Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 18:09:20

Player: x1123581321345589144233

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (81)      405
Value Destroyed (2290)     2290
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (229)                229
              TOTAL SCORE: 7644

 Bonus
-------
Follower Combat Kills      35
Aligned with FarCom        300
Friendly Fire              -106

 Cogmind 
---------
Core Integrity             0/850
Matter                     103/300
Energy                     78/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
  Enhanced Optical Array
  Improved Melee Analysis Suite
           Armor Integrity Analyzer
>          --- WEAPON (3) -------
           Missile Launcher
     Heavy Pick
>          --- INVENTORY (5) ----
   Armored Medium Treads

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Enhanced Optical Array
  Improved Melee Analysis Suite
           Armor Integrity Analyzer
           Matter Filter
           Hardlight Generator
  Improved Field Recycling Unit
>          --- WEAPON -----------
           Plasma Rifle
     Heavy Pick
>          --- INVENTORY --------
   Armored Medium Treads
[Rating: 43]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Modified TNC
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Maul
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Maul
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac 
Slots Evolved              8    | .   .   2   .   .   .   2   .   2   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   1   .   .   .   2   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             107  | 6   24  3   .   4   7   12  21  7   5   9   9   
  Power                    13   | 1   3   .   .   1   2   2   1   3   .   .   .   
    Engine                 6    | 1   3   .   .   1   1   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   1   2   1   3   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   6   1   .   .   3   3   5   1   2   4   1   
    Treads                 4    | 2   1   .   .   .   .   .   .   .   1   .   .   
    Leg                    21   | .   3   1   .   .   3   3   5   1   1   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Utility                  33   | 1   6   1   .   1   1   6   5   3   .   5   4   
    Device                 12   | .   1   1   .   .   1   2   2   1   .   1   3   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   1   .   .   1   .   1   1   .   .   4   1   
    Hackware               5    | .   1   .   .   .   .   3   .   1   .   .   .   
    Protection             5    | .   2   .   .   .   .   .   2   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   9   1   .   2   1   1   10  .   3   .   4   
    Energy Gun             7    | 1   2   .   .   .   .   .   2   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   2   .   .   .   .   .   3   .   .   .   .   
    Ballistic Cannon       4    | .   1   .   .   .   .   1   2   .   .   .   .   
    Launcher               3    | .   .   .   .   .   1   .   .   .   1   .   1   
    Special Weapon         4    | .   .   .   .   1   .   .   2   .   1   .   .   
    Impact Weapon          6    | .   3   1   .   1   .   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   .   .   3   .   .   .   .   
Parts Lost                 44   | .   7   .   .   .   2   6   3   6   9   .   11  
  Power                    5    | .   2   .   .   .   .   1   .   2   .   .   .   
  Propulsion               13   | .   2   .   .   .   1   2   1   1   2   .   4   
  Utility                  16   | .   1   .   .   .   1   2   2   3   2   .   5   
  Weapon                   10   | .   2   .   .   .   .   1   .   .   5   .   2   
  Highest Loss Streak      9    | .   5   .   .   .   1   4   2   5   8   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   96  90  100 99  98  86  97  78  47  41  53  
  Engine                   7    | .   13  11  11  10  8   3   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   2   4   9   10  4   .   .   
  Treads                   4    | .   17  .   .   .   .   .   .   .   .   2   .   
  Leg                      20   | .   4   24  33  33  32  25  25  16  11  13  13  
  Flight                   1    | .   3   .   .   .   .   .   .   .   .   .   .   
  Device                   7    | .   6   11  11  2   8   14  8   3   .   3   8   
  Processor                9    | .   .   .   .   8   11  13  17  15  9   21  23  
  Hackware                 10   | .   10  11  11  11  11  7   13  11  9   .   .   
  Protection               5    | .   6   11  11  11  1   .   4   4   4   .   .   
  Energy Gun               1    | .   5   .   .   .   .   .   1   .   .   .   3   
  Ballistic Gun            3    | .   8   .   .   .   .   .   3   7   2   .   .   
