Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.29 @ 12:51:58 Player: DrZettl Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (107) 535 Value Destroyed (3819) 3819 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (842) 842 TOTAL SCORE: 7816 Bonus ------- High Alert Combat Kills 142 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 217/300 Energy 61/100 System Corruption 0% Temperature Cool (18) Movement Rolling (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Wheel > --- UTILITY (6) ------ Thermal Generator Advanced Visual Processing Unit Advanced Targeting Computer Improved Light Armor Plating Layered Light Armor Plating > --- WEAPON (3) ------- Improved EM Pulse Cannon Minigun > --- INVENTORY (4) ---- Large Battery (40) Energy Filter Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Cooled Particle Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Ion Engine Armored Wheel Armored Wheel Armored Wheel Cooling System Compact Battery Improved Targeting Computer Particle Charger Weapon Cycler Improved Propulsion Shielding Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Sentry] Heavy Assault Rifle Heavy Assault Rifle Autogun Minigun Minigun Rocket Launcher Axe [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Armored Wheel Wheel Armored Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 4 | . . 1 2 . 1 Weapon 1 | . . 1 . . . Parts Attached 107 | 7 12 31 12 13 32 Power 9 | 1 2 3 . 1 2 Engine 9 | 1 2 3 . 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 3 3 1 3 4 Treads . | . . . . . . Leg . | . . . . . . Wheel 16 | 2 3 3 1 3 4 Hover . | . . . . . . Flight . | . . . . . . Utility 28 | 2 2 7 5 1 11 Device 11 | 1 . 3 3 . 4 Storage 4 | 1 2 . 1 . . Processor 3 | . . . . . 3 Hackware . | . . . . . . Protection 10 | . . 4 1 1 4 Artifact . | . . . . . . Weapon 54 | 2 5 18 6 8 15 Energy Gun 13 | 2 4 4 . 2 1 Energy Cannon 9 | . . 2 3 . 4 Ballistic Gun 12 | . 1 7 . 1 3 Ballistic Cannon 4 | . . . 1 1 2 Launcher 6 | . . 3 . 2 1 Special Weapon . | . . . . . . Impact Weapon 4 | . . 2 1 1 . Slashing Weapon 6 | . . . 1 1 4 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 1 . 1 Parts Lost 28 | . 3 6 2 4 13 Power 5 | . 1 1 . 1 2 Propulsion 4 | . . . 1 . 3 Utility 8 | . . 1 1 1 5 Weapon 11 | . 2 4 . 2 3 Highest Loss Streak 7 | . 2 3 1 4 7 Average Slot Usage (%) 93 | . 100 99 98 99 84 Engine 8 | . 14 10 9 8 5 Wheel 20 | . 28 22 18 18 18 Device 13 | . 14 11 16 18 12 Storage 13 | . 14 11 18 18 12 Processor 2 | . . . . . 7 Protection 7 | . . 10 9 9 5 Energy Gun 5 | . 24 9 . 7 . Energy Cannon 5 | . . 5 15 2 3 Ballistic Gun 8 | . 3 18 7 7 3 Ballistic Cannon 5 | . . . 3 8 9 Naked Turns 55 | . . . . . 55 Heaviest Build 99 | 11 39 56 94 95 99 Greatest Support 36 | 20 26 24 24 24 36 Greatest Overweight (x) 26 | . 2 2 3 3 26 Average Overweight (x) 1 | . . 1 2 3 1 Largest Inventory Capacity 20 | 6 12 12 20 20 20 Average Capacity 15 | 5 8 12 19 20 17 Most Carried 20 | 2 11 12 20 20 20 Average Carried 14 | 1 7 11 18 18 16 Final Capacity 20 | 6 12 12 20 20 4 Final Carried 20 | 2 11 12 20 20 2 Class Distribution -------------------- 23% | Hauler-Tank 22% | Hauler-Gunner 20% | Tank 14% | Mutant 12% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Hauler-Tank | -8/Materials Hauler-Tank | -8/Garrison Hauler-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Fac Matter Collected 2253 | 230 130 533 352 366 642 Remotely . | . . . . . . Salvage Created 3975 | 15 439 1160 1019 580 762 Parts 268 | 3 29 104 59 34 39 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Combat Hostiles Destroyed 87 | . 