Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 23:46:45 Player: Owlsley Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (263) 1315 Value Destroyed (14222) 14222 Prototype IDs (41) 820 Alien Tech Used (3) 600 Bonus (16175) 16175 TOTAL SCORE: 42632 Bonus ------- High Alert Combat Kills 2116 Follower Combat Kills 433 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 54 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Recovered Sigix Corpse 4000 Win 3000 Friendly Fire -28 Cogmind --------- Core Integrity 383/1600 Matter 259/300 Energy 84/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Medium Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Centrium Leg > --- UTILITY (14) ----- Experimental Optical Array Experimental Target Analyzer > --- WEAPON (3) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Power Maul Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Experimental Optical Array Long-range Terrain Scanner Advanced Targeting Computer Experimental Target Analyzer Core Analyzer Armor Integrity Analyzer Advanced Phase Shifter Advanced Phase Shifter Centrium Light Armor Plating Advanced Focal Shield Advanced Hardlight Generator Mapping Drone Bay > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Improved KE Penetrator > --- INVENTORY -------- Particle Reactor Micro Antimatter Reactor Light Quantum Reactor Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg System Restoration Module Core Reset Matrix Quantum Rifle Vortex Shotgun Enhanced Nova Cannon Railgun Hardcell Cannon Power Maul CR-A16's Behemoth Slayer Sigix Corpse Sigix Corpse [Rating: 189] Favorites ----------- Power Reinforced Fission Core Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Heavy Antimatter Reactor Propulsion Myomer Leg Treads Light Treads Leg Myomer Leg Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Variable Charge Gun Energy Gun Variable Charge Gun Energy Cannon Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . 1 . Utility 12 | . . . . . 3 2 . . . . 1 1 . . . . 1 . . . . 1 . 1 2 Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 372 | 2 10 . . 6 9 6 5 2 . 3 8 16 3 3 13 8 43 4 9 6 22 43 31 18 102 Power 23 | . . . . 1 . 1 . . . . 2 1 . . . 1 2 . 2 1 1 3 1 1 6 Engine 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Core 11 | . . . . 1 . . . . . . 1 1 . . . 1 2 . 2 . 1 2 . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 6 Propulsion 83 | 2 2 . . 3 3 . 1 . . . 3 4 . . 2 4 4 . 1 2 6 5 9 1 31 Treads 24 | 2 2 . . 3 3 . 1 . . . 3 4 . . 2 . . . . . . . . . 4 Leg 58 | . . . . . . . . . . . . . . . . 4 4 . 1 2 6 5 9 1 26 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 113 | . 3 . . 1 4 5 . . . . 2 6 3 3 7 2 15 2 . 3 6 12 8 9 22 Device 59 | . 1 . . 1 . 2 . . . . 1 3 1 3 4 1 8 1 . 2 4 5 4 5 13 Storage 9 | . 2 . . . . . . . . . 1 . . . . . 1 . . . . 3 . . 2 Processor 17 | . . . . . 1 1 . . . . . 2 . . 3 1 3 . . . . 3 1 2 . Hackware 5 | . . . . . . . . . . . . 1 1 . . . 1 . . . . . 1 . 1 Protection 23 | . . . . . 3 2 . . . . . . 1 . . . 2 1 . 1 2 1 2 2 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 153 | . 5 . . 1 2 . 4 2 . 3 1 5 . . 4 1 22 2 6 . 9 23 13 7 43 Energy Gun 76 | . 3 . . 1 2 . . 1 . 1 . 2 . . 2 . 15 2 5 . 4 7 6 5 20 Energy Cannon 14 | . . . . . . . 1 1 . . . 1 . . . . 1 . . . 1 4 . . 5 Ballistic Gun 29 | . 2 . . . . . . . . . . 2 . . 1 1 3 . . . 3 9 4 . 4 Ballistic Cannon 6 | . . . . . . . 1 . . 1 1 . . . . . . . . . . . . . 3 Launcher 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 22 | . . . . . . . 1 . . . . . . . 1 . 3 . 1 . . 2 2 2 10 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . . . . . . . . . . . . . 6 3 3 . . 4 . 5 1 2 2 Corrupted Parts 6 | . . . . . . . . . . . . . . . . . . . . . 4 . 2 . . System Corruption 40 | . . . . . . . . . . . . . . . . . . . . . 37 . 3 . . Parts Lost 115 | . 1 . . . . . . . . . 1 3 . 1 . 4 12 . . . 14 5 10 1 63 Power 8 | . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . 5 Propulsion 29 | . . . . . . . . . . . . 1 . . . 1 1 . . . 4 2 4 . 16 Utility 48 | . . . . . . . . . . . . 1 . 1 . 3 5 . . . 6 2 3 1 26 Weapon 30 | . 1 . . . . . . . . . 1 1 . . . . 5 . . . 3 1 2 . 16 Highest Loss Streak 27 | . 1 . . . . . . . . . 1 3 . 1 . 4 3 . . . 6 3 4 1 27 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Average Slot Usage (%) 95 | . 97 100 100 100 99 99 100 100 100 100 98 100 100 100 100 96 94 100 100 100 98 90 93 95 79 Engine 3 | . 14 14 14 13 . . 7 7 7 7 3 . . . . . . . . . . . . . . Core 3 | . . . . . 9 6 . . . . 2 5 5 5 5 5 10 10 10 7 5 8 3 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 2 4 . 5 8 6 Treads 13 | . 28 28 28 28 27 23 23 23 23 23 26 23 23 23 23 14 . . . . . . . . 