Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.16 @ 21:37:52 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (1049) 1049 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-27) -27 TOTAL SCORE: 3942 Bonus ------- Follower Combat Kills 211 Friendly Fire -238 Cogmind --------- Core Integrity 679/700 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (122) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Cooling System Medium Storage Unit Hardened Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster > --- INVENTORY (10) --- Improved Ion Engine Micro Nuclear Core Aluminum Leg Aluminum Leg Xenon Bombardment Thruster Improved Propulsion Shielding Heavy Beamcaster Improved Assault Rifle Advanced Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Medium Storage Unit Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Improved Ion Engine Micro Nuclear Core Aluminum Leg Aluminum Leg Xenon Bombardment Thruster Improved Propulsion Shielding Heavy Beamcaster Improved Assault Rifle Advanced Assault Cannon Mini Grenade Launcher [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 55 | 6 15 13 7 10 4 . Power 5 | 1 1 2 1 . . . Engine 5 | 1 1 2 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 7 6 2 1 . . Treads . | . . . . . . . Leg 18 | 2 7 6 2 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 3 3 3 5 1 . Device 9 | . 1 1 2 5 . . Storage 2 | 1 1 . . . . . Processor 1 | . 1 . . . . . Hackware 1 | . . . 1 . . . Protection 3 | . . 2 . . 1 . Artifact . | . . . . . . . Weapon 16 | 2 4 2 1 4 3 . Energy Gun 9 | 1 2 1 . 2 3 . Energy Cannon 2 | . 2 . . . . . Ballistic Gun 4 | 1 . 1 1 1 . . Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 1 . . . Parts Lost 1 | . . . 1 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . 1 . . . To Critical Strikes . | . . . . . . . Average Backups 9 | 1 8 9 9 9 9 10 Power 1 | . 1 1 1 1 2 2 Propulsion 2 | . 1 2 2 2 2 2 Utility 1 | . 1 2 1 1 2 1 Weapon 3 | . 3 4 4 4 3 4 Tool/Special . | . . . . . . . Unused Backups 17 | . 6 5 . . 1 5 Power 3 | . 1 1 . . . 1 Propulsion 1 | . . . . . . 1 Utility 3 | . 1 1 . . . 1 Weapon 10 | . 4 3 . . 1 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 98 99 99 99 100 100 Engine 10 | . 14 11 9 7 7 7 Leg 29 | . 28 33 27 30 30 30 Device 14 | . 10 13 17 22 17 15 Storage 10 | . 14 11 9 7 7 7 Hackware 2 | . . . 4 7 7 7 Protection 3 | . . 8 4 . 4 7 Energy Gun 17 | . 20 18 9 11 19 23 Energy Cannon 2 | . 6 . . . . . Ballistic Gun 4 | . . 3 18 7 1 . Peak Build Rating 46 | 6 12 17 27 39 45 46 Average Rating 22 | 4 10 15 25 35 43 45 On Entrance 20 | . 6 12 17 27 37 45 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 41 | 12 22 27 31 39 41 41 Greatest Support 55 | 20 20 30 37 55 55 55 Greatest Overweight (x) 1 | . 1 . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 10 Average Carried 9 | 1 8 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 2 10 10 10 10 10 10 Class Distribution -------------------- 28% | Scavenger-Mutant 27% | Scavenger-Tank 26% | Mutant 16% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 964 | 183 269 175 169 69 99 . Remotely . | . . . . . . . Salvage Created 1612 | . 472 587 215 69 269 . Parts 76 | . 24 37 8 3 4 . Haulers Intercepted 4 | . 2 2 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 24 | . 8 10 4 1 1 . Guns 20 | . 4 10 4 1 1 . Cannons 4 | . 4 . . . . . Classes Destroyed 7 | . 4 1 . . 2 . Hauler 4 | . 2 2 . . . . Operator 1 | . 1 . . . . . Watcher 2 | . 1 1 . . . . Grunt 16 | . 8 5 3 . . . Sentry 7 | . . 5 1 1 . . Compactor 1 | . . . . . 1 . Wasp 1 | . . . . . 1 . Best Kill Streak 4 | . 4 4 2 1 1 . Combat Bots Only 4 | . 4 4 2 1 1 . Max Kills in Single Turn 1 | . 1 1 1 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 130 | . 30 43 30 27 . . Missed 42 | . 5 11 11 15 . . Hits 88 | . 25 32 19 12 . . Projectile 88 | . 25 32 19 12 . . Damage Taken 1211 | . 330 446 285 122 28 . Core 247 | . 65 117 44 21 . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 74 70 92 . . . Volleys Fired 99 | . 37 33 14 5 9 1 Largest 3 | . 2 2 3 3 3 3 Hottest 243 | . 120 112 102 148 243 243 Shots Fired 227 | . 74 68 42 13 27 3 Gun 198 | . 46 68 42 12 27 3 Cannon 29 | . 28 . . 1 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 43 | . . 10 28 5 . . Thermal 184 | . 74 58 14 8 27 3 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | . 8 13 9 10 3 . Robot Miss Streak 4 | . 2 2 3 2 4 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 152 | . 49 51 30 8 14 . Core Hits 52 | . 16 20 10 3 3 . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . 2 2 5 . 2 . Burn 10 | . 2 1 5 . 2 . Destroy 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2580 | . 752 762 451 128 487 . Guns 2320 | . 492 762 451 128 487 . Cannons 260 | . 260 . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 447 | . . 125 291 31 . . Thermal 2133 | . 752 637 160 97 487 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 4 . . . . Average Corruption 4 | . . 4 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . 6 . . . . Message Errors 2 | . . 2 . . . . Matter Fused 1 | . . 1 . . . . Energy Discharges 1 | . . 1 . . . . Misfires 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 540 | . 540 72 15 . 102 51 Average Temperature 88 | . 132 28 5 . 45 34 Received Heat Transfer 522 | . 189 150 153 30 . . Effects 11 | . 11 . . . . . Shutdowns 3 | . 3 . . . . . Energy Bleed 1 | . 1 . . . . . Matter Decay 1 | . 1 . . . . . Damage (major) 6 | . 6 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Melted 19 | . 7 8 3 1 . . Heat Transferred 5587 | . 1961 1702 777 222 925 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 114 | . 76 114 56 30 24 67 Initial 40 | . . . 40 14 . . Average 19 | . 21 34 24 2 2 22 Influence Increases 891 | . 233 317 132 31 60 118 Destroy 0b10 Robot/C 500 | . 160 200 80 20 . 40 Destroy 0b10 Robot/NC 35 | . 20 15 . . . . Destroy Leader 142 | . 36 66 20 10 . 10 Allied During Kill 47 | . . . . . . 47 Successful Hack 54 | . . 18 16 . . 20 Disable Machine 30 | . 15 . 15 . . . Destroy Structure 68 | . 2 3 1 1 60 1 Lose Combat Pursuer 15 | . . 15 . . . . Influence Decreases 824 | . 233 219 197 64 60 51 Entered New Map 77 | . . . 58 19 . . Time Decay 719 | . 233 219 129 45 42 51 Lost Part 10 | . . . 10 . . . Lost Ally 18 | . . . . . 18 . Squads Dispatched 7 | . 1 1 4 . . 1 Investigation 2 | . . 1 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . . 1 Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 4 | . . 2 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 13 18 6 1 5 2 Peak Tracking Total 5 | . 3 5 3 1 3 2 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 3 | . . 1 . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 2 | . 1 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 13 | . . 4 5 3 . 1 Terminals 9 | . . 3 5 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 1 . 1 . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 34 | . . 11 14 6 . 3 Successful 16 | . . 4 8 2 . 2 Failed 17 | . . 6 6 4 . 1 Catastrophic 2 | . . 2 . . . . Database Lockouts 1 | . . 1 . . . . Manual 19 | . . 8 8 3 . . Terminals 26 | . . 9 14 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . 2 . 1 . 3 Garrison Access 2 | . . . . 2 . . Terminal Hacks 4 | . . . 4 . . . Locate Traps 2 | . . . 2 . . . Registered Components 1 | . . . 1 . . . Registered Prototypes 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . 1 . 1 . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Retrieve Study 2 | . . 1 . 1 . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 7 | . . 3 4 . . . Terminals 7 | . . 3 4 . . . Botnet 7 | . . 3 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 11 | . . 3 4 3 . 1 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 1 . 1 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 19 | . . . . . 19 . Largest Group 19 | . . . . . 19 12 Highest-Rated Group 465 | . . . . . 465 346 Highest-Rated Ally 35 | . . . . . 35 35 Total Orders . | . . . . . . . Ally Attacks 143 | . . . . . 128 15 Total Damage 3850 | . . . . . 3544 306 Kills 11 | . . . . . 9 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) 337 | . 151 . . 110 76 . Optics 151 | . 151 . . . . . Seismic 186 | . . . . 110 76 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 2594 | 57 866 535 307 400 276 153 Spaces Moved 1563 | 38 448 297 190 291 182 117 Core 3 | 3 . . . . . . Treads . | . . . . . . . Legs 1560 | 35 448 297 190 291 182 117 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 122 Average Speed 131 | 114 156 120 122 122 122 122 Slowest Speed 190 | 120 190 120 123 122 122 122 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 3 73 43 23 8 84 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 1 | . . . . 