4   6   6   4   4   4   4   3   
  Average Carried          3    | 2   4   4   4   3   3   3   3   
  Final Capacity           6    | 6   6   4   4   4   4   4   4   
  Final Carried            6    | 4   6   4   4   4   3   3   3   

 Class Distribution 
--------------------
 70% | Mutant
 18% | Gunner
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Gunner | -7/Factory
 Gunner | -7/Waste

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Was 
Matter Collected           1304 | 288 62  35  .   79  649 191 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1158 | 61  98  .   .   81  715 203 .   
  Parts                    87   | 9   1   .   .   13  55  9   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was 
Combat Hostiles Destroyed  33   | .   2   .   .   5   23  3   .   
  Guns                     16   | .   2   .   .   2   12  .   .   
  Cannons                  14   | .   .   .   .   .   11  3   .   
  AOE                      3    | .   .   .   .   3   .   .   .   
Classes Destroyed          9    | 1   1   .   .   2   2   3   .   
  Worker                   4    | .   .   .   .   1   3   .   .   
  Tunneler                 4    | 3   .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   
  Swarmer                  15   | .   .   .   .   5   10  .   .   
  Grunt                    11   | .   2   .   .   1   7   1   .   
  Sentry                   6    | .   .   .   .   .   6   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           6    | 2   2   .   .   5   6   2   .   
  Combat Bots Only         4    | .   2   .   .   4   4   1   .   
Max Kills in Single Turn   3    | 1   1   .   .   3   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  
Damage Taken               3953 | .    133  29   .    109  2403 533  746  
  Core                     1142 | .    17   .    .    7    390  77   651  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         73   | 100  .    .    .    90   29   .    .    
Volleys Fired              118  | 3    7    .    .    17   77   14   .    
  Largest                  3    | 2    2    .    .    2    2    3    .    
  Hottest                  185  | 40   40   .    .    53   130  185  .    
Shots Fired                240  | 6    14   .    .    33   148  39   .    
  Gun                      143  | 6    14   .    .    31   76   16   .    
  Cannon                   95   | .    .    .    .    .    72   23   .    
  Launcher                 2    | .    .    .    .    2    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  165  | 6    14   .    .    31   96   18   .    
  Thermal                  70   | .    .    .    .    .    52   18   .    
  Explosive                2    | .    .    .    .    2    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    .    3    .    
  Robot Hit Streak         19   | 5    5    .    .    4    19   8    .    
  Robot Miss Streak        4    | .    1    .    .    3    4    4    .    
  Penetration Max          1    | .    .    .    .    .    1    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           153  | 5    9    .    .    11   104  24   .    
  Core Hits                95   | 3    5    .    .    9    60   9    9    
  Critical Hits            5    | .    .    .    .    1    3    1    .    
  Critical Kills           3    | .    .    .    .    1    1    1    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3151 | 61   93   .    .    366  2199 389  43   
  Guns                     1313 | 61   93   .    .    102  929  128  .    
  Cannons                  1521 | .    .    .    .    .    1260 261  .    
  Explosions               264  | .    .    .    .    264  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  53   | .    .    .    .    .    10   .    43   
  Kinetic                  1922 | 61   93   .    .    102  1492 174  .    
  Thermal                  886  | .    .    .    .    .    697  189  .    
  Explosive                264  | .    .    .    .    264  .    .    .    
  Electromagnetic          26   | .    .    .    .    .    .    26   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    .    10   
  Average Corruption       5    | .    .    .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    3    
    Message Errors         1    | .    .    .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            72   | .    .    .    .    31   40   1    .    
  Projectiles              41   | .    .    .    .    .    40   1    .    
  Explosions               31   | .    .    .    .    31   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 24   | .    .    .    .    .    23   1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  19   | .    .    .    .    .    18   1    .    
  Secondary                5    | .    .    .    .    .    5    .    .    
Self-Inflicted Damage      36   | .    .    .    .    15   4    .    17   
  Shots                    1    | .    .    .    .    1    .    .    .    
  Rammed                   16   | .    .    .    .    .    2    .    14   
Targets Rammed             17   | .    .    .    .    .    3    .    14   
  Kicked                   1    | .    .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        324  | .    2    .    .    3    261  324  .    
