Cogmind - Beta 12 --- EXPLORER MODE // 2023.09.02 @ 23:28:01 Player: Analote Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (2083) 2083 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (348) 348 TOTAL SCORE: 6211 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 82/300 Energy 28/100 System Corruption 3% Temperature Cool (9) Movement Flying (127) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- VTOL Module Makeshift Flight Unit > --- UTILITY (4) ------ Heart of Steel > --- WEAPON (2) ------- EM Pulse Cannon > --- INVENTORY (5) ---- Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg VTOL Module Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Improved Light Armor Plating Heart of Steel > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Particle Gun EM Pulse Cannon Powered Hammer [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit Makeshift Flight Unit Utility Heart of Steel Device Heart of Steel Storage Large Battery Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 7 | . 1 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 4 | . . 2 1 1 . . . . Utility 2 | . 1 . . 1 . . . . Weapon . | . . . . . . . . . Parts Attached 61 | 7 3 18 10 2 12 6 . 3 Power 8 | 1 . 2 1 . 4 . . . Engine 3 | 1 . 1 1 . . . . . Core 5 | . . 1 . . 4 . . . Reactor . | . . . . . . . . . Propulsion 23 | 2 2 9 2 1 4 3 . . Treads 2 | 2 . . . . . . . . Leg 2 | . . . . . 2 . . . Wheel . | . . . . . . . . . Hover 6 | . . 4 2 . . . . . Flight 13 | . 2 5 . 1 2 3 . . Utility 11 | 2 1 4 1 1 2 . . . Device 4 | . 1 1 1 . 1 . . . Storage 2 | 1 . 1 . . . . . . Processor 2 | 1 . 1 . . . . . . Hackware . | . . . . . . . . . Protection 3 | . . 1 . 1 1 . . . Artifact . | . . . . . . . . . Weapon 19 | 2 . 3 6 . 2 3 . 3 Energy Gun 10 | 2 . 3 . . 1 2 . 2 Energy Cannon 4 | . . . 2 . . 1 . 1 Ballistic Gun 1 | . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . Slashing Weapon 2 | . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . Corrupted Parts 2 | . . 2 . . . . . . System Corruption 2 | . . 2 . . . . . . Parts Lost 23 | . . 1 2 3 9 . . 8 Power 6 | . . . . 1 3 . . 2 Propulsion 10 | . . 1 . 2 4 . . 3 Utility 2 | . . . . . 1 . . 1 Weapon 5 | . . . 2 . 1 . . 2 Highest Loss Streak 7 | . . 1 2 3 6 . . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 76 | . 99 86 95 97 58 69 64 55 Engine 3 | . 12 2 8 6 . . . . Core 8 | . . 5 8 7 11 14 14 9 Treads 4 | . 24 . . . . . . . Leg 4 | . . . . . 3 14 14 9 Hover 5 | . . 9 39 33 . . . . Flight 10 | . . 20 . 7 12 12 21 17 Device 8 | . 12 5 7 7 9 7 7 7 Storage 4 | . 12 10 8 7 1 . . . Processor 4 | . 12 10 8 7 1 . . . Protection 3 | . . 2 . 7 3 7 7 4 Energy Gun 10 | . 25 20 3 . 1 12 . 7 Impact Weapon 2 | . . . 3 7 5 . . . Slashing Weapon 1 | . . . 2 7 4 . . . Naked Turns . | . . . . . . . . . Heaviest Build 31 | 19 20 18 22 20 29 31 23 27 Greatest Support 40 | 40 40 28 35 35 25 25 25 25 Greatest Overweight (x) 7 | 6 1 4 . . 7 3 . 1 Average Overweight (x) . | . . . . . 1 1 . 1 Largest Inventory Capacity 10 | 10 10 10 5 5 5 5 5 5 Average Capacity 6 | 9 10 5 5 5 5 5 5 5 Most Carried 10 | 3 10 9 5 4 5 4 4 3 Average Carried 3 | 1 6 3 3 3 2 3 4 2 Final Capacity 10 | 10 10 5 5 5 5 5 5 5 Final Carried 10 | 3 10 3 5 4 2 4 4 1 Class Distribution -------------------- 80% | Hacker-Mutant 15% | Scavenger-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1267 | 77 171 227 100 20 406 203 . 63 Remotely . | . . . . . . . . . Salvage Created 2543 | . 423 430 702 155 536 187 . 110 Parts 116 | . 26 23 33 5 18 8 . 3 Haulers Intercepted 5 | . 1 . 2 2 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 48 | . 8 9 9 1 13 5 . 3 Melee 13 | . . . 1 1 11 . . . Guns 21 | . 4 8 1 . . 5 . 3 Cannons 3 | . . . 3 . . . . . AOE 5 | . 3 1 1 . . . . . Classes Destroyed 9 | . 4 1 2 . 2 . . . Builder 1 | . . . 1 . . . . . Hauler 5 | . 1 . 2 2 . . . . Watcher 6 | . 3 1 2 . . . . . Swarmer 11 | . 2 . . . 5 2 . 2 Grunt 27 | . 6 8 5 1 5 2 . . Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . . 1 . . . Sentry 6 | . . 1 3 . 1 . . 1 Hunter 2 | . . . 1 . . 1 . . Best Kill Streak 9 | . 4 4 9 2 4 2 . 3 Combat Bots Only 5 | . 3 3 5 1 4 2 . 3 Max Kills in Single Turn 3 | . 3 2 2 1 2 1 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . 2 1 1 . . . . . Melee 2 | . . . 