Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.09 @ 06:13:23 Player: Delta Epsilon Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (251) 1255 Value Destroyed (7714) 7714 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (562) 562 TOTAL SCORE: 14991 Bonus ------- High Alert Combat Kills 376 Follower Combat Kills 161 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -875 Cogmind --------- Core Integrity 0/850 Matter 217/300 Energy 23/300 System Corruption 2% Temperature Cool (0) Movement Rolling (100) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (7) ------ Seismic Detector Target Analyzer Layered Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Molecular Deconstructor > --- INVENTORY (5) ---- Weight Redist. System Phase Cannon Heavy Plasma Cannon Coil Gun Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Improved Targeting Computer Improved Target Analyzer Reactive Plating Z-Drone Bay > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Armored Wheel Improved Cooling System Matter Compressor Improved Sensor Array Experimental Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Kinecellerator Weapon Cycler Transmission Jammer Improved Reaction Control System High-powered Tractor Beam Improved Trap Extractor Magnetic Acceleration Cannon Missile Launcher Heavy Rocket Launcher Improved Datajack Plasma Cutter Heavy Mace [Rating: 63] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Airjet Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Medium Reactive Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . . Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . . . Utility 5 | . . . 1 . 1 1 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 343 | 8 14 14 45 3 39 52 24 23 9 32 64 10 3 . 3 Power 31 | 2 2 2 6 . 2 4 1 1 . 3 6 . . . 2 Engine 24 | 2 2 2 6 . 2 2 1 . . 2 3 . . . 2 Core 5 | . . . . . . 2 . 1 . 1 1 . . . . Reactor 2 | . . . . . . . . . . . 2 . . . . Propulsion 71 | 2 3 3 10 1 15 6 2 5 1 6 15 1 1 . . Treads 25 | 2 3 2 10 1 2 1 . 2 . 2 . . . . . Leg 22 | . . 1 . . 8 5 2 2 1 3 . . . . . Wheel 23 | . . . . . 5 . . 1 . 1 15 . 1 . . Hover 1 | . . . . . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . . . . Utility 96 | 2 3 1 7 2 8 23 8 6 3 8 17 5 2 . 1 Device 48 | 1 1 1 . . 2 12 4 5 1 5 11 3 1 . 1 Storage 9 | 1 2 . . . 1 . 2 . 1 . 2 . . . . Processor 12 | . . . 2 . 1 4 . . . 1 3 1 . . . Hackware 1 | . . . . . . . . . . . . 1 . . . Protection 26 | . . . 5 2 4 7 2 1 1 2 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 145 | 2 6 8 22 . 14 19 13 11 5 15 26 4 . . . Energy Gun 10 | . . 3 5 . 1 . . . 1 . . . . . . Energy Cannon 34 | . 1 3 1 . . 3 7 7 2 3 4 3 . . . Ballistic Gun 29 | 2 4 . 9 . 6 8 . . . . . . . . . Ballistic Cannon 28 | . 1 1 3 . 3 1 . . . 6 13 . . . . Launcher 22 | . . . 3 . 4 1 4 2 . 3 5 . . . . Special Weapon 4 | . . . . . . . . 2 . 1 . 1 . . . Impact Weapon 15 | . . 1 1 . . 4 2 . 1 2 4 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . 2 . . 1 . . . . . . Unidentified Prototypes 11 | . . . 7 . 2 . . . . . 1 1 . . . Corrupted Parts 5 | . . 2 . . 2 . 1 . . . . . . . . System Corruption 29 | . . 10 . . 16 . 3 . . . . . . . . Parts Lost 67 | . 2 . 2 . 10 7 3 2 . 12 27 . . . 2 Power 11 | . . . . . . 2 1 . . 3 5 . . . . Propulsion 28 | . . . 1 . 6 1 2 2 . 4 12 . . . . Utility 16 | . . . 1 . 2 3 . . . 3 5 . . . 2 Weapon 12 | . 2 . . . 2 1 . . . 2 5 . . . . Highest Loss Streak 11 | . 2 . 1 . 4 2 2 2 . 11 10 . . . 1 To Critical Strikes 2 | . . . . . 1 . . . . . 1 . . . . Average Slot Usage (%) 90 | . 99 100 99 99 92 94 89 94 99 83 76 34 48 46 49 Engine 8 | . 13 14 11 11 9 8 3 7 7 6 5 . . . . Core 2 | . . . . . . 1 7 7 7 4 1 . . . . Treads 12 | . 27 27 32 32 9 3 . 3 7 13 6 . . . . Leg 11 | . . . . . 18 26 25 19 23 4 . . . . . Wheel 1 | . . . . . 3 . . 2 . 