Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.15 @ 14:51:37

Player: Delirus

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (131)     655
Value Destroyed (3684)     3684
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1180)               1180
              TOTAL SCORE: 10559

 Bonus
-------
High Alert Combat Kills    208
Follower Combat Kills      372
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             758/1000
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (32)
Location                   -5/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
            Cesium-ion Thruster
     Cooled VTOL Module
>           --- UTILITY (9) ------
   Advanced Sensor Array
   Advanced Signal Interpreter
   Advanced Terrain Scan Processor
            Hacking Suite
            Hacking Suite
>           --- WEAPON (2) -------
  Makeshift Spear
            CR-A16's Pointy Stick
>           --- INVENTORY (5) ----
            VTOL Module
            Energy Well (350)
   Advanced ECM Suite
            Phasing AFG
            Datajack

 Peak State 
------------
>           --- POWER ------------
      Light Fission Core
>           --- PROPULSION -------
  Makeshift Hover Unit
  Makeshift Hover Unit
  Makeshift Hover Unit
     Cooled VTOL Module
>           --- UTILITY ----------
   Enhanced Optical Array
   Advanced Signal Interpreter
   Advanced Terrain Scan Processor
   Advanced Melee Analysis Suite
   Advanced ECM Suite
            Hacking Suite
            Hacking Suite
  Makeshift System Shield
>           --- WEAPON -----------
  Makeshift Spear
            CR-A16's Pointy Stick
>           --- INVENTORY --------
      Micro Nuclear Core
            Cesium-ion Thruster
            Energy Well
   Improved Reaction Control System
            Phasing AFG
[Rating: 69]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
Propulsion                 Cooled VTOL Module
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Makeshift Hover Unit
  Flight Unit              Cooled VTOL Module
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Spread Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Mace
  Slashing Weapon          Scythe
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   .   2   .   2   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   2   1   2   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             159  | 3   10  6   40  6   35  19  10  1   4   8   5   12  
  Power                    14   | .   .   1   2   .   3   1   3   .   1   .   .   3   
    Engine                 9    | .   .   1   2   .   2   .   2   .   .   .   .   2   
    Core                   5    | .   .   .   .   .   1   1   1   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   2   .   5   1   8   9   .   .   .   3   3   1   
    Treads                 13   | 1   1   .   3   .   8   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 1   1   .   2   1   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
    Flight                 13   | .   .   .   .   .   .   9   .   .   .   .   3   1   
  Utility                  42   | 1   2   .   6   1   9   5   6   .   2   3   1   6   
    Device                 17   | 1   .   .   .   .   3   3   3   .   1   1   1   4   
    Storage                4    | .   1   .   2   .   .   .   .   .   .   .   .   1   
    Processor              5    | .   .   .   .   .   .   2   1   .   .   2   .   .   
    Hackware               6    | .   .   .   .   .   2   .   2   .   1   .   .   1   
    Protection             10   | .   1   .   4   1   4   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | .   6   5   27  4   15  4   1   1   1   2   1   2   
    Energy Gun             8    | .   1   .   4   .   3   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   1   .   3   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | .   2   3   2   .   4   .   .   .   .   .   .   .   
    Ballistic Cannon       15   | .   .   .   7   2   6   .   .   .   .   .   .   .   
    Launcher               8    | .   2   .   5   .   1   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   2   3   2   1   2   1   1   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   1   2   1   1   
    Special Melee Weapon   2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Lost                 27   | .   .   .   2   1   5   3   7   .   .   .   .   9   
  Power                    8    | .   .   .   2   .   2   1   1   .   .   .   .   2   
  Propulsion               6    | .   .   .   .   1   2   .   1   .   .   .   .   2   
  Utility                  11   | .   .   .   .   .   1   1   4   .   .   .   .   5   
  Weapon                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   1   1   4   2   4   .   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 100 99  99  92  99  83  70  83  86  99  77  
  Engine                   6    | .   14  14  10  11  5   4   .   .   .   .   .   1   
  Core                     2    | .   .   .   .   .   3   2   3   6   6   6   6   4   
  Treads                   13   | .   14  14  25  22  24  .   .   .   .   .   .   .   
  Wheel                    4    | .   14  14  7   10  2   .   .   .   .   .   .   .   
