Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 23:27:41 Player: luckinvolved Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (70) 350 Value Destroyed (2028) 2028 Prototype IDs (9) 180 Alien Tech Used (1) 200 Bonus (543) 543 TOTAL SCORE: 8701 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 20 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 248/300 Energy 87/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Terrain Scan Processor Improved Salvage Targeting Computer Target Analyzer Improved Target Analyzer Reaction Control System > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Light Antimatter Reactor Improved Matter Compressor (290) Gravity Flail Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Improved Coolant Injector Structural Scanner Improved Trap Scanner Signal Interpreter Advanced Terrain Scan Processor Improved Salvage Targeting Computer Target Analyzer Actuator Array Reaction Control System > --- WEAPON ----------- Chainsword Spear > --- INVENTORY -------- Light Fission Core Improved VTOL Module Improved Matter Compressor Improved Shock Absorption System Cooled Pulse Rifle [Rating: 84] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Hover Unit Airjet Flight Unit VTOL Module Utility Advanced Terrain Scan Processor Device Structural Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Gravity Flail Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Gravity Flail Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Slots Evolved 12 | . . 2 2 2 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . . . . Propulsion 4 | . . . . 2 1 . 1 . . . . . Utility 7 | . . 2 2 . . . 1 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 117 | 6 3 13 21 8 3 5 11 23 8 7 . 9 Power 18 | 1 1 2 2 . 2 1 2 4 1 1 . 1 Engine 9 | 1 1 2 2 . 1 . 1 . . . . 1 Core 7 | . . . . . 1 1 1 3 1 . . . Reactor 2 | . . . . . . . . 1 . 1 . . Propulsion 33 | 2 . 1 6 3 . 2 2 11 2 3 . 1 Treads 9 | 2 . 1 5 . . . . . . . . 1 Leg 1 | . . . . . . . . . . 1 . . Wheel . | . . . . . . . . . . . . . Hover 3 | . . . . . . 2 . . . 1 . . Flight 20 | . . . 1 3 . . 2 11 2 1 . . Utility 39 | 1 2 6 7 2 1 2 3 6 3 1 . 5 Device 20 | . . 3 2 . 1 1 2 5 1 1 . 4 Storage 6 | 1 1 1 . . . . 1 . 1 . . 1 Processor 6 | . 1 . 2 2 . . . . 1 . . . Hackware 2 | . . . . . . 1 . 1 . . . . Protection 5 | . . 2 3 . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 27 | 2 . 4 6 3 . . 4 2 2 2 . 2 Energy Gun 9 | 1 . 3 4 . . . 1 . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . Ballistic Gun 6 | 1 . 1 1 2 . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . . 1 2 1 1 . 2 Slashing Weapon 2 | . . . . . . . 1 . . 1 . . Piercing Weapon 2 | . . . . 1 . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 4 . . . 2 1 1 . . . Corrupted Parts 1 | . . 1 . . . . . . . . . . System Corruption 3 | . . 3 . . . . . . . . . . Parts Lost 53 | . 2 3 12 1 . 2 . 19 7 7 . . Power 10 | . 1 . 2 1 . 1 . 5 . . . . Propulsion 21 | . . 2 2 . . . . 10 4 3 . . Utility 14 | . 1 . 4 . . . . 4 2 3 . . Weapon 8 | . . 1 4 . . 1 . . 1 1 . . Highest Loss Streak 7 | . 1 1 5 1 . 2 . 7 5 5 . . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 90 93 94 71 73 70 84 80 59 49 . 35 Engine 5 | . 11 11 9 7 1 . . . . . . 2 Core 1 | . . . . . 4 4 7 7 . . . . Treads 10 | . 28 21 16 . . . . . . . . 3 Flight 7 | . . . . 23 20 20 22 24 11 4 . . Device 12 | . . 14 25 7 6 7 16 13 7 5 . 5 Storage 5 | . 14 11 9 . . . . . 4 . . . Processor 15 | . 8 . 15 21 26 26 23 21 21 24 . 21 Hackware 1 | . . . . . . . . 3 5 5 . . Protection 3 | . . 12 1 . . . . . . . . . Energy Gun 5 | . 14 12 6 . . . 1 . . . . . Ballistic Gun 4 | . 14 9 4 10 6 2 . . . . . . Impact Weapon 1 | . . . . . . . 1 1 6 2 . 2 Slashing Weapon 1 | . . . . . . . 1 4 . 4 . . Piercing Weapon 1 | . . . . 1 6 6 5 4 2 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 46 | 13 18 40 46 15 15 13 24 35 16 22 . 19 Greatest Support 56 | 40 40 40 56 15 15 15 36 36 21 25 3 20 Greatest Overweight (x) 2 | 2 . 