Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.15 @ 14:51:37 Player: Delirus Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (131) 655 Value Destroyed (3684) 3684 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1180) 1180 TOTAL SCORE: 10559 Bonus ------- High Alert Combat Kills 208 Follower Combat Kills 372 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 758/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (32) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cesium-ion Thruster Cooled VTOL Module > --- UTILITY (9) ------ Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Hacking Suite Hacking Suite > --- WEAPON (2) ------- Makeshift Spear CR-A16's Pointy Stick > --- INVENTORY (5) ---- VTOL Module Energy Well (350) Advanced ECM Suite Phasing AFG Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Makeshift Hover Unit Makeshift Hover Unit Makeshift Hover Unit Cooled VTOL Module > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced ECM Suite Hacking Suite Hacking Suite Makeshift System Shield > --- WEAPON ----------- Makeshift Spear CR-A16's Pointy Stick > --- INVENTORY -------- Micro Nuclear Core Cesium-ion Thruster Energy Well Improved Reaction Control System Phasing AFG [Rating: 69] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Cooled VTOL Module Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Makeshift Hover Unit Flight Unit Cooled VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Scythe Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . 1 . . . . . . Utility 7 | . . . 1 . 2 1 2 . . . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 159 | 3 10 6 40 6 35 19 10 1 4 8 5 12 Power 14 | . . 1 2 . 3 1 3 . 1 . . 3 Engine 9 | . . 1 2 . 2 . 2 . . . . 2 Core 5 | . . . . . 1 1 1 . 1 . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 34 | 2 2 . 5 1 8 9 . . . 3 3 1 Treads 13 | 1 1 . 3 . 8 . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 5 | 1 1 . 2 1 . . . . . . . . Hover 3 | . . . . . . . . . . 3 . . Flight 13 | . . . . . . 9 . . . . 3 1 Utility 42 | 1 2 . 6 1 9 5 6 . 2 3 1 6 Device 17 | 1 . . . . 3 3 3 . 1 1 1 4 Storage 4 | . 1 . 2 . . . . . . . . 1 Processor 5 | . . . . . . 2 1 . . 2 . . Hackware 6 | . . . . . 2 . 2 . 1 . . 1 Protection 10 | . 1 . 4 1 4 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 69 | . 6 5 27 4 15 4 1 1 1 2 1 2 Energy Gun 8 | . 1 . 4 . 3 . . . . . . . Energy Cannon 4 | . 1 . 3 . . . . . . . . . Ballistic Gun 11 | . 2 3 2 . 4 . . . . . . . Ballistic Cannon 15 | . . . 7 2 6 . . . . . . . Launcher 8 | . 2 . 5 . 1 . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . Impact Weapon 3 | . . . 3 . . . . . . . . . Slashing Weapon 12 | . . 2 3 2 1 2 1 1 . . . . Piercing Weapon 5 | . . . . . . . . . 1 2 1 1 Special Melee Weapon 2 | . . . . . . 1 . . . . . 1 Unidentified Prototypes 1 | . . . . . . . . . . 1 . . Parts Lost 27 | . . . 2 1 5 3 7 . . . . 9 Power 8 | . . . 2 . 2 1 1 . . . . 2 Propulsion 6 | . . . . 1 2 . 1 . . . . 2 Utility 11 | . . . . . 1 1 4 . . . . 5 Weapon 2 | . . . . . . 1 1 . . . . . Highest Loss Streak 4 | . . . 1 1 4 2 4 . . . . 4 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 99 99 92 99 83 70 83 86 99 77 Engine 6 | . 14 14 10 11 5 4 . . . . . 1 Core 2 | . . . . . 3 2 3 6 6 6 6 4 Treads 13 | . 14 14 25 22 24 . . . . . . . Wheel 4 | . 14 14 7 10 2 . . . . . . . Flight 9 | . . . . . . 29 23 20 20 19 18 19 Device 6 | . 6 . . . 7 14 8 6 11 8 6 6 Storage 6 | . 14 14 11 11 9 . . . . . . . Processor 7 | . . . . . . 14 20 20 20 23 26 13 Hackware 8 | . . . . . 8 15 16 13 19 20 20 17 Protection 9 | . 