Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 18:09:20 Player: x1123581321345589144233 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (81) 405 Value Destroyed (2290) 2290 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (229) 229 TOTAL SCORE: 7644 Bonus ------- Follower Combat Kills 35 Aligned with FarCom 300 Friendly Fire -106 Cogmind --------- Core Integrity 0/850 Matter 103/300 Energy 78/100 System Corruption 4% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Improved Melee Analysis Suite Armor Integrity Analyzer > --- WEAPON (3) ------- Missile Launcher Heavy Pick > --- INVENTORY (5) ---- Armored Medium Treads Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Enhanced Optical Array Improved Melee Analysis Suite Armor Integrity Analyzer Matter Filter Hardlight Generator Improved Field Recycling Unit > --- WEAPON ----------- Plasma Rifle Heavy Pick > --- INVENTORY -------- Armored Medium Treads [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit VTOL Module Utility Hacking Suite Device Terrain Scanner Storage Small Storage Unit Processor Modified TNC Hackware Hacking Suite Protection Light Armor Plating Weapon Maul Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Impact Weapon Maul Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Slots Evolved 8 | . . 2 . . . 2 . 2 . . 2 Power 2 | . . . . . . . . 1 . . 1 Propulsion 1 | . . 1 . . . . . . . . . Utility 4 | . . 1 . . . 2 . 1 . . . Weapon 1 | . . . . . . . . . . . 1 Parts Attached 107 | 6 24 3 . 4 7 12 21 7 5 9 9 Power 13 | 1 3 . . 1 2 2 1 3 . . . Engine 6 | 1 3 . . 1 1 . . . . . . Core 7 | . . . . . 1 2 1 3 . . . Reactor . | . . . . . . . . . . . . Propulsion 28 | 2 6 1 . . 3 3 5 1 2 4 1 Treads 4 | 2 1 . . . . . . . 1 . . Leg 21 | . 3 1 . . 3 3 5 1 1 4 . Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight 2 | . 2 . . . . . . . . . . Utility 33 | 1 6 1 . 1 1 6 5 3 . 5 4 Device 12 | . 1 1 . . 1 2 2 1 . 1 3 Storage 2 | 1 1 . . . . . . . . . . Processor 9 | . 1 . . 1 . 1 1 . . 4 1 Hackware 5 | . 1 . . . . 3 . 1 . . . Protection 5 | . 2 . . . . . 2 1 . . . Artifact . | . . . . . . . . . . . . Weapon 33 | 2 9 1 . 2 1 1 10 . 3 . 4 Energy Gun 7 | 1 2 . . . . . 2 . 1 . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 6 | 1 2 . . . . . 3 . . . . Ballistic Cannon 4 | . 1 . . . . 1 2 . . . . Launcher 3 | . . . . . 1 . . . 1 . 1 Special Weapon 4 | . . . . 1 . . 2 . 1 . . Impact Weapon 6 | . 3 1 . 1 . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 2 Special Melee Weapon 1 | . 1 . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 3 . . . . Parts Lost 44 | . 7 . . . 2 6 3 6 9 . 11 Power 5 | . 2 . . . . 1 . 2 . . . Propulsion 13 | . 2 . . . 1 2 1 1 2 . 4 Utility 16 | . 1 . . . 1 2 2 3 2 . 5 Weapon 10 | . 2 . . . . 1 . . 5 . 2 Highest Loss Streak 9 | . 5 . . . 1 4 2 5 8 . 9 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 96 90 100 99 98 86 97 78 47 41 53 Engine 7 | . 13 11 11 10 8 3 . . . . . Core 2 | . . . . . 2 4 9 10 4 . . Treads 4 | . 17 . . . . . . . . 2 . Leg 20 | . 4 24 33 33 32 25 25 16 11 13 13 Flight 1 | . 3 . . . . . . . . . . Device 7 | . 6 11 11 2 8 14 8 3 . 3 8 Processor 9 | . . . . 8 11 13 17 15 9 21 23 Hackware 10 | . 10 11 11 11 11 7 13 11 9 . . Protection 5 | . 6 11 11 11 1 . 4 4 4 . . Energy Gun 1 | . 5 . . . . . 1 . . . 3 Ballistic Gun 3 | . 8 . . . . . 3 7 2 . . Ballistic Cannon 3 | . 4 11 11 2 . 5 3 . . . . Launcher 1 | . . . . . 8 2 . . . . . Special Weapon 1 | . . . . 8 2 . . . . . . Impact Weapon 8 | . 