Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 17:39:42 Player: C0-2MO Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2096) 2096 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4906 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 60/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Hacking Suite System Shield > --- WEAPON (3) ------- Mining Claw > --- INVENTORY (15) --- Improved Heat Sink Large Matter Pod (150) Structural Scanner Relay Coupler [NC] (29) Relay Coupler [Sentry] (19) Sensor Drone Bay (20/20) Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Targeting Computer Medium Armor Plating Hacking Suite Sensor Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Wheel Improved Heat Sink Large Matter Pod Structural Scanner Light Armor Plating Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle EMP Blaster Rocket Launcher Datajack Mining Claw [Rating: 29] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . 1 . 2 . Weapon 1 | . . . 1 . . . Parts Attached 36 | 7 10 3 7 1 3 5 Power 3 | 1 . . 2 . . . Engine 2 | 1 . . 1 . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 7 | 2 3 . 1 . 1 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 7 | 2 3 . 1 . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 2 1 3 . 2 1 Device 2 | 1 . 1 . . . . Storage 3 | 1 1 . 1 . . . Processor 1 | . . . . . 1 . Hackware 2 | . . . . . 1 1 Protection 3 | . 1 . 2 . . . Artifact . | . . . . . . . Weapon 15 | 2 5 2 1 1 . 4 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 1 4 1 1 . . 2 Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 17 | . 1 . . . 1 15 Power 1 | . . . . . . 1 Propulsion 5 | . 1 . . . 1 3 Utility 3 | . . . . . . 3 Weapon 8 | . . . . . . 8 Highest Loss Streak 15 | . 1 . . . 1 15 To Critical Strikes . | . . . . . . . Average Backups 11 | . 6 14 13 14 12 13 Power . | . 1 1 . . . . Propulsion 1 | . 1 2 2 2 1 . Utility 3 | . 1 3 4 6 5 6 Weapon 4 | . 2 7 5 5 5 5 Tool/Special . | . . . . . . . Unused Backups 5 | . . . . . . 5 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . . . . . 5 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 100 100 99 100 98 92 Engine 5 | . 14 14 1 . . . Core 6 | . . . 9 11 9 7 Wheel 22 | . 28 28 21 22 17 15 Device 8 | . 7 7 11 11 9 . Storage 11 | . 14 14 11 11 9 9 Processor 1 | . . . . . 8 8 Hackware 2 | . . . . . 7 14 Protection 9 | . 6 7 10 11 10 10 Energy Gun 1 | . 5 . . . . . Ballistic Gun 27 | . 21 23 32 29 27 22 Peak Build Rating 29 | 7 11 18 25 25 29 29 Average Rating 18 | 5 8 14 23 24 27 21 On Entrance 16 | . 7 11 17 25 25 29 Naked Turns . | . . . . . . . Heaviest Build 60 | 14 34 45 57 58 60 57 Greatest Support 32 | 32 32 20 22 22 22 22 Greatest Overweight (x) 2 | . 1 2 2 2 2 2 Average Overweight (x) 1 | . . 1 2 2 2 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 2 15 15 15 15 14 15 Average Carried 11 | . 6 14 13 14 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 15 14 15 14 14 7 Class Distribution -------------------- 50% | Tank 36% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Tank | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 2097 | 275 487 . 657 119 244 315 Remotely . | . . . . . . . Salvage Created 2461 | 104 491 . 876 93 299 598 Parts 157 | 4 34 . 72 6 10 31 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 59 | . 12 . 18 6 6 17 Melee 1 | . . . . . . 1 Guns 49 | . 10 . 18 6 6 9 AOE 9 | . 2 . . . . 7 Classes Destroyed 11 | 2 5 . 2 1 1 . Worker 4 | . 2 . 2 . . . Tunneler 1 | 1 . . . . . . Hauler 1 | . . . 1 . . . Recycler 1 | 1 . . . . . . Operator 4 | . 2 . 2 . . . Watcher 7 | . 2 . 5 . . . Swarmer 21 | . 6 . 7 3 . 5 Grunt 23 | . 6 . 4 . 4 9 Brawler 4 | . . . . . 