Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.20 @ 18:12:24 Player: 4R-ZE3 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2330) 2330 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (983) 983 TOTAL SCORE: 6653 Bonus ------- High Alert Combat Kills 143 Follower Combat Kills 140 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 682/700 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Cooling System High-capacity Storage Unit > --- WEAPON (4) ------- Medium Laser Improved Medium Laser Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Reinforced Ion Engine Micro Nuclear Core Light Treads Light Treads Light Treads Wheel Relay Coupler [NC] (38) Pulse Rifle Light Assault Rifle Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Cooling System High-capacity Storage Unit > --- WEAPON ----------- Medium Laser Improved Medium Laser Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Reinforced Ion Engine Micro Nuclear Core Light Treads Light Treads Light Treads Wheel Relay Coupler [NC] Pulse Rifle Light Assault Rifle Grenade Launcher Rocket Launcher [Rating: 24] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Slots Evolved 6 | . . . 2 . . . 4 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 2 | . . . . . . . 2 Weapon 2 | . . . 2 . . . . Parts Attached 50 | 6 7 2 11 1 10 9 4 Power 6 | 1 1 1 2 . 1 . . Engine 5 | 1 . 1 2 . 1 . . Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 15 | 2 1 . 2 1 4 3 2 Treads 13 | 2 1 . 2 . 3 3 2 Leg . | . . . . . . . . Wheel 2 | . . . . 1 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 1 3 . 2 . . 1 2 Device 4 | . . . 1 . . 1 2 Storage 4 | 1 2 . 1 . . . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 20 | 2 2 1 5 . 5 5 . Energy Gun 8 | . . . 3 . 3 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 2 2 1 2 . 2 3 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . Parts Lost 21 | . 2 2 1 . 9 7 . Power 2 | . . 1 . . 1 . . Propulsion 5 | . 1 . . . 2 2 . Utility 1 | . . . . . . 1 . Weapon 13 | . 1 1 1 . 6 4 . Highest Loss Streak 7 | . 2 1 1 . 6 7 . To Critical Strikes . | . . . . . . . . Average Backups 15 | 1 8 12 17 19 19 17 11 Power 2 | . 1 2 2 3 2 2 2 Propulsion 4 | 1 2 2 4 5 5 6 4 Utility 1 | . . . 1 2 3 3 1 Weapon 7 | . 3 7 9 9 8 5 4 Tool/Special . | . . . . . . . . Unused Backups 18 | . . . 5 . 4 1 8 Power 3 | . . . . . 1 . 2 Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . . . . 1 1 1 Weapon 10 | . . . 4 . 2 . 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 96 97 99 92 98 99 98 Engine 8 | . 2 7 10 11 10 11 7 Core 2 | . 11 4 . . . . . Treads 23 | . 28 28 22 18 20 20 29 Device 6 | . . . 2 10 11 10 22 Storage 11 | . 14 14 11 11 11 11 7 Processor 5 | . 10 14 8 . . . . Energy Gun 13 | . . . 11 10 27 15 15 Ballistic Gun 24 | . 28 28 31 27 15 27 15 Peak Build Rating 24 | 6 10 10 17 17 23 20 24 Average Rating 16 | 5 8 8 15 16 22 19 23 On Entrance 11 | . 6 10 8 17 17 18 18 Avg Prop Armor Cover (%) 8 | . . . . 4 9 8 . Naked Turns . | . . . . . . . . Heaviest Build 64 | 11 29 29 59 59 64 62 61 Greatest Support 80 | 40 40 40 40 40 40 40 80 Greatest Overweight (x) 6 | . . . 1 5 6 6 . Average Overweight (x) . | . . . . 1 2 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 Average Capacity 17 | 7 11 15 18 20 20 20 20 Most Carried 20 | 3 11 14 20 20 20 20 14 Average Carried 15 | 1 8 12 17 19 19 17 11 Final Capacity 20 | 8 15 15 20 20 20 20 20 Final Carried 20 | 3 10 12 20 19 20 15 11 Class Distribution -------------------- 58% | Scavenger-Gunner 31% | Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -9/Garrison Scavenger-Gunner | -9/Recycling Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Matter Collected 1693 | 249 308 123 375 15 406 157 60 Remotely . | . . . . . . . . Salvage Created 2979 | . 