Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 13:34:53

Player: Syanka

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (41)      205
Value Destroyed (940)      940
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2745

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             480/550
Matter                     68/300
Energy                     200/200
System Corruption          0%
Temperature                Hot (218)
Movement                   Rolling (125) Ox3
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (3) ---
             Wheel
             Wheel
             Wheel
>            --- UTILITY (5) ------
             Huge Storage Unit
    Improved Medium Armor Plating
    Improved Medium Armor Plating
>            --- WEAPON (2) -------
  Subdweller Laser
             Battle Rifle
>            --- INVENTORY (25) ---
  Subdweller Power Source
  Subdweller Monowheel
  Subdweller Optics
             Seismic Detector
    Improved Medium Armor Plating
  Subdweller Laser
  Subdweller Machine Gun
             Hammer
             SUBCON Basin (Full)

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
             Wheel
             Wheel
  Subdweller Monowheel
>            --- UTILITY ----------
             Huge Storage Unit
             Seismic Detector
    Improved Medium Armor Plating
    Improved Medium Armor Plating
    Improved Medium Armor Plating
>            --- WEAPON -----------
             Battle Rifle
             Battle Cannon
>            --- INVENTORY --------
  Subdweller Power Source
  Subdweller Power Source
  Subdweller Monowheel
  Subdweller Optics
             Scrap Shield
  Subdweller Laser
  Subdweller Laser
  Subdweller Machine Gun
             Hammer
             SUBCON Basin
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Subdweller Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   .   3   
  Weapon                   .    | .   .   .   .   
Parts Attached             130  | 7   52  57  14  
  Power                    4    | 1   2   .   1   
    Engine                 4    | 1   2   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               49   | 2   28  15  4   
    Treads                 22   | 2   14  6   .   
    Leg                    .    | .   .   .   .   
    Wheel                  27   | .   14  9   4   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  32   | 2   15  10  5   
    Device                 13   | 1   7   5   .   
    Storage                4    | 1   3   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             15   | .   5   5   5   
    Artifact               .    | .   .   .   .   
  Weapon                   45   | 2   7   32  4   
    Energy Gun             2    | .   .   1   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          19   | 2   6   9   2   
    Ballistic Cannon       7    | .   .   7   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         7    | .   1   6   .   
    Impact Weapon          10   | .   .   9   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   1   5   3   
  Power                    2    | .   1   .   1   
  Propulsion               3    | .   .   3   .   
  Utility                  2    | .   .   1   1   
  Weapon                   2    | .   .   1   1   
  Highest Loss Streak      3    | .   1   2   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   98  98  80  
  Engine                   13   | .   13  14  9   
  Treads                   7    | .   8   7   .   
  Wheel                    19   | .   19  19  19  
  Device                   9    | .   11  8   6   
  Storage                  13   | .   14  14  9   
  Protection               4    | .   2   5   18  
  Ballistic Gun            17   | .   26  12  9   
  Ballistic Cannon         6    | .   .   10  7   
  Special Weapon           1    | .   .   1   .   
  Impact Weapon            1    | .   .   2   .   
Peak Build Rating          42   | 8   10  31  42  
  Average Rating           20   | 5   8   27  36  
  On Entrance              11   | .   8   10  28  
Naked Turns                .    | .   .   .   .   
Heaviest Build             123  | 14  92  94  123 
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  9    | .   4   9   5   
  Average Overweight (x)   4    | .   3   4   3   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         23   | 7   22  25  25  
  Most Carried             25   | 8   25  25  25  
  Average Carried          22   | 3   18  24  24  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            25   | 8   25  25  23  

