Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.06.23 @ 16:00:32 Player: alice_fexa Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (352) 1760 Value Destroyed (15669) 15669 Prototype IDs (146) 2920 Alien Tech Used (12) 2400 Bonus (48158) 48158 TOTAL SCORE: 82607 Bonus ------- High Alert Combat Kills 1233 Follower Combat Kills 117 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -92 Cogmind --------- Core Integrity 883/1600 Matter 410/425 Energy 643/1130 System Corruption 0% Temperature Cool (4) Movement Flying (22) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Mini Fusion Reactor > --- PROPULSION (2) --- Cooled Q-thruster Experimental Q-thruster > --- UTILITY (19) ----- Fusion Compressor Large Storage Unit Large Storage Unit Experimental Energy Well Quantum Shading Machine Dimensional Manipulator Dimensional Manipulator Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Powered Armor Experimental Powered Armor Experimental Force Field Architect God Chip A Architect God Chip D > --- WEAPON (3) ------- Plasma Lance Plasma Lance Plasma Lance > --- INVENTORY (16) --- Improved Quantum Reactor Electron Diverter Cooled Q-thruster Cooled Q-thruster Experimental Q-thruster Experimental Energy Well (149) Dimensional Manipulator Dimensional Manipulator Femtoactuators Experimental Phase Shifter Experimental Powered Armor Experimental Powered Armor Improved Force Field Plasma Lance Plasma Lance Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Cooled Q-thruster Experimental Q-thruster > --- UTILITY ---------- Fusion Compressor Large Storage Unit Large Storage Unit Experimental Energy Well Quantum Shading Machine Dimensional Manipulator Dimensional Manipulator Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Experimental Powered Armor Experimental Powered Armor Experimental Force Field Architect God Chip A Architect God Chip D > --- WEAPON ----------- Plasma Lance Plasma Lance Plasma Lance > --- INVENTORY -------- Improved Quantum Reactor Electron Diverter Cooled Q-thruster Cooled Q-thruster Experimental Q-thruster Experimental Energy Well Dimensional Manipulator Dimensional Manipulator Femtoactuators Experimental Phase Shifter Experimental Powered Armor Experimental Powered Armor Improved Force Field Plasma Lance Plasma Lance [Rating: 233] Favorites ----------- Power Mini Fusion Reactor Engine Improved Ion Engine Power Core Backup Power VII Reactor Mini Fusion Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Wheel Compact Wheel Flight Unit Improved Cesium-ion Thruster Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Melee Analysis Suite Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Artifact Stasis Generator Weapon Plasma Lance Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . . . 2 . . . . . 2 . . . . . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 17 | . . 2 2 2 . . . . 2 . . . . . . 2 . . . . . 2 . . . . . . 2 . 2 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 507 | 6 20 33 53 24 . . 6 1 8 2 5 . . 11 8 19 . 2 3 10 2 11 . 19 2 . 3 . 15 11 4 18 27 29 109 46 Power 28 | 1 3 8 5 1 . . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 . . . . 2 2 3 Engine 14 | 1 3 8 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 . . . . 2 2 3 Propulsion 62 | 2 4 5 12 4 . . 2 . . 1 . . . . . 5 . . . 2 2 2 . 2 . . . . 3 . . 6 1 3 . 6 Treads 16 | 1 3 3 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 7 | 1 1 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 39 | . . . . 4 . . 2 . . 1 . . . . . 5 . . . 2 2 2 . 2 . . . . 3 . . 6 1 3 . 6 Utility 315 | 1 3 8 20 15 . . 1 1 7 1 4 . . 7 . 12 . . . 7 . 5 . 13 2 . 3 . 11 6 4 11 14 22 101 36 Device 196 | . . 2 13 6 . . . 1 2 1 1 . . 5 . 4 . . . 4 . . . 8 1 . 1 . 5 3 1 9 10 13 80 26 Storage 29 | 1 3 . . 1 . . . . . . . . . . . 2 . . . . . 2 . . . . . . 3 1 1 1 2 4 4 4 Processor 22 | . . 1 4 1 . . . . 1 . . . . 1 . 1 . . . 2 . 1 . 3 . . . . . . 2 . 1 1 3 . Hackware 21 | . . . 1 5 . . . . 4 . 3 . . . . 3 . . . . . . . . . . 1 . . 1 . . . 1 . 2 Protection 46 | . . 5 2 2 . . 1 . . . . . . 1 . 2 . . . 1 . 2 . 2 1 . 1 . 3 1 . . 1 3 14 4 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 102 | 2 10 12 16 4 . . 3 . 1 . 1 . . 4 8 2 . 1 3 1 . 3 . 4 . . . . . 5 . 1 12 2 6 1 Energy Gun 15 | 2 4 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 10 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 5 . . . Ballistic Gun 16 | . 4 5 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . 1 1 1 1 . . 1 . . . 1 . . . . . . 1 . . . 1 . . . . . . . . . . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . 2 . . . . . . . . . 2 4 . . . . . . . . 1 . . . . . . . . . . 1 . Piercing Weapon 26 | . . . . . . . 1 . . . . . . 1 4 1 . . 2 1 . . . 1 . . . . . 2 . 1 6 2 3 1 Special Melee Weapon 14 | . . 1 1 1 . . 1 . 1 . . . . 1 . 1 . . 1 . . 2 . 2 . . . . . 1 . . . . 1 . Unidentified Prototypes 46 | . . . 2 . . . . . . . . . . 1 . . . . . 6 . 1 . 1 . . 3 . . 4 . 1 2 3 10 12 Parts Lost 28 | . 3 5 9 . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 2 1 6 Power 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . 1 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Utility 12 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 5 Weapon 9 | . 3 2 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Highest Loss Streak 4 | . 3 4 2 . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 1 1 Average Slot Usage (%) 99 | . 98 99 96 98 100 100 100 100 99 100 100 100 100 100 100 99 100 100 100 99 100 97 100 98 100 100 98 100 99 99 98 100 99 98 99 99 Engine 1 | . 14 10 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . 3 7 7 7 7 7 5 6 6 6 6 6 6 5 5 1 . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 Treads 1 | . 13 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 14 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8 | . . . . 14 15 15 15 15 13 13 13 13 13 13 13 10 11 11 11 11 11 9 10 9 10 10 10 10 9 9 8 8 8 8 8 7 Device 15 | . . 8 11 19 15 15 9 15 13 13 13 13 13 12 13 11 11 11 11 11 11 10 10 10 10 10 10 10 15 19 17 16 20 23 36 35 Storage 10 | . 27 22 18 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 9 10 10 10 10 10 10 11 9 8 8 8 12 11 12 Processor 9 | . . 2 10 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 8 10 9 10 10 10 10 9 9 15 17 17 16 18 19 Hackware 25 | . . . 8 21 30 30 30 30 39 40 40 40 40 40 40 42 41 41 41 41 41 36 36 36 36 36 36 36 33 33 30 30 26 18 . . Protection 4 | . . 10 2 2 . . 4 . . . . . . . . 3 5 5 5 4 5 4 5 4 4 5 3 5 5 4 4 4 4 4 8 8 Energy Gun 1 | . 17 10 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 6 10 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 6 7 7 7 7 6 6 6 6 6 5 2 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . 3 4 5 5 4 5 5 5 5 4 5 5 5 5 4 3 4 6 7 11 11 12 Special Melee Weapon 2 | . . . . 6 . . 3 . 6 6 6 . . . . 4 5 4 . . . 4 5 4 5 5 5 5 4 4 4 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 100 | 11 42 55 62 45 19 19 21 19 19 16 16 16 16 17 17 19 18 24 24 24 24 29 29 29 29 29 29 29 40 40 48 60 59 77 94 100 Greatest Support 107 | 20 20 16 40 21 20 20 22 20 20 22 22 22 22 22 22 23 20 28 28 33 28 29 29 29 29 29 29 29 46 46 51 71 61 82 107 102 Greatest Overweight (x) 5 | . 2 4 5 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 1 . 1 Average Overweight (x) . | . 1 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 16 16 16 20 8 8 8 8 8 8 8 8 8 8 8 12 8 8 8 8 8 12 12 12 12 12 12 12 14 14 20 16 16 16 20 16 Average Capacity 12 | 5 13 16 16 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 11 12 12 12 12 12 12 12 14 15 16 16 16 16 16 Most Carried 16 | 5 16 16 16 16 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 12 12 12 12 12 12 14 14 16 16 16 16 16 16 Average Carried 11 | 2 12 15 15 8 8 8 7 8 7 7 7 8 8 7 8 7 8 7 8 7 7 10 12 11 12 12 12 12 12 13 14 15 15 14 15 15 Final Capacity 16 | 6 16 16 16 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 12 12 12 12 12 12 14 14 16 16 16 16 16 16 Final Carried 16 | 5 16 16 16 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 12 12 12 12 12 12 14 14 16 16 15 15 16 15 Class Distribution -------------------- 44% | Wizard-Sprinter 14% | Wizard-Mutant 10% | Machinist-Sprinter 9% | Hacker-Sprinter 8% | Scavenger-Mutant 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Wizard-Sprinter | -6/Factory Wizard-Mutant | -6/Waste Wizard-Mutant | -6/Factory Wizard-Mutant | -6/Lower Caves Wizard-Mutant | -6/Lower Caves Wizard-Mutant | -6/Zion Wizard-Mutant | -5/Proximity Caves Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Waste Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Warlord Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Waste Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Zhirov Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Testing Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Sprinter | -2/Section 7 Machinist-Sprinter | -1/Access Machinist-Sprinter | -1/Command Machinist-Sprinter | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 10447 | 243 287 783 1058 200 30 20 . 80 80 . . 143 9 . 185 200 . 10 60 84 116 371 . 460 84 . 50 . 150 90 60 110 565 320 2983 1616 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21811 | 62 424 1917 2702 221 . . 30 129 487 . . . 59 . 263 1020 . 237 155 . 52 540 . 527 . . 97 . 1232 205 213 131 1369 2320 2655 4764 Parts 983 | 1 26 100 122 30 . . 3 1 17 . . . 2 . 4 50 . 9 1 . 1 23 . 15 . . 1 . 44 9 5 6 56 106 81 270 Haulers Intercepted 39 | . 2 5 6 2 . . . . 1 . . . . . . 2 . 2 . . . 3 . 2 . . . . 5 . 2 . 4 3 . . Recyclers Shooed 12 | . . 2 7 . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . 5 3 . 5 . . . . 8 . 21 . . . . . . . . . 10 . . . . . . . . . . . Prevented 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 194 | . 11 31 38 . . . . 1 . . . . . . . 1 . . 2 . 3 1 . 1 . . . . 1 . . . 10 16 28 50 Melee 105 | . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 . 1 . . . . 1 . . . 9 16 24 50 Guns 57 | . 8 28 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 13 | . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 19 | . 3 3 4 . . . . 1 . . . . . . . . . . 1 . 2 . . . . . . . . . . . 1 . 4 . Classes Destroyed 19 | 1 6 4 1 . . . . . . . . . . . 1 2 . . . . . . . . . . . . 1 . . . 1 . 2 . Worker 17 | . 1 2 4 . . . . . . . . . . . . 5 . 1 . . . . . . . . . . . . . . 1 1 2 . Builder 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Hauler 39 | . 2 5 6 2 . . . . 1 . . . . . . 2 . 2 . . . 3 . 2 . . . . 5 . 2 . 4 3 . . Recycler 26 | 1 . 5 5 . . . . . 2 . . . . . . 3 . . . . . 1 . 1 . . . . 3 1 . . . 2 2 . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 18 | . . 2 2 3 . . . . 1 . . . . . . 2 . . . . . . . 1 . . . . 2 1 . 2 2 . . . Watcher 50 | . 1 4 5 3 . . . . 3 . . . . . . 3 . . . . . 2 . 2 . . . . 6 2 1 2 4 11 1 . Swarmer 37 | . 6 6 7 . . . . 1 . . . . . . . . . . 1 . 2 . . . . . . . . . . . 3 . 11 . Grunt 55 | . 5 16 19 . . . . . . . . . . . . 1 . . 1 . 1 1 . 1 . . . . . . . . . 5 5 . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 6 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sentry 24 | . . 6 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 2 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Programmer 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 6 1 . Enhanced Grunt 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Packrat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 6 | 1 5 6 5 2 . . 1 1 3 . . . . . . 5 . 1 1 . 2 2 . 2 . . . . 2 1 1 1 4 6 6 5 Combat Bots Only 6 | . 5 5 4 . . . . 1 . . . . . . . 1 . . 1 . 2 1 . 1 . . . . 1 . . . 3 6 5 5 Max Kills in Single Turn 2 | 1 2 2 2 1 . . 1 1 1 . . . . . 1 1 . 1 1 . 1 1 . 1 . . . . 1 1 1 1 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 1 2 2 . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . 2 . Melee 2 | . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 . 1 . . . . 1 . . . 1 1 1 2 Uniques/NPCs Destroyed 9 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 9282 | . 301 1753 2124 40 . . 185 21 . . . . . . . 258 . 88 . . 87 66 . 134 . . . . 71 96 . 94 331 296 655 2682 Core 1507 | . 15 314 371 . . . 48 . . . . . . . . 91 . 88 . . 20 23 . 21 . . . . . . . 25 80 28 31 352 Absorbed by Shields 3451 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 . . 617 2758 Core Remaining (%) 77 | 100 94 21 32 . . . . 93 . . . . . . 100 . . . . . 80 . . . . . . 89 . 100 . . 92 . . 55 Volleys Fired 404 | 4 43 140 182 . . 1 . 1 . . . . . . . . . . 1 . 4 . . . . . . . . . . . 24 . 4 . Largest 2 | 2 2 2 2 . . 1 . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . 1 . Hottest 113 | 80 80 91 93 . . 30 . 30 . . . . . . . . . . 80 . 80 . . . . . . . . . . . 113 . 80 . Shots Fired 755 | 8 84 269 359 . . 1 . 1 . . . . . . . . . . 1 . 4 . . . . . . . . . . . 24 . 4 . Gun 610 | 8 72 258 272 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 124 | . 9 9 83 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . . Launcher 21 | . 3 2 4 . . 1 . 1 . . . . . . . . . . 1 . 4 . . . . . . . . . . . 1 . 4 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 334 | . 16 140 178 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 370 | 8 54 124 161 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . . Explosive 21 | . 3 2 4 . . 1 . 1 . . . . . . . . . . 1 . 4 . . . . . . . . . . . 1 . 