9 30 17 15 16 Guns 30 | . 7 14 5 4 . Cannons 36 | . . 8 11 5 12 AOE 19 | . 2 8 1 6 2 Classes Destroyed 14 | 1 6 4 1 . 2 Worker 5 | . 1 . 1 . 3 Builder 6 | . 1 2 1 . 2 Tunneler 1 | 1 . . . . . Hauler 2 | . . 2 . . . Recycler 2 | . 1 . 1 . . Operator 1 | . 1 . . . . Watcher 3 | . . 2 1 . . Swarmer 28 | . 3 14 . 8 3 Grunt 38 | . 6 8 13 6 5 Brawler 1 | . . 1 . . . Duelist 1 | . . . . . 1 Sentry 12 | . . 7 3 . 2 Hunter 4 | . . . 1 1 2 Programmer 3 | . . . . . 3 Best Kill Streak 8 | 1 6 5 5 8 5 Combat Bots Only 8 | . 5 4 3 8 4 Max Kills in Single Turn 4 | 1 2 4 1 3 2 Gunslinging . | . . . . . . Exploded 4 | . 1 4 1 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Fac Damage Taken 5343 | . 370 1092 632 801 2448 Core 1099 | . 77 129 131 62 700 Absorbed by Shields 87 | . . . . 87 . Core Remaining (%) 75 | 100 69 67 . 64 . Volleys Fired 207 | 1 26 72 39 28 41 Largest 3 | 2 2 3 3 3 3 Hottest 179 | 90 105 119 179 179 165 Shots Fired 549 | 2 50 211 98 73 115 Gun 323 | 2 50 181 30 31 29 Cannon 213 | . . 27 68 35 83 Launcher 13 | . . 3 . 7 3 Special . | . . . . . . Kinetic 276 | . 2 105 39 45 85 Thermal 60 | 2 20 . 31 7 . Explosive 13 | . . 3 . 7 3 Electromagnetic 200 | . 28 103 28 14 27 Robot Hit Streak 14 | 1 7 14 14 8 7 Robot Miss Streak 10 | . 3 7 2 10 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 310 | 1 29 115 66 41 58 Core Hits 175 | 1 17 56 35 28 38 Critical Hits 1 | . . . 1 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Melee Attacks 60 | . . 10 15 10 25 Impact 21 | . . 10 11 . . Slashing 39 | . . . 4 10 25 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8141 | 12 429 2330 1409 2015 1946 Guns 2455 | 12 332 1358 281 249 223 Cannons 2836 | . . 361 1091 326 1058 Explosions 1976 | . 97 597 37 638 607 Melee 838 | . . . . 802 36 Ramming 36 | . . 14 . . 22 Kinetic 2149 | . . 529 413 370 837 Thermal 1185 | 12 191 241 487 50 204 Explosive 1322 | . . 356 . 638 328 Electromagnetic 2611 | . 238 1190 509 155 519 Impact . | . . . . . . Slashing 838 | . . . . 802 36 Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Effects 1 | . 1 . . . . Message Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 129 | . . 15 7 79 28 Projectiles 27 | . . 7 7 9 4 Explosions 32 | . . 8 . . 24 Melee 70 | . . . . 70 . Knockbacks 4 | . . . . 2 2 Impact . | . . . . . . Kinetic 4 | . . . . 2 2 Secondary . | . . . . . . Self-Inflicted Damage 95 | . . 46 30 9 10 Shots 3 | . . 1 1 1 . Rammed 8 | . . 2 . . 6 Targets Rammed 8 | . . 2 . . 6 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 366 | 30 366 72 196 196 196 Average Temperature 90 | 17 144 14 66 106 84 Received Heat Transfer 1428 | . 129 264 270 204 561 Effects 1 | . 1 . . . . Shutdowns 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 8 | . . 5 1 . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1749 | 37 372 400 716 74 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . 2 5 1 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Peak Influence 734 | 5 318 367 250 641 734 Average Influence 320 | 1 170 199 122 454 481 Maximum Alert Level 3 | . 1 1 1 2 3 Low Security (%) 33 | 100 49 47 87 9 4 Level 1 33 | . 50 52 12 32 25 Level 2 30 | . . . . 57 63 Level 3 2 | . . . . . 6 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 3 3 3 . 10 Investigation 10 | . 1 2 2 . 5 Extermination 3 | . . . . . 3 Reinforcement 6 | . 