Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.20 @ 18:47:46 Player: 3.14 Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (364) 1820 Value Destroyed (18039) 18039 Prototype IDs (51) 1020 Alien Tech Used (2) 400 Bonus (7385) 7385 TOTAL SCORE: 37164 Bonus ------- High Alert Combat Kills 5480 Follower Combat Kills 864 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -559 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 22% Temperature Cool (131) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Zionite Biocell (1000) System Restoration Module Quantum Rifle Molecular Scythe Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Target Analyzer Advanced Armor Integrity Analyzer Advanced Phase Shifter SHELL Armor > --- WEAPON ----------- Hypervelocity EM Gauss Rifle Coil Gun KE Penetrator KE Penetrator KE Penetrator Molecular Scythe > --- INVENTORY -------- Light Antimatter Reactor Heavy Antimatter Reactor Large Storage Unit Experimental Energy Well Improved Matter Compressor Advanced Phase Shifter System Restoration Module Matter Neutralizer Enhanced Nova Cannon Potential Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Railgun Mini Smartbomb Launcher [Rating: 191] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Experimental Target Analyzer Hackware Experimental Hacking Suite Protection Medium Reactive Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Potential Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Smartbomb Launcher Slashing Weapon Molecular Scythe Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Res Tes Acc Com Slots Evolved 18 | . . 2 2 2 . . . 4 . . . . 2 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 . . . . 3 . . . . . . . . . . . . Utility 9 | . . 1 . 2 . . . 1 . . . . 2 1 . . 1 . 1 . Weapon 4 | . . 1 1 . . . . . . . . . . 1 . . 1 . . . Parts Attached 342 | 7 3 21 13 16 . 10 7 35 3 5 18 4 16 28 16 19 18 48 38 17 Power 28 | 1 . 4 3 1 . . . 3 . . 2 . 1 . 1 1 1 2 6 2 Engine 10 | 1 . 4 2 1 . . . 2 . . . . . . . . . . . . Core 4 | . . . 1 . . . . 1 . . 1 . 1 . . . . . . . Reactor 14 | . . . . . . . . . . . 1 . . . 1 1 1 2 6 2 Propulsion 64 | 2 . 4 3 6 . 2 1 8 . 2 4 . 5 6 4 4 2 2 4 5 Treads 52 | 2 . 4 3 6 . 2 1 8 . 2 1 . 2 6 4 4 2 2 2 1 Leg 12 | . . . . . . . . . . . 3 . 3 . . . . . 2 4 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 103 | 1 3 4 1 6 . 8 . 9 1 . 5 . 5 11 2 6 6 16 11 8 Device 28 | . . 1 . . . . . 2 . . . . 1 1 . 2 3 8 7 3 Storage 19 | 1 3 1 . 1 . . . 2 . . 2 . 1 . . 1 . 3 2 2 Processor 13 | . . . . 3 . 4 . 1 . . . . . 4 . . . . 1 . Hackware 1 | . . . . . . . . . . . . . . . . 1 . . . . Protection 42 | . . 2 1 2 . 4 . 4 1 . 3 . 3 6 2 2 3 5 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 147 | 3 . 9 6 3 . . 6 15 2 3 7 4 5 11 9 8 9 28 17 2 Energy Gun 8 | 2 . 1 1 . . . . . . . . . . . . . . 1 3 . Energy Cannon 3 | . . . . . . . . . . . . . . . . . . 2 . 1 Ballistic Gun 115 | 1 . 8 5 3 . . 4 13 2 2 6 2 2 11 8 7 9 20 11 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . . . . . 1 1 . 1 . 2 2 . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . . 1 1 . . 1 . 1 . . 1 . 5 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . . 1 1 . . 4 . 4 . . 4 . . 2 . 4 1 12 5 3 Parts Lost 32 | . . 1 2 . . . . . . . . . . 5 4 . . 4 6 10 Power 3 | . . 1 1 . . . . . . . . . . . . . . . . 1 Propulsion 10 | . . . . . . . . . . . . . . . 1 . . 2 2 5 Utility 9 | . . . 1 . . . . . . . . . . 3 2 . . . 1 2 Weapon 10 | . . . . . . . . . . . . . . 2 1 . . 2 3 2 Highest Loss Streak 9 | . . 1 1 . . . . . . . . . . 2 2 . . 3 2 9 Average Slot Usage (%) 90 | . 93 98 99 98 100 100 100 94 93 94 94 94 90 91 89 91 80 79 79 65 Engine 3 | . 14 10 6 7 7 7 7 4 . . . . . . . . . . . . Core 1 | . . . 2 . . . . . 5 5 5 5 5 4 3 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 4 4 4 8 6 Treads 20 | . 28 22 27 23 23 23 23 29 29 29 20 11 7 20 22 22 13 13 10 11 Leg 1 | . . . . . . . . . . . 9 17 18 1 . . . . 1 3 Device 2 | . . 3 . . . . . . . . . . 5 3 4 5 3 2 7 7 Storage 12 | . 21 22 18 15 15 15 15 11 13 11 11 11 10 9 9 9 13 12 8 6 Processor 14 | . . . . 