Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 14:15:52 Player: CogEmotions! Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (824) 824 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2144 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 119/300 Energy 250/250 System Corruption 1% Temperature Cool (8) Movement Walking (410) Ox4 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ Cargo Storage Unit Sensor Array Terrain Scanner > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (30) --- Light Treads Light Treads Armored Wheel VTOL Module VTOL Module VTOL Module VTOL Module Beam Rifle Heavy Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Cargo Storage Unit Sensor Array Terrain Scanner > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Treads Light Treads Armored Wheel VTOL Module VTOL Module VTOL Module VTOL Module Beam Rifle Heavy Assault Rifle Datajack [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Cargo Storage Unit Device Sensor Array Storage Cargo Storage Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 44 | 6 5 9 24 Power 4 | 1 . 1 2 Engine 3 | 1 . . 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 14 | 2 . 6 6 Treads 6 | 2 . 2 2 Leg 2 | . . . 2 Wheel 4 | . . 2 2 Hover . | . . . . Flight 2 | . . 2 . Utility 11 | 1 5 . 5 Device 4 | . . . 4 Storage 4 | 1 3 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . 2 . 1 Artifact . | . . . . Weapon 15 | 2 . 2 11 Energy Gun 3 | 2 . . 1 Energy Cannon . | . . . . Ballistic Gun 4 | . . . 4 Ballistic Cannon 4 | . . 2 2 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 3 | . . . 3 Unidentified Prototypes 1 | . . . 1 Parts Lost 14 | . 1 3 10 Power 3 | . . 1 2 Propulsion 2 | . . 1 1 Utility 3 | . . . 3 Weapon 6 | . 1 1 4 Highest Loss Streak 4 | . 1 3 4 To Critical Strikes . | . . . . Average Slot Usage (%) 80 | . 88 77 76 Engine 9 | . 14 5 8 Core 3 | . . 7 2 Treads 12 | . 28 11 3 Leg 4 | . . . 10 Wheel 7 | . . 15 7 Device 6 | . . . 14 Storage 12 | . 14 14 11 Protection 2 | . 7 . . Energy Gun 8 | . 23 5 1 Ballistic Gun 5 | . . . 11 Ballistic Cannon 5 | . . 17 1 Special Melee Weapon 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 153 | 12 145 153 153 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 12 | . 3 7 12 Average Overweight (x) 3 | . . 5 5 Largest Inventory Capacity 30 | 8 30 30 30 Average Capacity 24 | 7 12 30 30 Most Carried 16 | 5 16 16 12 Average Carried 9 | . 6 13 9 Final Capacity 30 | 8 30 30 30 Final Carried 16 | 2 16 12 10 Class Distribution -------------------- 75% | Hauler-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 695 | 260 35 117 283 Remotely . | . . . . Salvage Created 886 | . 349 83 454 Parts 69 | . 23 9 37 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 25 | . 8 5 12 Melee 2 | . . . 2 Guns 15 | . 8 . 7 Cannons 7 | . . 5 2 AOE 1 | . . . 1 Classes Destroyed 8 | . 4 1 3 Worker 1 | . . 1 . Builder 1 | . . . 1 Operator 2 | . 2 . . Watcher 3 | . 2 . 1 Swarmer 9 | . 3 3 3 Grunt 10 | . 5 2 3 Duelist 1 | . . . 1 Sentry 5 | . . . 5 Best Kill Streak 4 | . 4 4 2 Combat Bots Only 4 | . 3 4 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 217 | . 39 58 120 Missed 61 | . 14 14 33 Damage Taken 2019 | . 273 413 1333 Core 482 | . 18 61 403 Absorbed by Shields 64 | . . . 64 Core Remaining (%) 84 | 100 . 68 . Volleys Fired 76 | . 25 11 40 Largest 2 | . 2 2 2 Hottest 80 | . 80 78 79 Shots Fired 119 | . 43 22 54 Gun 69 | . 43 . 26 Cannon 40 | . . 22 18 Launcher 10 | . . . 10 Special . | . . . . Kinetic 63 | . . 22 41 Thermal 3 | . . . 3 Explosive 10 | . . . 10 Electromagnetic 43 | . 43 . . Robot Hit Streak 11 | . 7 7 11 Robot Miss Streak 5 | . 5 3 3 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 75 | . 25 12 38 Core Hits 49 | . 18 7 24 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Blast 1 | . . . 1 Corrupt 1 | . 1 . . Melee Attacks 8 | . . . 8 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1641 | . 377 263 1001 Guns 535 | . 352 . 183 Cannons 544 | . . 247 297 Explosions 445 | . 21 . 424 Melee . | . . . . Ramming 117 | . 4 16 97 Kinetic 697 | . . 247 450 Thermal 51 | . 21 . 30 Explosive 424 | . . . 424 Electromagnetic 352 | . 