2 Leg 10 | . . . . . . . . . . . . . . . . 8 21 21 21 21 21 23 22 26 19 Device 13 | . 11 14 14 14 9 15 15 15 15 15 18 21 12 11 11 13 12 15 15 15 14 12 15 16 12 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 5 5 5 5 5 5 5 5 5 5 4 4 4 6 Processor 16 | . . . . . 9 15 15 15 15 15 13 15 23 23 26 26 23 26 26 26 25 21 22 21 15 Hackware 1 | . . . . . . . . . . . . 2 5 5 5 2 1 3 . . . . . . 2 Protection 5 | . . . . . 17 14 15 15 15 15 13 5 3 5 2 . 3 1 5 5 4 2 1 4 4 Energy Gun 10 | . 13 28 28 28 18 15 4 3 7 5 6 6 11 11 11 11 10 14 14 15 8 3 9 12 6 Energy Cannon 1 | . . . . . . . 4 7 7 7 2 1 . . . . . . . . 3 2 . . 1 Ballistic Gun 2 | . 14 . . . . . . . . . . 7 5 5 4 5 3 . . . 1 6 3 . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 152 | 13 30 30 30 32 40 52 61 62 58 62 83 94 86 90 90 81 105 96 96 89 100 129 130 131 152 Greatest Support 169 | 40 40 40 40 40 60 60 60 60 60 60 100 118 118 118 118 110 110 100 100 100 100 125 131 153 169 Greatest Overweight (x) 1 | . . . . . . . 1 1 . 1 . . . . . . . . . . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 15 15 15 15 20 20 20 20 Average Capacity 16 | 8 9 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 15 15 15 15 15 17 20 20 17 Most Carried 20 | 6 13 13 14 15 15 15 15 15 15 15 20 20 20 20 20 20 17 15 15 15 15 20 20 20 20 Average Carried 15 | 6 8 13 13 14 14 14 15 14 14 14 14 19 19 19 19 19 14 14 14 14 14 15 19 19 16 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 15 15 15 15 15 20 20 20 5 Final Carried 20 | 6 13 13 13 15 15 15 15 15 15 15 20 20 20 20 20 18 15 15 15 15 11 20 20 20 3 Class Distribution -------------------- 37% | Scavenger-Gunner 29% | Mutant 20% | Scavenger-Mutant 3% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Tank | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Matter Collected 6340 | 200 384 28 114 60 90 23 137 . 20 84 49 556 210 75 162 129 703 96 90 . 210 849 619 204 1248 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16207 | . 705 38 . 182 262 64 58 . . 235 108 1229 184 151 16 355 2930 228 258 . 606 1821 2320 29 4428 Parts 700 | . 37 5 . 8 13 4 1 . . 2 3 54 8 5 1 10 112 7 18 . 29 98 102 2 181 Haulers Intercepted 9 | . 2 . . . 1 . . . . . . 1 . . . . 2 . . . . 2 . . 1 Recyclers Shooed 13 | . . . . . . . . . . . . . . . . . 6 . . . . 2 3 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 145 | . . . . . . . 2 4 . . . . 8 6 84 9 . 3 11 . 18 . . . . Prevented 36 | . . . . . . . 1 2 . 2 . . . . 10 . . 9 4 . 8 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Combat Hostiles Destroyed 219 | . 12 3 . 5 1 1 2 . . 4 2 17 3 4 1 5 40 3 4 . 11 16 26 1 58 Guns 174 | . 12 3 . 5 1 1 . . . . . 17 3 4 1 5 35 3 3 . 7 11 24 1 38 Cannons 20 | . . . . . . . 1 . . 3 2 . . . . . . . . . 3 2 . . 9 AOE 6 | . . . . . . . 1 . . . . . . . . . 2 . . . . . 1 . 2 Classes Destroyed 16 | . 4 1 . 2 2 1 . . . . . 1 . . . . 3 . . . 1 1 . . . Worker 12 | . . . . . . . . . . . . 1 . . . . 1 . . . . 3 2 1 4 Builder 8 | . 1 . . . . . . . . . . . . . . . 2 . . . . 1 1 . 3 Hauler 9 | . 2 . . . 1 . . . . . . 1 . . . . 2 . . . . 2 . . 1 Recycler 7 | . . . . . 1 . . . . . . . . . . . 3 . . . . 2 1 . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 5 | . 3 . . . . 1 . . . . . . . . . . . . . . . . 1 . . Watcher 6 | . . . . . 2 . . . . . . 2 . . . . 1 . . . . . 1 . . Swarmer 30 | . . 3 . 2 . . 1 . . . . . . 3 1 . 5 . . . 6 . . . 9 Saboteur 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Grunt 88 | . 12 . . . . . . . . 2 . 10 3 . . 3 19 2 2 . 1 3 7 . 24 Brawler 5 | . . . . 1 . . . . . 1 . 1 . . . 1 . 1 . . . . . . . Duelist 4 | . . . . . . . . . . . . . . . . . 2 . . . 1 . . . 1 Sentry 19 | . . . . 2 1 . 1 . . 1 2 1 . 1 . 1 1 . . . . 2 3 . 3 Hunter 34 | . . . . . . . . . . . . . . . . . 4 . . . 2 4 12 . 12 Programmer 35 | . . . . . . 1 . . . . . 5 . . . . 8 . 2 . . 6 4 . 9 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Best Kill Streak 12 | . 5 3 . 2 2 1 2 . . 3 1 4 2 3 1 4 12 2 2 . 4 3 11 1 10 Combat Bots Only 9 | . 3 3 . 2 1 1 2 . . 3 1 3 2 3 1 4 9 2 2 . 4 3 9 1 9 Max Kills in Single Turn 3 | . 2 1 . 1 1 1 1 . . 1 1 2 1 2 1 2 3 1 1 . 1 2 2 1 2 Gunslinging 1 | . . . . . . . . . . . . . . 1 . 1 1 . . . . . . . 1 Exploded 2 | . . . . . . . 1 . . . . . . . . . 2 . . . . . 1 . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Damage Taken 27966 | . 609 37 . 93 58 . 49 . . 401 289 1264 68 322 171 421 4017 328 152 . 2111 1579 3001 105 12891 Core 2609 | . 154 8 . . . . . . . 57 14 126 . 13 22 28 255 51 . . 190 154 320 . 1217 Absorbed by Shields 4238 | . . . . . . . . . . . 248 96 . 4 . . 252 232 32 . 1216 424 1142 . 592 Redirected to Shielding 275 | . . . . . . . . . . . . . . . . . . . . . 