Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.14 @ 08:35:50 Player: NoAEGISorS7Imprint Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (272) 1360 Value Destroyed (13121) 13121 Prototype IDs (114) 2280 Alien Tech Used (7) 1400 Bonus (46760) 46760 TOTAL SCORE: 76021 Bonus ------- High Alert Combat Kills 1714 Follower Combat Kills 5324 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 354 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -5332 Cogmind --------- Core Integrity 332/1600 Matter 205/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (17) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Zionite Biocell Array (1200) Matter Compressor (250) EMDS Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Coolant Injector Large Storage Unit Large Storage Unit Large Storage Unit Experimental Energy Well Spectral Analyzer Advanced Armor Integrity Analyzer Precision Energy Filter Quantum Capacitor Advanced Phase Shifter Improved Utility Shielding Zionite Weapon Casing Zionite Shade Armor Heavy Regenerative Plating Beam Splitter > --- WEAPON ----------- EMDS Zionite Alpha Cannon > --- INVENTORY -------- Vortex Chain Reactor Armored Heavy Treads Armored Heavy Treads Precision Energy Filter Experimental Weapon Cycler Advanced Phase Shifter Advanced Phase Shifter Advanced Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Z-Drone Bay Transdimensional Reconstructor Subatomic Replicator Compact HERF Cannon Multirail Multirail [Rating: 220] Favorites ----------- Power Zero-point Reactor Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Zionite Composite Leg II Wheel Armored Huge Wheel Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Makeshift Axe Energy Gun Vortex Rifle Energy Cannon EMDS Ballistic Gun Multirail Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Utility 14 | . . . 1 . . 3 . . . . 1 . . . . 2 . . . . 2 . . . . . . 1 . 2 2 . . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 442 | 7 22 3 14 29 . 5 8 5 3 4 26 . 12 . . 8 1 . 6 3 8 3 11 2 8 14 4 12 7 36 12 138 31 Power 25 | . 1 1 . 2 . . 1 1 . 1 3 . 1 . . 3 . . 1 . . . 2 . . 1 . . . . . 4 3 Engine 6 | . 1 1 . 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . Reactor 15 | . . . . . . . . . . . 1 . 1 . . 2 . . 1 . . . 2 . . 1 . . . . . 4 3 Propulsion 51 | 2 . . 2 12 . 2 . . . 1 1 . . . . 2 1 . . . 1 . . . . . . 1 . 4 . 18 4 Treads 31 | 2 . . 2 12 . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 8 4 Leg 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 5 . Wheel 11 | . . . . . . 1 . . . . 1 . . . . 2 1 . . . 1 . . . . . . . . . . 5 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 256 | 2 5 2 7 3 . 3 . 2 . 2 11 . 8 . . 3 . . 4 . 6 3 7 2 7 10 4 10 7 32 12 82 22 Device 151 | 1 2 . 1 1 . 1 . 1 . 2 4 . 4 . . 3 . . 1 . 4 2 5 2 5 8 4 6 6 24 9 44 11 Storage 35 | . 3 1 3 1 . 1 . . . . 1 . . . . . . . 1 . 1 . 1 . 1 2 . 2 . 2 . 12 3 Processor 19 | 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . 1 . 1 2 9 2 Hackware 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 50 | . . 1 3 . . . . 1 . . 5 . 4 . . . . . 2 . . 1 1 . 1 . . 1 1 5 1 17 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 110 | 3 16 . 5 12 . . 7 2 3 . 11 . 3 . . . . . 1 3 1 . 2 . 1 3 . 1 . . . 34 2 Energy Gun 11 | 2 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 6 . Energy Cannon 20 | . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . . . . . . 15 2 Ballistic Gun 9 | 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Ballistic Cannon 15 | . 1 . 3 8 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Launcher 32 | . 1 . 1 3 . . 5 1 2 . 5 . 3 . . . . . . 1 . . 1 . 1 1 . . . . . 7 . Special Weapon 13 | . 6 . 1 1 . . 1 1 . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . Impact Weapon 4 | . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . 1 . Slashing Weapon 5 | . . . . . . . . . 1 . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 57 | . . . . . . . . . . . 2 . 4 . . 1 . . 5 . . . . 1 . 7 . . 1 6 . 28 2 Parts Lost 33 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 13 15 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 9 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 4 Utility 21 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 9 10 Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Highest Loss Streak 10 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 6 10 Average Slot Usage (%) 88 | . 99 99 100 98 100 81 92 92 91 92 89 93 93 93 93 94 97 94 93 94 93 94 93 90 94 90 85 86 85 88 91 79 73 Engine 2 | . 13 14 11 11 11 7 7 7 7 1 . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . 5 10 13 7 6 6 3 . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . 4 6 6 6 11 11 11 11 10 10 10 10 10 7 5 4 4 4 3 5 3 Treads 6 | . 28 28 33 32 33 10 7 7 7 7 2 . . . . . . . . . . . . . . . . 4 4 1 . 4 6 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 15 1 . Wheel 5 | . . . . . . 5 7 7 7 7 10 13 13 13 13 11 14 11 11 11 10 10 10 10 10 10 10 9 9 3 . 1 . Device 18 | . 22 12 10 1 11 15 15 18 23 23 13 6 7 6 6 18 23 23 23 23 30 29 26 25 29 32 30 27 24 27 27 17 11 Storage 17 | . 4 14 11 19 11 10 15 15 15 15 15 20 20 20 20 15 11 11 11 11 10 10 10 10 13 14 20 14 18 16 15 23 13 Processor 6 | . . . . . . 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 10 10 10 10 10 10 12 10 9 10 6 17 Protection 7 | . . 1 11 . . . . 1 . . 8 13 11 13 13 11 11 11 9 11 10 6 9 10 6 2 . 3 4 7 9 9 12 Energy Cannon 2 | . . . . . . . . . . . . 6 6 6 6 5 5 5 5 5 5 5 5 5 5 2 . . . . . 2 5 Ballistic Cannon 3 | . 1 14 19 18 11 7 7 7 2 . . . . . . . . . . . . . . . . 1 5 4 4 4 3 . . Launcher 4 | . 1 14 2 3 11 7 13 14 15 15 10 6 6 6 6 5 5 5 5 4 5 5 4 5 4 4 5 . . . . . . Slashing Weapon 2 | . . . . . . . . . 4 7 5 6 6 6 6 5 5 5 2 . . . 4 5 5 4 . 3 4 4 3 . . Naked Turns 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 287 | 4 23 32 50 64 51 68 76 80 80 79 99 89 98 98 98 126 126 126 126 126 130 127 128 128 135 173 173 194 199 208 210 287 160 Greatest Support 160 | 40 46 40 63 69 69 69 28 28 28 28 38 38 38 38 38 38 44 44 44 44 44 44 44 44 44 44 44 44 44 119 119 160 160 Greatest Overweight (x) 71 | . . . . 1 . 2 2 3 2 2 3 2 2 2 2 6 7 2 2 2 2 2 2 2 3 3 3 4 4 12 1 71 1 Average Overweight (x) 2 | . . . . . . 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 4 3 1 2 . Largest Inventory Capacity 54 | 4 8 10 12 18 12 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 24 24 32 32 32 32 54 22 Average Capacity 26 | 4 4 9 11 16 12 14 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 21 24 25 32 32 32 43 21 Most Carried 54 | 4 8 10 12 18 12 14 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 16 24 23 30 32 32 32 54 22 Average Carried 24 | . 