Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 16:50:49 Player: Oldman Pu Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (118) 590 Value Destroyed (3273) 3273 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (739) 739 TOTAL SCORE: 6322 Bonus ------- High Alert Combat Kills 739 Cogmind --------- Core Integrity 0/550 Matter 267/300 Energy 97/100 System Corruption 5% Temperature Danger (423) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Cooled Ion Engine Improved Heat Sink Hardened Light Armor Plating Field Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Reactive Plating > --- WEAPON ----------- Beam Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Armored Treads Armored Treads Wheel Cryofiber Web Improved Heat Sink Improved Heat Sink Medium Battery Compact Matter Pod Reactive Plating Beam Rifle Improved Medium Laser Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Flak Cannon [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 112 | 6 20 48 38 Power 15 | 1 3 7 4 Engine 13 | 1 3 5 4 Core 2 | . . 2 . Reactor . | . . . . Propulsion 35 | 2 10 14 9 Treads . | . . . . Leg 1 | . . . 1 Wheel 34 | 2 10 14 8 Hover . | . . . . Flight . | . . . . Utility 31 | 1 3 18 9 Device 11 | . . 8 3 Storage 5 | 1 2 1 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection 13 | . 1 8 4 Artifact . | . . . . Weapon 31 | 2 4 9 16 Energy Gun 9 | 1 . 1 7 Energy Cannon 3 | . . 3 . Ballistic Gun 19 | 1 4 5 9 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 6 | . . 5 1 Parts Lost 27 | . . 12 15 Power 4 | . . 2 2 Propulsion 7 | . . 3 4 Utility 6 | . . 4 2 Weapon 10 | . . 3 7 Highest Loss Streak 11 | . . 1 11 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 99 97 Engine 12 | . 14 9 17 Wheel 21 | . 27 21 17 Device 13 | . . 20 9 Storage 11 | . 14 11 8 Processor 2 | . . 1 9 Protection 11 | . 13 11 8 Energy Gun 3 | . 2 . 8 Energy Cannon 4 | . . 7 . Ballistic Gun 17 | . 25 13 17 Naked Turns . | . . . . Heaviest Build 76 | 12 49 65 76 Greatest Support 32 | 20 32 32 20 Greatest Overweight (x) 7 | . 4 6 7 Average Overweight (x) 2 | . 1 2 3 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 6 19 20 19 Most Carried 20 | . 17 20 20 Average Carried 16 | . 9 19 18 Final Capacity 20 | 8 20 20 20 Final Carried 19 | . 17 19 4 Class Distribution -------------------- 76% | Mutant 19% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2912 | 174 350 1255 1133 Remotely . | . . . . Salvage Created 5018 | . 656 2735 1627 Parts 312 | . 52 175 85 Haulers Intercepted 11 | . 2 6 3 Recyclers Shooed 3 | . 2 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 94 | . 15 49 30 Guns 80 | . 15 35 30 Cannons 14 | . . 14 . Classes Destroyed 13 | . 8 2 3 Worker 6 | . 1 3 2 Builder 3 | . 1 1 1 Hauler 11 | . 2 6 3 Recycler 3 | . 1 1 1 Mechanic 1 | . . . 1 Operator 1 | . 1 . . Watcher 8 | . 3 5 . Swarmer 17 | . 8 3 6 Grunt 57 | . 7 35 15 Protector 1 | . . 1 . Sentry 15 | . . 10 5 Specialist 2 | . . . 2 Hunter 2 | . . . 2 Best Kill Streak 8 | . 8 6 6 Combat Bots Only 6 | . 4 5 6 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 526 | . 49 233 244 Missed 116 | . 10 52 54 Damage Taken 5384 | . 469 1990 2925 Core 914 | . 137 224 553 Absorbed by Shields 489 | . . 489 . Redirected to Shielding 48 | . 35 13 . Ignored by Resistances 22 | . . . 22 Regen/Repaired (Parts) 204 | . . 91 113 Core Remaining (%) 63 | 100 45 44 . Volleys Fired 360 | . 63 192 105 Largest 3 | . 2 2 3 Hottest 109 | . 60 91 109 Shots Fired 819 | . 124 384 311 Gun 719 | . 124 284 311 Cannon 100 | . . 100 . Launcher . | . . . . Special . | . . . . Kinetic 570 | . 112 251 207 Thermal 249 | . 