Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 04:58:16 Player: lucky255 Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (77) 385 Value Destroyed (2049) 2049 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (157) 157 TOTAL SCORE: 4311 Bonus ------- High Alert Combat Kills 157 Cogmind --------- Core Integrity 0/550 Matter 223/300 Energy 73/160 System Corruption 7% Temperature Critical (580) Movement Treading (400) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Hardened Light Armor Plating Makeshift Light Armor Plating > --- WEAPON (2) ------- Shock Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Improved VTOL Module Faulty Improved VTOL Module Improved VTOL Module Improved VTOL Module Structural Scanner Visual Processing Unit Improved Sensor Array Hardened Light Armor Plating Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Heavy Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Sensor Array Improved Targeting Computer Makeshift Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Light Assault Rifle > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Large Battery High-capacity Matter Pod Structural Scanner Visual Processing Unit ECM Suite Hardened Light Armor Plating Hardened Light Armor Plating Makeshift Light Armor Plating Shock Rifle Beam Rifle EM Pulse Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Subdweller Machine Gun Plasma Cutter [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Makeshift Light Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . . 3 Weapon . | . . . . Parts Attached 70 | . 9 16 45 Power 9 | . . 5 4 Engine 8 | . . 5 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 26 | . 3 4 19 Treads 23 | . 3 1 19 Leg 1 | . . 1 . Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 18 | . 4 3 11 Device 4 | . . . 4 Storage 1 | . 1 . . Processor 5 | . 3 . 2 Hackware . | . . . . Protection 8 | . . 3 5 Artifact . | . . . . Weapon 17 | . 2 4 11 Energy Gun 1 | . . . 1 Energy Cannon 4 | . . . 4 Ballistic Gun 11 | . 1 4 6 Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Corrupted Parts 1 | . . . 1 System Corruption 2 | . . . 2 Parts Lost 18 | . . 7 11 Power 4 | . . 2 2 Propulsion 7 | . . 3 4 Utility 3 | . . . 3 Weapon 4 | . . 2 2 Highest Loss Streak 10 | . . 2 10 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 98 95 92 Engine 11 | . 14 12 8 Treads 20 | . 27 15 21 Wheel 4 | . . 9 . Device 2 | . . . 8 Storage 12 | . 14 14 9 Processor 12 | . 12 9 16 Protection 4 | . . 4 9 Ballistic Gun 20 | . 18 27 14 Ballistic Cannon 2 | . 9 . . Peak Build Rating 28 | 6 10 15 28 Average Rating 14 | 6 9 11 21 On Entrance 9 | 6 6 10 15 Naked Turns . | . . . . Heaviest Build 64 | 11 48 51 64 Greatest Support 60 | 20 40 40 60 Greatest Overweight (x) 16 | . 1 16 16 Average Overweight (x) 1 | . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 8 19 20 20 Most Carried 20 | 6 20 20 20 Average Carried 17 | 6 17 17 18 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 6 20 17 12 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 1822 | 232 503 272 815 Remotely . | . . . . Salvage Created 2965 | 105 405 269 2186 Parts 173 | 4 35 23 111 Haulers Intercepted 6 | . . . 6 Recyclers Shooed 2 | 1 . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 12 | . . 12 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 55 | . 13 7 35 Guns 31 | . 6 7 18 Cannons 21 | . 7 . 14 AOE 1 | . . . 1 Classes Destroyed 14 | 2 5 1 6 Worker 2 | . . . 2 Builder 1 | . 1 . . Tunneler 1 | 1 . . . Hauler 6 | . . . 6 Recycler 5 | 1 . . 4 Turret 1 | . . 1 . Watcher 6 | . 3 . 3 Swarmer 17 | . 6 1 10 Grunt 21 | . 6 . 15 Brawler 3 | . . . 3 Duelist 1 | . . . 1 Sentry 5 | . . . 