7 14 22 21 13 . . . . . . . Energy Gun 1 | . 6 . 3 1 1 . . . . . . . Energy Cannon 2 | . 7 14 4 . . . . . . . . . Ballistic Gun 4 | . 13 13 1 . 8 . . . . . . . Ballistic Cannon 4 | . . . 9 12 7 . . . . . . . Slashing Weapon 2 | . . . 1 7 . 6 5 3 2 . . . Piercing Weapon 1 | . . . . . . . . . 3 6 12 9 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 69 | 15 55 52 63 61 69 68 17 12 15 14 15 21 Greatest Support 69 | 20 23 16 69 43 63 63 20 15 15 36 36 22 Greatest Overweight (x) 6 | 1 5 3 6 6 6 1 . . . . . 1 Average Overweight (x) . | . 1 2 3 5 2 . . . . . . . Largest Inventory Capacity 25 | 8 20 20 25 20 20 20 5 5 5 5 5 5 Average Capacity 13 | 8 12 20 20 20 20 5 5 5 5 5 5 5 Most Carried 20 | 7 11 17 20 20 20 20 5 4 5 5 5 5 Average Carried 12 | 6 8 14 19 19 19 4 3 3 4 4 4 4 Final Capacity 20 | 8 20 20 20 20 20 5 5 5 5 5 5 5 Final Carried 20 | 6 11 17 20 20 20 5 3 3 5 5 5 5 Class Distribution -------------------- 52% | Mutant 20% | Hacker-Sprinter 15% | Hacker-Scout 7% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 3096 | 236 197 146 840 221 764 312 79 30 40 57 80 94 Remotely . | . . . . . . . . . . . . . Salvage Created 4122 | 26 408 228 1458 . 1019 464 155 . . . 156 208 Parts 291 | 5 38 19 105 1 72 34 7 . . . 2 8 Haulers Intercepted 8 | . 1 . 3 . 2 2 . . . . . . Recyclers Shooed 3 | . . . 3 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . 3 20 . Prevented 1 | . . . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 95 | . 13 9 35 1 25 4 3 . . . 2 3 Melee 12 | . . . . . . 4 3 . . . 2 3 Guns 29 | . 12 3 2 . 12 . . . . . . . Cannons 38 | . 1 3 24 1 9 . . . . . . . AOE 16 | . . 3 9 . 4 . . . . . . . Classes Destroyed 16 | 1 5 1 6 1 1 1 . . . . . . Worker 3 | . . . 2 . . 1 . . . . . . Builder 2 | . . . 1 . 1 . . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . Hauler 8 | . 1 . 3 . 2 2 . . . . . . Recycler 4 | . . . 4 . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . Operator 7 | . 1 . 5 . . 1 . . . . . . Watcher 10 | . 1 . 1 . 3 5 . . . . . . Swarmer 28 | . 9 4 8 . 6 1 . . . . . . Grunt 43 | . 4 4 17 . 12 . 2 . . . 2 2 Brawler 1 | . . . 1 . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . Sentry 16 | . . . 9 . 6 . . . . . . 1 Hunter 2 | . . . . . 1 1 . . . . . . Programmer 3 | . . . . . . 2 1 . . . . . Assembled 1 | . . 1 . . . . . . . . . . Best Kill Streak 8 | 1 3 3 8 1 6 3 2 . . . 1 2 Combat Bots Only 6 | . 3 3 4 1 6 1 2 . . . 1 2 Max Kills in Single Turn 4 | 1 1 2 4 1 4 1 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 2 3 . 4 . . . . . . . Melee 1 | . . . . . . 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Damage Taken 4965 | . 538 220 1127 132 1117 355 702 88 . . . 686 Core 1247 | . 145 87 155 32 38 107 353 88 . . . 242 Absorbed by Shields 24 | . . . . . . . 24 . . . . . Regen/Repaired (Parts) 131 | . . . . . 131 . . . . . . . Core Remaining (%) 64 | 100 . 7 . 53 93 84 . . . . 48 . Volleys Fired 241 | 2 46 14 99 7 69 3 1 . . . . . Largest 2 | 2 2 2 2 2 2 1 1 . . . . . Hottest 104 | 60 80 93 104 78 98 5 5 . . . . . Shots Fired 471 | 4 88 26 197 14 138 3 1 . . . . . Gun 214 | 4 80 10 33 . 87 . . . . . . . Cannon 238 | . 5 14 157 14 48 . . . . . . . Launcher 15 | . 3 2 7 . 3 . . . . . . . Special 4 | . . . . . . 3 1 . . . . . Kinetic 302 | 2 43 10 116 14 117 . . . . . . . Thermal 142 | . 36 14 74 . 18 . . . . . . . Explosive 15 | . 3 2 7 . 3 . . . . . . . Electromagnetic 8 | 2 6 . . . . . . . . . . . Robot Hit Streak 21 | 1 6 6 12 8 21 2 3 . . . . . Robot Miss Streak 8 | 3 7 2 6 3 8 1 . . . . . . Penetration Max 1 | . . . . . 1 . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . Shots Hit Robots 334 | 1 39 17 130 9 80 27 16 . . . 6 9 Core Hits 212 | 1 21 12 84 2 70 11 4 . . . 3 4 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 15 | . 1 . 2 1 2 4 4 . . . . 1 Blast 5 | . . . 2 1 2 . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . Sever 8 | . . . . . . 4 4 . . . . . Impale 1 | . . . . . . . . . . . . 1 Melee Attacks 201 | . . 9 18 3 1 70 32 4 4 1 8 51 Impact 8 | . . . 8 . . . . . . . . . Slashing 127 | . . 9 10 3 1 68 32 4 . . . . Piercing 62 | . . . . . . . . . 4 1 8 49 Sneak Attacks 7 | . . . . . . 5 . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . 1 Follow-up Attacks 2 | . . . . . . . . . . . . 2 Damage Inflicted 8456 | 15 513 452 3058 186 1933 1060 557 . . . 327 355 Guns 1778 | 15 432 55 323 . 953 . . . . . . . Cannons 3129 | . 70 171 2114 186 588 . . . . . . . Explosions 1195 | . 11 202 590 . 392 . . . . . . . Melee 2299 | . . . . . . 1060 557 . . . 327 355 Ramming 55 | . . 24 31 . . . . . . . . . Kinetic 3211 | 15 195 55 1452 186 1308 . . . . . . . Thermal 1638 | . 249 171 985 . 233 . . . . . . . Explosive 1195 | . 11 202 590 . 392 . . . . . . . Electromagnetic 58 | . 58 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 1617 | . . . . . . 1060 557 . . . . . Piercing 682 | . . . . . . . . . . . 327 355 Highest Corruption 5 | . . 2 . . . 2 5 5 5 5 . 5 Average Corruption 3 | . . 2 . . . 1 4 5 5 5 . 4 Corruption Purged 5 | . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . Effects 42 | . . . . . . 17 8 4 4 1 . 8 Message Errors 11 | . . . . . . 2 4 . 1 . . 4 Matter Fused 10 | . . . . . . 8 . . . 1 . 1 Heat Flow Errors 3 | . . . . . . 1 . . . . . 2 Energy Discharges 5 | . . . . . . 2 2 . 1 . . . Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . 3 2 2 1 . . . Data Loss (major) 4 | . . . . . . 1 . 2 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 316 | . . 31 31 3 34 135 12 . . . 64 6 Projectiles 23 | . . . 15 3 5 . . . . . . . Explosions 76 | . . 31 16 . 29 . . . . . . . Melee 217 | . . . . . . 135 12 . . . 64 6 Knockbacks 12 | . . . 2 4 6 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 12 | . . . 2 4 6 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 379 | . . 37 96 . 246 . . . . . . . Shots 8 | . . 2 3 . 3 . . . . . . . Rammed 9 | . . 5 4 . . . . . . . . . Targets Rammed 11 | . . 5 6 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . 2 . . . . . . . . . Highest Temperature 498 | . 121 110 498 108 122 258 . . . . . 241 Average Temperature 115 | . 30 43 153 66 21 143 . . . . . 123 Received Heat Transfer 1041 | . 78 51 435 . 297 . 111 24 . . . 45 Effects 11 | . . . 10 . . 1 . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . . Interference 3 | . . . 2 . . 1 . . . . . . Matter Decay 2 | . . . 2 . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . Damage (minor) 2 | . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . Heat Transferred 3097 | . 548 370 1874 . 305 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Peak Influence 819 | 5 369 334 819 183 326 279 166 . . . . 211 Initial 177 | . 3 125 20 177 18 21 117 . . . . 12 Average 208 | 2 240 205 539 78 112 105 117 . . . . 76 Maximum Alert Level 3 | . 1 1 3 . 1 1 . . . . . 1 Low Security (%) 64 | 100 19 51 9 100 84 84 100 . . . . 99 Level 1 21 | . 80 48 16 . 15 15 . . . . . . Level 2 6 | . . . 32 . . . . . . . . . Level 3 7 | . . . 40 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 2 . 4 . 7 2 2 . . . . 1 Investigation 5 | . 1 . . . 2 1 1 . . . . . Extermination 2 | . . . . . . 1 1 . . . . . Reinforcement 6 | . 1 . 3 . 1 . . . . . . 