4 8 9 16 12 11 15 17 17 17 17 17 17 18 18 17 18 18 17 17 17 18 17 16 15 18 23 24 30 29 30 39 17 Final Capacity 32 | 4 8 10 12 12 12 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 24 24 32 32 32 32 22 4 Final Carried 32 | 4 8 9 11 12 12 14 18 18 17 18 15 18 18 18 18 18 18 18 18 18 18 18 17 16 15 23 23 30 31 29 32 22 4 Class Distribution -------------------- 26% | Hauler-Mutant 21% | Mutant 17% | Scavenger-Mutant 16% | Derelict-Mutant 10% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -7/Factory Commander-Mutant | -7/Lower Caves Commander-Mutant | -7/Lower Caves Commander-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Derelict-Mutant | -4/Proximity Caves Derelict-Mutant | -4/Factory Mutant | -4/Waste Derelict-Mutant | -4/Factory Assassin | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Hauler-Mutant | -4/Warlord Hauler-Mutant | -3/Proximity Caves Hauler-Mutant | -3/Research Hauler-Mutant | -3/Quarantine Hauler-Mutant | -2/Research Scavenger-Assassin | -1/Access Hauler-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Com Ac0 Matter Collected 10182 | 299 139 218 298 1002 . . 80 90 126 30 582 136 166 . 14 108 94 28 . 184 . 135 100 78 149 201 184 490 262 996 289 3015 689 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14951 | 199 139 113 364 1021 . . 40 105 . . 724 88 259 . 38 357 182 16 . 387 137 628 36 70 543 118 33 411 293 774 290 6535 1051 Parts 706 | 12 8 8 19 76 . . 1 9 . . 50 3 8 . 5 20 12 1 . 23 9 1 3 2 16 3 4 12 24 43 25 264 45 Haulers Intercepted 5 | . 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 13 | . . . 1 2 . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 2 . 1 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 202 | . . . . . . . 15 6 . 9 . 7 9 . 6 . 15 3 . 4 . . . . 3 122 3 . . . . . . Prevented 59 | . . . . . . . . 1 . 8 . . 6 . . . . 4 . 12 . . . 6 13 8 1 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Com Ac0 Combat Hostiles Destroyed 172 | . 1 2 9 23 . . . . . . 5 . 4 . 3 1 7 1 . 9 . 3 1 1 8 2 3 3 5 12 5 52 12 Melee 3 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Cannons 96 | . 1 2 8 22 . . . . . . . . 2 . . . . . . . . 3 . . 4 2 3 3 5 12 5 21 3 AOE 34 | . . . 1 1 . . . . . . . . 2 . 3 1 7 1 . 7 . . . . 2 . . . . . . 9 . Classes Destroyed 25 | 3 2 . 2 3 . . 1 . . . 1 1 1 . 1 . . . . . . 1 . . . 1 . . . . . 8 . Worker 25 | 2 . . . 3 . . . . . . 6 . . . . 3 . . . . 1 . . . . . . 1 . . . 9 . Builder 8 | . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . . . 2 2 . . . Tunneler 10 | 5 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 2 . . Hauler 5 | . 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 21 | 1 . 1 2 1 . . . . . . 2 . . . . 2 . . . . . . . . . . . 2 . 2 . 8 . Minesweeper 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 6 | . . . . 3 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Watcher 9 | . . . . 1 . . . . . . 2 . . . . . . . . . 3 . . . . . . . 3 . . . . Swarmer 27 | . . . . . . . . . . . . . . . 3 . 5 1 . 6 . . . . . . 3 . . 2 . 7 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 48 | . 1 2 4 11 . . . . . . 3 . 1 . . . 2 . . 3 . . . . 6 1 . . . . . 14 . Brawler 8 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 5 . Sentry 25 | . . . 4 12 . . . . . . 1 . . . . . . . . . . . . . . . . 3 . 1 1 3 . Hunter 15 | . . . . . . . . . . . . . 2 . . 1 . . . . . . . 1 . . . . . 2 . 9 . Programmer 25 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . 5 7 4 7 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Compactor 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Light 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Z-Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Commander 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 4 1 2 4 8 . . 1 . . . 3 1 2 . 3 4 3 1 . 7 3 1 1 1 4 2 3 2 4 3 2 12 3 Combat Bots Only 10 | . 1 2 2 5 . . . . . . 3 . 2 . 3 1 3 1 . 7 . 1 1 1 4 2 3 1 3 3 2 10 3 Max Kills in Single Turn 4 | 1 1 1 1 2 . . 1 2 . . 2 1 1 . 3 2 3 1 . 2 1 1 1 1 1 1 1 1 1 1 1 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 1 . . . . . . . . 1 . 3 1 3 1 . 2 . . . . 1 . . . . . . 2 . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Com Ac0 Damage Taken 17262 | . 10 26 326 927 . . . 30 . . 375 29 379 . 73 262 146 38 . 234 . . 123 74 564 36 . 132 242 1074 84 4132 7946 Core 1683 | . . 16 39 137 . . . . . . 33 . 36 . . 35 17 . . 45 . . 36 . 62 . . 14 38 60 . 301 814 Absorbed by Shields 3071 | . . . 123 . . . . 8 . . . . . . . . . . . . . . . . . 33 . 127 232 639 81 1828 . Reduced by Siege Mode 522 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 410 Core Remaining (%) 83 | 100 . 93 . . 56 . . . . 100 . . . . 91 . . . . 90 . . . . . . 91 . 96 95 . . 20 Volleys Fired 982 | 29 24 4 28 68 . . 7 21 . . 22 . 16 . 6 2 6 2 . 12 5 32 . 9 38 6 8 20 27 48 18 301 223 Largest 3 | 2 2 1 2 2 . . 2 2 . . 3 . 2 . 1 1 1 1 . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 Hottest 120 | 70 100 35 100 100 . . 59 59 . . 102 . 108 . 75 39 39 39 . 46 46 105 . 105 105 90 90 90 90 90 90 120 90 Shots Fired 1126 | 55 34 4 55 128 . . 13 26 . . 29 . 18 . 6 2 6 2 . 12 5 32 . 9 38 6 8 20 27 48 18 302 223 Gun 95 | 55 22 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 15 . Cannon 859 | . 2 4 49 124 . . 7 12 . . . . 12 . 5 . . . . . . 32 . 5 26 3 8 20 27 48 18 234 223 Launcher 116 | . . . 5 3 . . . . . . 28 . 6 . 1 2 6 2 . 12 5 . . 4 12 . . . . . . 30 . Special 56 | . 10 . 1 1 . . 6 14 . . 1 . . . . . . . . . . . . . . . . . . . . 23 . Kinetic 409 | 29 23 4 49 124 . . 7 12 . . . . . . . . . . . . . . . . . 3 8 20 27 48 18 37 . Thermal 274 | 26 10 . 1 1 . . 6 14 . . . . . . . . . . . . . 32 . 5 26 . . . . . . 153 . Explosive 30 | . . . 5 3 . . . . . . 9 . 2 . 1 2 6 2 . . . . . . . . . . . . . . . Electromagnetic 233 | . 1 . . . . . . . . . 19 . 16 . 5 . . . . 12 5 . . 4 12 . . . . . . 112 47 Entropic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Phasic 176 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176 Robot Hit Streak 58 | 7 6 6 8 11 . . 12 10 . . 5 . 6 . 1 . 5 1 . 8 10 14 . . 7 10 7 20 27 9 3 36 58 Robot Miss Streak 5 | 3 2 . 2 3 . . 2 1 . . 3 . 2 . 4 5 . 1 . . . 1 . . 2 . 1 . 3 4 1 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 215 | . . . . . . . . . . . . . . . . . . . . . . . . 5 6 . . . . . . 93 111 Shots Hit Robots 821 | 37 13 4 36 79 . . 11 22 . . 21 2 14 . 2 10 6 1 . 7 2 26 2 . 17 3 7 20 23 36 12 239 169 Core Hits 479 | 13 5 4 20 38 . . 2 8 . . 26 2 12 . 4 10 19 3 . 11 4 9 1 2 14 2 3 11 15 20 9 142 70 Critical Hits 59 | . . . 2 7 . . 1 3 . . . . . . . . . . . . . 2 . . 2 . . . . 3 3 27 9 Critical Kills 13 | . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 3 3 2 Critical Parts Destroyed 24 | . . . 1 6 . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . 2 . 8 4 Melee Attacks 232 | . . . . . . . 1 . . 1 35 6 10 . 1 28 4 2 . 1 1 . 7 2 . 2 . 23 24 35 15 34 . Kinetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Impact 6 | . . . . . . . . . . . 4 . . . . . . . . 1 1 . . . . . . . . . . . . Slashing 219 | . . . . . . . . . . 1 31 6 10 . 1 28 4 2 . . . . 7 2 . 2 . 23 24 35 15 28 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 46 | . . . . . . . 1 . . . 8 2 1 . 1 7 1 . . . . . 2 . . . . 3 4 7 3 6 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44244 | 356 130 129 844 2189 . . 183 400 . . 1828 196 774 . 395 1294 986 223 . 829 387 997 211 252 1082 218 375 1683 2183 3534 1186 13591 7789 Guns 680 | 356 94 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230 . Cannons 27411 | . 32 75 622 1989 . . 127 249 . . . . 298 . 29 . . . . . . 997 . . 398 218 375 1222 1597 2774 831 7789 7789 Explosions 8711 | . . . 