  Flight                   9    | .   .   .   .   .   .   29  23  20  20  19  18  19  
  Device                   6    | .   6   .   .   .   7   14  8   6   11  8   6   6   
  Storage                  6    | .   14  14  11  11  9   .   .   .   .   .   .   .   
  Processor                7    | .   .   .   .   .   .   14  20  20  20  23  26  13  
  Hackware                 8    | .   .   .   .   .   8   15  16  13  19  20  20  17  
  Protection               9    | .   7   14  22  21  13  .   .   .   .   .   .   .   
  Energy Gun               1    | .   6   .   3   1   1   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   7   14  4   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   13  13  1   .   8   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   9   12  7   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   1   7   .   6   5   3   2   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   3   6   12  9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 15  55  52  63  61  69  68  17  12  15  14  15  21  
  Greatest Support         69   | 20  23  16  69  43  63  63  20  15  15  36  36  22  
  Greatest Overweight (x)  6    | 1   5   3   6   6   6   1   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   1   2   3   5   2   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  25  20  20  20  5   5   5   5   5   5   
  Average Capacity         13   | 8   12  20  20  20  20  5   5   5   5   5   5   5   
  Most Carried             20   | 7   11  17  20  20  20  20  5   4   5   5   5   5   
  Average Carried          12   | 6   8   14  19  19  19  4   3   3   4   4   4   4   
  Final Capacity           20   | 8   20  20  20  20  20  5   5   5   5   5   5   5   
  Final Carried            20   | 6   11  17  20  20  20  5   3   3   5   5   5   5   

 Class Distribution 
--------------------
 52% | Mutant
 20% | Hacker-Sprinter
 15% | Hacker-Scout
  7% | Scavenger-Mutant
  3% | Derelict-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -8/Materials
    Hacker-Scout | -7/Factory
    Hacker-Scout | -6/Factory
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Zion
 Hacker-Sprinter | -5/Proximity Caves
 Hacker-Sprinter | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           3096 | 236  197  146  840  221  764  312  79   30   40   57   80   94   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4122 | 26   408  228  1458 .    1019 464  155  .    .    .    156  208  
  Parts                    291  | 5    38   19   105  1    72   34   7    .    .    .    2    8    
Haulers Intercepted        8    | .    1    .    3    .    2    2    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    3    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23   | .    .    .    .    .    .    .    .    .    .    3    20   .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    1    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  95   | .   13  9   35  1   25  4   3   .   .   .   2   3   
  Melee                    12   | .   .   .   .   .   .   4   3   .   .   .   2   3   
  Guns                     29   | .   12  3   2   .   12  .   .   .   .   .   .   .   
  Cannons                  38   | .   1   3   24  1   9   .   .   .   .   .   .   .   
  AOE                      16   | .   .   3   9   .   4   .   .   .   .   .   .   .   
Classes Destroyed          16   | 1   5   1   6   1   1   1   .   .   .   .   .   .   
  Worker                   3    | .   .   .   2   .   .   1   .   .   .   .   .   .   
  Builder                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   3   .   2   2   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   1   .   5   .   .   1   .   .   .   .   .   .   
  Watcher                  10   | .   1   .   1   .   3   5   .   .   .   .   .   .   
  Swarmer                  28   | .   9   4   8   .   6   1   .   .   .   .   .   .   
  Grunt                    43   | .   4   4   17  .   12  .   2   .   .   .   2   2   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   9   .   6   .   .   .   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   2   1   .   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 1   3   3   8   1   6   3   2   .   .   .   1   2   
  Combat Bots Only         6    | .   3   3   4   1   6   1   2   .   .   .   1   2   
Max Kills in Single Turn   4    | 1   1   2   4   1   4   1   1   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   3   .   4   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Damage Taken               4965 | .    538  220  1127 132  1117 355  702  88   .    .    .    686  
  Core                     1247 | .    145  87   155  32   38   107  353  88   .    .    .    242  
  Absorbed by Shields      24   | .    .    .    .    .    .    .    24   .    .    .    .    .    
  Regen/Repaired (Parts)   131  | .    .    .    .    .    131  .    .    .    .    .    .    .    
Core Remaining (%)         64   | 100  .    7    .    53   93   84   .    .    .    .    48   .    
Volleys Fired              241  | 2    46   14   99   7    69   3    1    .    .    .    .    .    
  Largest                  2    | 2    2    2    2    2    2    1    1    .    .    .    .    .    
