Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 22:30:17 Player: FloorSandwich Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (150) 750 Value Destroyed (2831) 2831 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 7163 Bonus ------- Follower Combat Kills 280 Friendly Fire -198 Cogmind --------- Core Integrity 435/850 Matter 219/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Armor Plating Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Titanium Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Visual Processing Unit Improved Signal Interpreter Thermal Shield Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Angular Momentum Engine Light Armor Plating Advanced Beam Rifle [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Propulsion Shielding Weapon Minigun Energy Gun Advanced Beam Rifle Ballistic Gun Minigun Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Slots Evolved 8 | . . . 2 2 . . 4 Power 1 | . . . . 1 . . . Propulsion 1 | . . . . . . . 1 Utility 4 | . . . 2 . . . 2 Weapon 2 | . . . . 1 . . 1 Parts Attached 72 | 4 6 2 19 17 11 7 6 Power 11 | . . . 2 2 5 1 1 Engine 8 | . . . 2 . 4 1 1 Core 3 | . . . . 2 1 . . Reactor . | . . . . . . . . Propulsion 15 | 2 2 . 7 2 2 . . Treads 1 | . . . 1 . . . . Leg 2 | . . . . . 2 . . Wheel 12 | 2 2 . 6 2 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | . 3 . 3 3 2 1 4 Device 6 | . . . 1 1 1 1 2 Storage 2 | . 2 . . . . . . Processor 4 | . . . 1 2 . . 1 Hackware 1 | . . . . . . . 1 Protection 3 | . 1 . 1 . 1 . . Artifact . | . . . . . . . . Weapon 30 | 2 1 2 7 10 2 5 1 Energy Gun 14 | . . . 6 3 . 4 1 Energy Cannon . | . . . . . . . . Ballistic Gun 14 | 2 1 2 . 7 1 1 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 2 3 . . Parts Lost 33 | . 3 . 7 6 1 4 12 Power 5 | . . . 1 1 1 . 2 Propulsion 11 | . 2 . 4 3 . 1 1 Utility 8 | . . . 1 . . 2 5 Weapon 9 | . 1 . 1 2 . 1 4 Highest Loss Streak 10 | . 1 . 3 4 1 2 10 To Critical Strikes . | . . . . . . . . Average Backups 8 | 1 5 5 6 5 12 10 7 Power 2 | . 1 1 . . 3 4 4 Propulsion . | . . . 1 1 . . . Utility 1 | . 2 3 . . 2 2 1 Weapon 4 | . 2 1 3 4 6 4 1 Tool/Special . | . . . . . . . . Unused Backups 9 | . . . 2 1 3 . 3 Power 3 | . . . . . 1 . 2 Propulsion . | . . . . . . . . Utility 3 | . . . 2 . . . 1 Weapon 3 | . . . . 1 2 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 82 | . 76 85 80 59 98 87 76 Engine 9 | . . . 7 . 11 18 13 Core 2 | . . . . 6 5 . . Leg 6 | . . . . . 17 9 2 Wheel 5 | . 24 28 13 3 . . . Device 4 | . . . 3 1 8 4 8 Storage 9 | . 11 14 11 9 9 9 6 Processor 13 | . . . 11 11 18 18 13 Protection 2 | . 11 14 9 . . 1 . Energy Gun 10 | . . . 18 5 . 18 25 Ballistic Gun 15 | . 27 28 3 21 26 7 . Peak Build Rating 44 | 4 6 6 14 27 37 37 44 Average Rating 24 | 3 5 6 11 14 33 31 39 On Entrance 15 | . 4 6 6 11 27 37 32 Naked Turns . | . . . . . . . . Heaviest Build 111 | 4 85 83 95 99 111 111 109 Greatest Support 43 | 20 20 20 26 26 43 34 17 Greatest Overweight (x) 36 | . 8 4 9 30 3 6 36 Average Overweight (x) 4 | . 2 4 4 8 2 5 16 Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 25 Average Capacity 24 | 5 20 25 25 25 25 25 24 Most Carried 18 | 3 8 7 12 12 18 17 10 Average Carried 8 | 2 5 5 6 5 12 10 7 Final Capacity 25 | 5 25 25 25 25 25 25 5 Final Carried 17 | 3 7 5 5 9 17 8 5 Class Distribution -------------------- 56% | Skirmisher 16% | Mutant 9% | Scavenger-Mutant 7% | Scavenger-Skirmisher 5% | Tank 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -8/Recycling Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Matter Collected 2883 | 228 344 . 286 412 993 579 41 Remotely . | . . . . . . . . Salvage Created 6401 | . 