1 1 2 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Damage Taken 2843 | . 69 244 267 179 1153 93 . 838 Core 839 | . 15 72 42 18 469 . . 223 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 68 | . . . 68 . . . . . Core Remaining (%) 92 | 100 94 82 92 . . . . . Volleys Fired 97 | . 20 22 27 . . 9 . 19 Largest 2 | . 2 2 2 . . 2 . 2 Hottest 160 | . 80 90 119 . . 160 . 128 Shots Fired 157 | . 40 45 33 . 1 18 . 20 Gun 139 | . 40 45 17 . 1 18 . 18 Cannon 18 | . . . 16 . . . . 2 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 37 | . . . . . 1 18 . 18 Explosive . | . . . . . . . . . Electromagnetic 120 | . 40 45 33 . . . . 2 Robot Hit Streak 29 | . 15 18 29 . 7 16 . 22 Robot Miss Streak 2 | . 2 2 1 . . 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 198 | . 34 40 37 6 48 14 . 19 Core Hits 105 | . 16 19 20 3 12 14 . 21 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . Critical Strikes 5 | . 1 1 . . 3 . . . Corrupt 2 | . 1 1 . . . . . . Smash 2 | . . . . . 2 . . . Sever 1 | . . . . . 1 . . . Melee Attacks 66 | . . . 9 7 50 . . . Impact 37 | . . . 4 2 31 . . . Slashing 29 | . . . 5 5 19 . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . 2 2 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 6 | . . . 1 1 4 . . . Damage Inflicted 5340 | . 686 727 1232 286 1550 347 . 512 Guns 2163 | . 458 587 272 . 13 347 . 486 Cannons 383 | . . . 357 . . . . 26 Explosions 515 | . 228 140 147 . . . . . Melee 2279 | . . . 456 286 1537 . . . Ramming . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 1361 | . 228 140 147 . 13 347 . 486 Explosive . | . . . . . . . . . Electromagnetic 1700 | . 458 587 629 . . . . 26 Impact 1292 | . . . 217 52 1023 . . . Slashing 987 | . . . 239 234 514 . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 2 . . 3 3 3 3 Average Corruption 2 | . 1 1 . . 3 3 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 39 | . 1 5 . . 11 16 2 4 Message Errors 10 | . . 2 . . 2 5 . 1 Matter Fused 7 | . . . . . 3 1 1 2 Heat Flow Errors 4 | . 1 . . . 1 2 . . Energy Discharges 5 | . . . . . 1 2 1 1 Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 4 | . . . . . 3 1 . . Data Loss (major) 1 | . . . . . . 1 . . Misfires 4 | . . 2 . . 1 1 . . Alerts 1 | . . . . . . 1 . . Weapon Failures 2 | . . 1 . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 295 | . . . 143 . 152 . . . Projectiles 29 | . . . 29 . . . . . Explosions . | . . . . . . . . . Melee 266 | . . . 114 . 152 . . . Knockbacks 2 | . . . 1 . 1 . . . Impact 2 | . . . 1 . 1 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 25 | . . 25 . . . . . . Shots 1 | . . 1 . . . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 436 | . 156 386 118 8 141 384 . 436 Average Temperature 113 | . 42 137 50 8 59 121 . 217 Received Heat Transfer 1470 | . 54 219 243 153 270 18 . 513 Effects 4 | . . 2 . . . 1 . 1 Shutdowns 1 | . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . 1 Matter Decay 1 | . . . . . . 1 . . Short Circuit 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . 1 . 1 . . . . . Combat Hostiles 2 | . 1 . 1 . . . . . Parts Fried 10 | . 2 . 7 . 1 . . . Impact Corruptions 10 | . . . 2 . 8 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . . 2 . 1 Heat Transferred 2335 | . 100 200 100 . 37 775 . 1123 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . 3 4 2 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Peak Influence 458 | . 173 316 458 189 . . . . Initial 150 | . . 30 95 150 . . . . Average 153 | . 96 189 267 170 . . . . Maximum Alert Level 2 | . . 1 2 . . . . . Low Security (%) 74 | 100 100 58 24 100 . . . . Level 1 22 | . . 41 62 . . . . . Level 2 2 | . . . 13 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . 3 4 . . . . . Investigation 1 | . . 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . 2 1 . . . . . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | . 10 11 14 7 29 5 . 7 Peak Tracking Total 9 | . 5 3 6 6 9 2 . 7 Tactical Retreats 14 | . 1 . 1 . 11 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 5 | . 1 4 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 4 | . 1 1 2 . . . . . Max in Single Turn 1 | . 1 1 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 27 | . 7 4 5 3 2 2 4 . Terminals 15 | . 6 3 4 1 . 