Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 15:56:03 Player: aes256thetic Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (187) 935 Value Destroyed (6554) 6554 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (345) 345 TOTAL SCORE: 13054 Bonus ------- High Alert Combat Kills 1074 Follower Combat Kills 426 Friendly Fire -1155 Cogmind --------- Core Integrity 0/1150 Matter 150/300 Energy 100/100 System Corruption 31% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Improved Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Improved Linear Gravjet Nuclear Pulse Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Core Analyzer Improved Core Analyzer Shield Generator > --- WEAPON ----------- Phase Gun HERF Cannon Autogun Chainsword > --- INVENTORY -------- Drone Bay Heavy Neutron Cannon [Rating: 81] Favorites ----------- Power Nuclear Core Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Improved Linear Gravjet Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved Lightning Gun Energy Gun Improved Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher EMP Blaster Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 2 2 Power 2 | . . . . 1 . . . . 1 . Propulsion 1 | . . . . . 1 . . . . . Utility 7 | . . 2 . 1 . . . 2 1 1 Weapon 2 | . . . . . 1 . . . . 1 Parts Attached 230 | 6 6 3 38 27 40 2 8 56 30 14 Power 28 | 1 . . 3 5 5 . 2 5 6 1 Engine 14 | 1 . . 3 1 1 . 2 3 2 1 Core 13 | . . . . 4 4 . . 1 4 . Reactor 1 | . . . . . . . . 1 . . Propulsion 40 | 2 1 1 6 3 6 1 2 9 6 3 Treads 21 | . . . 6 3 6 1 2 3 . . Leg 13 | 2 1 1 . . . . . 6 1 2 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight 5 | . . . . . . . . . 5 . Utility 72 | 1 2 2 9 5 6 1 2 29 9 6 Device 41 | . 1 1 2 1 3 . . 21 8 4 Storage 8 | 1 1 . 1 1 1 1 . 1 . 1 Processor 5 | . . . . . . . . 3 1 1 Hackware . | . . . . . . . . . . . Protection 18 | . . 1 6 3 2 . 2 4 . . Artifact . | . . . . . . . . . . . Weapon 90 | 2 3 . 20 14 23 . 2 13 9 4 Energy Gun 35 | 1 3 . 8 4 8 . . 7 2 2 Energy Cannon 6 | . . . . . 1 . 1 2 . 2 Ballistic Gun 30 | 1 . . 7 4 9 . 1 4 4 . Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher 17 | . . . 5 6 4 . . . 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 4 1 . . . 1 1 1 Parts Lost 83 | . . . 2 2 17 . 1 16 26 19 Power 11 | . . . . . 3 . . 1 5 2 Propulsion 14 | . . . . . 3 . 1 4 4 2 Utility 31 | . . . 1 2 3 . . 7 9 9 Weapon 27 | . . . 1 . 8 . . 4 8 6 Highest Loss Streak 17 | . . . 1 1 3 . 1 5 13 17 Average Slot Usage (%) 93 | . 98 100 99 98 93 92 95 95 69 66 Engine 7 | . 14 11 11 2 3 7 10 10 1 8 Core 4 | . . . . 14 10 . . 1 5 . Treads 14 | . . . 19 18 22 23 22 11 . . Leg 4 | . 28 22 2 . . . . 7 10 3 Device 13 | . 12 22 10 16 9 7 7 18 18 17 Storage 12 | . 14 11 12 18 15 23 19 9 3 4 Processor 2 | . . . . . . . . 6 5 9 Protection 10 | . . 11 20 10 9 7 10 7 1 . Energy Gun 7 | . 14 11 9 8 6 7 7 8 2 4 Energy Cannon 1 | . . . . . 1 7 7 3 . 4 Ballistic Gun 9 | . 14 11 11 6 11 7 6 6 7 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 74 | 13 19 21 38 51 58 56 61 74 69 59 Greatest Support 68 | 20 20 20 46 46 66 60 60 68 52 20 Greatest Overweight (x) 16 | 1 . 1 1 1 1 . 1 3 7 16 Average Overweight (x) . | . . 1 . . . . . . . 