Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.03 @ 19:13:29 Player: buwwet Result: Destroyed by H-88 Terminator via exploding Wave Collapse Detector Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (142) 710 Value Destroyed (4451) 4451 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (3835) 3835 TOTAL SCORE: 18116 Bonus ------- Follower Combat Kills 558 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Friendly Fire -23 Cogmind --------- Core Integrity 0/1600 Matter 218/300 Energy 74/100 System Corruption 13% Temperature Cool (1) Movement Flying (45) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter Impulse Thruster Array > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Q-thruster Cooled Impulse Thruster Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Power Amplifier Advanced Power Amplifier Experimental Power Amplifier Medium Storage Unit Energy Well Triangulator Advanced Visual Processing Unit Advanced Terrain Scan Processor Improved Hacking Suite Experimental Hacking Suite Improved System Shield Improved System Restoration Module > --- WEAPON ----------- Heavy Gauss Cannon Advanced Remote Datajack Longsword +1 > --- INVENTORY -------- Armored Medium Treads Antigrav Array Cooled Impulse Thruster Advanced Power Amplifier Layered Heavy Armor Plating Advanced Hacking Suite Minesniffer Drone Bay Enhanced Nova Cannon [Rating: 148] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Longsword +1 Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 . . . . 2 . 2 2 Power 2 | . . . . . . . . . . . 1 . . . . . . . 1 Propulsion 4 | . . . . . . . . 1 2 . 1 . . . . . . . . Utility 11 | . . . 2 . . . 2 1 . 2 . . . . . 2 . 1 1 Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Parts Attached 173 | 9 6 1 15 2 . 1 20 13 17 6 13 3 . 2 1 14 9 9 32 Power 17 | 1 1 . 2 . . . 1 1 2 . 3 . . . . 1 1 . 4 Engine 7 | 1 1 . 2 . . . 1 . . . . . . . . . . . 2 Core 6 | . . . . . . . . 1 2 . 2 . . . . 1 . . . Reactor 4 | . . . . . . . . . . . 1 . . . . . 1 . 2 Propulsion 51 | 2 1 . 6 . . . 5 3 8 2 2 . . 1 . 5 4 1 11 Treads 13 | 1 1 . 4 . . . 4 2 . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 4 | 1 . . 2 . . . . 1 . . . . . . . . . . . Hover 9 | . . . . . . . . . . 1 . . . . . . . . 8 Flight 25 | . . . . . . . 1 . 8 1 2 . . 1 . 5 4 1 2 Utility 71 | 3 2 1 4 . . 1 10 5 5 3 7 2 . 1 1 5 4 7 10 Device 31 | 2 . 1 1 . . . 3 2 2 1 1 2 . 1 . 3 1 7 4 Storage 5 | 1 2 . . . . . . . 1 . . . . . . 1 . . . Processor 14 | . . . . . . . 3 3 2 . 1 . . . 1 1 . . 3 Hackware 13 | . . . . . . . 1 . . 2 5 . . . . . 2 . 3 Protection 8 | . . . 3 . . 1 3 . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 34 | 3 2 . 3 2 . . 4 4 2 1 1 1 . . . 3 . 1 7 Energy Gun 3 | 1 . . . . . . 1 . . . . . . . . . . . 1 Energy Cannon 4 | . . . . . . . . 2 1 . . . . . . . . . 1 Ballistic Gun 6 | 2 . . 2 1 . . 1 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 Launcher 6 | . . . 1 1 . . . 1 . . . 1 . . . . . 1 1 Special Weapon 7 | . 2 . . . . . . 1 . 1 . . . . . 2 . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 2 . 1 . 1 . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 . . . . 2 . 3 1 2 . . 1 . 2 . 2 1 Parts Lost 62 | . . . 3 . . . 8 . 3 1 . . . . 2 8 13 . 24 Power 8 | . . . . . . . . . 1 . . . . . 1 2 1 . 3 Propulsion 20 | . . . 1 . . . 1 . 2 1 . . . . . 1 4 . 10 Utility 27 | . . . 2 . . . 6 . . . . . . . 1 4 7 . 7 Weapon 7 | . . . . . . . 1 . . . . . . . . 1 1 . 4 Highest Loss Streak 10 | . . . 2 . . . 4 . 3 1 . . . . 1 4 10 . 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 11 | 3 11 14 14 15 15 15 14 14 13 8 9 8 9 8 9 7 7 3 4 Power 2 | . 1 2 2 3 3 3 3 3 2 1 1 2 2 2 1 . . . . Propulsion 2 | 2 5 6 3 3 3 3 2 2 2 2 1 2 2 2 2 2 2 1 2 Utility 3 | . 3 5 5 4 4 4 3 3 4 2 4 2 2 3 3 2 3 1 1 Weapon 2 | . 1 1 3 4 4 5 4 3 3 1 2 1 1 1 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 39 | . 2 1 7 . . . 7 2 5 2 3 . 1 . 1 3 . . 5 Power 6 | . 1 . 1 . . . 3 . 1 . . . . . . . . . . Propulsion 10 | . . . 4 . . . 3 . . 1 . . . . . . . . 2 Utility 14 | . 1 1 2 . . . 1 1 2 1 1 . . . . 1 . . 3 Weapon 8 | . . . . . . . . . 2 . 2 . 1 . 1 2 . . . Tool/Special 1 | . . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 99 99 100 100 100 94 98 87 98 91 89 88 88 88 84 79 69 69 Engine 5 | . 14 14 11 11 11 11 9 6 . . . . . . . . . . 1 Core 1 | . . . . . . . . . 5 5 8 5 5 5 5 4 . 4 . Treads 9 | . 21 14 11 11 11 11 17 20 . . . . . . . . . . . Wheel 2 | . 6 14 10 11 11 11 . 1 . . . . . . . . . . . Flight 8 | . . . . . . . . . 31 28 23 21 21 21 21 18 22 16 7 Device 13 | . 