212 96 . . . . . . 758 . 328 . 276 378 887 223 . 829 387 . . 252 684 . . . . . . 3401 . Melee 6725 | . . . . . . . . . . . 1070 196 148 . 90 916 99 . . . . . 211 . . . . 461 586 760 355 1833 . Ramming 172 | . 4 54 10 104 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11483 | 153 126 75 622 1989 . . 127 249 . . . . . . . . . . . . . . . . . 218 375 1222 1597 2774 831 1125 . Thermal 7681 | 203 . . . . . . 56 151 . . . . 75 . . . . . . 66 . 997 . 54 398 . . . . . . 5681 . Explosive 2472 | . . . 212 96 . . . . . . 277 . 123 . 276 378 887 223 . . . . . . . . . . . . . . . Electromagnetic 9065 | . . . . . . . . . . . 481 . 428 . 29 . . . . 763 387 . . 198 684 . . . . . . 4984 1111 Impact 41 | . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . Slashing 6652 | . . . . . . . . . . . 1029 196 148 . 90 916 99 . . . . . 211 . . . . 461 586 760 355 1801 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 6678 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6678 Highest Corruption 14 | . . . . 3 3 . . . . . . . . . . . . . . . . . . . 1 4 . . 2 2 . 14 . Average Corruption 5 | . . . . 2 3 . . . . . . . . . . . . . . . . . . . 1 2 . . 1 1 . 8 . Corruption Purged 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Effects 141 | . . . . 21 3 . . . . . . . . . . . . . . . . . . . 1 1 . . 2 1 . 112 . Message Errors 38 | . . . . 8 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 27 . Matter Fused 28 | . . . . 5 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . 21 . Heat Flow Errors 9 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Energy Discharges 16 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 12 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 17 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Misfires 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Targeting Errors 16 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Weapon Failures 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2492 | . . . 8 1 . . 6 . . . 132 . 87 . 50 400 80 7 . 16 5 . 20 . . . 31 245 400 491 160 232 121 Projectiles 1052 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . 31 109 263 250 62 210 121 Explosions 170 | . . . 8 . . . . . . . 24 . . . . 8 80 7 . 16 5 . . . . . . . . . . 22 . Melee 1270 | . . . . 1 . . . . . . 108 . 87 . 50 392 . . . . . . 20 . . . . 136 137 241 98 . . Knockbacks 49 | . . . . 6 . . 4 3 . . . . . . . . . . . . . . . . . 1 2 1 10 12 4 6 . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 43 | . . . . 5 . . 4 2 . . . . . . . . . . . . . . . . . 1 2 1 7 11 4 6 . Secondary 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 1 . . . Self-Inflicted Damage 208 | . . . . 32 . . . . . . 30 . 18 . . . . . . . . . . . 35 . . . . . . 93 . Shots 19 | . . . . 1 . . . . . . 5 . 1 . . . . . . . . . . . 3 . . . . . . 9 . Rammed 26 | . 2 8 3 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 30 | . 2 10 3 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 346 | 40 40 6 96 238 . . . . . . 189 . 249 . 330 . 59 41 . 33 . 195 . 156 199 115 317 260 38 301 195 346 196 Average Temperature 76 | 17 17 4 31 36 . . . . . . 77 . 118 . 178 . 25 17 . 15 . 119 . 88 86 48 160 100 23 102 68 100 55 Received Heat Transfer 1246 | . 6 15 110 363 . . . . . . 120 . 72 . . . 18 18 . 51 . . 21 . 123 4 . 12 . 97 4 158 54 Effects 5 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 3 . . . . . Interference 5 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 3 . . . . . Siege Activations 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 Total Turns 241 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130 111 Longest Duration 79 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 18 Robots Corrupted 42 | . . . . . . . . . . . 4 . . . . . . . . 2 . . . 1 2 . . . . . . 24 9 Combat Hostiles 36 | . . . . . . . . . . . 3 . . . . . . . . 2 . . . 1 2 . . . . . . 19 9 Parts Fried 95 | . . . . . . . . . . . 7 . 4 . . . . . . 8 4 . . 1 4 . . . . . . 47 20 Impact Corruptions 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 10 . Heat Transferred 6999 | 592 . . . . . . 185 409 . . . . 100 . . . . . . 50 . 1036 . 50 407 . . . . . . 4170 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 17 | . . . . . . . . . . . . . 1 . . . . . . 4 . . . 1 . . . . . . . 11 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Com Ac0 Peak Influence 1706 | 40 117 80 238 361 254 1417 . . . . 234 . . . . 984 . . . . 224 114 1706 . . . . 179 194 432 339 1430 . Initial 1006 | . 26 25 17 93 5 1006 . . . . . . . . . 31 . . . . 181 74 79 . . . . . . 108 220 105 . Average 269 | 24 55 20 121 165 121 1139 . . . . 68 . . . . 343 . . . . 193 82 795 . . . . 88 73 233 223 669 . Maximum Alert Level 5 | . . . 1 1 1 4 . . . . 1 . . . . 3 . . . . 1 . 5 . . . . . . 2 1 5 . Low Security (%) 38 | 100 100 100 87 58 64 . . . . . 96 . . . . 49 . . . . 67 100 12 . . . . 100 100 43 40 2 . Level 1 15 | . . . 12 41 35 . . . . . 3 . . . . 23 . . . . 32 . 21 . . . . . . 48 59 3 . Level 2 3 | . . . . . . . . . . . . . . . . 5 . . . . . . 20 . . . . . . 7 . 5 . Level 3 3 | . . . . . . 68 . . . . . . . . . 21 . . . . . . 6 . . . . . . . . 3 . Level 4 18 | . . . . . . 31 . . . . . . . . . . . . . . . . 25 . . . . . . . . 41 . Level 5 19 | . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . 44 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 2 . 2 2 . 1 . . . . 5 . . . . 8 . . . . . . 6 . . . . . 2 5 2 9 . Investigation 6 | . 1 . 2 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Extermination 16 | . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . 2 5 2 3 . Reinforcement 13 | . 1 . . 2 . 1 . . . . 3 . . . . 3 . . . . . . 2 . . . . . . . . 1 . Assault 9 | . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . 5 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Com Ac0 Distress Signals 32 | . . . . 5 . . . . . . 1 . . . . 1 . . . . . . 3 . . . . . . 1 1 20 . Communications Jammed 59 | . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . 17 . 1 7 . Distress Signals 58 | . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . 17 . . 7 . Times Spotted 448 | . 10 2 10 44 9 . 5 1 . 5 16 4 8 . 5 29 12 3 . 11 5 4 29 3 8 61 3 2 15 20 7 81 36 Peak Tracking Total 13 | . 2 2 4 4 3 . 4 1 . 4 4 3 3 . 5 4 5 3 . 5 3 1 6 2 4 13 3 1 4 8 2 8 4 Tactical Retreats 25 | . 2 . 1 7 . . . . . . 2 . 1 . 1 . . . . 2 . . 1 1 . . . . . 2 . 5 . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Com Ac0 Traps Triggered 24 | . . . . 4 . . . . . . 1 . . . . 2 . . . . 4 . 2 . . . . . 1 2 1 7 . Indirectly 4 | . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 10 | . . 3 . . . . 5 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . 1 . . . . . 1 . . . . . . . . 1 1 . . . . . 1 . 5 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Com Ac0 Machines Disabled 57 | . 1 . . 6 5 . . . . . 5 . . . . 3 . . . . 1 . 8 . . 2 . . 5 2 1 14 4 Max in Single Turn 2 | . 1 . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . 2 1 Garrison Access 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Com Ac0 Machines Accessed 62 | . 6 . 9 13 4 2 . 2 . . 6 1 1 4 . 3 . . 4 . 1 . 1 . . 1 . 1 1 1 1 . . Terminals 27 | . 5 . 