  Hottest                  104  | 60   80   93   104  78   98   5    5    .    .    .    .    .    
Shots Fired                471  | 4    88   26   197  14   138  3    1    .    .    .    .    .    
  Gun                      214  | 4    80   10   33   .    87   .    .    .    .    .    .    .    
  Cannon                   238  | .    5    14   157  14   48   .    .    .    .    .    .    .    
  Launcher                 15   | .    3    2    7    .    3    .    .    .    .    .    .    .    
  Special                  4    | .    .    .    .    .    .    3    1    .    .    .    .    .    
  Kinetic                  302  | 2    43   10   116  14   117  .    .    .    .    .    .    .    
  Thermal                  142  | .    36   14   74   .    18   .    .    .    .    .    .    .    
  Explosive                15   | .    3    2    7    .    3    .    .    .    .    .    .    .    
  Electromagnetic          8    | 2    6    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21   | 1    6    6    12   8    21   2    3    .    .    .    .    .    
  Robot Miss Streak        8    | 3    7    2    6    3    8    1    .    .    .    .    .    .    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           334  | 1    39   17   130  9    80   27   16   .    .    .    6    9    
  Core Hits                212  | 1    21   12   84   2    70   11   4    .    .    .    3    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15   | .    1    .    2    1    2    4    4    .    .    .    .    1    
    Blast                  5    | .    .    .    2    1    2    .    .    .    .    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  8    | .    .    .    .    .    .    4    4    .    .    .    .    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              201  | .    .    9    18   3    1    70   32   4    4    1    8    51   
  Impact                   8    | .    .    .    8    .    .    .    .    .    .    .    .    .    
  Slashing                 127  | .    .    9    10   3    1    68   32   4    .    .    .    .    
  Piercing                 62   | .    .    .    .    .    .    .    .    .    4    1    8    49   
  Sneak Attacks            7    | .    .    .    .    .    .    5    .    .    .    .    .    2    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Damage Inflicted           8456 | 15   513  452  3058 186  1933 1060 557  .    .    .    327  355  
  Guns                     1778 | 15   432  55   323  .    953  .    .    .    .    .    .    .    
  Cannons                  3129 | .    70   171  2114 186  588  .    .    .    .    .    .    .    
  Explosions               1195 | .    11   202  590  .    392  .    .    .    .    .    .    .    
  Melee                    2299 | .    .    .    .    .    .    1060 557  .    .    .    327  355  
  Ramming                  55   | .    .    24   31   .    .    .    .    .    .    .    .    .    
  Kinetic                  3211 | 15   195  55   1452 186  1308 .    .    .    .    .    .    .    
  Thermal                  1638 | .    249  171  985  .    233  .    .    .    .    .    .    .    
  Explosive                1195 | .    11   202  590  .    392  .    .    .    .    .    .    .    
  Electromagnetic          58   | .    58   .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1617 | .    .    .    .    .    .    1060 557  .    .    .    .    .    
  Piercing                 682  | .    .    .    .    .    .    .    .    .    .    .    327  355  
Highest Corruption         5    | .    .    2    .    .    .    2    5    5    5    5    .    5    
  Average Corruption       3    | .    .    2    .    .    .    1    4    5    5    5    .    4    
  Corruption Purged        5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  42   | .    .    .    .    .    .    17   8    4    4    1    .    8    
    Message Errors         11   | .    .    .    .    .    .    2    4    .    1    .    .    4    
    Matter Fused           10   | .    .    .    .    .    .    8    .    .    .    1    .    1    
    Heat Flow Errors       3    | .    .    .    .    .    .    1    .    .    .    .    .    2    
    Energy Discharges      5    | .    .    .    .    .    .    2    2    .    1    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      8    | .    .    .    .    .    .    3    2    2    1    .    .    .    
    Data Loss (major)      4    | .    .    .    .    .    .    1    .    2    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            316  | .    .    31   31   3    34   135  12   .    .    .    64   6    
  Projectiles              23   | .    .    .    15   3    5    .    .    .    .    .    .    .    
  Explosions               76   | .    .    31   16   .    29   .    .    .    .    .    .    .    
  Melee                    217  | .    .    .    .    .    .    135  12   .    .    .    64   6    
Knockbacks                 12   | .    .    .    2    4    6    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    2    4    6    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      379  | .    .    37   96   .    246  .    .    .    .    .    .    .    