1 3 Sentry 8 | . . . 7 . 1 . Assembled 3 | . . . . 3 . . Best Kill Streak 13 | 2 7 . 8 6 3 13 Combat Bots Only 13 | . 3 . 6 6 3 13 Max Kills in Single Turn 4 | 1 2 . 1 1 1 4 Gunslinging . | . . . . . . . Exploded 3 | . 2 . . . . 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 331 | . 46 4 63 11 39 168 Missed 117 | . 16 3 21 1 13 63 Hits 214 | . 30 1 42 10 26 105 Melee 4 | . . . . 4 . . Projectile 210 | . 30 1 42 6 26 105 Critical Strikes 7 | . . . 3 . 2 2 Damage Taken 3026 | . 366 14 516 208 398 1524 Core 743 | . 66 . 40 75 110 452 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 180 | . . . 180 . . . Core Remaining (%) 81 | 100 . 73 . 71 . . Volleys Fired 163 | 5 51 . 55 10 21 21 Largest 3 | 2 2 . 3 3 3 3 Hottest 79 | 70 70 . 69 79 69 79 Shots Fired 412 | 10 97 1 164 26 63 51 Gun 406 | 10 96 1 164 25 63 47 Cannon . | . . . . . . . Launcher 6 | . 1 . . 1 . 4 Special . | . . . . . . . Kinetic 387 | 5 82 1 164 25 63 47 Thermal 19 | 5 14 . . . . . Explosive 4 | . . . . . . 4 Electromagnetic 2 | . 1 . . 1 . . Robot Hit Streak 11 | 3 11 . 7 7 9 6 Robot Miss Streak 5 | 1 5 . 5 3 4 2 Penetration Max . | . . . . . . . Secondary Targets 11 | . . . 4 2 3 2 Max Gunslinging Chain 1 | . . . 1 1 1 1 Shots Hit Robots 231 | 7 53 1 80 13 43 34 Core Hits 122 | 3 24 . 38 9 15 33 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 3 | . 3 . . . . . Burn 2 | . 2 . . . . . Destroy 1 | . 1 . . . . . Melee Attacks 7 | . . 1 . . . 6 Impact . | . . . . . . . Slashing 6 | . . . . . . 6 Piercing . | . . . . . . . Sneak Attacks 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4428 | 66 804 . 1287 202 695 1374 Guns 3458 | 66 747 . 1287 202 695 461 Cannons . | . . . . . . . Explosions 900 | . 57 . . . . 843 Melee 70 | . . . . . . 70 Ramming . | . . . . . . . Kinetic 3293 | 29 619 . 1287 202 695 461 Thermal 165 | 37 128 . . . . . Explosive 843 | . . . . . . 843 Electromagnetic 57 | . 57 . . . . . Impact . | . . . . . . . Slashing 70 | . . . . . . 70 Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 2 2 . . Average Corruption 1 | . 1 2 2 2 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . 8 3 6 3 . . Message Errors 7 | . 3 1 1 2 . . Matter Fused 2 | . . 1 1 . . . Heat Flow Errors 3 | . 2 . 1 . . . Energy Discharges 3 | . 1 . 2 . . . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 2 | . 2 . . . . . Misfires 2 | . . 1 . 1 . . Overload Shots . | . . . . . . . Overflow Damage 12 | . . . . . . 12 Projectiles . | . . . . . . . Explosions 12 | . . . . . . 12 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 88 | . 7 . . 14 . 67 Shots 5 | . 1 . . 1 . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 255 | 50 255 . 120 30 132 162 Average Temperature 39 | 25 55 . 26 12 54 55 Received Heat Transfer 1209 | . 111 9 183 15 198 693 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 629 | 111 518 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Maximum Alert Level 1 | . 1 . 1 . . 1 Low Security (%) 82 | 100 69 100 83 100 100 83 Level 1 17 | . 30 . 16 . . 16 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 334 | 10 266 91 236 88 88 334 Initial 91 | . . 91 19 69 26 . Average 89 | . 113 74 92 33 41 108 Influence Increases 1851 | 10 483 . 628 88 178 464 Destroy 0b10 Robot/C 1120 | . 240 . 360 60 120 340 Destroy 0b10 Robot/NC 90 | 10 30 . 50 . . . Destroy Leader 226 | . 54 . 122 10 20 20 Allied During Kill 18 | . . . . 18 . . Successful Hack 87 | . 23 . 18 . 22 24 Select Force Hacks 60 | . 60 . . . . . Disable Machine 30 | . . . 30 . . . Anti-Garrison Action 50 | . . . . . . 50 Destroy Structure 35 | . 1 . 3 . 1 30 Lose Combat Pursuer 135 | . 75 . 45 . 