Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.28 @ 05:33:21

Player: Moddy

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (57)      285
Value Destroyed (1989)     1989
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-45)                -45
              TOTAL SCORE: 5709

 Bonus
-------
Friendly Fire              -45

 Cogmind 
---------
Core Integrity             0/850
Matter                     186/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (6)
Movement                   Core (700) Ox13
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
                Power Amplifier
       Improved Cooling System
                Energy Well (350)
       Improved Sensor Array
       Improved Signal Interpreter
                Weapon Mount
                Recoil Stabilizer
                Matter Filter
                Particle Charger
                Transmission Jammer
       Improved Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
                Fission Core
          Light Fission Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
       Improved System Shield
>               --- WEAPON -----------
                Assault Cannon
                Assault Cannon
                Proton Missile Launcher
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
                Flexi-carbon Leg
        Armored Huge Wheel
                Power Amplifier
       Improved Cooling System
                Energy Well
                Weapon Mount
                Recoil Stabilizer
                Matter Filter
                Particle Charger
                Transmission Jammer
       Improved Utility Shielding
       Improved Light Armor Plating
                Proton Missile Launcher
[Rating: 62]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Improved Targeting Computer
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved System Shield
  Protection               Improved Utility Shielding
Weapon                     Assault Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Proton Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Slots Evolved              8    | .   .   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   2   .   .   2   .   .   
  Utility                  2    | .   .   .   1   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             63   | 6   2   16  11  7   7   1   13  
  Power                    14   | 1   .   2   2   5   .   .   4   
    Engine                 11   | 1   .   2   2   5   .   .   1   
    Core                   3    | .   .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   7   2   .   3   .   6   
    Treads                 2    | .   .   2   .   .   .   .   .   
    Leg                    11   | .   .   5   .   .   .   .   6   
    Wheel                  7    | 2   .   .   2   .   3   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  13   | 1   2   1   3   1   3   .   2   
    Device                 3    | .   1   .   .   .   2   .   .   
    Storage                5    | 1   1   .   2   .   1   .   .   
    Processor              3    | .   .   1   1   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             1    | .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   6   4   1   1   1   1   
    Energy Gun             4    | 1   .   3   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   
    Ballistic Gun          4    | 1   .   2   1   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   1   .   1   1   .   
    Launcher               4    | .   .   1   1   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   
Parts Lost                 24   | .   1   4   1   1   .   1   16  
  Power                    5    | .   .   1   1   1   .   .   2   
  Propulsion               10   | .   .   1   .   .   .   .   9   
  Utility                  2    | .   1   .   .   .   .   .   1   
  Weapon                   7    | .   .   2   .   .   .   1   4   
  Highest Loss Streak      8    | .   1   3   1   1   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Backups            16   | 3   9   18  17  17  18  17  17  
  Power                    1    | .   1   2   2   .   1   1   .   
  Propulsion               5    | 2   4   5   4   6   4   5   5   
  Utility                  6    | .   .   5   6   5   7   8   9   
  Weapon                   3    | .   1   4   4   4   4   2   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Unused Backups             29   | .   .   4   9   4   1   .   11  
  Power                    4    | .   .   1   1   2   .   .   .   
  Propulsion               3    | .   .   .   3   .   .   .   .   
  Utility                  16   | .   .   .   4   1   1   .   10  
  Weapon                   5    | .   .   3   1   1   .   .   .   
  Tool/Special             1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     82   | .   92  94  81  83  80  76  74  
  Engine                   11   | .   14  10  8   14  13  13  9   
  Leg                      6    | .   .   37  1   .   .   .   4   
  Wheel                    16   | .   28  2   17  15  20  20  17  
  Device                   2    | .   7   .   .   .   4   6   3   
  Storage                  10   | .   14  11  16  15  8   6   6   
  Processor                11   | .   .   8   10  14  13  13  13  
  Energy Gun               2    | .   14  7   1   .   .   .   .   