  Shots                    8    | .    .    2    3    .    3    .    .    .    .    .    .    .    
  Rammed                   9    | .    .    5    4    .    .    .    .    .    .    .    .    .    
Targets Rammed             11   | .    .    5    6    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
Highest Temperature        498  | .    121  110  498  108  122  258  .    .    .    .    .    241  
  Average Temperature      115  | .    30   43   153  66   21   143  .    .    .    .    .    123  
  Received Heat Transfer   1041 | .    78   51   435  .    297  .    111  24   .    .    .    45   
  Effects                  11   | .    .    .    10   .    .    1    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
    Interference           3    | .    .    .    2    .    .    1    .    .    .    .    .    .    
    Matter Decay           2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3097 | .    548  370  1874 .    305  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac 
Peak Influence             819  | 5   369 334 819 183 326 279 166 .   .   .   .   211 
  Initial                  177  | .   3   125 20  177 18  21  117 .   .   .   .   12  
  Average                  208  | 2   240 205 539 78  112 105 117 .   .   .   .   76  
Maximum Alert Level        3    | .   1   1   3   .   1   1   .   .   .   .   .   1   
  Low Security (%)         64   | 100 19  51  9   100 84  84  100 .   .   .   .   99  
  Level 1                  21   | .   80  48  16  .   15  15  .   .   .   .   .   .   
  Level 2                  6    | .   .   .   32  .   .   .   .   .   .   .   .   .   
  Level 3                  7    | .   .   .   40  .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   4   .   7   2   2   .   .   .   .   1   
  Investigation            5    | .   1   .   .   .   2   1   1   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Reinforcement            6    | .   1   .   3   .   1   .   .   .   .   .   .   1   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac 
Distress Signals           9    | .   1   .   4   .   2   1   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              199  | .   26  13  56  2   39  14  15  1   .   .   12  21  
  Peak Tracking Total      9    | .   4   3   6   2   7   9   7   1   .   .   4   9   
  Tactical Retreats        20   | .   4   3   .   1   1   5   1   .   .   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac 
Traps Triggered            9    | .   .   .   1   .   .   3   2   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 12   | .   6   .   2   .   .   4   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         5    | .   .   5   5   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac 
Machines Disabled          8    | .   1   .   2   .   4   .   .   .   .   .   1   .   
  Max in Single Turn       2    | .   1   .   1   .   2   .   .   .   .   .   1   .   
  Garrison Access          4    | .   .   .   .   .   1   3   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac 
Machines Accessed          61   | .   7   .   10  .   15  19  8   .   1   .   .   1   
  Terminals                38   | .   6   .   10  .   8   10  4   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   3   3   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   2   1   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   2   2   1   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   3   .   .   .   .   .   .   
Total Hacks                167  | .   20  .   33  .   46  41  25  .   1   .   .   1   
  Successful               108  | .   10  .   18  .   35  26  18  .   1   .   .   .   
  Failed                   59   | .   10  .   15  .   11  15  7   .   .   .   .   1   
    Catastrophic           10   | .   1   .   3   .   1   5   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   121  | .   20  .   28  .   25  25  18  .   .   .   .   5   
  Terminals                127  | .   19  .   33  .   30  28  17  .   .   .   .   .   
  Fabricators              12   | .   .   .   .   .   .   5   6   .   .   .   .   1   
  Repair Stations          4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   4   1   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   7   3   2   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   4   .   .   .   .   .   .   
Terminal Hacks             47   | .   3   .   14  .   15  8   6   .   1   .   .   .   
  Record                   2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
  Part Schematic           4    | .   .   .   .   .   2   2   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   1   1   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Terminal Index           4    | .   1   .   .   .   1   1   1   .   .   .   .   .   
  Alert Level              7    | .   .   .   2   .   2   2   1   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   2   .   3   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   2   .   .   .   1   .   .   .   .   .   
  Disarm Traps             4    | .   1   .   1   .   .   2   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Zone Layout              6    | .   .   .   3   .   2   .   1   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   4   3   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   2   1   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   3   1   .   .   .   .   .   .   
  Report Inventory         3    | .   .   .   .   .   2   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   7   2   1   .   .   .   .   .   
  Insert Component         7    | .   .   .   .   .   4   2   1   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   3   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   1   3   .   .   .   .   .   .   
Unauthorized Hacks         32   | .   7   .   4   .   5   8   8   .   .   .   .   .   