  Ballistic Cannon         3    | .   4   11  11  2   .   5   3   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   8   2   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   8   2   .   .   .   .   .   .   
  Impact Weapon            8    | .   8   11  11  10  11  9   9   7   4   .   .   
Peak Build Rating          43   | 6   11  12  12  27  27  29  38  40  40  26  43  
  Average Rating           20   | 4   8   10  12  23  22  23  32  33  22  18  32  
  On Entrance              18   | .   6   9   12  12  27  22  28  33  40  6   26  
Naked Turns                56   | .   .   .   .   .   .   .   .   .   56  .   .   
Heaviest Build             25   | 11  13  15  15  19  19  25  24  22  20  5   24  
  Greatest Support         45   | 40  40  30  30  30  33  33  35  40  40  45  45  
  Greatest Overweight (x)  4    | 2   4   .   .   .   .   1   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 1   5   5   5   5   5   5   5   4   3   1   1   
  Average Carried          4    | .   4   3   4   4   4   4   4   3   1   .   1   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   4   5   5   5   5   4   5   3   .   1   1   

 Class Distribution 
--------------------
 64% | Mutant
 20% | Assassin
 10% | Scavenger-Assassin
  4% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
 Scavenger-Assassin | -8/Mines
   Scavenger-Mutant | -8/Materials
           Assassin | -8/Storage
             Mutant | -7/Factory
             Mutant | -7/Waste
             Mutant | -7/Factory
             Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac 
Matter Collected           1160 | 176 373 20  10  .   165 64  261 91  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2865 | .   877 .   52  .   652 336 625 230 .   .   93  
  Parts                    78   | .   29  .   4   .   13  9   10  8   .   .   5   
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           4    | .   3   .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       8    | .   .   .   .   .   .   .   .   .   .   .   8   
  Retrieved Matter         84   | .   .   .   .   .   .   .   .   .   .   .   84  
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac 
Combat Hostiles Destroyed  53   | .   15  .   .   .   16  6   8   6   .   .   2   
  Melee                    19   | .   7   .   .   .   3   1   3   4   .   .   1   
  Guns                     5    | .   5   .   .   .   .   .   .   .   .   .   .   
  AOE                      5    | .   .   .   .   .   4   .   .   .   .   .   1   
Classes Destroyed          13   | .   8   .   .   .   2   1   2   .   .   .   .   
  Worker                   8    | .   4   .   1   .   .   .   3   .   .   .   .   
  Builder                  4    | .   1   .   1   .   1   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 7    | .   3   .   .   .   1   1   2   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   2   .   .   .   .   .   .   1   .   .   .   
  Watcher                  4    | .   1   .   .   .   .   .   2   1   .   .   .   
  Swarmer                  12   | .   3   .   .   .   3   2   .   4   .   .   .   
  Grunt                    31   | .   12  .   .   .   9   3   6   .   .   .   1   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   2   .   .   .   .   .   1   
  Sentry                   2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Hunter                   4    | .   .   .   .   .   2   1   .   1   .   .   .   
Best Kill Streak           6    | .   6   .   1   .   4   4   3   3   .   .   1   
  Combat Bots Only         3    | .   3   .   .   .   3   3   2   2   .   .   1   
Max Kills in Single Turn   2    | .   1   .   1   .   2   1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   .   .   1   
  Melee                    1    | .   1   .   .   .   1   1   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Fac  
Hostile Shots Fired        688  | .    133  2    .    .    58   84   45   91   11   58   206  
  Missed                   243  | .    35   .    .    .    17   28   17   31   .    34   81   
Damage Taken               5740 | .    967  21   .    .    607  512  428  788  520  226  1671 
  Core                     1915 | .    218  .    .    .    82   87   49   103  472  48   856  
  Absorbed by Shields      8    | .    .    .    .    .    .    .    8    .    .    .    .    
  Regen/Repaired (Parts)   139  | .    139  .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         55   | 100  12   .    .    .    79   .    75   .    .    11   .    
