Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.23 @ 16:19:13 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (292) 1460 Value Destroyed (10198) 10198 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (7410) 7410 TOTAL SCORE: 28808 Bonus ------- High Alert Combat Kills 1202 Follower Combat Kills 479 Entered Garrisons 600 Used RIF Installer 1500 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Friendly Fire -171 Cogmind --------- Core Integrity 1555/1600 Matter 108/300 Energy 569/590 System Corruption 13% Temperature Cool (9) Movement Treading (145) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Particle Reactor Quantum Reactor > --- PROPULSION (5) --- Biometal Medium Treads Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY (13) ----- Huge Storage Unit Improved Terrain Scanner Experimental Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Targeting Computer Core Analyzer Core Analyzer Advanced Weapon Cycler Advanced Transmission Jammer Improved Focal Shield Force Field Advanced Hacking Suite Relay Coupler [NC] (12) > --- WEAPON (5) ------- Enhanced Nova Cannon Compact Mass Driver Compact Mass Driver Compact Mass Driver Field Lobotomy Kit > --- INVENTORY (25) --- Antimatter Reactor Advanced Medium Treads Advanced Medium Treads Armored Heavy Treads Advanced Heavy Siege Treads Advanced Heat Sink High-capacity Storage Unit Experimental Matter Compressor (467) Advanced Salvage Targeting Computer Makeshift Transmission Jammer Long-range Tractor Beam HERF Cannon HERF Cannon Coil Gun KE Penetrator Enhanced Coil Gun Railgun Railgun Railgun Improved Proton Missile Launcher Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner Experimental Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Targeting Computer Core Analyzer Core Analyzer Advanced Weapon Cycler Advanced Transmission Jammer Improved Focal Shield Force Field Advanced Hacking Suite Relay Coupler [NC] > --- WEAPON ----------- Enhanced Nova Cannon Compact Mass Driver Compact Mass Driver Compact Mass Driver Field Lobotomy Kit > --- INVENTORY -------- Antimatter Reactor Advanced Medium Treads Advanced Medium Treads Armored Heavy Treads Advanced Heavy Siege Treads Advanced Heat Sink High-capacity Storage Unit Experimental Matter Compressor Advanced Salvage Targeting Computer Makeshift Transmission Jammer Long-range Tractor Beam HERF Cannon HERF Cannon Coil Gun KE Penetrator Enhanced Coil Gun Railgun Railgun Railgun Improved Proton Missile Launcher Advanced Remote Datajack [Rating: 182] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Wheel Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Huge Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Compact Mass Driver Energy Gun Improved Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Coil Gun Ballistic Cannon Compact Mass Driver Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Fac DSF Fac Gar Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . . . . 4 . . 2 . 2 . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . . . . . . . . 1 . . . . 1 . . . . Utility 11 | . . . 1 . . . 1 . . . . . 2 . . 1 . 1 . 2 1 2 Weapon 3 | . . . . . . . 1 . . . . . 1 . . . . . . . 1 . Parts Attached 547 | 7 18 2 48 14 . 1 29 47 59 1 20 13 56 4 5 11 31 8 41 36 35 61 Power 24 | 1 2 . 2 . . . 1 1 3 . 1 . 2 . . 2 2 . 2 4 . 1 Engine 13 | 1 2 . 2 . . . 1 . 3 . 1 . 1 . . 1 1 . . . . . Core 5 | . . . . . . . . 1 . . . . 1 . . 1 1 . 1 . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . 1 4 . 1 Propulsion 88 | 2 6 2 10 3 . . 5 3 5 1 4 . 15 1 . 1 10 2 5 3 6 4 Treads 50 | . 2 1 5 2 . . 3 1 2 1 2 . 6 1 . 1 7 2 4 1 5 4 Leg 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Wheel 36 | 2 4 1 5 1 . . 2 2 3 . 2 . 9 . . . 3 . . 1 1 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 220 | 2 . . 14 7 . 1 12 20 25 . 9 4 21 1 5 5 8 6 17 14 22 27 Device 161 | 1 . . 10 6 . . 10 19 14 . 5 3 13 1 4 3 8 3 15 10 16 20 Storage 15 | 1 . . 2 1 . 1 1 . 1 . . 1 2 . . . . . 1 1 1 2 Processor 20 | . . . 2 . . . . . 3 . 1 . 4 . 1 2 . . . 1 4 2 Hackware 14 | . . . . . . . 1 . . . 1 . 2 . . . . 3 1 2 1 3 Protection 10 | . . . . . . . . 1 7 . 2 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 215 | 2 10 . 22 4 . . 11 23 26 . 6 9 18 2 . 3 11 . 17 15 7 29 Energy Gun 10 | 1 1 . 7 1 . . . . . . . . . . . . . . . . . . Energy Cannon 48 | . . . 2 . . . 5 4 10 . 3 1 3 . . 1 3 . 3 . 1 12 Ballistic Gun 43 | 1 . . 7 1 . . 3 4 1 . 1 3 5 1 . . 3 . 2 7 . 4 Ballistic Cannon 42 | . 5 . 2 . . . . 4 4 . . 1 3 1 . . 2 . 4 6 3 7 Launcher 40 | . 3 . 3 2 . . 1 11 3 . 2 2 3 . . . 1 . 7 1 1 . Special Weapon 9 | . 1 . 1 . . . . . . . . . . . . . . . 1 . . 6 Impact Weapon 23 | . . . . . . . 2 . 8 . . 2 4 . . 2 2 . . 1 2 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 4 . . . . . 2 . . . 