Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.12 @ 13:33:29

Player: sasha

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (40)      200
Value Destroyed (1057)     1057
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2157

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             73/400
Matter                     239/300
Energy                     265/265
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
           ECM Suite
>          --- WEAPON (2) -------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY (5) ----
           Ion Engine
           Visual Processing Unit
           Signal Interpreter
     Heavy Assault Rifle

 Peak State 
------------
>        --- POWER ------------
   Light Nuclear Core
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Sensor Array
         Core Shielding
   Light Armor Plating
>        --- WEAPON -----------
         Particle Gun
   Heavy Assault Rifle
>        --- INVENTORY --------
   Light Treads
   Light Treads
         Structural Scanner
         ECM Suite
         Beam Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Core Shielding
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             42   | 6   14  22  
  Power                    6    | 1   2   3   
    Engine                 5    | 1   2   2   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               15   | 3   7   5   
    Treads                 1    | 1   .   .   
    Leg                    14   | 2   7   5   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  10   | 1   2   7   
    Device                 5    | .   .   5   
    Storage                2    | 1   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   11   | 1   3   7   
    Energy Gun             6    | .   3   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   .   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 20   | .   2   18  
  Power                    2    | .   .   2   
  Propulsion               6    | .   1   5   
  Utility                  7    | .   .   7   
  Weapon                   5    | .   1   4   
  Highest Loss Streak      8    | .   2   8   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   96  94  
  Engine                   9    | .   14  5   
  Core                     2    | .   .   4   
  Leg                      24   | .   27  21  
  Device                   12   | .   .   22  
  Storage                  8    | .   14  3   
  Processor                1    | .   .   3   
  Protection               12   | .   13  12  
  Energy Gun               10   | .   11  10  
  Ballistic Gun            11   | .   14  10  
Naked Turns                .    | .   .   .   
Heaviest Build             21   | 11  19  21  
  Greatest Support         26   | 20  20  26  
  Greatest Overweight (x)  2    | 1   1   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         7    | 6   8   6   
  Most Carried             9    | 8   9   9   
  Average Carried          6    | 4   7   5   
  Final Capacity           10   | 8   10  5   
  Final Carried            9    | 6   9   4   

 Class Distribution 
--------------------
 48% | Mutant
 37% | Scavenger-Mutant
 14% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           700  | 239 231 230 
  Remotely                 .    | .   .   .   
Salvage Created            1355 | .   765 590 
  Parts                    99   | .   54  45  
Haulers Intercepted        2    | .   1   1   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  32   | .   18  14  
  Guns                     32   | .   18  14  
Classes Destroyed          7    | .   5   2   
  Worker                   2    | .   1   1   
  Builder                  1    | .   .   1   
  Hauler                   2    | .   1   1   
  Watcher                  3    | .   2   1   
  Swarmer                  8    | .   2   6   
  Grunt                    18   | .   16  2   
  Sentry                   6    | .   .   6   
Best Kill Streak           5    | .   4   5   
  Combat Bots Only         5    | .   4   5   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2338 | .    637  1701 
  Core                     400  | .    73   327  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  50   | .    17   33   
Core Remaining (%)         85   | 100  70   .    
Volleys Fired              160  | .    76   84   
  Largest                  2    | .    2    2    
  Hottest                  123  | .    70   123  
Shots Fired                262  | .    141  121  
  Gun                      257  | .    141  116  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  5    | .    .    5    
  Kinetic                  145  | .    76   69   
  Thermal                  117  | .    65   52   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         16   | .    13   16   
  Robot Miss Streak        7    | .    7    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           152  | .    88   64   
  Core Hits                72   | .    44   28   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         10   | .    7    3    
    Burn                   9    | .    7    2    
    Destroy                1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1709 | .    899  810  
  Guns                     1701 | .    892  809  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  8    | .    7    1    
  Kinetic                  826  | .    415  411  
  Thermal                  875  | .    477  398  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         19   | .    .    19   
  Average Corruption       15   | .    .    15   
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  2    | .    .    2    
    Data Loss (minor)      1    | .    .    1    
    Data Loss (major)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             3    | .    1    2    
  Kicked                   3    | .    1    2    
  Crushed                  .    | .    .    .    
Highest Temperature        203  | .    198  203  
  Average Temperature      57   | .    66   47   
  Received Heat Transfer   684  | .    318  366  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             6    | .    4    2    
  Heat Transferred         3071 | .    1924 1147 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             295  | .   287 295 
  Initial                  120  | .   .   120 
  Average                  149  | .   136 166 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         72   | 100 67  76  
  Level 1                  27   | .   32  23  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   6   1   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   3   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   1   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              55   | .   33  22  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        6    | .   3   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          13   | .   9   4   
  Terminals                11   | .   7   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                32   | .   23  9   
  Successful               20   | .   13  7   
  Failed                   12   | .   10  2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   .   2   
  Terminals                27   | .   18  9   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             16   | .   9   7   
  Record                   2    | .   2   .   
  Branch Access Points     1    | .   1   .   
  Emergency Access Points  3    | .   1   2   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Reinforcement Status     1    | .   .   1   
  Recall Investigation     1    | .   1   .   
  Hauler Manifests         2    | .   1   1   
  Zone Layout              4    | .   1   3   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       4    | .   4   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   6   1   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          89   | .   89  .   
  Retrieved Matter         89   | .   89  .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2420 | 56   1049 1315 
Spaces Moved               1311 | 36   621  654  
  Core                     22   | 22   .    .    
  Treads                   1    | 1    .    .    
  Legs                     1288 | 13   621  654  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            119  | 86   120  121  
  Slowest Speed            260  | 160  190  260  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       4    | .    .    4    
Exploration Rate (%)       47   | 3    87   53   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 5    | .    .    5    
Terrain Destroyed          5    | .    .    5    
  Melee                    .    | .    .    .    
  Projectile               5    | .    .    5    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      1907 | 59   798  1050 
  Wait                     337  | 10   61   266  
  Move                     1309 | 35   620  654  
  Hop                      .    | .    .    .    
  Pick Up                  38   | 8    15   15   
  Fast Attach              7    | 3    2    2    
  Attach                   23   | 2    5    16   
  Detach                   .    | .    .    .    
  Swap                     12   | 1    7    4    
  Drop                     18   | .    11   7    
  Fire                     160  | .    76   84   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     3    | .    1    2    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 3 exits: [*Mat x2] / *Min)