577 . 955 611 1963 2129 166 Parts 336 | . 53 . 58 47 110 60 8 Haulers Intercepted 13 | . 1 . 2 4 6 . . Recyclers Shooed 14 | . 1 . 1 1 3 8 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Combat Hostiles Destroyed 78 | . 15 . 18 9 22 11 3 Guns 76 | . 15 . 17 9 22 11 2 AOE 1 | . . . 1 . . . . Classes Destroyed 15 | . 5 . 4 1 1 2 2 Worker 15 | . 6 . 1 4 3 . 1 Builder 6 | . . . 3 1 1 1 . Tunneler 1 | . . . . 1 . . . Hauler 13 | . 1 . 2 4 6 . . Recycler 31 | . . . 2 1 9 19 . Operator 1 | . . . . . 1 . . Watcher 4 | . 1 . 2 . 1 . . Swarmer 28 | . 8 . 7 4 8 1 . Grunt 26 | . 7 . 5 4 7 3 . Brawler 2 | . . . 1 . . 1 . Duelist 1 | . . . . . . 1 . Protector 1 | . . . . . . 1 . Sentry 17 | . . . 5 1 8 3 . Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 9 | . 4 . 8 4 9 8 2 Combat Bots Only 7 | . 3 . 4 3 7 6 2 Max Kills in Single Turn 2 | . 2 . 2 2 2 2 1 Gunslinging 1 | . 1 . 1 . 1 . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 . 01-MTF (-8/Recycling) Combat | -11 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Hostile Shots Fired 485 | . 62 . 115 71 78 51 108 Missed 144 | . 18 . 32 16 34 8 36 Hits 341 | . 44 . 83 55 44 43 72 Melee 3 | . . . . . . . 3 Projectile 338 | . 44 . 83 55 44 43 69 Critical Strikes 13 | . . . 2 2 4 3 2 Part Disruptions 5 | . . . . . . 5 . Damage Taken 5205 | . 460 . 1025 848 670 909 1293 Core 1248 | . 80 . 261 161 117 214 415 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 69 | . 30 . 39 . . . . Ignored by Resistances 6 | . . . . . . 6 . Regen/Repaired (Parts) 108 | . 21 . . . 87 . . Core Remaining (%) 53 | 100 . 68 34 . . 10 . Volleys Fired 321 | . 58 . 65 39 72 74 13 Largest 4 | . 2 . 2 3 3 3 4 Hottest 244 | . 40 . 130 145 75 183 244 Shots Fired 792 | . 111 . 123 104 214 188 52 Gun 788 | . 111 . 119 104 214 188 52 Cannon . | . . . . . . . . Launcher 4 | . . . 4 . . . . Special . | . . . . . . . . Kinetic 537 | . 111 . 19 78 214 115 . Thermal 251 | . . . 100 26 . 73 52 Explosive 4 | . . . 4 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | . 12 . 11 13 9 9 6 Robot Miss Streak 4 | . 3 . 3 4 4 4 4 Penetration Max . | . . . . . . . . Secondary Targets 15 | . 3 . 3 3 5 . 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 Shots Hit Robots 463 | . 71 . 80 61 113 112 26 Core Hits 235 | . 34 . 49 40 64 42 6 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 13 | . 1 . 8 1 1 1 1 Burn 11 | . . . 8 1 . 1 1 Destroy 2 | . 1 . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8328 | . 874 . 1321 1224 2148 2146 615 Guns 7869 | . 826 . 1133 1030 2119 2146 615 Cannons . | . . . . . . . . Explosions 376 | . . . 188 188 . . . Melee . | . . . . . . . . Ramming 83 | . 48 . . 6 29 . . Kinetic 5171 | . 826 . 110 730 2119 1386 . Thermal 2698 | . . . 1023 300 . 760 615 Explosive 376 | . . . 188 188 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . 1 1 2 9 6 Average Corruption 3 | . . . 1 1 1 8 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 114 | . . . 6 7 22 79 . Message Errors 36 | . . . 2 3 7 24 . Matter Fused 12 | . . . 3 1 1 7 . Heat Flow Errors 23 | . . . . . 5 18 . Energy Discharges 12 | . . . . 1 2 9 . Parts Rejected 1 | . . . 1 . . . . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 8 | . . . . . 2 6 . Data Loss (major) 4 | . . . . 1 1 2 . Misfires 3 | . . . . 1 . 2 . Alerts 8 | . . . . . 2 6 . Weapon Failures 6 | . . . . . 2 4 . Overload Shots . | . . . . . . . . Overflow Damage 1 | . . . . 1 . . . Projectiles . | . . . . . . . . Explosions 1 | . . . . 1 . . . Melee . | . . . . . . . . Knockbacks 1 | . 1 . . . . . . Impact 1 | . 1 . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 225 | . 