 Class Distribution 
--------------------
 95% | Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Subcaves
 Subdweller-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           2165 | 310 851 895 109 
  Remotely                 53   | 53  .   .   .   
Salvage Created            1519 | 137 851 467 64  
  Parts                    79   | 11  43  22  3   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      10   | .   .   10  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  29   | .   15  13  1   
  Guns                     26   | .   15  10  1   
  Cannons                  3    | .   .   3   .   
Classes Destroyed          9    | 2   5   1   1   
  Worker                   2    | .   .   .   2   
  Tunneler                 3    | 3   .   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 2    | 1   1   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  10   | .   6   4   .   
  Grunt                    11   | .   9   1   1   
  Subdweller               8    | .   .   8   .   
Best Kill Streak           4    | 3   3   4   2   
  Combat Bots Only         4    | .   3   4   1   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        236  | .    73   109  54   
  Missed                   68   | .    19   37   12   
Damage Taken               2213 | .    602  963  648  
  Core                     275  | .    55   150  70   
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   508  | .    508  .    .    
Core Remaining (%)         59   | 100  .    18   .    
Volleys Fired              229  | 10   67   133  19   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 40   100  100  64   
Shots Fired                364  | 20   131  183  30   
  Gun                      228  | 20   127  59   22   
  Cannon                   51   | .    .    43   8    
  Launcher                 .    | .    .    .    .    
  Special                  85   | .    4    81   .    
  Kinetic                  268  | 20   127  99   22   
  Thermal                  96   | .    4    84   8    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         20   | 15   20   14   7    
  Robot Miss Streak        4    | 1    3    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           178  | 17   80   61   20   
  Core Hits                73   | 6    35   27   5    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         5    | .    1    4    .    
    Destroy                3    | .    1    2    .    
    Blast                  2    | .    .    2    .    
Melee Attacks              69   | .    .    68   1    
  Impact                   69   | .    .    68   1    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2663 | 182  1028 1044 409  
  Guns                     2143 | 182  1024 684  253  
  Cannons                  502  | .    .    360  142  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  18   | .    4    .    14   
  Kinetic                  2505 | 182  1024 1003 296  
  Thermal                  140  | .    .    41   99   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    2    .    
  Average Corruption       1    | .    1    2    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  55   | .    12   43   .    
    Message Errors         17   | .    6    11   .    
    Matter Fused           8    | .    1    7    .    
    Heat Flow Errors       10   | .    1    9    .    
    Energy Discharges      7    | .    3    4    .    
    Parts Fused            1    | .    .    1    .    
    Data Loss (minor)      4    | .    .    4    .    
    Data Loss (major)      2    | .    .    2    .    
    Misfires               4    | .    1    3    .    
    Alerts                 2    | .    .    2    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 9    | .    .    7    2    
  Impact                   .    | .    .    .    .    
  Kinetic                  9    | .    .    7    2    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      7    | .    .    .    7    
  Shots                    .    | .    .    .    .    
  Rammed                   2    | .    1    .    1    
Targets Rammed             2    | .    1    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        267  | .    206  267  254  
  Average Temperature      70   | .    27   105  89   
  Received Heat Transfer   897  | .    285  198  414  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         175  | .    .    50   125  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             169  | 20  169 .   85  
  Initial                  13   | .   13  .   .   
  Average                  75   | 6   84  .   34  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   3   .   2   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              66   | .   31  27  8   
  Peak Tracking Total      7    | .   5   5   7   
  Tactical Retreats        13   | .   1   11  1   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         1    | .   .   1   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          2    | .   1   .   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          17   | .   11  2   4   
  Terminals                12   | .   8   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                70   | .   49  3   18  
  Successful               47   | .   35  3   9   
  Failed                   23   | .   14  .   9   
    Catastrophic           3    | .   1   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   44   | .   26  .   18  
  Terminals                44   | .   26  .   18  
  Fabricators              .    | .   .   .   .   
  Repair Stations          20   | .   20  .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   1   3   1   
  Record                   1    | .   .   1   .   
  Robot Analysis           1    | .   1   .   .   
  Open Door                1    | .   .   1   .   
  Branch Access Points     1    | .   .   .   1   
  Release Object           1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       20   | .   20  .   .   
  Scan Component           10   | .   10  .   .   
  Repair                   10   | .   10  .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         19   | .   11  .   8   
  Terminals                19   | .   11  .   8   
    Botnet                 9    | .   5   .   4   
    Operators              2    | .   1   .   1   
    Skim                   8    | .   5   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         14   | .   10  .   4   
  Full Trace Events        3    | .   3   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             10   | .   10  .   .   
  Time                     266  | .   266 .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     1    | .   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               6005 | 124  2083 3565 233  
Spaces Moved               2762 | 50   969  1647 96   
  Core                     2    | 2    .    .    .    
  Treads                   254  | 48   193  13   .    
  Legs                     .    | .    .    .    .    
  Wheels                   2506 | .    776  1634 96   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   140  131  116  
  Average Speed            153  | 155  146  157  142  
  Slowest Speed            320  | 160  320  320  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       39   | 4    97   43   13   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             6    | .    .    6    .    
Spaces Dug                 16   | .    .    16   .    
Terrain Destroyed          30   | .    2    27   1    
  Melee                    10   | .    .    10   .    
  Projectile               20   | .    2    17   1    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Mat  
Total                      3863 | 75   1475 2155 158  
  Wait                     554  | .    351  184  19   
  Move                     2759 | 49   968  1646 96   
  Hop                      .    | .    .    .    .    
  Pick Up                  60   | 9    29   19   3    
  Fast Attach              28   | 6    3    13   6    
  Attach                   11   | 1    2    5    3    
  Detach                   4    | .    .    4    .    
  Swap                     91   | .    47   39   5    
  Drop                     55   | .    6    44   5    
  Fire                     229  | 10   67   133  19   
  Melee                    69   | .    .    68   1    
  Ram                      1    | .    .    .    1    
  Kick                     .    | .    .    .    .    
  Crush                    1    | .    1    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   1    | .    1    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / [*Rec])
-8/Materials (discovered 2 exits: Sto x2)