2 Largest Inventory Capacity 12 | 6 8 8 8 8 8 12 12 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 11 10 8 6 7 Most Carried 8 | 2 8 7 8 8 8 5 8 8 8 4 Average Carried 6 | 1 6 6 7 7 5 4 5 7 4 1 Final Capacity 12 | 6 8 8 8 8 8 12 8 8 4 4 Final Carried 8 | 2 8 7 8 8 6 4 8 8 4 1 Class Distribution -------------------- 27% | Scavenger-Mutant 26% | Scavenger-Tank 23% | Mutant 12% | Scavenger-Gunner 3% | Tank 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Mutant | -5/Factory Generator-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Matter Collected 4444 | 216 152 35 672 549 1241 . 140 875 564 . Remotely 284 | . . . . . 284 . . . . . Salvage Created 7906 | . 231 49 1261 1669 2025 . 91 1839 690 51 Parts 441 | . 24 1 85 83 106 . 8 102 30 2 Haulers Intercepted 6 | . 1 . 2 1 1 . . 1 . . Recyclers Shooed 10 | . . . 1 2 2 . . 4 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Combat Hostiles Destroyed 140 | . 5 1 25 28 39 . 1 23 17 1 Melee 5 | . . . . . . . . . 5 . Guns 97 | . 5 1 22 16 26 . . 17 9 1 Cannons 11 | . . . . . 6 . 1 4 . . AOE 23 | . . . 3 10 6 . . 1 3 . Classes Destroyed 16 | . 5 . 4 5 2 . . . . . Worker 7 | . . . 1 1 1 . . 2 2 . Builder 4 | . . . . 3 1 . . . . . Tunneler 1 | . . . . 1 . . . . . . Hauler 6 | . 1 . 2 1 1 . . 1 . . Recycler 7 | . . . 1 2 3 . . 1 . . Operator 2 | . 1 . . . . . 1 . . . Drone 6 | . . . 1 4 . . . . 1 . Watcher 12 | . 2 . 2 4 3 . . 1 . . Swarmer 27 | . 3 . 5 6 4 . . . 9 . Grunt 63 | . 2 1 12 14 20 . . 9 5 . Brawler 4 | . . . . 2 2 . . . . . Duelist 4 | . . . . 1 3 . . . . . Protector 2 | . . . . 1 1 . . . . . Sentry 28 | . . . 9 5 4 . 1 6 3 . Hunter 6 | . . . . . 1 . . 5 . . Programmer 8 | . . . . . 4 . . 3 . 1 Best Kill Streak 13 | . 5 1 5 13 11 . 1 7 5 1 Combat Bots Only 10 | . 5 1 5 10 10 . 1 7 5 1 Max Kills in Single Turn 5 | . 1 1 2 4 5 . 1 1 2 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded 4 | . . . 1 1 4 . . 1 2 . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Damage Taken 13390 | . 168 53 856 755 2984 . 117 2872 3216 2369 Core 2406 | . 27 21 106 107 193 . 28 258 498 1168 Absorbed by Shields 1274 | . . . . 137 . . . 386 521 230 Core Remaining (%) 74 | 100 89 . 68 80 . . 68 69 50 . Volleys Fired 446 | . 16 5 74 65 111 . 4 96 56 19 Largest 3 | . 2 2 2 2 3 . 3 3 3 2 Hottest 215 | . 76 76 93 93 158 . 163 215 128 176 Shots Fired 987 | . 32 10 148 120 280 . 12 262 97 26 Gun 863 | . 32 10 144 101 234 . 8 227 92 15 Cannon 89 | . . . . . 39 . 4 35 . 11 Launcher 35 | . . . 4 19 7 . . . 5 . Special . | . . . . . . . . . . . Kinetic 523 | . 16 5 96 53 166 . 4 110 69 4 Thermal 236 | . 16 5 38 . 74 . 4 59 23 17 Explosive 11 | . . . 1 . 5 . . . 5 . Electromagnetic 217 | . . . 13 67 35 . 4 93 . 5 Robot Hit Streak 21 | . 11 13 16 12 19 . 9 21 17 5 Robot Miss Streak 8 | . 2 2 2 4 8 . . 4 4 3 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 13 | . 2 . 2 4 3 . . . 2 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . 1 . Shots Hit Robots 721 | . 21 6 103 81 207 . 9 192 83 19 Core Hits 448 | . 13 2 51 74 175 . 3 73 52 5 Critical Hits 19 | . . . 1 . 1 . . 14 3 . Critical Kills 8 | . . . . . . . . 8 . . Critical Parts Destroyed 10 | . . . 1 . 1 . . 6 2 . Melee Attacks 21 | . . . . . . . . . 19 2 Impact . | . . . . . . . . . . . Slashing 21 | . . . . . . . . . 19 2 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17084 | . 338 64 1616 3354 5816 . 200 2958 2156 582 Guns 10924 | . 338 64 1532 1666 3358 . 122 2295 1219 330 Cannons 1254 | . . . . . 556 . 78 504 . 116 Explosions 4366 | . . . 84 1688 1902 . . 