4 . Electromagnetic 30 | . 11 3 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 32 | 2 19 32 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robot Miss Streak 8 | 2 2 4 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1209 | 5 59 185 239 22 . 1 2 4 16 . 3 . 1 1 6 34 . 11 3 . 1 18 . 27 . . 6 . 29 6 4 5 47 67 84 323 Core Hits 620 | 2 24 71 95 8 . 1 1 3 8 . . . 1 . 5 20 . 3 4 . 8 9 . 10 . . 3 . 17 5 3 4 26 38 55 196 Critical Hits 85 | . . . 15 1 . . . 1 . . 1 . . . . 1 . . . . . 4 . . . . . . 2 1 1 . 1 7 6 44 Critical Kills 36 | . . . 11 . . . . . . . . . . . . 1 . . . . . 2 . . . . . . 1 1 1 . . 5 3 11 Critical Parts Destroyed 38 | . . . 4 1 . . . 1 . . 1 . . . . . . . . . . 2 . . . . . . 1 . . . 1 2 1 24 Melee Attacks 1434 | . . . . 79 4 40 7 26 45 . 21 2 2 4 11 63 . 39 11 2 29 45 . 59 2 5 6 9 73 35 17 28 114 137 148 371 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 216 | . . . . 68 4 40 5 26 44 . 20 2 2 . 2 3 . . . . . . . . . . . . . . . . . . . . Piercing 1191 | . . . . . . . 1 . . . . . . 3 9 57 . 38 11 2 29 42 . 57 2 5 3 9 73 35 17 28 114 137 148 371 Sneak Attacks 104 | . . . . 14 . 1 2 . 5 . 1 . . 1 1 19 . 6 1 . . 5 . 4 . . 3 . 11 3 2 1 8 11 4 1 Combat Hostiles 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Follow-up Attacks 183 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 22 22 137 Damage Inflicted 60655 | 78 757 3012 4694 652 . 117 123 435 815 . 79 . 92 . 583 2329 . 737 446 . 391 1259 . 1887 . . 479 . 2818 637 453 389 4211 5520 6999 20663 Guns 6369 | 78 527 2690 3074 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1457 | . 67 117 1273 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2198 | . 163 205 347 . . 15 . 57 . . . . . . . . . . 181 . 327 . . . . . . . . . . . 258 . 645 . Melee 50631 | . . . . 652 . 102 123 378 815 . 79 . 92 . 583 2329 . 737 265 . 64 1259 . 1887 . . 479 . 2818 637 453 389 3953 5520 6354 20663 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2945 | . 95 1185 1665 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 4542 | 78 395 1588 2481 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2087 | . 163 205 236 . . 15 . 57 . . . . . . . . . . 181 . 327 . . . . . . . . . . . 258 . 645 . Electromagnetic 450 | . 104 34 312 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2118 | . . . . 652 . 102 . 378 815 . 79 . 92 . . . . . . . . . . . . . . . . . . . . . . . Piercing 48513 | . . . . . . . 123 . . . . . . . 583 2329 . 737 265 . 64 1259 . 1887 . . 479 . 2818 637 453 389 3953 5520 6354 20663 Highest Corruption 5 | . 5 . . . . . . . . 5 5 4 4 4 . . . . . 1 . . . 4 2 . . . . . . . . . . . Average Corruption 4 | . 3 . . . . . . . . 5 4 4 4 4 . . . . . 1 . . . 3 1 . . . . . . . . . . . Corruption Purged 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . 2 2 . . . . . . . . . . . Effects 48 | . 13 . . . . . . . . 1 21 4 7 1 . . . . . . . . . 1 . . . . . . . . . . . . Message Errors 13 | . 4 . . . . . . . . . 8 . 1 . . . . . . . . . . . . . . . . . . . . . . . Matter Fused 17 | . 4 . . . . . . . . 1 8 1 1 1 . . . . . . . . . 1 . . . . . . . . . . . . Heat Flow Errors 3 | . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 4 | . . . . . . . . . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 8 | . 2 . . . . . . . . . 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . Targeting Errors 3 | . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3570 | . . . 22 . . 63 . 70 102 . 6 . . . 77 335 . 66 37 . 16 14 . 339 . . . . 434 132 17 89 457 496 435 363 Projectiles 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 250 | . . . 20 . . . . . . . . . . . . . . . 31 . 16 . . . . . . . . . . . 71 . 112 . Melee 3318 | . . . . . . 63 . 70 102 . 6 . . . 77 335 . 66 6 . . 14 . 339 . . . . 434 132 17 89 386 496 323 363 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 42 | . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 228 | 72 228 197 75 . . . . . . . 104 . . . . . . . 38 . 76 2 . . . . . . . . . . . . . . Average Temperature 31 | 37 52 35 11 . . . . . . . 60 . . . . . . . 24 . 31 2 . . . . . . . . . . . . . . Received Heat Transfer 1906 | . 54 495 882 24 . . 24 12 . . . . . . . 135 . . . . . 21 . 36 . . . . . . . 4 . 45 28 146 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . 2 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 9376 | 175 948 3700 4553 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 836 | 5 255 377 460 418 . . . . 420 28 430 . . . . 455 . 400 . . . 423 49 464 . . . . 412 419 543 110 271 836 621 . Average Influence 127 | 1 122 206 264 94 . . . . 40 13 11 . . . . 52 . 32 . . . 63 20 171 . . . . 21 71 69 22 101 366 471 . Maximum Alert Level 4 | . 1 1 2 2 . . . . 2 . 2 . . . . 2 . 2 . . . 2 . 2 . . . . 2 2 2 . 1 3 4 . Low Security (%) 70 | 100 75 48 31 74 . . . . 96 100 99 . . . . 93 100 99 . . . 90 100 67 . . . . 98 98 98 100 82 43 . . Level 1 14 | . 24 51 47 20 . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . 17 15 3 . Level 2 6 | . . . 21 4 . . . . 3 . . . . . . 6 . . . . . 9 . 15 . . . . 1 1 1 . . 15 11 . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 15 . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 1 4 3 3 . . . . 2 . 5 . . . . 3 . 2 . . . 4 . 3 . . . . 7 3 . 4 5 9 1 . Investigation 13 | . . . 1 . . . . . 1 . 2 . . . . . . . . . . . . . . . . . 2 1 . . . 6 . . Extermination 28 | . . . . 1 . . . . . . 3 . . . . 3 . 2 . . . 2 . 2 . . . . 3 2 . 4 4 2 . . Reinforcement 16 | . 1 4 1 2 . . . . 1 . . . . . . . . . . . . 2 . 1 . . . . 2 . . . 1 . 1 . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 37 | . 1 6 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . 25 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 430 | . 18 55 58 17 4 2 4 6 6 3 5 . . . 5 8 6 7 3 . 7 8 5 13 . . . . 16 3 1 7 20 28 36 79 Peak Tracking Total 9 | . 4 9 6 4 4 1 4 3 1 4 4 . . . 5 3 6 3 2 . 4 6 5 3 . . . . 4 2 1 2 4 6 6 7 Tactical Retreats 44 | . . 6 6 5 . 1 . 5 . 1 . . . . . . . . 2 . 2 . . 1 . . . . 4 1 . 2 2 3 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 29 | . 5 . 3 3 . . . . 5 . 1 . . . . 2 . 1 . . . 1 . 1 . . . . . 1 . . . 2 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 123 | . . 23 12 . . . . . . . 11 . . . . . . . . . . . . . . . . . . . 8 . . . 69 . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 12 | . . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 2 . 4 . 2 . Reprogrammed 34 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 6 4 . 12 . Reused 8 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 3 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Triggered 11 | . . . 1 . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . 2 1 3 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 33 | . 1 3 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 6 . 4 7 . 1 7 Max in Single Turn 1 | . 1 1 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . 1 1 Garrison Access 15 | . . . 1 3 . . . . 1 . . . . . . 1 . 1 . . . 2 . 1 . . . . 2 . 1 . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 11 | . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . 1 . 1 . . . . 1 1 1 . . 1 . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 214 | . 4 5 14 26 . 1 2 . 17 . 10 2 . . . 18 . 6 . 4 . 8 . 10 2 1 2 . 20 11 8 9 12 18 3 1 Terminals 127 | . 4 4 10 15 . . . . 10 . 7 . . . . 11 . 4 . . . 3 . 4 . . . . 10 8 5 8 10 11 3 . Fabricators 20 | . . . . 3 . . . . 2 . 1 . . . . 3 . 1 . . . 1 . 1 . . . . 2 1 2 . . 3 . . Repair Stations 18 | . . . 2 3 . . . . 1 . 1 . . . . 1 . . . . . 2 . 2 . . . . 2 1 . 1 . 2 . . Recycling Units 9 | . . . . 2 . . . . 2 . . . . . . 1 . . . . . . . 2 . . . . 2 . . . . . . . Scanalyzers 10 | . . 1 1 . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . 2 1 . . 2 . . . Garrison Access 15 | . . . 1 3 . . . . 1 . . . . . . 1 . 1 . . . 2 . 1 . . . . 2 . 1 . . 2 . . Total Hacks 922 | . 16 13 57 78 . 1 6 . 78 . 50 7 . . . 81 . 40 . 12 . 39 . 41 6 7 9 . 85 57 38 33 62 94 8 4 Successful 755 | . 11 9 36 58 . 1 6 . 66 . 35 7 . . . 78 . 35 . 12 . 34 . 41 6 7 9 . 76 48 35 32 51 56 2 4 Failed 165 | . 5 4 21 20 . . . . 11 . 15 . . . . 3 . 5 . . . 5 . . . . . . 9 8 3 1 11 38 6 . Catastrophic 11 | . . . 2 2 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 3 2 . Database Lockouts 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Manual 558 | . 14 10 28 43 . . . . 51 . 35 . . . . 44 . 27 . . . 23 . 22 . . . . 60 48 29 23 50 46 5 . Terminals 617 | . 16 11 36 53 . . . . 55 . 38 . . . . 52 . 26 . . . 23 . 22 . . . . 56 48 25 31 59 58 8 . Fabricators 128 | . . . . 12 . . . . 13 . 8 . . . . 14 . 12 . . . 6 . 8 . . . . 16 6 12 . . 21 . . Repair Stations 77 | . . . 15 6 . . . . 5 . 2 . . . . 10 . . . . . 8 . 8 . . . . 6 2 . 2 . 13 . . Recycling Units 11 | . . . . 3 . . . . 2 . . . . . . 1 . . . . . . . 2 . . . . 3 . . . . . . . Scanalyzers 18 | . . 2 3 . . . . . 2 . 2 . . . . 3 . . . . . . . . . . . . 2 1 . . 3 . . . Garrison Access 19 | . . . 3 4 . . . . 1 . . . . . . 1 . 2 . . . 2 . 1 . . . . 2 . 1 . . 2 . . Terminal Hacks 427 | . 8 3 18 23 . 1 6 . 32 . 18 7 . . . 42 . 19 . 12 . 14 . 19 6 7 9 . 39 32 18 25 40 24 1 4 Record 27 | . . . . . . . 1 . . . . 6 . . . . . . . 7 . . . . 5 7 1 . . . . . . . . . Part Schematic 35 | . . . 2 3 . . 2 . 4 . 1 . . . . 7 . . . . . 1 . . . . . . 3 3 2 1 5 1 . . Robot Analysis 15 | . . . . . . . . . 2 . . . . . . 4 . . . . . 1 . . . . 4 . 1 1 . . 1 1 . . Prototype ID Bank 45 | . 5 . 4 . . . 3 . 2 . 2 . . . . 4 . 2 . 5 . 2 . 2 . . 4 . 2 1 . 3 2 2 . . Open Door 12 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 1 4 3 . . Level Access Points 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 2 . . . Branch Access Points 11 | . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . 1 . 1 . . . . 1 . 1 1 . 1 . . Emergency Access Points 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machine Index 14 | . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . 1 . 1 . . . . 1 1 1 1 2 1 . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 23 | . . 1 3 2 . . . . 1 . 1 . . . . 3 . 1 . . . . . 2 . . . . 2 1 1 . 1 3 1 . Unreport Threat 54 | . . 1 3 3 . . . . 5 . 3 . . . . 6 . 3 . . . 3 . 3 . . . . 7 3 5 1 5 3 . . Locate Traps 73 | . 3 1 4 8 . . . . 7 . 3 . . . . 9 . 4 . . . . . 4 . . . . 7 7 3 5 4 4 . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Reprogram Traps 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . Recall Investigation 6 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 2 1 . . . 1 . . Recall Extermination 25 | . . . . 1 . . . . . . 3 . . . . 3 . 2 . . . 2 . 2 . . . . 3 1 . 3 4 1 . . Recall Reinforcements 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Hauler Manifests 15 | . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . 1 . 1 . . . . 1 2 1 1 2 1 . . Registered Prototypes 10 | . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . 2 . 1 . . . . . 1 . 1 . 1 . . Zone Layout 41 | . . . 2 . . . . . 4 . . . . . . 2 . 3 . . . . . 2 . . . . 7 8 2 4 6 1 . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 76 | . . . . 7 . . . . 8 . 6 . . . . 8 . 8 . . . 2 . 5 . . . . 10 4 7 . . 11 . . Network Status 7 | . . . . . . . . . 1 . 1 . . . . 1 . 2 . . . . . . . . . . 1 . 1 . . . . . Load Schematic 30 | . . . . 3 . . . . 2 . 1 . . . . 3 . 2 . . . 1 . 2 . . . . 4 2 3 . . 7 . . Build 39 | . . . . 4 . . . . 5 . 4 . . . . 4 . 4 . . . 1 . 3 . . . . 5 2 3 . . 4 . . Repair Station Hacks 69 | . . . 11 4 . . . . 4 . 2 . . . . 10 . . . . . 8 . 8 . . . . 6 2 . 2 . 12 . . Scan Component 34 | . . . 6 2 . . . . 1 . 1 . . . . 5 . . . . . 4 . 4 . . . . 3 1 . 1 . 6 . . Repair 33 | . . . 5 2 . . . . 1 . 1 . . . . 5 . . . . . 4 . 4 . . . . 3 1 . 1 . 6 . . Refit 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 11 | . . . . 3 . . . . 2 . . . . . . 1 . . . . . . . 2 . . . . 3 . . . . . . . Report Inventory 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Retrieve Components 8 | . . . . 2 . . . . 2 . . . . . . 1 . . . . . . . 2 . . . . 1 . . . . . . . Scanalyzer 18 | . . 2 3 . . . . . 2 . 2 . . . . 3 . . . . . . . . . . . . 2 1 . . 3 . . . Insert Component 13 | . . 1 1 . . . . . 2 . 1 . . . . 2 . . . . . . . . . . . . 2 1 . . 3 . . . Analyze 5 | . . 1 2 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 16 | . . . 1 3 . . . . 1 . . . . . . 1 . 2 . . . 2 . 1 . . . . 2 . 1 . . 2 . . Seal Access 15 | . . . 1 3 . . . . 1 . . . . . . 1 . 1 . . . 2 . 1 . . . . 2 . 1 . . 2 . . Coupler Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 138 | . 3 4 3 18 . . . . 17 . 7 . . . . 13 . 6 . . . 8 . 6 . . . . 14 9 9 5 8 7 1 . Terminals 92 | . 3 4 3 14 . . . . 12 . 5 . . . . 7 . 2 . . . 4 . 3 . . . . 8 7 4 5 8 2 1 . Track 4 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Assimilate 8 | . . . . 5 . . . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Botnet 77 | . 3 2 2 9 . . . . 10 . 5 . . . . 6 . 2 . . . 3 . 3 . . . . 8 6 4 5 6 2 1 . Disrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Operators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 46 | . . . . 4 . . . . 5 . 2 . . . . 6 . 4 . . . 4 . 3 . . . . 6 2 5 . . 5 . . Report 7 | . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . 1 . 1 . . . . 1 . . . . . . . Prioritize 16 | . . . . 1 . . . . 2 . 1 . . . . 2 . 1 . . . 1 . 1 . . . . 2 1 2 . . 2 . . Siphon 17 | . . . . 1 . . . . 2 . 1 . . . . 2 . 