13 15 15 15 16 17 17 17 17 15 21 19 19 17 17 14 9 Protection 5 | . . 6 8 8 7 7 7 4 2 5 4 5 5 4 3 4 4 3 4 4 Energy Gun 1 | . 14 4 5 . . . . . . . . . . . . . . . 1 . Ballistic Gun 24 | . 14 27 29 29 30 30 28 22 22 23 20 22 19 21 22 23 24 24 20 16 Naked Turns 108 | . . . . . . . . . . . . . . . . . . . . 108 Heaviest Build 181 | 10 70 84 87 104 104 104 115 115 100 100 104 104 118 115 124 134 147 164 165 181 Greatest Support 220 | 40 40 40 60 68 68 68 76 169 169 169 169 98 160 202 181 202 220 220 220 159 Greatest Overweight (x) 3 | . 1 2 1 1 1 1 1 . . . 3 1 1 1 . . . . 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 . . . . 1 . . . . . . . . Largest Inventory Capacity 28 | 6 20 28 20 20 20 20 20 20 20 20 20 20 20 20 20 26 26 26 20 20 Average Capacity 20 | 5 9 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 26 24 20 15 Most Carried 26 | 4 9 20 20 20 20 20 20 20 20 20 20 20 20 20 20 26 26 26 20 20 Average Carried 19 | 2 5 15 18 19 20 19 20 19 20 19 19 20 18 19 18 20 25 23 16 15 Final Capacity 26 | 6 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 26 26 20 20 4 Final Carried 26 | 4 9 20 19 20 20 20 20 20 20 19 20 20 20 20 20 26 26 14 20 4 Class Distribution -------------------- 47% | Messiah-Gunner 25% | Messiah-Executioner 11% | Scavenger-Gunner 8% | Scavenger-Tank 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Zion Messiah-Gunner | -5/Proximity Caves Messiah-Gunner | -5/Factory Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Zhirov Messiah-Gunner | -4/Proximity Caves Messiah-Gunner | -4/Factory Messiah-Gunner | -3/Research Messiah-Gunner | -3/Garrison Messiah-Gunner | -3/Research Messiah-Executioner | -2/Research Messiah-Executioner | -2/Testing Messiah-Executioner | -1/Access Messiah-Executioner | -1/Command Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Res Tes Acc Com Matter Collected 15494 | 271 5 455 321 496 . 54 379 1256 636 400 340 427 1115 1915 875 509 1094 1780 2288 878 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 22662 | 92 128 703 636 509 . . 830 4156 450 688 290 381 1204 2252 1563 1531 1369 2708 2613 559 Parts 1028 | 1 5 53 27 26 . . 34 144 24 25 2 24 67 125 69 75 48 139 123 17 Haulers Intercepted 10 | . 1 . 2 3 . . . 2 . . . . . . . 1 1 . . . Recyclers Shooed 19 | . . 1 . . . . . 6 . . . . . 3 . 2 . . 2 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 98 | . . . . . . 1 35 . 21 22 1 18 . . . . . . . . Prevented 4 | . . . . . . . 3 . . 1 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Res Tes Acc Com Combat Hostiles Destroyed 269 | . 2 19 8 4 . . 11 30 9 15 . 12 19 26 24 14 12 27 31 6 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . Guns 240 | . 2 19 7 4 . . 8 28 9 11 . 5 13 26 21 14 12 26 30 5 Cannons 1 | . . . . . . . . . . . . . . . . . . . . 1 AOE 26 | . . . 1 . . . 3 1 . 4 . 7 6 . 3 . . . 1 . Classes Destroyed 23 | 1 2 4 3 1 . . 2 3 1 . . . . 1 . 1 . 3 1 . Worker 13 | . . 1 . 1 . . . 2 . . . . 4 3 . . 1 1 . . Builder 14 | . . . 1 . . . . 4 . . . . . 1 . 1 1 4 2 . Tunneler 4 | . . . . . . . . . . . . . . 1 . . . . 3 . Hauler 10 | . 1 . 2 3 . . . 2 . . . . . . . 1 1 . . . Recycler 34 | 1 . 1 1 2 . . 1 15 . . . . 1 3 . 2 1 3 2 1 Mechanic 2 | . . . . . . . . 2 . . . . . . . . . . . . Operator 4 | . . . . . . . . 1 . . . . . . . 2 1 . . . Watcher 6 | . . . 2 . . . 2 . . . . . . 1 . . . . . 1 Swarmer 53 | . . 6 . . . . 2 2 4 6 . 8 4 7 8 . . 2 4 . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . Grunt 94 | . 2 7 5 . . . 3 23 4 5 . 1 6 6 5 6 6 5 10 . Brawler 6 | . . . . . . . 1 1 . 1 . . . . . . . 1 2 . Duelist 7 | . . 1 . . . . . 2 . 1 . . . . . 1 . . 2 . Protector 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Researcher 3 | . . . . . . . . . . . . . . . . . . 3 . . Sentry 28 | . . 5 2 1 . . 4 1 . 1 . . 1 2 6 1 2 . 2 . Specialist 3 | . . . . . . . . . . . . . . . . . . 3 . . Hunter 30 | . . . 1 1 . . . 1 1 . . 2 4 4 2 2 4 3 3 2 Programmer 38 | . . . . 2 . . . 1 . 1 . 1 4 5 3 2 . 11 5 3 Q-Series 2 | . . . . . . . . . . . . . . . . . . . 2 . Behemoth 4 | . . . . . . . 1 . . . . . . 2 . 1 . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . 1 Superbehemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . Z-Courier 1 | . . . . . . . . . . . . . . . . 1 . . . . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . . . Fireman 1 | . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 18 | 1 2 3 4 3 . . 5 18 5 5 . 5 13 11 13 7 6 11 7 6 Combat Bots Only 13 | . 2 3 3 2 . . 5 13 5 5 . 5 6 7 13 6 5 4 7 4 Max Kills in Single Turn 5 | 1 1 1 2 1 . . 2 3 2 2 . 2 5 2 3 2 2 4 2 1 Gunslinging 1 | . . . 1 . . . 1 1 1 1 . . 1 1 1 . 1 1 1 . Exploded 4 | . . . 1 . . . 2 1 . 2 . 2 4 . 3 . . . 1 . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Res Tes Acc Com Damage Taken 25620 | . 21 700 636 135 . . 350 1615 150 423 . 305 1055 2194 2591 1169 558 4754 4256 4708 Core 2329 | . 11 85 29 8 . . 32 97 15 18 . . 18 107 112 . 43 149 109 1496 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 969 | . . . . . . . . 47 4 13 . . 15 137 194 22 13 151 172 201 Core Remaining (%) 90 | 100 95 78 94 . . . 94 . . . . 87 98 . . 83 . 81 . . Volleys Fired 528 | 1 5 47 40 15 . . 31 65 14 20 . 13 29 44 31 26 23 52 52 20 Largest 6 | 2 2 3 4 4 . . 4 4 4 4 . 4 4 5 5 5 6 6 6 6 Hottest 349 | 60 60 83 124 89 . . 86 140 140 140 . 160 160 168 168 160 201 349 204 200 Shots Fired 2230 | 2 10 124 106 60 . . 115 252 56 74 . 37 105 214 136 129 133 309 296 72 Gun 2204 | 2 10 124 106 60 . . 113 252 56 72 . 32 102 214 134 129 133 308 295 62 Cannon 11 | . . . . . . . . . . . . . . . . . . 1 . 10 Launcher 15 | . . . . . . . 2 . . 2 . 5 3 . 2 . . . 1 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 2157 | 1 5 119 84 60 . . 113 252 56 72 . 32 102 214 134 129 133 308 281 62 Thermal 33 | . . . 22 . . . . . . . . . . . . . . 1 . 10 Explosive 15 | . . . . . . . 2 . . 2 . 5 3 . 2 . . . 1 . Electromagnetic 25 | 1 5 5 . . . . . . . . . . . . . . . . 14 . Robot Hit Streak 66 | 1 1 18 12 9 . . 17 24 9 10 . 14 11 41 24 37 55 55 66 11 Robot Miss Streak 5 | 1 2 3 3 2 . . 2 4 5 4 . 2 4 2 1 3 3 3 2 5 Penetration Max 3 | . . . . . . . . 2 . 1 . . 2 1 1 1 2 3 1 1 Secondary Targets 91 | . . 5 1 . . . 5 13 2 4 . . 4 13 12 6 6 4 15 1 Max Gunslinging Chain 2 | . . 1 1 . . . 1 2 1 1 . . 1 2 1 1 2 1 2 1 Shots Hit Robots 1616 | 1 4 80 73 29 . . 78 196 30 47 7 22 72 182 110 99 96 211 229 50 Core Hits 814 | 1 4 37 27 20 . . 38 123 16 30 3 15 52 83 56 46 41 101 94 27 Critical Hits 372 | . . 1 . . . . 9 32 9 8 2 14 42 39 27 30 21 82 47 9 Critical Kills 135 | . . 1 . . . . 8 12 5 3 1 5 14 12 10 12 11 26 13 2 Critical Parts Destroyed 211 | . . . . . . . 1 18 4 4 . 8 25 24 17 12 10 49 33 6 Melee Attacks 47 | . . . . . . . 2 13 . . 7 . 2 . . . . 13 10 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 47 | . . . . . . . 2 13 . . 7 . 2 . . . . 13 10 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 5 . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 42503 | 15 49 1001 1275 342 . . 1498 6200 664 1265 765 1177 2075 4535 2846 2793 2437 4291 5952 3323 Guns 33170 | 15 49 859 964 330 . . 866 4984 664 913 . 135 579 4484 2545 2738 2403 4065 5379 1198 Cannons 493 | . . . . . . . . . . . . . . . . . . . . 493 Explosions 7011 | . . 108 263 . . . 610 641 . 352 . 1042 1475 51 301 . . . 573 1595 Melee 1491 | . . . . . . . . 561 . . 765 . . . . . . 165 . . Ramming 338 | . . 34 48 12 . . 22 14 . . . . 21 . . 55 34 61 . 37 Kinetic 32797 | . 19 800 702 330 . . 866 4984 664 913 . 135 579 4484 2545 2738 2403 4065 5372 1198 Thermal 4085 | . . 108 525 . . . . 165 . . . . 626 . . . . . 573 2088 Explosive 3681 | . . . . . . . 610 476 . 352 . 1042 849 51 301 . . . . . Electromagnetic 111 | 15 30 59 . . . . . . . . . . . . . . . . 7 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 1491 | . . . . . . . . 561 . . 765 . . . . . . 165 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . 2 2 2 2 1 1 2 2 2 1 . 6 6 . 9 11 22 Average Corruption 3 | . . . . 1 2 2 2 1 1 1 2 2 1 . 5 5 . 4 6 12 Corruption Purged 7 | . . . . . . . . . . . . . . . . 2 . . 3 2 Effects 203 | . . . . 2 . 7 11 . 1 4 4 5 1 . 13 33 . 39 46 37 Message Errors 42 | . . . . . . 2 3 . 