3 . . 1 1 . . 1 1 1 Corrupted Parts 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . System Corruption 18 | . . . . . . . . . 9 . . . . . . . . . 9 . . . Parts Lost 37 | . 1 . 2 1 . . 2 4 . . 3 . 2 . . . 6 . 10 1 2 3 Power 5 | . 1 . . . . . . 1 . . 1 . . . . . 1 . 1 . . . Propulsion 17 | . . . 1 1 . . 1 . . . . . 2 . . . 3 . 6 1 2 . Utility 6 | . . . . . . . . 2 . . 1 . . . . . . . . . . 3 Weapon 9 | . . . 1 . . . 1 1 . . 1 . . . . . 2 . 3 . . . Highest Loss Streak 8 | . 1 . 1 1 . . 1 2 . . 2 . 1 . . . 6 . 8 1 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 98 100 100 100 98 98 99 100 99 100 99 100 100 100 98 99 92 93 89 90 Engine 5 | . 14 14 11 11 11 11 9 8 7 9 8 9 5 6 6 6 8 5 . . . . Core 1 | . . . . . . . . . 1 . . . . . . 3 2 5 4 3 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 3 8 8 Treads 11 | . 2 2 12 19 22 22 14 9 9 9 9 9 6 6 6 5 8 25 19 12 11 11 Wheel 12 | . 25 25 20 13 11 11 12 17 17 18 17 18 19 20 20 17 12 . . 3 . . Device 9 | . 14 14 13 11 11 11 13 10 7 9 3 9 5 12 13 11 11 6 8 7 8 9 Storage 7 | . 14 14 11 11 11 11 9 9 9 9 9 9 6 6 6 5 5 5 5 4 4 4 Processor 17 | . . . 8 11 11 11 9 9 18 18 18 18 26 20 20 23 23 21 21 23 22 23 Hackware 3 | . . . . . . . 3 1 . . 2 . . . . . . 8 6 10 10 14 Energy Cannon 2 | . . . . . . . 9 6 5 . 6 2 . . . . 1 . 2 . . 4 Ballistic Gun 9 | . . . 8 11 11 11 11 10 . . 3 16 19 20 20 17 13 10 5 6 13 11 Ballistic Cannon 7 | . 20 28 4 . . . . 3 17 18 14 1 4 6 6 1 2 5 9 11 6 3 Launcher 1 | . 1 . . 4 11 11 1 5 . . . 2 . . . . . . 1 . . . Impact Weapon 1 | . . . . . . . 3 . 3 9 1 4 1 . . 3 2 5 . . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 169 | 13 21 21 55 55 33 53 68 70 113 105 112 63 115 116 120 131 136 126 129 111 148 169 Greatest Support 180 | 26 26 26 28 22 10 10 63 20 24 24 24 24 42 42 42 42 42 140 140 126 173 180 Greatest Overweight (x) 7 | . . . 3 4 3 5 6 3 5 4 4 2 5 2 2 3 7 . . 4 . . Average Overweight (x) 1 | . . . . 3 3 4 3 2 2 4 4 2 2 2 2 2 3 . . 1 . . Largest Inventory Capacity 25 | 8 8 8 20 20 15 20 20 20 25 25 25 25 25 25 25 25 25 25 25 20 25 25 Average Capacity 21 | 7 8 8 9 18 15 19 20 20 22 25 25 20 24 25 25 25 25 25 20 20 24 24 Most Carried 25 | 7 8 8 16 16 15 17 20 20 25 25 25 21 25 25 25 25 25 25 25 20 25 25 Average Carried 20 | 4 7 8 9 15 14 16 18 19 22 24 22 19 23 24 24 24 23 24 19 19 22 24 Final Capacity 25 | 8 8 8 20 15 15 20 20 20 25 25 25 20 25 25 25 25 25 25 20 20 25 25 Final Carried 25 | 7 8 8 16 15 15 17 20 20 24 25 21 20 25 25 23 25 25 25 20 19 25 23 Class Distribution -------------------- 23% | Mutant 19% | Skirmisher 14% | Scavenger-Mutant 13% | Assassin 10% | Scavenger-Skirmisher 8% | Hacker-Mutant 5% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Skirmisher | -8/Materials Assassin | -8/Storage Skirmisher | -8/Garrison Assassin | -8/Recycling Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Assassin | -5/Factory Assassin | -5/DSF Hacker-Assassin | -4/Factory Skirmisher | -4/Garrison Scavenger-Skirmisher | -3/Research Hacker-Skirmisher | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Fac DSF Fac Gar Res Res Acc Matter Collected 13202 | 309 181 81 920 100 353 . 385 981 942 97 451 316 1640 194 224 170 707 . 1882 1071 710 1488 Remotely 5283 | . . . . . . . 182 487 425 . 324 . 944 . 120 134 341 . 648 387 337 954 Salvage Created 11159 | 166 208 68 918 145 . . 723 843 891 97 534 371 1387 . 122 327 869 . 962 579 683 1266 Parts 605 | 11 17 2 70 16 . . 35 62 50 . 35 15 73 . 7 15 40 . 37 20 41 59 Haulers Intercepted 11 | . 1 . 2 . . . 1 . 4 . . . . . . 1 . . . . 1 1 Recyclers Shooed 9 | 1 . . 4 . . . . . . . . 1 1 . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . . . . . 11 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Fac DSF Fac Gar Res Res Acc Combat Hostiles Destroyed 211 | . 10 2 20 14 . . 10 38 15 . 13 10 19 . 5 1 8 . 22 5 10 9 Guns 44 | . . . 6 2 . . 6 1 . . . 1 5 . 3 . 2 . 6 1 5 6 Cannons 69 | . 5 2 4 . . . 1 10 13 . 10 2 3 . 2 1 2 . 6 4 1 3 AOE 94 | . 5 . 10 12 . . 3 27 2 . 3 7 11 . . . 2 . 8 . 4 . Classes Destroyed 17 | 2 6 . 2 . . . 3 1 . . . 1 . . . . 2 . . . . . Worker 11 | . 1 . 3 . . . 3 . 1 . . . 2 . . . . . . . . 1 Builder 18 | . . . 6 . . . 2 . 1 . . . 4 . . 3 . . . 1 . 1 Tunneler 6 | 3 . . . . . . 1 . . . . . . . . . . . . . 1 1 Hauler 11 | . 1 . 2 . . . 1 . 4 . . . . . . 1 . . . . 1 1 Recycler 17 | 1 . . 2 . . . . . . 1 . 3 5 . . . . . . 2 . 3 Operator 5 | . 1 . . . . . . . 1 . . . . . . . . . . 3 . . Drone 8 | . . . . . . . . . . . . 8 . . . . . . . . . . Watcher 14 | . 1 . 2 . . . 2 . 3 . . . 3 . . 2 . . . . . 1 Swarmer 73 | . 3 . 10 12 . . . 21 . . . . 10 . 4 . . . 8 1 4 . Grunt 67 | . 7 2 5 2 . . 6 7 10 . 9 2 5 . . 1 3 . 6 2 . . Brawler 4 | . . . . . . . 1 . 1 . . . . . . . . . 2 . . . Duelist 3 | . . . . . . . 1 1 . . 