Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 23:27:20 Player: darki Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (208) 1040 Value Destroyed (7725) 7725 Prototype IDs (57) 1140 Alien Tech Used (3) 600 Bonus (2391) 2391 TOTAL SCORE: 20496 Bonus ------- High Alert Combat Kills 789 Follower Combat Kills 1070 Met Imprinter 300 Was Imprinted 300 Met Sigix 2000 Friendly Fire -2068 Cogmind --------- Core Integrity 0/1450 Matter 5/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Machine Analyzer Experimental Signal Interpreter Improved Salvage Targeting Computer Advanced Target Analyzer Graphene Brace (fused) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Subatomic Replicator Cooled Plasma Cannon Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Zionite Biocell Array Experimental Signal Interpreter Improved Salvage Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Improved Kinecellerator Advanced Force Field > --- WEAPON ----------- Gamma Rifle Gamma Rifle Zionite Phaser-M Cooled Plasma Cannon Matter Neutralizer > --- INVENTORY -------- Zionite Light DM Reactor Advanced Sensor Array Enhanced Coil Gun Makeshift Hammer GAL Module [Rating: 148] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Improved Linear Gravjet Flight Unit VTOL Module Utility High-capacity Storage Unit Device Matter Filter Storage High-capacity Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Artifact Phase Armor Weapon Improved Assault Rifle Energy Gun Gamma Rifle Energy Cannon Matter Neutralizer Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Slots Evolved 16 | . . . . . 4 . . 4 . . . . 2 2 2 2 . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 2 . . . . . . . . . . Utility 11 | . . . . . 2 . . 1 . . . . 2 2 2 2 . . Weapon 3 | . . . . . 2 . . 1 . . . . . . . . . . Parts Attached 234 | . 21 8 6 . 33 45 2 5 . 1 6 . 23 7 45 14 18 . Power 16 | . 4 . 1 . 1 2 . . . . . . 2 . 2 3 1 . Engine 8 | . 2 . 1 . 1 2 . . . . . . 2 . . . . . Core 2 | . 2 . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . 2 3 1 . Propulsion 44 | . 6 2 3 . 7 3 1 2 . . . . 1 1 10 2 6 . Treads 22 | . 1 . . . 2 3 1 2 . . . . 1 . 10 2 . . Leg 15 | . 5 2 3 . 5 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . 4 . Flight 3 | . . . . . . . . . . . . . . 1 . . 2 . Utility 66 | . 5 1 . . 8 10 1 2 . 1 2 . 7 3 17 4 5 . Device 29 | . 2 . . . 1 4 . . . 1 1 . 3 1 10 3 3 . Storage 3 | . 1 . . . 1 . . . . . . . . . 1 . . . Processor 11 | . 1 . . . 1 1 . 1 . . . . 1 2 2 1 1 . Hackware 2 | . . . . . . 1 1 . . . . . . . . . . . Protection 20 | . 1 1 . . 5 4 . 1 . . 1 . 3 . 4 . . . Artifact 1 | . . . . . . . . . . . . . . . . . 1 . Weapon 108 | . 6 5 2 . 17 30 . 1 . . 4 . 13 3 16 5 6 . Energy Gun 20 | . 4 3 1 . 2 . . . . . . . . . 9 1 . . Energy Cannon 13 | . . . . . . 3 . . . . . . . . 2 2 6 . Ballistic Gun 45 | . 2 . 1 . 14 17 . 1 . . 1 . 7 1 1 . . . Ballistic Cannon 6 | . . 1 . . . . . . . . 2 . 2 . . 1 . . Launcher 5 | . . . . . . 1 . . . . . . 3 . 1 . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Impact Weapon 15 | . . . . . . 9 . . . . 1 . 1 1 2 1 . . Slashing Weapon 2 | . . 1 . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 22 | . 1 . . . 1 4 . . . . . . . 1 11 1 3 . Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . . . . System Corruption 4 | . . . . . . . 4 . . . . . . . . . . . Parts Lost 68 | . 4 3 . . 4 4 . . . . . . 23 3 12 9 5 1 Power 5 | . 2 . . . . . . . . . . . 2 . . 1 . . Propulsion 13 | . 1 . . . 1 . . . . . . . 5 . 1 1 3 1 Utility 24 | . . 1 . . 1 2 . . . . . . 5 2 7 4 2 . Weapon 26 | . 1 2 . . 2 2 . . . . . . 11 1 4 3 . . Highest Loss Streak 21 | . 2 2 . . 1 3 . . . . . . 21 3 5 6 3 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 99 100 100 96 99 100 90 100 100 100 100 93 27 80 54 29 26 Engine 7 | . 6 14 14 14 9 9 9 6 6 6 6 6 4 . . . . . Treads 12 | . . . . . 1 18 18 22 26 26 26 26 21 . 16 11 1 . Leg 8 | . 27 28 28 28 16 . . . . . . . . . . . . . Device 7 | . 6 . . . 5 10 9 6 6 6 6 6 12 2 15 12 4 4 Storage 8 | . 14 14 14 14 9 9 9 6 6 6 6 6 4 . 2 . . . Processor 9 | . 4 . . . 8 7 9 10 13 13 13 13 17 18 20 13 13 17 Protection 7 | . 1 13 14 14 9 9 9 4 6 6 5 6 2 . 1 . . . Energy Gun 2 | . 8 17 13 . . . . . . . . . . . 9 2 . . Ballistic Gun 23 | . 19 7 . 14 35 34 36 30 33 33 32 20 16 2 . . . . Ballistic Cannon 2 | . . 1 14 14 . . . . . . . 13 10 . . 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 82 | 12 35 41 44 44 73 69 66 76 76 78 78 77 82 4 80 59 53 1 Greatest Support 140 | 20 20 25 30 30 40 46 46 85 85 85 85 85 86 4 140 97 97 15 Greatest Overweight (x) 3 | . 1 1 1 1 3 1 1 1 . . . . . . 2 . 3 . Average Overweight (x) . | . . 