Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.10 @ 01:03:04

Player: Ados

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (42)      210
Value Destroyed (1007)     1007
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 2165

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/400
Matter                     12/300
Energy                     159/250
System Corruption          0%
Temperature                Cool (60)
Location                   -9/Materials

 Parts 
-------
Power (1)
  Ion Engine
Propulsion (2)
Utility (4)
  Disposable Heat Sink
  Transport Network Coupler
  Advanced Targeting Computer
Weapon (2)
  Assault Cannon
  Assault Cannon
Inventory (4)
  Assault Cannon
  Datajack

 Peak State 
------------
Power
  Improved Ion Engine
Propulsion
  Improved Hover Unit
Utility
  Disposable Heat Sink
  Transport Network Coupler
  Advanced Targeting Computer
  Tractor Beam
Weapon
  Assault Cannon
  Assault Cannon
Inventory
  Assault Cannon
  Datajack
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Transport Network Coupler
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
Weapon                     Grenade Launcher
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             48   | 8   25  15  
  Power                    8    | 1   5   2   
    Engine                 7    | 1   4   2   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               13   | 2   5   6   
    Treads                 .    | .   .   .   
    Leg                    6    | 2   3   1   
    Wheel                  .    | .   .   .   
    Hover                  7    | .   2   5   
    Flight                 .    | .   .   .   
  Utility                  9    | 3   3   3   
    Device                 4    | 2   .   2   
    Storage                1    | 1   .   .   
    Processor              4    | .   3   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   18   | 2   12  4   
    Energy Gun             .    | .   .   .   
    Energy Cannon          2    | .   2   .   
    Ballistic Gun          5    | 2   2   1   
    Ballistic Cannon       3    | .   .   3   
    Launcher               5    | .   5   .   
    Special Weapon         2    | .   2   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   1   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 15   | .   6   9   
  Power                    4    | .   2   2   
  Propulsion               5    | .   1   4   
  Utility                  2    | .   1   1   
  Weapon                   4    | .   2   2   
  Highest Loss Streak      3    | .   2   3   
Average Slot Usage (%)     92   | .   98  64  
  Engine                   11   | .   12  7   
  Leg                      18   | .   21  .   
  Hover                    6    | .   5   11  
  Device                   7    | .   6   10  
  Processor                21   | .   20  22  
  Energy Cannon            4    | .   5   .   
  Ballistic Gun            8    | .   9   6   
  Ballistic Cannon         1    | .   .   7   
  Launcher                 9    | .   11  .   
Naked Turns                .    | .   .   .   
Heaviest Build             19   | 12  13  19  
  Greatest Support         20   | 20  20  16  
  Greatest Overweight (x)  6    | 1   4   6   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   4   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             4    | 4   4   4   
  Average Carried          3    | 2   3   3   
  Final Capacity           4    | 4   4   4   
  Final Carried            4    | 4   4   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           874  | 336 458 80  
  Remotely                 457  | 336 41  80  
Salvage Created            1147 | 225 697 225 
  Parts                    96   | 16  64  16  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  28   | .   22  6   
  Guns                     9    | .   8   1   
  Cannons                  6    | .   1   5   
  AOE                      13   | .   13  .   
Classes Destroyed          9    | 3   5   1   
  Worker                   3    | 1   1   1   
  Builder                  2    | .   2   .   
  Tunneler                 4    | 4   .   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  6    | .   6   .   
  Grunt                    20   | .   16  4   
  Sentry                   2    | .   .   2   
Best Kill Streak           7    | 4   7   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   2    | 1   2   2   
  Gunslinging              1    | .   1   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2135 | .    824  1311 
  Core                     526  | .    112  414  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         77   | 100  55   .    
Volleys Fired              105  | 28   49   28   
  Largest                  2    | 2    2    2    
  Hottest                  90   | 40   90   88   
Shots Fired                192  | 56   87   49   
  Gun                      117  | 56   41   20   
  Cannon                   53   | .    24   29   
  Launcher                 22   | .    22   .    
  Special                  .    | .    .    .    
  Kinetic                  146  | 56   41   49   
  Thermal                  24   | .    24   .    
  Explosive                22   | .    22   .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         9    | 9    8    8    
  Robot Miss Streak        6    | 2    6    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           104  | 40   32   32   
  Core Hits                61   | 13   38   10   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              1    | .    1    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2326 | 256  1442 628  
  Guns                     713  | 256  249  208  
  Cannons                  561  | .    141  420  
  Explosions               1050 | .    1050 .    
  Melee                    .    | .    .    .    
  Ramming                  2    | .    2    .    
  Kinetic                  1133 | 256  249  628  
  Thermal                  330  | .    330  .    
  Explosive                861  | .    861  .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    3    .    
  Average Corruption       2    | .    2    .    
  Corruption Purged        .    | .    .    .    
  Effects                  3    | .    3    .    
    Message Errors         1    | .    1    .    
    Heat Flow Errors       1    | .    1    .    
    Energy Discharges      1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            87   | .    83   4    
  Projectiles              4    | .    .    4    
  Explosions               83   | .    83   .    
  Melee                    .    | .    .    .    
Knockbacks                 4    | .    .    4    
  Impact                   .    | .    .    .    
  Kinetic                  4    | .    .    4    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      73   | .    73   .    
  Shots                    2    | .    2    .    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        224  | .    224  196  
  Average Temperature      66   | .    60   81   
  Received Heat Transfer   456  | .    216  240  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         396  | .    396  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             409  | 30  409 277 
  Average Influence        205  | 10  242 190 
Maximum Alert Level        2    | .   2   1   
  Low Security (%)         41   | .   .   .   
  Level 1                  55   | .   .   .   
  Level 2                  2    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          8    | .   7   1   
  Investigation            5    | .   5   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   2   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              38   | .   26  12  
  Peak Tracking Total      9    | .   4   9   
  Tactical Retreats        3    | .   1   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          4    | .   4   .   
  Max in Single Turn       2    | .   2   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          12   | .   9   3   
  Terminals                8    | .   6   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          3    | .   2   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                41   | .   34  7   
  Successful               24   | .   21  3   
  Failed                   17   | .   13  4   
    Catastrophic           4    | .   2   2   
  Database Lockouts        .    | .   .   .   
  Manual                   19   | .   16  3   
  Terminals                31   | .   26  5   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          7    | .   5   2   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             18   | .   16  2   
  Part Schematic           2    | .   2   .   
  Robot Analysis           2    | .   1   1   
  Prototype ID Bank        2    | .   2   .   
  Level Access Points      1    | .   1   .   
  Emergency Access Points  5    | .   5   .   
  Repair Station Index     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Recall Reinforcements    1    | .   .   1   
  Zone Layout              3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       4    | .   3   1   
  Report Inventory         2    | .   2   .   
  Retrieve Components      2    | .   1   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         10   | .   8   2   
  Full Trace Events        5    | .   4   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   2   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     1    | .   .   1   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   1   .   
  Non-combat               .    | .   .   .   
  Combat                   1    | .   1   .   
Robot Hacks Applied        1    | .   1   .   
  parse_system             1    | .   1   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       2    | .   1   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               1504 | 188  1081 235  
Spaces Moved               1152 | 85   858  209  
  Core                     83   | 8    2    73   
  Treads                   .    | .    .    .    
  Legs                     656  | 77   577  2    
  Wheels                   .    | .    .    .    
  Hover                    413  | .    279  134  
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   56   50   
  Average Speed            94   | 116  99   65   
  Slowest Speed            350  | 120  250  350  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       39   | 5    95   17   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          166  | .    157  9    
  Melee                    .    | .    .    .    
  Projectile               9    | .    .    9    
  AOE                      157  | .    157  .    