5 8 . 4 6 6 Device 9 | . 13 14 11 11 9 11 6 7 7 7 7 16 16 13 16 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 5 . . . . Processor 10 | . . . 3 . 7 10 15 15 15 15 20 4 6 6 6 Protection 5 | . . . 7 11 8 7 6 6 7 1 3 . 4 6 6 Energy Cannon 4 | . 2 8 1 . . 3 13 13 9 1 . 3 . . . Ballistic Gun 5 | . 22 . 16 22 9 8 . . . . . . . . . Ballistic Cannon 3 | . 2 13 1 . 8 . . . . 10 9 . . . . Naked Turns 193 | . . . . . . . . . . . 193 . . . . Heaviest Build 94 | 15 32 39 43 42 48 78 78 74 94 91 89 12 16 12 16 Greatest Support 71 | 40 40 40 60 60 60 71 71 47 47 52 58 14 28 28 28 Greatest Overweight (x) 27 | 4 5 2 1 . 13 1 1 7 1 7 27 3 1 . . Average Overweight (x) . | . . . . . 1 . . 2 . 4 1 . . . . Largest Inventory Capacity 35 | 8 15 15 15 15 15 15 35 15 20 20 20 5 5 5 5 Average Capacity 15 | 7 9 15 15 15 15 15 15 15 19 20 18 5 5 5 5 Most Carried 20 | 3 10 15 15 15 15 15 15 15 19 19 20 5 5 5 5 Average Carried 14 | 1 7 11 14 14 14 14 14 14 17 16 16 3 4 5 4 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 5 5 5 5 5 Final Carried 18 | 3 8 15 15 15 15 15 15 15 18 17 5 5 5 5 4 Class Distribution -------------------- 55% | Mutant 32% | Scavenger-Mutant 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 8030 | 304 346 240 1179 261 1326 1128 505 407 20 508 1668 75 45 . 18 Remotely 254 | . . . . . . 254 . . . . . . . . . Salvage Created 8948 | 111 593 319 1985 489 1245 1310 284 367 . 547 1666 32 . . . Parts 469 | 9 31 15 130 22 57 71 24 24 . 17 66 3 . . . Haulers Intercepted 14 | . 2 . 5 . 4 1 . . . . 2 . . . . Recyclers Shooed 6 | 1 . . 1 . 1 3 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . 19 18 . 17 . 3 2 . . Prevented 1 | . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 182 | . 13 5 46 8 25 22 14 12 . 13 23 1 . . . Melee 3 | . . . . . . 1 . . . 1 1 . . . . Guns 70 | . 10 . 32 8 9 10 . . . 1 . . . . . Cannons 40 | . 2 5 5 . 9 3 2 2 . 2 9 1 . . . AOE 61 | . 1 . 9 . 7 6 12 9 . 5 12 . . . . Classes Destroyed 18 | 2 4 3 4 1 2 1 . 1 . . . . . . . Worker 12 | . . 1 1 . 2 2 . . . . 6 . . . . Builder 15 | . 1 . 1 . 3 1 . . . . 9 . . . . Tunneler 3 | 2 . . . 1 . . . . . . . . . . . Hauler 14 | . 2 . 5 . 4 1 . . . . 2 . . . . Recycler 17 | 1 . . 2 2 1 3 . . . . 8 . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . Watcher 4 | . . . 4 . . . . . . . . . . . . Swarmer 53 | . 3 3 15 3 . . 11 9 . 6 3 . . . . Grunt 83 | . 10 1 21 4 18 9 3 2 . 6 9 . . . . Brawler 3 | . . . 2 . . 1 . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . Protector 3 | . . . 1 . . . . . . . 2 . . . . Sentry 20 | . . . 7 . 6 4 . 1 . 1 1 . . . . Hunter 6 | . . . . . 1 2 . . . . 3 . . . . Programmer 12 | . . . . . . 6 . . . . 5 1 . . . Zionite 1 | . . 1 . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . 1 . . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . Thug 3 | . . 3 . . . . . . . . . . . . . Best Kill Streak 10 | 2 3 3 9 4 6 5 4 8 . 4 10 1 . . . Combat Bots Only 8 | . 3 3 8 3 5 4 4 8 . 4 5 1 . . . Max Kills in Single Turn 5 | 1 2 1 5 1 2 4 4 4 . 2 4 1 . . . Gunslinging 1 | . 1 . 1 . 1 . . . . . . . . . . Exploded 4 | . 1 . 4 . 2 2 4 4 . 2 3 . . . . Melee 1 | . . . . . . 1 . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 12360 | . 470 91 1119 399 1903 1690 761 376 42 1635 3215 14 . . 645 Core 1899 | . 78 8 102 21 268 186 93 27 . 262 768 . . . 86 Absorbed by Shields 248 | . . . . . . 248 . . . . . . . . . Regen/Repaired (Parts) 206 | . . . . . . 206 . . . . . . . . . Core Remaining (%) 60 | 100 . 65 . 69 51 . . . . 18 . . . . . Volleys Fired 610 | 4 42 53 111 27 117 79 16 29 . 33 89 8 . . 2 Largest 2 | 2 2 2 2 2 2 2 2 2 . 2 2 1 . . 1 Hottest 156 | 40 95 110 120 50 83 130 130 140 . 156 106 90 . . . Shots Fired 1058 | 8 83 65 217 53 213 153 24 40 . 47 145 8 . . 2 Gun 562 | 8 77 38 187 53 87 104 . . . 8 . . . . . Cannon 416 | . 