159 . . . 116 Regen/Repaired (Parts) 211 | . . . . . 83 . . . 128 . . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . . . 35 100 . . . . 91 98 . . . . 81 . . . . 56 . 63 100 23 Volleys Fired 681 | . 65 3 . 10 15 4 6 . . 12 15 62 5 10 8 13 110 16 8 . 28 43 82 4 162 Largest 3 | . 2 2 . 2 2 2 2 . . 2 2 3 3 3 3 3 3 3 3 . 3 3 3 3 3 Hottest 308 | . 105 105 . 130 122 122 111 . . 136 136 183 183 183 183 188 256 205 200 . 250 248 263 205 308 Shots Fired 1770 | . 129 6 . 20 30 8 12 . . 24 25 178 15 22 22 39 294 35 18 . 74 121 237 10 451 Gun 1561 | . 129 6 . 20 30 8 3 . . 7 13 174 15 22 22 39 294 35 18 . 51 89 237 10 339 Cannon 205 | . . . . . . . 8 . . 14 12 4 . . . . . . . . 23 32 . . 112 Launcher 4 | . . . . . . . 1 . . 3 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 595 | . 104 . . . . . 6 . . 2 8 113 5 10 8 13 77 . . . 11 67 79 . 92 Thermal 873 | . 8 6 . 20 30 8 3 . . 7 13 63 10 12 14 26 174 15 8 . 31 32 103 8 282 Explosive 4 | . . . . . . . 1 . . 3 . . . . . . . . . . . . . . . Electromagnetic 271 | . 17 . . . . . 2 . . 12 4 2 . . . . 26 20 10 . 28 22 55 2 71 Entropic 27 | . . . . . . . . . . . . . . . . . 17 . . . 4 . . . 6 Robot Hit Streak 27 | . 14 3 . 9 9 13 8 . . 7 27 15 6 10 10 13 19 12 5 . 6 11 22 4 13 Robot Miss Streak 8 | . 5 2 . 8 2 1 . . . 1 1 3 2 1 2 2 6 3 2 . 4 3 6 1 5 Penetration Max 2 | . . . . . . . . . . . . 1 1 . . . 2 . . . 1 2 2 . 1 Secondary Targets 27 | . 1 1 . 1 . . . . . . . 1 . 2 . 2 7 . . . . 1 4 . 7 Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . 1 . 1 . 1 1 . . . . 1 1 . 1 Shots Hit Robots 1205 | . 86 4 . 14 24 7 5 . . 18 24 131 11 20 16 30 204 23 10 . 46 84 159 7 282 Core Hits 585 | . 44 3 . 12 9 3 2 . . 10 5 49 8 6 8 16 103 11 7 . 21 46 79 2 141 Critical Kills 31 | . . . . . . . . . . . . . . . . . 12 . . . . 5 4 . 10 Critical Parts Destroyed 27 | . . . . . . . . . . . . 2 . 1 . . 18 . . . . 2 . . 4 Critical Strikes 86 | . 1 . . . 2 2 . . . 1 2 2 . 1 . . 31 1 . . 2 8 6 . 27 Burn 13 | . . . . . 2 2 . . . 1 1 . . . . . . . . . . . . . 7 Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Destroy 49 | . . . . . . . . . . . . 2 . 1 . . 25 . . . . 6 4 . 11 Blast 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 Corrupt 10 | . 1 . . . . . . . . . . . . . . . 1 1 . . 1 1 2 . 3 Smash 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Detonate 5 | . . . . . . . . . . . . . . . . . 4 . . . . . . . 1 Melee Attacks 76 | . . . . . . . 2 . . . . . . . 1 . 14 . . . 10 8 7 6 28 Impact 62 | . . . . . . . 2 . . . . . . . 1 . 14 . . . . 5 6 6 28 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 14 | . . . . . . . . . . . . . . . . . . . . . 10 3 1 . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35440 | . 859 54 . 174 391 128 168 . . 574 528 3290 240 457 330 625 6934 737 276 . 1718 2694 4474 239 10550 Guns 27432 | . 766 54 . 174 391 128 . . . 102 214 3232 240 457 330 625 6029 623 276 . 904 1786 4474 239 6388 Cannons 5051 | . . . . . . . 127 . . 329 314 58 . . . . . . . . 464 743 . . 3016 Explosions 2304 | . 93 . . . . . 41 . . 143 . . . . . . 679 114 . . 155 . . . 1079 Melee 586 | . . . . . . . . . . . . . . . . . 226 . . . 195 165 . . . Ramming 67 | . . . . . . . . . . . . . . . . . . . . . . . . . 67 Kinetic 9683 | . 569 . . . . . 85 . . 30 210 1999 125 181 120 208 1587 . . . 275 1324 1226 . 1744 Thermal 18576 | . 146 54 . 174 391 128 38 . . 102 214 1263 115 276 210 417 3919 442 179 . 739 743 2357 194 6475 Explosive 818 | . . . . . . . 3 . . 143 . . . . . . . . . . . . . . 672 Electromagnetic 4452 | . 144 . . . . . 42 . . 299 104 28 . . . . 424 295 97 . 389 462 891 45 1232 Impact 226 | . . . . . . . . . . . . . . . . . 226 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 360 | . . . . . . . . . . . . . . . . . . . . . 195 165 . . . Entropic 1258 | . . . . . . . . . . . . . . . . . 778 . . . 120 . . . 360 Highest Corruption 39 | . . . . . . . . . . . 1 6 6 . . 7 2 2 2 2 39 9 24 . 8 Average Corruption 5 | . . . . . . . . . . . 1 3 4 . . 6 1 2 2 2 2 4 16 . 2 Corruption Purged 11 | . . . . . . . . . . . . . 6 . . . . . . . . . . . 5 Corruption Blocked 36 | . . . . . . . . . . . . . . . . . . . . . . . 30 4 2 Effects 163 | . . . . . . . . . . . 2 15 4 . . 5 8 5 4 5 11 19 65 . 20 Message Errors 39 | . . . . . . . . . . . . 3 1 . . 2 . 1 2 1 1 5 16 . 7 Matter Fused 43 | . . . . . . . . . . . 1 4 2 . . 1 2 1 . 2 4 7 14 . 5 Heat Flow Errors 15 | . . . . . . . . . . . . 2 . . . . 1 . 1 1 1 3 5 . 1 Energy Discharges 15 | . . . . . . . . . . . . . . . . 1 3 . . 1 2 . 7 . 1 Parts Rejected 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . . 2 . . Data Loss (minor) 16 | . . . . . . . . . . . 1 2 . . . 1 . 1 1 . 1 1 5 . 