8 11 11 10 11 9 9 7 4 . . Peak Build Rating 43 | 6 11 12 12 27 27 29 38 40 40 26 43 Average Rating 20 | 4 8 10 12 23 22 23 32 33 22 18 32 On Entrance 18 | . 6 9 12 12 27 22 28 33 40 6 26 Naked Turns 56 | . . . . . . . . . 56 . . Heaviest Build 25 | 11 13 15 15 19 19 25 24 22 20 5 24 Greatest Support 45 | 40 40 30 30 30 33 33 35 40 40 45 45 Greatest Overweight (x) 4 | 2 4 . . . . 1 . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 5 4 3 1 1 Average Carried 4 | . 4 3 4 4 4 4 4 3 1 . 1 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 5 5 5 5 4 5 3 . 1 1 Class Distribution -------------------- 64% | Mutant 20% | Assassin 10% | Scavenger-Assassin 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Assassin | -8/Mines Scavenger-Mutant | -8/Materials Assassin | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Matter Collected 1160 | 176 373 20 10 . 165 64 261 91 . . . Remotely . | . . . . . . . . . . . . Salvage Created 2865 | . 877 . 52 . 652 336 625 230 . . 93 Parts 78 | . 29 . 4 . 13 9 10 8 . . 5 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed 4 | . 3 . . . 1 . . . . . . Parts Field Recycled 8 | . . . . . . . . . . . 8 Retrieved Matter 84 | . . . . . . . . . . . 84 Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Combat Hostiles Destroyed 53 | . 15 . . . 16 6 8 6 . . 2 Melee 19 | . 7 . . . 3 1 3 4 . . 1 Guns 5 | . 5 . . . . . . . . . . AOE 5 | . . . . . 4 . . . . . 1 Classes Destroyed 13 | . 8 . . . 2 1 2 . . . . Worker 8 | . 4 . 1 . . . 3 . . . . Builder 4 | . 1 . 1 . 1 . 1 . . . . Hauler 1 | . . . . . . 1 . . . . . Recycler 7 | . 3 . . . 1 1 2 . . . . Mechanic 1 | . 1 . . . . . . . . . . Operator 3 | . 2 . . . . . . 1 . . . Watcher 4 | . 1 . . . . . 2 1 . . . Swarmer 12 | . 3 . . . 3 2 . 4 . . . Grunt 31 | . 12 . . . 9 3 6 . . . 1 Brawler 1 | . . . . . . . 1 . . . . Duelist 3 | . . . . . 2 . . . . . 1 Sentry 2 | . . . . . . . 1 1 . . . Hunter 4 | . . . . . 2 1 . 1 . . . Best Kill Streak 6 | . 6 . 1 . 4 4 3 3 . . 1 Combat Bots Only 3 | . 3 . . . 3 3 2 2 . . 1 Max Kills in Single Turn 2 | . 1 . 1 . 2 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . 1 Melee 1 | . 1 . . . 1 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Hostile Shots Fired 688 | . 133 2 . . 58 84 45 91 11 58 206 Missed 243 | . 35 . . . 17 28 17 31 . 34 81 Damage Taken 5740 | . 967 21 . . 607 512 428 788 520 226 1671 Core 1915 | . 218 . . . 82 87 49 103 472 48 856 Absorbed by Shields 8 | . . . . . . . 8 . . . . Regen/Repaired (Parts) 139 | . 139 . . . . . . . . . . Core Remaining (%) 55 | 100 12 . . . 79 . 75 . . 11 . Volleys Fired 59 | . 22 . . . 5 1 7 9 13 . 2 Largest 2 | . 2 . . . 1 1 1 1 1 . 1 Hottest 75 | . 70 . . . 33 35 35 25 36 . 75 Shots Fired 74 | . 37 . . . 5 1 7 9 13 . 2 Gun 58 | . 37 . . . . . . 9 11 . 1 Cannon 5 | . . . . . . 1 4 . . . . Launcher 7 | . . . . . 5 . . . 1 . 1 Special 4 | . . . . . . . 3 . 1 . . Kinetic 55 | . 30 . . . . 1 4 9 11 . . Thermal 8 | . 7 . . . . . . . . . 1 Explosive 7 | . . . . . 5 . . . 1 . 1 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 12 | . 12 . . . 1 . 3 3 3 . 5 Robot Miss Streak 5 | . 5 . . . . 1 2 3 2 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 163 | . 59 1 3 . 25 9 28 18 8 . 12 Core Hits 56 | . 23 . 1 . 12 1 6 4 3 . 6 Critical Kills 4 | . 3 . . . . 1 . . . . . Critical Parts Destroyed 23 | . 3 . . . 6 2 6 6 . . . Critical Strikes 29 | . 7 . . . 6 3 6 6 . . 1 Burn 1 | . 1 . . . . . . . . . . Smash 27 | . 6 . . . 6 3 6 6 . . . Impale 1 | . . . . . . . . . . . 1 Melee Attacks 159 | . 44 1 3 . 26 11 40 21 . . 13 Impact 141 | . 39 1 3 . 