1 1 1 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 15 20 20 20 20 20 20 20 20 20 5 5 5 5 5 Average Capacity 16 | . 13 15 15 15 17 20 20 20 20 20 20 20 19 5 5 5 5 5 Most Carried 20 | . 15 15 15 15 20 20 20 20 19 20 20 20 20 5 5 5 5 3 Average Carried 15 | . 9 14 14 15 17 18 19 17 17 19 20 20 19 4 4 4 4 3 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 5 5 5 5 5 5 Final Carried 20 | 6 15 15 15 15 18 18 20 17 19 20 20 20 5 4 5 4 3 3 Class Distribution -------------------- 33% | Commander-Gunner 26% | Mutant 11% | Gunner 8% | Tank 7% | Scavenger-Tank 4% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Tank | -8/Storage Commander-Gunner | -8/Recycling Commander-Gunner | -6/Factory Commander-Gunner | -6/Lower Caves Commander-Gunner | -6/Lower Caves Commander-Gunner | -6/Zion Commander-Gunner | -5/Proximity Caves Commander-Gunner | -5/Factory Mutant | -4/Factory Messiah-Gunner | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Mutant | -2/Section 7 Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Matter Collected 6388 | 200 522 205 67 54 1487 1496 159 . 210 20 50 42 957 110 715 94 . . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 9549 | . 586 209 363 41 2037 1872 377 . 678 . . . 1441 92 1498 355 . . Parts 499 | . 38 10 13 1 140 115 16 . 23 . . . 57 6 69 11 . . Haulers Intercepted 11 | . 1 . . . 5 5 . . . . . . . . . . . . Recyclers Shooed 3 | . 2 . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . 25 3 . 12 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Combat Hostiles Destroyed 150 | . 13 7 . 1 29 29 10 . 11 . . . 20 4 19 7 . . Melee 5 | . . 2 . . . . . . . . . . . . 2 1 . . Guns 114 | . 12 5 . 1 28 29 10 . 11 . . . 7 2 9 . . . Cannons 10 | . . . . . 1 . . . . . . . 4 1 3 1 . . AOE 10 | . . . . . . . . . . . . . 9 1 . . . . Classes Destroyed 18 | . 5 . . . 6 2 1 . . . . . 3 . 1 . . . Worker 9 | . . . . . 1 3 . . . . . . 2 . 1 2 . . Builder 10 | . . . . . 4 2 . . . . . . 2 . 2 . . . Hauler 11 | . 1 . . . 5 5 . . . . . . . . . . . . Recycler 6 | . . . . . 1 1 . . . . . . 4 . . . . . Mechanic 2 | . . . . . . . . . . . . . 2 . . . . . Operator 6 | . 1 . . . 2 2 . . . . . . . . 1 . . . Watcher 6 | . 2 . . . 3 1 . . . . . . . . . . . . Swarmer 33 | . 3 2 . . 7 6 2 . 4 . . . . 4 . 5 . . Grunt 62 | . 10 5 1 1 12 11 1 . 5 . . . 12 . 4 . . . Brawler 6 | . . . . . . 3 . . 2 . . . . . 1 . . . Duelist 5 | . . . . . 1 2 2 . . . . . . . . . . . Protector 3 | . . . . . . . 2 . . . . . 1 . . . . . Sentry 18 | . . . . . 8 4 3 . 1 . . . 1 . . 1 . . Demolisher 2 | . . . . . . 2 . . . . . . . . . . . . Hunter 9 | . . . . . 1 1 . . . . . . 3 . 4 . . . Programmer 14 | . . . . . . . . . . . . . 4 . 9 1 . . Z-Light 1 | . . . . . . . . . . . . . . . 1 . . . Thug 1 | . . . . . . . . . . . . . 1 . . . . . Butcher 1 | . . . . . . . . . . . . . 1 . . . . . Mutant 3 | . . . . . . . . . . . . . 3 . . . . . Best Kill Streak 11 | . 3 3 . 1 9 5 4 . 7 . . . 11 3 4 5 . . Combat Bots Only 7 | . 3 3 . 1 7 5 4 . 7 . . . 6 3 3 5 . . Max Kills in Single Turn 10 | . 1 1 1 1 3 2 3 . 2 . . . 10 1 2 1 . . Gunslinging 1 | . . . . . 1 . . . 1 . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . 3 1 . . . . Melee 1 | . . 1 . . . . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Hostile Shots Fired 1082 | . 103 49 . 1 111 89 . . 15 6 . . 264 33 195 73 102 41 Missed 321 | . 26 8 . . 28 23 . . 10 . . . 78 6 53 20 49 20 Damage Taken 14871 | . 919 501 . 54 1398 1210 . . 102 78 . 16 3743 440 3578 1100 1257 475 Core 3813 | . 68 124 . 18 126 176 . . . . . . 676 288 939 238 801 359 Absorbed by Shields 812 | . . . . . . . . . . . . . . . 692 120 . . Ignored by Resistances 229 | . . . . . . . . . 25 22 . 3 179 . . . . . Core Remaining (%) 56 | 100 . . . 16 . . 45 . . . . 100 32 74 27 . . . Volleys Fired 458 | . 77 14 52 4 84 83 11 . 15 2 . 1 36 14 49 11 5 . Largest 5 | . 2 2 1 2 4 4 4 . 5 5 . 5 5 1 5 3 1 . Hottest 365 | . 80 115 50 85 155 110 94 . 119 119 . 159 178 23 365 284 113 . Shots Fired 1319 | . 154 27 52 8 328 315 44 . 75 10 . 5 140 14 120 22 5 . Gun 1178 | . 154 26 52 4 319 307 44 . 75 10 . 3 80 9 91 4 . . Cannon 125 | . . 1 . 4 9 8 . . . . . 2 49 . 29 18 5 . Launcher 11 | . . . . . . . . . . . . . 11 . . . . . Special 5 | . . . . . . . . . . . . . . 5 . . . . Kinetic 1028 | . 80 15 . 8 325 307 44 . 75 10 . 5 129 9 16 5 . . Thermal 208 | . 74 12 52 . 3 8 . . . . . . . 5 36 13 5 . Explosive 11 | . . . . . . . . . . . . . 11 . . . . . Electromagnetic 47 | . . . . . . . . . . . . . . . 43 4 . . Phasic 25 | . . . . . . . . . . . . . . . 25 . . . Robot Hit Streak 19 | . 11 8 14 4 13 19 18 . 15 7 . 3 17 10 9 3 . . Robot Miss Streak 8 | . 