2 1 1 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Distress Signals 9 | . 2 2 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 153 | . 21 45 24 14 49 Peak Tracking Total 10 | . 4 5 5 6 10 Tactical Retreats 25 | . 4 7 5 . 9 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Traps Triggered 8 | . 2 . . 4 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . . . . 6 Reused 4 | . . . . . 4 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 6 | . . 1 1 . 4 Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Fac Machines Disabled 30 | . 1 1 . 2 26 Max in Single Turn 17 | . 1 1 . 1 17 Garrison Access 1 | . . . . . 1 Garrison Relay 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Machines Accessed 29 | . 1 13 6 . 9 Terminals 18 | . 1 8 5 . 4 Fabricators 2 | . . . . . 2 Repair Stations 3 | . . 2 . . 1 Recycling Units 3 | . . 2 . . 1 Scanalyzers 1 | . . 1 . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 84 | . 1 38 19 . 26 Successful 45 | . 1 23 10 . 11 Failed 39 | . . 15 9 . 15 Catastrophic 7 | . . 4 . . 3 Database Lockouts . | . . . . . . Manual 34 | . 1 15 14 . 4 Terminals 61 | . 1 25 18 . 17 Fabricators 3 | . . . . . 3 Repair Stations 8 | . . 5 . . 3 Recycling Units 6 | . . 4 . . 2 Scanalyzers 4 | . . 4 . . . Garrison Access 2 | . . . 1 . 1 Terminal Hacks 25 | . 1 10 7 . 7 Part Schematic 4 | . . . 3 . 1 Robot Schematic 1 | . . . . . 1 Robot Analysis 1 | . . . . . 1 Prototype ID Bank 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Unreport Threat 5 | . . 2 2 . 1 Locate Traps 9 | . . 6 1 . 2 Reprogram Traps 1 | . . . . . 1 Recall Reinforcements 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 4 . . 2 Scan Component 3 | . . 2 . . 1 Repair 3 | . . 2 . . 1 Recycling Unit Hacks 3 | . . 3 . . . Report Inventory 2 | . . 2 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks 2 | . . . 1 . 1 Unlock Access 1 | . . . 1 . . Seal Access 1 | . . . . . 1 Unauthorized Hacks 11 | . . 4 5 . 2 Terminals 5 | . . 2 2 . 1 Track 4 | . . 1 2 . 1 Assimilate 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . . 8 4 . 8 Full Trace Events 10 | . . 4 3 . 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 1 3 . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 2 . . 1 Time 93 | . . 77 . . 16 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . . 7 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Fac Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 8 | . . . . 8 . Machine Destruction 8 | . . . . 8 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Fac Turns Passed 4921 | 48 404 1270 749 632 1818 Spaces Moved 3536 | 42 318 804 434 386 1552 Core 477 | 2 . . . . 475 Treads . | . . . . . . Legs . | . . . . . . Wheels 3059 | 40 318 804 434 386 1077 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 100 110 120 50 Average Speed 101 | 78 89 107 119 120 92 Slowest Speed 1350 | 80 110 110 120 120 1350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 4 52 82 33 56 43 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 45 | . . 6 12 . 27 Terrain Destroyed 195 | . 3 47 34 39 72 Melee 41 | . . 6 12 . 23 Projectile 26 | . . . 14 . 12 AOE 128 | . 3 41 8 39 37 Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Total 4309 | 51 389 1043 554 475 1797 Wait 257 | . 9 91 36 3 118 Move 3532 | 41 317 803 434 385 1552 Hop . | . . . . . . Pick Up 60 | 2 13 16 12 6 11 Fast Attach 29 | 7 3 6 5 . 8 Attach 28 | . 3 9 2 4 10 Detach 4 | . 2 . . . 2 Swap 50 | . 6 16 5 9 14 Drop 49 | . 10 18 6 5 10 Fire 207 | 1 26 72 39 28 41 Melee 60 | . . 