23 . 35 167 . . . Shots 3 | . . . 1 2 . . . Rammed 6 | . 4 . . 2 . . . Targets Rammed 10 | . 4 . . 2 4 . . Kicked 4 | . . . . . 4 . . Crushed . | . . . . . . . . Highest Temperature 632 | . 1 . 252 259 222 626 632 Average Temperature 108 | . 1 . 55 91 54 153 270 Received Heat Transfer 1395 | . 156 . 294 351 198 63 333 Effects 37 | . . . . 4 . 19 14 Shutdowns 10 | . . . . . . 6 4 Energy Bleed 3 | . . . . 1 . . 2 Interference 12 | . . . . 3 . 5 4 Matter Decay 3 | . . . . . . . 3 Short Circuit 2 | . . . . . . 1 1 Damage (minor) 3 | . . . . . . 3 . Damage (major) 3 | . . . . . . 3 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 16 | . . . 6 . . 2 8 Heat Transferred 6022 | . . . 2975 494 . 1480 1073 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Maximum Alert Level 1 | . . . 1 . 1 . . Low Security (%) 84 | 100 100 100 72 100 56 100 100 Level 1 15 | . . . 27 . 43 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 391 | . 118 37 277 152 391 173 150 Initial 150 | . . 37 . 109 62 58 150 Average 86 | . 56 8 82 38 209 24 25 Influence Increases 3154 | . 452 . 583 378 1143 322 276 Destroy 0b10 Robot/C 1680 | . 300 . 360 180 600 180 60 Destroy 0b10 Robot/NC 365 | . 40 . 50 55 105 110 5 Destroy Leader 404 | . 74 . 98 38 164 . 30 Allied During Kill 136 | . . . . . 136 . . Successful Hack 58 | . 8 . 5 . 45 . . Disable Machine 120 | . . . 15 30 30 15 30 Destroy Structure 61 | . . . 25 30 3 2 1 Advance Influence 150 | . . . . . . . 150 Partial Spotted 30 | . 15 . . . 15 . . Lose Combat Pursuer 150 | . 15 . 30 45 45 15 . Influence Decreases 3154 | . 355 97 322 490 1140 474 276 Entered New Map 393 | . . 60 . 152 87 94 . Time Decay 2231 | . 325 37 272 278 693 360 266 Lost Part 180 | . 30 . 50 60 10 20 10 Lost Ally 200 | . . . . . 200 . . Purge Threat 150 | . . . . . 150 . . Squads Dispatched 20 | . 4 . 2 5 6 . 3 Investigation 9 | . 3 . 1 1 3 . 1 Extermination 2 | . . . . . . . 2 Reinforcement 8 | . 1 . 1 4 2 . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Distress Signals 13 | . 5 . 5 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 137 | . 30 . 33 13 46 8 7 Peak Tracking Total 8 | . 5 . 6 5 8 3 4 Tactical Retreats 9 | . 1 . 2 2 3 1 . Traps | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Traps Triggered 5 | . 1 . 1 . 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 2 | . . . . . 2 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Machines Disabled 8 | . . . 1 2 2 1 2 Max in Single Turn 2 | . . . 1 2 1 1 2 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Machines Accessed 24 | . 3 . 4 1 11 4 1 Terminals 16 | . 2 . 3 1 8 2 . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . . Recycling Units 4 | . . . . . 1 2 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 75 | . 10 . 10 3 40 10 2 Successful 43 | . 7 . 6 2 25 3 . Failed 32 | . 3 . 4 1 15 7 2 Catastrophic 7 | . . . . 1 . 5 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 53 | . 6 . 7 3 31 6 . Fabricators . | . . . . . . . . Repair Stations 10 | . 4 . 3 . 3 . . Recycling Units 11 | . . . . . 5 4 2 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 30 | . 5 . 5 2 17 1 . Record 2 | . . . 2 . . . . Open Door 1 | . . . . . 1 . . Branch Access Points 3 | . 1 . . . 1 1 . Terminal Index 1 | . . . . . 1 . . Alert Level 3 | . . . . . 3 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 2 | . 1 . . . 1 . . Disarm Traps 2 | . . . . . 2 . . Dispatch Records 5 | . 2 . . 1 2 . . Surveillance Status 1 | . . . . 1 . . . Transport Status 1 | . . . . . 1 . . Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 2 | . . . 1 . 1 . . Registered Components 1 | . . . . . 