  Terminals                27   | .   6   .   4   .   5   7   5   .   .   .   .   .   
    Track                  4    | .   2   .   .   .   1   1   .   .   .   .   .   .   
    Assimilate             4    | .   .   .   1   .   .   1   2   .   .   .   .   .   
    Botnet                 14   | .   3   .   2   .   3   4   2   .   .   .   .   .   
    Operators              5    | .   1   .   1   .   1   1   1   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   1   3   .   .   .   .   .   
    Fabnet                 4    | .   .   .   .   .   .   1   3   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   2   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         49   | .   5   .   10  .   12  14  7   .   .   .   .   1   
  Full Trace Events        5    | .   .   .   .   .   3   1   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   .   .   5   2   .   .   .   15  .   .   
  Parts Built              4    | .   .   .   .   .   .   3   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   167  | .   .   .   .   .   .   131 36  .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   11  3   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Time                     70   | .   .   .   .   .   70  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   3   1   1   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   1   1   .   .   .   2   1   
  Non-combat               3    | .   .   .   .   .   .   1   1   .   .   .   .   1   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   1   1   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_recycling           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    10   | .   .   .   .   .   .   .   3   3   3   3   10  10  
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Total Allies               19   | .    .    3    .    .    .    1    1    .    .    12   2    .    
  Largest Group            12   | .    .    3    .    .    .    1    1    .    .    12   11   2    
  Highest-Rated Group      361  | .    .    40   .    .    .    10   26   .    .    361  330  67   
  Highest-Rated Ally       39   | .    .    16   .    .    .    10   26   .    .    39   39   39   
Total Orders               2    | .    .    .    .    .    .    1    1    .    .    .    .    .    
  STAY                     2    | .    .    .    .    .    .    1    1    .    .    .    .    .    
Ally Attacks               67   | .    .    5    .    .    .    .    .    .    .    .    62   .    
  Total Damage             1107 | .    .    64   .    .    .    .    .    .    .    .    1043 .    
  Kills                    13   | .    .    2    .    .    .    .    .    .    .    .    11   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   2   .   .   .   1   1   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               13242 | 46   1104 827  2132 1012 2928 1830 507  137  152  721  1252 594  
Spaces Moved               12786 | 36   698  500  980  539  1211 3877 867  428  461  1416 808  965  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1163  | .    101  .    231  3    824  4    .    .    .    .    .    .    
  Legs                     7     | 7    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2798  | 29   597  500  749  536  387  .    .    .    .    .    .    .    
  Hover                    324   | .    .    .    .    .    .    .    .    .    .    29   295  .    
  Flight                   8494  | .    .    .    .    .    .    3873 867  428  461  1387 513  965  
  Fastest Speed            26    | 95   95   130  145  155  155  26   26   29   29   29   26   26   
  Average Speed            71    | 99   123  144  154  160  209  27   27   29   29   29   39   28   
  Slowest Speed            246   | 120  160  145  170  240  246  246  35   32   29   70   62   102  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            32    | .    .    .    .    .    .    21   7    .    2    .    .    2    
  Cave-ins Triggered       2     | .    .    .    .    .    .    1    .    .    .    .    .    1    
Exploration Rate (%)       62    | 4    92   84   80   91   70   63   22   56   54   91   81   25   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     6     | .    1    .    .    1    .    .    .    1    .    2    1    .    
  Known Exits Taken        6     | .    .    .    .    .    1    1    1    .    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    .    1    .    .    .    .    
Scrap Searched             15    | .    .    1    .    2    .    .    .    2    6    2    2    .    
Spaces Dug                 113   | .    .    .    26   3    1    38   10   4    4    .    .    27   
Terrain Destroyed          272   | .    38   15   68   3    65   38   10   4    4    .    .    27   
  Melee                    104   | .    .    .    17   3    1    38   10   4    4    .    .    27   
  Projectile               10    | .    .    .    4    .    6    .    .    .    .    .    .    .    