15 . Influence Decreases 1537 | 10 247 185 500 199 246 150 Entered New Map 329 | . . 145 32 110 42 . Time Decay 939 | 10 247 40 468 89 85 . Lost Part 160 | . . . . . 10 150 Lost Ally 26 | . . . . . 26 . Purge Threat 83 | . . . . . 83 . Squads Dispatched 5 | . 3 . 2 . . . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals 6 | . 2 . 3 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 26 2 30 9 9 22 Peak Tracking Total 16 | . 4 2 4 2 3 16 Tactical Retreats 4 | . 2 . 1 . 1 . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered 6 | . 2 . 1 . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled 5 | . . . 3 . . 2 Max in Single Turn 1 | . . . 1 . . 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 28 | . 11 1 10 . 4 2 Terminals 21 | . 8 . 8 . 3 2 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 95 | . 41 1 31 . 16 6 Successful 56 | . 22 1 19 . 11 3 Failed 37 | . 17 . 12 . 5 3 Catastrophic 4 | . 1 . 1 . 1 1 Database Lockouts 2 | . 2 . . . . . Manual 68 | . 32 . 21 . 11 4 Terminals 83 | . 37 . 25 . 15 6 Fabricators . | . . . . . . . Repair Stations 8 | . 2 . 6 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 14 | . 4 1 2 . 6 1 Record 2 | . 2 . . . . . Robot Schematic 1 | . . . . . 1 . Robot Analysis 3 | . 1 . 1 . 1 . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Terminal Index 1 | . . . . . 1 . Unreport Threat 2 | . . . . . 2 . Zone Layout 2 | . . . 1 . 1 . Garrison Registry 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 1 . 6 . . . Scan Component 4 | . 1 . 3 . . . Repair 3 | . . . 3 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 34 | . 17 . 11 . 4 2 Terminals 32 | . 15 . 11 . 4 2 Track 1 | . . . . . . 1 Assimilate 1 | . 1 . . . . . Botnet 14 | . 7 . 5 . 2 . Disrupt 1 | . . . . . . 1 Operators 2 | . 1 . 1 . . . Skim 13 | . 6 . 5 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Tunnel 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 8 . 10 . 4 2 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 3 . . . Time 90 | . . . 90 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . 1 . . . . Non-combat 1 | . . 1 . . . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . parse_system 1 | . . 1 . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 5 | . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 2 . Highest-Rated Group 71 | . . . . 71 24 . Highest-Rated Ally 31 | . . . . 31 16 . Total Orders 4 | . . 2 . . . 2 FOLLOW 1 | . . 1 . . . . EXPLORE 1 | . . . . . . 1 RETURN 2 | . . 1 . . . 1 Ally Attacks 31 | . . . . 28 3 . Total Damage 270 | . . . . 252 18 . Kills 5 | . . . . 5 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Active Infowar (turns) 537 | 15 522 . . . . . Seismic 537 | 15 522 . . . . . Robot Analysis Total 3 | . 1 . 1 . 1 . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches 9 | . . 5 2 . 1 1 Drone Recoveries 9 | . . 4 2 . 2 1 Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 3246 | 71 1006 83 1201 278 246 361 Spaces Moved 2133 | 47 731 72 808 182 135 158 Core 4 | 4 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2129 | 43 731 72 808 182 135 158 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 95 110 115 115 100 Average Speed 108 | 95 104 103 113 115 115 103 Slowest Speed 115 | 100 105 110 115 115 115 115 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 4 98 26 74 54 13 28 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 5 | . 3 . 2 . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 34 | . . . . . . 34 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 34 | . . . . . . 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 2691 | 60 878 80 969 228 177 299 Wait 270 | . 