14 13 19 17 22 11 11 13 1 9 9 13 15 14 14 20 16 14 12 Storage 8 | . 14 14 11 11 11 11 9 7 6 5 5 5 5 5 5 4 9 8 5 Processor 10 | . . . . . . . 10 23 29 20 10 10 10 10 9 10 9 4 10 Hackware 8 | . . . . . . . 7 7 6 15 20 16 15 15 15 11 8 13 15 Protection 4 | . . . 12 15 11 21 10 . . . . . . . . . . . . Ballistic Gun 7 | . 23 28 21 18 11 22 10 2 . . . . . . . . . . . Launcher 1 | . . . . 3 11 . 1 1 . . . 4 4 . . . . 3 1 Special Weapon 1 | . 4 . . . . . . . . 4 5 . . 4 5 2 2 . . Slashing Weapon 3 | . . . . . . . 2 9 2 5 4 5 5 5 5 4 4 4 . Peak Build Rating 148 | 9 8 16 22 29 29 29 40 52 65 72 110 112 112 117 118 134 126 141 148 Average Rating 59 | 5 7 8 18 26 28 22 31 46 53 70 94 111 111 113 114 122 112 123 120 On Entrance 60 | . 7 8 9 22 28 29 22 40 52 59 68 110 111 104 113 115 96 82 140 Avg Prop Armor Cover (%) 7 | 10 11 12 4 3 7 6 7 12 . . . . . . . . . . 8 Naked Turns 48 | . . . . . . . . . . . . . . . . . . . 48 Heaviest Build 53 | 14 29 29 46 47 45 46 50 43 37 26 37 38 38 48 48 48 43 51 53 Greatest Support 62 | 20 20 10 40 23 16 16 46 60 29 30 38 38 38 40 40 49 47 51 62 Greatest Overweight (x) 13 | 1 2 2 4 2 2 2 13 1 1 . . . . 1 1 . 1 . 8 Average Overweight (x) . | . 1 2 1 1 2 2 . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | 7 13 15 15 15 15 15 15 15 14 10 10 10 10 10 10 10 10 10 6 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 10 10 9 10 10 10 10 10 8 10 Average Carried 11 | 3 11 14 14 14 14 15 14 14 13 9 9 8 9 9 9 7 8 5 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 5 Final Carried 15 | 7 15 15 15 15 15 15 14 15 8 10 9 8 10 9 8 5 8 8 2 Class Distribution -------------------- 49% | Mutant 27% | Hacker-Sprinter 5% | Gladiator 5% | Hacker-Mutant 4% | Scavenger-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Armory Hacker-Sprinter | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Matter Collected 4657 | 245 254 58 629 105 . 46 1118 157 472 111 199 107 . . 307 145 214 86 404 Remotely 152 | . . . . . . . 152 . . . . . . . . . . . . Salvage Created 5485 | 18 303 . 1051 53 . 46 1731 243 463 137 331 60 . . 160 297 70 . 522 Parts 325 | 5 18 . 73 18 . 7 80 20 15 9 10 1 . . 7 18 7 . 37 Haulers Intercepted 14 | . 2 . 5 . . . 4 1 . 1 . . . . . 1 . . . Recyclers Shooed 3 | . . . . . . . 3 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . . . . . . . 48 . . . . Prevented 4 | . . . . . . . . . . . . . . . 4 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Combat Hostiles Destroyed 82 | . 7 . 17 8 . 3 30 4 2 . . 1 . . 1 . 1 . 8 Melee 23 | . . . . . . . 10 3 2 . . 1 . . 1 . 1 . 5 Guns 38 | . 6 . 15 1 . 3 13 . . . . . . . . . . . . Cannons 2 | . 1 . . . . . . 1 . . . . . . . . . . . AOE 19 | . . . 2 7 . . 7 . . . . . . . . . . . 3 Classes Destroyed 15 | 1 4 . 4 1 . . 3 1 . . . . . . 1 . . . . Worker 3 | . . . . 1 . . 1 . . . . . . . . . . . 1 Builder 5 | . . . . . . . 2 . . . . . . . . . . . 3 Tunneler 3 | 1 . . . 1 . . . . . . . . . . . . . . 1 Hauler 14 | . 2 . 5 . . . 4 1 . 1 . . . . . 1 . . . Recycler 6 | . . . 1 . . . 2 . 2 . 1 . . . . . . . . Operator 13 | . 1 . 1 . . . 2 . 2 2 2 . . . . 2 1 . . Watcher 16 | . . . 2 . . . 2 . . . 4 . . . 2 5 . . 1 Swarmer 22 | . 3 . 5 8 . 3 2 . . . . . . . . . 1 . . Grunt 28 | . 4 . 5 . . . 18 1 . . . . . . . . . . . Brawler 2 | . . . 1 . . . 1 . . . . . . . . . . . . Duelist 2 | . . . . . . . 2 . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . 1 . . . . Sentry 15 | . . . 6 . . . 6 . 2 . . . . . . . . . 1 Hunter 2 | . . . . . . . 1 1 . . . . . . . . . . . Programmer 9 | . . . . . . . . 2 . . . . . . . . . . 7 Thug 1 | . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 8 | 1 2 . 5 6 . 3 8 2 1 1 2 1 . . 2 2 1 . 3 Combat Bots Only 8 | . 2 . 5 4 . 3 8 2 1 . . 1 . . 1 . 1 . 3 Max Kills in Single Turn 4 | 1 1 . 2 4 . 2 2 1 1 1 1 1 . . 1 1 1 . 1 Gunslinging 1 | . . . 1 . . 1 . . . . . . . . . . . . . Exploded 4 | . . . 2 4 . . 2 . . . . . . . . . . . 1 Melee 1 | . . . . . . . 1 1 1 . . 1 . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Hostile Shots Fired 919 | . 50 . 46 6 . 9 152 32 33 2 12 12 22 . 20 34 182 2 305 Missed 397 | . 14 . 13 4 . 1 39 7 15 1 9 7 17 . 10 22 110 2 126 Hits 522 | . 36 . 33 2 . 8 113 25 18 1 3 5 5 . 10 12 72 . 179 Melee 8 | . . . . . . . 7 . . . . . . . . . 1 . . Projectile 514 | . 36 . 33 2 . 8 106 25 18 1 3 5 5 . 10 12 71 . 179 AOE 4 | . . . . . . . . . . 1 . . . . . . . . 3 Critical Strikes 29 | . 1 . 1 . . . 8 1 . . 1 . . . . 1 1 . 15 Damage Taken 10283 | . 396 . 363 14 . 60 1833 429 235 107 65 78 82 . 304 667 1578 . 4072 Core 2705 | . 107 . 45 8 . 27 205 83 43 . 22 37 10 . 