  AOE                      158   | .    38   15   47   .    58   .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Total                      16107 | 41   859  565  1360 667  1471 4512 1078 433  472  1714 1722 1213 
  Wait                     2465  | .    71   24   182  112  105  502  152  .    .    279  900  138  
  Move                     12709 | 35   697  499  979  538  1210 3834 852  427  456  1415 807  960  
  Hop                      32    | .    .    .    .    .    .    21   7    .    2    .    .    2    
  Pick Up                  98    | 1    18   7    18   1    25   13   3    1    4    5    1    1    
  Fast Attach              30    | .    2    .    5    1    2    4    3    .    1    3    2    7    
  Attach                   32    | 1    .    1    2    1    7    7    6    1    2    .    1    3    
  Detach                   9     | .    .    .    .    .    2    .    2    .    1    .    .    4    
  Swap                     97    | 2    8    5    33   4    26   8    1    .    1    5    2    2    
  Drop                     106   | .    17   1    18   .    24   28   5    .    1    6    2    4    
  Fire                     241   | 2    46   14   99   7    69   3    1    .    .    .    .    .    
  Melee                    193   | .    .    9    18   3    1    70   32   4    4    1    7    44   
  Ram                      7     | .    .    5    2    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    .    .    4    .    .    .    .    .    .    .    .    .    
  Escape Stasis            84    | .    .    .    .    .    .    22   14   .    .    .    .    48   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x4 / *Sto)
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: [*Fac] / Upp)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
    47 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   520 | -10/Materials      | Core integrity fell below 50%
   619 | -10/Materials      | Discovered new exit (range 10)
   742 | -10/Materials      | Discovered new exit (range 4)
   822 | -10/Materials      | Discovered new exit (range 16)
   913 | -10/Materials      | Discovered new exit (range 13)
  1036 | -10/Materials      | Discovered new exit (range 6)
  1151 | -10/Materials      | Entered Mines
  1191 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1261 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1288 | -10/Mines          | Discovered new exit (range 7)
  1625 | -10/Mines          | Found a hidden stash of uninstalled traps
  1650 | -10/Mines          | Excavation squad dispatched
  1650 | -10/Mines          | A large section of the Mines collapsed
  1715 | -10/Mines          | Learned Materials terminal intel
  1900 | -10/Mines          | Core integrity fell below 20%
  1978 | -10/Mines          | Entered Materials
  1978 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1979 | -9/Materials       | Loaded intel: 12 terminal locations
  2693 | -9/Materials       | Discovered new exit (range 5)
  3158 | -9/Materials       | Discovered new exit (range 16)
  3178 | -9/Materials       | First assault squad dispatched
  3634 | -9/Materials       | Discovered new exit (range 10)
  4110 | -9/Materials       | Entered Mines
  4124 | -9/Mines           | Assembled infested the area
  4296 | -9/Mines           | Learned location of Storage (-7)
  4303 | -9/Mines           | Discovered new exit (range 3)
  4384 | -9/Mines           | Discovered new exit (range 5)
  4494 | -9/Mines           | Discovered new exit (range 5)
  5122 | -9/Mines           | Entered Materials
  5122 | -8/Materials       | Evolved 2 slots: Utility x2
  5382 | -8/Materials       | Discovered new exit (range 13)
  5564 | -8/Materials       | Garrison activated, responded to threat
  5699 | -8/Materials       | Build established: Scavenger-Mutant
  5829 | -8/Materials       | Garrison activated, responded to threat
  5924 | -8/Materials       | Lost 4 parts (1p2n1u)
  6116 | -8/Materials       | Repaired Imp. Treads
  6226 | -8/Materials       | Identified exit to Factory
  6442 | -8/Materials       | Build established: Mutant
  7240 | -8/Materials       | Repaired Broken Imp. VTOL Module
  8050 | -8/Materials       | Entered Factory
  8050 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8051 | -7/Factory         | Identified exit to Storage