544 198 683 15 1018 420 101 Parts 169 | . 36 5 43 . 60 20 5 Haulers Intercepted 6 | . 2 . 4 . . . . Recyclers Shooed 2 | . . . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Combat Hostiles Destroyed 65 | . 15 3 12 . 28 5 2 Guns 64 | . 15 3 12 . 27 5 2 Classes Destroyed 10 | . 3 1 1 1 3 1 . Hauler 6 | . 2 . 4 . . . . Recycler 4 | . . 1 1 . . 2 . Operator 1 | . . . . 1 . . . Swarmer 20 | . 6 . 4 . 10 . . Grunt 29 | . 9 3 6 . 9 . 2 Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . 1 . . Sentry 9 | . . . 2 . 4 3 . Demolisher 1 | . . . . . . 1 . Programmer 4 | . . . . . 3 1 . Best Kill Streak 7 | . 7 2 7 1 4 3 1 Combat Bots Only 7 | . 7 2 6 . 4 1 1 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 1 Gunslinging 1 | . . . 1 . 1 . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Hostile Shots Fired 308 | . 71 23 44 . 144 18 8 Missed 86 | . 15 5 13 . 48 1 4 Hits 222 | . 56 18 31 . 96 17 4 Melee 5 | . . . . . 5 . . Projectile 217 | . 56 18 31 . 91 17 4 AOE 10 | . . . . . . 10 . Critical Strikes 5 | . . 1 1 . 2 1 . Damage Taken 2986 | . 582 247 361 . 1203 530 63 Core 381 | . 95 12 29 . 109 118 18 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 64 | 100 . 57 . . . 36 . Volleys Fired 177 | 1 45 18 27 2 66 13 5 Largest 4 | 2 2 2 4 3 4 4 4 Hottest 219 | 40 40 40 119 99 219 149 149 Shots Fired 532 | 2 89 36 107 6 221 51 20 Gun 532 | 2 89 36 107 6 221 51 20 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 332 | 2 89 36 80 4 79 32 10 Thermal 200 | . . . 27 2 142 19 10 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 38 | . 14 12 13 1 38 9 8 Robot Miss Streak 5 | . 3 2 3 3 5 1 1 Penetration Max . | . . . . . . . . Secondary Targets 12 | . 2 1 2 . 7 . . Max Gunslinging Chain 2 | . 1 1 1 . 2 . . Shots Hit Robots 349 | . 68 28 70 1 142 27 13 Core Hits 136 | . 30 11 26 1 47 16 5 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 17 | . 1 . 3 1 9 2 1 Burn 15 | . . . 3 1 9 2 . Destroy 2 | . 1 . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5435 | . 789 369 1046 17 2537 501 176 Guns 5435 | . 789 369 1046 17 2537 501 176 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2892 | . 789 369 682 . 721 261 70 Thermal 2543 | . . . 364 17 1816 240 106 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . 1 1 . Average Corruption 1 | . . . . . 1 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . . . 7 5 . Message Errors 6 | . . . . . 4 2 . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . . . 1 1 . Data Loss (major) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 347 | . 30 20 142 . 347 117 . Average Temperature 70 | . 8 7 53 . 99 39 . Received Heat Transfer 879 | . 240 159 198 . 210 36 36 Effects 1 | . . . . . 1 . . Interference 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 20 | . . . 1 1 17 1 . Heat Transferred 5593 | . . . 999 111 3521 703 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Maximum Alert Level 3 | . . . . . 3 2 . Low Security (%) 68 | 100 100 100 100 100 20 45 100 Level 1 13 | . . . . . 17 52 . Level 2 6 | . . . . . 21 2 . Level 3 11 | . . . . . 40 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 911 | . 190 50 177 62 911 409 30 Initial 409 | . . 22 . 62 7 409 30 Average 209 | . 69 5 40 39 527 223 12 Influence Increases 2145 | . 458 91 374 10 1041 131 40 Destroy 0b10 Robot/C 1460 | . 300 60 240 . 720 100 40 Destroy 0b10 Robot/NC 65 | . 10 5 25 5 5 15 . Destroy Leader 182 | . 74 20 58 . 30 . . Allied During Kill 41 | . . . . . 41 . . Successful Hack 44 | . 14 6 19 5 . . . Select Force Hacks 30 | . 30 . . . . . . Disable Machine 30 | . 15 . 15 . . . . Anti-Garrison Action 150 | . . . . . 150 . . Destroy Structure 38 | . . . 2 . 35 1 . Lose Combat Pursuer 105 | . 15 . 15 . 60 15 . Influence Decreases 2145 | . 401 148 226 146 142 970 112 Entered New Map 670 | . . 