 History 
---------
 Turn | Location      | Event
   55 | -11/Scrapyard | Discovered new exit (range 15)
  125 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  669 | -10/Materials | Discovered new exit (range 15)
  913 | -10/Materials | Discovered new exit (range 10)
 1104 | -10/Materials | Discovered new exit (range 13)
 1545 | -10/Materials | Repaired Lgt. Treads
 1572 | -10/Materials | Repaired Assault Rifle
 1598 | -10/Materials | Repaired Lgt. Armor Plating
 1627 | -10/Materials | Repaired Assault Rifle
 1654 | -10/Materials | Repaired Lgt. Treads
 1690 | -10/Materials | Repaired Terrain Scan Processor
 1717 | -10/Materials | Repaired Lgt. Treads
 1744 | -10/Materials | Repaired Seismic Detector
 1770 | -10/Materials | Repaired Ion Engine
 1802 | -10/Materials | Repaired Hammer
 1987 | -10/Materials | Discovered new exit (range 9)
 2014 | -10/Materials | Discovered new exit (range 4)
 2175 | -10/Materials | Discovered new exit (range 12)
 2208 | -10/Materials | Entered Subcaves
 2299 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2299 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2424 | -10/Subcaves  | Found SUBCON Basin
 2752 | -10/Subcaves  | Core integrity fell below 50%
 2936 | -10/Subcaves  | Discovered new exit (range 15)
 3843 | -10/Subcaves  | Disturbed a concealed Subdweller
 3844 | -10/Subcaves  | Disturbed a concealed Subdweller
 4068 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 4081 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 4273 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 4580 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 4585 | -10/Subcaves  | Discovered new exit (range 8)
 4605 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 4660 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 5418 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 5566 | -10/Subcaves  | Core integrity fell below 20%
 5773 | -10/Subcaves  | Entered Materials
 5773 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 5809 | -8/Materials  | Identified exit to Storage
 6006 | -8/Materials  | Self-destructed

 Last Messages 
---------------
05942_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M011.
05954_ G-47 Trooper knocked back.
05960_ Critical hit (Burn: +37).
05961_ Acquired 1 matter.
05963_ G-47 Trooper knocked back.
05966_ W-25 Informer sends out distress signal.
05968_ Battle Cannon destroyed.
05971_ Critical hit (Burn: +37).
05975_ Ion Engine destroyed.
05977_ G-47 Trooper destroyed.
05979_ Slammed into U-05 Engineer.
05980_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
05982_ Acquired 22 matter.
05985_ U-05 Engineer builds a Wall.
05986_ K-01 Serf collects debris.
06001_ G-47 Trooper destroyed.
06002_ Acquired 41 matter.
06005_ Scrap Shield destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????# "Y"     #         #[[[ #? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1250
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoyArmorDatajack
  Manual?         0
Play Time         00:41:39
  Cumulative      105.0 hours
  Start           2024.08.27 @ 12:40:38
  End             2024.08.27 @ 13:34:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           57
  Adventurer      13
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          54
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Swanston
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 59c41c17-7534-49b9-b168-9e853fd6d991