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      1390 | 127  1007 256  
  Wait                     23   | .    23   .    
  Move                     1150 | 84   857  209  
  Hop                      .    | .    .    .    
  Pick Up                  28   | 6    21   1    
  Fast Attach              30   | 5    15   10   
  Attach                   11   | 3    5    3    
  Detach                   4    | 1    2    1    
  Swap                     7    | .    5    2    
  Drop                     30   | .    28   2    
  Fire                     105  | 28   49   28   
  Melee                    1    | .    1    .    
  Ram                      .    | .    .    .    
  Kick                     1    | .    1    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 14)
  189 | -11/Scrapyard | Entered Materials
  207 | -10/Materials | Discovered new exit (range 13)
  316 | -10/Materials | Build established: Mutant
  486 | -10/Materials | Discovered new exit (range 4)
  623 | -10/Materials | Discovered new exit (range 8)
  637 | -10/Materials | Identified exit to Materials
  706 | -10/Materials | Discovered new exit (range 9)
 1106 | -10/Materials | Repaired Datajack
 1270 | -10/Materials | Entered another Materials area
 1270 | -9/Materials  | Evolved 2 slots: Utility x2
 1354 | -9/Materials  | Discovered new exit (range 15)
 1377 | -9/Materials  | Lost 3 parts (1n2w)
 1420 | -9/Materials  | Lost 3 parts (1p2n)
 1452 | -9/Materials  | Core integrity fell below 50%
 1491 | -9/Materials  | Core integrity fell below 20%
 1505 | -9/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
01424_ Acquired Assault Cannon. <x3>
01432_ Discarded Targeting Computer.
01436_ Acquired Adv. Targeting Computer.
01440_ G-34 Mercenary destroyed. <x2>
01452_ Imp. Hover Unit destroyed.
01452_ G-47 Trooper knocked back.
01458_ G-47 Trooper destroyed.
01461_ L-31 Rogue knocked back. <x2>
01469_ Acquired 34 matter.
01469_ Acquired 23 matter. <x2>
01479_ Imp. Ion Engine destroyed.
01480_ Assault Cannon severed.
01482_ Tractor Beam destroyed.
01482_ Acquired Aluminum Leg.
01483_ Y-45 Defender destroyed. <x2>
01491_ Acquired Assault Cannon.
01494_ Acquired Ion Engine.
01495_ Destroyed Imp. Ion Engine.
01496_ Aluminum Leg severed.
01498_ L-31 Rogue knocked back.