1 . . . . . . . . . . . Sentry 23 | . . . 5 . . . 1 4 3 . 2 . 2 . . . 1 . . 1 1 3 Specialist 6 | . . . . . . . . . . . . . . . . . 3 . 3 . . . Hunter 11 | . . . . . . . 1 2 1 . 1 . 1 . . . . . 2 1 . 2 Programmer 15 | . . . . . . . . 3 . . . . 1 . 1 . . . 1 . 5 4 Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 12 | 2 6 2 12 8 . . 7 11 5 1 6 8 10 . 4 3 6 . 11 3 5 6 Combat Bots Only 11 | . 4 2 4 8 . . 4 11 3 . 6 3 8 . 4 1 6 . 11 2 4 3 Max Kills in Single Turn 6 | 1 3 2 6 4 . . 4 4 4 1 2 2 4 . 2 1 2 . 2 1 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 2 4 . . 2 4 1 . 2 2 3 . . . 1 . 2 . 2 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Fac DSF Fac Gar Res Res Acc Damage Taken 10206 | . 321 134 627 267 . . 290 845 400 20 548 72 598 . 131 39 1165 . 2411 534 954 850 Core 992 | . 115 18 107 29 . . 35 118 44 . 69 31 47 . . . 81 . 108 105 40 45 Absorbed by Shields 640 | . . . 8 39 . . 19 116 . . . . . . . . 61 . 112 . . 285 Reduced by Siege Mode 152 | . . . . . . . . . . . . . . . . . . . . 5 91 56 Redirected to Shielding 101 | . . . . . . . . . 67 . 34 . . . . . . . . . . . Core Remaining (%) 81 | 100 . 46 . . . 66 . . . . . 46 . . 94 . 91 . 90 91 97 97 Volleys Fired 534 | 13 34 6 63 14 . . 26 53 38 . 26 19 49 5 11 5 24 . 53 19 18 58 Largest 5 | 2 2 2 2 2 . . 3 3 3 . 3 3 4 1 4 4 4 . 4 4 5 5 Hottest 287 | 70 100 78 126 79 . . 149 159 177 . 177 131 164 40 133 168 193 . 282 264 249 287 Shots Fired 1239 | 26 60 12 117 22 . . 66 96 97 . 57 38 133 5 38 19 65 . 141 65 56 126 Gun 533 | 26 7 . 86 16 . . 37 10 . . 4 23 87 . 27 15 39 . 51 18 36 51 Cannon 593 | . 47 12 22 . . . 28 53 93 . 50 10 38 5 11 4 19 . 70 44 17 70 Launcher 102 | . 4 . 7 6 . . 1 33 4 . 3 5 8 . . . 7 . 18 3 3 . Special 11 | . 2 . 2 . . . . . . . . . . . . . . . 2 . . 5 Kinetic 867 | 13 47 12 58 8 . . 37 40 66 . 43 26 116 5 38 15 44 . 111 62 52 74 Thermal 95 | 13 9 . 10 8 . . . . . . . . . . . . 8 . 10 . . 37 Explosive 55 | . 4 . 7 6 . . 1 19 2 . 1 1 8 . . . . . 6 . . . Electromagnetic 215 | . . . 42 . . . 28 37 29 . 13 11 9 . . 4 13 . 12 3 4 10 Robot Hit Streak 27 | 8 9 5 14 9 . . 12 8 8 . 4 9 12 . 5 4 20 . 14 15 20 27 Robot Miss Streak 5 | 3 3 2 4 2 . . 3 3 3 . 3 2 3 . 5 1 1 . 5 3 1 3 Penetration Max 1 | . . . . . . . . 1 . . . . 1 . . . 1 . 1 1 1 1 Secondary Targets 4 | . . . . 1 . . 2 . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . . . 1 . . . . . . . . . Shots Hit Robots 669 | 16 38 7 76 14 . . 44 38 57 1 24 20 60 . 15 14 50 . 69 39 38 49 Core Hits 440 | 5 17 3 46 20 . . 26 50 34 . 15 11 52 . 6 6 30 . 38 23 23 35 Critical Kills 6 | . . . . . . . . . . . . . . . . . . . 1 . 2 3 Critical Parts Destroyed 8 | . . . 1 . . . . . 1 . . . 1 . . 2 . . . . 1 2 Critical Strikes 41 | 1 2 . 2 . . . . 6 4 . 1 . 2 . . 2 . . 7 1 4 9 Burn 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . Destroy 11 | . . . 1 . . . . . . . . . 1 . . . . . 1 . 3 5 Blast 23 | . . . . . . . . 6 3 . 1 . 1 . . . . . 6 1 1 4 Corrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Smash 3 | . . . . . . . . . 1 . . . . . . 2 . . . . . . Melee Attacks 67 | . . . . . . . 4 . 16 5 2 2 6 . . 17 3 8 . . 4 . Impact 67 | . . . . . . . 4 . 16 5 2 2 6 . . 17 3 8 . . 4 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . 3 1 . . 2 . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27920 | 210 981 161 2073 840 . . 1305 2970 2199 144 1124 938 2935 . 478 640 2119 . 3871 1494 1640 1798 Guns 6709 | 210 62 . 972 211 . . 329 92 . . . 234 894 . 329 302 628 . 687 303 731 725 Cannons 10782 | . 657 161 287 . . . 585 905 1647 . 726 284 668 . 149 63 460 . 1636 987 561 1006 Explosions 9451 | . 262 . 814 629 . . 391 1973 295 . 398 420 1148 . . . 1031 . 1548 194 348 . Melee 901 | . . . . . . . . . 257 144 . . 225 . . 275 . . . . . . Ramming 77 | . . . . . . . . . . . . . . . . . . . . 10 . 67 Kinetic 13788 | 72 657 161 660 77 . . 329 804 1180 . 504 265 1389 . 478 302 778 . 2323 1290 1261 1258 Thermal 1395 | 138 62 . 263 134 . . 162 37 . . . . . . . . 327 . . . 128 144 Explosive 5396 | . 262 . 671 629 . . 229 1331 118 . 163 150 1148 . . . . . 695 . . . Electromagnetic 6363 | . . . 479 . . . 585 798 644 . 457 523 173 . . 63 1014 . 853 194 251 329 Impact 901 | . . . . . . . . . 257 144 . . 225 . . 275 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . 1 10 10 11 11 . . . . 1 2 12 . 15 13 Average Corruption 4 | . . . . . . . . 1 1 10 10 11 . . . . 1 2 6 . 8 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 121 | . . . . . . . . 6 17 2 15 10 . . . . 3 4 33 . 20 11 Message Errors 26 | . . . . . . . . 1 4 . 3 1 . . . . 1 2 8 . 4 2 Matter Fused 29 | . . . . . . . . 1 4 1 2 5 . . . . 1 . 6 . 4 5 Heat Flow Errors 12 | . . . . . . . . 1 2 . 1 1 . . . . . . 3 . 3 1 Energy Discharges 15 | . . . . . . . . 1 2 . 2 2 . . . . 1 . 3 . 