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Identified exit to Mines
  820 | -10/Materials | Discovered new exit (range 17)
 1096 | -10/Materials | Discovered new exit (range 7)
 1106 | -10/Materials | Entered another Materials area
 1106 | -9/Materials  | Evolved 2 slots: Utility x2
 1347 | -9/Materials  | Discovered new exit (range 5)
 1413 | -9/Materials  | Build established: Scavenger-Mutant
 1540 | -9/Materials  | Lost 8 parts (2p2n1u3w)
 1968 | -9/Materials  | Discovered new exit (range 16)
 2150 | -9/Materials  | Core integrity fell below 50%
 2221 | -9/Materials  | Discovered new exit (range 15)
 2265 | -9/Materials  | Identified exit to Mines
 2314 | -9/Materials  | Build established: Scavenger-Skirmisher
 2382 | -9/Materials  | Crushed by falling debris
 2382 | -9/Materials  | System corruption reached 10%
 2398 | -9/Materials  | Crushed by falling debris
 2398 | -9/Materials  | Core integrity fell below 20%
 2411 | -9/Materials  | Crushed by falling debris
 2420 | -9/Materials  | Crushed by falling debris
 2421 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02382_ Sensor Array destroyed.
02382_ System corrupted by crushing effect (+1).
02382_ Aluminum Leg destroyed.
02382_ System corrupted by crushing effect (+5).
02382_ Mining Laser destroyed.
02382_ System corrupted by crushing effect (+5).
02387_ System corrupted: Substantial component data lost.
02398_ The unstable cave ceiling collapses.
02398_ Crushed by falling debris.
02398_ Structural Scanner destroyed.
02398_ System corrupted by crushing effect (+2).
02398_ Aluminum Leg destroyed.
02398_ System corrupted by crushing effect (+5).
02398_ Signal Interpreter destroyed.
02398_ System corrupted by crushing effect (+1).
02411_ System corrupted: Component data lost.
02411_ The unstable cave ceiling collapses.
02411_ Crushed by falling debris.
02420_ The unstable cave ceiling collapses.
02420_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
|           ##??????????????##   """  """  """    ## |
|           ##??????????????##   """  """  """    ## |
|           ############????##                    ## |
|  ######   ############????##                    ## |
|  ######   ##        ########             """    ## |
|  ????##   ##     """########       !!!   """    ## |
|  ????##   ##     """#              !!    """    ## |
|  ????##   ##     " "#              !               |
|  ???###   ##     % %+                              |
|  ???###   ##     """#                              |
| ????##     #     """#            ##############+## |
| ????##     #     """# ########+##############      |
| ????##     +        # #####        ????????##      |
| ????##     ##+####### ##?????????? ##########      |
| ????##     ## ####### ##?????????? ##########      |
| ????#########+##??? # ##?????????? #        /      |
| ????############??? # ##?????????? #%########      |
| ???????????#####??? # ##?????????? # ############# |
| ??????????????????? + ##?????????? # ###         # |
| ??????????????????? # ##?????????? # ###         # |
| ??????????????????? # ##?????????? # ###         # |
| ??????????????????? # ##????########%  #         # |
| ????????????????????? ?#############   +  """"" !# |
| ????????????????????? ?#######     #   #  """""  # |
| ????????????????????? ?#### "    / #   #  """ "  # |
| ????????????????????? ?##@####     #   #    =% * # |
| ????????????????????? ?#######  !! #   ######+#### |
| ????????????????????? ?#######  !! #   ######!#### |
| ???????????????????????????? #  !! #   ###### #### |
| ???????????????????????????? #     #%  ######+#### |
| ???????????????????????????? #     # ! ##      ### |
| ???????????????????????????? # "S  #   ##      +   |
| ???????????????????????????? # """ #    +      ### |
| ???????????????????????????? #  "" +   ##      ### |
| ????????????????????????????##     #   ##      ### |
| ????????????????????????????########   ##      ##  |
| ????????????????????????????    ###     ##+######  |
| ?????????????????????????????????##             #  |
| ?????????????????????????????????##             #  |
| ?????????????????????????????????##             +  |
| ?????????????????????????????????##     #####   #  |
| ?????????????????????????????????############   ## |
| ?????????????????????????????????#########????   # |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????## ?     |
| ??????????????????????????????????????????##       |
| ??????????????????????????????????????????##     # |
| ??????????????????????????????????????????######## |
| ??????????????????????????????????????????######## |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Armor Coverage             150
Core Shielding             20
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Party Time

 Challenges 
------------
None

 Game 
------
Seed              MicrowarpImpactAirjet
  Manual?         0
Play Time         00:33:43
  Cumulative      33.7 hours
  Start           2022.12.12 @ 12:34:56
  End             2022.12.12 @ 13:33:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          32
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fbf497ad-269b-4c66-8f5d-8a8cde71479d