  Energy Cannon            3    | .   .   .   7   7   6   2   .   
  Ballistic Gun            2    | .   14  9   1   .   .   .   .   
  Ballistic Cannon         6    | .   .   .   7   7   6   10  11  
  Launcher                 4    | .   .   3   8   7   6   2   2   
Peak Build Rating          62   | 6   8   14  41  49  60  59  62  
  Average Rating           39   | 4   7   11  36  47  58  55  53  
  On Entrance              28   | .   6   7   14  41  49  59  53  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             84   | 14  50  49  64  77  84  80  79  
  Greatest Support         120  | 20  20  40  56  56  84  84  120 
  Greatest Overweight (x)  16   | 1   2   4   1   1   .   .   16  
  Average Overweight (x)   .    | .   1   1   .   1   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  
  Average Capacity         19   | 7   18  20  20  20  20  20  20  
  Most Carried             20   | 6   14  20  20  20  20  20  20  
  Average Carried          17   | 3   9   18  19  19  19  18  18  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  
  Final Carried            20   | 6   14  20  20  20  20  18  11  

 Class Distribution 
--------------------
 40% | Mutant
 31% | Gunner
 25% | Bomber

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -8/Materials
 Gunner | -7/Factory
 Bomber | -6/Factory
 Mutant | -6/Waste
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Matter Collected           1608 | 260 90  315 228 247 207 .   261 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2623 | .   222 424 294 452 504 455 272 
  Parts                    126  | .   13  24  27  25  18  5   14  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   1   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Combat Hostiles Destroyed  41   | .   5   11  4   6   9   2   4   
  Guns                     15   | .   5   10  .   .   .   .   .   
  Cannons                  18   | .   .   .   3   5   6   2   2   
  AOE                      7    | .   .   1   1   1   3   .   1   
Classes Destroyed          12   | .   2   4   1   2   2   1   .   
  Worker                   4    | .   .   .   .   .   1   .   3   
  Recycler                 4    | .   .   1   .   3   .   .   .   
  Operator                 2    | .   .   .   1   1   .   .   .   
  Watcher                  6    | .   1   1   3   1   .   .   .   
  Swarmer                  6    | .   .   4   .   1   .   .   1   
  Grunt                    20   | .   5   4   .   3   6   .   2   
  Brawler                  2    | .   .   1   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   8    | .   .   2   4   .   1   .   1   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   1   .   .   .   
  Compactor                2    | .   .   .   .   .   .   2   .   
Best Kill Streak           6    | .   2   5   4   6   4   2   4   
  Combat Bots Only         5    | .   2   5   1   3   4   2   1   
Max Kills in Single Turn   2    | .   1   1   1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   1   1   1   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Hostile Shots Fired        522  | .    25   66   8    22   72   2    327  
  Missed                   173  | .    7    20   1    5    29   .    111  
  Hits                     349  | .    18   46   7    17   43   2    216  
    Melee                  15   | .    .    .    .    3    .    2    10   
    Projectile             334  | .    18   46   7    14   43   .    206  
    AOE                    4    | .    .    .    .    .    .    .    4    
  Critical Strikes         11   | .    .    .    .    2    1    1    7    
Damage Taken               5194 | .    235  517  165  355  661  153  3108 
  Core                     1077 | .    41   93   15   68   123  71   666  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   72   | .    .    .    .    72   .    .    .    
Core Remaining (%)         89   | 100  83   76   97   90   .    .    .    
Volleys Fired              160  | .    25   36   14   19   31   13   22   
  Largest                  3    | .    2    2    3    3    3    3    3    
  Hottest                  147  | .    70   70   144  144  147  147  113  
Shots Fired                341  | .    50   68   37   44   75   39   28   
  Gun                      111  | .    50   61   .    .    .    .    .    
  Cannon                   172  | .    .    .    28   38   60   26   20   
  Launcher                 58   | .    .    7    9    6    15   13   8    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  155  | .    25   33   14   19   30   14   20   
  Thermal                  125  | .    25   25   14   19   30   12   .    
