Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.25 @ 17:18:35 Player: Chydax Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2393) 2393 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5778 Bonus ------- None Cogmind --------- Core Integrity 561/700 Matter 287/300 Energy 455/455 System Corruption 0% Temperature Cool (0) Movement Core (1000) Ox19 Location -7/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Sensor Array > --- WEAPON (3) ------- Gatling Laser Gauss Rifle > --- INVENTORY (12) --- Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Cryofiber Web Cooling System Large Storage Unit Transmission Jammer EM Shotgun Particle Gun Heavy Laser Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Improved EM Pulse Cannon Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Improved Deuterium Engine Improved Deuterium Engine Cryofiber Web Cooling System Large Storage Unit Transmission Jammer EM Shotgun Particle Gun Particle Gun Heavy Laser Mining Laser [Rating: 34] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Protection Heavy Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 1 1 Utility 2 | . . 1 . . . . 1 Weapon 1 | . . 1 . . . . . Parts Attached 68 | 1 6 11 10 2 5 21 12 Power 11 | . . 2 1 . 1 6 1 Engine 10 | . . 2 1 . . 6 1 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 13 | . 2 2 2 . 1 6 . Treads 6 | . . . 2 . 1 3 . Leg 4 | . 2 2 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . . . 3 . Utility 15 | . . 4 2 2 1 3 3 Device 11 | . . 3 2 . 1 3 2 Storage 3 | . . 1 . 2 . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 29 | 1 4 3 5 . 2 6 8 Energy Gun 13 | . . 1 3 . . 3 6 Energy Cannon 2 | . 1 . . . . . 1 Ballistic Gun 10 | 1 1 2 1 . 2 2 1 Ballistic Cannon . | . . . . . . . . Launcher 3 | . 2 . 1 . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 Parts Lost 19 | . 1 2 3 . 3 2 8 Power 1 | . . . 1 . . . . Propulsion 6 | . . 1 1 . 1 . 3 Utility 2 | . . . . . . . 2 Weapon 10 | . 1 1 1 . 2 2 3 Highest Loss Streak 4 | . 1 1 1 . 2 1 4 Average Slot Usage (%) 88 | . 85 97 91 88 87 88 80 Engine 9 | . 14 11 10 11 4 11 15 Core 2 | . . . . . 6 6 . Treads 10 | . . . 8 11 10 13 20 Leg 4 | . 28 22 6 . . . . Device 18 | . . 19 20 22 22 17 7 Storage 10 | . 14 11 11 11 11 9 7 Energy Gun 11 | . 8 1 14 11 11 15 15 Energy Cannon 6 | . . 11 11 11 4 . 2 Ballistic Gun 6 | . 12 9 1 . 13 9 3 Launcher 5 | . 6 11 6 11 4 . . Naked Turns . | . . . . . . . . Heaviest Build 81 | 11 13 23 31 55 55 63 81 Greatest Support 60 | 20 20 20 40 20 20 60 60 Greatest Overweight (x) 24 | . . 1 1 2 2 6 24 Average Overweight (x) 1 | . . . . 1 2 1 1 Largest Inventory Capacity 12 | 6 6 8 8 12 12 12 12 Average Capacity 10 | 6 6 7 8 10 12 12 12 Most Carried 12 | 6 6 8 8 9 8 11 12 Average Carried 7 | 5 5 6 6 7 6 8 10 Final Capacity 12 | 6 6 8 8 12 12 12 12 Final Carried 11 | 6 6 8 7 8 8 11 11 Class Distribution -------------------- 41% | Skirmisher 33% | Mutant 13% | Gunner 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Matter Collected 1343 | 207 104 168 182 . 89 315 278 Remotely 330 | . . . 10 . . 294 26 Salvage Created 3048 | 89 342 429 646 . 243 555 744 Parts 160 | 3 28 37 20 . 16 28 28 Haulers Intercepted 2 | . . 2 . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 60 | . 12 5 13 . 9 9 12 Guns 36 | . 6 1 4 . 8 9 8 Cannons 14 | . . 4 5 . 1 . 4 AOE 10 | . 6 . 4 . . . . Classes Destroyed 12 | 1 3 4 2 . . 1 1 Worker 1 | . . 1 . . . . . Builder 2 | . . 1 1 . . . . Hauler 2 | . . 2 . . . . . Recycler 4 | 1 . . 2 . . 1 . Operator 1 | . . . . . . . 1 Watcher 7 | . 1 4 . . . . 2 Swarmer 12 | . 6 . . . 6 . . Grunt 37 | . 