26 11 40 21 . . . Slashing . | . . . . . . . . . . . . Piercing 13 | . . . . . . . . . . . 13 Sneak Attacks 31 | . 12 1 2 . 4 3 7 2 . . . Combat Hostiles 4 | . . . . . 2 1 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6694 | . 1316 68 272 . 1583 446 1188 772 579 . 470 Guns 530 | . 281 . . . . . . 87 139 . 23 Cannons 16 | . . . . . . . 16 . . . . Explosions 1095 | . . . . . 495 . . . 440 . 160 Melee 5035 | . 1017 68 272 . 1088 446 1172 685 . . 287 Ramming 18 | . 18 . . . . . . . . . . Kinetic 487 | . 245 . . . . . 16 87 139 . . Thermal 59 | . 36 . . . . . . . . . 23 Explosive 1095 | . . . . . 495 . . . 440 . 160 Electromagnetic . | . . . . . . . . . . . . Impact 4748 | . 1017 68 272 . 1088 446 1172 685 . . . Slashing . | . . . . . . . . . . . . Piercing 287 | . . . . . . . . . . . 287 Highest Corruption 21 | . . . . . . . 5 . 21 21 4 Average Corruption 7 | . . . . . . . 5 . 10 21 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 27 | . . . . . . . 12 . 9 4 2 Message Errors 2 | . . . . . . . 2 . . . . Matter Fused 5 | . . . . . . . 1 . 2 . 2 Heat Flow Errors 6 | . . . . . . . 4 . 1 1 . Energy Discharges 1 | . . . . . . . . . 1 . . Parts Rejected 2 | . . . . . . . . . 1 1 . Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 5 | . . . . . . . 2 . 2 1 . Data Loss (major) 2 | . . . . . . . 1 . 1 . . Alerts 1 | . . . . . . . 1 . . . . Misdirections 2 | . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1952 | . 288 . 105 . 459 240 534 326 . . . Projectiles . | . . . . . . . . . . . . Explosions 18 | . . . . . 18 . . . . . . Melee 1934 | . 288 . 105 . 441 240 534 326 . . . Knockbacks 21 | . 6 . . . 1 3 7 4 . . . Impact 20 | . 6 . . . 1 3 6 4 . . . Kinetic . | . . . . . . . . . . . . Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 59 | . . . . . 31 . . . 28 . . Shots 2 | . . . . . 1 . . . 1 . . Rammed 8 | . 8 . . . . . . . . . . Targets Rammed 12 | . 12 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed 4 | . 4 . . . . . . . . . . Highest Temperature 268 | . 60 . . . 5 9 268 6 115 99 30 Average Temperature 66 | . 21 . . . 4 9 115 3 29 51 15 Received Heat Transfer 1657 | . 300 12 . . 198 90 250 12 . 81 714 Effects 3 | . . . . . . . 3 . . . . Interference 3 | . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 40 | . 9 . 1 . 11 6 9 4 . . . Combat Hostiles 24 | . 3 . . . 9 5 5 2 . . . Parts Fried 47 | . 12 . . . 14 8 8 5 . . . Impact Corruptions 80 | . 16 . 3 . 18 9 22 12 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . Heat Transferred 235 | . 185 . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Peak Influence 326 | . 247 46 27 . 314 180 326 183 64 15 42 Initial 76 | . . 42 17 . . 33 76 35 64 . 7 Average 102 | . 94 45 22 . 162 127 128 104 28 10 13 Maximum Alert Level 1 | . 1 . . . 1 . 1 . . . . Low Security (%) 86 | 100 93 100 100 . 49 100 84 100 100 100 100 Level 1 13 | . 6 . . . 50 . 15 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . 3 2 . . 1 1 3 1 . 1 . Investigation 5 | . 1 1 . . . 1 2 . . . . Extermination . | . . . . . . . . . . . . Reinforcement 7 | . 2 1 . . 1 . 1 1 . 1 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Distress Signals 4 | . 1 . . . . . 2 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 109 | . 31 3 3 . 17 9 20 8 6 6 6 Peak Tracking Total 6 | . 5 2 3 . 4 4 4 4 6 6 6 Tactical Retreats 5 | . . . . . . 2 2 1 . . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Traps Triggered 3 | . 1 . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . . . . . . 6 . . . . Reprogrammed 6 | . . . . . . . 6 . . . . Reused 6 | . . . . . . . 6 . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 6 | . . . . . . . 6 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Machines Disabled 3 | . . . . . . . 3 . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Machines Accessed 18 | . 6 1 . 5 1 1 4 . . . . Terminals 10 | . 5 1 . . 1 . 3 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 81 | . 30 4 . 31 1 5 10 . . . . Successful 66 | . 20 2 . 31 1 5 7 . . . . Failed 15 | . 10 2 . . . . 3 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 8 | . . . . 7 1 . . . . . . Terminals 37 | . 23 4 . . 1 . 9 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . 7 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . . . . . 5 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 54 | . 14 2 . 31 1 . 6 . . . . Record 35 | . 2 . . 30 . . 3 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Investigation Status 2 | . 2 . . . . . . . . . . Reinforcement Status 2 | . 1 1 . . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . Zone Layout 3 | . 1 1 . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . 6 . . . . . . . . . . Scan Component 3 | . 3 . . . . . . . . . . Repair 3 | . 3 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . . . 5 . . . . . Insert Component 4 | . . . . . . 4 . . . . . Analyze 1 | . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Coupler Status 1 | . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . Hacking Detections 9 | . 4 1 . . . 1 3 . . . . Full Trace Events 5 | . 2 . . . . 1 2 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . 3 . . . . . . . . . . Time 78 | . 78 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . 3 . . . . . . . . . . Non-combat 3 | . 3 . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 3 | . 3 . . . . . . . . . . parse_system 1 | . 1 . . . . . . . . . . find_recycling 1 | . 1 . . . . . . . . . . check_alert 1 | . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Total Allies 5 | . . . . . . . 3 . 2 . . Largest Group 2 | . . . . . . . 2 . 1 . . Highest-Rated Group 141 | . . . . . . . 32 . 141 . . Highest-Rated Ally 141 | . . . . . . . 16 . 141 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 43 | . . . . . . . 25 . 18 . . Total Damage 562 | . . . . . . . 254 . 308 . . Kills 1 | . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . Field Lobotomies 4 | . . . . . . . 3 . 1 . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Turns Passed 6318 | 69 1686 215 160 1007 875 386 1097 304 225 98 196 Spaces Moved 3969 | 39 882 136 123 825 540 216 619 151 241 105 92 Core 226 | 4 5 . . . . . . . 138 59 20 Treads 535 | 35 500 . . . . . . . . . . Legs 3084 | . 259 136 123 825 540 216 619 151 103 46 66 Wheels . | . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . 6 Flight 118 | . 118 . . . . . . . . . . Fastest Speed 32 | 50 32 120 120 120 120 120 120 120 50 50 50 Average Speed 123 | 153 150 120 120 120 120 122 120 120 80 80 102 Slowest Speed 275 | 160 275 120 120 120 120 190 120 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 4 92 18 18 92 82 10 61 2 91 3 3 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . . . . 2 . . . . . . Spaces Dug 13 | . . . . . 13 . . . . . . Terrain Destroyed 61 | . . . . . 50 . . . 6 . 5 Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 61 | . . . . . 50 . . . 6 . 5 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Total 5014 | 45 1124 185 130 848 710 312 893 233 258 114 162 Wait 621 | . 115 45 3 . 127 68 173 45 . . 45 Move 3959 | 38 881 135 122 824 539 215 618 151 240 104 92 Hop . | . . . . . . . . . . . . Pick Up 35 | 1 8 1 1 9 1 2 12 . . . . Fast Attach 65 | 6 19 1 . 