1 . . . 1 . 1 . . . . 2 1 2 . . 3 . . Haulers 6 | . . . . 1 . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . 1 . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 12 | . . . 2 2 . . . . . . . . . . . 2 . . . . . . . . . . . . 1 1 . 2 2 . . . Used 4 | . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 132 | . 4 5 14 17 . . . . 12 . 7 . . . . 12 . 4 . . . 5 . 4 . . . . 10 6 5 2 6 16 3 . Full Trace Events 10 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . 6 . . Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hackware Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . . 1 3 3 . . 2 . 4 . 2 . . . . 8 . . . . . 1 . . . . . . 3 3 2 1 5 1 . . Parts Built 38 | . . . . 5 . . . . 5 . 4 . . . . 4 . 4 . . . 1 . 3 . . . . 3 2 3 . . 4 . . Matter 9224 | . . . . 818 . . . . 903 . 636 . . . . 927 . 1052 . . . 288 . 789 . . . . 1199 624 936 . . 1052 . . Time 2228 | . . . . 208 . . . . 230 . 212 . . . . 227 . 184 . . . 102 . 279 . . . . 278 222 147 . . 139 . . Total Part Build Rating 252 | . . . . 19 . . . . 28 . 24 . . . . 23 . 28 . . . 8 . 21 . . . . 27 18 27 . . 29 . . Parts Repaired 33 | . . . 5 2 . . . . 1 . 1 . . . . 5 . . . . . 4 . 4 . . . . 3 1 . 1 . 6 . . Time 1274 | . . . 238 98 . . . . 10 . 68 . . . . 178 . . . . . 125 . 156 . . . . 99 26 . 108 . 168 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 26 | . . . . . . . . . 4 . . . . . . 3 . . . . . . . 12 . . . . 7 . . . . . . . Parts Scanalyzed 4 | . . 1 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 1 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 15 | . . . . 4 . . 1 . 1 . . . . 1 . 3 . 1 . . . 1 . . . . 3 . . . . . . . . . Non-combat 10 | . . . . 4 . . . . 1 . . . . . . 3 . 1 . . . 1 . . . . . . . . . . . . . . Combat 5 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 3 . . . . . . . . . Robot Hacks Applied 22 | . . . . 11 . . 1 . 1 . . . . 1 . 3 . 1 . . . 1 . . . . 3 . . . . . . . . . parse_system 6 | . . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . 3 . . . . . . . . . find_chute 5 | . . . . . . . . . 1 . . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . find_fabricator 11 | . . . . 10 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 15 | . . . . . . . . . . 1 . 2 . 10 . 1 . . . . . 1 . . . . . . . . . . . . . . Largest Group 10 | . . . . . . . . . . 1 . 2 . 10 10 1 . . . . . 1 . . . . . . . . . . . . . . Highest-Rated Group 262 | . . . . . . . . . . 31 . 51 . 262 262 26 . . . . . 44 . . . . . . . . . . . . . . Highest-Rated Ally 44 | . . . . . . . . . . 31 . 31 . 31 31 26 . . . . . 44 . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 47 | . . . . . . . . . . 6 . . . . 41 . . . . . . . . . . . . . . . . . . . . . Total Damage 955 | . . . . . . . . . . 104 . . . . 851 . . . . . . . . . . . . . . . . . . . . . Kills 8 | . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 15 | . . . . . . . . . 2 . . . . . . 4 . . . . . 1 . . . . 4 . 1 1 . . 1 1 . . Derelict Logs Recovered 10 | . . . . . 2 1 . 1 . . . . 2 1 . . . . 1 . 1 . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 33736 | 75 790 1865 3229 1825 380 561 89 550 1050 71 1165 271 239 345 281 2005 133 1028 487 222 1516 1335 28 1296 404 263 89 363 2203 1149 381 1302 1890 1877 1823 1156 Spaces Moved 42430 | 50 506 887 1737 2476 583 700 105 739 1377 77 1369 627 586 686 476 2381 260 1168 711 599 1125 1772 81 1154 370 349 217 352 3460 1717 666 1689 2384 2390 3410 3194 Core 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 56 | 4 1 . 51 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3124 | 39 505 887 1686 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 39243 | . . . . 2469 583 700 105 739 1377 77 1369 627 586 686 476 2381 260 1168 711 599 1125 1772 81 1154 370 349 217 352 3460 1717 666 1689 2384 2390 3410 3194 Fastest Speed 20 | 50 100 120 120 32 32 32 32 32 32 32 34 34 34 34 34 32 35 32 32 32 32 32 32 32 32 32 32 32 32 32 32 29 29 29 29 20 Average Speed 38 | 97 113 128 126 32 32 32 32 32 32 32 34 34 34 34 34 34 35 32 32 32 32 32 32 32 32 32 32 32 32 32 32 31 31 29 30 22 Slowest Speed 220 | 160 180 130 220 120 32 32 32 32 32 34 34 34 34 99 34 35 35 35 32 32 32 32 32 32 32 32 32 32 32 32 32 32 152 91 35 107 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 111 | . . . . 3 . . 1 . 5 . 9 1 . . . 8 . 12 . . . . . 1 . . . . 33 27 . 3 7 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Exploration Rate (%) 63 | 3 73 56 96 68 71 76 77 72 32 83 34 84 88 81 54 54 81 26 79 81 81 31 69 18 55 50 60 47 59 90 16 96 78 45 90 97 Regions Visited 36 Branch Regions 20 Pre-discovered Areas 3 | . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Known Exits Taken 26 | . . . 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 33 | . . . . . 1 12 . . . . . 1 3 2 1 . . . 2 . 5 . . . 2 2 . 2 . . . . . . . . Spaces Dug 489 | . . . . 48 4 38 1 22 23 . 15 2 1 3 5 17 . 17 8 2 28 25 . 15 2 5 . 9 32 23 11 16 45 32 30 10 Terrain Destroyed 678 | . 18 7 43 48 4 40 1 40 23 . 15 2 1 3 5 17 . 17 18 2 78 25 . 15 2 5 . 9 32 23 11 16 61 32 55 10 Melee 481 | . . . . 48 4 38 1 22 23 . 15 2 1 3 5 17 . 17 8 2 28 25 . 15 2 5 . 9 32 23 11 16 37 32 30 10 Projectile 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . AOE 184 | . 18 7 43 . . 2 . 18 . . . . . . . . . . 10 . 50 . . . . . . . . . . . 11 . 25 . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 58000 | 65 637 1360 2493 3398 769 975 147 1011 1917 122 2026 680 622 787 569 3441 301 1722 950 625 2232 2475 84 1991 650 492 229 588 4466 2285 814 2408 3398 3540 4164 3567 Wait 12736 | 1 35 213 443 738 183 235 29 245 405 42 627 53 35 79 75 972 42 519 225 5 1069 631 . 743 277 139 . 228 926 530 116 668 842 1017 282 67 Move 42182 | 49 505 886 1736 2469 582 699 102 738 1367 76 1350 624 585 685 475 2365 259 1144 710 598 1124 1772 80 1151 369 348 216 351 3396 1666 665 1682 2369 2387 3409 3193 Hop 103 | . . . . 3 . . 1 . 5 . 9 1 . . . 8 . 11 . . . . . 1 . . . . 30 23 . 3 7 1 . . Pick Up 197 | 5 20 24 25 8 . . 1 . 6 1 2 . . 2 . 6 . 3 . . 1 9 2 5 . . . . 13 6 3 3 10 9 18 15 Fast Attach 252 | 6 7 8 20 8 . . . . 2 . . . . 4 . 9 . 1 . 9 . 7 . 10 . . 4 . 4 9 2 4 14 16 79 29 Attach 80 | . 2 6 10 8 . . 1 . 1 . . . . . . 3 . . . . . 1 . 2 . . . . 3 1 1 2 8 7 17 7 Detach 30 | . . 2 1 2 . . . . 1 . . . . . . 1 . . . 1 . . . 3 . . . . . . . 2 1 1 14 1 Swap 193 | . 11 19 23 8 . . 5 1 5 2 5 . . 7 8 7 . 1 3 1 2 3 . 7 2 . 1 . 8 1 1 12 17 6 15 12 Drop 367 | . 14 39 41 22 . . 1 . 8 1 1 . . 6 . 7 . 4 . 9 2 7 2 10 . . 2 . 13 14 1 6 14 15 89 39 Fire 404 | 4 43 140 182 . . 1 . 1 . . . . . . . . . . 1 . 4 . . . . . . . . . . . 24 . 4 . Melee 1135 | . . . . 79 4 40 7 26 45 . 21 2 2 4 11 63 . 39 11 2 29 45 . 