1 . . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 1910 | 48 546 416 231 328 216 125 Wait 106 | 3 13 46 17 8 14 5 Move 1558 | 37 447 296 189 291 181 117 Hop . | . . . . . . . Pick Up 31 | 2 15 7 . 3 3 1 Fast Attach 20 | 6 4 3 2 4 1 . Attach 6 | . . 3 2 1 . . Detach 6 | . . 3 1 2 . . Swap 33 | . 11 9 4 6 3 . Drop 51 | . 19 16 2 8 5 1 Fire 99 | . 37 33 14 5 9 1 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 17) 179 | -10/Materials | Discovered new exit (range 11) 333 | -10/Materials | Build established: Mutant 913 | -10/Materials | Discovered new exit (range 7) 924 | -10/Materials | Entered another Materials area 924 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1056 | -9/Materials | Central database locked down 1208 | -9/Materials | Build established: Scavenger-Mutant 1379 | -9/Materials | Discovered new exit (range 16) 1459 | -9/Materials | Entered another Materials area 1459 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1516 | -8/Materials | Garrison activated, responded to threat 1753 | -8/Materials | Discovered new exit (range 5) 1766 | -8/Materials | Entered Factory 1766 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1840 | -7/Factory | Discovered new exit (range 14) 2166 | -7/Factory | Sucked down chute 2166 | -7/Factory | Entered Waste 2176 | -7/Waste | Spotted C-40 Crusher 2186 | -7/Waste | Warlord forces began an assault 2280 | -7/Waste | Spotted C-40 Crusher 2294 | -7/Waste | Destroyed C-40 Crusher 2305 | -7/Waste | Spotted C-40 Crusher 2308 | -7/Waste | Allies destroyed C-40 Crusher 2319 | -7/Waste | Spotted C-40 Crusher 2322 | -7/Waste | Spotted C-40 Crusher 2323 | -7/Waste | Spotted C-40 Crusher 2326 | -7/Waste | Allies destroyed C-40 Crusher 2332 | -7/Waste | Allies destroyed C-40 Crusher 2339 | -7/Waste | Allies destroyed C-40 Crusher 2362 | -7/Waste | Lost 6 allies 2383 | -7/Waste | Allies destroyed C-40 Crusher 2412 | -7/Waste | Discovered new exit (range 12) 2442 | -7/Waste | Entered Factory 2442 | -7/Factory | Accompanied by 12 allies 2557 | -7/Factory | Build established: Scavenger-Tank 2595 | -7/Factory | Self-destructed Last Messages --------------- 02486_ ALERT: All DSF locations entering lockdown mode. 02516_ K-01 Serf cleans the Matter Pump. 02536_ Dropped Hardlight Generator. 02537_ Acquired Xenon Bombardment Thruster. 02544_ K-01 Serf collects debris. 02579_ K-01 Serf cleans the Matter Pump. 02592_ ZL-ZGA(m) triggered Ambush Trap. 02592_ L-41 Fighter emerges from a hatch in the floor. 02592_ S-27 Virus emerges from a hatch in the floor. 02592_ S-27 Virus destroyed. 02592_ L-41 Fighter suffers critical hit (Burn). 02593_ L-41 Fighter system corrupted by crushing effect. 02594_ L-41 Fighter overheating. 02595_ L-41 Fighter heat short circuits Imp. Deuterium Engine. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????######??????????????????? | | ???????#] #??????????????????? | | ???????# #??????????????????? | | ???????# #??????????????????? | | ###????# #??????????????????? | | # ???# #??????????????????? | | # ???# #??????????????????? | | # ??#! #??????????????????? | | # ??# #??????????????????? | | # ! ?? #??????????????????? | | # ?###+###?????????????????? | | # # #???#+##??????????? | | # # #### ##?????????? | | # @ d m T#?????????? | | # # g #?????????? | | # # g ##?????????? | | # ?### ggm #### #???? | | # ???# g #???? | | #####????# g %= l +???? | | ######???# bl """" #???? | | # #???# b """"???????? | | # ##### """????????? | | # # # ?????? | | # / " ?????? | | # # ## ?????? | | #######/### #### ?????? | | ?# # ################ | | ?# # | | ?# # | | ?# + | | ?# # """ """ """ | | ?# # """ """ """ | | ?# # """ """ """ | | ?# # | | ?# # """ """ """ | | ?####+##### """ """ """ | | ????# ##### """ """ """ | | ????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- Hvy. Beamcaster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Beam Rifle | -9/Materials | Hacked Adv. Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartDecoderChargecaster Manual? 0 Play Time 00:28:27 Cumulative 87.5 hours Start 2026.02.16 @ 21:10:50 End 2026.02.16 @ 21:37:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 172 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06c35243-aa4c-4c30-a3b9-3dbed06f46ec