Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.25 @ 18:15:25 Player: raiguard Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1682) 1682 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (59) 59 TOTAL SCORE: 4816 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 72 Friendly Fire -29 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 335/335 System Corruption 18% Temperature Cool (18) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Deuterium Engine Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Signal Interpreter Hacking Suite System Shield > --- WEAPON (2) ------- Heavy Battle Rifle Hammer > --- INVENTORY (5) ---- Light Angular Momentum Engine Particle Gun Gauss Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON ----------- Shock Rifle Ion Cannon > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink Medium Storage Unit Target Analyzer Improved Propulsion Shielding System Shield System Shield EM Pulse Gun Particle Gun Improved Datajack Hammer [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Visual Processing Unit Device Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion 2 | . . . . 2 . . Utility 3 | . . 1 2 . . . Weapon . | . . . . . . . Parts Attached 72 | 6 7 11 10 28 7 3 Power 16 | 1 . 4 3 6 1 1 Engine 9 | 1 . 4 2 1 1 . Core 7 | . . . 1 5 . 1 Reactor . | . . . . . . . Propulsion 19 | 2 2 1 1 11 2 . Treads 7 | 2 2 1 1 1 . . Leg 10 | . . . . 8 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . 2 . . Utility 18 | 1 3 2 4 6 2 . Device 5 | . 1 . 2 1 1 . Storage 4 | 1 1 2 . . . . Processor 4 | . 1 . 2 1 . . Hackware 3 | . . . . 3 . . Protection 2 | . . . . 1 1 . Artifact . | . . . . . . . Weapon 19 | 2 2 4 2 5 2 2 Energy Gun 5 | 1 . 2 . 1 1 . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 7 | 1 1 . . 2 1 2 Ballistic Cannon 1 | . . . 1 . . . Launcher 3 | . 1 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 2 | . . . . . 1 1 System Corruption 11 | . . . . . 10 1 Parts Lost 28 | . 1 . 2 18 2 5 Power 4 | . . . . 3 . 1 Propulsion 10 | . . . 1 8 . 1 Utility 9 | . 1 . 1 4 1 2 Weapon 5 | . . . . 3 1 1 Highest Loss Streak 7 | . 1 . 1 7 2 4 To Critical Strikes 2 | . . . . 1 . 1 Average Backups 10 | 3 7 12 14 13 4 3 Power 2 | . 1 1 2 3 1 1 Propulsion 2 | 2 3 3 4 . . . Utility 2 | . . 3 2 5 . . Weapon 3 | . 1 3 4 3 2 1 Tool/Special . | . . . . . . . Unused Backups 20 | . 4 2 4 8 . 2 Power 4 | . . . 2 1 . 1 Propulsion 5 | . 2 1 2 . . . Utility 7 | . . 1 . 6 . . Weapon 3 | . 1 . . 1 . 1 Tool/Special 1 | . 1 . . . . . Average Slot Usage (%) 89 | . 92 99 99 89 63 77 Engine 12 | . 13 22 17 4 4 7 Core 2 | . . . . 9 3 6 Treads 13 | . 28 22 18 3 . . Leg 6 | . . . . 20 9 15 Flight 1 | . . . . . 7 3 Device 3 | . 1 . 8 1 5 2 Storage 12 | . 14 21 18 8 . . Processor 12 | . 6 11 17 14 7 7 Hackware 4 | . . . . 6 15 15 Protection 1 | . . . . . 5 6 Energy Gun 5 | . 5 8 8 3 . . Energy Cannon 1 | . . . . 6 . . Ballistic Gun 3 | . 14 4 . . 1 6 Launcher 2 | . 8 7 1 . . . Impact Weapon 2 | . . 1 7 1 . 4 Peak Build Rating 36 | 6 8 13 24 36 34 34 Average Rating 19 | 5 6 11 18 28 24 28 On Entrance 13 | . 6 8 13 20 15 34 Avg Prop Armor Cover (%) 3 | . . . . 6 3 3 Naked Turns . | . . . . . . . Heaviest Build 47 | 13 15 42 47 45 22 22 Greatest Support 60 | 40 40 40 40 60 25 25 Greatest Overweight (x) 4 | . . 1 1 4 . . Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 15 | 8 8 15 15 15 5 5 Average Capacity 11 | 7 8 13 15 14 5 5 Most Carried 15 | 6 8 15 15 15 5 5 Average Carried 10 | 3 7 12 14 13 4 3 Final Capacity 15 | 8 8 15 15 5 5 5 Final Carried 15 | 6 8 15 15 5 5 4 Class Distribution -------------------- 57% | Mutant 23% | Hacker-Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 1712 | 215 84 404 481 282 115 131 Remotely 46 | . 46 . . . . . Salvage Created 1710 | . 208 871 156 374 . 101 Parts 102 | . 19 56 5 16 . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . 4 5 Prevented 3 | . . . . . 3 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 46 | . 8 20 3 11 . 4 Melee 3 | . . . 2 1 . . Guns 17 | . 3 7 . 3 . 4 Cannons 7 | . . . 1 6 . . AOE 18 | . 5 13 . . . . Classes Destroyed 11 | . 3 6 . 2 . . Worker 4 | . . 