59 2 5 6 9 73 35 17 26 92 81 96 204 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 197 | . . . . 53 . . . . 72 . . . . . . . . . . . . . . . . . . . . . . . . . 72 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 124 | . . 23 12 . . . . . . . 11 . . . . . . . . . 1 . . . . . . . . . 8 . . . 69 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Waste -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Waste -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -4/Waste -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Discovered new exit (range 7) 325 | -10/Materials | Lost 3 parts (3w) 334 | -10/Materials | Build established: Mutant 556 | -10/Materials | Discovered new exit (range 8) 639 | -10/Materials | Discovered new exit (range 3) 718 | -10/Materials | Discovered new exit (range 15) 866 | -10/Materials | Entered another Materials area 866 | -9/Materials | Evolved 2 slots: Utility x2 932 | -9/Materials | Discovered new exit (range 15) 1279 | -9/Materials | Build established: Scavenger-Mutant 1732 | -9/Materials | Discovered new exit (range 4) 1852 | -9/Materials | Lost 4 parts (1n2u1w) 2147 | -9/Materials | Build established: Mutant 2350 | -9/Materials | Core integrity fell below 50% 2731 | -9/Materials | Entered another Materials area 2731 | -8/Materials | Evolved 2 slots: Utility x2 3087 | -8/Materials | Discovered new exit (range 16) 3187 | -8/Materials | Build established: Scavenger-Mutant 3660 | -8/Materials | Repaired Broken Enh. Autogun? 3737 | -8/Materials | Discovered new exit (range 16) 4456 | -8/Materials | Garrison activated, responded to threat 4590 | -8/Materials | Discovered new exit (range 7) 4688 | -8/Materials | Discovered new exit (range 16) 4775 | -8/Materials | Core integrity fell below 50% 4944 | -8/Materials | Repaired Imp. Sensor Array 4971 | -8/Materials | Repaired Lgt. Treads 5033 | -8/Materials | Repaired Hvy. Particle Gun 5078 | -8/Materials | Repaired Mic. Nuclear Core 5349 | -8/Materials | Identified exit to Storage 5819 | -8/Materials | Build established: Mutant 5907 | -8/Materials | Identified exit to Factory 5960 | -8/Materials | Entered Factory 5960 | -7/Factory | Evolved 2 slots: Utility x2 6516 | -7/Factory | Fabricated Adv. Sensor Array (x1) 6576 | -7/Factory | Build established: Hacker-Sprinter 6919 | -7/Factory | Repaired Imp. VTOL Module 7005 | -7/Factory | Identified exit to Lower Caves 7079 | -7/Factory | Discovered new exit (range 9) 7200 | -7/Factory | Repaired Scythe 7361 | -7/Factory | Fabricated Spear? 7535 | -7/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 7585 | -7/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 7648 | -7/Factory | Local fabrication network quarantined 7785 | -7/Factory | Entered Lower Caves 7786 | -7/Lower Caves | Encountered a Warlord checkpoint 7818 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 7888 | -7/Lower Caves | Spotted B-75 Beast 7915 | -7/Lower Caves | Learned 8 Factory zone layouts 8031 | -7/Lower Caves | Discovered new exit (range 7) 8033 | -7/Lower Caves | Identified exit to Lower Caves 8165 | -7/Lower Caves | Entered another Lower Caves area 8188 | -7/Lower Caves | Discovered new exit (range 3) 8190 | -7/Lower Caves | Learned Factory emergency access door positions 8195 | -7/Lower Caves | Identified exit to Factory 8226 | -7/Lower Caves | Spotted B-75 Beast 8560 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8572 | -7/Lower Caves | Encountered a Warlord checkpoint 8718 | -7/Lower Caves | Discovered new exit (range 10) 8720 | -7/Lower Caves | Identified exit to Data Miner 8726 | -7/Lower Caves | Entered Data Miner 8728 | -7/Data Miner | Discovered new exit (range 6) 8734 | -7/Data Miner | Met Data Miner 8745 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8749 | -7/Data Miner | Received God Mode back door access code from Data Miner 8784 | -7/Data Miner | Destroyed Data Miner 8788 | -7/Data Miner | Found Deep Network Scanner 8791 | -7/Data Miner | Data Conduit disabled 8809 | -7/Data Miner | Identified exit to Proximity Caves 8815 | -7/Data Miner | Entered Proximity Caves 8827 | -6/Proximity Caves | Spotted B-75 Beast 8872 | -6/Proximity Caves | Learned location of Zion (-6) 9365 | -6/Proximity Caves | Entered Factory 9365 | -6/Factory | Evolved 2 slots: Utility x2 9445 | -6/Factory | Identified exit to Lower Caves 9445 | -6/Factory | Spotted B-75 Beast 9692 | -6/Factory | Repaired Mni. Grenade Launcher 9740 | -6/Factory | Build established: Wizard-Sprinter 9824 | -6/Factory | Central database locked down 9878 | -6/Factory | Fabricated Adv. System Shield? 9918 | -6/Factory | Fabricated Exp. Sensor Array? 9960 | -6/Factory | Fabricated Adv. System Shield? 10001 | -6/Factory | Fabricated Adv. System Shield (x1) 10020 | -6/Factory | Fabricated Exp. Sensor Array? 10079 | -6/Factory | Local fabrication network quarantined 10415 | -6/Factory | Manually triggered Chute Trap 10415 | -6/Factory | Sucked down chute 10415 | -6/Factory | Entered Waste 10416 | -6/Waste | Met a frightened Derelict 10418 | -6/Waste | Spotted C-40 Crusher 10418 | -6/Waste | Spotted C-40 Crusher 10424 | -6/Waste | Spotted C-40 Crusher 10427 | -6/Waste | Spotted C-40 Crusher 10429 | -6/Waste | Spotted C-40 Crusher 10430 | -6/Waste | EMP discharged 10430 | -6/Waste | Spotted C-40 Crusher 10436 | -6/Waste | Discovered new exit (range 11) 10439 | -6/Waste | Identified exit to Factory 10442 | -6/Waste | Found Adv. Powered Armor 10486 | -6/Waste | Entered Factory 10730 | -6/Factory | Build established: Wizard-Mutant 11127 | -6/Factory | Repaired Adv. Powered Armor 11319 | -6/Factory | Identified exit to Factory 11358 | -6/Factory | Fabricated Adv. Hacking Suite? 11459 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 11515 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 11551 | -6/Factory | Local fabrication network quarantined 11569 | -6/Factory | Fabricated Adv. Hacking Suite? 