  Average Temperature      85   | .    2    .    .    3    81   100  .    
  Received Heat Transfer   978  | .    78   .    .    9    873  18   .    
  Effects                  3    | .    .    .    .    .    3    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
    Interference           2    | .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    .    .    
  Heat Transferred         1605 | .    .    .    .    .    1378 227  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was 
Peak Influence             615  | 15  133 51  .   182 615 239 .   
  Initial                  224  | .   9   51  .   .   39  224 .   
  Average                  135  | 3   82  41  .   105 228 106 .   
Maximum Alert Level        2    | .   .   .   .   .   2   1   .   
  Low Security (%)         75   | 100 100 100 .   100 58  68  100 
  Level 1                  15   | .   .   .   .   .   13  31  .   
  Level 2                  9    | .   .   .   .   .   27  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   .   3   3   .   
  Investigation            1    | .   .   .   .   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            4    | .   1   .   .   .   1   2   .   
  Assault                  1    | .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was 
Distress Signals           6    | .   1   .   .   .   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              89   | .   11  .   .   11  53  8   6   
  Peak Tracking Total      9    | .   5   .   .   4   9   3   6   
  Tactical Retreats        5    | .   .   .   .   .   5   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was 
Traps Triggered            4    | .   .   .   .   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was 
Machines Disabled          1    | .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was 
Machines Accessed          14   | .   4   1   1   .   7   1   .   
  Terminals                9    | .   3   .   .   .   5   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                57   | .   10  1   23  .   21  2   .   
  Successful               46   | .   6   1   23  .   15  1   .   
  Failed                   11   | .   4   .   .   .   6   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   1   .   2   .   .   
  Terminals                23   | .   6   .   .   .   15  2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             38   | .   3   1   23  .   10  1   .   
  Record                   28   | .   .   .   23  .   4   1   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   3   .   .   .   7   1   .   
  Full Trace Events        2    | .   1   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Was 
Total Allies               4    | .   .   3   .   .   .   .   1   
  Largest Group            3    | .   .   3   3   2   1   .   1   
  Highest-Rated Group      40   | .   .   40  40  32  16  .   31  
  Highest-Rated Ally       31   | .   .   16  16  16  16  .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               33   | .   .   .   .   20  9   .   4   
  Total Damage             475  | .   .   .   .   253 138 .   84  
  Kills                    8    | .   .   .   .   7   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  
Turns Passed               4505 | 135  229  290  593  512  1357 1264 125  
Spaces Moved               2964 | 90   143  206  493  366  694  862  110  
  Core                     62   | 12   .    .    .    .    .    .    50   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2902 | 78   143  206  493  366  694  862  60   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  125  50   
  Average Speed            126  | 116  120  120  120  120  136  134  93   
  Slowest Speed            350  | 150  120  120  120  120  160  160  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 5    45   45   91   57   46   19   73   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          51   | .    .    .    .    23   24   4    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               28   | .    .    .    .    .    24   4    .    
  AOE                      23   | .    .    .    .    23   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was 
Total                      3477 | 111 186 250 494 406 955 944 131 
  Wait                     245  | 7   34  37  .   20  120 22  5   
  Move                     2958 | 89  142 205 492 365 693 862 110 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  22   | 3   .   1   .   1   12  5   .   
  Fast Attach              40   | 8   1   1   1   1   16  10  2   
  Attach                   11   | .   .   1   .   .   5   5   .   
  Detach                   9    | 1   1   .   .   .   2   5   .   
  Swap                     10   | .   1   1   .   .   5   3   .   
  Drop                     37   | .   .   4   1   2   22  8   .   
  Fire                     118  | 3   7   .   .   17  77  14  .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      14   | .   .   .   .   .   .   .   14  
  Kick                     3    | .   .   .   .   .   3   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            10   | .   .   .   .   .   .   10  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / Sto)
-7/Waste