1 1 . . . . 1 . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 5 5 5 5 5 5 5 5 Average Capacity 8 | 7 9 13 15 5 5 5 5 5 5 5 5 5 Most Carried 15 | 4 6 14 15 9 5 5 5 5 5 5 5 5 Average Carried 6 | 1 4 9 13 5 4 4 4 4 3 4 5 3 Final Capacity 15 | 8 10 15 15 5 5 5 5 5 5 5 5 5 Final Carried 14 | 4 5 14 10 5 5 5 5 5 5 5 5 4 Class Distribution -------------------- 35% | Mutant 17% | Sprinter 16% | Scavenger-Mutant 15% | Scavenger-Sprinter 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Sprinter | -6/Factory Sprinter | -6/DSF Sprinter | -5/Factory Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Matter Collected 1663 | 212 92 210 306 68 . 56 154 417 50 70 . 28 Remotely . | . . . . . . . . . . . . . Salvage Created 3244 | . 255 697 1318 127 25 55 207 461 77 22 . . Parts 185 | . 20 45 69 6 2 4 3 32 2 2 . . Haulers Intercepted 6 | . 1 1 1 . . . 2 1 . . . . Recyclers Shooed 3 | . . 2 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . 8 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 47 | . 6 10 20 2 . 1 . 7 . 1 . . Melee 11 | . . . . 2 . 1 . 7 . 1 . . Guns 27 | . 5 10 12 . . . . . . . . . Cannons 5 | . . . 5 . . . . . . . . . AOE 4 | . 1 . 3 . . . . . . . . . Classes Destroyed 14 | . 4 5 3 . . . . 1 1 . . . Worker 4 | . . 2 . . 1 . . 1 . . . . Builder 4 | . 2 . 1 . . . . 1 . . . . Tunneler 4 | . . 1 1 . . . . 2 . . . . Hauler 6 | . 1 1 1 . . . 2 1 . . . . Recycler 3 | . . 1 1 . . . . 1 . . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 1 | . . 1 . . . . . . . . . . Swarmer 11 | . 3 . . . . . . 7 . 1 . . Grunt 22 | . 3 6 12 1 . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . Sentry 9 | . . 4 4 1 . . . . . . . . Specialist 2 | . . . 2 . . . . . . . . . Hunter 2 | . . . 1 . . 1 . . . . . . Samaritan 2 | . . . . . . . . . 2 . . . Best Kill Streak 7 | . 7 4 4 2 1 1 1 5 . 1 . . Combat Bots Only 5 | . 5 2 3 2 . 1 . 3 . 1 . . Max Kills in Single Turn 2 | . 1 2 2 1 1 1 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . 1 . 1 . . . . . . . . . Melee 1 | . . . . 1 . 1 . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Hostile Shots Fired 521 | . 37 53 176 41 . 17 14 86 40 55 . 2 Missed 191 | . 11 11 51 20 . 9 8 36 26 18 . 1 Damage Taken 6209 | . 319 540 2014 217 . 315 103 1307 704 660 . 30 Core 1889 | . 35 90 333 74 . 157 38 350 392 390 . 30 Absorbed by Shields 15 | . . . . . . . 15 . . . . . Core Remaining (%) 81 | 100 86 77 39 89 . 81 96 . . . . . Volleys Fired 120 | . 24 42 54 . . . . . . . . . Largest 2 | . 2 2 2 . . . . . . . . . Hottest 106 | . 60 101 106 . . . . . . . . . Shots Fired 236 | . 48 82 106 . . . . . . . . . Gun 207 | . 48 82 77 . . . . . . . . . Cannon 29 | . . . 29 . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 92 | . 24 35 33 . . . . . . . . . Thermal 36 | . . 20 16 . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 108 | . 24 27 57 . . . . . . . . . Robot Hit Streak 15 | . 11 15 15 . . . . . . . . . Robot Miss Streak 2 | . 2 2 2 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . 1 . 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . Shots Hit Robots 208 | . 28 55 81 5 1 3 9 21 3 2 . . Core Hits 103 | . 14 23 45 3 1 1 2 11 1 2 . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 . . . . Critical Strikes 8 | . . . 2 2 . 1 . 3 . . . . Burn 2 | . . . 2 . . . . . . . . . Smash 2 | . . . . . . . . 2 . . . . Impale 4 | . . . . 2 . 1 . 1 . . . . Melee Attacks 95 | . . . . 5 2 4 20 42 10 12 . . Impact 16 | . . . . . . . 1 9 6 . . . Slashing 20 | . . . . . . . 1 7 . 12 . . Piercing 59 | . . . . 5 2 4 18 26 4 . . . Sneak Attacks 14 | . . . . 1 1 . 2 8 2 . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Follow-up Attacks 6 | . . . . . . . 2 4 . . . . Damage Inflicted 5428 | . 388 794 1838 207 72 100 450 1166 339 74 . . Guns 2159 | . 292 794 1073 . . . . . . . . . Cannons 527 | . . . 527 . . . . . . . . . Explosions 334 | . 96 . 