6 4 9 . 3 5 10 Brawler 4 | . . . 3 . . 1 . Duelist 1 | . . . 1 . . . . Sentry 5 | . . 1 . . . 2 2 Hunter 1 | . . . . . . 1 . Best Kill Streak 11 | 1 11 8 5 . 3 5 4 Combat Bots Only 10 | . 10 3 5 . 3 4 4 Max Kills in Single Turn 2 | 1 2 2 2 . 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Damage Taken 2627 | . 274 203 404 . 313 492 941 Core 421 | . 67 . 140 . 26 49 139 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 80 | 100 73 . . . 58 91 . Volleys Fired 151 | 7 19 24 27 . 16 29 29 Largest 3 | 2 2 3 3 . 3 3 3 Hottest 214 | 60 70 110 181 . 116 136 214 Shots Fired 340 | 14 31 47 57 . 38 71 82 Gun 263 | 14 28 22 32 . 28 70 69 Cannon 67 | . . 24 20 . 10 . 13 Launcher 9 | . 3 1 5 . . . . Special 1 | . . . . . . 1 . Kinetic 105 | 7 13 22 4 . 12 27 20 Thermal 159 | . . 24 48 . 26 23 38 Explosive 9 | . 3 1 5 . . . . Electromagnetic 67 | 7 15 . . . . 21 24 Robot Hit Streak 29 | 4 9 11 18 . 18 22 29 Robot Miss Streak 2 | 2 1 2 2 . 2 2 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 6 | . 2 . . . 1 2 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 Shots Hit Robots 246 | 8 25 31 42 . 26 52 62 Core Hits 127 | 1 15 18 23 . 15 21 34 Critical Hits 1 | . . 1 . . . . . Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4880 | 49 572 551 1100 . 423 866 1319 Guns 3159 | 49 306 183 429 . 352 823 1017 Cannons 1004 | . . 368 263 . 71 . 302 Explosions 713 | . 266 . 406 . . 41 . Melee . | . . . . . . . . Ramming 4 | . . . 2 . . 2 . Kinetic 1007 | 9 130 183 44 . 151 234 256 Thermal 2320 | . 101 368 648 . 272 341 590 Explosive 571 | . 165 . 406 . . . . Electromagnetic 978 | 40 176 . . . . 289 473 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 4 | . . . 4 . . . . Shots 1 | . . . 1 . . . . Rammed 1 | . . . . . . 1 . Targets Rammed 2 | . . . 1 . . 1 . Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 569 | 40 57 114 569 . 24 54 565 Average Temperature 149 | 19 24 38 243 . 9 21 209 Received Heat Transfer 1200 | . 150 99 159 . 135 183 474 Effects 39 | . . . 16 . . . 23 Shutdowns 11 | . . . 3 . . . 8 Energy Bleed 2 | . . . . . . . 2 Interference 6 | . . . 4 . . . 2 Matter Decay 2 | . . . . . . . 2 Short Circuit 5 | . . . 2 . . . 3 Damage (minor) 3 | . . . 2 . . . 1 Damage (major) 7 | . . . 3 . . . 4 Damage (core) 3 | . . . 2 . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . 1 . . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . 1 2 . 3 1 3 Heat Transferred 5128 | . 150 777 1517 . 666 716 1302 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 2 . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Peak Influence 318 | 5 318 210 155 . 145 240 289 Initial 93 | . 2 63 16 . . . 93 Average 80 | 2 117 111 67 . 40 78 169 Maximum Alert Level 1 | . 1 1 . . . 1 1 Low Security (%) 94 | 100 82 99 100 . 100 96 73 Level 1 5 | . 17 . . . . 3 26 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 2 . . . 2 3 Investigation 5 | . 2 1 . . . 1 1 Extermination . | . . . . . . . . Reinforcement 2 | . . 1 . . . . 1 Assault . | . . . . . . . . Garrison 2 | . . . . . . 1 1 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Distress Signals 4 | . 1 1 . . . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 12 10 13 . 9 14 20 Peak Tracking Total 5 | . 4 3 5 . 3 3 4 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 7 | . 3 . . . . . 4 Reprogrammed 6 | . . . . . . . 6 Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Disabled 8 | . 4 . . . . 3 1 Max in Single Turn 2 | . 2 . . . . 2 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Accessed 21 | . 7 2 . 4 1 5 2 Terminals 14 | . 6 1 . . 