70 1 89 32 12 66 Move 2128 | 46 730 71 807 181 135 158 Hop . | . . . . . . . Pick Up 22 | 2 11 1 3 . 3 2 Fast Attach 12 | 7 1 1 3 . . . Attach 18 | . 1 . 3 1 3 10 Detach 1 | . . . . . . 1 Swap 34 | . 10 2 6 3 3 10 Drop 12 | . 4 3 3 1 . 1 Fire 163 | 5 51 . 55 10 21 21 Melee 7 | . . 1 . . . 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 24 | . . . . . . 24 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 6 exits: Fac x3 / *Sto x2 / Gar) -8/Garrison (discovered 4 exits: Mat x4) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 3) 304 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 640 | -10/Materials | Discovered new exit (range 11) 846 | -10/Materials | Central database locked down 846 | -10/Materials | Identified exit to Mines 888 | -10/Materials | Identified exit to Subcaves 888 | -10/Materials | Identified exit to Materials 959 | -10/Materials | Learned location of 1 exit from Storage 963 | -10/Materials | Loaded intel: 4 trap records 964 | -10/Materials | Learned 2 Mines zone layouts 970 | -10/Materials | Learned location of 2 exits from Subcaves 978 | -10/Materials | Central database locked down 987 | -10/Materials | Learned location of 2 exits from Materials 1078 | -10/Materials | Entered Mines 1105 | -10/Mines | Found the Drone Emporium 1110 | -10/Mines | Found Prototype Device 1110 | -10/Mines | Identified Sensor Drone Bay 1144 | -10/Mines | Discovered exit to Materials (range 10) 1161 | -10/Mines | Entered Materials 1161 | -9/Materials | Accompanied by 1 ally 1161 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1162 | -9/Materials | Identified exit to Materials 1162 | -9/Materials | Identified exit to Mines 1445 | -9/Materials | Build established: Tank 1482 | -9/Materials | Repaired Wheel 1561 | -9/Materials | Discovered exit to Materials (range 11) 1641 | -9/Materials | Learned Storage security intel 1758 | -9/Materials | Learned location of Zion (-7) 1803 | -9/Materials | Learned Storage emergency access door positions 1862 | -9/Materials | Discovered exit to Materials (range 6) 1916 | -9/Materials | Learned location of 3 exits from Materials 1955 | -9/Materials | Learned Recycling recycling unit intel 1990 | -9/Materials | Repaired Hvy. Assault Rifle 2264 | -9/Materials | Repaired Med. Armor Plating 2362 | -9/Materials | Entered Mines 2362 | -9/Mines | Accompanied by 1 ally 2365 | -9/Mines | Received a Mining Laser from a helpful Derelict 2375 | -9/Mines | Learned Materials stockpile data 2419 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2453 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2457 | -9/Mines | Assembled infested the area 2489 | -9/Mines | Identified exit to Zion 2640 | -9/Mines | Entered Materials 2640 | -8/Materials | Accompanied by 4 allies 2640 | -8/Materials | Evolved 2 slots: Utility x2 2641 | -8/Materials | Identified exit to Storage 2642 | -8/Materials | Identified exit to Factory 2679 | -8/Materials | Lost 3 allies 2886 | -8/Materials | Identified exit to Garrison 2886 | -8/Materials | Entered Garrison 2887 | -8/Garrison | Identified exit to Materials 2902 | -8/Garrison | Triggered checkpoint 3020 | -8/Garrison | Discovered exit to Materials (range 105) 3020 | -8/Garrison | Discovered exit to Materials (range 60) 3020 | -8/Garrison | Discovered exit to Materials (range 66) 3020 | -8/Garrison | Discovered exit to Materials (range 37) 3034 | -8/Garrison | Garrison Relay disabled 3170 | -8/Garrison | Triggered checkpoint 3216 | -8/Garrison | Core integrity fell below 50% 3236 | -8/Garrison | Core integrity fell below 20% 3240 | -8/Garrison | Destroyed 13 combat bots 3247 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Soldier. 03207_ G-47 Trooper destroyed. 