5 Hunter 1 | . . . 1 Subdweller 7 | . 1 6 . Best Kill Streak 6 | 2 3 2 6 Combat Bots Only 5 | . 3 2 5 Max Kills in Single Turn 2 | 1 2 1 2 Gunslinging 1 | . 1 . 1 Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 443 | . 67 91 285 Missed 128 | . 24 31 73 Damage Taken 4772 | . 408 844 3520 Core 757 | . 35 133 589 Absorbed by Shields . | . . . . Core Remaining (%) 66 | 100 . 32 . Volleys Fired 255 | 8 46 40 161 Largest 2 | 2 2 2 2 Hottest 88 | 40 55 50 88 Shots Fired 497 | 16 92 73 316 Gun 396 | 16 58 73 249 Cannon 101 | . 34 . 67 Launcher . | . . . . Special . | . . . . Kinetic 428 | 16 92 73 247 Thermal 66 | . . . 66 Explosive . | . . . . Electromagnetic 3 | . . . 3 Robot Hit Streak 21 | 4 10 21 19 Robot Miss Streak 5 | 3 5 2 4 Penetration Max . | . . . . Secondary Targets 6 | . 2 . 4 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 347 | 10 55 53 229 Core Hits 148 | 4 27 18 99 Critical Kills 3 | . . . 3 Critical Parts Destroyed 2 | 1 . . 1 Critical Strikes 6 | 1 1 . 4 Meltdown 3 | . . . 3 Destroy 2 | 1 . . 1 Blast 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4660 | 93 769 769 3029 Guns 3027 | 93 292 769 1873 Cannons 1542 | . 476 . 1066 Explosions 63 | . . . 63 Melee . | . . . . Ramming 28 | . 1 . 27 Kinetic 3485 | 93 768 769 1855 Thermal 1107 | . . . 1107 Explosive . | . . . . Electromagnetic 40 | . . . 40 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . . 7 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 27 | . . . 27 Message Errors 6 | . . . 6 Matter Fused 7 | . . . 7 Heat Flow Errors 2 | . . . 2 Energy Discharges 4 | . . . 4 Data Loss (minor) 5 | . . . 5 Data Loss (major) 2 | . . . 2 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 12 | . 6 . 6 Projectiles 12 | . 6 . 6 Explosions . | . . . . Melee . | . . . . Knockbacks 5 | . 5 . . Impact . | . . . . Kinetic 5 | . 5 . . Secondary . | . . . . Self-Inflicted Damage 53 | . . . 53 Shots 1 | . . . 1 Rammed 6 | . 1 . 5 Targets Rammed 7 | . 1 . 6 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 614 | . 64 3 614 Average Temperature 105 | . 18 3 124 Received Heat Transfer 1743 | . 120 219 1404 Effects 17 | . . . 17 Shutdowns 4 | . . . 4 Interference 7 | . . . 7 Short Circuit 3 | . . . 3 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 3 | . . . 3 Combat Hostiles 2 | . . . 2 Parts Melted 13 | . 1 . 12 Heat Transferred 1847 | . . . 1847 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Peak Influence 632 | 10 205 . 632 Initial 6 | . 6 . . Average 166 | 5 55 . 268 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 73 | 100 97 . 51 Level 1 9 | . 2 . 15 Level 2 17 | . . . 32 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 3 . 8 Investigation 5 | . 2 . 3 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault 1 | . . . 1 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 80 | . 18 12 50 Peak Tracking Total 8 | . 4 2 8 Tactical Retreats 6 | . 1 3 2 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 8 | . 2 3 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 5 | . . 2 3 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 13 | . 6 1 6 Terminals 11 | . 6 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 39 | . 14 3 22 Successful 16 | . 7 3 6 Failed 23 | . 7 . 16 Catastrophic 3 | . 1 . 2 Database Lockouts . | . . . . Manual 19 | . 8 . 11 Terminals 32 | . 14 . 18 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 4 | . . . 4 Terminal Hacks 15 | . 7 3 5 Record 3 | . . 3 . Robot Analysis 4 | . 4 . . Prototype ID Bank 3 | . 2 . 1 Hauler Manifests 3 | . 1 . 2 Zone Layout 2 | . . . 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . . 1 Terminals 1 | . . . 