1 . . Zone Layout 4 | . 1 . 1 . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 2 . 1 . 3 . . Scan Component 4 | . 1 . 1 . 2 . . Repair 2 | . 1 . . . 1 . . Recycling Unit Hacks 6 | . . . . . 4 2 . Report Inventory 3 | . . . . . 1 2 . Retrieve Matter 2 | . . . . . 2 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 3 . 4 1 6 3 1 Full Trace Events 13 | . 3 . 2 1 3 3 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . Time 64 | . 26 . . . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 185 | . . . . . 185 . . Retrieved Components 10 | . . . . . 10 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 . . Highest-Rated Group 173 | . . . . . 173 . . Highest-Rated Ally 29 | . . . . . 29 . . Total Orders . | . . . . . . . . Ally Attacks 56 | . . . . . 56 . . Total Damage 656 | . . . . . 656 . . Kills 8 | . . . . . 8 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Active Infowar (turns) 8650 | . . . 1424 1939 2851 1486 950 Optics 8650 | . . . 1424 1939 2851 1486 950 Sensors 604 | . . . . . . . 604 T.N.C. 535 | . . . . 535 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 4 | . . . . . 4 . . Drone Recoveries 2 | . . . . . 2 . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Turns Passed 10636 | 55 830 196 1424 1939 2851 2055 1286 Spaces Moved 2890 | 57 444 132 494 440 841 362 120 Core 121 | 4 . . . 73 . . 44 Treads 68 | . . . 68 . . . . Legs 1234 | . . . . . 796 362 76 Wheels 1467 | 53 444 132 426 367 45 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 140 135 135 145 340 550 Average Speed 310 | 77 122 140 195 385 295 508 1009 Slowest Speed 1850 | 80 200 140 480 1550 340 550 1850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 3 57 42 36 40 86 50 2 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 4 | . 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 58 | . . . 23 35 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 58 | . . . 23 35 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Total 3963 | 67 623 143 836 592 1090 450 162 Wait 514 | . 99 7 221 65 106 . 16 Move 2883 | 56 443 131 493 439 840 361 120 Hop . | . . . . . . . . Pick Up 89 | 7 11 . 22 20 24 . 5 Fast Attach . | . . . . . . . . Attach 58 | 4 6 . 14 13 9 7 5 Detach 6 | . . . 1 3 1 . 1 Swap 23 | . 1 3 7 4 5 2 1 Drop 43 | . 1 2 13 7 13 6 1 Fire 321 | . 58 . 65 39 72 74 13 Melee . | . . . . . . . . Ram 6 | . 4 . . 2 . . . Kick 4 | . . . . . 4 . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire 11 | . . . . . 11 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 16) 102 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 667 | -10/Materials | Repaired Wheel 886 | -10/Materials | Entered Mines 907 | -10/Mines | Met a Derelict bent on vengeance 1032 | -10/Mines | Learned location of Storage (-8) 1036 | -10/Mines | Discovered new exit (range 12) 1082 | -10/Mines | Entered Materials 1082 | -9/Materials | Evolved 2 slots: Utility x2 1276 | -9/Materials | Lost 3 parts (2n1w) 1619 | -9/Materials | Build established: Scavenger-Mutant 2150 | -9/Materials | Core integrity fell below 50% 2196 | -9/Materials | Lost 3 parts (1p1n1u) 2446 | -9/Materials | Build established: Mutant 2458 | -9/Materials | Discovered new exit (range 12) 2506 | -9/Materials | Entered another Materials area 2506 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2610 | -8/Materials | Lost 4 parts (1p2n1w) 2876 | -8/Materials | Build established: Skirmisher 3735 | -8/Materials | Met 7R-MNS 4025 | -8/Materials | Build established: Scavenger-Skirmisher 4234 | -8/Materials | Discovered new exit (range 9) 4278 | -8/Materials | Discovered new exit (range 8) 4409 | -8/Materials | Identified exit to Factory 4427 | -8/Materials | Identified exit to Storage 4445 | -8/Materials | Entered Storage 4521 | -8/Storage | Garrison activated, responded to threat 4539 | -8/Storage | Destroyed 7 combat bots 4667 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4700 | -8/Storage | Identified exit to Recycling 4954 | -8/Storage | Repaired Minigun 5074 | -8/Storage | Lost 6 allies 5345 | -8/Storage | Build established: Skirmisher 5822 | -8/Storage | Discovered exit to Factory (range 18) 5970 | -8/Storage | Met 01-MTF 6716 | -8/Storage | Core integrity fell below 50% 7296 | -8/Storage | Entered Recycling 7296 | -8/Recycling | Accompanied by 1 ally (01-MTF) 7297 | -8/Recycling | Met a Zionite searching for Scraptown 7473 | -8/Recycling | Destroyed 01-MTF 7746 | -8/Recycling | Build established: Tank 7912 | -8/Recycling | Core integrity fell below 20% 8178 | -8/Recycling | Build established: Skirmisher 8538 | -8/Recycling | Discovered new exit (range 18) 8615 | -8/Recycling | Identified exit to Factory 9351 | -8/Recycling | Entered Factory 9351 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 10637 | -6/Factory | Self-destructed Last Messages --------------- Overheating: System interference. Visual Processing Unit temporarily disabled. Adv. Beam Rifle temporarily disabled. U-05 Engineer builds a Door. Overheating: System interference. Adv. Beam Rifle temporarily disabled. Acquired Lgt. Fission Core. Acquired 41 matter. Acquired Target Analyzer. Adv. Beam Rifle destroyed. Imp. Signal Interpreter destroyed. Adv. Beam Rifle destroyed. Angular Momentum Engine destroyed. Cld. Ion Engine destroyed. Target Analyzer destroyed. System corrupted by crushing effect (+2). Critical hit (Burn: +37). Huge Storage Unit destroyed. System corrupted by crushing effect (+2). Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????#########???????????????????? | | ?????????? ] #?????????????????? | | ?????????? #?????????????????? | | ??????????? ??????????????????? | | ?????????? ??????????????????? | | ?????????? ???????????????????? | | ??????????? ???????????????????? | | ??????????? ????????????????????? | | ???????????? ????????????????????? | | ????????????? ???????????????#?????? | | ????????????? ?????????????? #?????? | | ?????????????? ????????????? ??????? | | ??????????????? ???????????? ????????? | | ???????????#####/############/##### ??? | | ???????????# *@* % g ?? | | ???????????# b ?? | | ???????????# g g ? | | ???????????# [ ? | | ???????????# = k ? | | ???????????####+######+#############????? | | ???????????# #% #??????? | | ???????????# # " #??????? | | ???????????# # " """" #??????? | | ???????????# # """ """" #??????? | | ???????????# # """ """" #??????? | | ???????????# /// # #??????? | | ???????????# // # ! """" #??????? | | ???????????# // # """" #??????? | | ???????????# # """" #??????? | | ???????????########## " " """" #??????? | | ????????????????????# "Y" #??????? | | ????????????????????# """ #??????? | | ????????????????????##############??????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 20 Propulsion Shielding 33 Evasion (%) 44 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 47% | -10/Materials Minigun | 30% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Hey, That's Mine! \\IAMDERELICT Challenges ------------ None Game ------ Seed FrostNullShredder Manual? 0 Play Time 00:43:10 Cumulative 10.8 hours Start 2025.05.12 @ 21:48:57 End 2025.05.12 @ 22:30:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 56x25 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f08f7471-696a-4b28-b48b-8e6c86c0fef9