Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.09 @ 08:18:46 Player: sasha Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (48) 240 Value Destroyed (1796) 1796 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (967) 967 TOTAL SCORE: 9343 Bonus ------- Pacifist 200 Follower Combat Kills 167 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 245/300 Energy 37/100 System Corruption 11% Temperature Cool (0) Movement Flying (34) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY (9) ------ Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Gyrokinetic Inverter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Advanced Weight Redist. System Enhanced Optical Array Advanced Terrain Scanner Stasis Canceller Advanced Transmission Jammer Reaction Control System Reaction Control System Improved Weapon Shielding Thermal Shield > --- WEAPON ----------- Heavy Beamcaster Hypervelocity Railgun > --- INVENTORY -------- Light Antimatter Reactor Light Particle Reactor Impulse Thruster [Rating: 127] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Heavy Battle Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Slots Evolved 14 | . . 2 . . . 6 . . 2 . 2 . . 2 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 6 | . . 1 . . . 3 . . . . . . . 2 Utility 7 | . . 1 . . . 2 . . 2 . 2 . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 129 | 7 4 7 2 6 11 25 7 14 3 4 9 2 8 20 Power 22 | 1 . 1 . 1 2 6 2 1 1 . 3 . . 4 Engine 10 | 1 . 1 . 1 1 5 . . 1 . . . . . Core 2 | . . . . . 1 1 . . . . . . . . Reactor 10 | . . . . . . . 2 1 . . 3 . . 4 Propulsion 46 | 3 . 1 1 2 6 10 1 7 1 1 3 . . 10 Treads 20 | 2 . 1 1 2 6 8 . . . . . . . . Leg 5 | 1 . . . . . 2 1 1 . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . 2 1 . . . . 4 Flight 14 | . . . . . . . . 4 . 1 3 . . 6 Utility 40 | 1 2 3 1 1 . 5 4 4 1 2 2 . 8 6 Device 25 | . 1 . . . . 2 2 2 1 2 2 . 7 6 Storage 7 | 1 1 3 . . . . 2 . . . . . . . Processor 5 | . . . . 1 . 2 . 1 . . . . 1 . Hackware . | . . . . . . . . . . . . . . . Protection 3 | . . . 1 . . 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 21 | 2 2 2 . 2 3 4 . 2 . 1 1 2 . . Energy Gun 11 | . 2 . . 1 2 4 . . . 1 . 1 . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 8 | 2 . 2 . 1 1 . . . . . 1 1 . . Ballistic Cannon 2 | . . . . . . . . 2 . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 . . . . 1 . Parts Lost 63 | . . 2 2 . 3 14 5 . 4 8 1 . . 24 Power 11 | . . . . . . 3 2 . 1 1 . . . 4 Propulsion 23 | . . . 1 . 1 7 . . 3 3 . . . 8 Utility 17 | . . . 1 . . . 1 . . 4 1 . . 10 Weapon 12 | . . 2 . . 2 4 2 . . . . . . 2 Highest Loss Streak 9 | . . 1 2 . 1 5 5 . 4 8 1 . . 9 Average Slot Usage (%) 89 | . 98 96 98 99 99 91 62 61 54 40 35 60 80 54 Engine 7 | . 14 11 11 11 3 9 4 . 3 1 . . . . Core 1 | . . . . . 7 1 4 . . . . . . . Reactor 1 | . . . . . . . . 7 1 . 2 10 10 6 Treads 26 | . 28 32 32 33 33 32 8 . . . . . . . Flight 2 | . . . . . . . . 17 8 3 14 15 15 13 Device 5 | . 13 11 9 . . 4 5 6 16 10 7 15 32 19 Storage 15 | . 14 22 22 22 22 13 5 . . . . . . . Processor 7 | . . . . 5 11 13 11 10 11 11 5 5 5 4 Protection 2 | . . . 1 5 . 1 . 3 5 5 5 5 5 1 Energy Gun 7 | . 17 6 . 6 11 8 8 . . 1 . 2 5 2 Ballistic Gun 9 | . 10 13 22 15 10 3 . . . . . 5 5 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 68 | 11 18 44 44 49 56 68 35 24 21 18 37 44 48 51 Greatest Support 140 | 20 40 60 60 60 60 140 36 45 40 40 69 69 69 63 Greatest Overweight (x) 3 | 1 . . . . 1 3 . 2 . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 8 16 16 16 16 16 16 4 4 4 4 4 4 4 Average Capacity 13 | 5 7 12 16 16 16 16 7 4 4 4 4 4 4 4 Most Carried 16 | 4 8 16 16 16 16 16 15 4 4 4 4 4 4 4 Average Carried 12 | 1 5 10 15 15 15 14 7 3 3 3 3 3 3 3 Final Capacity 16 | 6 8 16 16 16 16 16 4 4 4 4 4 4 4 4 Final Carried 16 | 1 8 16 15 16 16 16 2 4 3 4 4 4 4 1 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Extension Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Matter Collected 1792 | 265 15 154 86 35 226 576 . 