Volleys Fired              59   | .    22   .    .    .    5    1    7    9    13   .    2    
  Largest                  2    | .    2    .    .    .    1    1    1    1    1    .    1    
  Hottest                  75   | .    70   .    .    .    33   35   35   25   36   .    75   
Shots Fired                74   | .    37   .    .    .    5    1    7    9    13   .    2    
  Gun                      58   | .    37   .    .    .    .    .    .    9    11   .    1    
  Cannon                   5    | .    .    .    .    .    .    1    4    .    .    .    .    
  Launcher                 7    | .    .    .    .    .    5    .    .    .    1    .    1    
  Special                  4    | .    .    .    .    .    .    .    3    .    1    .    .    
  Kinetic                  55   | .    30   .    .    .    .    1    4    9    11   .    .    
  Thermal                  8    | .    7    .    .    .    .    .    .    .    .    .    1    
  Explosive                7    | .    .    .    .    .    5    .    .    .    1    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    12   .    .    .    1    .    3    3    3    .    5    
  Robot Miss Streak        5    | .    5    .    .    .    .    1    2    3    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           163  | .    59   1    3    .    25   9    28   18   8    .    12   
  Core Hits                56   | .    23   .    1    .    12   1    6    4    3    .    6    
  Critical Kills           4    | .    3    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 23   | .    3    .    .    .    6    2    6    6    .    .    .    
  Critical Strikes         29   | .    7    .    .    .    6    3    6    6    .    .    1    
    Burn                   1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Smash                  27   | .    6    .    .    .    6    3    6    6    .    .    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              159  | .    44   1    3    .    26   11   40   21   .    .    13   
  Impact                   141  | .    39   1    3    .    26   11   40   21   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 13   | .    .    .    .    .    .    .    .    .    .    .    13   
  Sneak Attacks            31   | .    12   1    2    .    4    3    7    2    .    .    .    
    Combat Hostiles        4    | .    .    .    .    .    2    1    1    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6694 | .    1316 68   272  .    1583 446  1188 772  579  .    470  
  Guns                     530  | .    281  .    .    .    .    .    .    87   139  .    23   
  Cannons                  16   | .    .    .    .    .    .    .    16   .    .    .    .    
  Explosions               1095 | .    .    .    .    .    495  .    .    .    440  .    160  
  Melee                    5035 | .    1017 68   272  .    1088 446  1172 685  .    .    287  
  Ramming                  18   | .    18   .    .    .    .    .    .    .    .    .    .    
  Kinetic                  487  | .    245  .    .    .    .    .    16   87   139  .    .    
  Thermal                  59   | .    36   .    .    .    .    .    .    .    .    .    23   
  Explosive                1095 | .    .    .    .    .    495  .    .    .    440  .    160  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   4748 | .    1017 68   272  .    1088 446  1172 685  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 287  | .    .    .    .    .    .    .    .    .    .    .    287  
Highest Corruption         21   | .    .    .    .    .    .    .    5    .    21   21   4    
  Average Corruption       7    | .    .    .    .    .    .    .    5    .    10   21   4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    .    .    .    12   .    9    4    2    
    Message Errors         2    | .    .    .    .    .    .    .    2    .    .    .    .    
    Matter Fused           5    | .    .    .    .    .    .    .    1    .    2    .    2    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    4    .    1    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    1    1    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    2    .    2    1    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    1    .    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1952 | .    288  .    105  .    459  240  534  326  .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               18   | .    .    .    .    .    18   .    .    .    .    .    .    
  Melee                    1934 | .    288  .    105  .    441  240  534  326  .    .    .    
Knockbacks                 21   | .    6    .    .    .    1    3    7    4    .    .    .    
  Impact                   20   | .    6    .    .    .    1    3    6    4    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      59   | .    .    .    .    .    31   .    .    .    28   .    .    
  Shots                    2    | .    .    .    .    .    1    .    .    .    1    .    .    