3 Data Loss (major) 9 | . . . . . . . . . . . . 1 . . . . . 1 . . . 1 5 . 1 Misfires 6 | . . . . . . . . . . . . 1 . . . . . . . . 2 1 2 . . Alerts 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Weapon Failures 12 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 7 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 552 | . 15 . . . . . . . . 12 . . . . . . 92 . . . 15 123 . . 295 Projectiles 199 | . . . . . . . . . . . . . . . . . . . . . 15 58 . . 126 Explosions 231 | . 15 . . . . . . . . 12 . . . . . . 35 . . . . . . . 169 Melee 122 | . . . . . . . . . . . . . . . . . 57 . . . . 65 . . . Knockbacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 576 | . . . . . . . . . . 29 . . . . . . 46 . . . . . . . 501 Shots 8 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 6 Rammed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 Targets Rammed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 314 | . 40 9 . 81 177 54 171 . . 193 193 138 42 33 . 8 309 197 199 173 314 155 133 120 240 Average Temperature 82 | . 11 5 . 27 43 24 75 . . 116 117 12 17 16 . 5 102 137 103 87 99 34 18 51 67 Received Heat Transfer 3424 | . 357 . . 21 27 . . . . 159 62 308 30 63 9 99 625 124 12 . 281 41 320 . 886 Effects 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . 5 Combat Hostiles 9 | . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . 5 Parts Fried 26 | . . . . . . . . . . 1 . . . . . . 4 . 1 . 2 4 5 . 9 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Robots Melted 8 | . . . . . . . . . . 1 . . . . . . 2 . . . . 1 . . 4 Combat Hostiles 7 | . . . . . . . . . . 1 . . . . . . 2 . . . . . . . 4 Parts Melted 43 | . 1 1 . 1 1 2 . . . 3 . 6 . 2 . . 3 1 1 . 1 1 . . 19 Heat Transferred 24227 | . 336 124 . 345 999 407 50 . . 296 555 1961 222 444 333 740 4792 507 222 . 692 629 2960 222 7391 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 2 . . . . . 1 . . . . . . . . . . 1 . . 1 . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Peak Influence 1347 | . 226 71 . 146 110 62 . . . . 93 426 . . . . 921 . . . . 455 698 512 1347 Initial 357 | . . 1 . . . 35 . . . . 12 45 . . . . 53 . . . . 128 242 357 194 Average 320 | . 76 60 . 64 39 33 . . . . 44 209 . . . . 356 . . . . 342 416 425 709 Maximum Alert Level 4 | . 1 . . . . . . . . . . 2 . . . . 3 . . . . 2 2 2 4 Low Security (%) 46 | 100 95 100 . 100 100 100 . . . . 100 45 . . . . 47 . . . . 15 . . 5 Level 1 23 | . 4 . . . . . . . . . . 54 . . . . 10 . . . . 37 54 51 30 Level 2 17 | . . . . . . . . . . . . . . . . . 21 . . . . 47 45 48 16 Level 3 7 | . . . . . . . . . . . . . . . . . 20 . . . . . . . 23 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 23 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 3 . . . . 2 . . . . . 4 . . . . 5 . . . 1 3 10 . 16 Investigation 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Extermination 15 | . . . . . . 1 . . . . . 3 . . . . 3 . . . . 2 2 . 4 Reinforcement 16 | . 3 . . . . 1 . . . . . 1 . . . . . . . . . 1 6 . 4 Assault 8 | . . . . . . . . . . . . . . . . . 2 . . . 1 . 1 . 4 Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Haulers Reinforced 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Distress Signals 21 | . 4 . . . 1 . . . . . . 1 . . . . 3 . . . . 1 2 3 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 446 | . 29 3 . 15 11 2 2 . . 5 3 29 4 6 25 6 64 4 4 . 27 27 44 8 128 Peak Tracking Total 15 | . 5 2 . 4 3 1 2 . . 3 1 6 2 5 10 4 11 4 2 . 14 7 7 3 15 Tactical Retreats 40 | . . . . . . . . . . 1 . 4 1 1 1 1 2 . . . 3 3 3 . 20 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Traps Triggered 10 | . . . . . . . . . . . 2 . . . . . 1 . . . . 1 5 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . . . . 1 . . . 1 . 1 . . 3 2 10 . . 1 . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Disabled 16 | . 1 . . . . . . . . . . . . . . . 1 . . . . 1 7 1 5 Max in Single Turn 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . 1 1 1 2 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Accessed 49 | . 6 . . . 10 2 . 1 . . 1 2 . . 1 . 2 1 1 4 . 1 5 1 11 Terminals 30 | . 4 . . . 7 1 . . . . 1 2 . . . . . . . . . 1 5 . 9 Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . 1 1 . . . . . . . . . . 1 . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Total Hacks 113 | . 14 . . . 31 9 . 1 . . 1 6 . . 1 . 2 1 1 17 . 2 8 2 17 Successful 63 | . 6 . . . 17 6 . 1 . . . 3 . . 1 . . 1 1 17 . . 2 . 8 Failed 48 | . 7 . . . 13 3 . . . . 1 3 . . . . 2 . . . . 2 6 2 9 Catastrophic 14 | . 1 . . . 1 . . . . . 1 1 . . . . 2 . . . . . 4 1 3 Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 37 | . 8 . . . 11 5 . . 1 . . 5 . . . . 1 . . . . . 