238 . . . . . . . . . Melee 2408 | . . . . 207 72 100 450 1166 339 74 . . Ramming . | . . . . . . . . . . . . . Kinetic 752 | . 104 277 371 . . . . . . . . . Thermal 715 | . 96 174 445 . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 1553 | . 188 343 1022 . . . . . . . . . Impact 482 | . . . . . . . 32 328 122 . . . Slashing 223 | . . . . . . . . 149 . 74 . . Piercing 1703 | . . . . 207 72 100 418 689 217 . . . Highest Corruption 4 | . . 4 2 . . . . . . . . . Average Corruption 1 | . . 1 2 . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 10 | . . 9 1 . . . . . . . . . Message Errors 2 | . . 2 . . . . . . . . . . Matter Fused 2 | . . 2 . . . . . . . . . . Heat Flow Errors 3 | . . 2 1 . . . . . . . . . Energy Discharges 1 | . . 1 . . . . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 520 | . 10 . 5 . . . 42 328 135 . . . Projectiles . | . . . . . . . . . . . . . Explosions 15 | . 10 . 5 . . . . . . . . . Melee 505 | . . . . . . . 42 328 135 . . . Knockbacks 1 | . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 125 | . 36 . 89 . . . . . . . . . Shots 3 | . 1 . 2 . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 267 | . 92 267 263 11 . . . 116 . . . . Average Temperature 54 | . 29 88 54 9 . . . 40 . . . . Received Heat Transfer 1317 | . 111 231 702 123 . . 18 12 30 90 . . Effects 3 | . . . 3 . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 8 | . . 1 5 . . . . 2 . . . . Impact Corruptions 5 | . . . . . . . . 5 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . Heat Transferred 1428 | . 150 386 892 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . 3 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Peak Influence 439 | . 215 270 439 274 169 143 359 300 . . . . Initial 185 | . . 90 44 185 133 118 74 175 . . . . Average 173 | . 79 155 217 211 142 118 188 234 . . . . Maximum Alert Level 2 | . 1 1 2 1 . . 1 1 . . . . Low Security (%) 58 | 100 95 64 43 48 100 100 54 26 . . . . Level 1 39 | . 4 35 47 51 . . 45 73 . . . . Level 2 2 | . . . 9 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . 1 3 6 1 . 1 3 4 . . . . Investigation 3 | . . 1 1 . . . . 1 . . . . Extermination 1 | . . . . . . . 1 . . . . . Reinforcement 14 | . 1 2 4 1 . 1 2 3 . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Distress Signals 5 | . 1 2 1 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 132 | . 11 15 30 4 1 2 16 26 10 15 . 2 Peak Tracking Total 9 | . 5 3 4 4 2 2 7 9 6 8 . 5 Tactical Retreats 18 | . 1 . 1 . 1 1 3 4 2 5 . . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Traps Triggered 4 | . . 1 1 . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . 1 . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Machines Disabled 3 | . 1 . 1 . . . . . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Machines Accessed 24 | . 1 5 1 2 2 . 6 5 2 . . . Terminals 19 | . 1 5 1 2 1 . 5 3 1 . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 48 | . 2 10 2 4 4 . 11 12 3 . . . Successful 16 | . . . . 2 1 . 5 5 3 . . . Failed 32 | . 2 10 2 2 3 . 6 7 . . . . Catastrophic 11 | . . 6 2 . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 28 | . 2 10 2 2 . . 6 5 1 . . . Terminals 37 | . 2 10 2 4 1 . 9 7 2 . . . Fabricators 5 | . . . . . . . . 5 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . . . . . 3 . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 14 | . . . . 2 1 . 5 3 3 . . . Record 8 | . . . . 1 . . 2 2 3 . . . Part Schematic 2 | . . . . . . . 1 1 . . . . Open DSF 2 | . . . . . 1 . 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 1 5 1 2 2 . 4 4 1 . . . Full Trace Events 3 | . . 1 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 1 . . . . Parts Built 1 | . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . Time 53 | . . . . . . . . 53 . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Total Allies 1 | . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . 1 . . Highest-Rated Group 135 | . . . . . . . . . . 