48 80 358 . 1632 Absorbed by Shields 56 | . . . . . . . . . . . . . . . . . 44 . 12 Regen/Repaired (Parts) 127 | . . . . . . . 94 27 . . . . . 6 . . . . . Core Remaining (%) 83 | 100 . 57 . . . 80 62 88 94 100 . . . . 89 . 66 100 . Volleys Fired 219 | 1 52 . 51 3 . 2 59 9 2 4 . . 1 . 19 2 6 . 8 Largest 2 | 2 2 . 2 2 . 2 2 2 1 1 . . 1 . 1 1 1 . 1 Hottest 120 | 40 120 . 50 58 . 50 78 75 5 7 . . . . 7 20 10 . 55 Shots Fired 378 | 2 104 . 101 6 . 4 108 11 2 4 . . 1 . 19 2 6 . 8 Gun 298 | 2 97 . 100 3 . 4 90 2 . . . . . . . . . . . Cannon 7 | . . . . . . . . 5 . . . . . . . . . . 2 Launcher 31 | . . . 1 3 . . 18 3 . . . . 1 . . . . . 5 Special 42 | . 7 . . . . . . 1 2 4 . . . . 19 2 6 . 1 Kinetic 285 | 2 97 . 100 3 . 4 75 2 . . . . . . . . . . 2 Thermal 13 | . 7 . . . . . . 5 . . . . . . . 1 . . . Explosive 31 | . . . 1 3 . . 18 3 . . . . 1 . . . . . 5 Electromagnetic 15 | . . . . . . . 15 . . . . . . . . . . . . Robot Hit Streak 22 | 1 9 . 18 21 . 2 15 4 6 7 . . . . 21 . 22 . 5 Robot Miss Streak 5 | . 5 . 3 2 . 1 1 5 . 1 . . . . . . 1 . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . . 2 . . 2 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 1 . . . . . . . . . . . . Shots Hit Robots 406 | 1 63 . 76 3 . 3 114 13 14 9 10 6 . . 26 14 10 1 43 Core Hits 189 | 1 20 . 33 8 . 3 68 10 4 2 7 2 . . 3 7 2 . 19 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . . . . . . . . . . . Critical Strikes 25 | . 2 . . . . . 5 1 2 . . 2 . . 1 . . 1 11 Destroy 2 | . 2 . . . . . . . . . . . . . . . . . . Sever 14 | . . . . . . . 5 1 2 . . 2 . . 1 . . 1 2 Impale 9 | . . . . . . . . . . . . . . . . . . . 9 Melee Attacks 255 | . . . . . . . 38 19 19 12 39 6 2 . 12 39 16 2 51 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 218 | . . . . . . . 38 19 19 12 39 6 2 . 12 39 16 2 14 Piercing 37 | . . . . . . . . . . . . . . . . . . . 37 Sneak Attacks 21 | . . . . . . . 6 1 4 1 1 . . . . 1 1 1 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . 1 1 . . . . . . . . . 2 Damage Inflicted 13862 | 11 786 . 1482 572 . 64 4257 516 825 413 634 302 . . 400 938 347 75 2240 Guns 3479 | 11 663 . 1334 53 . 64 1332 22 . . . . . . . . . . . Cannons 163 | . . . . . . . . 75 . . . . . . . . . . 88 Explosions 2489 | . . . 146 519 . . 1346 73 . . . . . . . . . . 405 Melee 7606 | . . . . . . . 1579 346 825 413 634 302 . . 400 938 347 75 1747 Ramming 5 | . 3 . 2 . . . . . . . . . . . . . . . . Kinetic 3281 | 11 663 . 1334 53 . 64 1046 22 . . . . . . . . . . 88 Thermal 500 | . 120 . . 134 . . 171 75 . . . . . . . . . . . Explosive 2184 | . . . 146 385 . . 1175 73 . . . . . . . . . . 405 Electromagnetic 286 | . . . . . . . 286 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 6299 | . . . . . . . 1579 346 825 413 634 302 . . 400 938 347 75 440 Piercing 1307 | . . . . . . . . . . . . . . . . . . . 1307 Highest Corruption 25 | . 1 1 . . . . . . 4 1 . . 1 1 . 20 25 . 13 Average Corruption 8 | . 1 1 . . . . . . 1 1 . . 1 1 . 13 20 . 7 Corruption Purged 10 | . . . . . . . . . 3 . . . . . . . . . 7 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 74 | . . . . . . . . . 7 . . . 1 1 . 16 23 . 26 Message Errors 14 | . . . . . . . . . 1 . . . . . . 5 3 . 5 Matter Fused 19 | . . . . . . . . . 2 . . . . 1 . 4 7 . 5 Heat Flow Errors 6 | . . . . . . . . . 2 . . . . . . 1 . . 3 Energy Discharges 5 | . . . . . . . . . 1 . . . . . . 1 1 . 2 Parts Rejected 3 | . . . . . . . . . . . . . 1 . . . . . 2 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 14 | . . . . . . . . . 1 . . . . . . 4 4 . 5 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . 2 . . Alerts 2 | . . . . . . . . . . . . . . . . 1 . . 1 Misdirections 7 | . . . . . . . . . . . . . . . . . 6 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1413 | . 20 . . 66 . . 200 . 298 128 76 . . . 48 139 138 . 300 Projectiles 20 | . 20 . . . . . . . . . . . . . . . . . . Explosions 78 | . . . . 66 . . . . . . . . . . . . . . 12 Melee 1315 | . . . . . . . 200 . 298 128 76 . . . 48 139 138 . 288 Knockbacks 2 | . . . . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 170 | . . . . . . . 119 51 . . . . . . . . . . . Shots 4 | . . . . . . . 3 1 . . . . . . . . . . . Rammed 2 | . 1 . 1 . . . . . . . . . . . . . . . . Targets Rammed 2 | . 1 . 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 282 | . 40 . 47 . . . 31 6 255 . 19 . 1 2 12 140 . . 282 Average Temperature 34 | . 12 . 13 . . . 9 4 60 . 2 . 1 2 3 90 . . 112 Received Heat Transfer 1351 | . 138 . 105 . . . 702 27 30 12 37 9 . . 54 18 66 . 153 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 711 | . 