  Rammed                   8    | .    8    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             12   | .    12   .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4    | .    4    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        268  | .    60   .    .    .    5    9    268  6    115  99   30   
  Average Temperature      66   | .    21   .    .    .    4    9    115  3    29   51   15   
  Received Heat Transfer   1657 | .    300  12   .    .    198  90   250  12   .    81   714  
  Effects                  3    | .    .    .    .    .    .    .    3    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    .    3    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           40   | .    9    .    1    .    11   6    9    4    .    .    .    
  Combat Hostiles          24   | .    3    .    .    .    9    5    5    2    .    .    .    
  Parts Fried              47   | .    12   .    .    .    14   8    8    5    .    .    .    
  Impact Corruptions       80   | .    16   .    3    .    18   9    22   12   .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         235  | .    185  .    .    .    .    .    .    .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac 
Peak Influence             326  | .   247 46  27  .   314 180 326 183 64  15  42  
  Initial                  76   | .   .   42  17  .   .   33  76  35  64  .   7   
  Average                  102  | .   94  45  22  .   162 127 128 104 28  10  13  
Maximum Alert Level        1    | .   1   .   .   .   1   .   1   .   .   .   .   
  Low Security (%)         86   | 100 93  100 100 .   49  100 84  100 100 100 100 
  Level 1                  13   | .   6   .   .   .   50  .   15  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   3   2   .   .   1   1   3   1   .   1   .   
  Investigation            5    | .   1   1   .   .   .   1   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   2   1   .   .   1   .   1   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac 
Distress Signals           4    | .   1   .   .   .   .   .   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              109  | .   31  3   3   .   17  9   20  8   6   6   6   
  Peak Tracking Total      6    | .   5   2   3   .   4   4   4   4   6   6   6   
  Tactical Retreats        5    | .   .   .   .   .   .   2   2   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac 
Traps Triggered            3    | .   1   .   .   .   .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   6   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   6   .   .   .   .   
  Reused                   6    | .   .   .   .   .   .   .   6   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   6   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac 
Machines Disabled          3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac 
Machines Accessed          18   | .   6   1   .   5   1   1   4   .   .   .   .   
  Terminals                10   | .   5   1   .   .   1   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                81   | .   30  4   .   31  1   5   10  .   .   .   .   
  Successful               66   | .   20  2   .   31  1   5   7   .   .   .   .   
  Failed                   15   | .   10  2   .   .   .   .   3   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   .   7   1   .   .   .   .   .   .   
  Terminals                37   | .   23  4   .   .   1   .   9   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   7   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   5   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             54   | .   14  2   .   31  1   .   6   .   .   .   .   
  Record                   35   | .   2   .   .   30  .   .   3   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   1   .   .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   6   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   3   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   3   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   5   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   4   1   .   .   .   1   3   .   .   .   .   
  Full Trace Events        5    | .   2   .   .   .   .   1   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   3   .   .   .   .   .   .   .   .   .   .   
  Time                     78   | .   78  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   3   .   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   3   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   3   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  check_alert              1    | .   1   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac 
Total Allies               5    | .   .   .   .   .   .   .   3   .   2   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   2   .   1   .   .   
  Highest-Rated Group      141  | .   .   .   .   .   .   .   32  .   141 .   .   
  Highest-Rated Ally       141  | .   .   .   .   .   .   .   16  .   141 .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               43   | .   .   .   .   .   .   .   25  .   18  .   .   
  Total Damage             562  | .   .   .   .   .   .   .   254 .   308 .   .   
  Kills                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   1   .   .   .   .   
Field Lobotomies           4    | .   .   .   .   .   .   .   3   .   1   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Fac  
Turns Passed               6318 | 69   1686 215  160  1007 875  386  1097 304  225  98   196  
Spaces Moved               3969 | 39   882  136  123  825  540  216  619  151  241  105  92   
  Core                     226  | 4    5    .    .    .    .    .    .    .    138  59   20   
  Treads                   535  | 35   500  .    .    .    .    .    .    .    .    .    .    