1 1 7 5 5 2 9 9 Attach 30 | . 5 1 . 3 3 4 9 2 3 . . Detach 16 | . 6 . . 1 2 3 2 . . 1 1 Swap 12 | . . 1 . . 3 1 7 . . . . Drop 46 | . 12 . 1 10 3 . 20 . . . . Fire 59 | . 22 . . . 5 1 7 9 13 . 2 Melee 159 | . 44 1 3 . 26 11 40 21 . . 13 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 12 | . 12 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 9) 729 | -10/Materials | Discovered new exit (range 13) 919 | -10/Materials | Core integrity fell below 50% 951 | -10/Materials | Lost 5 parts (1p2n1u1w) 1080 | -10/Materials | Core integrity fell below 20% 1125 | -10/Materials | Discovered new exit (range 15) 1302 | -10/Materials | Discovered new exit (range 9) 1398 | -10/Materials | Repaired Lgt. Armor Plating 1427 | -10/Materials | Repaired Ion Engine 1455 | -10/Materials | Repaired Hammer 1756 | -10/Materials | Entered another Materials area 1756 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1833 | -9/Materials | Met 8R-AWN 1948 | -9/Materials | Discovered new exit (range 10) 1971 | -9/Materials | Entered Mines 1972 | -9/Mines | Assembled infested the area 1973 | -9/Mines | Followed 8R-AWN into the Mines 1983 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2012 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2125 | -9/Mines | Discovered new exit (range 5) 2131 | -9/Mines | Entered Exiles 2189 | -9/Exiles | Welcomed by 8R-AWN 2210 | -9/Exiles | Met EX-HEX 2252 | -9/Exiles | Met EX-BIN 2272 | -9/Exiles | Aligned with FarCom system 2273 | -9/Exiles | Given EX-Vault access code 2346 | -9/Exiles | Opened EX-Vault 2356 | -9/Exiles | Found Prototype Processor 2359 | -9/Exiles | Identified Modified TNC 2378 | -9/Exiles | Found Field Lobotomy Kit 2426 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2460 | -9/Exiles | Met EX-DEC 2471 | -9/Exiles | Learned location of Zion (-7) 2504 | -9/Exiles | Discovered new exit (range 14) 2841 | -9/Exiles | Visited The Gauntlet 3138 | -9/Exiles | Stole two prototypes: Modified TNC, Field Lobotomy Kit 3138 | -9/Exiles | Entered Mines 3962 | -8/Mines | Build established: Scavenger-Assassin 3998 | -8/Mines | Discovered new exit (range 5) 4013 | -8/Mines | Entered Materials 4013 | -8/Materials | Evolved 2 slots: Utility x2 4200 | -8/Materials | Lost 4 parts (1p2n1u) 4301 | -8/Materials | Discovered new exit (range 4) 4399 | -8/Materials | Entered Storage 4519 | -8/Storage | Assimilated G-47 Trooper with FLK Orb 4710 | -8/Storage | Build established: Assassin 4833 | -8/Storage | Assimilated G-47 Trooper with FLK Orb 4837 | -8/Storage | Assimilated G-47 Trooper with FLK Orb 5415 | -8/Storage | Discovered new exit (range 18) 5496 | -8/Storage | Entered Factory 5496 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5498 | -7/Factory | FarCom data flow suspended 5604 | -7/Factory | Lost 5 parts (1p1n3u) 5800 | -7/Factory | Sucked down chute 5800 | -7/Factory | Entered Waste 5801 | -7/Waste | Met a frightened Derelict 5810 | -7/Waste | Spotted C-40 Crusher 5815 | -7/Waste | EMP discharged 5816 | -7/Waste | Spotted C-40 Crusher 5873 | -7/Waste | Spotted C-40 Crusher 5879 | -7/Waste | Spotted C-40 Crusher 5881 | -7/Waste | Spotted C-40 Crusher 5885 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5915 | -7/Waste | EMP discharged 5915 | -7/Waste | System corruption reached 10% 5921 | -7/Waste | Spotted C-40 Crusher 5936 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5939 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5939 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5940 