3 1 Parts Rejected 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . Data Loss (minor) 21 | . . . . . . . . 2 2 . 4 . . . . . . . 8 . 4 1 Data Loss (major) 3 | . . . . . . . . . 2 . . . . . . . . 1 . . . . Misfires 5 | . . . . . . . . . 1 . 2 . . . . . . . 2 . . . Alerts 5 | . . . . . . . . . . 1 1 . . . . . . 1 1 . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1043 | . . . . 24 . . 21 123 127 114 28 92 81 . . 235 15 . 81 81 16 5 Projectiles 252 | . . . . . . . 7 32 . . 17 13 . . . . 15 . 66 81 16 5 Explosions 248 | . . . . 24 . . 14 91 . . 11 79 14 . . . . . 15 . . . Melee 543 | . . . . . . . . . 127 114 . . 67 . . 235 . . . . . . Knockbacks 58 | . 8 1 1 . . . . 3 7 1 2 . 3 . . 2 . . 9 5 9 7 Impact 4 | . . . . . . . . . . 1 . . 1 . . 2 . . . . . . Kinetic 50 | . 7 1 1 . . . . 3 6 . 2 . 2 . . . . . 9 5 8 6 Secondary 4 | . 1 . . . . . . . 1 . . . . . . . . . . . 1 1 Self-Inflicted Damage 715 | . 63 . 85 99 . . 46 204 18 . 48 44 56 . . . . . 52 . . . Shots 28 | . 2 . 3 3 . . 1 8 1 . 2 2 2 . . . . . 4 . . . Rammed 6 | . . . . . . . . . . . . . . . . . . . . 1 . 5 Targets Rammed 7 | . . . . . . . . . . . . . . . . . . . . 1 . 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 374 | 72 267 144 54 33 . . 116 184 374 . 347 126 210 . 90 66 113 . 325 355 374 260 Average Temperature 78 | 31 79 60 15 12 . . 33 55 105 . 129 44 61 . 53 30 51 . 90 100 87 77 Received Heat Transfer 1591 | . 102 75 192 111 . . 51 190 171 . 144 18 114 . . 18 67 . 269 30 18 21 Effects 16 | . 3 . . . . . . . 7 . . . . . . . . . 3 3 . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Interference 13 | . 3 . . . . . . . 7 . . . . . . . . . 2 1 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 6 | . . . . . . . . . . . . . . . . . . . . 1 3 2 Total Turns 71 | . . . . . . . . . . . . . . . . . . . . 5 41 25 Longest Duration 28 | . . . . . . . . . . . . . . . . . . . . 5 28 19 Robots Corrupted 5 | . . . . . . . . . . . . . . . . . 3 . 2 . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . 2 . 2 . . . Parts Fried 42 | . . . 2 . . . 4 2 6 . 1 7 2 . . 5 7 . 2 . 1 3 Impact Corruptions 14 | . . . . . . . . . 2 2 . . 2 . . 8 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . Heat Transferred 2283 | 481 333 . 409 296 . . 200 50 . . . . . . . . 372 . . . 50 92 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . 2 . . . 2 1 . . . . . . . . 3 . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Fac DSF Fac Gar Res Res Acc Peak Influence 1270 | 20 353 112 790 752 . . 273 1073 625 111 411 378 1212 . . 300 369 224 1270 948 429 434 Initial 1058 | . 13 62 43 307 . . . 71 522 82 72 184 1058 . . 127 210 193 156 714 222 208 Average 441 | 8 113 101 425 507 . . 123 797 307 98 263 274 885 . . 213 309 209 704 634 279 290 Maximum Alert Level 4 | . 1 . 3 3 . . 1 3 2 . 2 1 4 . . 1 1 1 4 3 2 2 Low Security (%) 24 | 100 68 100 26 . . 100 66 4 37 100 37 27 . . . 43 . 38 9 . . 14 Level 1 35 | . 31 . 18 47 . . 33 6 34 . 40 72 2 . . 56 100 61 4 31 98 83 Level 2 15 | . . . 39 21 . . . 18 28 . 22 . 15 . . . . . 27 23 1 2 Level 3 23 | . . . 15 30 . . . 70 . . . . 75 . . . . . 55 45 . . Level 4 1 | . . . . . . . . . . . . . 6 . . . . . 3 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Squads Dispatched 28 | . 3 . 1 . . . 2 . 5 . . 1 4 . . 1 2 . . 2 4 3 Investigation 8 | . 2 . . . . . . . 3 . . . . . . . . . . . 2 1 Extermination 6 | . . . . . . . . . . . . . 1 . . . . . . 1 2 2 Reinforcement 13 | . 1 . 1 . . . 2 . 2 . . 1 2 . . 1 2 . . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 1 . . 1 1 . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Fac DSF Fac Gar Res Res Acc Distress Signals 11 | . . . 4 . . . 1 . 4 . . 1 1 . . . . . . . . . Communications Jammed 5 | . . . . . . . . . . . . . . . . . . . . 1 1 3 Distress Signals 4 | . . . . . . . . . . . . . . . . . . . . 1 1 2 Times Spotted 271 | . 15 2 31 11 . . 17 36 22 1 13 14 28 . 5 4 9 1 25 10 11 16 Peak Tracking Total 8 | . 5 2 5 6 . . 4 6 4 1 8 3 6 . 4 2 6 1 8 3 4 3 Tactical Retreats 8 | . . . 1 . . . . 2 . . 1 . . . . . 1 . 2 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Fac DSF Fac Gar Res Res Acc Traps Triggered 17 | . . . . . . . . 6 . 1 2 . 1 . . . 2 1 1 1 . 2 Indirectly 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Fac DSF Fac Gar Res Res Acc Machines Disabled 29 | . 2 . 2 . . . 1 3 2 . 1 . 5 . . . . . 7 3 . 3 Max in Single Turn 2 | . 2 . 1 . . . 1 2 1 . 1 . 2 . . . . . 2 1 . 1 Garrison Access 5 | . . . . . . . . . . . . . 1 . . 1 . . . . . 3 Garrison Relay 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Phase Generator 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Fac DSF Fac Gar Res Res Acc Machines Accessed 70 | . 8 . 3 . 1 . 7 . 9 6 1 3 8 1 . 4 . 2 1 3 2 11 Terminals 55 | . 6 . 3 . . . 6 . 9 4 1 2 6 . . 3 . 