  8355 | -7/Factory         | Discovered new exit (range 5)
  8356 | -7/Factory         | Identified exit to Factory
  8367 | -7/Factory         | Discovered exit to Factory (range 3)
  8373 | -7/Factory         | Build established: Hacker-Scout
  8392 | -7/Factory         | Crushed by falling debris
  9360 | -7/Factory         | Fabricated Imp. Terrain Scanner (x2)
  9415 | -7/Factory         | Discovered exit to Factory (range 16)
  9555 | -7/Factory         | Fabricated Enh. Optical Array (x1)
  9880 | -7/Factory         | Entered another Factory area
  9880 | -6/Factory         | Evolved 2 slots: Utility x2
  9913 | -6/Factory         | Spotted B-75 Beast
  9945 | -6/Factory         | Discovered new exit (range 4)
  9945 | -6/Factory         | Identified exit to Factory
 10009 | -6/Factory         | Identified exit to Lower Caves
 10147 | -6/Factory         | Lost 4 parts (1p2u1w)
 10321 | -6/Factory         | Fabricated Imp. Sensor Array (x1)
 10387 | -6/Factory         | Entered Lower Caves
 10396 | -6/Lower Caves     | Spotted B-75 Beast
 10475 | -6/Lower Caves     | Core integrity fell below 50%
 10479 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10517 | -6/Lower Caves     | Discovered new exit (range 18)
 10524 | -6/Lower Caves     | Entered another Lower Caves area
 10536 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10576 | -6/Lower Caves     | Build established: Hacker-Sprinter
 10587 | -6/Lower Caves     | Discovered exit to Factory (range 9)
 10589 | -6/Lower Caves     | Identified exit to Zion
 10676 | -6/Lower Caves     | Entered Zion
 10687 | -6/Zion            | Gained Derelict followers
 10694 | -6/Zion            | System corruption cleaned by Quarantine Array
 10703 | -6/Zion            | Learned location of 1 exit from Factory
 10725 | -6/Zion            | Gained Derelict followers
 10766 | -6/Zion            | Given A8's code to call for help
 10932 | -6/Zion            | Given the Hacking Drone Bay
 10933 | -6/Zion            | Found Prototype Device
 10936 | -6/Zion            | Identified Hacking Drone Bay
 10973 | -6/Zion            | Found Prototype Device
 11010 | -6/Zion            | Found CR-A16's Pointy Stick
 11049 | -6/Zion            | Learned Factory emergency access door positions
 11072 | -6/Zion            | Imprinted
 11074 | -6/Zion            | Declared Zion's savior
 11376 | -6/Zion            | Discovered new exit (range 14)
 11397 | -6/Zion            | Identified exit to Proximity Caves
 11397 | -6/Zion            | Entered Proximity Caves
 11397 | -5/Proximity Caves | Accompanied by 11 allies
 11669 | -5/Proximity Caves | Build established: Derelict-Mutant
 11845 | -5/Proximity Caves | Spotted B-75 Beast
 11867 | -5/Proximity Caves | Allies destroyed B-75 Beast
 12002 | -5/Proximity Caves | Learned Factory terminal intel
 12064 | -5/Proximity Caves | Learned location of Armory (-3)
 12154 | -5/Proximity Caves | Build established: Hacker-Sprinter
 12226 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 12557 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 12601 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 12649 | -5/Proximity Caves | Entered Factory
 12649 | -5/Factory         | Accompanied by 2 allies
 12649 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 12650 | -5/Factory         | Identified exit to Upper Caves
 12652 | -5/Factory         | Loaded intel: 27 terminal locations
 12653 | -5/Factory         | Spotted B-75 Beast
 12749 | -5/Factory         | Crushed by falling debris
 13078 | -5/Factory         | Discovered new exit (range 14)
 13114 | -5/Factory         | Lost 4 parts (1p2n1u)
 13243 | -5/Factory         | Self-destructed

 Last Messages 
---------------
13167_ Acquired 49 matter.
13175_ K-01 Serf collects debris.
13204_ Penetrated by Slug.
13204_ Mak. System Shield destroyed.
13230_ Penetrated by Slug.
13230_ Imp. Hacking Suite destroyed.
13232_ Triggered Stasis Trap.
13232_ A bubble of rippling energy engulfs the area.
13232_ Field strength at 95.
13232_ Field strength at 90.
13233_ Field strength at 85.
13234_ Field strength at 80.
13235_ Field strength at 75.
13236_ Field strength at 70.
13237_ Field strength at 65.
13238_ Field strength at 60.
13239_ Field strength at 55.
13240_ Field strength at 50.
13241_ Field strength at 45.
13242_ Field strength at 40.