2 2 2 Terminals 61 | . 9 . . . 19 2 . . . . 1 6 . . . . . . . . . 2 8 . 14 Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Recycling Units 14 | . 5 . . . 1 7 . . . . . . . . . . 1 . . . . . . . . Scanalyzers 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Terminal Hacks 39 | . 3 . . . 5 1 . 1 . . . 1 . . 1 . . 1 1 17 . . 2 . 6 Record 7 | . . . . . . . . . . . . . . . . . . . 1 5 . . 1 . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 6 | . 1 . . . 1 . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . 1 . . . 1 1 . . . . . . . . . . . . . 4 . . . . . Open Door 7 | . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . . 4 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . Insert Component 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . Analyze 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 10 | . 2 . . . 1 4 . . . . . 2 . . . . . . . . . . . . 1 Terminals 5 | . 1 . . . 1 . . . . . . 2 . . . . . . . . . . . . 1 Track 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Botnet 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 Disrupt 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . Monitor 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Mask 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 5 . . . 9 2 . . . . 1 2 . . . . 2 . . . . 1 4 1 9 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 4 . . . . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Time 32 | . . . . . 32 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total Allies 34 | . . 2 . 3 . . . . . . . . . . . . . . . . . . . . 29 Largest Group 8 | . . 2 2 3 1 1 . . . . . . . . . . . . . . . . . . 8 Highest-Rated Group 113 | . . 45 45 40 16 16 . . . . . . . . . . . . . . . . . . 113 Highest-Rated Ally 31 | . . 31 31 16 16 16 . . . . . . . . . . . . . . . . . . 15 Total Orders 10 | . . . . . . . . . . . . . . . . . . . . . . . . 4 6 ROAM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 EXPLORE 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 3 RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Ally Attacks 197 | . . . . 36 14 1 . . . . . . . . . . . . . . . . . . 146 Total Damage 2969 | . . . . 369 142 14 . . . . . . . . . . . . . . . . . . 2444 Kills 24 | . . . . 7 2 . . . . . . . . . . . . . . . . . . . 15 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Robot Analysis Total 6 | . 1 . . . 1 . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . . . . 2 2 . . . 1 . . . . . . . Drone Launches 11 | . . . . . . . . . . . . . . . . . . . . . . . . 5 6 Drone Recoveries 8 | . . . . . . . . . . . . . . . . . . . . . . . . 5 3 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Turns Passed 19532 | 3 1321 319 528 885 690 526 576 512 1184 565 386 1053 544 303 685 331 1830 474 347 227 926 1164 1275 444 2434 Spaces Moved 11424 | 1 681 191 329 516 356 308 330 305 708 293 197 436 327 168 377 199 1037 365 258 180 640 610 737 314 1561 Core 613 | . . . . . . . . . . . . . . . . . . . . . . . . . 613 Treads 5623 | 1 681 191 329 516 356 308 330 305 708 293 197 436 327 168 377 100 . . . . . . . . . Legs 5184 | . . . . . . . . . . . . . . . . 99 1037 365 258 180 640 610 737 314 944 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 Fastest Speed 50 | 160 160 160 160 160 160 163 163 166 166 166 165 160 160 160 160 110 110 115 115 115 120 120 116 118 50 Average Speed 135 | 160 160 160 160 160 161 163 164 166 166 178 165 164 160 160 160 136 110 115 115 116 120 121 119 118 90 Slowest Speed 246 | 160 160 160 160 160 163 163 243 246 166 246 165 165 160 160 162 162 115 115 115 120 120 190 190 118 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 46 | 1 98 46 74 96 32 7 43 51 84 52 6 10 64 32 61 40 29 50 51 61 73 16 76 25 39 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 6 | . . . . 1 . . . . 2 . . . . . . . . . . 3 . . . . . Known Exits Taken 18 | . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 14 | . . . . 2 . . 1 . 3 1 . . 2 2 . . . 1 . . 2 . . . . Spaces Dug 43 | . . . . . . . 2 . . . . . . . 1 . 11 . . . . 5 2 1 21 Terrain Destroyed 334 | . 4 . . . . . 16 . . 31 1 11 2 . 1 7 59 21 1 . 24 22 7 1 126 Melee 38 | . . . . . . . 2 . . . . . . . 1 . 6 . . . . 5 2 1 21 Projectile 141 | . . . . . . . 3 . . 1 1 11 2 . . 7 37 2 1 . 15 17 5 . 39 AOE 155 | . 4 . . . . . 11 . . 30 . . . . . . 16 19 . . 9 . . . 66 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total 13878 | 2 806 199 332 559 448 325 344 311 719 309 235 645 336 184 441 228 1462 391 293 199 721 924 933 368 2164 Wait 867 | . 25 6 . 10 35 . 1 . 4 . . 99 . 3 14 7 201 1 10 . 5 170 31 . 245 Move 11393 | . 