1 . . Fabricators 1 | . . . . 1 . . . . Repair Stations 3 | . 1 1 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 76 | . 14 12 11 4 2 2 31 . Successful 65 | . 12 6 10 2 2 2 31 . Failed 11 | . 2 6 1 2 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 18 | . 7 4 4 3 . . . . Terminals 31 | . 13 9 6 2 . 1 . . Fabricators 1 | . . . . 1 . . . . Repair Stations 9 | . 1 3 5 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 45 | . 5 3 2 . 2 2 31 . Record 13 | . 1 . . . . 1 11 . Part Schematic 12 | . . . . . . . 12 . Robot Schematic 5 | . . . . . . . 5 . Prototype ID Bank 10 | . 4 1 2 . . . 3 . Open Door 3 | . . . . . 2 1 . . Branch Access Points 1 | . . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 6 | . 1 1 4 . . . . . Scan Component 3 | . . 1 2 . . . . . Repair 2 | . . . 2 . . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 12 | . 6 2 4 . . . . . Terminals 12 | . 6 2 4 . . . . . Botnet 12 | . 6 2 4 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 4 3 2 2 . 1 . . Full Trace Events 2 | . . 2 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 12 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 35 | . . . 35 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Total Allies 3 | . . . . . 2 . . 1 Largest Group 2 | . . . . . 2 . . 1 Highest-Rated Group 96 | . . . . . 50 . . 96 Highest-Rated Ally 96 | . . . . . 30 . . 96 Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . . . 5 . . 8 Total Damage 317 | . . . . . 115 . . 202 Kills 2 | . . . . . 1 . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Turns Passed 3758 | 82 714 341 342 112 1080 833 107 147 Spaces Moved 2752 | 44 399 363 451 214 734 405 89 53 Core 40 | 16 . 10 . . 14 . . . Treads 415 | 28 387 . . . . . . . Legs 669 | . . . . . 138 404 89 38 Wheels . | . . . . . . . . . Hover 856 | . . 133 451 214 58 . . . Flight 772 | . 12 220 . . 524 1 . 15 Fastest Speed 26 | 50 112 26 44 44 52 120 120 127 Average Speed 111 | 150 158 55 44 44 121 190 120 172 Slowest Speed 400 | 350 160 250 48 52 400 345 120 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 5 76 28 50 11 90 67 74 6 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 6 | . . . . . 5 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 25 | . 4 15 6 . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 25 | . 4 15 6 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Total 3198 | 60 444 461 544 221 846 448 89 85 Wait 132 | . 3 35 37 . 28 19 1 9 Move 2742 | 43 398 362 450 213 731 404 88 53 Hop 1 | . . . . . 1 . . . Pick Up 66 | 10 13 15 10 1 12 5 . . Fast Attach . | . . . . . . . . . Attach 54 | 7 3 16 6 2 12 5 . 3 Detach 5 | . 1 . . . . 4 . . Swap 7 | . . 2 4 . . 1 . . Drop 26 | . 6 9 2 . 8 1 . . Fire 97 | . 20 22 27 . . 9 . 19 Melee 58 | . . . 8 5 45 . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 9 | . . . . . 9 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 4 exits: *Mat / Min x2 / Sto) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Junkyard | Identified exit to Materials 6 | -11/Junkyard | Discovered exit to Materials (range 16) 83 | -11/Junkyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Utility x1 186 | -10/Materials | Identified exit to Mines 186 | -10/Materials | Discovered exit to Mines (range 8) 295 | -10/Materials | Identified exit to Materials 295 | -10/Materials | Discovered exit to Materials (range 16) 313 | -10/Materials | Build established: Hacker-Mutant 438 | -10/Materials | Discovered exit to Mines (range 14) 709 | -10/Materials | Discovered exit to Materials (range 12) 797 | -10/Materials | Entered another Materials area 797 | -9/Materials | Evolved 2 slots: Propulsion x2 1088 | -9/Materials | Identified exit to Materials 1088 | -9/Materials | Discovered exit to Materials (range 3) 1095 | -9/Materials | Identified exit to Mines 1095 | -9/Materials | Identified exit to Storage 1138 | -9/Materials | Entered another Materials area 1138 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1190 | -8/Materials | Garrison activated, responded to threat 1273 | -8/Materials | Repaired Imp. Heat Sink 1291 | -8/Materials | Repaired Imp. Hover Unit 1393 | -8/Materials | Identified exit to Factory 1393 | -8/Materials | Discovered exit to Factory (range 8) 1480 | -8/Materials | Entered