250 . . 150 . . 200 111 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Maximum Alert Level 2 | . . . 1 1 . . 1 . . . . . . . . . 2 1 1 Low Security (%) 88 | 100 100 100 78 89 . 100 73 100 100 100 100 . . . . 100 82 42 84 Level 1 11 | . . . 21 10 . . 26 . . . . . . . . . 14 57 15 Level 2 . | . . . . . . . . . . . . . . . . . 2 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 453 | 5 65 . 311 256 . 84 303 133 45 44 57 . . . . 52 453 227 278 Initial 227 | . . . . 114 . . 5 133 16 . 3 . . . . . 13 227 104 Average 63 | . 12 . 102 75 . 48 107 23 5 6 6 . . . . 8 106 201 126 Influence Increases 5234 | 5 247 . 719 304 . 84 1082 183 119 112 250 45 15 . 281 240 799 18 731 Destroy 0b10 Robot/C 1880 | . 140 . 440 160 . 60 600 80 40 . . . . . 180 . 20 . 160 Destroy 0b10 Robot/NC 310 | 5 15 . 50 10 . . 65 5 20 15 35 . . . 15 40 5 . 30 Destroy Leader 488 | . 44 . 136 20 . 10 152 32 20 2 8 . . . . 12 . . 52 Allied During Kill 90 | . . . 34 . . . . . . . . . . . 56 . . . . Successful Hack 233 | . 16 . 18 . . 14 13 10 17 53 26 . . . . 24 42 . . Disable Machine 240 | . . . . 75 . . 30 15 . . 15 . . . . 30 60 . 15 Destroy Structure 448 | . 2 . 11 39 . . 117 26 7 12 46 . . . . 44 12 3 129 Partial Spotted 45 | . . . . . . . . . . . 15 . . . . 15 . . 15 Lose Combat Pursuer 1500 | . 30 . 30 . . . 105 15 15 30 105 45 15 . 30 75 660 15 330 Influence Decreases 5153 | 5 247 . 426 373 224 70 803 441 154 104 258 45 10 5 281 214 392 276 825 Entered New Map 891 | . . . . 179 224 . 9 160 19 . 5 . . 5 . . 13 206 71 Time Decay 3281 | 5 247 . 356 194 . 70 564 281 90 102 196 45 10 . 181 183 173 70 514 Lost Part 531 | . . . 30 . . . 70 . 28 2 . . . . . 31 130 . 240 Lost Ally 216 | . . . 40 . . . . . . . . . . . 100 . 76 . . Purge Threat 234 | . . . . . . . 160 . 17 . 57 . . . . . . . . Squads Dispatched 41 | . 2 . 1 . . . 3 4 1 4 5 . . . . 6 7 1 7 Investigation 4 | . 1 . . . . . 1 . . 1 1 . . . . . . . . Extermination 18 | . . . . . . . . 3 1 1 3 . . . . 3 2 . 5 Reinforcement 19 | . 1 . 1 . . . 2 1 . 2 1 . . . . 3 5 1 2 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Distress Signals 23 | . 2 . 4 . . . 5 2 . . . . . . . 1 2 . 7 Communications Jammed 30 | . . . . . . . . . . 1 7 . . . 12 5 5 . . Distress Signals 30 | . . . . . . . . . . 1 7 . . . 12 5 5 . . Times Spotted 300 | . 17 . 33 7 . 3 53 7 5 6 14 4 4 . 15 22 54 1 55 Peak Tracking Total 20 | . 4 . 6 4 . 3 9 3 1 2 3 3 4 . 7 9 20 1 15 Tactical Retreats 44 | . 2 . 1 . . . 5 1 1 1 4 2 1 . 2 3 10 1 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Traps Triggered 8 | . 2 . . . . . 1 . . . 1 . . . 1 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Machines Disabled 16 | . . . . 5 . . 2 1 . . 1 . . . . 2 4 . 1 Max in Single Turn 5 | . . . . 5 . . 1 1 . . 1 . . . . 1 1 . 1 Garrison Access 3 | . . . . . . . 1 . . . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Machines Accessed 78 | . 7 . 5 . 1 1 11 2 8 10 8 1 1 . 2 9 5 1 6 Terminals 53 | . 7 . 4 . . 1 7 . 4 7 5 1 1 . 1 5 5 . 5 Fabricators 2 | . . . . . . . . . . 1 1 . . . . . . . . Repair Stations 2 | . . . . . . . 1 1 . . . . . . . . . . . Recycling Units 7 | . . . . . . . . 1 3 1 . . . . 1 1 . . . Scanalyzers 8 | . . . 1 . . . 2 . 1 1 . . . . . 2 . 1 . Garrison Access 5 | . . . . . . . 1 . . . 2 . . . . 1 . . 1 Total Hacks 231 | . 21 . 10 . 1 5 40 3 22 36 34 1 2 . 3 27 11 1 14 Successful 125 | . 11 . 4 . 1 4 30 3 17 12 17 1 2 . 2 12 5 1 3 Failed 105 | . 10 . 6 . . 1 10 . 5 24 17 . . . 1 14 6 . 11 Catastrophic 20 | . 1 . 3 . . . 1 . 1 5 2 . . . . 4 2 . 1 Database Lockouts 1 | . . . . . . . . . . . . . . . . 1 . . . Manual 89 | . 13 . 7 . 1 4 9 . 3 23 17 . . . 1 8 2 . 1 Terminals 165 | . 21 . 9 . . 5 24 . 7 29 30 1 2 . 2 12 11 . 12 Fabricators 3 | . . . . . . . . . . 1 2 . . . . . . . . Repair Stations 5 | . . . . . . . 3 2 . . . . . . . . . . . Recycling Units 9 | . . . . . . . . 1 4 2 . . . . 1 1 . . . Scanalyzers 39 | . . . 1 . . . 11 . 11 4 . . . . . 11 . 1 . Garrison Access 9 | . . . . . . . 2 . . . 2 . . . . 3 . . 2 Terminal Hacks 56 | . 8 . . . 1 3 13 . 3 2 10 1 2 . 1 4 5 . 3 Record 6 | . . . . . . . 3 . . . . 1 2 . . . . . . Part Schematic 2 | . . . . . . . . . . . 2 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . 1 1 . . Branch Access Points 2 | . . . . . . . . . . 1 . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . Terminal Index 6 | . . . . . . 1 1 . . 1 1 . . . . 1 . . 1 Alert Level 3 | . . . . . . . 2 . . . 1 . . . . . . . . Unreport Threat 5 | . 1 . . . . . 2 . 1 . 1 . . . . . . . . Locate Traps 4 | . 1 . . . . . . . 1 . 