1 1 2 . . Builder 4 | . . 4 . . . . Tunneler 1 | . . 1 . . . . Recycler 3 | . . 3 . . . . Watcher 3 | . 2 1 . . . . Swarmer 14 | . 3 2 . 5 . 4 Grunt 23 | . 5 13 3 2 . . Brawler 1 | . . 1 . . . . Sentry 4 | . . 4 . . . . Programmer 2 | . . . . 2 . . Assembled 2 | . . . . 2 . . Best Kill Streak 11 | . 5 11 2 3 . 4 Combat Bots Only 6 | . 5 6 2 3 . 4 Max Kills in Single Turn 3 | . 3 3 2 1 . 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 2 . . . . Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 404 | . 37 65 45 161 26 70 Missed 117 | . 13 16 8 45 15 20 Hits 287 | . 24 49 37 116 11 50 Melee 10 | . . . . 10 . . Projectile 277 | . 24 49 37 106 11 50 Critical Strikes 15 | . 2 1 4 5 1 2 Part Disruptions 1 | . . . . . . 1 Damage Taken 4617 | . 219 741 602 2049 176 830 Core 998 | . 35 162 101 395 117 188 Absorbed by Shields . | . . . . . . . Redirected to Shielding 103 | . . . . . . 103 Regen/Repaired (Parts) 30 | . 30 . . . . . Core Remaining (%) 81 | 100 86 59 81 . . . Volleys Fired 107 | . 15 44 10 31 . 7 Largest 2 | . 2 2 2 2 . 1 Hottest 110 | . 60 105 102 110 . 33 Shots Fired 191 | . 30 83 15 55 . 8 Gun 126 | . 26 57 7 28 . 8 Cannon 34 | . . . 7 27 . . Launcher 31 | . 4 26 1 . . . Special . | . . . . . . . Kinetic 64 | . 15 22 7 12 . 8 Thermal 78 | . 11 33 7 27 . . Explosive 31 | . 4 26 1 . . . Electromagnetic 18 | . . 2 . 16 . . Robot Hit Streak 13 | . 3 13 3 3 . 3 Robot Miss Streak 7 | . 3 4 5 7 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 115 | . 12 54 14 30 . 5 Core Hits 85 | . 12 51 6 12 . 4 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 2 | . . . 1 . . 1 Critical Strikes 4 | . . . 1 2 . 1 Meltdown 1 | . . . . 1 . . Destroy 1 | . . . . 1 . . Smash 2 | . . . 1 . . 1 Melee Attacks 22 | . . . 9 12 . 1 Impact 18 | . . . 9 8 . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . 2 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3872 | . 693 1818 499 725 . 137 Guns 911 | . 87 507 48 150 . 119 Cannons 459 | . . . 93 366 . . Explosions 2016 | . 606 1311 99 . . . Melee 483 | . . . 259 206 . 18 Ramming 3 | . . . . 3 . . Kinetic 414 | . 30 117 75 73 . 119 Thermal 1222 | . 445 363 48 366 . . Explosive 1628 | . 218 1311 99 . . . Electromagnetic 104 | . . 27 . 77 . . Impact 501 | . . . 277 206 . 18 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 18 | . . . . 7 17 18 Average Corruption 10 | . . . . 2 16 17 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 58 | . . . . 11 32 15 Message Errors 11 | . . . . . 6 5 Matter Fused 10 | . . . . 2 6 2 Heat Flow Errors 2 | . . . . 1 1 . Energy Discharges 6 | . . . . . 6 . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 16 | . . . . 3 11 2 Data Loss (major) 7 | . . . . 4 2 1 Misfires 2 | . . . . 1 . 1 Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 252 | . 79 55 65 35 . 18 Projectiles 14 | . . . 14 . . . Explosions 134 | . 79 55 . . . . Melee 104 | . . . 51 35 . 18 Knockbacks 3 | . . . 3 . . . Impact 2 | . . . 2 . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 159 | . . 140 18 1 . . Shots 6 | . . 5 1 . . . Rammed 2 | . . . . 2 . . Targets Rammed 2 | . . . . 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 357 | . 47 222 357 270 166 241 Average Temperature 86 | . 17 70 168 79 92 130 Received Heat Transfer 1521 | . 69 264 405 531 117 135 Effects 7 | . . . 2 5 . . Shutdowns 1 | . . . 1 . . . Interference 5 | . . . . 5 . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . 3 2 . . Impact Corruptions 5 | . . . 2 2 . 1 Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 5 | . . . . 5 . . Heat Transferred 1842 | . 325 851 111 555 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Maximum Alert Level 2 | . 1 2 . . . . Low Security (%) 80 | 100 94 30 100 100 . . Level 1 17 | . 5 63 . . . . Level 2 1 | . . 5 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 429 | . 211 429 95 65 . . Initial 95 | . . 38 95 18 . . Average 81 | . 102 225 12 13 . . Influence Increases 1839 | . 323 753 86 276 281 120 Destroy 0b10 Robot/C 920 | . 160 400 60 180 40 80 Destroy 0b10 Robot/NC 75 | . 10 50 5 10 . . Destroy Leader 196 | . 34 102 10 30 10 10 Allied During Kill 6 | . . . . . 