12 133 104 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 28 | . 9 28 22 Robot Miss Streak 5 | . 4 3 5 Penetration Max . | . . . . Secondary Targets 9 | . 1 2 6 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 567 | . 74 276 217 Core Hits 223 | . 43 99 81 Critical Kills 2 | . . 1 1 Critical Parts Destroyed 4 | . . 4 . Critical Strikes 15 | . . 7 8 Burn 9 | . . 2 7 Destroy 6 | . . 5 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8351 | . 697 4365 3289 Guns 7188 | . 681 3218 3289 Cannons 1147 | . . 1147 . Explosions . | . . . . Melee . | . . . . Ramming 16 | . 16 . . Kinetic 5667 | . 626 2906 2135 Thermal 2668 | . 55 1459 1154 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 1 5 Average Corruption 2 | . . 1 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 35 | . . 12 23 Message Errors 8 | . . 4 4 Matter Fused 10 | . . 4 6 Heat Flow Errors 4 | . . 1 3 Energy Discharges 3 | . . 2 1 Parts Rejected 1 | . . . 1 Data Loss (minor) 5 | . . . 5 Data Loss (major) 2 | . . . 2 Alerts 1 | . . 1 . Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 15 | . . 15 . Projectiles 15 | . . 15 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 8 | . 8 . . Shots . | . . . . Rammed 2 | . 2 . . Targets Rammed 2 | . 2 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 496 | . 40 429 496 Average Temperature 63 | . 14 31 92 Received Heat Transfer 2399 | . 168 926 1305 Effects 8 | . . . 8 Energy Bleed 1 | . . . 1 Interference 5 | . . . 5 Short Circuit 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 12 | . . 5 7 Heat Transferred 6627 | . 125 3098 3404 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 977 | . 348 977 879 Initial 412 | . . 20 412 Average 411 | . 115 448 624 Maximum Alert Level 3 | . 1 3 3 Low Security (%) 27 | 100 89 12 . Level 1 17 | . 10 28 . Level 2 41 | . . 43 77 Level 3 13 | . . 14 22 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 18 | . 2 9 7 Investigation 9 | . 1 5 3 Extermination . | . . . . Reinforcement 6 | . 1 2 3 Assault 3 | . . 2 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 2 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 152 | . 24 73 55 Peak Tracking Total 8 | . 6 8 7 Tactical Retreats 9 | . 2 6 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 11 | . 4 5 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . . 1 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . 1 3 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 25 | . 6 14 5 Terminals 16 | . 4 10 2 Fabricators . | . . . . Repair Stations 3 | . . 2 1 Recycling Units 2 | . 2 . . Scanalyzers 3 | . . 2 1 Garrison Access 1 | . . . 1 Total Hacks 79 | . 15 50 14 Successful 52 | . 8 34 10 Failed 27 | . 7 16 4 Catastrophic 4 | . . 4 . Database Lockouts . | . . . . Manual . | . . . . Terminals 48 | . 13 32 3 Fabricators . | . . . . Repair Stations 9 | . . 6 3 Recycling Units 2 | . 2 . . Scanalyzers 19 | . . 12 7 Garrison Access 1 | . . . 1 Terminal Hacks 26 | . 6 19 1 Record 6 | . 4 2 . Branch Access Points 1 | . 1 . . Emergency Access Points 6 | . . 5 1 Alert Level 2 | . . 2 . Locate Traps 5 | . 1 4 . Reprogram Traps 2 | . . 2 . Dispatch Records 1 | . . 1 . Reinforcement Status 1 | . . 1 . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . 4 2 Scan Component 4 | . . 3 1 Repair 2 | . . 1 1 Recycling Unit Hacks 2 | . 2 . . Report Inventory 2 | . 2 . . Scanalyzer 17 | . . 11 6 Insert Component 8 | . . 5 3 Analyze 9 | . . 6 3 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 17 | . 3 11 3 Full Trace Events 7 | . 1 5 1 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 8 | . . 5 3 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 1 1 Time 58 | . . 