6 27 27 . 113 46 17 26 . 20 126 8 . . . Launcher 56 | . . . 3 . 13 3 7 3 . 8 19 . . . . Special 24 | . . . . . . . . 11 . 11 . . . . 2 Kinetic 762 | 8 80 12 178 53 200 104 . . . 12 115 . . . . Thermal 192 | . 3 15 28 . . 46 17 37 . 27 11 8 . . . Explosive 56 | . . . 3 . 13 3 7 3 . 8 19 . . . . Electromagnetic 46 | . . 38 8 . . . . . . . . . . . . Robot Hit Streak 20 | 2 8 14 20 9 10 8 6 18 . 11 9 3 . . . Robot Miss Streak 6 | 1 2 5 3 2 6 4 4 2 . 2 3 . . . 1 Penetration Max 1 | . . . . . . 1 . . . . . . . . . Secondary Targets 12 | . 2 . 6 1 1 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . . . . . . . . Shots Hit Robots 672 | 4 57 40 155 34 124 95 14 21 13 34 80 1 . . . Core Hits 373 | 4 27 15 68 12 65 47 18 19 . 18 79 1 . . . Critical Kills 4 | . 1 . 1 . . 1 . 1 . . . . . . . Critical Parts Destroyed 6 | . . . 1 . . 2 . . . 2 1 . . . . Critical Strikes 27 | . 1 2 4 . 3 4 . 1 . 5 7 . . . . Burn 3 | . . . 2 . . . . . . 1 . . . . . Meltdown 2 | . . . . . . 1 . 1 . . . . . . . Destroy 4 | . 1 . 2 . . 1 . . . . . . . . . Blast 10 | . . . . . 3 . . . . 1 6 . . . . Corrupt 2 | . . 2 . . . . . . . . . . . . . Smash 5 | . . . . . . 2 . . . 2 1 . . . . Sever 1 | . . . . . . . . . . 1 . . . . . Melee Attacks 81 | . . 21 1 . . 14 3 . 17 12 13 . . . . Impact 64 | . . 21 1 . . 13 3 . 1 12 13 . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . . 3 . . 13 . 3 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 22270 | 47 801 640 3512 602 3608 3503 1112 893 . 1557 5952 43 . . . Guns 6720 | 47 677 309 2472 584 999 1512 . . . 120 . . . . . Cannons 5589 | . 69 320 290 . 1397 559 298 218 . 257 2138 43 . . . Explosions 8461 | . 53 . 748 . 1212 1112 754 554 . 696 3332 . . . . Melee 1200 | . . . . . . 320 60 . . 364 456 . . . . Ramming 59 | . 2 11 2 18 . . . . . . 26 . . . . Kinetic 9727 | 47 712 136 2299 584 2396 1512 . . . 151 1890 . . . . Thermal 2702 | . 34 184 498 . . 712 298 339 . 346 248 43 . . . Explosive 8097 | . . . 606 . 1196 959 754 554 . 696 3332 . . . . Electromagnetic 485 | . 53 309 107 . 16 . . . . . . . . . . Impact 1200 | . . . . . . 320 60 . . 364 456 . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 20 | . . 10 2 2 20 7 10 10 10 . 2 2 2 2 2 Average Corruption 5 | . . 5 2 2 10 3 9 10 10 . 1 2 2 2 2 Corruption Purged 2 | . . . . . . 2 . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . 1 . . . . Effects 292 | . . 26 5 9 60 58 40 71 1 . 9 7 3 . 3 Message Errors 67 | . . 5 4 5 16 16 6 11 . . 2 . 2 . . Matter Fused 71 | . . 4 . 2 18 12 10 20 . . 3 2 . . . Heat Flow Errors 45 | . . 2 . 1 7 10 6 11 . . 3 2 1 . 2 Energy Discharges 33 | . . 4 . . 7 9 3 8 1 . . 1 . . . Parts Rejected 3 | . . 1 . . . . 1 1 . . . . . . . Data Loss (minor) 39 | . . 8 1 . 4 4 7 12 . . . 2 . . 1 Data Loss (major) 14 | . . . . . 4 2 3 5 . . . . . . . Misfires 9 | . . 1 . . . 3 3 2 . . . . . . . Alerts 7 | . . . . . 2 2 1 1 . . 1 . . . . Weapon Failures 4 | . . 1 . 1 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 904 | . . . 46 . 37 272 12 49 . 170 318 . . . . Projectiles 96 | . . . . . 17 . . 29 . . 50 . . . . Explosions 368 | . . . 46 . 20 121 2 20 . 45 114 . . . . Melee 440 | . . . . . . 151 10 . . 125 154 . . . . Knockbacks 42 | . . 3 . . 14 2 1 . . 4 18 . . . . Impact 8 | . . . . . . 2 1 . . 2 3 . . . . Kinetic 33 | . . 3 . . 14 . . . . 2 14 . . . . Secondary 1 | . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 529 | . . . 102 . 174 78 97 3 . 26 49 . . . . Shots 17 | . . . 3 . 6 2 3 1 . 1 1 . . . . Rammed 12 | . 2 3 1 . . . . . . . 6 . . . . Targets Rammed 13 | . 2 3 1 1 . . . . . . 6 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . Highest Temperature 392 | . 72 201 237 162 270 272 247 374 . 392 279 224 217 . 229 Average Temperature 76 | . 21 60 52 35 59 96 83 109 . 127 78 45 121 . 