37 . 27 . 237 . 134 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2213 | . . 461 55 . 389 1221 . 37 . 27 . . . 23 Parts 111 | . . 39 4 . 16 46 . 3 . 1 . . . 2 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . . . . . . . . . Prevented 11 | . . . . . 11 . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Combat Hostiles Destroyed 37 | . . 11 1 . 6 18 . 1 . . . . . . Guns 33 | . . 11 1 . 6 15 . . . . . . . . Cannons 1 | . . . . . . . . 1 . . . . . . AOE 2 | . . . . . . 2 . . . . . . . . Classes Destroyed 13 | . . 5 1 . 2 5 . . . . . . . . Worker 2 | . . 1 . . . 1 . . . . . . . . Builder 3 | . . . . . . 1 . . . 1 . . . 1 Recycler 1 | . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . Watcher 3 | . . 3 . . . . . . . . . . . . Swarmer 6 | . . 6 . . . . . . . . . . . . Grunt 14 | . . . 1 . 3 10 . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . Duelist 2 | . . . . . . 2 . . . . . . . . Sentry 8 | . . 5 . . 1 2 . . . . . . . . Programmer 5 | . . . . . . 4 . 1 . . . . . . Behemoth 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 6 | . . 4 1 . 3 6 . 1 . 1 . . . 1 Combat Bots Only 4 | . . 4 1 . 3 4 . 1 . . . . . . Max Kills in Single Turn 2 | . . 2 1 . 2 2 . 1 . 1 . . . 1 Gunslinging 1 | . . 1 . . 1 . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Damage Taken 8680 | . 38 534 136 . 1031 2513 182 97 234 619 111 . 173 3012 Core 2157 | . . 45 24 . 125 243 41 . 74 192 46 . 65 1302 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 100 . . . 51 . . 66 . 73 . . 90 . Volleys Fired 168 | . . 44 8 . 19 94 . 2 . . . . . 1 Largest 2 | . . 2 2 . 2 2 . 1 . . . . . 2 Hottest 150 | . . 100 43 . 141 150 . 53 . . . . . 121 Shots Fired 307 | . . 76 16 . 38 172 1 2 . . . . . 2 Gun 305 | . . 76 16 . 38 172 1 . . . . . . 2 Cannon 2 | . . . . . . . . 2 . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 130 | . . 52 16 . 13 46 . 2 . . . . . 1 Thermal 134 | . . 24 . . 9 99 1 . . . . . . 1 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 43 | . . . . . 16 27 . . . . . . . . Robot Hit Streak 22 | . . 18 10 . 14 22 . 2 . . . . . . Robot Miss Streak 4 | . . 4 1 . 4 3 1 . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 5 | . . 1 . . 2 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . . . . . Shots Hit Robots 247 | . . 46 13 . 33 153 . 2 . . . . . . Core Hits 114 | . . 22 5 . 21 60 1 2 . 1 . . . 2 Critical Hits 3 | . . . . . 2 1 . . . . . . . . Critical Kills 1 | . . . . . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5350 | . . 661 165 . 804 3529 28 73 . 32 . . . 58 Guns 4778 | . . 661 165 . 701 3224 20 . . . . . . 7 Cannons 73 | . . . . . . . . 73 . . . . . . Explosions 408 | . . . . . 103 305 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 91 | . . . . . . . 8 . . 32 . . . 51 Kinetic 1843 | . . 429 165 . 245 924 . 73 . . . . . 7 Thermal 2663 | . . 232 . . 285 2126 20 . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 753 | . . . . . 274 479 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 11 | . . 2 2 2 . 5 5 6 1 1 . . . 11 Average Corruption 3 | . . 2 2 2 . 2 5 5 1 1 . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . Effects 55 | . . 1 1 2 . 28 4 7 2 . . . . 10 Message Errors 13 | . . . . . . 7 2 1 . . . . . 3 Matter Fused 9 | . . . . . . 5 . 1 . . . . . 3 Heat Flow Errors 6 | . . . 1 2 . 2 . 1 . . . . . . Energy Discharges 9 | . . 1 . . . 3 . 2 . . . . . 3 Parts Rejected 2 | . . . . . . 1 . . . . . . . 1 Data Loss (minor) 7 | . . . . . . 3 . 2 2 . . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . Misfires 1 | . . . . . . . 1 . . . . . . . Targeting Errors 5 | . . . . . . 5 . . . . . . . . Weapon Failures 2 | . . . . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 185 | . . . . . 69 71 4 . . 16 . . . 25 Shots 2 | . . . . . 1 1 . . . . . . . . Rammed 6 | . . . . . . . 1 . . 2 . . . 3 Targets Rammed 6 | . . . . . . . 1 . . 2 . . . 3 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 459 | . . 