1 1 3 2 8 Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . . 1 . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 1 . . 1 . . 1 . . 1 . 1 . . . 3 Total Hacks 170 | . 22 . 9 . 1 . 15 . 30 14 1 4 24 1 . 7 . 3 2 11 6 20 Successful 89 | . 13 . 5 . 1 . 6 . 13 8 1 2 14 1 . 5 . 1 1 6 1 11 Failed 80 | . 8 . 4 . . . 9 . 17 6 . 2 10 . . 2 . 2 1 5 5 9 Catastrophic 7 | . 2 . . . . . . . . . . 1 2 . . . . . . . 1 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Manual 102 | . 18 . 7 . 1 . 11 . 20 10 . 3 13 . . 1 . . . 9 . 9 Terminals 150 | . 20 . 9 . . . 14 . 30 10 1 3 19 . . 6 . 2 2 11 6 17 Fabricators 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . . . . . . 3 . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 1 . . 1 . . 1 . . 1 . 1 . . . 3 Terminal Hacks 52 | . 7 . 2 . 1 . 4 . 8 4 1 . 9 1 . 3 . . 1 5 1 5 Robot Analysis 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . Open Door 3 | . . . . . . . . . . 2 . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Branch Access Points 3 | . 1 . . . . . . . . . . . 1 . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 4 | . 1 . . . . . 1 . . 1 . . 1 . . . . . . . . . Unreport Threat 14 | . 2 . . . . . 1 . 3 . . . 4 . . . . . . 3 . 1 Locate Traps 5 | . . . 1 . . . 1 . 1 . . . 1 . . . . . . 1 . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hauler Manifests 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Registered Components 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 Zone Layout 7 | . 2 . . . . . . . 3 1 . . . . . 1 . . . . . . Garrison Registry 1 | . . . . . . . . . . . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . . . 1 . . 1 . . 1 . . 1 . 1 . . . 3 Unlock Access 3 | . . . . . . . 1 . . 1 . . . . . . . 1 . . . . Seal Access 5 | . . . . . . . . . . . . . 1 . . 1 . . . . . 3 Unauthorized Hacks 29 | . 6 . 3 . . . 1 . 5 3 . 2 4 . . 1 . . . 1 . 3 Terminals 23 | . 4 . 3 . . . 1 . 5 2 . 1 2 . . 1 . . . 1 . 3 Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Botnet 16 | . 2 . 3 . . . 1 . 2 1 . 1 2 . . 1 . . . 1 . 2 Operators 3 | . 1 . . . . . . . . 1 . . . . . . . . . . . 1 Fabricators 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . . 1 . 1 . . . . . . . . . . Recyclers 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . . . . . . . . . . . . . 2 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 5 . 3 . . . 6 . 9 5 1 2 7 . . 2 . 1 . 3 2 8 Full Trace Events 6 | . . . . . . . . . 3 . . . . . . . . . . . 2 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Fac DSF Fac Gar Res Res Acc Used RIF Installer 3 | . . . . . . . . 1 . . 1 . . . . . . . 1 . . . Signal Jammer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Watcher Feeds 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Non-combat 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . . . 2 map_route 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . 6 . . . Machine Destruction 6 | . . . . . . . . . . . . . . . . . . . 6 . . . Attached 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . 3 3 1 1 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Fac DSF Fac Gar Res Res Acc Total Allies 8 | . . 2 . . . . . . 2 . . . . . . . . . 2 . . 2 Largest Group 2 | . . 2 2 . . . . . 1 . . . . . . . . . 2 1 . 2 Highest-Rated Group 438 | . . 42 42 . . . . . 10 . . . . . . . . . 232 116 . 438 Highest-Rated Ally 219 | . . 31 31 . . . . . 10 . . . . . . . . . 116 116 . 219 Total Orders 5 | . . . . . . . . . 1 . . . . . . . . . 3 1 . . STAY 1 | . . . . . . . . . 1 . . . . . . . . . . . . . ROAM 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Ally Attacks 40 | . . . 11 . . . . . . . . . . . . . . . 16 12 . 1 Total Damage 1806 | . . . 170 . . . . . . . . . . . . . . . 830 625 . 181 Kills 14 | . . . 3 . . . . . . . . . . . . . . . 7 4 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Field Lobotomies 4 | . . . . . . . . . . . . . . . . . . . 2 . . 2 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Fac DSF Fac Gar Res Res Acc Robot Analysis Total 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . . . . . . 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Fac DSF Fac Gar Res Res Acc Turns Passed 12220 | 92 429 53 764 156 309 194 472 914 1412 183 334 210 1109 309 642 396 269 301 1248 582 647 1195 Spaces Moved 7101 | 47 321 36 513 77 247 127 237 563 833 113 143 115 669 236 489 235 93 165 630 280 320 612 Core 18 | 18 . . . . . . . . . . . . . . . . . . . . . . Treads 1938 | . . . . . . . 9 . . . . . . . . . . 165 630 202 320 612 Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels 5145 | 29 321 36 513 77 247 127 228 563 833 113 143 115 669 236 489 235 93 . . 