106 Received Heat Transfer 3683 | . 246 12 339 105 909 428 306 63 . 513 762 . . . . Effects 6 | . . . . . . 2 . 2 . 1 1 . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . . Energy Bleed 4 | . . . . . . 1 . 2 . . 1 . . . . Interference 1 | . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 11 | . . 2 . . . 2 . . . 1 6 . . . . Impact Corruptions 19 | . . . . . . 6 1 . . 6 6 . . . . Robots Melted 4 | . . . . . . 1 . 1 . 1 1 . . . . Combat Hostiles 4 | . . . . . . 1 . 1 . 1 1 . . . . Parts Melted 19 | . . . 1 . . 5 . 10 . 1 2 . . . . Heat Transferred 4668 | . 74 370 1088 . . 940 407 703 . 814 222 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 714 | 15 220 120 709 403 665 714 . . . . 587 . . . . Initial 302 | . 9 30 5 258 72 302 . . . . 2 . . . . Average 254 | 8 103 29 341 288 408 346 . . . . 183 . . . . Maximum Alert Level 3 | . 1 . 3 2 2 3 . . . . 2 . . . . Low Security (%) 47 | 100 96 100 24 4 14 36 . . . . 56 . . . . Level 1 26 | . 3 . 46 87 19 23 . . . . 27 . . . . Level 2 22 | . . . 20 7 65 34 . . . . 15 . . . . Level 3 2 | . . . 8 . . 5 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 3 . 7 . 9 12 . . . 1 7 . . . . Investigation 12 | . . . 3 . 1 5 . . . 1 2 . . . . Extermination 9 | . . . . . . 6 . . . . 3 . . . . Reinforcement 12 | . 3 . 3 . 4 1 . . . . 1 . . . . Assault 2 | . . . 1 . . . . . . . 1 . . . . Garrison 4 | . . . . . 4 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 10 | . 3 . 2 . 3 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 279 | . 24 5 58 13 47 37 16 16 . 17 39 3 . . 4 Peak Tracking Total 9 | . 4 2 9 4 5 5 4 7 . 7 8 1 . . 2 Tactical Retreats 11 | . . . . 2 3 . . . . 1 2 2 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 11 | . 3 1 3 . . 1 . . 1 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 81 | . . . . . . 81 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 3 | . . . 3 . . . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . . . . . . . Reused 2 | . . . . . . . . 2 . . . . . . . Traps Extracted 6 | . . . . . . 6 . . . . . . . . . Installed 4 | . . . . . . . . 3 1 . . . . . . Triggered 8 | . . 2 . . . . . 2 . . 3 1 . . . Most Traps Carried 6 | . . . . . . 6 6 6 2 1 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 44 | . 3 3 1 . 5 16 1 1 . 1 12 1 . . . Max in Single Turn 5 | . 3 1 1 . 2 5 1 1 . 1 4 1 . . . Garrison Access 3 | . . . . . 1 1 . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 35 | . 5 1 4 . 5 12 . 1 . 1 2 . . 4 . Terminals 17 | . 5 . 3 . 3 4 . 1 . 1 . . . . . Fabricators 4 | . . . . . . 4 . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . 1 . . . . Scanalyzers 3 | . . . 1 . . 1 . . . . 1 . . . . Garrison Access 3 | . . . . . 1 2 . . . . . . . . . Total Hacks 120 | . 12 1 21 . 15 32 . 3 . 3 5 . . 28 . Successful 78 | . 4 1 14 . 7 17 . 3 . 3 1 . . 28 . Failed 40 | . 7 . 6 . 8 15 . . . . 4 . . . . Catastrophic 8 | . 1 . . . 2 4 . . . . 1 . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . Manual 50 | . 9 . 5 . 11 4 . . . . 19 1 . 1 . Terminals 51 | . 12 . 13 . 10 10 . 3 . 3 . . . . . Fabricators 10 | . . . . . . 10 . . . . . . . . . Repair Stations 6 | . . . . . . 6 . . . . . . . . . Recycling Units 3 | . . . . . 2 . . . . . 1 . . . . Scanalyzers 15 | . . . 8 . . 3 . . . . 4 . . . . Garrison Access 6 | . . . . . 3 3 . . . . . . . . . Terminal Hacks 52 | . 3 1 7 . 4 3 . 3 . 3 . . . 28 . Record 18 | . . . . . . 1 . 3 . 3 . . . 11 . Part Schematic 12 | . 1 . . . 1 . . . . . . . . 10 . Robot Schematic 7 | . . . . . 2 1 . . . . . . . 4 . Robot Analysis 3 | . 1 . 1 . 1 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . Open Door 1 | . . 1 . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 5 . . . . . . . . . Network Status 2 | . . . . . . 2 . . . . . . . . . Load Schematic 2 | . . . . . . 