03209_ Hvy. Assault Rifle destroyed. 03211_ EMP Blaster destroyed. 03211_ Hvy. Assault Rifle destroyed. 03215_ G-47 Trooper destroyed. 03215_ Switching to secondary target: G-47 Trooper. 03217_ Hvy. Assault Rifle destroyed. 03219_ G-47 Trooper destroyed. 03227_ Hvy. Assault Rifle destroyed. 03227_ G-47 Trooper destroyed. 03229_ The unstable cave ceiling collapses. 03231_ Hvy. Assault Rifle destroyed. 03233_ Lgt. Armor Plating destroyed. 03234_ Acquired 84 matter. 03235_ Acquired 80 matter. 03237_ G-50 Soldier suffers critical hit (Burn). 03239_ Wheel destroyed. 03245_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ??# #??????????????????????# #??????????????????? | | ###+##??????################ #??????????????????? | | #??????# #??????????????????? | | #??????# #??????????????????? | | ### #??????# ################??????????????????? | | ### #??????# #?????????????????????????????????? | | + #??????# #?????????????????????????????????? | | ### #??????#^ #?????????????????????????????????? | | ??# #??????#^ #?????????????????????????????????? | | ??# ######## #?????????????????????????????????? | | ??# ## ## #?????????????????????????????????? | | ?## ## "" ## ##????????????????????????????????? | | ## #????????????????????????????????? | | ##???????????????????????????????? | | T#???????????????????????????????? | | ## ## ## ##???????????????????????????????? | | ## ## ## ###??????????????????????????????? | | ^^ #??????????????????????????????? | | ^^ #??????????????????????????????? | | ^ #??????????????????????????????? | | ^ ##########?????????????????????? | | ## ## #/ ### # ##????????????????????? | | ## ## # / ## # # ###################### | | + =%**s= =%[ #^ | | + =%[%%=[/ g%=!% | | ## =## #= *@! ################## #^ | | ?# ## #### ## * # !###????????????????# ## | | ?# ## #?## #### ###[=#??????????????????# #? | | ?# ##+####?# ####??# #??????????????????# #? | | ## ## #????# #""#??# #?????????????###### #? | | + + #????# "#??# #?????????????#"T"## #? | | ## ####????# "#??# #?????????????#" #? | | ?# #???????### "#??# #?????????????###### #? | | ##^^^#????????#"""""#??# #??????????????????# #? | | #????????#######??# #??????????????????# #? | | #?????????????????# #??????????????????# #? | | #?????????????????# #??????????????????# #? | | ######?????????????????# #??????????????????# #? | | ?????????????########### #??????????????????# #? | | ?????????????# + #??????????????????# #? | | ?????????????# ##### ### #??????????????????# ## | | ?????????????# #??##+### #???????#####??????# # | | ?????????????# #??# ## #???????# #??????# + | | ????????????##+####"""## ######### < ########++## | | ????????????# ^^ #? | | ????????????# ^^ #? | | ????????????# #####+###############+######### #? | | ??????????### #???# #?????????????# #???????# #? | | ??????????#"# #???# #?????????????# #?????### #? | | ??????????#" ##### #?????????????# ####### " ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 41 Targeting Accuracy 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ M-28 Smith | -8/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Wheel | 32% | -9/Materials Hvy. Assault Rifle | 38% | -9/Materials Med. Armor Plating | 31% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombReactionSplitter Manual? 0 Play Time 00:36:11 Cumulative 377.5 hours Start 2025.07.27 @ 17:05:06 End 2025.07.27 @ 17:39:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 177 Rogue 177 Adventurer 0 Explorer 0 Win Type - Total 25 Types 10/1/5/1/5/1/0/1/0/1 Lore% 91 Gallery% 81 Achievement% 77 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e01ca6f7-79d0-4124-ad39-f6fcf08132c9