6 3 2 2 5 6 1 . 2 1 . 2 8 3 3 6 . . Penetration Max 1 | . . . . . 1 . . . . . . . 1 . . . . . Secondary Targets 12 | . . . . . 5 2 1 . 4 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 1 . 1 . . . . . . . . . Shots Hit Robots 804 | . 90 29 44 3 163 165 28 . 53 8 . 4 95 7 99 16 . . Core Hits 412 | . 30 11 21 1 65 72 13 . 22 3 . 5 119 6 38 6 . . Critical Kills 12 | . . . . . 1 2 1 . 3 . . . 2 . 1 2 . . Critical Parts Destroyed 22 | . . . . 1 4 1 . . 3 . . . 4 . 9 . . . Critical Strikes 47 | . . . 3 1 5 3 1 . 7 . . . 6 . 19 2 . . Burn 3 | . . . 3 . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . 1 . . Destroy 24 | . . . . 1 5 3 1 . 7 . . . 6 . 1 . . . Corrupt 7 | . . . . . . . . . . . . . . . 7 . . . Smash 10 | . . . . . . . . . . . . . . . 9 1 . . Intensify 2 | . . . . . . . . . . . . . . . 2 . . . Melee Attacks 121 | . . 15 . . . 28 . . . . 1 . 2 1 48 26 . . Impact 106 | . . . . . . 28 . . . . 1 . 2 1 48 26 . . Slashing 15 | . . 15 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . 2 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 20191 | . 1094 532 596 67 3049 2966 547 . 908 91 . 81 5568 120 3635 937 . . Guns 12482 | . 1094 272 596 42 3026 2933 547 . 908 91 . 43 1215 85 1582 48 . . Cannons 2071 | . . . . 25 23 33 . . . . . 38 1058 . 532 362 . . Explosions 3521 | . . . . . . . . . . . . . 3295 . 226 . . . Melee 2082 | . . 260 . . . . . . . . . . . . 1295 527 . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 11009 | . 582 104 . 67 2995 2933 547 . 908 91 . 81 2273 85 229 114 . . Thermal 3676 | . 512 168 596 . 54 33 . . . . . . 1099 35 931 248 . . Explosive 2196 | . . . . . . . . . . . . . 2196 . . . . . Electromagnetic 620 | . . . . . . . . . . . . . . . 572 48 . . Impact 1822 | . . . . . . . . . . . . . . . 1295 527 . . Slashing 260 | . . 260 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Phasic 608 | . . . . . . . . . . . . . . . 608 . . . Highest Corruption 29 | . . . . . . 1 5 . . . . 1 11 . 29 11 12 12 Average Corruption 4 | . . . . . . 1 1 . . . . 1 7 . 10 4 11 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 112 | . . . . . . 3 20 . . . . 2 3 . 53 9 20 2 Message Errors 20 | . . . . . . 1 2 . . . . . 2 . 12 2 1 . Matter Fused 29 | . . . . . . . 8 . . . . . . . 13 4 4 . Heat Flow Errors 11 | . . . . . . 1 . . . . . 1 . . 6 1 2 . Energy Discharges 9 | . . . . . . . . . . . . . . . 6 1 1 1 Parts Rejected 3 | . . . . . . . . . . . . . . . 1 . 2 . Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 16 | . . . . . . . 4 . . . . 1 1 . 7 . 3 . Data Loss (major) 6 | . . . . . . . 4 . . . . . . . 1 . . 1 Misfires 1 | . . . . . . . . . . . . . . . . 1 . . Alerts 7 | . . . . . . 1 2 . . . . . . . 3 . 1 . Misdirections 8 | . . . . . . . . . . . . . . . 3 . 5 . Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . . . Overload Shots 9 | . . . . . . 1 . . . . . . . . 3 5 . . Overflow Damage 805 | . . . . . . . . . . . . . 222 . 411 172 . . Projectiles 52 | . . . . . . . . . . . . . 7 . . 45 . . Explosions 215 | . . . . . . . . . . . . . 215 . . . . . Melee 538 | . . . . . . . . . . . . . . . 411 127 . . Knockbacks 27 | . . . . . . . . . . . . 1 22 . 3 1 . . Impact 4 | . . . . . . . . . . . . . . . 3 1 . . Kinetic 22 | . . . . . . . . . . . . 1 21 . . . . . Secondary 1 | . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 247 | . . . . . . . . . . . . . 247 . . . . . Shots 6 | . . . . . . . . . . . . . 6 . . . . . Rammed 1 | . . . . . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 721 | . 14 138 144 108 440 328 48 . 295 39 . 100 270 . 721 327 79 . Average Temperature 96 | . 2 52 31 56 85 81 19 . 104 23 . 52 91 . 230 159 68 . Received Heat Transfer 2406 | . 456 228 . . 369 252 . . 9 . . . 831 . 189 54 18 . Effects 35 | . . . . . 5 3 . . . . . . . . 27 . . . Energy Bleed 5 | . . . . . . 1 . . . . . . . . 4 . . . Interference 9 | . . . . . 3 2 . . . . . . . . 4 . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . Short Circuit 3 | . . . . . . . . . . . . . . . 3 . . . Damage (minor) 3 | . . . . . 1 . . . . . . . . . 2 . . . Damage (major) 10 | . . . . . 1 . . . . . . . . . 9 . . . Damage (core) 4 | . . . . . . . . . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . 2 1 . . Combat Hostiles 3 | . . . . . . . . . . . . . . . 2 1 . . Parts Fried 17 | . . . . . . . . . . . . . . 1 13 3 . . Impact Corruptions 26 | . . . . . . . . . . . . . . . 19 7 . . Robots Melted 2 | . 1 . . . . . . . . . . . . . . 1 . . Combat Hostiles 2 | . 1 . . . . . . . . . . . . . . 1 . . Parts Melted 10 | . 5 1 1 . . . 1 . . . . . . . 2 . . . Heat Transferred 5269 | . 1175 322 1528 . 111 50 . . . . . . 