35 . 86 5 502 42 Time Decay 1238 | . 381 113 216 60 . 398 70 Lost Part 177 | . 20 . 10 . 77 70 . Lost Ally 60 | . . . . . 60 . . Squads Dispatched 5 | . 5 . . . . . . Investigation 2 | . 2 . . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 3 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Distress Signals 5 | . 2 . 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 29 3 21 1 33 5 2 Peak Tracking Total 8 | . 6 2 5 1 8 2 2 Tactical Retreats 5 | . 1 . 1 . 2 1 . Traps | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Traps Triggered 15 | . 2 . . 3 10 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Machines Disabled 3 | . 1 . 1 . 1 . . Max in Single Turn 1 | . 1 . 1 . 1 . . Garrison Relay 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Machines Accessed 17 | . 5 1 6 3 1 1 . Terminals 14 | . 4 1 5 2 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 33 | . 12 2 11 5 2 1 . Successful 15 | . 5 2 5 3 . . . Failed 16 | . 6 . 5 2 2 1 . Catastrophic 4 | . . . 2 . 1 1 . Database Lockouts 2 | . 1 . 1 . . . . Manual 25 | . 12 2 9 1 . 1 . Terminals 29 | . 11 2 9 4 2 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 7 | . 2 2 2 1 . . . Robot Analysis 5 | . 2 2 1 . . . . Branch Access Points 1 | . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . 1 . . . . Retrieve Study 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks 6 | . 3 . 2 1 . . . Terminals 5 | . 2 . 2 1 . . . Botnet 5 | . 2 . 2 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 14 | . 4 1 5 2 1 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Fac Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . . 6 . . Machine Destruction 3 | . . . . . 3 . . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . 3 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Total Allies 3 | . . . . . 3 . . Largest Group 3 | . . . . . 3 . . Highest-Rated Group 72 | . . . . . 72 . . Highest-Rated Ally 24 | . . . . . 24 . . Total Orders . | . . . . . . . . Ally Attacks 30 | . . . . . 30 . . Total Damage 358 | . . . . . 358 . . Kills 8 | . . . . . 8 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 5 | . 2 2 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Turns Passed 6104 | 74 1011 840 1154 123 1784 943 175 Spaces Moved 2622 | 40 521 461 416 42 664 386 92 Core 3 | 3 . . . . . . . Treads 2398 | 37 521 461 416 40 507 324 92 Legs . | . . . . . . . . Wheels 221 | . . . . 2 157 62 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 155 155 170 160 Average Speed 196 | 151 160 160 218 243 222 228 160 Slowest Speed 320 | 160 160 160 240 320 240 240 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 3 72 61 40 9 67 85 5 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . 1 1 . . . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Total 3198 | 49 615 528 597 56 829 416 108 Wait 214 | . 29 44 114 . 16 4 7 Move 2616 | 39 520 460 415 42 663 385 92 Hop . | . . . . . . . . Pick Up 47 | 3 8 4 14 1 14 3 . Fast Attach 20 | 6 4 . 4 6 . . . Attach 29 | . 2 2 3 2 8 8 4 Detach 2 | . . . 2 . . . . Swap 18 | . 4 . 7 1 4 2 . Drop 23 | . 3 . 11 2 6 1 . Fire 177 | 1 45 18 27 2 66 13 5 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 24 | . . . . . 24 . . Rewire 28 | . . . . . 28 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage -9/Garrison (discovered 2 exits: *Rec x2) -9/Recycling -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Destroyed 7 combat bots 261 | -10/Materials | Discovered new exit (range 6) 303 | -10/Materials | Build established: Mutant 826 | -10/Materials | Discovered new exit (range 9) 964 | -10/Materials | Central database locked down 1086 | -10/Materials | Entered Mines 1153 | -10/Mines | Met a Derelict bent on vengeance 1450 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1450 | -10/Mines | Discovered