  Explosive                7    | .    .    7    .    .    .    .    .    
  Electromagnetic          54   | .    .    3    9    6    15   13   8    
  Robot Hit Streak         17   | .    9    11   3    11   10   13   17   
  Robot Miss Streak        5    | .    3    5    3    3    2    2    2    
  Penetration Max          1    | .    .    .    .    .    1    .    .    
  Secondary Targets        4    | .    1    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    
Shots Hit Robots           206  | .    33   43   14   26   47   25   18   
  Core Hits                112  | .    14   20   8    17   24   10   19   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    2    3    1    1    2    .    1    
    Burn                   5    | .    2    3    .    .    .    .    .    
    Blast                  5    | .    .    .    1    1    2    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5478 | .    415  698  407  756  1497 627  1078 
  Guns                     934  | .    415  519  .    .    .    .    .    
  Cannons                  2606 | .    .    .    261  584  865  576  320  
  Explosions               1643 | .    .    179  146  172  632  51   463  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  295  | .    .    .    .    .    .    .    295  
  Kinetic                  2135 | .    200  282  139  310  556  328  320  
  Thermal                  1444 | .    215  191  122  274  323  248  71   
  Explosive                276  | .    .    179  .    .    97   .    .    
  Electromagnetic          1328 | .    .    46   146  172  521  51   392  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    1    .    1    .    1    8    
  Average Corruption       1    | .    .    1    .    1    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    1    .    .    .    .    7    
    Message Errors         3    | .    .    .    .    .    .    .    3    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            70   | .    .    .    44   .    21   .    5    
  Projectiles              21   | .    .    .    .    .    21   .    .    
  Explosions               44   | .    .    .    44   .    .    .    .    
  Melee                    5    | .    .    .    .    .    .    .    5    
Knockbacks                 13   | .    .    .    1    6    4    .    2    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Kinetic                  12   | .    .    .    1    6    4    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      314  | .    .    46   66   15   61   60   66   
  Shots                    14   | .    .    2    4    1    2    5    .    
  Rammed                   18   | .    .    .    .    .    .    .    18   
Targets Rammed             46   | .    .    .    .    .    .    .    46   
  Kicked                   28   | .    .    .    .    .    .    .    28   
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        393  | .    71   54   224  393  370  .    103  
  Average Temperature      90   | .    25   27   70   168  140  .    25   
  Received Heat Transfer   978  | .    120  114  27   108  165  .    444  
  Effects                  6    | .    .    .    .    4    2    .    .    
    Shutdowns              5    | .    .    .    .    3    2    .    .    
    Matter Decay           1    | .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Fried              6    | .    .    .    .    2    2    .    2    
  Impact Corruptions       2    | .    .    .    .    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    1    1    .    .    .    .    .    
  Heat Transferred         3421 | .    777  742  222  481  605  444  150  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    1    .    2    .    1    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Peak Influence             173  | .   50  120 91  61  173 57  87  
  Initial                  57   | .   .   7   49  21  .   57  .   
  Average                  28   | .   18  45  46  14  52  17  10  
Influence Increases        1555 | .   142 377 238 188 356 1   253 
  Destroy 0b10 Robot/C     780  | .   100 220 80  120 180 .   80  
  Destroy 0b10 Robot/NC    80   | .   5   10  20  25  5   .   15  
  Destroy Leader           192  | .   22  52  46  22  40  .   10  
  Successful Hack          71   | .   .   5   23  19  .   .   24  
  Disable Machine          150  | .   .   30  60  .   45  .   15  
  Destroy Structure        87   | .   .   45  9   2   26  1   4   
  Lose Combat Pursuer      195  | .   15  15  .   .   60  .   105 
Influence Decreases        1555 | .   125 276 308 236 191 166 253 
  Entered New Map          214  | .   .   10  69  27  .   108 .   