1 1 3 1 . . 4 5 . 9 9 4 Matter Fused 18 | . . . . . . . . . . . . . . . 2 3 . 3 3 7 Heat Flow Errors 20 | . . . . 1 . 1 2 . . . . 1 . . 1 3 . 3 3 5 Energy Discharges 22 | . . . . . . 2 2 . . 1 . 1 . . 2 2 . 3 6 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Data Loss (minor) 18 | . . . . 1 . 2 2 . . 1 . 1 1 . . 3 . 1 4 2 Data Loss (major) 3 | . . . . . . . . . . . . . . . . 2 . . . 1 Misfires 5 | . . . . . . . . . . . . . . . . 1 . 1 1 2 Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 . Misdirections 7 | . . . . . . . . . . . . . . . . . . . 1 6 Targeting Errors 56 | . . . . . . . 1 . . 1 1 1 . . 3 11 . 16 15 7 Weapon Failures 9 | . . . . . . . 1 . . . . . . . 1 2 . 3 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 557 | . . 4 16 . . . 22 101 . . 149 99 32 . 1 . 19 . 84 30 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 332 | . . 4 10 . . . 22 50 . . . 99 32 . 1 . . . 84 30 Melee 225 | . . . 6 . . . . 51 . . 149 . . . . . 19 . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 376 | . . . . . . . . 75 . . . . . 100 . . . . 186 15 Shots 4 | . . . . . . . . 1 . . . . . 1 . . . . 2 . Rammed 25 | . . 5 4 1 . . 1 1 . . . . 2 . . 2 1 3 . 5 Targets Rammed 28 | . . 6 5 1 . . 1 1 . . . . 2 . . 3 1 3 . 5 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . 1 1 . . . . . . . . . . . . 1 . . . . Highest Temperature 391 | 20 32 116 199 247 . 142 255 266 163 244 . 155 60 199 198 307 300 352 294 391 Average Temperature 86 | 15 16 30 73 37 . 81 90 73 64 100 . 49 25 70 107 113 108 99 96 147 Received Heat Transfer 2642 | . 12 210 180 . . . 60 545 9 72 . . 114 153 477 186 36 192 207 189 Effects 14 | . . . . . . . . 3 . . . . . . . . 4 7 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . . Interference 13 | . . . . . . . . 3 . . . . . . . . 4 6 . . Siege Activations 41 | . . . . . . . . 3 1 1 . 2 2 7 1 3 4 10 4 3 Total Turns 968 | . . . . . . . . 75 24 17 . 14 38 160 54 49 40 216 193 88 Longest Duration 113 | . . . . . . . . 36 24 17 . 9 30 51 54 19 22 64 113 58 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . 1 . . . . . . . . . . . . . 1 . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . Parts Melted 6 | . . . 1 . . . . 2 3 . . . . . . . . . . . Heat Transferred 3382 | . . 150 718 . . . . 200 . . . . 500 . . . . . 350 1464 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 2 . . . . . . . . . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Res Tes Acc Com Peak Influence 1399 | 5 50 383 363 225 . . . 1170 . . . . 880 905 1399 964 887 1053 1093 1090 Average Influence 570 | . 36 174 146 115 . . . 483 . . . . 470 561 1161 808 708 727 779 901 Maximum Alert Level 4 | . . 1 1 1 . . . 4 . . . . 3 3 4 3 3 3 3 3 Low Security (%) 22 | 100 100 52 77 85 . . . 20 . . . . 34 . . . . . . . Level 1 12 | . . 47 22 14 . . . 29 . . . . 16 25 . . . . . . Level 2 25 | . . . . . . . . 21 . . . . 12 61 9 6 47 50 48 13 Level 3 35 | . . . . . . . . 26 . . . . 36 13 18 93 52 49 51 86 Level 4 3 | . . . . . . . . 1 . . . . . . 71 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . . 3 2 2 . . . 8 . . . . 3 5 . 4 2 12 7 1 Investigation 4 | . . . . . . . . 3 . . . . . 1 . . . . . . Extermination 17 | . . . . 2 . . . 1 . . . . 1 2 . 2 . 5 3 1 Reinforcement 19 | . . 3 2 . . . . 3 . . . . 1 1 . 1 2 4 2 . Assault 7 | . . . . . . . . 1 . . . . 1 . . 1 . 2 2 . Garrison 2 | . . . . . . . . . . . . . . 1 . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . 1 1 . . . . 1 . . . . 1 1 . . 1 1 1 . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Res Tes Acc Com Distress Signals 13 | . . 3 1 . . . 1 2 . . . . 1 3 . 1 . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 390 | . 2 25 16 8 . . 19 44 8 15 . 12 25 34 28 18 15 55 37 29 Peak Tracking Total 13 | . 2 6 4 2 . . 7 10 4 5 . 4 8 6 9 5 4 10 7 13 Tactical Retreats 25 | . . . . . . . 1 2 . . . 1 4 1 4 . . 9 . 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Res Tes Acc Com Traps Triggered 4 | . . . . . . . . . . . . . . 1 . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 2 . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Res Tes Acc Com Machines Disabled 50 | . . . 7 . . . 2 11 . . . . 11 1 3 . . 10 5 . Max in Single Turn 11 | . . . 7 . . . 1 5 . . . . 11 1 2 . . 2 2 . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Res Tes Acc Com Machines Accessed 17 | . . 3 4 2 . . 1 1 . . 4 . . 1 . . 1 . . . Terminals 8 | . . 3 3 1 . . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 1 . . 1 . . . Total Hacks 57 | . . 10 10 11 . . 1 6 . . 17 . . 1 . . 1 . . . Successful 45 | . . 5 8 9 . . 1 3 . . 17 . . 1 . . 1 . . . Failed 12 | . . 5 2 2 . . . 3 . . . . . . . . . . . . Catastrophic 2 | . . 2 . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 81 | . . 8 4 2 . . . 18 . . . . 6 5 . 14 . 14 7 3 Terminals 19 | . . 10 6 2 . . 1 . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . 6 . . . . . . . . . . . . Repair Stations 13 | . . . 4 9 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 1 . . 1 . . . Terminal Hacks 26 | . . 5 2 1 . . 1 . . . 17 . . . . . . . . . Record 5 | . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 5 | . . 1 . . . . . . . . 4 . . . . . . . . . Robot Analysis 5 | . . 1 . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 5 | . . 1 . . . . . . . . 4 . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . 1 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . . Build 2 | . . . . . . . . 2 . . . . . . . . . . . . Repair Station Hacks 12 | . . . 4 8 . . . . . . . . . . . . . . . . Scan Component 6 | . . . 2 4 . . . . . . . . . . . . . . . . Repair 6 | . . . 2 4 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . 1 . . 1 . . . Unlock Access 1 | . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 3 | . . . 2 . . . . 1 . . . . . . . . . . . . Terminals 2 | . . . 2 . . . . . . . . . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . Download 1 | . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . 2 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . 3 4 1 . . . 1 . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 1 . . . . . 1 . . 4 . . . . . . . . . Parts Built 4 | . . . . . . . . 4 . . . . . . . . . . . . Matter 512 | . . . . . . . . 512 . . . . . . . . . . . . Time 256 | . . . . . . . . 256 . . . . . . . . . . . . Total Part Build Rating 32 | . . . . . . . . 32 . . . . . . . . . . . . Parts Repaired 6 | . . . 2 4 . . . . . . . . . . . . . . . . Time 174 | . . . 58 116 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . 13 . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . 2 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Res Tes Acc Com Total Allies 30 | . . . . . . 4 13 8 . . . . . 1 . 2 . . 2 . Largest Group 6 | . . . . . . 4 6 6 3 . . . . 1 . 2 . . 2 2 Highest-Rated Group 244 | . . . . . . 156 214 208 84 . . . . 31 . 57 . . 244 244 Highest-Rated Ally 122 | . . . . . . 40 46 46 28 . . . . 31 . 31 . . 122 122 Zionite Dispatches 6 | . . . . . . . . 2 . . . . . 1 . 2 . . 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . Fire 2 | . . . . . . . . 2 . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . Heavy Resupply 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Total Orders 3 | . . . . . . . . . . . . . . 1 . 2 . . . . DROP 3 | . . . . . . . . . . . . . . 1 . 2 . . . . Ally Attacks 133 | . . . . . . . 53 55 6 . . . . . . . . . . 19 Total Damage 4014 | . . . . . . . 1644 900 98 . . . . . . . . . . 1372 Kills 22 | . . . . . . . 10 6 . . . . . . . . . . . 6 Allies Corrupted 2 | . . . . . . . . 2 . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Res Tes Acc Com Robot Analysis Total 5 | . . 1 . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 . . . 2 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . 2 . . . . 1 . . 2 . 4 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 3 | . . . . . . . . . . . . . 1 . . 1 . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . 1 . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Res Tes Acc Com Turns Passed 15546 | 90 266 859 845 650 13 1876 888 1333 443 583 338 616 433 714 543 779 386 1751 1580 560 Spaces Moved 6898 | 51 151 347 354 238 8 1026 346 492 236 315 175 308 180 249 239 386 129 730 531 407 Core 285 | 7 . . . . . . . . . . . . . . . . . . . 