1 . . . . . 1 . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . 1 . . . . . 1 . . . . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . . . . . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . 1 . 1 Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . . . . . . . Registered Components 2 | . 1 . . . . . . . . . 1 . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . 1 . . . Zone Layout 7 | . . . . . . 1 3 . . . 1 . . . . . 1 . 1 Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 2 . . . . . . . . . . . Scan Component 2 | . . . . . . . 1 1 . . . . . . . . . . . Repair 2 | . . . . . . . 1 1 . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . . . . . 1 3 1 . . . . 1 1 . . . Report Inventory 6 | . . . . . . . . 1 2 1 . . . . 1 1 . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 32 | . . . 1 . . . 11 . 9 4 . . . . . 6 . 1 . Insert Component 10 | . . . . . . . 4 . 3 2 . . . . . 1 . . . Analyze 8 | . . . . . . . 2 . 4 2 . . . . . . . . . Retrieve Study 14 | . . . 1 . . . 5 . 2 . . . . . . 5 . 1 . Garrison Access Hacks 3 | . . . . . . . 1 . . . 2 . . . . . . . . Seal Access 3 | . . . . . . . 1 . . . 2 . . . . . . . . Unauthorized Hacks 21 | . 3 . 3 . . 1 3 . 2 5 3 . . . . 1 . . . Terminals 20 | . 3 . 3 . . 1 3 . 1 5 3 . . . . 1 . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . . . . Botnet 19 | . 3 . 3 . . 1 3 . . 5 3 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . . Researchers 1 | . . . . . . . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 7 | . . . . . . . . . 2 1 2 . . . . 1 1 . . Used 3 | . . . . . . . . . 1 . 1 . . . . . 1 . . Hacking Detections 64 | . 7 . 5 . . 1 9 . 7 9 5 . . . 1 9 5 . 6 Full Trace Events 2 | . . . . . . . . . . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 2 . 3 2 2 . . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . 47 . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . . . . . Part Studies Acquired 14 | . . . 1 . . . 5 . 2 . . . . . . 5 . 1 . Parts Repaired 2 | . . . . . . . 1 1 . . . . . . . . . . . Time 54 | . . . . . . . 38 16 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 . . . . . . . . . . Parts Scanalyzed 7 | . . . . . . . 2 . 3 2 . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 2 . 3 2 . . . . . . . . . Parts Damaged 2 | . . . . . . . . . 1 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . 1 1 2 . . . . 1 . . . . Non-combat 5 | . . . . . . . . 1 1 2 . . . . 1 . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . 1 2 2 . . . . 1 . . . . parse_system 1 | . . . . . . . . . . . . . . . 1 . . . . no_distress 3 | . . . . . . . . 1 1 1 . . . . . . . . . find_recycling 1 | . . . . . . . . . 1 . . . . . . . . . . find_station 1 | . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . . . . . . 1 . . . . 11 . 3 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Total Allies 18 | . . 2 . . . . . . 1 1 . . . . 11 . 3 . . Largest Group 7 | . . 2 2 . . . . . 1 2 . . . . 7 . 3 . . Highest-Rated Group 324 | . . 45 45 . . . . . 10 39 . . . . 324 . 192 . . Highest-Rated Ally 68 | . . 31 31 . . . . . 10 29 . . . . 68 . 64 . . Total Orders 25 | . . . . . . . . . 3 1 . . . 1 17 1 2 . . STAY 2 | . . . . . . . . . 1 1 . . . . . . . . . ROAM 2 | . . . . . . . . . 1 . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . 1 . . . . . . . . . . EXPLORE 11 | . . . . . . . . . . . . . . 1 7 1 2 . . RETURN 9 | . . . . . . . . . . . . . . . 9 . . . . Ally Attacks 60 | . . . 22 . . . . . . 1 . . . . 37 . . . . Total Damage 1861 | . . . 340 . . . . . . . . . . . 1521 . . . . Kills 15 | . . . 6 . . . . . . . . . . . 9 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Active Infowar (turns) 15116 | 17 1129 264 1098 440 532 2 3598 1891 593 158 1176 214 204 160 912 862 373 140 1353 Optics 8765 | . . . . . . . 3598 1891 593 123 . . . . . 694 373 140 1353 Sensors 2280 | . . 2 . 440 532 2 6 . . . . 213 204 110 771 . . . . Terrain 1390 | 14 . . 1095 . . . . . . . . . . . . . . . 281 Seismic 2401 | 3 1129 262 1007 . . . . . . . . . . . . . . . . Decoding 614 | . . . . . . . . . . . . . . . 108 506 . . . Triangulation 987 | . . . . . . . . . . . . . . . . . . 40 947 Cloaking 2401 | . . . . . . . . . . . 1163 113 . . 304 817 . . 4 Jamming 3390 | . . . . . . . . . 2 58 1031 159 204 160 642 859 275 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . . . 2 1 . . . . . . Drone Launches 20 | . . . . . . . . . . . . . . 1 12 1 6 . . Drone Recoveries 10 | . . . . . . . . . . . . . . 1 9 . . . . Decoded 0b10 Intel 10 | . . . . . . . . . . . . . . . . 10 . . . Traps 4 | . . . . . . . . . . . . . . . . 