  Time Decay               1132 | .   125 236 229 199 181 30  132 
  Lost Part                179  | .   .   30  10  10  .   8   121 
  Lost Ally                30   | .   .   .   .   .   10  20  .   
Squads Dispatched          9    | .   1   1   1   2   1   .   3   
  Investigation            2    | .   .   1   .   1   .   .   .   
  Extermination            2    | .   .   .   .   1   .   .   1   
  Reinforcement            5    | .   1   .   1   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Distress Signals           2    | .   .   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              79   | .   8   14  11  9   11  6   20  
  Peak Tracking Total      6    | .   3   5   4   3   4   4   6   
  Tactical Retreats        9    | .   1   1   .   .   3   .   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Traps Triggered            6    | .   1   .   .   1   2   .   2   
  Indirectly               1    | .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Machines Disabled          10   | .   .   2   4   .   3   .   1   
  Max in Single Turn       2    | .   .   1   2   .   2   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Machines Accessed          23   | .   1   3   4   12  1   .   2   
  Terminals                16   | .   1   3   4   6   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   
  Recycling Units          4    | .   .   .   .   3   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   
Total Hacks                61   | .   2   9   14  30  2   .   4   
  Successful               18   | .   .   2   7   7   .   .   2   
  Failed                   43   | .   2   7   7   23  2   .   2   
    Catastrophic           13   | .   2   1   1   9   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   .   .   
  Terminals                47   | .   2   9   14  18  2   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   
  Recycling Units          8    | .   .   .   .   6   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   4   .   .   .   
Terminal Hacks             13   | .   .   2   7   3   .   .   1   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   .   1   .   1   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   .   .   1   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   1   .   .   1   
  Process                  1    | .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   1   3   3   11  1   .   2   
  Full Trace Events        3    | .   .   2   .   1   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   
  Time                     44   | .   .   .   .   44  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   
Total Orders               6    | .   .   .   .   .   6   .   .   
  ROAM                     1    | .   .   .   .   .   1   .   .   
  FOLLOW                   1    | .   .   .   .   .   1   .   .   
  EXPLORE                  4    | .   .   .   .   .   4   .   .   
Ally Attacks               17   | .   .   .   .   .   .   17  .   
  Total Damage             293  | .   .   .   .   .   .   293 .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Active Infowar (turns)     .    | .   .   .   .   .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   3   .   .   
  Drone Recoveries         2    | .   .   .   .   .   2   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Turns Passed               4276 | 60   401  646  525  743  704  165  1032 
Spaces Moved               2757 | 51   175  271  371  536  379  118  856  
  Core                     3    | 2    .    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     293  | .    .    233  4    .    .    .    56   
  Wheels                   2461 | 49   175  38   367  536  379  118  799  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   110  100  115  100  100  100  
  Average Speed            113  | 81   103  179  114  115  100  100  103  
  Slowest Speed            850  | 95   110  190  190  115  100  100  850  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 3    36   25   40   11   6    80   15   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 8    | .    .    6    .    1    1    .    .    
Terrain Destroyed          93   | .    .    45   6    1    35   2    4    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               15   | .    .    .    4    1    7    2    1    
  AOE                      78   | .    .    45   2    .    28   .    3    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Total                      3588 | 66  345 363 444 628 638 133 971 
  Wait                     427  | 4   134 19  9   50  210 1   .   