135 . . Highest-Rated Ally 135 | . . . . . . . . . . 135 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . 5 . . Total Damage 155 | . . . . . . . . . . 155 . . Kills 2 | . . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Turns Passed 3882 | 75 328 825 664 56 75 55 349 462 350 348 1 294 Spaces Moved 4517 | 45 158 306 258 97 220 114 858 737 771 627 3 323 Core 489 | 11 . . . . . . . . . 259 3 216 Treads 863 | 34 158 306 258 . . . . . . . . 107 Legs 39 | . . . . . . . . . . 39 . . Wheels . | . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . 7 . . Flight 3119 | . . . . 97 220 114 858 737 771 322 . . Fastest Speed 20 | 50 160 160 160 29 29 29 27 20 30 35 50 50 Average Speed 58 | 139 160 165 170 29 29 29 27 24 31 47 50 86 Slowest Speed 240 | 160 160 240 240 29 29 29 29 112 35 120 50 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 34 25 23 4 7 95 28 16 75 82 7 50 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . Known Exits Taken 6 | . . . 1 1 1 . 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . . . . 1 1 . Scrap Searched 8 | . . . . . . . . . 3 3 . 2 Spaces Dug 19 | . . . . . 1 . 7 4 . 7 . . Terrain Destroyed 38 | . 2 . 17 . 1 . 7 4 . 7 . . Melee 19 | . . . . . 1 . 7 4 . 7 . . Projectile . | . . . . . . . . . . . . . AOE 19 | . 2 . 17 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Total 5424 | 54 190 545 393 115 227 127 943 965 859 664 2 340 Wait 475 | . 2 161 35 . . . 33 164 69 11 . . Move 4503 | 44 157 305 257 96 219 113 855 736 770 626 2 323 Hop 1 | . . . . . . . 1 . . . . . Pick Up 42 | 4 3 14 12 1 . 2 1 3 . 2 . . Fast Attach 67 | 6 1 8 5 4 2 4 7 18 5 4 . 3 Attach 39 | . 1 2 10 4 1 1 4 4 3 3 . 6 Detach 22 | . . 2 1 1 2 . 4 2 3 2 . 5 Swap 12 | . 1 3 6 . . . . 1 1 . . . Drop 48 | . 1 8 13 4 1 3 5 6 . 4 . 3 Fire 120 | . 24 42 54 . . . . . . . . . Melee 80 | . . . . 5 2 4 18 31 8 12 . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . 15 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/DSF -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 4) 404 | -10/Materials | Entered another Materials area 404 | -9/Materials | Evolved 2 slots: Utility x2 882 | -9/Materials | Build established: Scavenger-Mutant 1178 | -9/Materials | Discovered new exit (range 16) 1229 | -9/Materials | Entered another Materials area 1229 | -8/Materials | Evolved 2 slots: Utility x2 1658 | -8/Materials | Build established: Skirmisher 1814 | -8/Materials | Discovered new exit (range 16) 1817 | -8/Materials | Garrison activated, responded to threat 1849 | -8/Materials | Lost 3 parts (1p1n1u) 1850 | -8/Materials | Core integrity fell below 50% 1890 | -8/Materials | Identified exit to Factory 1893 | -8/Materials | Entered Factory 1893 | -7/Factory | Evolved 2 slots: Propulsion x2 1907 | -7/Factory | Identified exit to Factory 1914 | -7/Factory | Lost 5 parts (1n2u2w) 1949 | -7/Factory | Entered another Factory area 1949 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2023 | -6/Factory | Identified exit to DSF 2024 | -6/Factory | Entered DSF 2046 | -6/DSF | Additional patrols routed to DSF 2055 | -6/DSF | Discovered new exit (range 12) 2071 | -6/DSF | Identified exit to Factory 2079 | -6/DSF | Entered Factory 2079 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2201 | -5/Factory | Build established: Sprinter 2259 | -5/Factory | Identified exit to Upper Caves 2259 | -5/Factory | Identified exit to Extension 2341 | -5/Factory | Spotted B-75 Beast 2425 | -5/Factory | Discovered new exit (range 4) 2428 | -5/Factory | Identified exit to Factory 2428 | -5/Factory | Entered another Factory area 2428 | -4/Factory | Evolved 2 slots: Utility x2 2513 | -4/Factory | Lost 5 parts (1p2n2u) 2584 | -4/Factory | Lost 7 parts (1p6n) 2718 | -4/Factory | Fabricated Nuclear Pulse Array? 