7 12 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . 1 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . 1 1 . . Total Hacks 196 | . 18 . 29 49 10 9 . 5 . . 13 1 1 27 . 8 . . 17 . 2 . 1 . . 1 . 1 2 1 1 . . Successful 135 | . 7 . 17 29 8 7 . 5 . . 6 1 1 27 . 4 . . 17 . 1 . 1 . . 1 . 1 2 . . . . Failed 60 | . 11 . 12 19 2 2 . . . . 7 . . . . 4 . . . . 1 . . . . . . . . 1 1 . . Catastrophic 8 | . 2 . 1 2 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 209 | . 11 . 10 34 3 5 . . . . 12 . . . . 33 . . . . 6 . 11 . . 1 . 7 30 7 24 15 . Terminals 97 | . 16 . 24 48 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 21 | . . . . . . 6 . . . . 5 . . . . 7 . . . . 2 . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . . 1 4 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 5 . . . . . . . 3 . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 6 | . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . 1 1 . . Terminal Hacks 92 | . 3 . 10 22 3 2 . 5 . . . 1 1 27 . . . . 17 . . . . . . 1 . . . . . . . Record 20 | . . . . . . . . 4 . . . . . 11 . . . . 5 . . . . . . . . . . . . . . Part Schematic 15 | . . . . . 2 1 . . . . . . . 8 . . . . 4 . . . . . . . . . . . . . . Robot Schematic 7 | . . . 1 1 . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 16 | . . . 4 4 1 . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . Open Door 8 | . . . . 4 . . . 1 . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . 4 . . . . 2 . . . . 3 . . . . 1 . . . . . . . . . . . . Load Schematic 5 | . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . Build 5 | . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . 1 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Report Inventory 4 | . 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 4 . . . . . . . 3 . . . . . . . . . . . . . . . . . 2 . . . . Insert Component 6 | . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . . Analyze 3 | . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 18 | . 3 . 3 6 3 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Terminals 11 | . 2 . 2 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . . . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 5 . 8 10 2 2 . . . . 3 . . . . 2 . . . . 1 . . . . . . . 1 1 1 . . Full Trace Events 5 | . . . 2 . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 20 | . . . 1 1 . . . . . . . . . 5 . . . . . . . . . . . . . . 9 . 4 . . Robots Built 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 459 | . . . . . . 459 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 161 | . . . . . . 161 . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 61 | . . . 4 . 2 1 . . . . 1 . . 8 . 10 . . 4 . . . . . . . . . 23 . . 8 . Parts Built 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Matter 552 | . . . . . . . . . . . 168 . . . . 384 . . . . . . . . . . . . . . . . . Time 144 | . . . . . . . . . . . 42 . . . . 102 . . . . . . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . . . 8 . . . . 8 . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Non-combat 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Com Ac0 Total Allies 99 | . . 3 . 1 9 3 . . 7 . 4 . . . 1 7 . . . . 1 20 1 . . 2 . 2 . 3 2 25 8 Largest Group 20 | . . 3 . 1 9 12 11 9 12 12 4 4 4 . 1 7 4 4 2 2 1 20 20 2 . 2 . 2 . 2 2 20 8 Highest-Rated Group 2001 | . . 40 . 10 212 242 223 188 309 309 240 240 240 . 94 434 281 281 111 111 27 742 742 66 . 105 . 54 . 268 300 2001 116 Highest-Rated Ally 268 | . . 16 . 10 34 34 34 34 40 40 70 70 70 . 94 94 85 85 85 85 27 50 50 33 . 56 . 27 . 268 268 191 15 Zionite Dispatches 16 | . . . . . . . . . . . 2 . . . . 4 . . . . 1 . 2 . . . . 2 . 2 3 . . Heavy 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . Light 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recon 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Thermal Resupply 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 58 | . . 1 . 1 8 . 3 1 1 . 7 . . . . . . . . . 6 . 1 . . 2 . 2 . . 4 15 6 STAY 7 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 5 . ROAM 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . FOLLOW 7 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . AID 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . EXPLORE 18 | . . . . . 3 . . 1 1 . 4 . . . . . . . . . 4 . . . . . . . . . 1 . 4 RETURN 20 | . . . . 1 3 . 2 . . . 2 . . . . . . . . . 1 . 1 . . . . . . . 2 6 2 Ally Attacks 807 | . . 10 . . 28 2 17 4 . 56 5 27 18 . 12 79 14 8 . 9 . 45 206 . . 10 . . . 36 9 156 56 Total Damage 35265 | . . 105 . . 966 29 1075 146 . 1427 147 598 344 . 142 4245 863 505 . 486 . 1341 6646 . . 436 . . . 4150 756 9854 1004 Kills 174 | . . 2 . . 13 . 10 1 . 12 1 4 3 . 2 30 6 4 . 4 . 3 38 . . 1 . . . 15 2 23 . Allies Corrupted 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 8 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Com Ac0 Robot Analysis Total 7 | . 2 . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 2 . . . . 3 3 1 1 . 1 1 . 1 . 1 1 . 3 . . . . . . . . . . . . . Drone Launches 36 | . . . . 14 . . . . . 2 . . . . . . . . . . 4 . 4 . . . . . . . 2 5 5 Drone Recoveries 14 | . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . 2 5 3 Decoded 0b10 Intel 93 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 19 34 . Traps 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . Items 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 14 29 . Machines 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . Patrols 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Guards 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 3 . Zionite Intel Received 23 | . . . . . . . . . . . 1 . . . . 5 . . . . . . 1 . . . . . 9 . 3 4 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Com Ac0 Turns Passed 33324 | 262 501 1168 515 1667 270 292 731 601 1248 911 1395 742 581 87 501 1329 486 646 217 355 259 373 820 683 650 1080 412 460 678 2025 1041 9722 616 Spaces Moved 18820 | 130 427 670 241 804 128 212 548 377 975 690 913 628 431 80 387 935 381 509 167 245 174 229 588 451 455 598 292 244 396 875 416 4037 187 Core 447 | 35 361 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 9 Treads 5521 | 95 66 670 241 804 128 29 . 20 . . . . . . . . . . . . . . . . . . . . . . . 3290 178 Legs 1311 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 569 416 326 . Wheels 11541 | . . . . . . 183 548 357 975 690 913 628 431 80 387 935 381 509 167 245 174 229 588 451 455 598 292 244 396 306 . 379 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 160 160 160 160 110 120 120 120 120 110 110 110 110 110 110 116 120 120 120 120 120 120 120 120 120 130 130 140 140 162 120 50 Average Speed 146 | 130 67 160 160 164 160 122 120 125 120 120 115 110 110 110 110 119 118 120 120 120 120 120 120 120 121 123 130 134 140 184 162 210 142 Slowest Speed 3600 | 160 160 160 160 180 160 160 120 220 120 120 130 110 110 110 110 140 170 120 120 120 120 120 120 120 130 130 130 140 140 220 162 3600 177 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 55 | 6 51 99 33 91 99 6 68 67 91 81 28 73 61 69 71 31 59 75 60 45 16 91 27 67 71 81 53 10 53 24 12 91 23 Regions Visited 33 Branch Regions 22 Pre-discovered Areas 18 | . 