800 74 981 228 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Peak Influence 874 | . 160 157 . 88 497 874 394 502 . . . . 743 449 491 446 497 220 Initial 489 | . . 16 . . . 203 340 489 . . . . 39 347 230 243 194 175 Average 273 | . 89 41 . 17 258 580 242 492 . . . . 257 393 291 301 329 191 Maximum Alert Level 3 | . . . . . 2 3 2 2 . . . . 3 2 2 2 2 1 Low Security (%) 42 | . 100 100 . 100 43 . 37 . . . . . 53 . 24 . 14 81 Level 1 29 | . . . . . 26 16 61 . . . . . 16 50 49 75 48 18 Level 2 22 | . . . . . 30 57 . 100 . . . . 24 50 26 24 36 . Level 3 4 | . . . . . . 26 . . . . . . 5 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 2 . . . 2 8 . . . . . . 5 1 11 2 1 1 Investigation 3 | . 1 . . . . 1 . . . . . . . . . . . 1 Extermination 8 | . . . . . . . . . . . . . 1 . 5 1 1 . Reinforcement 11 | . 1 . . . 2 2 . . . . . . 2 1 3 . . . Assault 5 | . . . . . . 2 . . . . . . 2 . . 1 . . Garrison 6 | . . . . . . 3 . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . 2 . 2 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Distress Signals 14 | . . . . . 4 3 . . . . . . 2 2 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 290 | . 29 7 . 4 48 40 5 . 13 1 . 4 36 7 34 16 34 12 Peak Tracking Total 15 | . 4 3 . 2 8 4 2 . 7 1 . 2 9 6 7 7 15 11 Tactical Retreats 13 | . 3 . . . 2 2 . . . . . . . 1 . . 4 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Traps Triggered 7 | . 1 . . . 1 2 . . . . . . . . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . 1 . . . . Triggered 5 | . . . . . . . . . . . . 4 . 1 . . . . Most Traps Carried 1 | . . . . . . . . . . 1 1 1 1 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Machines Disabled 27 | . . . . . 5 9 . . . . . . 7 . . 1 5 . Max in Single Turn 6 | . . . . . 1 1 . . . . . . 6 . . 1 1 . Garrison Access 4 | . . . . . . 1 . . . . . . 1 . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Machines Accessed 46 | . 8 . 3 . 4 11 10 2 . . . . 1 . . 2 5 . Terminals 32 | . 8 . . . 4 10 5 1 . . . . . . . . 4 . Fabricators 2 | . . . . . . . . 1 . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 5 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . . 1 . . 1 1 . Total Hacks 113 | . 21 . 14 . 9 26 23 7 . . . . 3 . . 2 8 . Successful 63 | . 12 . 14 . 3 11 13 5 . . . . . . . 1 4 . Failed 50 | . 9 . . . 6 15 10 2 . . . . 3 . . 1 4 . Catastrophic 5 | . . . . . 1 . 2 . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 125 | . 15 . 2 . 9 8 23 5 . . 1 . 7 3 19 3 26 4 Terminals 81 | . 21 . . . 9 24 18 2 . . . . . . . . 7 . Fabricators 6 | . . . . . . . . 5 . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 5 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 2 . . . . . . 3 . . 1 1 . Terminal Hacks 31 | . 3 . 14 . . 7 3 1 . . . . . . . . 3 . Record 15 | . . . 13 . . . . . . . . . . . . . 2 . Part Schematic 2 | . . . . . . 1 1 . . . . . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . . . . . Open Door 4 | . . . . . . 3 . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . Terminal Index 3 | . 1 . . . . 1 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 2 . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 28 | . 9 . . . 3 4 10 2 . . . . . . . . . . Terminals 22 | . 9 . . . 3 4 5 1 . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . Botnet 19 | . 7 . . . 2 4 5 1 . . . . . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . Prioritize 1 | . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 5 . . . . . . . . . . . Tunnel 5 | . . . . . . . 5 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 7 . . . 3 6 4 . . . . . 1 . . 2 2 . Full Trace Events 5 | . 1 . . . . . 4 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 57 | . . . . . . 1 1 . . . 15 . . . . . 40 . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . Authchips 1 | . . . . . . . . 1 . . . . . . . . . . Time 36 | . . . . . . . . 36 . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 1 . . . . . . 1 . . 2 . . Machine Destruction 4 | . . . . . . 1 . . . . . . 1 . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 20 | . . . 3 . . . 15 . 2 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Total Allies 44 | . . 1 3 . . 10 15 . 2 . 8 . 1 . 4 . . . Largest Group 15 | . . 1 2 2 2 10 15 15 14 4 12 12 12 . 3 . . . Highest-Rated Group 332 | . . 31 42 42 42 173 224 224 190 69 332 328 331 . 288 . . . Highest-Rated Ally 96 | . . 31 21 21 21 29 34 34 32 32 40 40 40 . 96 . . . Zionite Dispatches 3 | . . . . . . . . . . . . . 1 . 2 . . . Light 1 | . . . . . . . . . . . . . . . 1 . . . Offense Resupply 1 | . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . 1 . . . Total Orders 15 | . . . . . . 