1 Botnet 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 6 . 6 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Robot Analysis Total 4 | . 4 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 6936 | 49 1954 2741 2192 Spaces Moved 2695 | 23 739 1121 812 Core 62 | . . 48 14 Treads 2146 | . 725 623 798 Legs 38 | 23 14 1 . Wheels 449 | . . 449 . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 160 Average Speed 220 | 120 237 228 197 Slowest Speed 850 | 120 240 850 850 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 53 | 3 90 60 59 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . . 3 Melee . | . . . . Projectile . | . . . . AOE 3 | . . . 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 3256 | 30 856 1228 1142 Wait 137 | . 35 46 56 Move 2692 | 22 738 1120 812 Hop . | . . . . Pick Up 44 | . 17 2 25 Fast Attach 16 | . 5 3 8 Attach 20 | . . 7 13 Detach 8 | . 4 2 2 Swap 34 | . 4 6 24 Drop 43 | . 6 2 35 Fire 255 | 8 46 40 161 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 7 | . 1 . 6 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 50 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 803 | -10/Materials | Discovered new exit (range 14) 1150 | -10/Materials | Derelicts attacked the area 1186 | -10/Materials | Discovered new exit (range 9) 1451 | -10/Materials | Discovered new exit (range 13) 1682 | -10/Materials | Discovered new exit (range 4) 1824 | -10/Materials | Discovered new exit (range 8) 2004 | -10/Materials | Entered Subcaves 2094 | -10/Subcaves | Discovered new exit (range 15) 2254 | -10/Subcaves | Learned location of Zion (-6) 2254 | -10/Subcaves | Met a Zionite searching for "candidates" 2308 | -10/Subcaves | Visited Clippyterm 2315 | -10/Subcaves | Learned 40 Factory zone layouts 2401 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3127 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3135 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3559 | -10/Subcaves | Discovered new exit (range 10) 3705 | -10/Subcaves | Learned Materials garrison access intel 3766 | -10/Subcaves | Core integrity fell below 50% 3916 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 3936 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 4745 | -10/Subcaves | Entered Materials 4745 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4746 | -8/Materials | Loaded intel: 1 garrison access location 5348 | -8/Materials | Garrison activated, responded to threat 5714 | -8/Materials | Discovered new exit (range 5) 6558 | -8/Materials | Discovered new exit (range 13) 6680 | -8/Materials | Build established: Scavenger-Mutant 6745 | -8/Materials | First assault squad dispatched 6915 | -8/Materials | Core integrity fell below 50% 6933 | -8/Materials | Core integrity fell below 20% 6938 | -8/Materials | Core destroyed Last Messages --------------- 06920_ Critical hit (Burn: +37). 06921_ System corrupted: Substantial component data lost. 06922_ Arm. Treads destroyed. 06925_ G-47 Trooper destroyed. 06927_ Overheating: System interference. 06927_ Imp. Heat Sink temporarily disabled. 06927_ Adv. Beam Cannon temporarily disabled. 06927_ Imp. Targeting Computer temporarily disabled. 06929_ Chain reaction triggered in Lgt. Nuclear Core. 06929_ G-47 Trooper destroyed. 06930_ Acquired 10 matter. 06931_ Overheating: Core damaged (-93). 06932_ Lgt. Treads broken. 06932_ Overheating: Short circuit. 06933_ Overheating: Core damaged (-71). 06934_ Hrd. Light Armor Plating destroyed. 06935_ Power failure, Lgt. Nuclear Core shutdown. 06937_ Overheating: System interference. 06937_ Shock Rifle temporarily disabled. 06938_ Overheating: Core damaged (-104). 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