  Move                     2751 | 50  174 270 370 535 379 117 856 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  75   | 6   9   15  17  9   6   .   13  
  Fast Attach              13   | 6   1   2   3   .   .   .   1   
  Attach                   30   | .   1   5   2   3   3   2   14  
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     31   | .   .   10  9   4   4   .   4   
  Drop                     48   | .   1   6   20  8   5   .   8   
  Fire                     160  | .   25  36  14  19  31  13  22  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      18   | .   .   .   .   .   .   .   18  
  Kick                     28   | .   .   .   .   .   .   .   28  
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            7    | .   .   .   .   .   .   .   7   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
   91 | -10/Materials | Discovered new exit (range 15)
  307 | -10/Materials | Build established: Mutant
  441 | -10/Materials | Discovered new exit (range 9)
  462 | -10/Materials | Entered another Materials area
  462 | -9/Materials  | Evolved 2 slots: Propulsion x2
  667 | -9/Materials  | Lost 3 parts (1p2w)
 1053 | -9/Materials  | Discovered new exit (range 10)
 1108 | -9/Materials  | Entered another Materials area
 1108 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1399 | -8/Materials  | Build established: Gunner
 1592 | -8/Materials  | Discovered new exit (range 16)
 1633 | -8/Materials  | Entered Factory
 1633 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2309 | -7/Factory    | Repaired Proton Missile Launcher
 2337 | -7/Factory    | Discovered new exit (range 9)
 2371 | -7/Factory    | Build established: Bomber
 2376 | -7/Factory    | Entered another Factory area
 2376 | -6/Factory    | Evolved 2 slots: Propulsion x2
 2749 | -6/Factory    | Discovered new exit (range 50)
 3080 | -6/Factory    | Sucked down chute
 3080 | -6/Factory    | Entered Waste
 3081 | -6/Waste      | Met a frightened Derelict
 3099 | -6/Waste      | Spotted C-40 Crusher
 3111 | -6/Waste      | Spotted C-40 Crusher
 3113 | -6/Waste      | Destroyed C-40 Crusher
 3116 | -6/Waste      | Spotted C-40 Crusher
 3127 | -6/Waste      | Destroyed C-40 Crusher
 3147 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3147 | -6/Waste      | Spotted C-40 Crusher
 3150 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 3169 | -6/Waste      | Spotted C-40 Crusher
 3171 | -6/Waste      | Spotted C-40 Crusher
 3235 | -6/Waste      | Discovered new exit (range 11)
 3245 | -6/Waste      | Entered Factory
 3449 | -6/Factory    | Build established: Mutant
 3982 | -6/Factory    | Build established: Gunner
 3989 | -6/Factory    | Spotted B-75 Beast
 4128 | -6/Factory    | Core integrity fell below 50%
 4173 | -6/Factory    | Lost 8 parts (4n1u3w)
 4268 | -6/Factory    | Core integrity fell below 20%
 4277 | -6/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
S-27 Virus system corrupted by crushing effect.
Kicked S-27 Virus out of the way.
K-01 Serf collects debris.
Kicked S-27 Virus.
Kicked S-27 Virus out of the way.
Imp. Titanium Leg destroyed.
K-01 Serf collects debris.
Chain reaction triggered in Lgt. Nuclear Core.
S-27 Virus destroyed.
Imp. Titanium Leg destroyed.
Power Conduit explodes.
Imp. Titanium Leg destroyed.
Power Conduit explodes. <x2>
K-01 Serf destroyed.
Power Conduit explodes.
R-10 Processor destroyed.
Power Conduit explodes. <x4>
Imp. Deuterium Engine destroyed.
R-10 Processor collects Lgt. Ion Engine.
R-10 Processor collects Hcp. Battery.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????    "T"  ??????????????????????? |
| ????????????????           #?????????????????????? |
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| ???????????                  ""F""                 |
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| ?????????                     #??????????????????? |
| ????????###              ! ; ##??????????????????? |
| ????????#                A ###???????????????????? |
| ????????#            ;   R%T#????????????????????? |
| ????????#            +    Y #????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          31
Energy Capacity            730
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         12
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Proton Missile Launcher | 15% | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MyomerMultinovaGuard
  Manual?         0
Play Time         00:47:36
  Cumulative      24.0 hours
  Start           2025.05.28 @ 04:35:23
  End             2025.05.28 @ 05:33:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          29
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cade714a-31e0-467a-b6a6-ab3ac3555f6e