680 190 328 515 355 307 329 304 707 292 196 435 326 167 376 198 1036 364 257 179 639 609 735 313 1556 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 236 | . 16 . 2 8 18 4 . 2 4 1 11 17 1 1 11 1 29 2 1 4 12 26 27 14 24 Fast Attach 85 | . 1 . . 2 1 2 . 1 . . . 5 . . 7 . 12 2 2 6 . 9 7 2 26 Attach 120 | . 2 . . . 6 3 . . . . 4 5 . 1 . 3 12 . . . 15 8 12 7 42 Detach 11 | . . . . . . . . . . . . . . . . . . . 1 . 2 1 . . 7 Swap 171 | 2 7 . . 4 2 1 5 1 . 3 4 6 3 2 6 5 20 2 7 1 7 26 13 9 35 Drop 227 | . 10 . 2 10 16 4 1 3 4 1 5 16 1 . 18 1 28 4 7 9 3 24 18 13 29 Fire 681 | . 65 3 . 10 15 4 6 . . 12 15 62 5 10 8 13 110 16 8 . 28 43 82 4 162 Melee 76 | . . . . . . . 2 . . . . . . . 1 . 14 . . . 10 8 7 6 28 Ram 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research -1/Access (discovered 2 exits: *Sur / [*Com]) To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 4) 591 | -10/Materials | Discovered new exit (range 8) 668 | -10/Materials | Core integrity fell below 50% 864 | -10/Materials | Discovered new exit (range 16) 1111 | -10/Materials | Discovered new exit (range 15) 1272 | -10/Materials | Discovered new exit (range 15) 1321 | -10/Materials | Central database locked down 1325 | -10/Materials | Entered Mines 1351 | -10/Mines | Build established: Scavenger-Mutant 1397 | -10/Mines | Identified exit to Exiles 1542 | -10/Mines | Discovered new exit (range 8) 1633 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1644 | -10/Mines | Entered Exiles 1644 | -10/Exiles | Accompanied by 2 allies 1674 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1678 | -10/Exiles | Discovered new exit (range 15) 1704 | -10/Exiles | Met 8R-AWN 1731 | -10/Exiles | Met EX-HEX 1776 | -10/Exiles | Met EX-BIN 1856 | -10/Exiles | Met EX-DEC 1980 | -10/Exiles | Visited The Gauntlet 2156 | -10/Exiles | Discovered new exit (range 12) 2172 | -10/Exiles | Entered Mines 2335 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2515 | -9/Mines | Build established: Mutant 2563 | -9/Mines | Learned location of Storage (-7) 2975 | -9/Mines | Discovered new exit (range 6) 3038 | -9/Mines | Discovered new exit (range 9) 3057 | -9/Mines | Entered Materials 3057 | -8/Materials | Accompanied by 1 ally 3057 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3286 | -8/Materials | Build established: Scavenger-Mutant 3510 | -8/Materials | Central database locked down 3664 | -8/Materials | Repaired Hrd. Light Armor Plating 3688 | -8/Materials | Discovered new exit (range 16) 3747 | -8/Materials | Entered Factory 3747 | -7/Factory | Accompanied by 1 ally 3747 | -7/Factory | Evolved 2 slots: Utility x2 3748 | -7/Factory | Identified exit to Storage 4267 | -7/Factory | Discovered new exit (range 4) 4270 | -7/Factory | Identified exit to Lower Caves 4273 | -7/Factory | Entered Lower Caves 4476 | -7/Lower Caves | Build established: Mutant 4496 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4740 | -7/Lower Caves | Discovered new exit (range 8) 4845 | -7/Lower Caves | Identified exit to Lower Caves 4849 | -7/Lower Caves | Entered another Lower Caves area 4863 | -7/Lower Caves | Discovered new exit (range 5) 4869 | -7/Lower Caves | Identified exit to Factory 5338 | -7/Lower Caves | Discovered new exit (range 14) 5360 | -7/Lower Caves | Identified exit to Zion 5361 | -7/Lower Caves | Entered Zion 5393 | -7/Zion | Received a visual enhancement algorithm 5597 | -7/Zion | Found GAL Module 5614 | -7/Zion | Learned location of Quarantine (-3) 5800 | -7/Zion | Learned location of Recycling (-7) 6367 | -7/Zion | Found CR-A16's Pointy Stick 6479 | -7/Zion | Visited the Megawrench Repair Shop 6479 | -7/Zion | Megawrench repaired 6 parts 6520 | -7/Zion | Discovered new exit (range 16) 6543 | -7/Zion | Identified exit to Proximity Caves 6545 | -7/Zion | Entered Proximity Caves 6950 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7095 | -6/Proximity Caves | Discovered exit to Factory (range 7) 7110 | -6/Proximity Caves | Entered Factory 7110 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7400 | -6/Factory | Discovered new exit (range 16) 7494 | -6/Factory | Identified exit to Factory 7496 | -6/Factory | Entered another Factory area 7496 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7500 | -5/Factory | Discovered new exit (range 5) 7507 | -5/Factory | Identified exit to Factory 7788 | -5/Factory | Build established: Tank 8092 | -5/Factory | Identified exit to Upper Caves 8339 | -5/Factory | Lost 3 parts (1n1u1w) 8549 | -5/Factory | Entered Upper Caves 8655 | -5/Upper Caves | Spotted B-75 Beast 8844 | -5/Upper Caves | Build established: Scavenger-Skirmisher 9010 | -5/Upper Caves | Discovered new exit (range 8) 9020 | -5/Upper Caves | Identified exit to Upper Caves 9044 | -5/Upper Caves | Learned location of 1 exit from Factory 9076 | -5/Upper Caves | Learned Factory terminal intel 9093 | -5/Upper Caves | Entered another Upper Caves area 9107 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9147 | -5/Upper Caves | Learned Factory security intel 9165 | -5/Upper Caves | Learned Factory terminal intel 9385 | -5/Upper Caves | Discovered new exit (range 8) 9395 | -5/Upper Caves | Identified exit to Warlord 9396 | -5/Upper Caves | Entered Warlord 9398 | -5/Warlord | Build established: Scavenger-Gunner 9565 | -5/Warlord | Visited the Vortex Lab 9577 | -5/Warlord | Warlord's base attacked by MAIN.C 9581 | -5/Warlord | Found Prototype Energy Gun 9582 | -5/Warlord | Identified Vortex Shotgun 9586 | -5/Warlord | Found Vortex Shotgun 9710 | -5/Warlord | Met Warlord 9731 | -5/Warlord | Found Prototype Processor 9731 | -5/Warlord | Identified Exp. Core Analyzer 9743 | -5/Warlord | Found Prototype Device 9743 | -5/Warlord | Identified Exp. Phase Shifter 9925 | -5/Warlord | Spotted Striker 9927 | -5/Warlord | Warlord forces counterattacked 9983 | -5/Warlord | Spotted Executioner 10007 | -5/Warlord | Found Exp. Core Analyzer 10014 | -5/Warlord | Found Prototype Processor 10018 | -5/Warlord | Spotted Striker 10048 | -5/Warlord | Discovered new exit (range 21) 10079 | -5/Warlord | Identified exit to Proximity Caves 10081 | -5/Warlord | Entered Proximity Caves 10175 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10279 | -4/Proximity Caves | Identified Exp. Targeting Computer 10316 | -4/Proximity Caves | Lost 4 parts (1n3u) 10405 | -4/Proximity Caves | Discovered exit to Factory (range 5) 10412 | -4/Proximity Caves | Entered Factory 10412 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10413 | -4/Factory | Identified exit to Research 10415 | -4/Factory | Loaded intel: 26 terminal locations 10744 | -4/Factory | Build established: Scavenger-Tank 11073 | -4/Factory | Spotted B-86 Titan 11458 | -4/Factory | Build established: Scavenger-Gunner 11511 | -4/Factory | Destroyed 9 combat bots 11706 | -4/Factory | First assault squad dispatched 11829 | -4/Factory | Lost 3 parts (1u2w) 11836 | -4/Factory | Noticed a derelict Sapper rigging charges 12027 | -4/Factory | Discovered new exit (range 14) 12042 | -4/Factory | Identified exit to Upper Caves 12194 | -4/Factory | Build established: Scavenger-Mutant 12242 | -4/Factory | Entered Upper Caves 12567 | -4/Upper Caves | Build established: Scavenger-Gunner 12669 | -4/Upper Caves | Discovered new exit (range 3) 12715 | -4/Upper Caves | Identified exit to Upper Caves 12716 | -4/Upper Caves | Entered another Upper Caves area 13037 | -4/Upper Caves | Discovered new exit (range 22) 13062 | -4/Upper Caves | Identified exit to Zhirov 13063 | -4/Upper Caves | Entered Zhirov 13063 | -4/Zhirov | Discovered new exit (range 3) 13084 | -4/Zhirov | Met Zhirov 13106 | -4/Zhirov | Learned location of Testing (-2) 13106 | -4/Zhirov | Learned location of Command (-1) 13116 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13143 | -4/Zhirov | Found Alien Artifact 13143 | -4/Zhirov | Identified Integrated Dissipator 13143 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13207 | -4/Zhirov | Found Alien Artifact 13289 | -4/Zhirov | Identified exit to Proximity Caves 13290 | -4/Zhirov | Entered Proximity Caves 13308 | -3/Proximity Caves | Spotted B-86 Titan 13508 | -3/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 13511 | -3/Proximity Caves | Destroyed B-86 Titan 13522 | -3/Proximity Caves | Found Hvy. Reflective Plating 13537 | -3/Proximity Caves | Lost 6 parts (3n1u2w) 13964 | -3/Proximity Caves | Lost 3 parts (1n1u1w) 14106 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 14189 | -3/Proximity Caves | Lost 4 parts (1p3u) 14200 | -3/Proximity Caves | Discovered exit to Research (range 10) 14213 | -3/Proximity Caves | System corruption reached 10% 14216 | -3/Proximity Caves | System corruption reached 30% 14216 | -3/Proximity Caves | Entered Research 14216 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14217 | -3/Research | Identified exit to Quarantine 14412 | -3/Research | Lost 3 parts (1n1u1w) 14433 | -3/Research | Spotted B-86 Titan 14443 | -3/Research | Spotted B-86 Titan 14468 | -3/Research | Destroyed B-86 Titan 14476 | -3/Research | Found Hvy. Reflective Plating 14813 | -3/Research | Spotted B-86 Titan 15305 | -3/Research | Found Prototype Processor 15306 | -3/Research | Identified Exp. Melee Analysis Suite 15380 | -3/Research | Entered Quarantine 15515 | -3/Quarantine | Found Alien Artifact 15517 | -3/Quarantine | Identified Subatomic Replicator 15517 | -3/Quarantine | Used Subatomic