1 Assault 1 | . . . 1 . . . . . . . . . Garrison 4 | . . . . . 4 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 9 | . 1 . 4 . 2 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 199 | . 26 13 56 2 39 14 15 1 . . 12 21 Peak Tracking Total 9 | . 4 3 6 2 7 9 7 1 . . 4 9 Tactical Retreats 20 | . 4 3 . 1 1 5 1 . . . . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 9 | . . . 1 . . 3 2 . . . . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 12 | . 6 . 2 . . 4 . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 5 | . . 5 5 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 8 | . 1 . 2 . 4 . . . . . 1 . Max in Single Turn 2 | . 1 . 1 . 2 . . . . . 1 . Garrison Access 4 | . . . . . 1 3 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 61 | . 7 . 10 . 15 19 8 . 1 . . 1 Terminals 38 | . 6 . 10 . 8 10 4 . . . . . Fabricators 7 | . . . . . . 3 3 . . . . 1 Repair Stations 2 | . . . . . 2 . . . . . . . Recycling Units 4 | . 1 . . . 2 1 . . . . . . Scanalyzers 5 | . . . . . 2 2 1 . . . . . Garrison Access 4 | . . . . . 1 3 . . . . . . Total Hacks 167 | . 20 . 33 . 46 41 25 . 1 . . 1 Successful 108 | . 10 . 18 . 35 26 18 . 1 . . . Failed 59 | . 10 . 15 . 11 15 7 . . . . 1 Catastrophic 10 | . 1 . 3 . 1 5 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 121 | . 20 . 28 . 25 25 18 . . . . 5 Terminals 127 | . 19 . 33 . 30 28 17 . . . . . Fabricators 12 | . . . . . . 5 6 . . . . 1 Repair Stations 4 | . . . . . 4 . . . . . . . Recycling Units 6 | . 1 . . . 4 1 . . . . . . Scanalyzers 12 | . . . . . 7 3 2 . . . . . Garrison Access 5 | . . . . . 1 4 . . . . . . Terminal Hacks 47 | . 3 . 14 . 15 8 6 . 1 . . . Record 2 | . . . 1 . . . . . 1 . . . Part Schematic 4 | . . . . . 2 2 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Level Access Points 3 | . . . . . 1 1 1 . . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . Terminal Index 4 | . 1 . . . 1 1 1 . . . . . Alert Level 7 | . . . 2 . 2 2 1 . . . . . Unreport Threat 5 | . . . 2 . 3 . . . . . . . Locate Traps 4 | . 1 . 2 . . . 1 . . . . . Disarm Traps 4 | . 1 . 1 . . 2 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . . Zone Layout 6 | . . . 3 . 2 . 1 . . . . . Fabricator Hacks 7 | . . . . . . 4 3 . . . . . Network Status 2 | . . . . . . 1 1 . . . . . Load Schematic 2 | . . . . . . 1 1 . . . . . Build 3 | . . . . . . 2 1 . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . Repair 2 | . . . . . 2 . . . . . . . Recycling Unit Hacks 4 | . . . . . 3 1 . . . . . . Report Inventory 3 | . . . . . 2 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . Scanalyzer 10 | . . . . . 7 2 1 . . . . . Insert Component 7 | . . . . . 4 2 1 . . . . . Analyze 3 | . . . . . 3 . . . . . . . Garrison Access Hacks 4 | . . . . . 1 3 . . . . . . Seal Access 4 | . . . . . 1 3 . . . . . . Unauthorized Hacks 32 | . 7 . 4 . 5 8 8 . . . . . Terminals 27 | . 6 . 4 . 5 7 5 . . . . . Track 4 | . 2 . . . 1 1 . . . . . . Assimilate 4 | . . . 1 . . 1 2 . . . . . Botnet 14 | . 3 . 2 . 3 4 2 . . . . . Operators 5 | . 1 . 1 . 1 1 1 . . . . . Fabricators 4 | . . . . . . 1 3 . . . . . Fabnet 4 | . . . . . . 1 3 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 49 | . 5 . 10 . 12 14 7 . . . . 1 Full Trace Events 5 | . . . . . 3 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . 5 2 . . . 15 . . Parts Built 4 | . . . . . . 3 1 . . . . . Authchips . | . . . . . . . . . . . . . Time 167 | . . . . . . 131 36 . . . . . Total Part Build Rating 14 | . . . . . . 11 3 . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . Time 70 | . . . . . 