2854 | -4/Factory | Discovered new exit (range 15) 2860 | -4/Factory | Identified exit to Upper Caves 2873 | -4/Factory | Build established: Scavenger-Sprinter 2890 | -4/Factory | Entered Upper Caves 2891 | -4/Upper Caves | Encountered a Warlord checkpoint 2919 | -4/Upper Caves | Lost 7 parts (3p2n2u) 3034 | -4/Upper Caves | Found Alien Artifact 3034 | -4/Upper Caves | Identified Dimensional Node Initializer 3034 | -4/Upper Caves | Initialized slip node 3038 | -4/Upper Caves | Core integrity fell below 50% 3068 | -4/Upper Caves | Lost 5 parts (3n1u1w) 3195 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3203 | -4/Upper Caves | Learned location of 1 exit from Research 3218 | -4/Upper Caves | Learned location of Testing (-3) 3239 | -4/Upper Caves | Discovered new exit (range 3) 3240 | -4/Upper Caves | Identified exit to Upper Caves 3240 | -4/Upper Caves | Entered another Upper Caves area 3257 | -4/Upper Caves | Spotted B-86 Titan 3348 | -4/Upper Caves | Encountered a Warlord checkpoint 3419 | -4/Upper Caves | Attracted the attention of an 0b10 base 3460 | -4/Upper Caves | Core integrity fell below 20% 3500 | -4/Upper Caves | Lost 5 parts (3n2u) 3579 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3585 | -4/Upper Caves | Discovered new exit (range 7) 3588 | -4/Upper Caves | Entered Zhirov 3588 | -4/Zhirov | Discovered new exit (range 3) 3589 | -4/Zhirov | Entered Proximity Caves 3756 | -3/Proximity Caves | Build established: Mutant 3879 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3883 | -3/Proximity Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 03588_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03595_ Searching scrap... 03595_ Found Imp. Field Recycling Unit. 03595_ Found Railgun. 03595_ Found 21 Matter. 03703_ Acquired Lgt. Treads. 03717_ Acquired Imp. Deuterium Engine. 03843_ Searching scrap... 03843_ Found Imp. Kinecellerator. 03843_ Found Beamcaster. 03843_ Found Mak. Transmission Jammer. 03843_ Found 28 Matter. 03844_ Acquired 28 matter. 03846_ Acquired Mak. Transmission Jammer. 03879_ Y-72 Warden: "INTERCEPTING UNREGISTERED DERELICT." 03880_ Dropped Lgt. Treads. 03880_ Dropped Imp. Deuterium Engine. 03881_ Dropped Mak. Transmission Jammer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##?????????????????????????###???????????????????? | | ##??????????????????????# ##??????????????????? | | ##########??####??#;### ###????????????????? | | [ #### ##?# @ ##???????????????? | | ! ## ###=* #???????????????? | | # ### # ! #???????????????? | | # #?# # #????????????? | | # #### ## ## #????????????? | | # ## #??## ####### #???????????? | | ## #### #?????# ## ??????????? | | #### #?????# Y #?? ??????????? | | #??#### #????? #???? ???????????? | | #?????# #????? ???????????????? | | ??? ??????????????? | | ? ??????????????? | | ###### # ??????????????? | | #????# #????????????????? | | ##????## ##???????????????????? | | ##??????# ?????????????????????? | | ##???????# ??????????????????????? | | #????????# ## #??????????????????????? | | #???????? ##??#??????????????????????? | | #???????? #??????????????????????????? | | ###??????? ??????????????????????????? | | ??????????? ### ????????????????????????????? | | ???????????#???####??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 80 Energy Generation 34 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 375 Melee Speed Boost 30 Evasion (%) 72 Targeting Accuracy 5 Target Analysis 8 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Imp. VTOL Module | -5/Factory | Hacked Nuclear Pulse Array | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x1 | -4/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldFluxFemtoactuators Manual? 0 Play Time 01:04:18 Cumulative 29.6 hours Start 2024.04.14 @ 22:19:18 End 2024.04.14 @ 23:27:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 55 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 40 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 25% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1207276-4343-4d2e-875f-5957d9cc794e