78 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 85 115 125 125 125 110 110 150 150 120 101 123 123 123 123 160 160 160 152 145 Average Speed 132 | 74 90 90 93 132 125 150 137 120 133 150 150 120 125 123 123 127 142 160 160 161 155 149 Slowest Speed 240 | 90 90 90 135 150 125 155 170 125 165 150 150 120 160 123 123 138 205 160 160 240 160 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 40 | 4 64 11 61 32 65 32 21 75 81 25 33 35 29 53 72 10 94 7 82 14 9 28 Regions Visited 22 Branch Regions 8 Pre-discovered Areas 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . 1 . . . . . 1 . . 1 . . 1 1 1 1 . 1 . 1 . . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 . . 1 . . 1 . . . . . . . . 1 . Scrap Searched 9 | . . . . . . . . . . . . . . 7 2 . . . . . . . Spaces Dug 114 | . 9 . 2 . . . 1 . 14 2 2 3 16 5 2 14 3 8 5 . 7 21 Terrain Destroyed 780 | . 34 . 61 67 . . 19 167 63 2 7 18 78 5 8 14 7 8 140 14 28 40 Melee 51 | . . . . . . . 1 . 12 2 2 1 4 . . 14 3 8 . . 4 . Projectile 136 | . 4 . 4 . . . . 1 17 . . 2 18 5 8 . 2 . 17 14 7 37 AOE 593 | . 30 . 57 67 . . 18 166 34 . 5 15 56 . . . 2 . 123 . 17 3 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Fac DSF Fac Gar Res Res Acc Total 8748 | 76 391 43 671 105 248 129 321 691 1018 122 207 156 853 251 506 285 178 184 765 355 419 774 Wait 156 | . 10 . 3 . . . 8 8 26 . 9 5 13 . . 9 . . 27 2 17 19 Move 7075 | 46 320 35 512 76 246 126 236 561 832 112 141 114 668 235 488 234 92 164 628 279 319 611 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 155 | 10 4 . 18 . 1 2 10 4 21 2 . 1 26 2 . 6 14 3 8 5 10 8 Fast Attach 70 | 4 1 . 12 . . . 2 1 5 . . 1 11 1 . 1 3 . 5 9 7 7 Attach 89 | 3 2 . 7 2 . . 6 3 3 . 4 2 12 2 1 2 10 3 8 4 9 6 Detach 44 | . 1 . 5 1 . . 2 . 2 . 1 1 7 2 1 . 3 . 2 3 11 2 Swap 388 | . 15 2 29 12 . 1 21 43 51 1 16 10 33 1 4 8 18 5 28 23 19 48 Drop 135 | . 4 . 22 . 1 . 6 2 24 2 . 1 24 3 1 3 11 1 6 10 5 9 Fire 534 | 13 34 6 63 14 . . 26 53 38 . 26 19 49 5 11 5 24 . 53 19 18 58 Melee 67 | . . . . . . . 4 . 16 5 2 2 6 . . 17 3 8 . . 4 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . . . . . . . . . . . . . . . . . . . . 1 . 6 Escape Stasis 28 | . . . . . . . . 16 . . 8 . 4 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / Zio) -5/Factory -5/DSF -4/Factory -4/Garrison (discovered 3 exits: *Res x3) -3/Research (discovered 4 exits: *Res x3 / [Tes]) -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 374 | -10/Materials | Central database locked down 402 | -10/Materials | Discovered new exit (range 22) 402 | -10/Materials | Identified exit to Mines 522 | -10/Materials | Entered Mines 533 | -10/Mines | Core integrity fell below 50% 559 | -10/Mines | Discovered new exit (range 13) 575 | -10/Mines | Entered Materials 575 | -9/Materials | Accompanied by 2 allies 575 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 580 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 648 | -9/Materials | Discovered new exit (range 4) 768 | -9/Materials | Discovered new exit (range 3) 1096 | -9/Materials | Discovered new exit (range 16) 1195 | -9/Materials | Discovered new exit (range 6) 1329 | -9/Materials | Build established: Scavenger-Mutant 1339 | -9/Materials | Entered Mines 1396 | -9/Mines | Learned Materials garrison access intel 1465 | -9/Mines | Discovered new exit (range 5) 1468 | -9/Mines | Destroyed 8 combat bots 1490 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1490 | -9/Mines | Discovered new exit (range 5) 1495 | -9/Mines | Entered Exiles 1527 | -9/Exiles | Met 8R-AWN 1544 | -9/Exiles | Met EX-HEX 1635 | -9/Exiles | Met EX-BIN 1649 | -9/Exiles | Aligned with FarCom system 1650 | -9/Exiles | Given EX-Vault access code 1679 | -9/Exiles | Opened EX-Vault 1686 | -9/Exiles | Found Field Lobotomy Kit 1712 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1732 | -9/Exiles | Exiles lab attacked by MAIN.C 1794 | -9/Exiles | Discovered new exit (range 10) 1804 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 1804 | -9/Exiles | Entered Mines 1826 | -8/Mines | Discovered new exit (range 14) 1895 | -8/Mines | Discovered new exit (range 15) 1998 | -8/Mines | Entered Materials 1998 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1999 | -8/Materials | Loaded intel: 1 garrison access location 2469 | -8/Materials | Identified exit to Garrison 2470 | -8/Materials | Entered Garrison 2521 | -8/Garrison | Phase Generator disabled 2567 | -8/Garrison | Triggered checkpoint 2708 | -8/Garrison | Triggered checkpoint 2735 | -8/Garrison | Triggered checkpoint 2764 | -8/Garrison | Triggered checkpoint 2772 | -8/Garrison | Triggered checkpoint 2793 | -8/Garrison | Destroyed 11 combat bots 2893 | -8/Garrison | Installed Relay Interface Framework 2903 | -8/Garrison | Discovered new exit (range 14) 3096 | -8/Garrison | Discovered new exit (range 10) 3124 | -8/Garrison | Triggered checkpoint 3209 | -8/Garrison | Triggered checkpoint 3384 | -8/Garrison | Entered Materials 3644 | -8/Materials | Discovered new exit (range 16) 3941 | -8/Materials | Discovered new exit (range 16) 4040 | -8/Materials | Discovered new exit (range 15) 4172 | -8/Materials | Discovered new exit (range 3) 4645 | -8/Materials | System corruption reached 10% 4663 | -8/Materials | Identified exit to Factory 4796 | -8/Materials | Entered Storage 4977 | -8/Storage | Identified exit to Garrison 4979 | -8/Storage | Entered Garrison 4990 | -8/Garrison | Triggered checkpoint 5051 | -8/Garrison | Triggered checkpoint 5238 | -8/Garrison | Discovered new exit (range 30) 5238 | -8/Garrison | Discovered new exit (range 14) 5238 | -8/Garrison | Discovered new exit (range 64) 5286 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 5313 | -8/Garrison | Entered Recycling 5380 | -8/Recycling | Spotter reported a threat 5387 | -8/Recycling | Spotter reported a threat 5395 | -8/Recycling | Spotter reported a threat 5399 | -8/Recycling | Core integrity fell below 50% 5406 | -8/Recycling | Spotter reported a threat 5420 | -8/Recycling | Spotter reported a threat 5464 | -8/Recycling | Spotter reported a threat 5473 | -8/Recycling | Spotter reported a threat 5496 | -8/Recycling | Spotter reported a threat 5501 | -8/Recycling | Discovered new exit (range 16) 5509 | -8/Recycling | Spotter reported a threat 5509 | -8/Recycling | Spotter reported a threat 5523 | -8/Recycling | Entered Factory 5523 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5717 | -6/Factory | Garrison activated, responded to threat 5873 | -6/Factory | Search patrols dispatched 5918 | -6/Factory | Discovered new exit (range 13) 6042 | -6/Factory | Identified exit to Factory 6223 | -6/Factory | Search patrols dispatched 6363 | -6/Factory | Identified exit to Lower Caves 6461 | -6/Factory | Destroyed 8 combat bots 6476 | -6/Factory | Spotted B-75 Beast 6526 | -6/Factory | Destroyed 8 combat bots 6632 | -6/Factory | Entered Lower Caves 6633 | -6/Lower Caves | Encountered a Warlord checkpoint 6651 | -6/Lower Caves | Learned Factory stockpile data 6781 | -6/Lower Caves | Build established: Mutant 6893 | -6/Lower Caves | Spotted B-75 Beast 6917 | -6/Lower Caves | Discovered new exit (range 11) 6939 | -6/Lower Caves | Identified exit to Lower Caves 6941 | -6/Lower Caves | Entered another Lower Caves area 7119 | -6/Lower Caves | Learned Factory stockpile data 7130 | -6/Lower Caves | Identified exit to Zion 7493 | -6/Lower Caves | Discovered exit to Factory (range 11) 7583 | -6/Lower Caves | Entered Factory 7583 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7979 | -5/Factory | Identified exit to DSF 7979 | -5/Factory | Entered DSF 8036 | -5/DSF | Additional patrols routed to DSF 8114 | -5/DSF | Lost 6 parts (1p3n2w) 8134 | -5/DSF | Sterilization system engaged 8154 | -5/DSF | Ambient heat levels rising (+10) 8169 | -5/DSF | Ambient heat levels rising (+10) 8184 | -5/DSF | Ambient heat levels rising (+10) 8199 | -5/DSF | Ambient heat levels rising (+10) 8203 | -5/DSF | Discovered new exit (range 13) 8214 | -5/DSF | Ambient heat levels rising (+10) 8229 | -5/DSF | Ambient heat levels rising (+10) 8244 | -5/DSF | Ambient heat levels rising (+10) 8248 | -5/DSF | Entered Factory 8248 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8547 | -4/Factory | Identified exit to Garrison 8549 | -4/Factory | Entered Garrison 8618 | -4/Garrison | Triggered checkpoint 8662 | -4/Garrison | Triggered checkpoint 8678 | -4/Garrison | Triggered checkpoint 8741 | -4/Garrison | Destroyed 11 combat bots 8744 | -4/Garrison | Lost 8 parts (1p5n2w) 8800 | -4/Garrison | Discovered new exit (range 18) 8805 | -4/Garrison | Heavy support dispatched to Research 8996 | -4/Garrison | Spotted B-86 Titan 9003 | -4/Garrison | Spotted B-86 Titan 9019 | -4/Garrison | Assimilated B-86 Titan with FLK Orb 9022 | -4/Garrison | Assimilated B-86 Titan with FLK Orb 9062 | -4/Garrison | Phase Generator disabled 9085 | -4/Garrison | Discovered new exit (range 5) 9108 | -4/Garrison | Triggered checkpoint 9177 | -4/Garrison | System corruption reached 10% 9510 | -4/Garrison | Build established: Skirmisher 9539 | -4/Garrison | Expanded RIF knowledge: Watcher Feeds 9571 | -4/Garrison | Garrison Relay disabled 9586 | -4/Garrison | Triggered checkpoint 9594 | -4/Garrison | Allies destroyed Titan 7a 9690 | -4/Garrison | Triggered checkpoint 9758 | -4/Garrison | Triggered checkpoint 9776 | -4/Garrison | Discovered new exit (range 13) 9797 | -4/Garrison | Entered Research 9797 | -3/Research | Accompanied by 1 ally 9797 | -3/Research | Evolved 2 slots: Utility x2 10060 | -3/Research | Identified exit to Research 10275 | -3/Research | Discovered new exit (range 15) 10379 | -3/Research | Entered another Research area 10379 