278 Treads 6474 | 44 151 347 354 238 8 1026 346 492 236 315 160 308 101 204 239 386 129 730 531 129 Legs 139 | . . . . . . . . . . . 15 . 79 45 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 180 180 160 160 160 150 180 120 120 159 151 151 168 173 50 Average Speed 167 | 144 162 187 180 180 180 180 180 160 160 160 159 180 154 157 162 158 166 169 191 93 Slowest Speed 210 | 160 180 200 180 180 180 180 180 160 160 160 210 180 180 180 167 159 168 180 210 189 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 33 | 4 28 38 31 9 6 90 45 22 50 52 61 62 8 13 56 11 5 78 13 22 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 18 | . . . . . . 1 . 14 . . 3 . . . . . . . . . Known Exits Taken 4 | . . . . 1 . . . . . . . . . 1 . 1 . . 1 . Unknown Exits Taken 15 | 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . . . 1 1 . . Scrap Searched 6 | . . . . . . 3 . . 1 1 . 1 . . . . . . . . Spaces Dug 28 | . . . . . . . . 6 . . . . 2 . . . . 5 15 . Terrain Destroyed 611 | . . 5 46 . . . 25 136 25 72 . 87 55 22 22 6 6 28 62 14 Melee 21 | . . . . . . . . 6 . . . . 2 . . . . 5 8 . Projectile 109 | . . . . . . . . 15 25 41 . . . 1 2 6 6 11 1 1 AOE 481 | . . 5 46 . . . 25 115 . 31 . 87 53 21 20 . . 12 53 13 Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Res Tes Acc Com Total 9543 | 62 161 466 493 428 7 1059 546 860 266 345 217 342 262 455 318 487 234 1065 932 538 Wait 1154 | . . 8 62 133 . 5 9 204 12 5 4 18 15 93 12 22 45 165 268 74 Move 6879 | 50 150 346 353 237 7 1025 345 491 235 314 174 307 179 249 238 385 128 729 530 407 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 159 | 4 3 19 11 11 . 6 1 21 . . 3 . 8 16 8 11 3 14 14 6 Fast Attach 112 | 5 1 2 2 4 . 6 . 4 2 . 9 . 5 10 7 10 8 18 15 4 Attach 63 | 1 . 3 6 2 . . . 9 . 1 1 . 4 8 3 1 4 10 5 5 Detach 9 | . . 1 . . . . . . . . . . . . . . 2 4 2 . Swap 169 | 1 2 16 5 10 . 4 7 22 1 4 9 4 7 10 6 8 6 21 18 8 Drop 250 | . . 18 9 15 . 13 5 30 2 1 10 . 11 25 13 21 14 36 18 9 Fire 528 | 1 5 47 40 15 . . 31 65 14 20 . 13 29 44 31 26 23 52 52 20 Melee 47 | . . . . . . . 2 13 . . 7 . 2 . . . . 13 10 . Ram 4 | . . . . . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 24 | . . 6 5 1 . . 1 1 . . . . 2 . . 3 1 3 . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 145 | . . . . . . . 145 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: Res / Gar) -3/Garrison -3/Research -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1136 | -9/Materials | Build established: Scavenger-Tank 1167 | -9/Materials | Discovered new exit (range 16) 1216 | -9/Materials | Entered another Materials area 1216 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1905 | -8/Materials | Discovered new exit (range 13) 2018 | -8/Materials | Repaired Hvy. Assault Rifle 2045 | -8/Materials | Repaired Lgt. Assault Rifle 2061 | -8/Materials | Entered Factory 2061 | -7/Factory | Evolved 2 slots: Utility x2 2313 | -7/Factory | Identified exit to Storage 2313 | -7/Factory | Identified exit to Lower Caves 2486 | -7/Factory | Build established: Scavenger-Gunner 2488 | -7/Factory | Repaired Hvy. Assault Rifle 2521 | -7/Factory | Repaired Hvy. Assault Rifle 2549 | -7/Factory | Repaired Lgt. Assault Rifle 2576 | -7/Factory | Repaired Lgt. Treads 2711 | -7/Factory | Entered Lower Caves 2716 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2724 | -7/Lower Caves | Entered Zion 2888 | -6/Zion | System corruption cleaned by Quarantine Array 3038 | -6/Zion | Discovered new exit (range 10) 3342 | -6/Zion | Identified exit to Deep Caves 3914 | -6/Zion | Imprinted 3916 | -6/Zion | Declared Zion's savior 4213 | -6/Zion | Build established: Messiah-Gunner 4251 | -6/Zion | Found Prototype Processor 4251 | -6/Zion | Identified Exp. Targeting Computer 4262 | -6/Zion | Found Prototype Processor 4262 | -6/Zion | Identified Exp. Melee Analysis Suite 4266 | -6/Zion | Found Prototype Processor 4266 | -6/Zion | Identified Exp. Target Analyzer 4278 | -6/Zion | Found Exp. Targeting Computer 4600 | -6/Zion | Entered Proximity Caves 4600 | -5/Proximity Caves | Accompanied by 4 allies 4793 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4954 | -5/Proximity Caves | Spotted B-75 Beast 5034 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 5095 | -5/Proximity Caves | Destroyed B-75 Beast 5316 | -5/Proximity Caves | Discovered new exit (range 5) 5488 | -5/Proximity Caves | Entered Factory 5488 | -5/Factory | Accompanied by 6 allies 5488 | -5/Factory | Evolved 4 slots: Propulsion x3, Utility x1 5847 | -5/Factory | Fabricated Hyp. Railgun (x2) 5985 | -5/Factory | Fabricated Hyp. Railgun (x2) 6111 | -5/Factory | Destroyed 7 combat bots 6171 | -5/Factory | Found Prototype Launcher 6172 | -5/Factory | Identified Mni. Smartbomb Launcher 6208 | -5/Factory | Found Mni. Smartbomb Launcher 6255 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6332 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 6333 | -5/Factory | Zion Fire squad teleported in 6388 | -5/Factory | First assault squad dispatched 6491 | -5/Factory | Destroyed 13 combat bots 6600 | -5/Factory | Found Hvy. Insulated Plating 6642 | -5/Factory | Zion Fire squad teleported in 6810 | -5/Factory | Discovered new exit (range 8) 6821 | -5/Factory | Entered Upper Caves 6821 | -5/Upper Caves | Accompanied by 3 allies 7238 | -5/Upper Caves | Discovered new exit (range 18) 7264 | -5/Upper Caves | Entered another Upper Caves area 7315 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7521 | -5/Upper Caves | Learned 4 Factory zone layouts 7523 | -5/Upper Caves | Learned Factory terminal intel 7824 | -5/Upper Caves | Discovered new exit (range 13) 7847 | -5/Upper Caves | Entered Zhirov 7847 | -5/Zhirov | Discovered new exit (range 3) 7876 | -5/Zhirov | Met Zhirov 7907 | -5/Zhirov | Learned location of Quarantine (-3) 7907 | -5/Zhirov | Learned location of Testing (-2) 7907 | -5/Zhirov | Learned location of Command (-1) 7921 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7946 | -5/Zhirov | Found Alien Artifact 7946 | -5/Zhirov | Identified Integrated Reactor 7946 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 7968 | -5/Zhirov | Found Alien Artifact 8185 | -5/Zhirov | Entered Proximity Caves 8572 | -4/Proximity Caves | Learned location of 1 exit from Research 8787 | -4/Proximity Caves | Discovered new exit (range 9) 8801 | -4/Proximity Caves | Entered Factory 8801 | -4/Factory | Evolved 2 slots: Utility x2 8803 | -4/Factory | Loaded intel: 20 terminal locations 8855 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 9096 | -4/Factory | First assault squad dispatched 9179 | -4/Factory | Discovered new exit (range 14) 9234 | -4/Factory | Entered Research 9234 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9235 | -3/Research | Identified exit to Research 9290 | -3/Research | Zion Heavy Resupply teleported in 9348 | -3/Research | Spotted B-86 Titan 9408 | -3/Research | Destroyed B-86 Titan 9438 | -3/Research | Spotted B-86 Titan 9478 | -3/Research | Destroyed B-86 Titan 9499 | -3/Research | Found Hvy. Reflective Plating 9510 | -3/Research | Found Prototype Processor 9510 | -3/Research | Identified Exp. Signal Interpreter 9738 | -3/Research | Found Prototype Processor 9738 | -3/Research | Identified Spectral Analyzer 9881 | -3/Research | Garrison activated, responded to threat 9917 | -3/Research | Destroyed 7 combat bots 9948 | -3/Research | Identified exit to Garrison 9948 | -3/Research | Entered Garrison 9955 | -3/Garrison | Attempted to install RIF, but system incompatible 10025 | -3/Garrison | Triggered checkpoint 10026 | -3/Garrison | Triggered checkpoint 10027 | -3/Garrison | Triggered checkpoint 10095 | -3/Garrison | Destroyed 13 combat bots 10168 | -3/Garrison | Triggered checkpoint 10249 | -3/Garrison | Phase Generator disabled 10296 | -3/Garrison | Discovered new exit (range 9) 10326 | -3/Garrison | Triggered checkpoint 10491 | -3/Garrison | Entered Research 10580 | -3/Research | Found Prototype Slashing Weapon 10580 | -3/Research | Identified Molecular Scythe 10602 | -3/Research | Found Prototype