2 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks 6 | . . . . . . 6 . . . . . . . . . Scan Component 3 | . . . . . . 3 . . . . . . . . . Repair 3 | . . . . . . 3 . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . Scanalyzer 10 | . . . 7 . . 2 . . . . 1 . . . . Insert Component 5 | . . . 3 . . 1 . . . . 1 . . . . Analyze 5 | . . . 4 . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . Detonate 1 | . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 22 | . 3 . 4 . 4 7 . 1 . 1 2 . . . . Full Trace Events 8 | . . . 1 . . 5 . . . 1 1 . . . . Feedback Events 2 | . . . . . . 2 . . . . . . . . . Corruption 2 | . . . . . . 2 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . 2 1 . . 3 . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . 1 . 3 . 1 1 . . 15 . . . . 10 . Parts Built 2 | . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 73 | . . . . . . 73 . . . . . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . . . . . Parts Repaired 3 | . . . . . . 3 . . . . . . . . . Time 108 | . . . . . . 108 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 482 | . . . . . 482 . . . . . . . . . . Retrieved Matter 482 | . . . . . 482 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 3 . . 1 . . . . 1 . . . . Part Schematics Acquired 4 | . . . 3 . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 13 | . . . . . . 1 . . 12 . . . . . . Non-combat 3 | . . . . . . 1 . . 2 . . . . . . Combat 10 | . . . . . . . . . 10 . . . . . . Robot Hacks Applied 14 | . . . . . . 1 . . 13 . . . . . . parse_system 13 | . . . . . . . . . 13 . . . . . . find_chute 1 | . . . . . . 1 . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 12 | . . 3 . . . . . . 8 . . . . . 1 Largest Group 8 | . . 2 . . . . . . 8 8 . . . . . Highest-Rated Group 256 | . . 42 . . . . . . 256 256 . . . . . Highest-Rated Ally 38 | . . 31 . . . . . . 38 38 . . . . . Zionite Dispatches 1 | . . . . . . . . . . . 1 . . . . Recon 1 | . . . . . . . . . . . 1 . . . . Total Orders 6 | . . . . . . . . . . . 3 1 1 . 1 EXPLORE 5 | . . . . . . . . . . . 2 1 1 . 1 RETURN 1 | . . . . . . . . . . . 1 . . . . Ally Attacks 21 | . . . . . . . . . . 21 . . . . . Total Damage 812 | . . . . . . . . . . 812 . . . . . Kills 4 | . . . . . . . . . . 4 . . . . . Allies Corrupted 1 | . . 1 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 3 | . 1 . 1 . 1 . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . . . 1 1 1 2 . 3 . . 1 Drone Launches 9 | . . . . . . . . . . . 3 2 2 . 2 Drone Recoveries 9 | . . . . . . . . . . . 3 2 2 . 2 Zionite Intel Received 4 | . . . . . . . . . . . 4 . . . . Branch Access 1 | . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 24519 | 209 1434 1752 2505 841 1883 3324 1216 2063 3565 1836 2493 776 270 89 263 Spaces Moved 12770 | 123 735 889 1262 474 1062 1728 521 885 1552 899 1518 723 170 84 145 Core 846 | 31 1 . . . 1 . . . . . 469 344 . . . Treads 3570 | 92 734 881 1262 474 70 . . 2 . 55 . . . . . Legs 5184 | . . 8 . . 678 1728 521 582 1552 115 . . . . . Wheels 2705 | . . . . . 313 . . 301 . 729 1049 . 84 84 145 Hover 465 | . . . . . . . . . . . . 379 86 . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 95 127 126 140 126 165 50 50 60 100 100 Average Speed 151 | 149 160 160 160 160 136 145 192 187 191 174 113 75 80 100 100 Slowest Speed 1400 | 250 300 260 240 160 700 200 200 320 196 245 1400 200 120 100 100 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 65 | 9 98 97 74 83 58 36 64 88 90 78 26 77 71 70 30 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 9 | . . 1 . . . . 1 . . . 6 . . 1 . Known Exits Taken 6 | . . 1 1 . . 1 . . 1 . 1 1 . . . Unknown Exits Taken 9 | 1 1 . . 1 1 . 1 1 . 1 . . 1 1 . Scrap Searched 20 | . . 1 . 1 . . 5 5 1 1 . 3 2 . 1 Spaces Dug 59 | . . 1 1 . 22 7 . 2 . 2 18 6 . . . Terrain Destroyed 600 | . . 