1 1 . . 2 . 1 1 4 . . . . 1 . . . 1 3 1 . . . . . . . . 2 . . . . Known Exits Taken 26 | . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 32 | . . 2 . . . . 1 4 4 4 . 3 7 . 2 . 1 . . 1 . . . . 1 . 2 . . . . . . Spaces Dug 229 | . 4 . 1 23 . . . . . 1 35 4 12 . . 14 3 2 . 8 1 . 5 18 7 2 . 12 9 24 8 26 10 Terrain Destroyed 671 | . 5 . 16 31 . . . . . 1 116 4 26 . 15 36 72 34 . 14 1 1 5 20 15 4 3 15 16 37 12 126 46 Melee 112 | . . . . . . . . . . 1 17 4 6 . . 14 3 2 . 1 1 . 5 2 . 2 . 11 8 24 6 5 . Projectile 153 | . 5 . 1 2 . . . . . . . . . . . . . . . . . 1 . 5 15 2 3 4 8 13 6 42 46 AOE 406 | . . . 15 29 . . . . . . 99 . 20 . 15 22 69 32 . 13 . . . 13 . . . . . . . 79 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Com Ac0 Total 23552 | 169 587 762 308 1021 193 246 598 465 1056 770 1164 669 506 79 454 1102 403 538 184 293 218 306 693 587 528 934 317 333 480 1219 759 5118 493 Wait 2329 | . 90 53 16 48 18 23 23 54 65 71 155 31 10 . 61 92 10 26 . 29 24 43 82 121 27 287 14 26 15 196 279 312 28 Move 18787 | 129 426 669 240 803 127 211 547 376 974 689 912 627 430 79 386 934 380 508 166 244 174 228 587 450 454 597 291 243 395 874 415 4036 186 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 259 | 4 13 9 5 18 . 4 6 4 5 2 5 4 11 . . 10 . . 3 1 2 . 1 . . 6 . 9 5 10 12 102 8 Fast Attach 117 | 6 1 2 . 6 . 1 . . 3 1 4 . 6 . . 4 1 . 5 1 3 . 4 1 . 7 . . 1 8 . 45 7 Attach 131 | . 4 . 4 2 . 4 1 1 . . 3 . 2 . . 2 . . 1 . 1 . 2 2 3 4 . 2 3 9 4 54 23 Detach 79 | . 1 . . 1 . 2 . . . . 2 . . . . 1 . . 1 . . . . 2 1 7 . . 2 6 1 45 7 Swap 200 | 1 17 1 10 21 . . 7 4 . 3 19 . 4 . . 2 . . 1 2 4 3 5 . 5 3 4 10 4 19 8 40 3 Drop 309 | . 9 11 2 32 . 1 1 4 9 2 10 1 17 . . 11 2 . 7 3 4 . 4 . . 7 . . 4 14 7 139 8 Fire 982 | 29 24 4 28 68 . . 7 21 . . 22 . 16 . 6 2 6 2 . 12 5 32 . 9 38 6 8 20 27 48 18 301 223 Melee 228 | . . . . . . . 1 . . 1 31 6 10 . 1 28 4 2 . 1 1 . 7 2 . 2 . 23 24 35 15 34 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 30 | . 2 10 3 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . 10 . Rewire 56 | . . . . . 48 . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . Trap 10 | . . 3 . . . . 5 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 9 | . . . . 7 . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat] / Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / *Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 263 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 12) 710 | -10/Materials | Discovered new exit (range 13) 764 | -10/Materials | Entered Mines 790 | -10/Mines | Learned 4 Materials zone layouts 816 | -10/Mines | Discovered new exit (range 10) 817 | -10/Mines | Learned location of Storage (-9) 819 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 823 | -10/Mines | Found Prototype Device 1006 | -10/Mines | Found a hidden stash of uninstalled traps 1478 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1539 | -10/Mines | Learned Materials trap positions 1550 | -10/Mines | Discovered new exit (range 6) 1932 | -10/Mines | Entered Materials 1932 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1933 | -9/Materials | Identified exit to Storage 1934 | -9/Materials | Loaded intel: 24 trap records 1972 | -9/Materials | Identified exit to Mines 2011 | -9/Materials | Identified Exp. Sensor Array 2255 | -9/Materials | Discovered new exit (range 5) 2447 | -9/Materials | Entered Storage 3130 | -9/Storage | Central database locked down 3180 | -9/Storage | Discovered new exit (range 13) 3188 | -9/Storage | Identified exit to Recycling 3743 | -9/Storage | Used back door to open Recycling access 4114 | -9/Storage | Entered Recycling 4114 | -9/Recycling | Accompanied by 14 allies 4174 | -9/Recycling | Spotter reported a threat 4190 | -9/Recycling | Spotter reported a threat 4193 | -9/Recycling | Spotter reported a threat 4199 | -9/Recycling | Spotter reported a threat 4201 | -9/Recycling | Discovered new exit (range 34) 4210 | -9/Recycling | Spotter reported a threat 4211 | -9/Recycling | Spotter reported a threat 4223 | -9/Recycling | Spotter reported a threat 4227 | -9/Recycling | Spotter reported a threat 4252 | -9/Recycling | Spotter reported a threat 4276 | -9/Recycling | Spotter reported a threat 4288 | -9/Recycling | Spotter reported a threat 4288 | -9/Recycling | Spotter reported a threat 4334 | -9/Recycling | Spotter reported a threat 4336 | -9/Recycling | Spotter reported a threat 4336 | -9/Recycling | Spotter reported a threat 4341 | -9/Recycling | Spotter reported a threat 4384 | -9/Recycling | Entered Factory 4384 | -7/Factory | Accompanied by 20 allies 4384 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 4449 | -7/Factory | Fabricated O-16 Technician? 4483 | -7/Factory | Build established: Commander-Mutant 4505 | -7/Factory | Fabricated O-16 Technician (x1) 4545 | -7/Factory | Fabricated O-16 Technician? 4572 | -7/Factory | Identified exit to Lower Caves 4584 | -7/Factory | Local fabrication network quarantined 4676 | -7/Factory | Entered Lower Caves 4676 | -7/Lower Caves | Accompanied by 22 allies 4706 | -7/Lower Caves | Learned Factory stockpile data 4736 | -7/Lower Caves | Learned location of 1 exit from Factory 5241 | -7/Lower Caves | Discovered new exit (range 15) 5384 | -7/Lower Caves | Identified exit to Lower Caves 5407 | -7/Lower Caves | Entered another Lower Caves area 5407 | -7/Lower Caves | Accompanied by 20 allies 5408 | -7/Lower Caves | Encountered a Warlord checkpoint 5417 | -7/Lower Caves | Learned Factory stockpile data 5565 | -7/Lower Caves | Learned Factory stockpile data 5606 | -7/Lower Caves | Learned 8 Factory zone layouts 5687 | -7/Lower Caves | Destroyed BA-ICT(g) 5815 | -7/Lower Caves | Discovered new exit (range 11) 5918 | -7/Lower Caves | Learned Factory emergency access door positions 5955 | -7/Lower Caves | Identified exit to Zion 6008 | -7/Lower Caves | Entered Zion 6008 | -7/Zion | Accompanied by 15 allies 6041 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6044 | -7/Zion | Discovered new exit (range 16) 6191 | -7/Zion | Learned location of Warlord (-4) 6399 | -7/Zion | Given the Hacking Drone Bay 6399 | -7/Zion | Found Prototype Device 6444 | -7/Zion | Learned location of Data Miner (-6) 6453 | -7/Zion | Learned location of Armory (-3) 6519 | -7/Zion | Learned Factory emergency access door positions 6903 | -7/Zion | Gained Derelict followers 6971 | -7/Zion | Imprinted 6973 | -7/Zion | Declared Zion's savior 7188 | -7/Zion | Identified exit to Proximity Caves 7256 | -7/Zion | Entered Proximity Caves 7256 | -6/Proximity Caves | Accompanied by 14 allies 7526 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7583 | -6/Proximity Caves | Learned Factory emergency access door positions 7838 | -6/Proximity Caves | Build established: Derelict-Mutant 8133 | -6/Proximity Caves | Discovered new exit (range 7) 8144 | -6/Proximity Caves | Identified exit to Factory 8167 | -6/Proximity Caves | Entered Factory 8167 | -6/Factory | Accompanied by 7 allies 8167 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8168 | -6/Factory | Identified exit to Factory 8235 | -6/Factory | Identified Hacking Drone Bay 8416 | -6/Factory | Fabricated Powered Armor (x2) 8769 | -6/Factory | Build established: Mutant 9360 | -6/Factory | Retrieved Zion intel report: Branch Access 9360 | -6/Factory | Identified exit to Lower Caves 9361 | -6/Factory | Zion Light squad teleported in 9393 | -6/Factory | Zion Thermal Resupply teleported in 9562 | -6/Factory | Entered Lower Caves 9562 | -6/Lower Caves | Accompanied by 4 allies 9798 | -6/Lower Caves | Learned Factory terminal intel 10087 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10128 | -6/Lower Caves | Discovered new exit (range 16) 10276 | -6/Lower Caves | Identified exit to Lower Caves 10304 | -6/Lower Caves | Entered another Lower Caves area 10304 | -6/Lower Caves | Accompanied by 4 allies 10439 | -6/Lower Caves | Found Prototype Protection 10439 | -6/Lower Caves | Identified Zio. Weapon Casing 10699 | -6/Lower Caves | Learned 4 Factory zone layouts 10873 | -6/Lower Caves | Discovered new exit (range 8) 10884 | -6/Lower Caves | Identified exit to Data Miner 10885 | -6/Lower Caves | Entered Data Miner 10885 | -6/Data Miner | Discovered new exit (range 6) 10906 | -6/Data Miner | Met Data Miner 10927 | -6/Data Miner | Learned location of Section 7 (-2) 10927 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10945 | -6/Data Miner | Received God Mode back door access code from Data Miner 10971 | -6/Data Miner | Identified exit to Proximity Caves 10972 | -6/Data Miner | Entered Proximity Caves 10986 | -5/Proximity Caves | Learned Factory trap positions 11341 | -5/Proximity Caves | Escorted by Enhanced Grunt 11458 | -5/Proximity Caves | Discovered exit to Factory (range 6) 11473 | -5/Proximity Caves | Entered Factory 11473 | -5/Factory | Accompanied by 1 ally 11473 | -5/Factory | Evolved 2 slots: Utility x2 11474 | -5/Factory | Identified exit to Extension 11475 | -5/Factory | Loaded intel: 100 trap records 11478 | -5/Factory | Loaded intel: 22 terminal locations 11549 | -5/Factory | Incoming investigation squad redirected 11622 | -5/Factory | Zion Heavy squad teleported in 11757 | -5/Factory | Zion Heavy squad teleported in 11826 | -5/Factory | Build established: Derelict-Mutant 11838 | -5/Factory | Zion Recon squad teleported in 12161 | -5/Factory | Fabricated Exp. Transmission Jammer (x1) 12335 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12336 | -5/Factory | Zion Fire squad teleported in 12457 | -5/Factory | Incoming investigation squad redirected 12479 | -5/Factory | Incoming investigation squad redirected 12585 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12595 | -5/Factory | Retrieved Zion intel report: Trap Installations 12626 | -5/Factory | Retrieved Zion intel report: Active Garrisons 12649 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12786 | -5/Factory | Discovered new exit (range 8) 12794 | -5/Factory | Identified exit to Upper Caves 12802 | -5/Factory | Entered Upper Caves 12802 | -5/Upper Caves | Accompanied by 4 allies 12949 | -5/Upper Caves | Learned 12 Factory zone layouts 13245 | -5/Upper Caves | Discovered new exit (range 9) 13257 | -5/Upper Caves | Identified exit to Upper Caves 13288 | -5/Upper Caves | Entered another Upper Caves area 13288 | -5/Upper Caves | Accompanied by 4 allies 13370 | -5/Upper Caves | Encountered a Warlord checkpoint 13585 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13830 | -5/Upper Caves | Discovered new exit (range 5) 13933 | -5/Upper Caves | Identified exit to Zhirov 13934 | -5/Upper Caves | Entered Zhirov 13934 | -5/Zhirov | Accompanied by 2 allies 13934 | -5/Zhirov | Discovered new exit (range 3) 13956 | -5/Zhirov | Met Zhirov 13979 | -5/Zhirov | Learned location of Quarantine (-3) 13979 | -5/Zhirov | Learned location of Testing (-2) 13979 | -5/Zhirov | Learned location of Command (-1) 13990 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14009 | -5/Zhirov | Found Alien Artifact 14009 | -5/Zhirov | Identified Integrated Reactor 14009 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14060 | -5/Zhirov | Found Alien Artifact 14149 | -5/Zhirov | Identified exit to Proximity Caves 14151 | -5/Zhirov | Entered Proximity Caves 14151 | -4/Proximity Caves | Accompanied by 2 allies 14345 | -4/Proximity Caves | Learned Research stockpile data 14489 | -4/Proximity Caves | Discovered new exit (range 15) 14505 | -4/Proximity Caves | Identified exit to Factory 14506 | -4/Proximity Caves | Entered Factory 14506 | -4/Factory | Evolved 2 slots: Utility x2 14507 | -4/Factory | Identified exit to Research 14507 | -4/Factory | Destroyed 7 combat bots 14532 | -4/Factory | Zion Thermal Resupply teleported in 14765 | -4/Factory | Sucked down chute 14765 | -4/Factory | Entered Waste 14766 | -4/Waste | Met a frightened Derelict 14785 | -4/Waste | Spotted C-40 Crusher 14804 | -4/Waste | Destroyed C-40 Crusher 14818 | -4/Waste | Allies destroyed C-40 Crusher 14843 | -4/Waste | Destroyed C-40 Crusher 14958 | -4/Waste | Spotted C-40 Crusher 14970 | -4/Waste | Destroyed C-40 Crusher 15016 | -4/Waste | Warlord forces began an assault 15059 | -4/Waste | Spotted C-40 Crusher 15062 | -4/Waste | Allies destroyed C-40 Crusher 15077 | -4/Waste | Spotted C-40 Crusher 15080 | -4/Waste | Allies destroyed C-40 Crusher 15104 | -4/Waste | Discovered new exit (range 12) 15120 | -4/Waste | Identified exit to Factory 15138 | -4/Waste | Entered Factory 15138 | -4/Factory | Accompanied by 20 allies 15290 | -4/Factory | Found Quantum Capacitor 15511 | -4/Factory | P-70 Sage assimilated allied JY-UUK(s) 15543 | -4/Factory | Zion Recon squad teleported in 15591 | -4/Factory | Zion Demo squad teleported in 15638 | -4/Factory | First assault squad dispatched 15659 | -4/Factory | Incoming assault squad redirected 15690 | -4/Factory | Discovered exit to Research (range 11) 15810 | -4/Factory | Retrieved Zion intel report: Active Garrisons 15898 | -4/Factory | Discovered new exit (range 18) 15935 | -4/Factory | Identified exit to Upper Caves 15958 | -4/Factory | Entered Upper Caves 15958 | -4/Upper Caves | Accompanied by 2 allies 15996 | -4/Upper Caves | Found Alien Artifact 15996 | -4/Upper Caves | Identified Core Expander 15996 | -4/Upper Caves | Installed Core Expander, added new Utility slot 16286 | -4/Upper Caves | Build established: Assassin 16629 | -4/Upper Caves | Discovered new exit (range 12) 16640 | -4/Upper Caves | Identified exit to Upper Caves 16641 | -4/Upper Caves | Entered another Upper Caves area 16715 | -4/Upper Caves | Discovered exit to Research (range 5) 17100 | -4/Upper Caves | Build established: Derelict-Mutant 17221 | -4/Upper Caves | Discovered new exit (range 3) 17223 | -4/Upper Caves | Identified exit to Warlord 17291 | -4/Upper Caves | Entered Warlord 17330 | -4/Warlord | System corruption cleaned by Quarantine Array 17462 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 17576 | -4/Warlord | Build established: Derelict-Assassin 17727 | -4/Warlord | Rebuked by Warlord 17737 | -4/Warlord | Opened Warlord's prototype stash 17742 | -4/Warlord | Found Prototype Reactor 17742 | -4/Warlord | Identified Vortex Chain Reactor 17749 | -4/Warlord | Found Prototype Device 