4 . . . Emergency Access 6 | . . . . . . . . . . . . . . . . 6 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Turns Passed 16197 | 116 1129 266 1226 711 532 143 3600 1891 593 480 1240 214 204 160 912 862 373 140 1405 Spaces Moved 15022 | 91 546 173 510 362 409 104 1110 520 1245 1017 1766 514 667 338 1331 1348 758 288 1925 Core 104 | 1 . . . . . . 1 . . . . . . . . . . . 102 Treads 2156 | 12 188 . 290 198 . . 1061 395 5 . . . . . . . . . 7 Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 1679 | 78 358 173 220 164 409 104 48 125 . . . . . . . . . . . Hover 338 | . . . . . . . . . . . . . . . . . . . 338 Flight 10745 | . . . . . . . . . 1240 1017 1766 514 667 338 1331 1348 758 288 1478 Fastest Speed 23 | 50 95 110 125 130 130 130 130 115 23 23 24 28 28 28 29 27 26 32 32 Average Speed 64 | 99 152 110 193 190 130 130 178 161 25 23 26 28 28 29 29 30 28 32 44 Slowest Speed 700 | 160 240 110 240 240 130 130 700 210 210 26 28 28 28 106 106 35 110 32 450 Overloaded Moves 22 | . . . . . . . . . . . . . . . . 22 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . . . 1 1 14 . 1 2 1 2 2 . 9 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 49 | 5 72 60 54 71 89 29 78 15 21 28 42 84 71 52 83 32 61 11 38 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . . . Known Exits Taken 10 | . . . . . . . 1 1 1 . 1 1 1 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . 1 . . . . . . . 1 . Scrap Searched 14 | . . 1 . 2 . . . . . . . 2 5 . 4 . . . . Spaces Dug 111 | . . . . . . . 6 12 7 6 23 . 17 . . 22 6 1 11 Terrain Destroyed 372 | . 1 . 11 41 . . 139 24 7 6 23 . 17 . . 22 6 1 74 Melee 92 | . . . . . . . 6 8 7 6 23 . 2 . . 22 6 1 11 Projectile 3 | . 1 . . . . . 1 . . . . . . . . . . . 1 AOE 277 | . . . 11 41 . . 132 16 . . . . 15 . . . . . 62 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Total 20854 | 111 733 249 684 376 410 107 2591 1531 1514 1250 2478 576 682 396 1834 1744 904 331 2353 Wait 4740 | 1 108 69 63 3 . . 1281 931 168 186 634 52 2 51 458 310 83 27 313 Move 14939 | 90 545 172 509 361 408 103 1109 519 1242 1014 1738 513 664 334 1328 1343 753 287 1907 Hop 31 | . . . . . . . . . 1 1 13 . 1 1 1 2 2 . 9 Pick Up 145 | 9 11 1 21 1 1 . 17 12 12 9 12 . 6 . 3 4 10 3 13 Fast Attach 84 | 6 . 2 . . . . 9 2 11 3 10 . 1 2 . 8 2 6 22 Attach 92 | 2 . . 5 . . . 9 2 21 6 6 1 . 2 3 6 14 4 11 Detach 39 | . . 1 . . . . 3 2 14 3 4 . . 2 . 3 4 2 1 Swap 133 | 1 10 1 12 7 . 2 48 23 2 2 5 3 . 1 8 5 1 . 2 Drop 147 | 1 6 3 22 1 1 . 19 13 23 10 17 1 4 3 2 10 3 . 8 Fire 219 | 1 52 . 51 3 . 2 59 9 2 4 . . 1 . 19 2 6 . 8 Melee 249 | . . . . . . . 37 18 18 12 39 6 2 . 12 39 16 2 48 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 2 | . 1 . 1 . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . . . . . . . 10 . 11 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . 1 . . . . . . Miscellaneous 12 | . . . . . . . . . . . . . . . . 12 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 6 exits: Res x3 / *Arm / Qua x2) -3/Armory (discovered 2 exits: *Res x2) -2/Research -1/Access History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 4) 505 | -10/Materials | Discovered new exit (range 5) 825 | -10/Materials | Discovered new exit (range 15) 1208 | -10/Materials | Discovered new exit (range 14) 1246 | -10/Materials | Entered Mines 1345 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1347 | -10/Mines | Found Prototype Device 1347 | -10/Mines | Identified Exp. Sensor Array 1367 | -10/Mines | Found a hidden stash of uninstalled traps 1492 | -10/Mines | Learned Materials terminal intel 1497 | -10/Mines | Discovered new exit (range 13) 1512 | -10/Mines | Entered Materials 1512 | -9/Materials | Accompanied by 2 allies 1512 | -9/Materials | Evolved 2 slots: Utility x2 1513 | -9/Materials | Loaded intel: 12 terminal locations 1517 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1860 | -9/Materials | Discovered new exit (range 11) 2180 | -9/Materials | Build established: Scavenger-Mutant 2216 | -9/Materials | Discovered new exit (range 15) 2738 | -9/Materials | Entered Mines 2957 | -9/Mines | Learned location of Zion (-6) 2973 | -9/Mines | Build established: Mutant 3282 | -9/Mines | Discovered new exit (range 13) 3442 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3444 | -9/Mines | Discovered new exit (range 5) 3449 | -9/Mines | Entered Exiles 3481 | -9/Exiles | Met 8R-AWN 3501 | -9/Exiles | Met EX-HEX 3540 | -9/Exiles | Met EX-BIN 3555 | -9/Exiles | Aligned with FarCom system 3556 | -9/Exiles | Given EX-Vault access code 3596 | -9/Exiles | Opened EX-Vault 3606 | -9/Exiles | Found Longsword +1 3632 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3676 | -9/Exiles | Met EX-DEC 3724 | -9/Exiles | Visited The Gauntlet 3964 | -9/Exiles | Discovered new exit (range 15) 3981 | -9/Exiles | Left Exiles lab with Longsword +1 3981 | -9/Exiles | Entered Mines 4059 | -8/Mines | Discovered new exit (range 16) 4124 | -8/Mines | Entered Materials 4124 | -8/Materials | Evolved 2 slots: Utility x2 4503 | -8/Materials | Lost 4 parts (1n3u) 4504 | -8/Materials | Destroyed 8 combat bots 5171 | -8/Materials | Discovered new exit (range 20) 5261 | -8/Materials | Repaired Minigun+ 7074 | -8/Materials | Discovered new exit (range 3) 7079 | -8/Materials | Identified exit to Factory 7724 | -8/Materials | Entered Factory 7724 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8506 | -7/Factory | Build established: Gladiator 9472 | -7/Factory | Repaired Rocket Launcher+ 9524 | -7/Factory | Discovered new exit (range 6) 9525 | -7/Factory | Build established: Mutant 9535 | -7/Factory | Identified exit to Factory 9615 | -7/Factory | Entered another Factory area 9615 | -6/Factory | Evolved 2 slots: Propulsion x2 9921 | -6/Factory | Build established: Sprinter 10000 | -6/Factory | Discovered new exit (range 15) 10003 | -6/Factory | Identified exit to Factory 10111 | -6/Factory | Lost 3 parts (1p2n) 10208 | -6/Factory | Entered another Factory area 10208 | -5/Factory | Accompanied by 1 ally 10208 | -5/Factory | Evolved 2 slots: Utility x2 10213 | -5/Factory | Identified exit to Upper Caves 10497 | -5/Factory | Build established: Hacker-Sprinter 10672 | -5/Factory | Discovered new exit (range 14) 10688 | -5/Factory | Entered another Factory area 10688 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11519 | -4/Factory | Watched by a mysterious "MATRIX" hacker. 11620 | -4/Factory | Fabricated Imp. Hacking Suite (x1) 11769 | -4/Factory | Found Prototype Hackware 11769 | -4/Factory | Identified Exp. Hacking Suite 11871 | -4/Factory | Discovered new exit (range 7) 11928 | -4/Factory | Identified exit to Upper Caves 11928 | -4/Factory | Entered Upper Caves 11987 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12014 | -4/Upper Caves | Learned Research terminal intel 12034 | -4/Upper Caves | Ambushed by wild Derelicts 12113 | -4/Upper Caves | Learned 8 Research zone layouts 12138 | -4/Upper Caves | Discovered new exit (range 13) 12142 | -4/Upper Caves | Identified exit to Upper Caves 12142 | -4/Upper Caves | Entered another Upper Caves area 12151 | -4/Upper Caves | Discovered new exit (range 5) 12153 | -4/Upper Caves | Identified exit to Research 12154 | -4/Upper Caves | Learned Research stockpile data 12255 | -4/Upper Caves | Spotted B-86 Titan 12288 | -4/Upper Caves | Discovered new exit (range 10) 12293 | -4/Upper Caves | Ambushed by research squad 12346 | -4/Upper Caves | Identified exit to Warlord 12346 | -4/Upper Caves | Entered Warlord 12363 | -4/Warlord | System corruption cleaned by Quarantine Array 12400 | -4/Warlord | Found Prototype Device 12400 | -4/Warlord | Identified Minesniffer Drone Bay 12457 | -4/Warlord | Met Warlord 12482 | -4/Warlord | Warlord's base attacked by MAIN.C 12503 | -4/Warlord | Discovered new exit (range 12) 12505 | -4/Warlord | Identified exit to Proximity Caves 12506 | -4/Warlord | Entered Proximity Caves 12624 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12797 | -3/Proximity Caves | Spotted B-86 Titan 12803 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 12822 | -3/Proximity Caves | Derelicts attacked a huge 0b10 base 12825 | -3/Proximity Caves | Discovered exit to Research (range 8) 12980 | -3/Proximity Caves | Lost 10 allies 13391 | -3/Proximity Caves | Lost 3 allies 13418 | -3/Proximity Caves | Entered Research 13418 | -3/Research | Evolved 2 slots: Utility x2 13419 | -3/Research | Identified exit to Research 13421 | -3/Research | Loaded intel: 24 terminal locations 13507 | -3/Research | Spotted B-86 Titan 13601 | -3/Research | Central database locked down 13869 | -3/Research | Identified exit to Armory 13869 | -3/Research | Identified exit to Quarantine 13924 | -3/Research | Crushed by falling debris 13924 | -3/Research | System corruption reached 10% 13955 | -3/Research | Lost 4 parts (1p2u1w) 14192 | -3/Research | Spotted B-86 Titan 14194 | -3/Research | Spotted B-86 Titan 14280 | -3/Research | Entered Armory 14281 | -3/Armory | Met VL-GR5, who suggested a friendly competition 14293 | -3/Armory | Lost 4 parts (1p1n2u) 14507 | -3/Armory | Spotted B-86 Titan 