32 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 8 | . . 5 3 Part Schematics Acquired 8 | . . 5 3 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5733 | 33 1289 3076 1335 Spaces Moved 3296 | 34 883 1718 661 Core 10 | 10 . . . Treads . | . . . . Legs . | . . . . Wheels 3286 | 24 883 1718 661 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 110 95 Average Speed 119 | 71 111 121 126 Slowest Speed 185 | 80 145 170 185 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 62 | 3 98 98 50 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 4408 | 39 1081 2348 940 Wait 473 | . 96 298 79 Move 3293 | 33 882 1717 661 Hop . | . . . . Pick Up 75 | . 13 39 23 Fast Attach 31 | 6 5 11 9 Attach 24 | . 1 15 8 Detach . | . . . . Swap 59 | . 14 24 21 Drop 91 | . 5 52 34 Fire 360 | . 63 192 105 Melee . | . . . . Ram 2 | . 2 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 34 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 12) 795 | -10/Materials | Discovered new exit (range 16) 1004 | -10/Materials | Discovered new exit (range 5) 1134 | -10/Materials | Derelicts attacked the area 1259 | -10/Materials | Core integrity fell below 50% 1323 | -10/Materials | Entered another Materials area 1323 | -9/Materials | Evolved 2 slots: Utility x2 1686 | -9/Materials | Discovered new exit (range 16) 2582 | -9/Materials | Discovered new exit (range 9) 3110 | -9/Materials | Discovered new exit (range 16) 3697 | -9/Materials | Repaired Broken Cld. Ion Engine 3723 | -9/Materials | First assault squad dispatched 4207 | -9/Materials | Core integrity fell below 50% 4338 | -9/Materials | Discovered new exit (range 16) 4399 | -9/Materials | Entered another Materials area 4399 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4660 | -8/Materials | Build established: Scavenger-Gunner 5599 | -8/Materials | First assault squad dispatched 5689 | -8/Materials | Repaired Hcp. Storage Unit 5710 | -8/Materials | Core integrity fell below 50% 5730 | -8/Materials | Core integrity fell below 20% 5734 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05717_ Imp. Heat Sink broken. 05717_ Overheating: Short circuit. 05717_ Hvy. Assault Rifle destroyed. 05718_ Critical hit (Burn: +37). 05719_ Imp. Ion Engine destroyed. 05721_ Destroyed Unknown Engine. 05722_ Hvy. Assault Rifle broken. 05722_ Overheating: Short circuit. 05723_ Hrd. Light Armor Plating destroyed. 05726_ Field Laser destroyed. 05727_ Overheating: System interference. 05727_ Hvy. Assault Rifle temporarily disabled. 05727_ Adv. Targeting Computer temporarily disabled. 05727_ Acquired Aluminum Leg. 05729_ M-28 Smith repairs G-50 Soldier. 05730_ Critical hit (Burn: +37). 05730_ Broken Hvy. Assault Rifle destroyed. 05731_ M-28 Smith fits Backup Power III on G-50 Soldier. 05731_ Aluminum Leg destroyed. 05734_ Hvy. Assault Rifle destroyed. 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[ = # | | ???????????????#["@"r""" # # ! # | | ???????????????#!l%g[! # # """ # | | ???????????????#!g[gm ###+#### """" # | | ???????????????#*g! #?# #### """" + | | ???????????????# #?# + # | | ???????????????###########?########## #### | | ????????????????????????????????????###???? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 44 Targeting Accuracy 8 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentSpreadMapper Manual? 0 Play Time 01:11:27 Cumulative 253.3 hours Start 2024.04.14 @ 13:52:25 End 2024.04.14 @ 16:50:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 195 Rogue 183 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 49 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e3734f6-b5fe-40de-94bd-c87071dbf5f1