Hackware 10602 | -3/Research | Identified Exp. Hacking Suite 10718 | -3/Research | Retrieved Zion intel report: Active Terminals 10719 | -3/Research | Zion Kinetic Resupply teleported in 10741 | -3/Research | First assault squad dispatched 11177 | -3/Research | Discovered exit to Research (range 23) 11194 | -3/Research | Retrieved Zion intel report: Unaware Analyses 11195 | -3/Research | Zion Heavy Resupply teleported in 11196 | -3/Research | Spotted B-86 Titan 11225 | -3/Research | Destroyed B-86 Titan 11248 | -3/Research | Found Hvy. Insulated Plating 11270 | -3/Research | Entered another Research area 11270 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 11595 | -2/Research | Build established: Messiah-Executioner 11596 | -2/Research | Discovered new exit (range 21) 11656 | -2/Research | Entered Testing 11830 | -2/Testing | Found Prototype Energy Cannon 11830 | -2/Testing | Identified Potential Cannon 11931 | -2/Testing | Found Prototype Ballistic Gun 11931 | -2/Testing | Identified Hyp. Multirail 12046 | -2/Testing | Spotted Striker 12209 | -2/Testing | Retrieved Zion intel report: Active Garrisons 12257 | -2/Testing | Retrieved Zion intel report: Emergency Access 12284 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 12384 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 12394 | -2/Testing | Found Prototype Protection 12394 | -2/Testing | Identified SHELL Armor 12614 | -2/Testing | Found Prototype Device 12614 | -2/Testing | Identified Thermal Barrier 12788 | -2/Testing | Spotted PL-Z0CSQW9N3S 12919 | -2/Testing | Garrison activated, responded to threat 12950 | -2/Testing | First assault squad dispatched 12985 | -2/Testing | Terminal network hard line cut 13016 | -2/Testing | Superbehemoth self-activated to run performance analysis 13026 | -2/Testing | Spotted Superbehemoth 13032 | -2/Testing | Scanned by Researcher 13163 | -2/Testing | Destroyed Superbehemoth 13167 | -2/Testing | Identified Transdimensional Reconstructor 13167 | -2/Testing | Warped through subspace 13198 | -2/Testing | Lost 3 parts (2n1w) 13352 | -2/Testing | Found Prototype Energy Gun 13391 | -2/Testing | Discovered new exit (range 5) 13407 | -2/Testing | Entered Access 13407 | -1/Access | Evolved 2 slots: Power x1, Utility x1 13446 | -1/Access | Found Launcher Loader 13449 | -1/Access | Identified Hyp. EM Gauss Rifle 13569 | -1/Access | Found Launcher Loader 13635 | -1/Access | Energy Cycler disabled 13941 | -1/Access | First assault squad dispatched 14090 | -1/Access | Destroyed 7 combat bots 14750 | -1/Access | System corruption reached 10% 14828 | -1/Access | Retrieved Zion intel report: Branch Access 14828 | -1/Access | Identified exit to Command 14829 | -1/Access | Zion Heavy squad teleported in 14840 | -1/Access | Terminal network hard line cut 14987 | -1/Access | Entered Command 14987 | -1/Command | Accompanied by 2 allies 15353 | -1/Command | Spotted M Guard 15353 | -1/Command | Spotted Combat Programmer 15355 | -1/Command | Spotted M Guard 15355 | -1/Command | Spotted Combat Programmer 15373 | -1/Command | Destroyed Combat Programmer 15403 | -1/Command | Released all parts (16) 15434 | -1/Command | Lost 9 parts (1p4n2u2w) 15441 | -1/Command | Spotted B-99 Colossus 15468 | -1/Command | Core integrity fell below 50% 15509 | -1/Command | Core integrity fell below 20% 15547 | -1/Command | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 15475_ Penetrated by EMDS Slug. 15475_ R-10 Processor destroyed. 15477_ Penetrated by EMDS Slug. 15480_ C-30 ARC bursts open, deploying its payload. 15480_ S-43 Plague unfolds itself. 15481_ Penetrated by EMDS Slug. 15485_ Acquired 61 matter. 15488_ Slammed into R-10 Processor. 15490_ R-10 Processor knocked back. 15491_ Slammed into R-10 Processor. 15492_ System corrupted: Energy discharge (-27). 15503_ S-43 Plague suffers critical hit. 15504_ Triggered Segregator Trap. 15504_ Arcs of energy rise from the floor. 15505_ Combat Programmer resets S-43 Plague, system corruption cleaned. 15508_ System corrupted: Component data lost. 15529_ <47HI,