1 4 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 47 | . 19 5 . 4 2 11 6 Successful 38 | . 14 4 . 4 1 11 4 Failed 9 | . 5 1 . . 1 . 2 Catastrophic 2 | . 2 . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 31 | . 16 1 . . 2 6 6 Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . . 5 . Recycling Units 3 | . 3 . . . . . . Scanalyzers 4 | . . 4 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 27 | . 11 1 . 4 1 6 4 Record 7 | . 3 . . 4 . . . Prototype ID Bank 1 | . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . . . . . . 2 . Alert Level 4 | . 2 . . . . 2 . Unreport Threat 1 | . 1 . . . . . . Locate Traps 4 | . 2 . . . . . 2 Disarm Traps 2 | . 1 . . . . . 1 Reprogram Traps 1 | . . . . . . . 1 Dispatch Records 2 | . . . . . 1 1 . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . . . . 5 . Scan Component 3 | . . . . . . 3 . Repair 2 | . . . . . . 2 . Recycling Unit Hacks 3 | . 3 . . . . . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 3 | . . 3 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 4 1 . . . 3 1 Full Trace Events 6 | . 3 1 . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . 2 . Time 70 | . . . . . . 70 . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 24 | . 24 . . . . . . Retrieved Matter 24 | . 24 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Turns Passed 6210 | 56 300 528 1145 1234 1585 716 646 Spaces Moved 2932 | 23 177 308 584 653 648 269 270 Core 4 | . . . . . . . 4 Treads 2171 | . . . 381 653 648 223 266 Legs 711 | 23 177 308 203 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 46 | . . . . . . 46 . Fastest Speed 120 | 120 120 120 120 180 200 160 180 Average Speed 177 | 120 120 138 168 188 200 186 194 Slowest Speed 1250 | 120 120 150 180 200 200 540 1250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 4 29 27 92 93 100 25 10 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 3 | . . . 2 . 1 . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 66 | . 17 7 37 . . 4 1 Melee . | . . . . . . . . Projectile 3 | . . . . . . 2 1 AOE 63 | . 17 7 37 . . 2 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Total 3645 | 39 234 367 696 659 905 421 324 Wait 395 | 5 22 . 61 . 232 73 2 Move 2925 | 22 176 307 583 652 647 268 270 Hop . | . . . . . . . . Pick Up 61 | 2 6 14 7 3 4 19 6 Fast Attach 3 | . . 1 1 . . . 1 Attach 24 | . 1 5 2 . 3 8 5 Detach 1 | . . . . . . . 1 Swap 42 | 1 5 6 7 2 2 13 6 Drop 41 | 2 5 10 7 2 1 10 4 Fire 151 | 7 19 24 27 . 16 29 29 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . . 1 . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 57 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Destroyed 10 combat bots 292 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Build established: Mutant 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 841 | -9/Materials | Discovered new exit (range 12) 885 | -9/Materials | Entered Mines 1423 | -9/Mines | Learned location of 1 exit from Materials 1475 | -9/Mines | Discovered new exit (range 9) 1547 | -9/Mines | Discovered new exit (range 12) 1554 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1667 | -9/Mines | Build established: Skirmisher 1842 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2023 | -9/Mines | Discovered new exit (range 5) 2030 | -9/Mines | Entered Exiles 2030 | -9/Exiles | Found Exiles lab abandoned 2067 | -9/Exiles | Discovered new exit (range 15) 2810 | -9/Exiles | Discovered new exit (range 10) 3264 | -9/Exiles | Entered Mines 3414 | -8/Mines | Discovered new exit (range 7) 3564 | -8/Mines | Build established: Mutant 4031 | -8/Mines | Discovered new exit (range 12) 4179 | -8/Mines | Build established: Skirmisher 4785 | -8/Mines | Build established: Gunner 4849 | -8/Mines | Entered Materials 4849 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4850 | -8/Materials | Identified exit to Storage 5127 | -8/Materials | Discovered new exit (range 15) 5183 | -8/Materials | Repaired Cooling System 5223 | -8/Materials | Repaired Lrn. Tractor Beam 5298 | -8/Materials | Garrison activated, responded to threat 5565 | -8/Materials | Entered Factory 5565 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5674 | -7/Factory | Lost 3 parts (1u2w) 5684 | -7/Factory | Discovered new exit (range 8) 5959 | -7/Factory | Build established: Scavenger-Tank 6134 | -7/Factory | Garrison activated, responded to threat 6202 | -7/Factory | Lost 4 parts (3n1u) 6211 | -7/Factory | Self-destructed Last Messages --------------- 06176_ Y-54 Guardian destroyed. 06177_ U-05 Engineer lays Concrete. 06178_ K-01 Serf collects debris. 06181_ Overheating: Energy bleed (-81). 06181_ K-01 Serf collects debris. 06182_ R-06 Scavenger collects Gatling Laser. 06182_ K-01 Serf collects debris. 06185_ U-05 Engineer lays Concrete. 06185_ R-06 Scavenger collects Imp. Light Armor Plating. 06188_ K-01 Serf collects debris. 06196_ K-01 Serf cleans the Fusion Modulator. 06199_ K-01 Serf collects debris. 06205_ C-30 ARC bursts open, deploying its payload. 06205_ S-27 Virus unfolds itself. 06207_ K-01 Serf collects debris. 06207_ U-05 Engineer lays Concrete. 06208_ K-01 Serf collects debris. 06209_ Particle Gun destroyed. 06211_ K-01 Serf collects debris. 06211_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? /! ????????????????????? | | ????????????????????# !! "????????????????????? | | ????????????????????# kk""???????????????????? | | ????????????????????+ ss"????????????????????? | | ????????????????????# ????????????????????? | | ????????????????????# s ????????????????????? | | ????????????????????# #????????????????????? | | ?+####?????????????## ##???????????????????? | | ? #????????????# % #?? ????????????????? | | ? ###??#########k #?""" ??????????????? | | ? ? r ! # "Y ??????????????? | | ?" ?? k # """ ??????????????? | | "" ? ] k ?????????????????? | | "" ?? u #???????????????????? | | ??? k uu %@ * #???????????????????? | | "" #??????????### = #???????????????????? | | "" #????????????# #???????????????????? | | "" #?############## ###???????????????????? | | #?# # #?????????????????????? | | "" #?# ! # % #^????????????????????? | | "" #?# + +?????????????????????? | | "" ### """" """" # #?????????????????????? | | + """" """" # #?????????????????????? | | #### """" """" # #?????????????????????? | | #??# """" """" # #?????????????????????? | | #??# """" """" # u#?????????????????????? | | ######### """" """" # #?????????????????????? | | # # #?????????????????????? | | # # #?????????????????????? | | # "T" # #?????????????????????? | | ############## #?????????????????????? | | #????????????# #?????????????????????? | | #????????????# #?????????????????????? | | #????????????# #?????????????????????? | | #????????????# #?????????????????????? | | #????????????? ??????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Reclamation Efficiency 10 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed HelicalMachineImmobilizer Manual? 0 Play Time 00:54:06 Cumulative 54.5 hours Start 2021.10.25 @ 15:32:15 End 2021.10.25 @ 17:18:35 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 23 Adventurer 6 Explorer 19 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92d9710b-b3ab-41e8-970c-bbb32ef5973e