70 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . . . . Parts Scanalyzed 5 | . . . . . 3 1 1 . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . 1 1 . . . 2 1 Non-combat 3 | . . . . . . 1 1 . . . . 1 Combat 2 | . . . . . . . . . . . 2 . Robot Hacks Applied 3 | . . . . . . 1 1 . . . . 1 parse_system 1 | . . . . . . . . . . . . 1 find_recycling 2 | . . . . . . 1 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % 10 | . . . . . . . 3 3 3 3 10 10 Autooverrided 2 | . . . . . . . . . . . 2 . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 19 | . . 3 . . . 1 1 . . 12 2 . Largest Group 12 | . . 3 . . . 1 1 . . 12 11 2 Highest-Rated Group 361 | . . 40 . . . 10 26 . . 361 330 67 Highest-Rated Ally 39 | . . 16 . . . 10 26 . . 39 39 39 Total Orders 2 | . . . . . . 1 1 . . . . . STAY 2 | . . . . . . 1 1 . . . . . Ally Attacks 67 | . . 5 . . . . . . . . 62 . Total Damage 1107 | . . 64 . . . . . . . . 1043 . Kills 13 | . . 2 . . . . . . . . 11 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 2 . . . 1 1 1 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 13242 | 46 1104 827 2132 1012 2928 1830 507 137 152 721 1252 594 Spaces Moved 12786 | 36 698 500 980 539 1211 3877 867 428 461 1416 808 965 Core . | . . . . . . . . . . . . . Treads 1163 | . 101 . 231 3 824 4 . . . . . . Legs 7 | 7 . . . . . . . . . . . . Wheels 2798 | 29 597 500 749 536 387 . . . . . . . Hover 324 | . . . . . . . . . . 29 295 . Flight 8494 | . . . . . . 3873 867 428 461 1387 513 965 Fastest Speed 26 | 95 95 130 145 155 155 26 26 29 29 29 26 26 Average Speed 71 | 99 123 144 154 160 209 27 27 29 29 29 39 28 Slowest Speed 246 | 120 160 145 170 240 246 246 35 32 29 70 62 102 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 32 | . . . . . . 21 7 . 2 . . 2 Cave-ins Triggered 2 | . . . . . . 1 . . . . . 1 Exploration Rate (%) 62 | 4 92 84 80 91 70 63 22 56 54 91 81 25 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 6 | . 1 . . 1 . . . 1 . 2 1 . Known Exits Taken 6 | . . . . . 1 1 1 . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . . . . Scrap Searched 15 | . . 1 . 2 . . . 2 6 2 2 . Spaces Dug 113 | . . . 26 3 1 38 10 4 4 . . 27 Terrain Destroyed 272 | . 38 15 68 3 65 38 10 4 4 . . 27 Melee 104 | . . . 17 3 1 38 10 4 4 . . 27 Projectile 10 | . . . 4 . 6 . . . . . . . AOE 158 | . 38 15 47 . 58 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Total 16107 | 41 859 565 1360 667 1471 4512 1078 433 472 1714 1722 1213 Wait 2465 | . 71 24 182 112 105 502 152 . . 279 900 138 Move 12709 | 35 697 499 979 538 1210 3834 852 427 456 1415 807 960 Hop 32 | . . . . . . 21 7 . 2 . . 2 Pick Up 98 | 1 18 7 18 1 25 13 3 1 4 5 1 1 Fast Attach 30 | . 2 . 5 1 2 4 3 . 1 3 2 7 Attach 32 | 1 . 1 2 1 7 7 6 1 2 . 1 3 Detach 9 | . . . . . 2 . 2 . 1 . . 4 Swap 97 | 2 8 5 33 4 26 8 1 . 1 5 2 2 Drop 106 | . 17 1 18 . 24 28 5 . 1 6 2 4 Fire 241 | 2 46 14 99 7 69 3 1 . . . . . Melee 193 | . . 9 18 3 1 70 32 4 4 1 7 44 Ram 7 | . . 5 2 . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 4 | . . . 4 . . . . . . . . . Escape Stasis 84 | . . . . . . 22 14 . . . . 