2 6 1 . . 2 . 1 1 2 . . . STAY 5 | . . . . . . 1 2 1 . . . . . . 1 . . . FOLLOW 3 | . . . . . . 1 2 . . . . . . . . . . . DROP 3 | . . . . . . . 1 . . . . . 1 . 1 . . . PICKUP 1 | . . . . . . . 1 . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . 1 . . 1 . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . . . . Ally Attacks 229 | . . 7 . 6 13 54 12 . 30 2 . 25 35 . 45 . . . Total Damage 5533 | . . 41 . 160 286 694 234 . 526 35 . 609 830 . 2118 . . . Kills 39 | . . 1 . 4 5 7 1 . 2 1 . 6 4 . 8 . . . Allies Corrupted 5 | . . . . . . 1 . . 1 . . . 1 . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . . 1 1 2 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . 1 . . 1 . . . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . . . 1 . 3 . 7 . Main Access 1 | . . . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . Component Schematics 2 | . . . . . . . . . . . . . . . . . 2 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Turns Passed 20023 | . 1640 733 1146 892 3035 2308 2512 210 691 478 2154 541 762 164 1517 704 461 75 Spaces Moved 9992 | 1 744 316 516 358 1181 772 948 97 378 291 1313 330 337 267 705 339 936 163 Core 228 | . . . . . . . . . . . . . 14 115 . . 90 9 Treads 5392 | . 5 . . . 107 772 948 97 378 291 1313 330 323 . 472 339 17 . Legs 3004 | 1 739 316 516 358 1074 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 486 | . . . . . . . . . . . . . . . . . 486 . Flight 882 | . . . . . . . . . . . . . . 152 233 . 343 154 Fastest Speed 32 | 120 120 190 190 190 190 240 232 158 161 161 161 161 50 35 35 153 32 40 Average Speed 167 | 120 174 190 190 190 221 240 235 166 161 161 161 161 158 41 134 154 41 40 Slowest Speed 400 | 120 240 190 190 190 400 240 240 232 161 161 161 161 165 50 305 157 260 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . . . . . . . . . . . 2 . 8 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . 2 . Exploration Rate (%) 55 | 2 96 65 92 80 88 91 99 4 67 45 92 59 14 21 20 12 90 17 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 6 | . . . 1 . . . 5 . . . . . . . . . . . Known Exits Taken 8 | . . 1 . 1 . . . 1 . . . 1 . 1 1 1 1 . Unknown Exits Taken 10 | 1 1 . 1 . 1 1 1 . 1 1 1 . 1 . . . . . Scrap Searched 10 | . . 1 . 2 . . . . . 2 4 1 . . . . . . Spaces Dug 13 | . . . . . . 2 . . . . . . . . 8 3 . . Terrain Destroyed 137 | . . . . 5 12 4 . . . . . . 75 . 29 12 . . Melee 10 | . . . . . . 2 . . . . . . . . 7 1 . . Projectile 44 | . . . . 5 12 2 . . . . . . . . 14 11 . . AOE 83 | . . . . . . . . . . . . . 75 . 8 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Total 12366 | . 935 391 633 562 1439 1085 1203 144 428 298 1350 337 486 298 1141 471 1002 163 Wait 1103 | . 60 36 1 201 81 123 67 43 9 . 27 7 74 3 263 80 19 9 Move 9942 | . 743 315 515 357 1180 771 947 96 377 290 1312 329 336 266 700 338 921 149 Hop 13 | . . . . . . . . . . . . . . . 2 . 6 5 Pick Up 80 | . 16 . 6 . 24 8 4 . 2 2 2 . 3 1 6 1 5 . Fast Attach 99 | . 7 3 2 . 11 9 . 2 . 1 . . 4 5 35 9 11 . Attach 58 | . 4 2 . . 12 7 . 3 . . . . 11 2 4 3 10 . Detach 30 | . 2 1 . . 5 5 . . . 1 . . 1 1 3 . 11 . Swap 81 | . 10 3 4 . 11 29 2 . . . 6 . 8 . 6 2 . . Drop 138 | . 16 2 10 . 31 19 4 . . 2 2 . 11 2 25 1 13 . Fire 458 | . 77 14 52 4 84 83 11 . 15 2 . 1 36 14 49 11 5 . Melee 121 | . . 15 . . . 28 . . . . 1 . 2 1 48 26 . . Ram 1 | . . . . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . . . . . . . . Rewire 236 | . . . 43 . . . 168 . 25 . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . 1 . . . . Miscellaneous 2 | . . . . . . . . . . . . . . 2 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory -4/Factory (discovered 3 exits: *Res / [*Upp x2]) -3/Research -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 768 | -10/Materials | Discovered new exit (range 16) 1025 | -10/Materials | Discovered new exit (range 8) 1130 | -10/Materials | Discovered new exit (range 12) 1316 | -10/Materials | Discovered new exit (range 4) 1641 | -10/Materials | Entered Mines 1692 | -10/Mines | Received a Mining Laser from a helpful Derelict 1772 | -10/Mines | Discovered new exit (range 3) 1860 | -10/Mines | Core integrity fell below 50% 2289 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2321 | -10/Mines | Identified exit to Exiles 2363 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2374 | -10/Mines | Entered Exiles 2374 | -10/Exiles | Found Exiles lab destroyed 2718 | -10/Exiles | Opened EX-Vault 2731 | -10/Exiles | Found Supersonic Drone Bay 2900 | -10/Exiles | Learned location of Zion (-6) 3496 | -10/Exiles | Discovered new exit (range 12) 3520 | -10/Exiles | Entered Mines 3520 | -9/Mines | Accompanied