  Legs                     3084 | .    259  136  123  825  540  216  619  151  103  46   66   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    6    | .    .    .    .    .    .    .    .    .    .    .    6    
  Flight                   118  | .    118  .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            32   | 50   32   120  120  120  120  120  120  120  50   50   50   
  Average Speed            123  | 153  150  120  120  120  120  122  120  120  80   80   102  
  Slowest Speed            275  | 160  275  120  120  120  120  190  120  120  120  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    92   18   18   92   82   10   61   2    91   3    3    
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    .    .    1    .    
Scrap Searched             2    | .    .    .    .    .    2    .    .    .    .    .    .    
Spaces Dug                 13   | .    .    .    .    .    13   .    .    .    .    .    .    
Terrain Destroyed          61   | .    .    .    .    .    50   .    .    .    6    .    5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      61   | .    .    .    .    .    50   .    .    .    6    .    5    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Fac  
Total                      5014 | 45   1124 185  130  848  710  312  893  233  258  114  162  
  Wait                     621  | .    115  45   3    .    127  68   173  45   .    .    45   
  Move                     3959 | 38   881  135  122  824  539  215  618  151  240  104  92   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  35   | 1    8    1    1    9    1    2    12   .    .    .    .    
  Fast Attach              65   | 6    19   1    .    1    1    7    5    5    2    9    9    
  Attach                   30   | .    5    1    .    3    3    4    9    2    3    .    .    
  Detach                   16   | .    6    .    .    1    2    3    2    .    .    1    1    
  Swap                     12   | .    .    1    .    .    3    1    7    .    .    .    .    
  Drop                     46   | .    12   .    1    10   3    .    20   .    .    .    .    
  Fire                     59   | .    22   .    .    .    5    1    7    9    13   .    2    
  Melee                    159  | .    44   1    3    .    26   11   40   21   .    .    13   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    12   | .    12   .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-9/Mines (discovered 2 exits: *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Waste
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   43 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  215 | -10/Materials | Discovered new exit (range 7)
  301 | -10/Materials | Build established: Mutant
  420 | -10/Materials | Discovered new exit (range 9)
  729 | -10/Materials | Discovered new exit (range 13)
  919 | -10/Materials | Core integrity fell below 50%
  951 | -10/Materials | Lost 5 parts (1p2n1u1w)
 1080 | -10/Materials | Core integrity fell below 20%
 1125 | -10/Materials | Discovered new exit (range 15)
 1302 | -10/Materials | Discovered new exit (range 9)
 1398 | -10/Materials | Repaired Lgt. Armor Plating
 1427 | -10/Materials | Repaired Ion Engine
 1455 | -10/Materials | Repaired Hammer
 1756 | -10/Materials | Entered another Materials area
 1756 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1833 | -9/Materials  | Met 8R-AWN
 1948 | -9/Materials  | Discovered new exit (range 10)
 1971 | -9/Materials  | Entered Mines
 1972 | -9/Mines      | Assembled infested the area
 1973 | -9/Mines      | Followed 8R-AWN into the Mines
 1983 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2012 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2125 | -9/Mines      | Discovered new exit (range 5)
 2131 | -9/Mines      | Entered Exiles
 2189 | -9/Exiles     | Welcomed by 8R-AWN
 2210 | -9/Exiles     | Met EX-HEX
 2252 | -9/Exiles     | Met EX-BIN
 2272 | -9/Exiles     | Aligned with FarCom system
 2273 | -9/Exiles     | Given EX-Vault access code
 2346 | -9/Exiles     | Opened EX-Vault
 2356 | -9/Exiles     | Found Prototype Processor
 2359 | -9/Exiles     | Identified Modified TNC
 2378 | -9/Exiles     | Found Field Lobotomy Kit
 2426 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2460 | -9/Exiles     | Met EX-DEC
 2471 | -9/Exiles     | Learned location of Zion (-7)
 2504 | -9/Exiles     | Discovered new exit (range 14)
 2841 | -9/Exiles     | Visited The Gauntlet