48 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Sto) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: [*Fac] / Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 47 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 520 | -10/Materials | Core integrity fell below 50% 619 | -10/Materials | Discovered new exit (range 10) 742 | -10/Materials | Discovered new exit (range 4) 822 | -10/Materials | Discovered new exit (range 16) 913 | -10/Materials | Discovered new exit (range 13) 1036 | -10/Materials | Discovered new exit (range 6) 1151 | -10/Materials | Entered Mines 1191 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1261 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1288 | -10/Mines | Discovered new exit (range 7) 1625 | -10/Mines | Found a hidden stash of uninstalled traps 1650 | -10/Mines | Excavation squad dispatched 1650 | -10/Mines | A large section of the Mines collapsed 1715 | -10/Mines | Learned Materials terminal intel 1900 | -10/Mines | Core integrity fell below 20% 1978 | -10/Mines | Entered Materials 1978 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1979 | -9/Materials | Loaded intel: 12 terminal locations 2693 | -9/Materials | Discovered new exit (range 5) 3158 | -9/Materials | Discovered new exit (range 16) 3178 | -9/Materials | First assault squad dispatched 3634 | -9/Materials | Discovered new exit (range 10) 4110 | -9/Materials | Entered Mines 4124 | -9/Mines | Assembled infested the area 4296 | -9/Mines | Learned location of Storage (-7) 4303 | -9/Mines | Discovered new exit (range 3) 4384 | -9/Mines | Discovered new exit (range 5) 4494 | -9/Mines | Discovered new exit (range 5) 5122 | -9/Mines | Entered Materials 5122 | -8/Materials | Evolved 2 slots: Utility x2 5382 | -8/Materials | Discovered new exit (range 13) 5564 | -8/Materials | Garrison activated, responded to threat 5699 | -8/Materials | Build established: Scavenger-Mutant 5829 | -8/Materials | Garrison activated, responded to threat 5924 | -8/Materials | Lost 4 parts (1p2n1u) 6116 | -8/Materials | Repaired Imp. Treads 6226 | -8/Materials | Identified exit to Factory 6442 | -8/Materials | Build established: Mutant 7240 | -8/Materials | Repaired Broken Imp. VTOL Module 8050 | -8/Materials | Entered Factory 8050 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8051 | -7/Factory | Identified exit to Storage 8355 | -7/Factory | Discovered new exit (range 5) 8356 | -7/Factory | Identified exit to Factory 8367 | -7/Factory | Discovered exit to Factory (range 3) 8373 | -7/Factory | Build established: Hacker-Scout 8392 | -7/Factory | Crushed by falling debris 9360 | -7/Factory | Fabricated Imp. Terrain Scanner (x2) 9415 | -7/Factory | Discovered exit to Factory (range 16) 9555 | -7/Factory | Fabricated Enh. Optical Array (x1) 9880 | -7/Factory | Entered another Factory area 9880 | -6/Factory | Evolved 2 slots: Utility x2 9913 | -6/Factory | Spotted B-75 Beast 9945 | -6/Factory | Discovered new exit (range 4) 9945 | -6/Factory | Identified exit to Factory 10009 | -6/Factory | Identified exit to Lower Caves 10147 | -6/Factory | Lost 4 parts (1p2u1w) 10321 | -6/Factory | Fabricated Imp. Sensor Array (x1) 10387 | -6/Factory | Entered Lower Caves 10396 | -6/Lower Caves | Spotted B-75 Beast 10475 | -6/Lower Caves | Core integrity fell below 50% 10479 | -6/Lower Caves | Encountered a Warlord checkpoint 10517 | -6/Lower Caves | Discovered new exit (range 18) 10524 | -6/Lower Caves | Entered another Lower Caves area 10536 | -6/Lower Caves | Encountered a Warlord checkpoint 10576 | -6/Lower Caves | Build established: Hacker-Sprinter 10587 | -6/Lower Caves | Discovered exit to Factory (range 9) 10589 | -6/Lower Caves | Identified exit to Zion 10676 | -6/Lower Caves | Entered Zion 10687 | -6/Zion | Gained Derelict followers 10694 | -6/Zion | System corruption cleaned by Quarantine Array 10703 | -6/Zion | Learned location of 1 exit from Factory 10725 | -6/Zion | Gained Derelict followers 10766 | -6/Zion | Given A8's code to call for help 10932 | -6/Zion | Given the Hacking Drone