by 2 allies 3535 | -9/Mines | Assembled infested the area 4108 | -9/Mines | Identified exit to Materials 4272 | -9/Mines | Core integrity fell below 20% 4376 | -9/Mines | Learned Materials stockpile data 4412 | -9/Mines | Entered Materials 4412 | -8/Materials | Accompanied by 2 allies 4412 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 4716 | -8/Materials | Build established: Scavenger-Tank 5476 | -8/Materials | Build established: Tank 5659 | -8/Materials | Discovered new exit (range 4) 5934 | -8/Materials | Discovered new exit (range 2) 6002 | -8/Materials | Destroyed 7 combat bots 6023 | -8/Materials | Build established: Gunner 6437 | -8/Materials | Discovered new exit (range 12) 6720 | -8/Materials | Discovered new exit (range 5) 6996 | -8/Materials | Build established: Scavenger-Gunner 7374 | -8/Materials | Build established: Gunner 7447 | -8/Materials | Entered Storage 7772 | -8/Storage | Build established: Tank 7932 | -8/Storage | Garrison activated, responded to threat 8076 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8375 | -8/Storage | Build established: Commander-Tank 8422 | -8/Storage | Lost 4 allies 8558 | -8/Storage | Discovered new exit (range 16) 8692 | -8/Storage | Build established: Scavenger-Tank 9047 | -8/Storage | First assault squad dispatched 9136 | -8/Storage | Core integrity fell below 50% 9156 | -8/Storage | Build established: Tank 9166 | -8/Storage | Lost 3 parts (1u2w) 9332 | -8/Storage | Discovered new exit (range 3) 9755 | -8/Storage | Entered Recycling 9760 | -8/Recycling | Found Scrap Engine 9863 | -8/Recycling | Build established: Gunner 10319 | -8/Recycling | Build established: Commander-Gunner 10579 | -8/Recycling | Discovered new exit (range 16) 12267 | -8/Recycling | Entered Factory 12267 | -6/Factory | Accompanied by 15 allies 12267 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 12320 | -6/Factory | Fabricated Arm. Treads (x2) 12421 | -6/Factory | Identified exit to Lower Caves 12477 | -6/Factory | Entered Lower Caves 12477 | -6/Lower Caves | Accompanied by 14 allies 12582 | -6/Lower Caves | Learned Factory stockpile data 12635 | -6/Lower Caves | Lost 5 allies 12926 | -6/Lower Caves | Encountered a Warlord checkpoint 13018 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13060 | -6/Lower Caves | Lost 7 allies 13065 | -6/Lower Caves | Destroyed 7 combat bots 13149 | -6/Lower Caves | Discovered new exit (range 5) 13168 | -6/Lower Caves | Entered another Lower Caves area 13168 | -6/Lower Caves | Accompanied by 4 allies 13292 | -6/Lower Caves | Learned Factory emergency access door positions 13294 | -6/Lower Caves | Encountered a Warlord checkpoint 13376 | -6/Lower Caves | Discovered new exit (range 12) 13646 | -6/Lower Caves | Entered Zion 13646 | -6/Zion | Accompanied by 4 allies 13726 | -6/Zion | Discovered new exit (range 24) 13953 | -6/Zion | Learned Factory stockpile data 14019 | -6/Zion | Identified exit to Deep Caves 14082 | -6/Zion | Gained Derelict followers 14161 | -6/Zion | Found GAL Module 14557 | -6/Zion | Received a visual enhancement algorithm 14865 | -6/Zion | Imprinted 14867 | -6/Zion | Declared Zion's savior 15800 | -6/Zion | Entered Proximity Caves 15800 | -5/Proximity Caves | Accompanied by 12 allies 16084 | -5/Proximity Caves | Identified exit to Factory 16341 | -5/Proximity Caves | Entered Factory 16341 | -5/Factory | Accompanied by 11 allies 16341 | -5/Factory | Evolved 2 slots: Utility x2 16524 | -5/Factory | Spotted B-75 Beast 16533 | -5/Factory | Allies destroyed B-75 Beast 16549 | -5/Factory | Retrieved Zion intel report: Active Terminals 16550 | -5/Factory | Zion Offense Resupply teleported in 16894 | -5/Factory | Discovered new exit (range 13) 16895 | -5/Factory | Zion dispatch access revoked 16903 | -5/Factory | Lost 4 allies 16941 | -5/Factory | First assault squad dispatched 17028 | -5/Factory | P-70 Sage assimilated allied Scavenger 3a 17041 | -5/Factory | Lost 3 allies 17048 | -5/Factory | System corruption reached 10% 17096 | -5/Factory | Core integrity fell below 50% 17103 | -5/Factory | Entered another Factory area 17103 | -4/Factory | Evolved 2 slots: Utility x2 17125 | -4/Factory | Lost 21 parts (1p4n5u11w) 17214 | -4/Factory | Lost 3 parts (2u1w) 17221 | -4/Factory | Discovered new exit (range 15) 17221 | -4/Factory | Discovered new exit (range 44) 17227 | -4/Factory | Discovered new exit (range 85) 17241 | -4/Factory | Found Prototype Processor 17241 | -4/Factory | Identified Exp. Signal Interpreter 17265 | -4/Factory | Identified exit to Research 17267 | -4/Factory | Entered Research 17267 | -3/Research | Evolved 2 slots: Utility x2 17334 | -3/Research | Retrieved Zion intel report: Guard Positions 17335 | -3/Research | Build established: Mutant 17339 | -3/Research | Retrieved Zion intel report: Active Garrisons 17342 | -3/Research | Retrieved Zion intel report: Trap Installations 17343 | -3/Research | Zion Zionite Resupply teleported in 17495 | -3/Research | Found Prototype Protection 17495 | -3/Research | Identified Zio. Heavy Carapace 17504 | -3/Research | Found Zio. Heavy Carapace 17616 | -3/Research | Core integrity fell below 50% 17639 | -3/Research | Lost 3 parts (2u1w) 17952 | -3/Research | Build established: Messiah-Gunner 18046 | -3/Research | Zion Light squad teleported in 18345 | -3/Research | P-80 Master assimilated allied QY-3G2(z) 18351 | -3/Research | System corruption reached 10% 18564 | -3/Research | Garrison activated, responded to threat 18774 | -3/Research | Discovered new exit (range 6) 18776 | -3/Research | Terminal network hard line cut 18784 | -3/Research | Identified exit to Research 18784 | -3/Research | Entered another Research area 18784 | -2/Research | Evolved 2 slots: Utility x2 18807 | -2/Research | Lost 5 parts (1n3u1w) 18950 | -2/Research | Build established: Scavenger-Mutant 18993 | -2/Research | Lost 6 parts (1p1n3u1w) 19267 | -2/Research | Build established: Mutant 19412 | -2/Research | Found Prototype Processor 19412 | -2/Research | Identified Exp. Core Analyzer 19432 | -2/Research | Discovered new exit (range 9) 19450 | -2/Research | Identified exit to Quarantine 19479 | -2/Research | System corruption reached 10% 19488 | -2/Research | Entered Quarantine 19558 | -2/Quarantine | Found Alien Artifact 19558 | -2/Quarantine | Identified Phase Armor 19588 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 19667 | -2/Quarantine | Found Alien Artifact 19667 | -2/Quarantine | Identified Subatomic Replicator 19674 | -2/Quarantine | Discovered new exit (range 9) 19678 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 19686 | -2/Quarantine | Found Alien Artifact 19691 | -2/Quarantine | Found Alien Artifact 19752 | -2/Quarantine | Core integrity fell below 50% 19770 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 19770 | -2/Quarantine | Warped through subspace 19796 | -2/Quarantine | Lost 3 parts (2n1u) 19809 | -2/Quarantine | Found Sigix Corpse 19828 | -2/Quarantine | Spotted Alpha 7 19843 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 19847 | -2/Quarantine | Retrieved Zion intel report: Branch Access 19852 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 19864 | -2/Quarantine | Met incapacitated Sigix Warrior 19864 | -2/Quarantine | Lockdown squad dispatched 19875 | -2/Quarantine | Warped through subspace 19906 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 19908 | -2/Quarantine | Retrieved Zion intel report: Main Access 19908 | -2/Quarantine | Identified exit to Access 19917 | -2/Quarantine | Spotted Fortress 19947 | -2/Quarantine | Discovered new exit (range 6) 19949 | -2/Quarantine | Identified exit to Section 7 19949 | -2/Quarantine | Entered Section 7 19987 | -2/Section 7 | Core integrity fell below 20% 19988 | -2/Section 7 | Spotted S7 Guard 20024 | -2/Section 7 | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 19961_ Detecting system override signal. 19961_ ALERT: Suspicious activity at Terminal 7017. Dispatching Investigation squad. 19961_ O-24 Administrator resets terminal and reports anomaly. 19961_ O-24 Administrator locks terminal. 19974_ >> Machine Analyzer network decryption results: 19974_ Repair Station x1 19975_ >> Machine Analyzer network decryption results: 19975_ Repair Station x1 19979_ System corrupted: Energy discharge (-23). 20001_ Detecting system override signal. 20002_ >> Machine Analyzer network decryption results: 20002_ Terminal x2 20007_ Detecting system override signal. 20010_ >> Machine Analyzer network decryption results: 20010_ Terminal x1 20015_ System corrupted: Substantial component data lost. 20020_ >> Machine Analyzer network decryption results: 20020_ Garrison Access x1 20020_ Field Propulsion Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????? #??????????????????????????????? | | ????????????????? #??????????????????????????????? | | ???????????###??? #??????????????????????????????? | | ??????#???? ?? #??????????????????????????????? | | ??????# ?? ? #??????????????????????????????? | | ??????# """ """ ??????????????????????????????? | | ??????# """ """ #??????????????????????????????? | | ??????# """ """ #??????????????????????????????? | | ??????# #??????????????????????????????? | | ??????# """ """ [#??????????????????????????????? | | ??????