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10498 | -2/Research | Found Prototype Processor 10498 | -2/Research | Identified Exp. Terrain Scan Processor 10502 | -2/Research | Found Exp. Terrain Scan Processor 10503 | -2/Research | Discovered new exit (range 12) 10505 | -2/Research | Found Exp. Terrain Scan Processor 10509 | -2/Research | Found Exp. Terrain Scan Processor 10770 | -2/Research | System corruption reached 10% 10929 | -2/Research | Identified exit to Quarantine 11026 | -2/Research | Entered Access 11026 | -1/Access | Evolved 2 slots: Utility x2 11039 | -1/Access | Energy Cycler disabled 11620 | -1/Access | Identified exit to Surface 12043 | -1/Access | Crushed by falling debris 12043 | -1/Access | System corruption reached 10% 12074 | -1/Access | Lost 3 parts (3u) 12169 | -1/Access | Spotted B-99 Colossus 12169 | -1/Access | Assimilated B-99 Colossus with FLK Orb 12173 | -1/Access | Spotted B-99 Colossus 12173 | -1/Access | Assimilated B-99 Colossus with FLK Orb 12221 | *** | Escaped! Last Messages --------------- 12088_ Dropped Imp. Heavy Treads. 12089_ Acquired Unknown Treads. 12089_ Identified Biometal Heavy Treads. 12094_ System corrupted: IFF burst signal emitted. 12109_ AUDC9FHL9CPD:FU9GNPJI>AX2FG 12132_ The Access Shell folds into the floor. 12133_ System corrupted: Energy discharge (-152). 12136_ >> Watcher Feeds: Established visual feed link with W-44 Eye. 12147_ Sealed Heavy Doors breached. 12161_ System corrupted: Matter fused (-8). 12169_ B-99 Colossus assimilated. 12170_ Slug penetrates Reinforced Barrier. 12170_ Slug penetrates Colossus 10a. 12170_ Slug penetrates B-99 Colossus. 12173_ >> Watcher Feeds: Feed link from W-44 Eye lost. 12173_ B-99 Colossus assimilated. 12181_ >> Watcher Feeds: Established visual feed link with W-44 Eye. 12201_ >> Watcher Feeds: Feed link from W-44 Eye lost. 12201_ >> Watcher Feeds: Established visual feed link with W-44 Eye. 12202_ >> Watcher Feeds: Feed link from W-44 Eye lost. Map ----- +----------------------------------------------------+ | o # ?????????????????????????? | | # " ? ??????????????????????? | | + """ """? ?????????????????????? | | ######/### # """ """??????????????????????? | | # ## ## " " ?????????????????????? | | # ## ## ??????????????????????? | | # ## ## ? ??????????????????????? | | # [ ## ################?#######????????????? | | # ## # ##### ###########??????????? | | # ## # ##### ##########??#????????? | | # ## # " ##### ##############???????? | | # ==!## # """ # ##########?####??????? | | # ==!## # """ #####################??????? | | # =! ## # " =#################### ?????? | | # ## + #################### ???? | | # ## # #################### ????? | | # ## # #################### ???? | | # ## ############################# Y??? | | # ## ############################# "??? | | # ! ## ####### ##################### ""?? | | # ## """T""" """" # ?? | | # ## """ """ """" # ?? | | ########### " ###+##### | | ########### % | | ########### BB"" R p | | ########### BB@" """ | | ########### BB """" p | | ########### BB """" ###+##### | | ########### """" % w # | | ########### """" # | | ########### ####### ##################### [[ | | ########### ############################# [[ | | ########### ############################# [[ | | ###### # ############### ] | | ###### # ############### | | ###### + " ############### | | ###### # """ #####################/# | | ##?### # ? """ #############???????? # | | ### ??#?## # ?? " #########?###???????? # | | ### #????# #????? #######?###???????????# | | ###? ##???# #???????? #####?????????????????? | | ### ?????# #???????????? ??????????????????????? | | #? #????# #???????????????????????????????????? | | ?#? #????# #???????????????????????????????????? | | ?#???????# #???????????????????????????????????? | | # ??????# #???????????????????????????????????? | | ?#??????? #??????????????????????????????????? | | ????????? #??????????????????????????????????? | | ???????? #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 44 Energy Capacity 590 Matter Stores 421 Matter Capacity 500 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 3210 Jamming Range 16 Armor Coverage 150 Resistance: KI 25 Weapon Shielding 66 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Core Analysis 9 Recoil Reduction 5 Salvage Targeting 3 Offensive Hacking 50 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageShockShockpuncher Manual? 0 Play Time 03:33:48 Cumulative 752.6 hours Start 2022.07.22 @ 23:55:13 End 2022.07.23 @ 16:19:13 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 396 Rogue 269 Adventurer 125 Explorer 2 Win Type 0 Total 89 Types 74/7/4/1/1/0/0/1/1 Lore% 82 Gallery% 88 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c11d132-7bf3-40f9-adba-31a838168cc6