Bay 10933 | -6/Zion | Found Prototype Device 10936 | -6/Zion | Identified Hacking Drone Bay 10973 | -6/Zion | Found Prototype Device 11010 | -6/Zion | Found CR-A16's Pointy Stick 11049 | -6/Zion | Learned Factory emergency access door positions 11072 | -6/Zion | Imprinted 11074 | -6/Zion | Declared Zion's savior 11376 | -6/Zion | Discovered new exit (range 14) 11397 | -6/Zion | Identified exit to Proximity Caves 11397 | -6/Zion | Entered Proximity Caves 11397 | -5/Proximity Caves | Accompanied by 11 allies 11669 | -5/Proximity Caves | Build established: Derelict-Mutant 11845 | -5/Proximity Caves | Spotted B-75 Beast 11867 | -5/Proximity Caves | Allies destroyed B-75 Beast 12002 | -5/Proximity Caves | Learned Factory terminal intel 12064 | -5/Proximity Caves | Learned location of Armory (-3) 12154 | -5/Proximity Caves | Build established: Hacker-Sprinter 12226 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12557 | -5/Proximity Caves | Attracted the attention of an 0b10 base 12601 | -5/Proximity Caves | Discovered exit to Factory (range 5) 12649 | -5/Proximity Caves | Entered Factory 12649 | -5/Factory | Accompanied by 2 allies 12649 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12650 | -5/Factory | Identified exit to Upper Caves 12652 | -5/Factory | Loaded intel: 27 terminal locations 12653 | -5/Factory | Spotted B-75 Beast 12749 | -5/Factory | Crushed by falling debris 13078 | -5/Factory | Discovered new exit (range 14) 13114 | -5/Factory | Lost 4 parts (1p2n1u) 13243 | -5/Factory | Self-destructed Last Messages --------------- 13167_ Acquired 49 matter. 13175_ K-01 Serf collects debris. 13204_ Penetrated by Slug. 13204_ Mak. System Shield destroyed. 13230_ Penetrated by Slug. 13230_ Imp. Hacking Suite destroyed. 13232_ Triggered Stasis Trap. 13232_ A bubble of rippling energy engulfs the area. 13232_ Field strength at 95. 13232_ Field strength at 90. 13233_ Field strength at 85. 13234_ Field strength at 80. 13235_ Field strength at 75. 13236_ Field strength at 70. 13237_ Field strength at 65. 13238_ Field strength at 60. 13239_ Field strength at 55. 13240_ Field strength at 50. 13241_ Field strength at 45. 13242_ Field strength at 40. 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" | | ###??????????????###################+### # " | | ??????????????????????????????# = # # " | | ?????????"????????????????????# # # [ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 28 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 600 Evasion (%) 74 Melee Accuracy 8 Recoil Reduction 3 Offensive Hacking 32 Defensive Hacking 11 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Terrain Scanner | -7/Factory | Hacked Scythe | -7/Factory | Hacked Imp. Weapon Cycler | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Energy Well | -6/Zion | Archive Mapping Drone Bay | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive 0b10 Decoder Chip [Generic] | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Phase Gun | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive Fabricated ------------ Imp. Terrain Scanner | x2 | -7/Factory Enh. Optical Array | x1 | -7/Factory | Preloaded Imp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Brute Force Close Call Just What I Needed Omniscient Cartographer The More The Merrier Universal Adapter Challenges ------------ None Game ------ Seed ThiefIonicArmor Manual? 0 Play Time 03:18:17 Cumulative 21.0 hours Start 2022.06.15 @ 11:09:38 End 2022.06.15 @ 14:51:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11f9560a-a02f-421d-bdda-5eccd4d9afe8