 3138 | -9/Exiles     | Stole two prototypes: Modified TNC, Field Lobotomy Kit
 3138 | -9/Exiles     | Entered Mines
 3962 | -8/Mines      | Build established: Scavenger-Assassin
 3998 | -8/Mines      | Discovered new exit (range 5)
 4013 | -8/Mines      | Entered Materials
 4013 | -8/Materials  | Evolved 2 slots: Utility x2
 4200 | -8/Materials  | Lost 4 parts (1p2n1u)
 4301 | -8/Materials  | Discovered new exit (range 4)
 4399 | -8/Materials  | Entered Storage
 4519 | -8/Storage    | Assimilated G-47 Trooper with FLK Orb
 4710 | -8/Storage    | Build established: Assassin
 4833 | -8/Storage    | Assimilated G-47 Trooper with FLK Orb
 4837 | -8/Storage    | Assimilated G-47 Trooper with FLK Orb
 5415 | -8/Storage    | Discovered new exit (range 18)
 5496 | -8/Storage    | Entered Factory
 5496 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 5498 | -7/Factory    | FarCom data flow suspended
 5604 | -7/Factory    | Lost 5 parts (1p1n3u)
 5800 | -7/Factory    | Sucked down chute
 5800 | -7/Factory    | Entered Waste
 5801 | -7/Waste      | Met a frightened Derelict
 5810 | -7/Waste      | Spotted C-40 Crusher
 5815 | -7/Waste      | EMP discharged
 5816 | -7/Waste      | Spotted C-40 Crusher
 5873 | -7/Waste      | Spotted C-40 Crusher
 5879 | -7/Waste      | Spotted C-40 Crusher
 5881 | -7/Waste      | Spotted C-40 Crusher
 5885 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5915 | -7/Waste      | EMP discharged
 5915 | -7/Waste      | System corruption reached 10%
 5921 | -7/Waste      | Spotted C-40 Crusher
 5936 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5939 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5939 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5940 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5942 | -7/Waste      | Assimilated C-40 Crusher with FLK Orb
 5942 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 5945 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 5946 | -7/Waste      | Core integrity fell below 50%
 5948 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 5959 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 5967 | -7/Waste      | Core integrity fell below 20%
 5990 | -7/Waste      | Lost 8 parts (2n2u4w)
 6015 | -7/Waste      | EMP discharged
 6017 | -7/Waste      | Discovered new exit (range 16)
 6025 | -7/Waste      | Entered Factory
 6109 | -7/Factory    | Discovered new exit (range 11)
 6123 | -7/Factory    | Entered another Factory area
 6123 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 6177 | -6/Factory    | Build established: Mutant
 6281 | -6/Factory    | Core integrity fell below 50%
 6296 | -6/Factory    | Lost 9 parts (3n5u1w)
 6308 | -6/Factory    | Core integrity fell below 20%
 6319 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Critical hit (Burn: +37).
Acquired Microactuators.
System corrupted: Matter fused (-8).
K-01 Serf collects debris.
Microactuators destroyed.
Acquired Gravmag Array.
Critical hit (Burn: +37). <x2>
System corrupted: Matter fused (-9).
Critical hit (Burn: +37).
G-50 Soldier suffers critical hit (Impale).
K-01 Serf collects debris.
Hvy. Pick destroyed.
K-01 Serf collects debris.
Gravmag Array destroyed.
K-01 Serf collects debris.
K-01 Serf destroyed.
Acquired Hvy. Pick.
Acquired Missile Launcher.
G-50 Soldier destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????  #  g%g                        |
| ???????????????????? #   ! Y                       |
| ?????????????????????    !  !                      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          24
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         14
Terrain Scan Density       110
Corruption Block           8
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             6
Armor Integrity Analysis   30
Recoil Reduction           4
Matter Filtering           30
Offensive Hacking          10
Authchip Count             3

 Item Schematics 
-----------------
 Lgt. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
I Survived The Infestation
Novice Programmer
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              MissileBiomechanicalTube
  Manual?         0
Play Time         01:31:53
  Cumulative      5.5 hours
  Start           2024.09.19 @ 10:04:09
  End             2024.09.19 @ 18:09:20
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          11
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bb627992-539b-46dc-9aad-b8ec1f401ab6