352 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 4 | . . 2 2 Projectiles 2 | . . 2 . Explosions 2 | . . . 2 Melee . | . . . . Knockbacks 4 | . . 2 2 Impact . | . . . . Kinetic 4 | . . 2 2 Secondary . | . . . . Self-Inflicted Damage 118 | . . . 118 Shots 5 | . . . 5 Rammed 17 | . 2 1 14 Targets Rammed 18 | . 2 2 14 Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 159 | . 159 84 30 Average Temperature 45 | . 64 40 7 Received Heat Transfer 581 | . 144 75 362 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 124 | . 50 . 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 137 | . 132 116 137 Initial . | . . . . Average 35 | . 54 10 39 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 4 | . . . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 14 5 25 Peak Tracking Total 6 | . 4 5 6 Tactical Retreats 4 | . . 1 3 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts 7 | . . . 7 Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 6 | . 3 . 3 Terminals 5 | . 3 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 15 | . 8 . 7 Successful 11 | . 4 . 7 Failed 4 | . 4 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 12 | . 8 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 8 | . 4 . 4 Record 5 | . 2 . 3 Prototype ID Bank 1 | . . . 1 Alert Level 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . . 3 Insert Component 1 | . . . 1 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 2 | . . . 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 3911 | 138 1015 952 1806 Spaces Moved 1486 | 87 474 370 555 Core 12 | 12 . . . Treads 708 | 75 474 95 64 Legs 195 | . . . 195 Wheels 571 | . . 275 296 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 180 180 Average Speed 236 | 144 182 240 292 Slowest Speed 720 | 160 400 720 410 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 51 | 6 70 82 46 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 3 | . . 3 . Spaces Dug 1 | . . 1 . Terrain Destroyed 45 | . 5 4 36 Melee . | . . . . Projectile 5 | . . 4 1 AOE 40 | . 5 . 35 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1747 | 99 586 401 661 Wait 55 | . 47 8 . Move 1483 | 86 473 369 555 Hop . | . . . . Pick Up 44 | 7 24 1 12 Fast Attach 1 | 1 . . . Attach 28 | 5 5 4 14 Detach 3 | . 3 . . Swap 15 | . . 5 10 Drop 9 | . 7 1 1 Fire 76 | . 25 11 40 Melee 8 | . . . 8 Ram 14 | . . . 14 Kick . | . . . . Crush 4 | . 2 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap 7 | . . . 7 Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 9) 789 | -10/Materials | Discovered new exit (range 15) 949 | -10/Materials | Discovered new exit (range 5) 1154 | -10/Materials | Entered Mines 1251 | -10/Mines | Build established: Hauler-Mutant 1436 | -10/Mines | Learned Materials terminal intel 1564 | -10/Mines | Lost 3 parts (1p1n1w) 1720 | -10/Mines | Discovered new exit (range 12) 1798 | -10/Mines | Learned location of Zion (-7) 2089 | -10/Mines | Discovered new exit (range 5) 2106 | -10/Mines | Entered Materials 2106 | -9/Materials | Evolved 2 slots: Utility x2 2107 | -9/Materials | Loaded intel: 12 terminal locations 2498 | -9/Materials | Discovered new exit (range 6) 2564 | -9/Materials | Discovered new exit (range 7) 2744 | -9/Materials | Core integrity fell below 50% 2765 | -9/Materials | Core integrity fell below 20% 2795 | -9/Materials | Lost 4 parts (1p1n2u) 3626 | -9/Materials | Discovered new exit (range 7) 3912 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- turret array is installed near an old passage in the [Caves] leading to [Recycling]. >>Query(Complex 0b10) New subterranean complex under construction below the [Leopard] landing site, providing quicker access to the battle site and ship itself. The complex is divided into three primary levels--[Materials], [Factory], and [Research]--with a design focused on efficient development and production of advanced defensive forces. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+1). Attempting to reprogram Shock Trap. K-01 Serf collects debris. Connecting with Repair Station... S-10 Pest destroyed. K-01 Serf collects debris. S-10 Pest destroyed. 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