17749 | -4/Warlord | Identified Exp. Phase Shifter 17752 | -4/Warlord | Warlord's base attacked by MAIN.C 17756 | -4/Warlord | Found Prototype Hackware 17768 | -4/Warlord | Found Prototype Device 17768 | -4/Warlord | Identified Thermal Barrier 17837 | -4/Warlord | Found Prototype Energy Gun 17837 | -4/Warlord | Identified Vortex Rifle 17840 | -4/Warlord | Found Vortex Rifle 18039 | -4/Warlord | Build established: Hauler-Mutant 18100 | -4/Warlord | P-70 Sage assimilated allied BX-LKK(g) 18102 | -4/Warlord | Warlord forces counterattacked 18141 | -4/Warlord | Found Prototype Ballistic Cannon 18156 | -4/Warlord | Identified Hvy. Autocannon 18174 | -4/Warlord | Spotted Striker 18187 | -4/Warlord | Destroyed Striker 18214 | -4/Warlord | Discovered new exit (range 14) 18253 | -4/Warlord | Spotted Striker 18352 | -4/Warlord | Spotted Executioner 18370 | -4/Warlord | Identified exit to Proximity Caves 18371 | -4/Warlord | Entered Proximity Caves 18771 | -3/Proximity Caves | Discovered exit to Research (range 7) 18783 | -3/Proximity Caves | Entered Research 18783 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18784 | -3/Research | Identified exit to Quarantine 19007 | -3/Research | Zion Infowar Resupply teleported in 19018 | -3/Research | Found Prototype Processor 19201 | -3/Research | Zion Kinetic Resupply teleported in 19243 | -3/Research | Entered Quarantine 19264 | -3/Quarantine | Identified Transdimensional Reconstructor 19352 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 19377 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 19440 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 19483 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 19573 | -3/Quarantine | Found Alien Artifact 19573 | -3/Quarantine | Identified Core Reset Matrix 19573 | -3/Quarantine | Used Core Reset Matrix 19577 | -3/Quarantine | Detected hypermatrix surge 19577 | -3/Quarantine | Sensed 4 artifacts in vicinity 19604 | -3/Quarantine | Retrieved Zion intel report: Main Access 19604 | -3/Quarantine | Identified exit to Research 19618 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 19653 | -3/Quarantine | Found Core Stripper 19704 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 19725 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 19843 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 19851 | -3/Quarantine | Found Subatomic Replicator 19921 | -3/Quarantine | Entered Research 19921 | -2/Research | Evolved 2 slots: Utility x2 20213 | -2/Research | Spotted B-90 Cyclops 20218 | -2/Research | Zion Heavy squad teleported in 20229 | -2/Research | Allies destroyed B-90 Cyclops 20484 | -2/Research | Found Prototype Protection 20484 | -2/Research | Identified Zio. Weapon Casing 20515 | -2/Research | Found Zio. Weapon Casing 20528 | -2/Research | Zion Experimental squad teleported in 20916 | -2/Research | Discovered new exit (range 13) 20949 | -2/Research | Identified exit to Access 21231 | -2/Research | Terminal network hard line cut 21528 | -2/Research | Found Prototype Protection 21528 | -2/Research | Identified Zio. Shade Armor 21537 | -2/Research | Found Zio. Shade Armor 21547 | -2/Research | Found Prototype Device 21548 | -2/Research | Identified Exp. Weapon Cycler 21554 | -2/Research | Found Zio. Weapon Casing 21557 | -2/Research | Found Zio. Weapon Casing 21739 | -2/Research | Identified Spectral Analyzer 21802 | -2/Research | Build established: Scavenger-Mutant 21946 | -2/Research | Entered Access 21946 | -1/Access | Evolved 2 slots: Utility x2 21972 | -1/Access | Zion Experimental squad teleported in 22006 | -1/Access | Found Prototype Processor 22009 | -1/Access | Found Prototype Processor 22012 | -1/Access | Identified Exp. Core Analyzer (x2) 22249 | -1/Access | Build established: Scavenger-Assassin 22296 | -1/Access | Retrieved Zion intel report: Main Access 22296 | -1/Access | Identified exit to Surface 22297 | -1/Access | Zion Zionite Resupply teleported in 22485 | -1/Access | Found Zio. Weapon Casing 22491 | -1/Access | Found Exp. Weapon Cycler 22493 | -1/Access | Found Zio. Shade Armor 22497 | -1/Access | Found Zio. Shade Armor 22696 | -1/Access | Identified exit to Command 22719 | -1/Access | Retrieved Zion intel report: Unaware Schematics 22720 | -1/Access | Zion Recon squad teleported in 22760 | -1/Access | Retrieved Zion intel report: Component Stockpiles 22932 | -1/Access | Build established: Scavenger-Mutant 22987 | -1/Access | Entered Command 23302 | -1/Command | Retrieved Zion intel report: Guard Positions 23490 | -1/Command | Destroyed 10 combat bots 23498 | -1/Command | Retrieved Zion intel report: Emergency Access 23737 | -1/Command | First assault squad dispatched 23882 | -1/Command | Destroyed 9 combat bots 23883 | -1/Command | Spotted Combat Programmer 23911 | -1/Command | Spotted Combat Programmer 23918 | -1/Command | Destroyed Combat Programmer 23924 | -1/Command | Spotted M Guard 23927 | -1/Command | Destroyed Combat Programmer 23929 | -1/Command | Spotted M Guard 23930 | -1/Command | Destroyed M Guard 23948 | -1/Command | Destroyed M Guard 23948 | -1/Command | All MAIN.C guards destroyed 23967 | -1/Command | Found Prototype Energy Cannon 23967 | -1/Command | Identified EMDS 23969 | -1/Command | Lost 6 parts (2n3u1w) 23972 | -1/Command | Found Prototype Processor 23976 | -1/Command | Found Prototype Reactor 23998 | -1/Command | Found Prototype Reactor 24005 | -1/Command | Found Prototype Protection 24005 | -1/Command | Identified Hvy. Regenerative Plating 24018 | -1/Command | Found Prototype Processor 24034 | -1/Command | Incoming assault squad redirected 24039 | -1/Command | Found Prototype Reactor 24040 | -1/Command | Incoming assault squad redirected 24112 | -1/Command | Retrieved Zion intel report: Component Stockpiles 24113 | -1/Command | Spotted Alpha 7 24122 | -1/Command | System corruption reached 10% 24130 | -1/Command | Destroyed Alpha 7 24221 | -1/Command | Retrieved Zion intel report: Prototype Schematics 24265 | -1/Command | Incoming assault squad redirected 24289 | -1/Command | Disengaged cave seal 24289 | -1/Command | Zionites emerged from the dark tunnel 24344 | -1/Command | Terminal network hard line cut 24432 | -1/Command | Build established: Hauler-Mutant 24636 | -1/Command | Identified Zero-point Reactor (x2) 24654 | -1/Command | Identified Exp. Target Analyzer (x2) 24666 | -1/Command | Met MAIN.C 24667 | -1/Command | 0b10 Conduit disabled 24680 | -1/Command | Allies destroyed MAIN.C Shell 24680 | -1/Command | MAIN.C activated Command garrisons 24697 | -1/Command | Allies destroyed MAIN.C 24729 | -1/Command | Found Zero-point Reactor 24859 | -1/Command | Found Zio. Weapon Casing 24865 | -1/Command | Found Zio. Weapon Casing 24940 | -1/Command | Found Prototype Energy Cannon 24940 | -1/Command | Identified Zio. Alpha Cannon 24950 | -1/Command | Found Prototype Protection 24950 | -1/Command | Identified Zio. Shade Carapace 24960 | -1/Command | Found Zio. Shade Carapace 24963 | -1/Command | Found Zio. Weapon Casing 25003 | -1/Command | Found Zio. Alpha Cannon 25139 | -1/Command | Build established: Scavenger-Mutant 27099 | -1/Command | Found Prototype Device 27099 | -1/Command | Identified Beam Splitter 27102 | -1/Command | Found Prototype Processor 27102 | -1/Command | Identified Exp. Melee Analysis Suite 27110 | -1/Command | Found Prototype Ballistic Gun 27110 | -1/Command | Identified Multirail 27151 | -1/Command | Spotted B-99 Colossus 27338 | -1/Command | Destroyed B-99 Colossus 27540 | -1/Command | Build established: Hauler-Mutant 28391 | -1/Command | Phase Generator disabled 28758 | -1/Command | Found Unknown Device 28769 | -1/Command | Identified Adv. Force Booster 29075 | -1/Command | Found Prototype Processor 29079 | -1/Command | Identified Exp. Targeting Computer 29082 | -1/Command | Found Exp. Core Analyzer 29101 | -1/Command | Found Exp. Targeting Computer 31023 | -1/Command | Found Multirail 31483 | -1/Command | Found Prototype Reactor 31483 | -1/Command | Identified Vortex Chain Reactor 31487 | -1/Command | Found Vortex Chain Reactor 31659 | -1/Command | Build established: Hauler-Tank 32173 | -1/Command | Build established: Hauler-Mutant 32311 | -1/Command | Found Spectral Analyzer 32542 | -1/Command | Build established: Scavenger-Mutant 32681 | -1/Command | Found Zio. Weapon Casing 32697 | -1/Command | Warped through subspace to slip node 32697 | -1/Command | Discovered new exit (range 4) 32709 | -1/Command | Entered Access_0 32710 | -1/Access_0 | Sensed 4 artifacts in vicinity 32710 | -1/Access_0 | Met Architect 32711 | -1/Access_0 | Architect warped through subspace 32731 | -1/Access_0 | Destroyed A8 32748 | -1/Access_0 | Architect warped through subspace 32782 | -1/Access_0 | Architect warped through subspace 32809 | -1/Access_0 | Architect warped through subspace 32817 | -1/Access_0 | Subspace Access Node disabled 32828 | -1/Access_0 | Architect warped through subspace 32847 | -1/Access_0 | Architect warped through subspace 32862 | -1/Access_0 | Architect warped through subspace 32903 | -1/Access_0 | Architect warped through subspace 32909 | -1/Access_0 | Found Exp. Targeting Computer 32933 | -1/Access_0 | Architect warped through subspace 32947 | -1/Access_0 | Subspace Access Node disabled 32958 | -1/Access_0 | Architect warped through subspace 32984 | -1/Access_0 | Architect warped through subspace 33006 | -1/Access_0 | Architect warped through subspace 33038 | -1/Access_0 | Architect warped through subspace 33053 | -1/Access_0 | Lost 3 parts (3u) 33063 | -1/Access_0 | Architect warped through subspace 33073 | -1/Access_0 | A6 warped into view 33077 | -1/Access_0 | Destroyed A6 33095 | -1/Access_0 | Architect warped through subspace 33112 | -1/Access_0 | Architect warped through subspace 33127 | -1/Access_0 | Architect warped through subspace 33142 | -1/Access_0 | Architect warped through subspace 33169 | -1/Access_0 | Architect warped through subspace 33183 | -1/Access_0 | Subspace Access Node disabled 33192 | -1/Access_0 | Architect warped through subspace 33194 | -1/Access_0 | Used Subatomic Replicator to replicate Arm. Heavy Treads 33198 | -1/Access_0 | Core integrity fell below 50% 33217 | -1/Access_0 | Architect warped through subspace 33234 | -1/Access_0 | Architect warped through subspace 33251 | -1/Access_0 | Architect warped through subspace 33272 | -1/Access_0 | Found Exp. Targeting Computer 33279 | -1/Access_0 | Subspace Access Node disabled 33287 | -1/Access_0 | Emitted hypermatrix ping 33292 | -1/Access_0 | Assembled emerged from beneath the floor 33313 | -1/Access_0 | Lost 10 parts (1p3n6u) 33318 | -1/Access_0 | Destroyed Architect 33319 | -1/Access_0 | Architect triggered a singularity event 33319 | -1/Access_0 | Released all parts (19) 33319 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 33321 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 33321 | -1/Access_0 | Warped through subspace to slip node 33321 | -1/Access_0 | Discovered exit to Surface (range 8) 33325 | *** | Escaped singularity! Last Messages --------------- 33319_ Released Lrg. Storage Unit. 33319_ Released Hvy. Regenerative Plating. 33319_ Released Lrg. Storage Unit. 33319_ Released Exp. Coolant Injector. 33319_ Released Zio. Alpha Cannon. 33319_ Released Exp. Targeting Computer. 33319_ Released Zio. Weapon Casing. 33319_ Released Vortex Chain Reactor. 33319_ Acquired data core, extracted unknown sensor trigger ID. 33320_ A0_COM: 10. 33321_ A0_COM: 9. 33321_ The unstable cave ceiling collapses. 33321_ 39 Matter crushed. 33321_ Acquired Hpw. Transdimensional Reconstructor. 33321_ Warped through subspace, drawn to slip node. 33321_ EXIT=FOUND: SURFACE 33322_ A0_COM: 8. 33323_ A0_COM: 7. 33324_ A0_COM: 6. 33325_ A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 120 Energy Generation 71 Energy Capacity 1900 Matter Stores 353 Matter Capacity 500 Sight Range 24 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 60 Jamming Range 22 Additional Mass Support 6 Armor Coverage 2000 Resistance: KI 30 Resistance: TH 75 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Power Shielding 66 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 48 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 50 Particle Charging 30 Offensive Hacking 10 Item Schematics ----------------- Hardlight Generator | -3/Quarantine | Z-intel Com. Wheel | -3/Quarantine | Z-intel Imp. Particle Charger | -3/Quarantine | Z-intel Lyr. Light Armor Plating | -3/Quarantine | Z-intel Mni. Drone Bay | -3/Quarantine | Z-intel Antigrav Array | -3/Quarantine | Z-intel Adv. Force Field | -3/Quarantine | Z-intel Axe | -3/Quarantine | Z-intel Hvy. Phase Cannon | -3/Quarantine | Z-intel Lrn. Proton Cannon | -3/Quarantine | Z-intel Launcher Loader | -3/Quarantine | Z-intel Adv. Component Analysis Suite | -3/Quarantine | Z-intel Energy Mantle | -1/Command | Z-intel Cld. Q-thruster | -1/Command | Z-intel Gravity Neutralizing Apparatus | -1/Command | Z-intel Exp. Biometal Medium Treads | -1/Command | Z-intel Kinetic Spear | -1/Command | Z-intel Tri-rail Accelerator | -1/Command | Z-intel Cld. Impulse Thruster | -1/Command | Z-intel Tactical Quantum Warhead | -1/Command | Z-intel Robot Schematics ------------------ R-06 Scavenger | -3/Quarantine | Z-intel L-61 Swordsman | -3/Quarantine | Z-intel B-74 Champion | -3/Quarantine | Z-intel M-36 Artificer | -3/Quarantine | Z-intel C-55 Analyst | -1/Access | Z-intel A-02 Transporter | -1/Access | Z-intel K-01 Serf | -1/Access | Z-intel G-73 Enforcer | -1/Access | Z-intel Fabricated ------------ O-16 Technician | x1 | -7/Factory O-16 Technician | x1 | -7/Factory O-16 Technician | x1 | -7/Factory Powered Armor | x2 | -6/Factory Exp. Transmission Jammer | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Core Expander Core Reset Matrix Core Stripper Transdimensional Reconstructor Subatomic Replicator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PulseIntegratedProtection Manual? 0 Play Time 04:38:38 Cumulative 1689.8 hours Start 2020.10.14 @ 00:38:32 End 2020.10.14 @ 08:35:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2487 Rogue 2480 Adventurer 0 Explorer 7 Win Type 6 Total 161 Types 41/23/61/3/3/5/22/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0edeb225-127b-4fa2-b1ed-889ed9c2c8c5