 Map 
-----
+----------------------------------------------------+
|        #?????          #?????????????????????????? |
| """""  #???????        #?????????????????????????? |
| """""  #?????????      #?????????????????????????? |
| """""  #???????????/###??????????????????????????? |
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|        #??????????# ?????????????????????????????? |
| ########??????????# ?????????????????????????????? |
|   #???????????????# ?????????????????????????????? |
|   ##############??# #????????????????????????????? |
|         #      #??# #????????????????????????????? |
|   ##### # """  #?##H#????????????????????????????? |
|   #???# # """  / ?  #????????????????????????????? |
|  ##???# + """  #??# #????????????????????????????? |
|  #????# #      #??# ########+#+#?????????###?????? |
|  #????# #      #??#            ###########"####### |
|  #????# ###########            #       #     !     |
|  #????#                 """""  #=      #           |
|  #???##+###########     ""T""  #       #           |
|  #???#            #h           # """   #    """ "" |
|  #???#            #            # """   #    """ "" |
|  #???#            #            # """   #    """ "" |
|  #???#   """ """  #   """h     # !""   #           |
|  #???#   """ """  #R  """     %#|!""   #    """ "" |
|  #???#   """ """  +   """ t    +%%=  ! #    """ "" |
|  #???#            #            #*"""   #    """ "" |
|  #???#   """ """  #      @     #*"""   #           |
|  #???#   """ """  #   """"""   # """   #       !   |
|  #???#   """ """  #   """"""  k#  ""   ####/###### |
|  #???#            #   """"""   #[ ""   #           |
|  #???#            #   """"""   #       #           |
|  #???##############            #       #           |
|  #????????????????#   """"""   #       #           |
|  ###??????????????    """"""   #########           |
|  ""#?????????????     """"""   #???????#     ##### |
|  ""#????????????    ! """"""   #########     #???# |
|  F"#????????????                    ^        #???# |
|  ""#???????????#      """"""                 #???# |
|  ###???????????#      """"""     !!!    """  #???# |
|  #?????????????#      """"""     !!     """  #???# |
|  #?????????????#      """"""     !!     """  #??## |
|  #?????????????#                             #??#" |
|  #?????????????#      """"""        """ """  ##### |
|   #??????????         """"""        """ """  #     |
|     ?????????         """"""        """ """  +     |
|      ???????          """"""                 #     |
|       ??????                                 #     |
|   #####?????                                 # ! " |
| ###??????????????###################+###     #   " |
| ??????????????????????????????#  =     #     #   " |
| ?????????"????????????????????#        #     # [   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          28
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               2
Armor Coverage             600
Evasion (%)                74
Melee Accuracy             8
Recoil Reduction           3
Offensive Hacking          32
Defensive Hacking          11

 Item Schematics 
-----------------
              Imp. VTOL Module | -8/Materials | Scanalyzed
   Imp. Terrain Scan Processor | -8/Materials | Hacked
                 Hacking Suite | -8/Materials | Hacked
       Imp. Signal Interpreter | -8/Materials | Scanalyzed
             Imp. Sensor Array | -8/Materials | Scanalyzed
          Imp. Terrain Scanner | -7/Factory   | Hacked
                        Scythe | -7/Factory   | Hacked
            Imp. Weapon Cycler | -6/Zion      | Archive
                   Bore Cannon | -6/Zion      | Archive
             Matter Compressor | -6/Zion      | Archive
 Imp. Component Analysis Suite | -6/Zion      | Archive
                Centrium Wheel | -6/Zion      | Archive
                   Energy Well | -6/Zion      | Archive
             Mapping Drone Bay | -6/Zion      | Archive
       Angular Momentum Engine | -6/Zion      | Archive
            Lrn. Proton Cannon | -6/Zion      | Archive
   0b10 Decoder Chip [Generic] | -6/Zion      | Archive
                   Tesla Rifle | -6/Zion      | Archive
      Mak. Transmission Jammer | -6/Zion      | Archive
             Hvy. Phase Cannon | -6/Zion      | Archive
                     Phase Gun | -6/Zion      | Archive
              Hvy. Machine Gun | -6/Zion      | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -6/Zion | Archive
   T-07 Excavator | -6/Zion | Archive
    H-77 Assassin | -6/Zion | Archive

 Fabricated
------------
 Imp. Terrain Scanner | x2 | -7/Factory 
   Enh. Optical Array | x1 | -7/Factory | Preloaded
    Imp. Sensor Array | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Close Call
Just What I Needed
Omniscient Cartographer
The More The Merrier
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              ThiefIonicArmor
  Manual?         0
Play Time         03:18:17
  Cumulative      21.0 hours
  Start           2022.06.15 @ 11:09:38
  End             2022.06.15 @ 14:51:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          21
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 11f9560a-a02f-421d-bdda-5eccd4d9afe8