159 463 70 Melee 500 | . . . . . . . . . 434 66 Ramming 40 | . . . . . . . . . 40 . Kinetic 5766 | . 117 34 924 653 2380 . 45 787 784 42 Thermal 6150 | . 221 30 450 973 2450 . 78 1124 435 389 Explosive 1092 | . . . 26 . 533 . . . 463 70 Electromagnetic 3536 | . . . 216 1728 453 . 77 1047 . 15 Impact . | . . . . . . . . . . . Slashing 500 | . . . . . . . . . 434 66 Piercing . | . . . . . . . . . . . Highest Corruption 31 | . . . 1 . 6 18 18 2 . 31 Average Corruption 4 | . . . 1 . 3 12 18 1 . 15 Corruption Purged . | . . . . . . . . . . . Effects 90 | . . . 7 . 43 6 19 10 . 5 Message Errors 27 | . . . 3 . 7 4 6 4 . 3 Matter Fused 20 | . . . . . 13 2 4 . . 1 Heat Flow Errors 6 | . . . . . 3 . 2 1 . . Energy Discharges 13 | . . . 2 . 6 . 2 3 . . Data Loss (minor) 7 | . . . 2 . 2 . 2 1 . . Data Loss (major) 1 | . . . . . 1 . . . . . Misdirections 2 | . . . . . . . 2 . . . Targeting Errors 13 | . . . . . 10 . 1 1 . 1 Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 340 | . . . . 12 235 . . 52 12 29 Projectiles 50 | . . . . . 2 . . 24 . 24 Explosions 279 | . . . . 12 233 . . 28 1 5 Melee 11 | . . . . . . . . . 11 . Knockbacks 8 | . . . . . 8 . . . . . Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . 6 . . . . . Secondary 2 | . . . . . 2 . . . . . Self-Inflicted Damage 630 | . . . . 74 158 . . 92 173 133 Shots 19 | . . . . 6 5 . . 2 4 2 Rammed 3 | . . . . . . . . . 3 . Targets Rammed 7 | . . . . . . . . . 7 . Kicked 4 | . . . . . . . . . 4 . Crushed . | . . . . . . . . . . . Highest Temperature 516 | . 165 60 240 218 516 . 234 408 42 2 Average Temperature 87 | . 51 35 60 58 116 . 103 132 13 1 Received Heat Transfer 2552 | . 57 30 345 270 675 . 36 452 687 . Effects 17 | . . . . . 15 . . 2 . . Shutdowns 6 | . . . . . 6 . . . . . Energy Bleed 2 | . . . . . 1 . . 1 . . Interference 7 | . . . . . 6 . . 1 . . Short Circuit 2 | . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 5 | . . . . 3 1 . . 1 . . Combat Hostiles 4 | . . . . 2 1 . . 1 . . Parts Fried 14 | . . . . 7 2 . . 5 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 15 | . 2 . 5 . 5 . . 3 . . Heat Transferred 9324 | . 555 74 1113 1204 2938 . 150 1959 948 383 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 17 | . . . . 14 . . . 3 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Peak Influence 1044 | . 197 128 723 801 1044 365 311 436 336 245 Initial 365 | . . 83 53 304 364 365 255 151 182 110 Average 389 | . 74 100 380 617 697 365 274 236 212 121 Maximum Alert Level 3 | . . . 3 3 3 1 1 2 1 1 Low Security (%) 24 | 100 100 100 8 . . . . 37 39 92 Level 1 38 | . . . 52 15 6 100 100 57 60 7 Level 2 20 | . . . 34 46 33 . . 4 . . Level 3 16 | . . . 3 37 60 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 40 | . . 1 4 6 12 . . 10 5 2 Investigation 4 | . . . 2 . 1 . . . 1 . Extermination 8 | . . . . . 4 . . 3 . 1 Reinforcement 12 | . . 1 . 2 3 . . 4 1 1 Assault 6 | . . . 1 1 4 . . . . . Garrison 10 | . . . 1 3 . . . 3 3 . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . 1 2 . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Distress Signals 11 | . . . 3 4 1 . . 1 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 248 | . 8 4 47 46 70 4 2 38 20 9 Peak Tracking Total 6 | . 4 3 6 6 6 4 1 4 6 5 Tactical Retreats 16 | . . . 3 7 5 . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Traps Triggered 8 | . 1 . 2 . 2 . 1 . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Machines Disabled 17 | . . . . 2 8 . 1 4 . 2 Max in Single Turn 4 | . . . . 1 4 . 1 1 . 1 Garrison Access 2 | . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Machines Accessed 33 | . 5 . 14 3 4 . 1 5 1 . Terminals 26 | . 4 . 11 2 4 . . 5 . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . . . Recycling Units 2 | . 1 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . 1 . Total Hacks 71 | . 13 . 30 7 7 . 1 10 3 . Successful 34 | . 8 . 16 3 2 . . 5 . . Failed 37 | . 5 . 14 4 5 . 1 5 3 . Catastrophic 6 | . . . 2 . 2 . . 1 1 . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . Terminals 57 | . 12 . 23 5 7 . . 10 . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . 3 . . . 1 . . . Recycling Units 3 | . 1 . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . 2 2 . . . . 3 . Terminal Hacks 27 | . 7 . 11 2 2 . . 5 . . Record 4 | . 1 . . . . . . 3 . . Part Schematic 2 | . . . 2 . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . Open Door 3 | . . . 3 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 2 | . . . . 1 . . . 1 . . Locate Traps 5 | . 2 . 2 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 2 | . . . . . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 3 | . 1 . 2 . . . . . . . Process 1 | . . . 1 . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . Seal Access 2 | . . . 1 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 4 . 10 2 4 . 1 5 1 . Full Trace Events 5 | . . . 3 . 1 . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 16 | . . . 16 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 63 | . . . 63 . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Total Allies 11 | . . . 11 . . . . . . . Largest Group 11 | . . . 11 8 . . . . . . Highest-Rated Group 187 | . . . 187 163 . . . . . . Highest-Rated Ally 99 | . . . 99 99 . . . . . . Total Orders 3 | . . . 1 . . . . . 2 . FOLLOW 1 | . . . 1 . . . . . . . EXPLORE 2 | . . . . . . . . . 2 . Ally Attacks 79 | . . . 54 25 . . . . . . Total Damage 1498 | . . . 1251 247 . . . . . . Kills 23 | . . . 21 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 20 | . . . 14 . . . . 4 2 . Drone Recoveries 2 | . . . . . . . . . 2 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Turns Passed 9417 | 44 396 172 2191 1060 1848 130 369 2021 761 425 Spaces Moved 4422 | 28 265 79 1058 470 816 81 198 935 322 170 Core 13 | 3 . . . . . . . . 1 9 Treads 3072 | . . . 974 470 816 81 198 533 . . Legs 1181 | 25 265 79 84 . . . . 402 191 135 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 156 | . . . . . . . . . 130 26 Fastest Speed 34 | 50 120 150 120 160 160 160 160 120 34 40 Average Speed 155 | 120 120 150 159 172 162 160 165 158 98 195 Slowest Speed 850 | 150 120 150 180 185 180 160 180 220 400 850 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 3 50 13 93 36 16 63 6 28 12 5 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 7 | . . . 7 . . . . . . . Terrain Destroyed 355 | . . . 7 85 123 . . 45 58 37 Melee . | . . . . . . . . . . . Projectile 4 | . . . . 3 . . . . . 1 AOE 351 | . . . 7 82 123 . . 45 58 36 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Total 6064 | 35 311 122 1425 603 1099 82 231 1274 651 231 Wait 733 | . 12 36 193 31 110 . 15 138 178 20 Move 4413 | 27 264 78 1057 469 816 80 197 934 321 170 Hop . | . . . . . . . . . . . Pick Up 55 | 2 8 . 