10 15 10 25 Ram 8 | . . 2 . . 6 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 25 | . . . . 25 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 13) 424 | -10/Materials | Discovered new exit (range 11) 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 661 | -9/Materials | Discovered new exit (range 5) 714 | -9/Materials | Lost 3 parts (1p1u1w) 728 | -9/Materials | Discovered new exit (range 16) 823 | -9/Materials | Repaired Imp. EM Shotgun 1021 | -9/Materials | Identified exit to Mines 1228 | -9/Materials | Build established: Tank 1287 | -9/Materials | Repaired Lgt. Armor Plating 1690 | -9/Materials | Discovered new exit (range 15) 1723 | -9/Materials | Entered another Materials area 1723 | -8/Materials | Evolved 2 slots: Utility x2 2190 | -8/Materials | Discovered new exit (range 15) 2385 | -8/Materials | Build established: Hauler-Tank 2472 | -8/Materials | Identified exit to Garrison 2472 | -8/Materials | Entered Garrison 2591 | -8/Garrison | Lost 4 parts (1p1u2w) 2614 | -8/Garrison | Destroyed 8 combat bots 2630 | -8/Garrison | Triggered checkpoint 2660 | -8/Garrison | Triggered checkpoint 2758 | -8/Garrison | Triggered checkpoint 2801 | -8/Garrison | Garrison Relay disabled 2837 | -8/Garrison | Discovered new exit (range 15) 2862 | -8/Garrison | Installed Relay Interface Framework 3010 | -8/Garrison | Discovered new exit (range 13) 3045 | -8/Garrison | Triggered checkpoint 3063 | -8/Garrison | Garrison Relay disabled 3104 | -8/Garrison | Entered Factory 3104 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3490 | -7/Factory | Build established: Hauler-Gunner 3536 | -7/Factory | Discovered new exit (range 5) 3974 | -7/Factory | Repaired Rocket Launcher 4530 | -7/Factory | Build established: Hauler-Mutant 4593 | -7/Factory | Released all parts (5) 4594 | -7/Factory | Core integrity fell below 50% 4618 | -7/Factory | Lost 7 parts (1p2n3u1w) 4621 | -7/Factory | Core integrity fell below 20% 4890 | -7/Factory | Build established: Mutant 4922 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04716_ Acquired 39 matter. 04717_ Acquired Adv. Visual Processing Unit. 04720_ K-01 Serf cleans the Nuclear Reactor. 04752_ K-01 Serf cleans the Matter Pump. 04756_ Imp. Cooling System destroyed. 04766_ Dropped Weapon Cycler. 04767_ Acquired Imp. EM Pulse Cannon. 04772_ Triggered Alarm Trap. 04772_ An alarm sounds. 04772_ ALERT: Alarm triggered, dispatching investigation squad. 04774_ K-01 Serf cleans the Matter Pump. 04790_ Acquired Adv. Targeting Computer. 04832_ T-07 Excavator is excavating. 04836_ K-01 Serf collects debris. 04847_ Acquired Lyr. Light Armor Plating. [Achievement: Slippery One] 04893_ Acquired Thermal Generator. 04903_ Acquired Lrg. Battery. 04906_ Acquired Energy Filter. 04918_ Y-54 Guardian misfires. 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EM Shotgun | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Hacked EM Pulse Gun | -8/Materials | Hacked EMP Blaster | -8/Materials | Hacked Coolant Injector | -7/Factory | Hacked Robot Schematics ------------------ Y-45 Defender | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Slippery One Challenges ------------ None Game ------ Seed ArmorNodeReactor Manual? 0 Play Time 01:04:50 Cumulative 60.8 hours Start 2019.11.28 @ 12:18:59 End 2019.11.29 @ 12:51:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 32 Gallery% 47 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89f89cd5-b6e2-4d46-b8b5-b62c0245b7b8