14637 | -3/Armory | Found Prototype Launcher 14645 | -3/Armory | Lost 10 parts (1p3n5u1w) 14653 | -3/Armory | Entered Research 14653 | -2/Research | Warlord forces began assault on 0b10 14653 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 14655 | -2/Research | Identified Com. Tesla Bomb Launcher 14683 | -2/Research | Lost 3 parts (1n2u) 14763 | -2/Research | Research machine network offline 14787 | -2/Research | Discovered new exit (range 19) 14788 | -2/Research | Met up with Warlord 14793 | -2/Research | Entered Access 14793 | -1/Access | Evolved 2 slots: Power x1, Utility x1 15123 | -1/Access | Found Prototype Launcher 15123 | -1/Access | Identified Gui. Micro-nuke Launcher 15295 | -1/Access | Spotted B-99 Colossus 15449 | -1/Access | Build established: Hacker-Mutant 15576 | -1/Access | Lost 4 parts (3n1w) 15696 | -1/Access | System corruption reached 10% 15805 | -1/Access | Core integrity fell below 50% 15832 | -1/Access | Lost 3 parts (2n1u) 16146 | -1/Access | Released all parts (16) 16157 | -1/Access | Core integrity fell below 20% 16175 | -1/Access | Lost 5 parts (3n1u1w) 16198 | -1/Access | Destroyed by H-88 Terminator via exploding Wave Collapse Detector Last Messages --------------- 16146_ Released Imp. Hacking Suite. 16146_ Released Energy Well. 16146_ Released Adv. Visual Processing Unit. 16146_ Released Hacking Suite. 16146_ Released Adv. Target Analyzer. 16146_ Released Med. Treads. 16147_ Slug penetrates Hyperwave Decoder. 16154_ System corrupted: Matter fused (-10). 16161_ G-73 Enforcer suffers critical hit (Burn). 16161_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 16164_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 16181_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A013. 16194_ Acquired Impulse Thruster Array+. 16197_ Acquired Imp. Gyrokinetic Inverter. 16198_ Slug penetrates P-80 Master. 16198_ Wave Collapse Detector explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????w??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##########?????????????????????? | | ??????????????????# #?????????????????????? | | ##############????# #??#??????????????????? | | #! #????# @ #??????????????????? | | # #????# #??????????????????? | | # #????# #??????????????????? | | # #????# #??????????????????? | | # ! #????# #??????????????????? | | # #????# #??????????????????? | | # #????# #??????????????????? | | # #????### p #??????????????????? | | # #??????##### #??????????????????? | | + #??????????# #??????????????????? | | # ############ #??????????????????? | | # + p p h #??????????????????? | | ############################+##??????????????????? | | #????????????????????????????h???????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 100 Energy Generation 32 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 3 Power Amplification 130 Additional Mass Support 9 Armor Coverage 525 Resistance: EX 25 Melee Speed Boost 30 Phase Shifting 5 Evasion (%) 80 Melee Accuracy 14 Target Analysis 12 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 40 Defensive Hacking 24 Trap Extractor Capacity 4 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed System Shield | -6/Factory | Scanalyzed Lrn. Missile Launcher | -6/Factory | Scanalyzed Mic. Nuclear Core | -6/Factory | Scanalyzed Nuclear Pulse Array | -5/Factory | Scanalyzed Hacking Suite | -5/Factory | Scanalyzed Imp. Hacking Suite | -4/Factory | Hacked Cmb. Linear Gravjet | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -4/Factory Repaired ---------- Minigun | 24% | -8/Materials Rocket Launcher | 61% | -7/Factory Studied --------- Minigun | -9/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Datajack | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Hvy. Particle Cannon | -8/Materials | Hacked Xenon Bombardment Thruster | -6/Factory | Hacked Power Sword | -6/Factory | Hacked Nuclear Pulse Array | -3/Research | Hacked Field Propulsion Array | -3/Research | Hacked Cesium-ion Thruster | -3/Research | Hacked Impulse Thruster | -3/Research | Hacked Mic. Fission Core | -3/Research | Hacked Impulse Thruster Array | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Deadly Force Ew, Corruption Into The Breach Knowing Is Half The Battle Plot Armor Release The Drones! Throw Away The Key Total Silence Challenges ------------ None Game ------ Seed MiningFlightSubcomponent Manual? 0 Play Time 03:59:24 Cumulative 50.2 hours Start 2026.04.02 @ 15:30:51 End 2026.04.03 @ 19:13:29 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5eb0e636-db50-4479-9e20-3b52208b29ae