6 . Successful Hack 65 | . 13 24 2 26 . . Disable Machine 105 | . 75 30 . . . . Destroy Structure 172 | . 31 132 9 . . . Lose Combat Pursuer 300 | . . 15 . 30 225 30 Influence Decreases 1809 | . 232 617 270 319 281 90 Entered New Map 210 | . . 53 132 25 . . Time Decay 1270 | . 222 414 127 186 241 80 Lost Part 159 | . 10 . 11 108 20 10 Lost Ally 20 | . . . . . 20 . Purge Threat 150 | . . 150 . . . . Squads Dispatched 15 | . 2 3 4 6 . . Investigation 3 | . . 1 1 1 . . Extermination 1 | . . . . 1 . . Reinforcement 10 | . 2 2 3 3 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 6 | . . 4 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 13 28 5 36 18 8 Peak Tracking Total 8 | . 6 7 3 8 5 4 Tactical Retreats 10 | . . 1 . 3 5 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 2 | . . 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . 6 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 7 | . 5 2 . . . . Max in Single Turn 4 | . 4 2 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 19 | . 4 7 1 5 2 . Terminals 12 | . 3 5 . 4 . . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 68 | . 10 23 13 14 8 . Successful 53 | . 6 18 12 9 8 . Failed 15 | . 4 5 1 5 . . Catastrophic 4 | . 1 2 . 1 . . Database Lockouts . | . . . . . . . Manual 10 | . 2 5 . 2 1 . Terminals 33 | . 8 13 . 12 . . Fabricators 2 | . . . . 2 . . Repair Stations 2 | . 2 . . . . . Recycling Units 5 | . . 5 . . . . Scanalyzers 18 | . . 5 13 . . . Garrison Access . | . . . . . . . Terminal Hacks 28 | . 4 9 . 7 8 . Record 8 | . . . . 1 7 . Part Schematic 1 | . . . . 1 . . Prototype ID Bank 2 | . 1 . . 1 . . Open Door 1 | . . . . . 1 . Open DSF 1 | . . . . 1 . . Branch Access Points 2 | . 1 1 . . . . Emergency Access Points 2 | . 1 1 . . . . Alert Level 3 | . 1 2 . . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 2 | . . 1 . 1 . . Disarm Traps 1 | . . . . 1 . . Dispatch Records 1 | . . 1 . . . . Security Status 1 | . . . . 1 . . Recall Investigation 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 2 | . . . . 2 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 5 | . . 5 . . . . Recycle Component 1 | . . 1 . . . . Process 1 | . . 1 . . . . Retrieve Matter 2 | . . 2 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 16 | . . 4 12 . . . Insert Component 8 | . . 2 6 . . . Analyze 8 | . . 2 6 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 4 6 1 4 . . Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . . 2 6 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time 51 | . . . . 51 . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled 1 | . . 1 . . . . Recycled Matter 4 | . . 4 . . . . Retrieved Matter 4 | . . 4 . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 8 | . . 2 6 . . . Part Schematics Acquired 8 | . . 2 6 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 62 | . . . . . 62 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 24 | . . . . . 24 . Total Damage 357 | . . . . . 357 . Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Active Infowar (turns) 3193 | . 255 1002 1154 782 . . Optics 3193 | . 255 1002 1154 782 . . Terrain 1051 | . . . 1051 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 4837 | 90 567 1002 1154 992 734 298 Spaces Moved 2992 | 54 296 435 436 574 969 228 Core 9 | 9 . . . . . . Treads 1274 | 45 296 435 436 62 . . Legs 1070 | . . . . 462 380 228 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 639 | . . . . 50 589 . Fastest Speed 40 | 50 160 160 240 40 40 120 Average Speed 138 | 141 160 186 240 131 71 120 Slowest Speed 400 | 160 160 240 240 400 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . 1 1 . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 48 48 36 22 86 44 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 232 | . 35 189 8 . . . Melee . | . . . . . . . Projectile 3 | . . . 3 . . . AOE 229 | . 35 189 5 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 3488 | 65 363 547 520 742 1009 242 Wait 189 | . 29 34 34 61 30 1 Move 2982 | 53 295 434 435 571 966 228 Hop 2 | . . . . 1 1 . Pick Up 51 | 6 7 12 10 13 3 . Fast Attach 27 | 6 3 1 . 9 6 2 Attach 19 | . . 2 4 9 2 2 Detach 1 | . . . . 