 Map 
-----
+----------------------------------------------------+
| ????????????#           /           #????????????? |
| ????????????#           #           #????????????? |
| ????????????#           #  "T"      #????????????? |
| ????????????#           #  """      #????????????? |
| ????????????#           #           #????????????? |
| ????????????#############   a       #????????????? |
| ??????????###############   #####   #????????????? |
| ??????????#        /        #???#   #????????????? |
| ??????????#   """  #######+####?#   #????????????? |
| ??????????#   """  #??#        ?#   #????????????? |
| ??????????#   """  #??#    %    #   #??########??? |
| ??????????#        #??#      %  #   #??#      ???? |
| ??????????#   """  #??#         +   #??#     ????? |
| ??????????#   """  #??#         #   #??#   a?????? |
| ??????????#   """  #??#         #   #??#   ####### |
| ??????????#        #??#        ?#   #??#   #       |
| ??????????#####+####??#        ?#   #??#   # """   |
| ?????????#####  #?????########??#   ####   # """   |
| ?????????+      #???????????????#          # """   |
| ?????????#####  #???????????????#          / """   |
| ?????????????#  #???????????????#          #       |
| ????????????##  ##??????????########+###   #       |
| ???????######    #######+####          #   #       |
| #                       [= ##  """     #   ####### |
| #              T        %=[*;  """ = [ #   #?????? |
| +      ######    ########@=%;  """ "Y" #   #?????? |
| ?   ????????######??####! l!;      """ #   #?????? |
| ????????????????????#!! [=*;############   #?????? |
| ????????????????????#!!                    #?????? |
| ????????????????????# ]                    #?????? |
| ????????????????????#   ###;############   #?????? |
| ????????????????????# ! #??##??????????#   #?????? |
| ????????????????????#!! #??????????????#####?????? |
| ????????????????????#####????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Coolant Potential          50
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                53
Targeting Accuracy         8

 Item Schematics 
-----------------
     Aluminum Leg | -10/Materials | Hacked
 Grenade Launcher | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Oops
Party Time
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              DroneAerolevMatrix
  Manual?         0
Play Time         00:47:35
  Cumulative      9.5 hours
  Start           2019.11.10 @ 00:13:58
  End             2019.11.10 @ 01:03:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c24f2139-0192-4c83-afa6-7294a7774679