19 2 5 . 1 13 3 2 Fast Attach 91 | 6 2 . 9 4 16 . 3 24 17 10 Attach 49 | . . 2 7 4 10 2 1 10 10 3 Detach 16 | . . . 1 1 5 . 2 4 3 . Swap 90 | . 4 1 22 19 14 . 4 22 3 1 Drop 105 | . 5 . 36 8 12 . 2 32 6 4 Fire 446 | . 16 5 74 65 111 . 4 96 56 19 Melee 21 | . . . . . . . . . 19 2 Ram . | . . . . . . . . . . . Kick 7 | . . . . . . . . . 7 . Crush . | . . . . . . . . . . . Escape Stasis 30 | . . . . . . . 2 . 28 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 8 | . . . 7 . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 16) 232 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Utility x2 572 | -9/Materials | Discovered new exit (range 11) 613 | -9/Materials | Entered Storage 822 | -9/Storage | Build established: Scavenger-Mutant 906 | -9/Storage | Garrison activated, responded to threat 977 | -9/Storage | Identified exit to Recycling 1626 | -9/Storage | Repaired Med. Armor Plating 1825 | -9/Storage | Met 01-MTF 1897 | -9/Storage | Discovered new exit (range 14) 2382 | -9/Storage | Build established: Mutant 2613 | -9/Storage | First assault squad dispatched 2623 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2804 | -9/Storage | Entered Materials 2804 | -8/Materials | Accompanied by 16 allies (01-MTF) 2804 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2809 | -8/Materials | 01-MTF left 2960 | -8/Materials | Garrison activated, responded to threat 3049 | -8/Materials | Destroyed 10 combat bots 3604 | -8/Materials | First assault squad dispatched 3838 | -8/Materials | Discovered new exit (range 12) 3864 | -8/Materials | Entered Factory 3864 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4152 | -7/Factory | Build established: Tank 4264 | -7/Factory | First assault squad dispatched 4270 | -7/Factory | Destroyed 10 combat bots 5222 | -7/Factory | Lost 3 parts (1p1u1w) 5672 | -7/Factory | Lost 3 parts (1p1n1w) 5712 | -7/Factory | Sucked down chute 5712 | -7/Factory | Entered Waste 5727 | -7/Waste | EMP discharged 5727 | -7/Waste | System corruption reached 10% 5729 | -7/Waste | Spotted C-40 Crusher 5746 | -7/Waste | Spotted C-40 Crusher 5753 | -7/Waste | Build established: Scavenger-Tank 5756 | -7/Waste | Spotted C-40 Crusher 5762 | -7/Waste | Spotted C-40 Crusher 5796 | -7/Waste | Spotted C-40 Crusher 5818 | -7/Waste | Discovered new exit (range 15) 5827 | -7/Waste | EMP discharged 5830 | -7/Waste | Spotted C-40 Crusher 5842 | -7/Waste | Entered Factory 6166 | -7/Factory | Discovered new exit (range 11) 6211 | -7/Factory | Entered another Factory area 6211 | -6/Factory | Evolved 2 slots: Utility x2 6654 | -6/Factory | Destroyed 7 combat bots 6674 | -6/Factory | Garrison activated, responded to threat 7022 | -6/Factory | Lost 3 parts (1n1u1w) 7336 | -6/Factory | Lost 3 parts (1p1u1w) 7362 | -6/Factory | Build established: Scavenger-Gunner 7419 | -6/Factory | Lost 5 parts (3n1u1w) 7527 | -6/Factory | Spotted B-75 Beast 8164 | -6/Factory | Build established: Scavenger-Tank 8218 | -6/Factory | Discovered new exit (range 7) 8232 | -6/Factory | Entered another Factory area 8232 | -5/Factory | Accompanied by 4 allies 8232 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8428 | -5/Factory | Discovered new exit (range 56) 8441 | -5/Factory | Garrison activated, responded to threat 8627 | -5/Factory | Lost 12 parts (3p6u3w) 8753 | -5/Factory | Lost 13 parts (2p4n2u5w) 8993 | -5/Factory | Entered another Factory area 8993 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9341 | -4/Factory | System corruption reached 10% 9401 | -4/Factory | Core integrity fell below 50% 9411 | -4/Factory | Core integrity fell below 20% 9413 | -4/Factory | System corruption reached 30% 9418 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 09364_ Acquired System Guard. 