1 . . Swap 41 | . 5 12 8 15 . 1 Drop 45 | . 9 8 10 17 1 . Fire 107 | . 15 44 10 31 . 7 Melee 22 | . . . 9 12 . 1 Ram 2 | . . . . 2 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 508 | -10/Materials | Repaired Ion Engine 653 | -10/Materials | Discovered new exit (range 4) 658 | -10/Materials | Entered another Materials area 658 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 976 | -9/Materials | Identified exit to Mines 1655 | -9/Materials | Discovered new exit (range 3) 1660 | -9/Materials | Entered another Materials area 1660 | -8/Materials | Evolved 2 slots: Utility x2 2369 | -8/Materials | Met 7R-MNS 2584 | -8/Materials | Discovered new exit (range 9) 2811 | -8/Materials | Identified exit to Factory 2814 | -8/Materials | Entered Factory 2814 | -7/Factory | Evolved 2 slots: Propulsion x2 2815 | -7/Factory | Caught up to 7R-MNS 2990 | -7/Factory | Garrison activated, responded to threat 3004 | -7/Factory | Discovered new exit (range 11) 3022 | -7/Factory | Identified exit to Lower Caves 3154 | -7/Factory | Lost 3 parts (2n1u) 3242 | -7/Factory | Build established: Scavenger-Mutant 3644 | -7/Factory | Assembled infested ambush trap array 3757 | -7/Factory | Lost 3 parts (1p2n) 3782 | -7/Factory | Core integrity fell below 50% 3801 | -7/Factory | Discovered exit to Lower Caves (range 12) 3806 | -7/Factory | Entered Lower Caves 3830 | -7/Lower Caves | Lost 7 parts (2p2n1u2w) 3853 | -7/Lower Caves | Encountered a Warlord checkpoint 3874 | -7/Lower Caves | System corruption reached 10% 4010 | -7/Lower Caves | Build established: Hacker-Mutant 4032 | -7/Lower Caves | Entered an active Warlord outpost 4032 | -7/Lower Caves | A Commander dispatched an escort 4037 | -7/Lower Caves | Learned Research trap positions 4037 | -7/Lower Caves | Learned Extension trap positions 4037 | -7/Lower Caves | Learned Extension stockpile data 4037 | -7/Lower Caves | Learned Extension security intel 4037 | -7/Lower Caves | Learned Armory garrison access intel 4514 | -7/Lower Caves | Discovered new exit (range 12) 4525 | -7/Lower Caves | Identified exit to Lower Caves 4540 | -7/Lower Caves | Entered another Lower Caves area 4540 | -7/Lower Caves | Accompanied by 1 ally 4541 | -7/Lower Caves | Commander's escort returned to base 4648 | -7/Lower Caves | Learned Factory trap positions 4664 | -7/Lower Caves | Core integrity fell below 20% 4691 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 4771 | -7/Lower Caves | Attracted the attention of an 0b10 base 4838 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04688_ VTOL Module fries itself beyond repair. 04688_ Acquired 28 matter. 04689_ Acquired 2 matter. 04701_ 8ZC=WWHOYLYM #GXIS>TMGQV<%>I0Y6N |>A 04726_ System corrupted: Substantial component data lost. 04756_ System corrupted: IFF burst signal emitted. 04770_ G-47 Trooper springs to life. 04772_ System corrupted: Component data lost. 04800_ Imp. Propulsion Shielding destroyed. 04806_ Searching scrap... 04806_ Found Hvy. Battle Rifle. 04806_ Found 38 Matter. 04807_ System corrupted: Matter fused (-9). 04807_ Acquired 9 matter. 04811_ Acquired 10 matter. 04820_ System corruption misinterpreted. 04820_ Triggered Dirty Bomb Trap. 04820_ An explosion rips through the floor. 04820_ Fire Trap short circuited. 04820_ Burning plasma bursts from the floor. 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" | | ????????????????????## ## #????????????????? " | | ???????###???????##### ### ??????????????? | | ??????## ?????## ## #?# ### ???????????? " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 440 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Lgt. EM Pulse Cannon | -8/Materials | Scanalyzed Hammer | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Lgt. Assault Rifle | -8/Materials | Scanalyzed Imp. Transmission Jammer | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 50% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RingSapperReconstructor Manual? 0 Play Time 00:56:20 Cumulative 34.4 hours Start 2026.08.25 @ 17:19:54 End 2026.08.25 @ 18:15:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97112cac-498f-4367-98fe-89d4aac4452e