90 184 255 459 213 2 214 . . . . . 55 Average Temperature 90 | . . 24 49 124 181 56 1 96 . . . . . 33 Received Heat Transfer 1608 | . . 117 72 . 204 717 . 9 9 81 27 . 18 354 Effects 10 | . . . . . 8 2 . . . . . . . . Shutdowns 2 | . . . . . 2 . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . Interference 2 | . . . . . . 2 . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . Damage (major) 3 | . . . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 9 | . . 2 . . 2 5 . . . . . . . . Heat Transferred 4605 | . . 703 . . 396 3469 37 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Peak Influence 647 | . 15 215 135 . . 647 256 254 138 80 104 36 340 578 Initial 226 | . . 5 75 . . . 226 144 123 55 39 36 25 178 Average 179 | . 7 111 92 . . 218 232 174 113 45 64 36 149 418 Maximum Alert Level 2 | . . 1 . . . 2 1 1 . . . . 1 2 Low Security (%) 61 | 100 100 96 100 . . 41 . 89 100 100 100 100 64 2 Level 1 26 | . . 3 . . . 45 100 10 . . . . 35 34 Level 2 11 | . . . . . . 13 . . . . . . . 62 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . . 1 . . . 5 . 2 . . 1 . 1 2 Investigation 5 | . . . . . . 1 . 1 . . 1 . 1 1 Extermination 3 | . . . . . . 3 . . . . . . . . Reinforcement 4 | . . 1 . . . 1 . 1 . . . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Distress Signals 11 | . . 3 . . . 4 . . . 1 . . 1 2 Communications Jammed 66 | . . . . . . . . . . . . . 6 60 Distress Signals 55 | . . . . . . . . . . . . . 6 49 Times Spotted 187 | . 1 19 4 . 14 35 6 9 1 11 5 . 15 67 Peak Tracking Total 22 | . 1 4 2 . 4 6 6 3 1 5 3 . 10 22 Tactical Retreats 31 | . . . 1 . 2 8 . 1 . 2 1 . 3 13 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Traps Triggered 10 | . 1 1 . . . 3 . 1 1 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Machines Accessed 8 | . 1 4 . 1 . 2 . . . . . . . . Terminals 5 | . 1 4 . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 23 | . 4 7 . 5 . 7 . . . . . . . . Successful 19 | . 2 6 . 5 . 6 . . . . . . . . Failed 4 | . 2 1 . . . 1 . . . . . . . . Catastrophic 1 | . . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 15 | . . . . 6 . 2 . 4 1 2 . . . . Terminals 11 | . 4 7 . . . . . . . . . . . . Fabricators 4 | . . . . . . 4 . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 13 | . 2 6 . 5 . . . . . . . . . . Record 3 | . 2 1 . . . . . . . . . . . . Part Schematic 5 | . . . . 5 . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . Build 2 | . . . . . . 2 . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . Hacking Detections 4 | . 1 2 . . . 1 . . . . . . . . Full Trace Events 2 | . 1 . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . Matter 380 | . . . . . . 380 . . . . . . . . Time 190 | . . . . . . 190 . . . . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Total Allies 6 | . . . . 4 . . . 1 . 1 . . . . Largest Group 4 | . . . . 4 4 . . 1 . 1 . . . . Highest-Rated Group 149 | . . . . 149 149 . . 29 . 20 . . . . Highest-Rated Ally 39 | . . . . 39 39 . . 29 . 20 . . . . Zionite Dispatches 2 | . . . . . . . . 2 . . . . . . Recon 1 | . . . . . . . . 1 . . . . . . Melee Resupply 1 | . . . . . . . . 1 . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 30 | . . . . . 28 . . . . 2 . . . . Total Damage 1002 | . . . . . 951 . . . . 51 . . . . Kills 8 | . . . . . 8 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Turns Passed 8489 | 64 267 688 187 2732 1304 1596 188 306 102 199 99 90 185 482 Spaces Moved 6454 | 39 139 306 62 1671 633 532 156 411 186 372 191 241 440 1075 Core 261 | 11 . . . . . . 49 . . 59 . . . 142 Treads 3277 | 23 139 306 62 1671 633 443 . . . . . . . . Legs 254 | 5 . . . . . 89 107 53 . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 327 | . . . . . . . . 14 127 170 . . . 16 Flight 2335 | . . . . . . . . 344 59 143 191 241 440 917 Fastest Speed 31 | 50 160 160 160 160 160 150 50 31 31 40 34 34 34 34 Average Speed 105 | 125 160 160 160 160 163 163 98 61 48 44 38 34 35 38 Slowest Speed 220 | 160 160 160 160 160 185 210 120 220 60 100 40 34 37 117 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . 1 . . . . 1 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 37 46 17 89 82 21 83 12 6 45 7 91 16 36 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 . . 1 . 1 . . 1 . Scrap Searched 6 | . . . 2 3 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 26 | . . . . . 7 19 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 26 | . . . . . 7 19 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Total 7844 | 54 185 433 136 1734 870 1089 193 468 197 404 219 249 468 1145 Wait 832 | . 31 57 64 33 185 400 20 12 5 7 . . 1 17 Move 6436 | 38 138 305 61 1670 632 532 155 408 185 371 191 240 437 1073 Hop 3 | . . . . . . . . 1 . . . . 1 1 Pick Up 163 | 8 9 16 1 13 13 29 1 18 3 4 12 4 13 19 Fast Attach . | . . . . . . . . . . . . . . . Attach 101 | 6 3 4 2 3 5 21 3 14 3 4 9 2 5 17 Detach 11 | . 2 . . . . . . 4 . 1 1 . . 3 Swap 28 | 1 1 3 . 3 6 4 4 . . . . . 3 3 Drop 81 | 1 1 4 . 12 10 9 9 9 1 . 6 3 8 8 Fire 168 | . . 44 8 . 19 94 . 2 . . . . . 1 Melee . | . . . . . . . . . . . . . . . Ram 6 | . . . . . . . 1 . . 2 . . . 3 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . 15 . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -5/Extension -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 6) 332 | -10/Materials | Entered another Materials area 332 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 928 | -9/Materials | Identified exit to Mines 1020 | -9/Materials | Entered Mines 1081 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1207 | -9/Mines | Entered Zion 1269 | -7/Zion | System corruption cleaned by Quarantine Array 1929 | -7/Zion | Learned location of Quarantine (-2) 2601 | -7/Zion | Imprinted 2603 | -7/Zion | Declared Zion's savior 2726 | -7/Zion | Received a hallucinogenic algorithm 3103 | -7/Zion | Learned location of Warlord (-4) 3141 | -7/Zion | Discovered new exit (range 10) 3939 | -7/Zion | Entered Proximity Caves 3939 | -6/Proximity Caves | Accompanied by 4 allies 4277 | -6/Proximity Caves | Build established: Scavenger-Mutant 4396 | -6/Proximity Caves | Learned Factory terminal intel 4678 | -6/Proximity Caves | Spotted B-75 Beast 4851 | -6/Proximity Caves | Destroyed B-75 Beast 4921 | -6/Proximity Caves | Discovered new exit (range 12) 5048 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5243 | -6/Proximity Caves | Entered Factory 5243 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 5244 | -6/Factory | Loaded intel: 20 terminal locations 6146 | -6/Factory | Lost 5 parts (3p1n1w) 6261 | -6/Factory | Fabricated Beamcaster (x1) 6359 | -6/Factory | Fabricated Beamcaster (x1) 6461 | -6/Factory | Terminal network hard line cut 6609 | -6/Factory | Lost 5 parts (4n1w) 6629 | -6/Factory | Local fabrication network quarantined 6839 | -6/Factory | Sucked down chute 6839 | -6/Factory | Entered Waste 6856 | -6/Waste | Spotted C-40 Crusher 6856 | -6/Waste | Spotted C-40 Crusher 6940 | -6/Waste | Spotted C-40 Crusher 6947 | -6/Waste | Spotted C-40 Crusher 6952 | -6/Waste | Spotted C-40 Crusher 6966 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6969 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6978 | -6/Waste | Spotted C-40 Crusher 6985 | -6/Waste | Build established: Mutant 6989 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6992 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7013 | -6/Waste | Discovered new exit (range 11) 7023 | -6/Waste | Lost 5 parts (2p1u2w) 7027 | -6/Waste | Entered Factory 7082 | -6/Factory | Zion Recon squad teleported in 7259 | -6/Factory | Zion Melee Resupply teleported in 7327 | -6/Factory | Discovered new exit (range 11) 7333 | -6/Factory | Entered another Factory area 7333 | -5/Factory | Evolved 2 slots: Utility x2 7334 | -5/Factory | Identified exit to Extension 7386 | -5/Factory | Lost 4 parts (1p3n) 7435 | -5/Factory | Entered Extension 7496 | -5/Extension | Spotted B-75 Beast 7500 | -5/Extension | Spotted