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
  136 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Discovered new exit (range 13)
  365 | -10/Materials | Entered Mines
  367 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  390 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  557 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  558 | -10/Mines     | Discovered new exit (range 5)
  655 | -10/Mines     | Entered Exiles
  655 | -10/Exiles    | Accompanied by 3 allies
  685 | -10/Exiles    | Discovered new exit (range 14)
  719 | -10/Exiles    | Met 8R-AWN
  741 | -10/Exiles    | Met EX-HEX
  775 | -10/Exiles    | Met EX-BIN
  900 | -10/Exiles    | Met EX-DEC
  951 | -10/Exiles    | Visited The Gauntlet
 1124 | -10/Exiles    | Learned location of Zion (-7)
 1196 | -10/Exiles    | Discovered new exit (range 12)
 1248 | -10/Exiles    | Entered Mines
 1248 | -9/Mines      | Accompanied by 3 allies
 1348 | -9/Mines      | Discovered new exit (range 16)
 1675 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1741 | -9/Mines      | Discovered new exit (range 4)
 1760 | -9/Mines      | Entered Materials
 1760 | -8/Materials  | Accompanied by 1 ally
 1760 | -8/Materials  | Evolved 4 slots: Power x1, Utility x3
 2298 | -8/Materials  | Build established: Scavenger-Mutant
 2348 | -8/Materials  | Discovered new exit (range 16)
 2855 | -8/Materials  | Build established: Mutant
 2960 | -8/Materials  | First assault squad dispatched
 3026 | -8/Materials  | Lost 3 parts (1n2w)
 3043 | -8/Materials  | Core integrity fell below 50%
 3117 | -8/Materials  | Entered Factory
 3117 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3118 | -7/Factory    | Identified exit to Storage
 3597 | -7/Factory    | Build established: Gunner
 4137 | -7/Factory    | Discovered new exit (range 12)
 4381 | -7/Factory    | Sucked down chute
 4381 | -7/Factory    | Entered Waste
 4382 | -7/Waste      | Met a frightened Derelict
 4396 | -7/Waste      | EMP discharged
 4428 | -7/Waste      | Spotted C-40 Crusher
 4444 | -7/Waste      | Spotted C-40 Crusher
 4446 | -7/Waste      | Spotted C-40 Crusher
 4451 | -7/Waste      | Spotted C-40 Crusher
 4455 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4458 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4463 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4463 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4466 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4466 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 4468 | -7/Waste      | Spotted C-40 Crusher
 4496 | -7/Waste      | EMP discharged
 4496 | -7/Waste      | System corruption reached 10%
 4497 | -7/Waste      | Lost 8 parts (2p1n2u3w)
 4498 | -7/Waste      | Core integrity fell below 50%
 4504 | -7/Waste      | Core integrity fell below 20%
 4506 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
04458_ Lightning Gun crushed.
04458_ Hrd. Light Armor Plating crushed.
04458_ Imp. Carbon-fiber Leg crushed.
04458_ Lgt. Deuterium Engine destroyed.
04462_ Acquired Imp. Carbon-fiber Leg.
04463_ Titanium Leg crushed.
04463_ Lightning Gun crushed.
04463_ Broken Rnf. Deuterium Engine crushed.
04463_ Target Analyzer crushed.
04463_ Hrd. Light Armor Plating crushed.
04463_ Imp. Carbon-fiber Leg crushed.
04463_ Adv. Targeting Computer crushed.
04466_ Imp. Heat Sink crushed.
04466_ Target Analyzer crushed.
04466_ Core Analyzer crushed.
04471_ Broken Rnf. Deuterium Engine crushed.
04486_ ALERT: Foreign system detected. Charging EMP.
04493_ Slammed into C-40 Crusher. <x3>
04496_ System corrupted (+5).
04496_ Slammed into C-40 Crusher. <x*>

 Map 
-----
+----------------------------------------------------+
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| ???????#                   CC   CC    #??????????? |
| ???????#                CC CC   CC    #??????????? |
| ???????#                CCCC    CC    #??????????? |
| ???????#                 @CC    CC    #??????????? |
| ???????###    ########  CC########    #??????????? |
| #######??#    #??????#  CC#??????#    #??????????? |
|       #??#    #??????#    #??????#    #??????????? |
|    !  #??#    #??????#    #??????#    #??????????? |
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|       [       #??????#            "                |
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| ?????????#####???????######???????#####??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          27
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       60
Armor Coverage             300
Evasion (%)                50
Targeting Accuracy         16
Target Analysis            5
Core Analysis              6
Energy Filtering           30

 Item Schematics 
-----------------
 Lyr. Light Armor Plating | -8/Materials | Scanalyzed
             Aluminum Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              SniperCatalystNetwork
  Manual?         0
Play Time         00:59:09
  Cumulative      10.3 hours
  Start           2021.07.25 @ 20:47:11
  End             2021.07.26 @ 18:41:21
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          15
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 28bb0bb7-179c-4a4f-9339-d56a18635417