Factory 1480 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1579 | -7/Factory | Identified exit to Lower Caves 1579 | -7/Factory | Discovered exit to Lower Caves (range 9) 1592 | -7/Factory | Entered Lower Caves 1593 | -7/Lower Caves | Encountered a Warlord checkpoint 1614 | -7/Lower Caves | Lost 3 parts (1p2n) 1847 | -7/Lower Caves | Found Prototype Device 1850 | -7/Lower Caves | Identified Heart of Steel 1933 | -7/Lower Caves | Learned location of Zion (-6) 1974 | -7/Lower Caves | Identified exit to Lower Caves 2226 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2318 | -7/Lower Caves | Core integrity fell below 50% 2324 | -7/Lower Caves | Lost 6 parts (2p2n1u1w) 2672 | -7/Lower Caves | Entered another Lower Caves area 2679 | -7/Lower Caves | Build established: Scavenger-Mutant 2867 | -7/Lower Caves | Identified exit to Factory 2867 | -7/Lower Caves | Discovered exit to Factory (range 14) 3057 | -7/Lower Caves | Build established: Hacker-Mutant 3235 | -7/Lower Caves | Learned 4 Factory zone layouts 3319 | -7/Lower Caves | Learned Factory security intel 3457 | -7/Lower Caves | Encountered a Warlord checkpoint 3496 | -7/Lower Caves | Identified exit to Data Miner 3496 | -7/Lower Caves | Discovered exit to Data Miner (range 3) 3505 | -7/Lower Caves | Entered Data Miner 3506 | -7/Data Miner | Identified exit to Proximity Caves 3506 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 3529 | -7/Data Miner | Met Data Miner 3565 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3565 | -7/Data Miner | Learned location of Section 7 (-2) 3586 | -7/Data Miner | Received God Mode back door access code from Data Miner 3612 | -7/Data Miner | Entered Proximity Caves 3676 | -6/Proximity Caves | Escorted by Enhanced Grunt 3676 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3710 | -6/Proximity Caves | Core integrity fell below 20% 3749 | -6/Proximity Caves | Lost 7 parts (2p3n1u1w) 3759 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03702_ Adv. Heat Sink melted. 03702_ Y-64 Sentinel destroyed. 03702_ Enhanced Grunt overheating. 03703_ System corrupted: Energy discharge (-35). 03703_ Enhanced Grunt overheating. 03704_ Enhanced Grunt heat damages Prototype Leg. 03704_ Enhanced Grunt critical meltdown. 03707_ Overheating: Energy bleed (-32). 03708_ Lgt. Nuclear Core destroyed. 03711_ Critical hit (Burn: +37). 03715_ Carbon-fiber Leg destroyed. 03716_ G-50 Soldier overheating. 03718_ Gatling Laser destroyed. 03720_ G-50 Soldier heat damages Carbon-fiber Leg, Hvy. Laser, Adv. Heat Sink. 03726_ Acquired 63 matter. 03731_ Destroyed Hvy. Laser. 03740_ System corrupted: Matter fused (-6). 03755_ Particle Gun destroyed. 03758_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????####?????????????????????? | | ???????????????##g ##??????????????????### | | ???????????????# @g ###?###????????????# | | ???????????????### ### #????????????# | | ??????????######### ############## # | | ??????????# # | | ??????????# = | | ??????????# ####+###+## %########## | | ????????????????" "# ;#????????## | | ????????????????" "# ###?????????# | | ?????????????#""" "*= #???????????# | | ?????????????# !%+% #???????????# # | | ?????????????# #% ##???????????### | | ?????????????# "# #??????????????? | | ?????????????# T"# #??????????????? | | ?????????????# ""# #??????????????? | | ?????????????#""""" ""# #??????????????? | | ?????????????######/#### ??????????????? | | ??????????????????? ?? ??????????????? | | ??????????????????? ?? ??????????????? | | ??????????????????? ?? #?????????????? | | ??????????????????? ?### ##?????????????? | | ???????????????????#$????##??????????????? | | ???????????????????? ????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Cld. Cesium-ion Thruster | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Imp. Medium Treads | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystIntegrityChip Manual? 0 Play Time 00:31:53 Cumulative 59.4 hours Start 2023.09.02 @ 22:57:04 End 2023.09.02 @ 23:28:01 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 87 Rogue 1 Adventurer 1 Explorer 85 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 53 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86383fe8-5c27-4ac8-9d24-84279023a311