11651 | -6/Factory | Entered Lower Caves 11873 | -6/Lower Caves | Discovered new exit (range 10) 11879 | -6/Lower Caves | A Commander dispatched an escort 11883 | -6/Lower Caves | Learned Extension trap positions 11883 | -6/Lower Caves | Learned Research stockpile data 11908 | -6/Lower Caves | Identified exit to Lower Caves 11922 | -6/Lower Caves | Entered another Lower Caves area 11922 | -6/Lower Caves | Accompanied by 2 allies 11923 | -6/Lower Caves | Commander's escort returned to base 11923 | -6/Lower Caves | Commander's escort returned to base 11926 | -6/Lower Caves | Discovered exit to Factory (range 14) 11991 | -6/Lower Caves | Learned Factory interactive machine intel 12136 | -6/Lower Caves | Discovered new exit (range 4) 12136 | -6/Lower Caves | Identified exit to Zion 12149 | -6/Lower Caves | Learned Factory emergency access door positions 12161 | -6/Lower Caves | Entered Zion 12173 | -6/Zion | Found Exp. Signal Interpreter 12177 | -6/Zion | Found Prototype Hackware 12189 | -6/Zion | System corruption cleaned by Quarantine Array 12235 | -6/Zion | Gained Derelict followers 12273 | -6/Zion | Given A8's code to call for help 12299 | -6/Zion | Learned location of Armory (-4) 12321 | -6/Zion | Given the Hacking Drone Bay 12322 | -6/Zion | Found Prototype Device 12322 | -6/Zion | Identified Hacking Drone Bay 12351 | -6/Zion | Gained Derelict followers 12371 | -6/Zion | Gained Derelict followers 12404 | -6/Zion | Found CR-A16's Pointy Stick 12421 | -6/Zion | Discovered new exit (range 15) 12440 | -6/Zion | Identified exit to Proximity Caves 12506 | -6/Zion | Entered Proximity Caves 12506 | -5/Proximity Caves | Accompanied by 10 allies 12506 | -5/Proximity Caves | Spotted B-75 Beast 12783 | -5/Proximity Caves | Discovered exit to Factory (range 8) 12787 | -5/Proximity Caves | Entered Factory 12787 | -5/Factory | Evolved 2 slots: Utility x2 12788 | -5/Factory | Identified exit to Upper Caves 12790 | -5/Factory | Loaded intel: 47 interactive machine locations 12814 | -5/Factory | Identified Exp. System Shield 12905 | -5/Factory | Fabricated Mni. Smartbomb Launcher (x1) 12999 | -5/Factory | Fabricated Exp. System Shield (x1) 13249 | -5/Factory | Identified exit to Extension 13395 | -5/Factory | Fabricated Exp. Utility Shielding (x1) 13423 | -5/Factory | Fabricated Exp. Utility Shielding (x1) 13703 | -5/Factory | Local fabrication network quarantined 13970 | -5/Factory | Repaired System Restoration Module 14288 | -5/Factory | Repaired Exp. Utility Shielding 14325 | -5/Factory | Repaired Imp. Cesium-ion Thruster 14366 | -5/Factory | Repaired Exp. Sensor Array 14403 | -5/Factory | Repaired Imp. Cesium-ion Thruster 14792 | -5/Factory | Manually triggered Chute Trap 14792 | -5/Factory | Sucked down chute 14792 | -5/Factory | Entered Waste 14798 | -5/Waste | Spotted C-40 Crusher 14801 | -5/Waste | Spotted C-40 Crusher 14827 | -5/Waste | Spotted C-40 Crusher 14833 | -5/Waste | Spotted C-40 Crusher 14893 | -5/Waste | Spotted C-40 Crusher 14894 | -5/Waste | Spotted C-40 Crusher 14922 | -5/Waste | Discovered new exit (range 10) 14925 | -5/Waste | Identified exit to Factory 14925 | -5/Waste | Entered Factory 15220 | -5/Factory | Fabricated Mni. Fusion Reactor (x1) 15269 | -5/Factory | Fabricated Mni. Fusion Reactor (x1) 15474 | -5/Factory | Fabricated Plasma Lance (x1) 15514 | -5/Factory | Build established: Wizard-Sprinter 15522 | -5/Factory | Fabricated Plasma Lance (x1) 15733 | -5/Factory | Local fabrication network quarantined 15953 | -5/Factory | Entered Upper Caves 16091 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16276 | -5/Upper Caves | Learned location of Warlord (-5) 16429 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 16430 | -5/Upper Caves | Identified exit to Warlord 16440 | -5/Upper Caves | Entered Warlord 16451 | -5/Warlord | System corruption cleaned by Quarantine Array 16485 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 16501 | -5/Warlord | Found Prototype Device 16501 | -5/Warlord | Identified Minesniffer Drone Bay 16540 | -5/Warlord | Learned Research trap positions 16540 | -5/Warlord | Learned Testing emergency access door positions 16540 | -5/Warlord | Learned 4 Access zone layouts 16540 | -5/Warlord | Learned 4 Quarantine zone layouts 16540 | -5/Warlord | Learned 4 Command zone layouts 16541 | -5/Warlord | Learned Research recycling unit intel 16541 | -5/Warlord | Learned Research scanalyzer intel 16614 | -5/Warlord | Found Prototype Processor 16614 | -5/Warlord | Identified Exp. Targeting Computer 16618 | -5/Warlord | Found Prototype Processor 16618 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 16659 | -5/Warlord | Discovered new exit (range 12) 16662 | -5/Warlord | Identified exit to Proximity Caves 16662 | -5/Warlord | Entered Proximity Caves 18110 | -4/Proximity Caves | Identified exit to Factory 18153 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18178 | -4/Proximity Caves | Entered Factory 18178 | -4/Factory | Evolved 2 slots: Utility x2 18218 | -4/Factory | Repaired Imp. Cesium-ion Thruster 18248 | -4/Factory | Repaired Mni. Smartbomb Launcher 18283 | -4/Factory | Repaired Mni. Fusion Reactor 18312 | -4/Factory | Identified exit to Upper Caves 18312 | -4/Factory | Identified exit to Armory 19034 | -4/Factory | Fabricated Quantum Shading Machine? 19082 | -4/Factory | Local fabrication network quarantined 19107 | -4/Factory | Discovered new exit (range 16) 19252 | -4/Factory | Repaired Exp. Utility Shielding 19513 | -4/Factory | Manually triggered Chute Trap 19513 | -4/Factory | Sucked down chute 19513 | -4/Factory | Entered Waste 19519 | -4/Waste | Spotted C-40 Crusher 19525 | -4/Waste | Spotted C-40 Crusher 19527 | -4/Waste | Spotted C-40 Crusher 19530 | -4/Waste | Spotted C-40 Crusher 19531 | -4/Waste | Spotted C-40 Crusher 19535 | -4/Waste | Discovered new exit (range 16) 19537 | -4/Waste | Spotted C-40 Crusher 19541 | -4/Waste | Identified exit to Factory 19541 | -4/Waste | Entered Factory 19590 | -4/Factory | Found Prototype Slashing Weapon 19590 | -4/Factory | Identified Vibroblade 19600 | -4/Factory | Found Vibroblade 19710 | -4/Factory | Repaired Adv. Reaction Control System 20013 | -4/Factory | Fabricated Exp. Melee Analysis Suite (x1) 20108 | -4/Factory | Fabricated Exp. Melee Analysis Suite (x1) 20137 | -4/Factory | Local fabrication network quarantined 20216 | -4/Factory | Fabricated Plasma Lance (x1) 20385 | -4/Factory | Repaired Cld. Nuclear Pulse Thruster 20421 | -4/Factory | Repaired Imp. Cesium-ion Thruster 20550 | -4/Factory | Repaired Exp. Utility Shielding 20837 | -4/Factory | Entered Upper Caves 20838 | -4/Upper Caves | Encountered a Warlord checkpoint 20913 | -4/Upper Caves | Learned Research trap positions 20913 | -4/Upper Caves | Learned Extension trap positions 20913 | -4/Upper Caves | Learned Factory terminal intel 20913 | -4/Upper Caves | Learned Factory garrison access intel 21212 | -4/Upper Caves | Discovered new exit (range 11) 21222 | -4/Upper Caves | Identified exit to Upper Caves 21241 | -4/Upper Caves | Entered another Upper Caves area 21242 | -4/Upper Caves | Identified exit to Research 21251 | -4/Upper Caves | Learned Extension garrison access intel 21251 | -4/Upper Caves | Learned Armory garrison access intel 21501 | -4/Upper Caves | Discovered new exit (range 10) 21504 | -4/Upper