B-75 Beast 7521 | -5/Extension | Energy Cycler disabled 7521 | -5/Extension | Rescued a captive Derelict 7521 | -5/Extension | Rescued a captive Derelict 7522 | -5/Extension | Rescued a captive Derelict 7523 | -5/Extension | Rescued a captive Derelict 7528 | -5/Extension | Rescued a captive Derelict 7552 | -5/Extension | Lost 8 parts (1p3n4u) 7627 | -5/Extension | Discovered new exit (range 19) 7634 | -5/Extension | Entered Factory 7634 | -4/Factory | Evolved 2 slots: Utility x2 7733 | -4/Factory | Sucked down chute 7733 | -4/Factory | Entered Waste 7733 | -4/Waste | The area was eerily silent 7759 | -4/Waste | Discovered new exit (range 11) 7823 | -4/Waste | Entered Factory 7931 | -4/Factory | Spotted B-86 Titan 7941 | -4/Factory | Spotted B-86 Titan 8001 | -4/Factory | Discovered new exit (range 7) 8008 | -4/Factory | Entered Research 8008 | -3/Research | Evolved 2 slots: Propulsion x2 8220 | -3/Research | Lost 4 parts (4u) 8353 | -3/Research | Lost 8 parts (1p3n2u2w) 8366 | -3/Research | Found Antimissile System 8433 | -3/Research | Spotted B-86 Titan 8436 | -3/Research | Core integrity fell below 50% 8439 | -3/Research | Lost 9 parts (3p4n2u) 8471 | -3/Research | System corruption reached 10% 8480 | -3/Research | Core integrity fell below 20% 8490 | -3/Research | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 08442_ Slammed into K-01 Serf. 08443_ K-01 Serf collects debris. 08445_ R-10 Processor collects Wheel. 08445_ U-05 Engineer lays Concrete. 08455_ System corrupted: Energy discharge (-40). 08460_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08462_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R003. 08464_ Imp. Gyrokinetic Inverter destroyed. 08474_ Penetrated by Slug. 08474_ Slug penetrates Wall. 08475_ Slug penetrates Vacuum Chamber. 08476_ U-05 Engineer builds a Wall. 08477_ Slug penetrates Wall. 08477_ K-01 Serf cleans the Fabricator. 08480_ R-10 Processor collects Wheel. 08480_ Penetrated by Slug. 08483_ W-44 Eye sends out distress signal. [Achievement: Hunted] 08484_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##########??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# ! #??????????????? | | ?????????????????????????# = #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# = #??????????????? | | ?????????????????????????# #???##########?? | | ?????????????????????????# #?? #?? | | ????????????" ???????????# #?? #?? | | ?????"" 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""" #?? | | ?????????????????????????????# #?! #?? | | ?????????????????????????????# #?? #?? | | ?????????????????????????????# #??####### ###?? | | ?????????????????????????????# ########???#???? | | ?????????????????????????????# # """" #???????? | | ?????????????????????????????# #""""""#???????? | | ?????????????????????????????# #""F ""#???????? | | ?????????????????????????????# #""" ######### | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ????????????????????########## % | | ???????# ########## !! # | | ???????+ T " !! # """ !!= | | ???????# ########## = # """ != | | ????????????????????# + """ ! | | ????????????????????# " "" # | | ??????????#?????????# "R"" !# | | ??????????# ????????# """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 39 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Propulsion Shielding 33 Weapon Shielding 66 Point Defense Rating 240 Reclamation Efficiency 25 Evasion (%) 75 Core Analysis 6 Recoil Reduction 6 Kinecelleration 30 Stasis Canceling 1 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Beamcaster | x1 | -6/Factory Beamcaster | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Below Dangerous Findings Dodgeball, But With Guns Hunted I'm Back, Baby! Challenges ------------ None Game ------ Seed MiningHeatCycler Manual? 0 Play Time 01:49:10 Cumulative 32.5 hours Start 2021.05.08 @ 22:03:45 End 2021.05.09 @ 08:18:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b1ce57c-d131-46a0-a29c-c6b374e37829