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5942 | -7/Waste | Assimilated C-40 Crusher with FLK Orb 5942 | -7/Waste | Crushed by Compactor (1 part destroyed) 5945 | -7/Waste | Crushed by Compactor (1 part destroyed) 5946 | -7/Waste | Core integrity fell below 50% 5948 | -7/Waste | Crushed by Compactor (1 part destroyed) 5959 | -7/Waste | Crushed by Compactor (1 part destroyed) 5967 | -7/Waste | Core integrity fell below 20% 5990 | -7/Waste | Lost 8 parts (2n2u4w) 6015 | -7/Waste | EMP discharged 6017 | -7/Waste | Discovered new exit (range 16) 6025 | -7/Waste | Entered Factory 6109 | -7/Factory | Discovered new exit (range 11) 6123 | -7/Factory | Entered another Factory area 6123 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6177 | -6/Factory | Build established: Mutant 6281 | -6/Factory | Core integrity fell below 50% 6296 | -6/Factory | Lost 9 parts (3n5u1w) 6308 | -6/Factory | Core integrity fell below 20% 6319 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Critical hit (Burn: +37). Acquired Microactuators. System corrupted: Matter fused (-8). K-01 Serf collects debris. Microactuators destroyed. Acquired Gravmag Array. Critical hit (Burn: +37). System corrupted: Matter fused (-9). Critical hit (Burn: +37). G-50 Soldier suffers critical hit (Impale). K-01 Serf collects debris. Hvy. Pick destroyed. K-01 Serf collects debris. Gravmag Array destroyed. K-01 Serf collects debris. K-01 Serf destroyed. Acquired Hvy. Pick. Acquired Missile Launcher. G-50 Soldier destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????######### | | ?????????????????????###########?????????# | | ?????????????????????# #?????????# | | ?????????????????????# """ """ #?????????# | | ?????????????????????# """ """ #?????????# | | ?????????????????????# """ """ #?????????# | | ?????????????????????# #?????????# """ | | ????????????????? ???# #?????????# """ | | ????????????????? ??# #?????????# """ | | ??????????????????" ?# ! #?????????# | | ??????????????????? ?## ###########+######+### | | ??????????????????? # g%g | | ???????????????????? # ! Y | | ????????????????????? ! ! | | ?????????????????????# !!! | | ?????????????????????# %!! | | ?????????????????????# % % #######+### ## | | ?????????????#####+### ^! ] #????? ?# #? | | ????????? R ]] #????? ?# #? | | ????????? ^ /@ #???? # +? | | ??????????" """ #???? # #? | | ??????????" k """ #??? """# #? | | ??????????" """ #???!! Y"# #? | | ??????????" #####+### #??!! """# #? | | ??????????" ?????????# +??!! # #? | | ?????????????????????# ######?##### ### #? | | ?????????????????????# #??????????###?# #? | | ?????????????????????# #??????????????# #? | | ?????????????????????# #??????????????# #? | | ?????????????????????# #?????????????? #? | | ?????????????????????# #??????????????# #? | | ?????????????????????# #??????????????# #? | | ?????????????????????# #??????????????# #? | | ?????????????????????# ???????????????? +? | | ?????????????????????# ???????????????? #? | | ???????????????????????? ???????????????? ?? | | ??????????????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 24 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 110 Corruption Block 8 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Survived The Infestation Novice Programmer Power Corrupts Challenges ------------ None Game ------ Seed MissileBiomechanicalTube Manual? 0 Play Time 01:31:53 Cumulative 5.5 hours Start 2024.09.19 @ 10:04:09 End 2024.09.19 @ 18:09:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bb627992-539b-46dc-9aad-b8ec1f401ab6