new exit (range 5) 1497 | -10/Mines | Learned location of Zion (-6) 1645 | -10/Mines | Discovered new exit (range 10) 1701 | -10/Mines | Assembled infested the area 1926 | -10/Mines | Entered Materials 1926 | -9/Materials | Evolved 2 slots: Weapon x2 2255 | -9/Materials | Identified exit to Mines 2255 | -9/Materials | Identified exit to Storage 2261 | -9/Materials | Build established: Gunner 2321 | -9/Materials | Central database locked down 2692 | -9/Materials | Build established: Scavenger-Gunner 3080 | -9/Materials | Entered Storage 3203 | -9/Storage | Identified exit to Garrison 3203 | -9/Storage | Entered Garrison 3271 | -9/Garrison | Lost 6 parts (1p2n3w) 3569 | -9/Garrison | Triggered checkpoint 3715 | -9/Garrison | Garrison Relay disabled 3823 | -9/Garrison | Triggered checkpoint 3841 | -9/Garrison | Triggered checkpoint 3871 | -9/Garrison | Triggered checkpoint 4542 | -9/Garrison | Discovered new exit (range 10) 4589 | -9/Garrison | Triggered checkpoint 4749 | -9/Garrison | Triggered checkpoint 4845 | -9/Garrison | Triggered checkpoint 4875 | -9/Garrison | Installed Relay Interface Framework 4963 | -9/Garrison | Discovered new exit (range 13) 4987 | -9/Garrison | Entered Recycling 5522 | -9/Recycling | Core integrity fell below 50% 5554 | -9/Recycling | Lost 7 parts (2n1u4w) 5885 | -9/Recycling | Discovered new exit (range 16) 5930 | -9/Recycling | Entered Factory 5930 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 6105 | -7/Factory | Self-destructed Last Messages --------------- 05910_ Y-45 Defender springs to life. 05911_ Heat Sink melted. 05911_ Y-45 Defender destroyed. 05916_ R-06 Scavenger collects Hvy. Assault Rifle+. 05920_ R-06 Scavenger collects Heat Sink. 05921_ Acquired 14 matter. 05924_ R-06 Scavenger collects Imp. Ion Engine. PARAMETERS=PROPULSION+2,UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 05994_ ALERT: All DSF locations entering lockdown mode. 05997_ G-47 Trooper destroyed. 06005_ Acquired 41 matter. 06030_ G-47 Trooper suffers critical hit (Destroy). 06030_ Destroyed Lgt. Nuclear Core. 06033_ G-47 Trooper destroyed. 06036_ Acquired 19 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##############??????????????? | | ?????????????????????# ! ! #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# """"""""" #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# """"""""" #??????????????? | | ?????????????????????# @ #??????????????? | | ?????????????????????#= """"""""" #??????????????? | | ?????????????????????# #?????? #??????? | | ?????????????????????# """"""""" #????? #??????? | | ?????????????????????# #???? #??????? | | ?????????????????????# """"""""" #??? #??????? | | ??????????????????"??# #?? #??????? | | ?????????????????"" ##########+##### ###????? | | ?????????????????"" ???? | | ????????????????""" ???? | | ??????????????? ???? | | ??????????????? ???? | | ??????????????? ???? | | ????????????????####### ###+########## T#????? | | ??????????????????????# # #???????? | | ??????????????????????# ?# !! #???????? | | ??????????????????????# # !! #???????? | | ??????????????????????# # #???????? | | ??????????????????????+ # #???????? | | ??????????????????????# # #???????? | | ??????????????????????# # #???????? | | ??????################# # #???????? | | ??????# # #???????? | | ??????# # #???????? | | ??????# + #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedInsulatedRegenerator Manual? 0 Play Time 00:28:29 Cumulative 288.2 hours Start 2026.08.20 @ 17:42:30 End 2026.08.20 @ 18:12:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 271 Rogue 217 Adventurer 54 Explorer 0 Win Type - Total 11 Types 7/0/1/1/0/0/0/1/0/1 Lore% 77 Gallery% 66 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f753bc8-f0d3-4a1c-8043-71e1dc63de3e