1 46 . 115 156 47 30 . 77 122 6 . . . Melee 11 | . . 1 1 . . 5 . . . . 4 . . . . Projectile 88 | . . . 6 . 17 12 1 4 . 6 36 6 . . . AOE 501 | . . . 39 . 98 139 46 26 . 71 82 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 16767 | 136 903 1105 1595 525 1310 2345 699 1234 2140 1078 2100 944 303 89 261 Wait 2617 | . 101 110 118 13 60 359 126 283 552 82 372 196 129 6 110 Move 12756 | 122 734 888 1261 473 1061 1727 520 884 1551 898 1518 722 169 83 145 Hop . | . . . . . . . . . . . . . . . . Pick Up 98 | 2 7 11 21 3 10 15 3 3 5 6 12 . . . . Fast Attach 117 | 7 9 1 11 2 19 9 9 8 1 11 21 6 2 . 1 Attach 48 | . 2 . 4 . 4 7 1 1 1 5 16 4 1 . 2 Detach 31 | . . . 2 . 2 4 . . . 6 9 6 1 . 1 Swap 178 | 1 3 13 30 1 16 36 14 14 7 16 27 . . . . Drop 125 | . 3 5 35 5 21 14 7 9 5 8 10 2 1 . . Fire 610 | 4 42 53 111 27 117 79 16 29 . 33 89 8 . . 2 Melee 81 | . . 21 1 . . 14 3 . 17 12 13 . . . . Ram 4 | . . . . . . . . . . . 4 . . . . Kick . | . . . . . . . . . . . . . . . . Crush 8 | . 2 3 1 1 . . . . . . 1 . . . . Escape Stasis 8 | . . . . . . . . . . . 8 . . . . Rewire 1 | . . . . . . . . . . 1 . . . . . Trap 85 | . . . . . . 81 . 3 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: [Dee] / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 210 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 16) 672 | -10/Materials | Discovered new exit (range 15) 868 | -10/Materials | Discovered new exit (range 8) 1092 | -10/Materials | Central database locked down 1321 | -10/Materials | Discovered new exit (range 10) 1452 | -10/Materials | Discovered new exit (range 16) 1644 | -10/Materials | Entered Mines 1713 | -10/Mines | Identified exit to Materials 1737 | -10/Mines | Met a Derelict bent on vengeance 2510 | -10/Mines | Discovered exit to Materials (range 10) 2520 | -10/Mines | Learned location of Recycling (-9) 2727 | -10/Mines | Excavation squad dispatched 2727 | -10/Mines | A large section of the Mines collapsed 2956 | -10/Mines | Received a Mining Laser from a helpful Derelict 3008 | -10/Mines | System corruption reached 10% 3176 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3396 | -10/Mines | Entered Materials 3396 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4060 | -9/Materials | Discovered new exit (range 16) 4167 | -9/Materials | Central database locked down 4375 | -9/Materials | Identified exit to Mines 4375 | -9/Materials | Identified exit to Storage 4896 | -9/Materials | Build established: Scavenger-Mutant 5152 | -9/Materials | Destroyed 8 combat bots 5365 | -9/Materials | Discovered new exit (range 11) 5396 | -9/Materials | First assault squad dispatched 5901 | -9/Materials | Entered Mines 5984 | -9/Mines | Discovered new exit (range 8) 6015 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6019 | -9/Mines | Found Prototype Device 6172 | -9/Mines | Assembled infested the area 6177 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6240 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 6362 | -9/Mines | Discovered new exit (range 6) 6569 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6742 | -9/Mines | Entered Materials 6742 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6742 | -8/Materials | Identified Exp. Sensor Array 6791 | -8/Materials | Garrison activated, responded to threat 6829 | -8/Materials | Lost 4 parts (2n1u1w) 6919 | -8/Materials | System corruption reached 10% 7009 | -8/Materials | Lost 3 parts (2n1u) 7088 | -8/Materials | Build established: Mutant 7192 | -8/Materials | Garrison activated, responded to threat 8188 | -8/Materials | Discovered new exit (range 14) 8625 | -8/Materials | Entered Factory 8625 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9078 | -7/Factory | Repaired Titanium Leg 9111 | -7/Factory | Repaired Rocket Launcher 9149 | -7/Factory | Repaired Imp. Terrain Scanner 9662 | -7/Factory | Identified exit to Lower Caves 10179 | -7/Factory | Fabricated Lrn. Tractor Beam? 11949 | -7/Factory | Entered Lower Caves 11950 | -7/Lower Caves | Encountered a Warlord checkpoint 12287 | -7/Lower Caves | System corruption reached 10% 12799 | -7/Lower Caves | Learned location of Zion (-7) 12898 | -7/Lower Caves | Discovered new exit (range 16) 13165 | -7/Lower Caves | Entered another Lower Caves area 13253 | -7/Lower Caves | Discovered new exit (range 11) 13649 | -7/Lower Caves | Build established: Scavenger-Mutant 13793 | -7/Lower Caves | Learned Factory terminal intel 14165 | -7/Lower Caves | Attracted the attention of an 0b10 base 14205 | -7/Lower Caves | Destroyed 8 combat bots 14282 | -7/Lower Caves | Learned Extension security intel 14448 | -7/Lower Caves | Build established: Mutant 14968 | -7/Lower Caves | Discovered new exit (range 14) 15228 | -7/Lower Caves | Entered Zion 15229 | -7/Zion | Identified exit to Proximity Caves 15269 | -7/Zion | System corruption cleaned by Quarantine Array 15288 | -7/Zion | Build established: Scavenger-Mutant 15821 | -7/Zion | Learned location of 1 exit from Lower Caves 16025 | -7/Zion | Build established: Derelict-Mutant 16029 | -7/Zion | Discovered new exit (range 15) 16824 | -7/Zion | Gained Derelict followers 17121 | -7/Zion | Imprinted 17124 | -7/Zion | Declared Zion's savior 17800 | -7/Zion | Build established: Scavenger-Mutant 18793 | -7/Zion | Entered Proximity Caves 18793 | -6/Proximity Caves | Accompanied by 8 allies 18980 | -6/Proximity Caves | Learned Factory stockpile data 19028 | -6/Proximity Caves | Attracted the attention of an 0b10 base 19074 | -6/Proximity Caves | Core integrity fell below 50% 19147 | -6/Proximity Caves | Lost 11 parts (3p4n2u2w) 19408 | -6/Proximity Caves | Learned 8 Research zone layouts 19624 | -6/Proximity Caves | Core integrity fell below 20% 20370 | -6/Proximity Caves | Learned Factory terminal intel 20488 | -6/Proximity Caves | Discovered new exit (range 8) 20629 | -6/Proximity Caves | Entered Factory 20629 | -6/Factory | Evolved 2 slots: Utility x2 20631 | -6/Factory | Loaded intel: 26 terminal locations 20711 | -6/Factory | Zion Recon squad teleported in 20959 | -6/Factory | Retrieved Zion intel report: Branch Access 20959 | -6/Factory | Identified exit to Lower Caves 21173 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 21612 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 21676 | -6/Factory | Build established: Mutant 21864 | -6/Factory | Retrieved Zion intel report: Guard Positions 21954 | -6/Factory | Lost 8 parts (2p4n2u) 22006 | -6/Factory | Terminal network hard line cut 22546 | -6/Factory | Lost 7 parts (1p3n2u1w) 22573 | -6/Factory | Cargo convoy interrupted 22754 | -6/Factory | Core integrity fell below 50% 22820 | -6/Factory | Lost 10 parts (2p4n1u3w) 22827 | -6/Factory | Released all parts (8) 23120 | -6/Factory | Core integrity fell below 20% 23122 | -6/Factory | Entered Lower Caves 23123 | -6/Lower Caves | Identified exit to Lower Caves 23127 | -6/Lower Caves | Encountered a Warlord checkpoint 23134 | -6/Lower Caves | Learned location of 1 exit from Factory 23136 | -6/Lower Caves | Learned Factory terminal intel 23329 | -6/Lower Caves | Learned 4 Factory zone layouts 23641 | -6/Lower Caves | Spotted B-75 Beast 23733 | -6/Lower Caves | Build established: Derelict-Mutant 23879 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 23890 | -6/Lower Caves | Found Prototype Special Weapon 23890 | -6/Lower Caves | Identified Molecular Deconstructor 23898 | -6/Lower Caves | Entered another Lower Caves area 24035 | -6/Lower Caves | Discovered new exit (range 20) 24056 | -6/Lower Caves | Build established: Mutant 24168 | -6/Lower Caves | Entered Data Miner 24168 | -6/Data Miner | Discovered new exit (range 6) 24187 | -6/Data Miner | Met Data Miner 24209 | -6/Data Miner | Learned location of Section 7 (-2) 24209 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 24224 | -6/Data Miner | Received God Mode back door access code from Data Miner 24257 | -6/Data Miner | Entered Proximity Caves 24520 | -5/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 24408_ Slug penetrates Wall. 24416_ Acquired derelict log, extracted data. Data stored: Warlord entrances (x1). 