Replicator to replicate Biometal Leg 15704 | -3/Quarantine | Crushed by falling debris 15705 | -3/Quarantine | System corruption reached 10% 15724 | -3/Quarantine | Found Alien Artifact 15735 | -3/Quarantine | Lost 4 parts (2u2w) 15944 | -3/Quarantine | Spotted Alpha 7 16176 | -3/Quarantine | First assault squad dispatched 16287 | -3/Quarantine | Destroyed 9 combat bots 16581 | -3/Quarantine | Found Sigix Corpse 16596 | -3/Quarantine | Found Sigix Corpse 16620 | -3/Quarantine | Discovered new exit (range 13) 16655 | -3/Quarantine | Entered Research 16655 | -2/Research | Warlord forces began assault on 0b10 16655 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16765 | -2/Research | Research machine network offline 16816 | -2/Research | Met up with Warlord 16870 | -2/Research | Discovered new exit (range 46) 16902 | -2/Research | Found Prototype Processor 16903 | -2/Research | Identified Exp. Target Analyzer 16907 | -2/Research | Found Exp. Target Analyzer 16952 | -2/Research | P-80 Master assimilated allied QV-LP8(M) 16993 | -2/Research | Spotted Striker 17099 | -2/Research | Spotted Striker 17099 | -2/Research | Entered Access 17099 | -1/Access | Evolved 2 slots: Utility x2 17682 | -1/Access | Lost 4 parts (3u1w) 18365 | -1/Access | Garrison activated, responded to threat 18438 | -1/Access | Lost 3 parts (1p2w) 18445 | -1/Access | Destroyed 9 combat bots 18517 | -1/Access | Lost 3 parts (3n) 18599 | -1/Access | First assault squad dispatched 18781 | -1/Access | Lost 5 parts (1p3u1w) 19012 | -1/Access | Core integrity fell below 50% 19055 | -1/Access | Lost 27 parts (3p8n7u9w) 19086 | -1/Access | Identified Core Reset Matrix 19086 | -1/Access | Used Core Reset Matrix 19090 | -1/Access | Emitted hypermatrix ping 19095 | -1/Access | Assembled emerged from beneath the floor 19120 | -1/Access | Lost 3 parts (2n1u) 19125 | -1/Access | Assembled emerged from beneath the floor 19237 | -1/Access | Build established: Mutant 19316 | -1/Access | Assembled emerged from beneath the floor 19338 | -1/Access | Discovered new exit (range 7) 19424 | -1/Access | Assembled emerged from beneath the floor 19430 | -1/Access | Identified exit to Surface 19533 | *** | Heading to fleet! Last Messages --------------- 19475_ Slug penetrates W-44 Eye. 19475_ W-44 Eye destroyed. 19478_ Slug penetrates Wall. 19481_ W-44 Eye shuts down. 19481_ W-44 Eye suffers critical hit (Burn). 19482_ Slug penetrates W-44 Eye. 19482_ W-44 Eye destroyed. 19482_ T-07 Excavator destroyed. 19483_ Slammed into T-07 Excavator. 19483_ Armor Integrity Analyzer destroyed. 19483_ System corrupted by crushing effect (+2). 19483_ Destabilizing: System interference. 19483_ Exp. Optical Array temporarily disabled. 19501_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. Feedback: System corruption (+1%). 19528_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 19529_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ######; ##########??????????????????? | | ??????????# #????##;#???????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #??????????#????????????????????????? | | ??????????# #?????????""G""?????????????????????? | | ??????????# #########""" """###?????????????????? | | ??????????# +?????????????????? | | ??????????# #?????????????????? | | ???# ###### #?????????????????? | | #### !!! +?????????????????? | | = !! #?????????????????? | | !! #?????????????????? | | ########## #?????????????????? | | [??#######+######### ??????????????????? | | ??# #??? ??????????????????? | | ??# #???? ??????????????????? | | ??# #????? ???????????????????? | | /#### #????? ???????????????????? | | ## #?????? ????????????????????? | | ## #??????? ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Coolant Potential 160 Energy Generation 45 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 210 Cloak Strength 2 Armor Coverage 1275 Resistance: KI 30 Resistance: TH 30 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 90 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 12 Melee Accuracy 12 Target Analysis 10 Core Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 11 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Subatomic Replicator Core Reset Matrix Achievements -------------- Preemptive Strike Challenges ------------ None Game ------ Seed ForceDirtyDeconstructor Manual? 0 Play Time 02:53:38 Cumulative 191.4 hours Start 2022.03.23 @ 20:53:04 End 2022.03.23 @ 23:46:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 164 Adventurer 2 Explorer 7 Win Type 2 Total 26 Types 12/1/3/8/1/0/0/1/0 Lore% 63 Gallery% 77 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54696bb3-5e0f-42a7-912f-5fcf84a9011d