09370_ Nuclear Reactor explodes. 09373_ System Guard destroyed. 09380_ W-44 Eye sends out distress signal. 09384_ The unstable cave ceiling collapses. 09386_ F-cell Engine destroyed. 09389_ YV>IMYXY 0DQKZCX|B5 &B 09389_ System Guard destroyed. 09392_ Acquired System Guard. 09393_ P-70 Sage resets P-70 Sage, system corruption cleaned. 09395_ System Guard destroyed. 09397_ Chainsword destroyed. 09397_ System corrupted: Phase Gun targeting data glitched. 09397_ Destroyed Hpw. Shock Rifle. 09398_ Med. Storage Unit destroyed. 09398_ Phase Gun destroyed. 09401_ Core Analyzer destroyed. 09405_ The unstable cave ceiling collapses. 09405_ P-70 Sage resets P-70 Sage, system corruption cleaned. 09406_ HSP>OQHAAK|I|AN|AJLUQ L4P#T=XYRQB|GP Map ----- +----------------------------------------------------+ | ???????????????????# #????# + "" | | ???????????????????# #????# ##### # "" | | ???????????????????# #????# #???# # "" | | ???????????????????# """ """ #????# #???# # | | ???????????????????# """ """ #????# #???# #### | | ???????????????????# """ """ #????# #???# #### | | ?????????????####+######+########## ###?# | | ?????????????# ###+#### | | ?????????????# # | | ?????????????# # | | ?????????????# # | | ?????????????# # | | ?????????????# # ###### ########## | | ?????????????# # #????# # | | ???????????? # #????# # | | ??????????? #????# + | | ??????????? ###### # | | ??????????? # # # | | ??????????? """ # # | | ??????????? p """ # # | | ??????????? # """ # # | | ??????????? # "" # # | | ??????????? # # "" # # | | ??????????? + # # | | ??????????? ##"# #p## ## # | | ???????????? ??#####@ ########## | | ?????????????###+???????# #???????# | | ????????????????????????# w # ######### | | ????????????????????????# | | ????????????????????????# pp ######### | | ????????????????????????# #???????# | | ????????????????????????# ????????## | | ????????????????????????# ?????????? | | ????????????????????????## # ##+##?????????? | | ?????????????????????????#### # ????????????? | | ?????????????????????????????### ???????????? | | ???????????????????????????????? ???????????? | | ????????????????????????????????? ???????????? | | ????????????????????????????????? ""?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 44 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Corruption Prevention 24 Armor Coverage 600 Resistance: KI 20 Utility Shielding 33 Evasion (%) 62 Targeting Accuracy 10 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- Imp. EM Pulse Cannon | -9/Storage | Hacked EM Pulse Cannon | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Release The Drones! Remodeling The More The Merrier Use The Force Challenges ------------ None Game ------ Seed DeepIntegrityNanoactuators Manual? 0 Play Time 02:17:08 Cumulative 12.0 hours Start 2020.09.15 @ 12:57:25 End 2020.09.15 @ 15:56:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 130x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 707215b6-b06e-4bd2-9a55-b4d1386ec50e