24426_ Slug penetrates Terminal. 24426_ Thermal Shield destroyed. 24452_ System corrupted: Component data lost. 24485_ System corrupted: Heat flow error (+204). 24487_ Entropy package melds with Wall. 24493_ Wall disintegrates. 24495_ Concrete destabilizing. 24495_ Earth destabilizing. 24497_ Earth disintegrates. 24502_ Concrete disintegrates. 24504_ Drone sends a signal. 24507_ Slug penetrates Wall. 24507_ Penetrated by Slug. 24507_ Z-Drone Bay destroyed. 24510_ Penetrated by Slug. 24519_ Entropy package works its way towards H-66 Slayer core. 24520_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? #?????????????????????????????????????????????? | | ? #?????????????????????????????????????????????? | | ? ######????????????????????????????????????????? | | ? # ????????????????????????????????????????? | | ? ?????????????????????????????????????????? | | ? #??????????????????????????????????????????? | | ? #???????????????????????????????????????????? | | # #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ###??????????????????????????????????????????? | | #???????###???####?????????????????????????? | | ##???????# ##### ##????????????????????????? | | ##????????# ####?????????????????????? | | ##????????## #?????????????????????? | | ###???????### #?????????????????????? | | ##????????# h ##????????????????????? | | ##????????# h @ #????????????????????? | | ##????????# ### #????????????????????? | | #????????# ### ##????????????????????? | | # ##???????# ### ####?????????????????????? | | ## #######?# ####????????????????????????? | | ?# ### ## #??????????????????????????? | | ?# ### #??????????????????????????? | | ?## ## #?## ##??????????????????????????? | | ??####### #??####???????????????????????????? | | ????????## #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ????????? ????????????????????????????????? | | ???????? ##???????????????????????????????? | | ??????? ###????????????????????????????????? | | ?????? #??????????????????????????????????? | | ????? ??????????????????????????????????? | | ???? ## ?????????????????????????????????? | | ??? #?## ????????????????????????????????? | | ????#???## ## ?????????????????????????????????? | | ?????????####?###????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 28 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 30 Resistance: TH 20 Resistance: EX 25 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Beamcaster | -9/Materials | Scanalyzed Enh. Autogun | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Hacked Gauss Rifle | -7/Factory | Scanalyzed Proton Cannon | -7/Zion | Archive Ripper | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Wave Gun | -7/Zion | Archive Flak Gun | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -8/Materials | Hacked M-28 Smith | -8/Materials | Hacked D-53 Grenadier | -7/Factory | Hacked A-02 Transporter | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free Fabricated ------------ Lrn. Tractor Beam | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed FissionRagnarokShotgun Manual? 0 Play Time 02:34:27 Cumulative 76.6 hours Start 2023.02.09 @ 03:08:10 End 2023.02.09 @ 06:13:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d85898db-8525-48e3-a581-f873bd2ddb7c