# """ """ #??????????????????????????????? | | ??"""?# """ """ #??????????????????????????????? | | ??"""?# #??????????????????????????????? | | ??"""?# #???? ?#????????? ????????????? | | ??"""?# #### ###??""" #???????? ????????????? | | ??"""?# #??# #????" " #??????? #???????????? | | ??"""?# #??# #??? """ #???#### #???????????? | | ??"""?# #??# #??? #??? #???????????? | | "?????# #??# #?#""" #?? ##??????????? | | ####### #??# #?#"R % #?? ??????????? | | #??# #?#""" +? ?????????? | | ############/### "" ?? ?????????? | | #??????# # ?? ????????? | | #??????# ###/#### ????????? | | #??????#! # ss @ ????????? | | #??????# # s s ????????? | | #??????# """ #s ""G"" ????????? | | #??????# """ s s """"" " "??????????????? | | #??????# """ # """"" ?????????????? | | ######?# """ # """"" ????????????? | | # #?# """ # c k ???????????? | | # ### # ??????????? | | # ""# # ??"""""????? | | # T"######### R ######?#+?##??"""""????? | | + [ ""#???????+ #?????????????"""""????? | | # ###???????# #??????????????????????? | | # #?????????# #?????????????"""""????? | | #* *#?????????# #?????????????"""""????? | | # #?????????# ?????????????"""""????? | | ######?????????# ##?????????????????????? | | #??????????????? ? ??????????????"""""????? | | #??????????????? ??????????????????"""""????? | | #????????????????????????????????????"""""????? | | #?????????????????????????????????????????????? | | #????????????????????????????????????"""""????? | | ####????????????????????????????????????"""""????? | | ????????????????????????????????????????"""""????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????"""""????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 35 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 2400 Resistance: KI 20 Resistance: EM 15 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 16 Target Analysis 12 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -8/Storage | Hacked Arm. Treads | -8/Recycling | Hacked Imp. Trap Scanner | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Imp. System Restoration Module | -2/Quarantine | Z-intel Recalibrator | -2/Quarantine | Z-intel Reaction Control System | -2/Quarantine | Z-intel Adv. System Restoration Module | -2/Quarantine | Z-intel Hrd. Heavy Armor Plating | -2/Quarantine | Z-intel Energy Filter | -2/Quarantine | Z-intel Power Amplifier | -2/Quarantine | Z-intel Seismic Detector | -2/Quarantine | Z-intel Myomer Leg | -2/Quarantine | Z-intel Phase Shifter | -2/Quarantine | Z-intel Hyp. Railgun | -2/Quarantine | Z-intel Hpw. Shock Rifle | -2/Quarantine | Z-intel Rnf. Quantum Reactor | -2/Quarantine | Z-intel Imp. Melee Analysis Suite | -2/Quarantine | Z-intel Q-thruster | -2/Quarantine | Z-intel Exp. Cooling System | -2/Quarantine | Z-intel Lgt. Antimatter Cannon | -2/Quarantine | Z-intel Exp. Hacking Suite | -2/Quarantine | Z-intel Prc. Energy Filter | -2/Quarantine | Z-intel Diametric Drive | -2/Quarantine | Z-intel Exp. Matter Compressor | -2/Quarantine | Z-intel Exp. Biometal Heavy Treads | -2/Quarantine | Z-intel Exp. Armor Integrity Analyzer | -2/Quarantine | Z-intel Exp. Energy Well | -2/Quarantine | Z-intel Helical Railgun | -2/Quarantine | Z-intel Exp. Shock Absorption System | -2/Quarantine | Z-intel Centrium Heavy Treads | -2/Quarantine | Z-intel Lyr. Medium Armor Plating | -2/Quarantine | Z-intel Lrg. Storage Unit | -2/Quarantine | Z-intel Disruptor Cannon | -2/Quarantine | Z-intel Lrn. Tractor Beam | -2/Quarantine | Z-intel Impulse Thruster Array | -2/Quarantine | Z-intel Centrium Leg | -2/Quarantine | Z-intel Quantum Capacitor | -2/Quarantine | Z-intel Lgt. Quantum Reactor | -2/Quarantine | Z-intel Particle Reactor | -2/Quarantine | Z-intel Launcher Guidance Computer | -2/Quarantine | Z-intel Imp. Core Shielding | -2/Quarantine | Z-intel Adv. VSS Leg | -2/Quarantine | Z-intel Imp. Recalibrator | -2/Quarantine | Z-intel Robot Schematics ------------------ H-66 Slayer | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Arm. Treads | x2 | -6/Factory | Authchip Alien Tech Used ----------------- Phase Armor Subatomic Replicator High-powered Transdimensional Reconstructor Achievements -------------- Freeware Nope Challenges ------------ None Game ------ Seed DroneBlastWheel Manual? 0 Play Time 02:26:06 Cumulative 220.1 hours Start 2024.04.15 @ 15:16:30 End 2024.04.15 @ 23:27:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 216 Rogue 216 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/0/1/1/0/0/0/0 Lore% 69 Gallery% 78 Achievement% 65 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46ee15a9-33a2-48ad-a650-df1ad8ab00f6