Caves | Identified exit to Zhirov 21504 | -4/Upper Caves | Entered Zhirov 21504 | -4/Zhirov | Discovered new exit (range 3) 21510 | -4/Zhirov | Met Zhirov 21524 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21531 | -4/Zhirov | Found Alien Artifact 21531 | -4/Zhirov | Identified Integrated Dissipator 21531 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 21536 | -4/Zhirov | Found Alien Artifact 21536 | -4/Zhirov | Identified Transdimensional Reconstructor 21536 | -4/Zhirov | Warped through subspace 21536 | -4/Zhirov | Identified exit to Proximity Caves 21593 | -4/Zhirov | Entered Proximity Caves 21614 | -3/Proximity Caves | Spotted B-86 Titan 21893 | -3/Proximity Caves | Discovered exit to Research (range 14) 21956 | -3/Proximity Caves | Entered Research 21956 | -3/Research | Evolved 2 slots: Utility x2 21957 | -3/Research | Loaded intel: 85 trap records 21959 | -3/Research | Loaded intel: 4 recycling unit locations 21960 | -3/Research | Loaded intel: 5 scanalyzer locations 21963 | -3/Research | Identified exit to Testing 22030 | -3/Research | Discovered new exit (range 17) 22670 | -3/Research | Found Adv. Powered Armor 23466 | -3/Research | Spotted B-86 Titan 23598 | -3/Research | Fabricated Femtoactuators? 23646 | -3/Research | Repaired Mni. Fusion Reactor? 23679 | -3/Research | Fabricated Dimensional Manipulator? 23704 | -3/Research | Repaired Exp. Utility Shielding? 23719 | -3/Research | Fabricated Cld. Q-thruster? 23747 | -3/Research | Local fabrication network quarantined 24119 | -3/Research | Repaired Exp. Utility Shielding? 24159 | -3/Research | Entered Testing 24162 | -3/Testing | Identified exit to Research 24192 | -3/Testing | Found Prototype Energy Cannon 24192 | -3/Testing | Identified Imp. Potential Cannon 24264 | -3/Testing | Found Prototype Device 24264 | -3/Testing | Identified AEGIS Remote Shield 24324 | -3/Testing | Central database locked down 24351 | -3/Testing | Fabricated Dimensional Manipulator? 24492 | -3/Testing | Fabricated Cld. Q-thruster? 24496 | -3/Testing | Repaired Exp. Utility Shielding? 24589 | -3/Testing | Found System Mapper 24648 | -3/Testing | Local fabrication network quarantined 24930 | -3/Testing | Found Prototype Energy Cannon 24930 | -3/Testing | Identified Null Cannon 25308 | -3/Testing | Entered Research 25308 | -2/Research | Evolved 2 slots: Utility x2 25309 | -2/Research | Loaded intel: 93 trap records 25348 | -2/Research | Identified exit to Quarantine 25450 | -2/Research | Fabricated Exp. Armor Integrity Analyzer? 25507 | -2/Research | Local fabrication network quarantined 25512 | -2/Research | Fabricated Exp. Force Field? 25538 | -2/Research | Fabricated Exp. Actuator Array (x1) 25689 | -2/Research | Entered Quarantine 25690 | -2/Quarantine | Identified exit to Section 7 25691 | -2/Quarantine | Spotted Alpha 7 25702 | -2/Quarantine | Identified exit to Access 25713 | -2/Quarantine | Cryocooling Duct disabled 25728 | -2/Quarantine | Ambient heat levels rising (+20) 25728 | -2/Quarantine | Non-combat units ordered to evacuate 25799 | -2/Quarantine | Found Transdimensional Reconstructor 25807 | -2/Quarantine | Found Alien Artifact 25807 | -2/Quarantine | Identified Stasis Generator 25831 | -2/Quarantine | Found Alien Artifact 26853 | -2/Quarantine | Repaired Electron Diverter 26938 | -2/Quarantine | Spotted Fortress 26991 | -2/Quarantine | Entered Section 7 27018 | -2/Section 7 | Found Integrated Dissipator 27018 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 27413 | -2/Section 7 | Spotted S7 Guard 27519 | -2/Section 7 | Found Alien Artifact 27534 | -2/Section 7 | Identified Integrated Heat Negator 27541 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 27542 | -2/Section 7 | Identified Subatomic Replicator 27740 | -2/Section 7 | Found Alien Artifact 27758 | -2/Section 7 | Identified Core Reset Matrix 27758 | -2/Section 7 | Used Core Reset Matrix 27762 | -2/Section 7 | Sensed 21 artifacts in vicinity 27925 | -2/Section 7 | Found Integrated Dissipator 27925 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 28004 | -2/Section 7 | Spotted B-90 Cyclops 28218 | -2/Section 7 | Spotted Executioner 28245 | -2/Section 7 | Spotted Executioner 28259 | -2/Section 7 | Destroyed Executioner 28280 | -2/Section 7 | Destroyed Executioner 28569 | -2/Section 7 | Spotted B-99 Colossus 28587 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Reactor 28589 | -2/Section 7 | Found Integrated Reactor 28589 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 28590 | -2/Section 7 | Found Integrated Reactor 28590 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 28592 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 28594 | -2/Section 7 | Found Integrated Reactor 28594 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 28607 | -2/Section 7 | Found LRC Matter Compressor 28607 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 28610 | -2/Section 7 | Found LRC Boosters 28610 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 28655 | -2/Section 7 | Found Transdimensional Reconstructor 28685 | -2/Section 7 | Found Prototype Processor 28685 | -2/Section 7 | Identified Exp. Targeting Computer 28702 | -2/Section 7 | Found Integrity Redistributor 28830 | -2/Section 7 | Spotted S7 Guard 28845 | -2/Section 7 | Found Core Membrane 28846 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 28881 | -2/Section 7 | Entered Access 28881 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 28993 | -1/Access | Identified exit to Command 29098 | -1/Access | Fabricated Exp. Phase Shifter? 29452 | -1/Access | Fabricated Exp. Melee Analysis Suite? 29477 | -1/Access | Fabricated Adv. Powered Armor (x1) 29582 | -1/Access | Repaired Exp. Utility Shielding 29609 | -1/Access | Repaired Exp. Utility Shielding 29644 | -1/Access | Repaired Plasma Lance 29793 | -1/Access | Fabricated Exp. Utility Shielding? 29921 | -1/Access | Repaired Mni. Fusion Reactor 29946 | -1/Access | Repaired Adv. Reaction Control System 29948 | -1/Access | Adv. Hacking Suite fried by hacking feedback 29967 | -1/Access | Build established: Machinist-Sprinter 29974 | -1/Access | Repaired Exp. Utility Shielding 29984 | -1/Access | Local fabrication network quarantined 29992 | -1/Access | Found Exp. System Shield 30166 | -1/Access | Spotted B-99 Colossus 30279 | -1/Access | Build established: Wizard-Sprinter 30609 | -1/Access | Build established: Machinist-Sprinter 30631 | -1/Access | First assault squad dispatched 30651 | -1/Access | System Mapper fried by hacking feedback 30758 | -1/Access | Entered Command 30849 | -1/Command | Spotted B-99 Colossus 30922 | -1/Command | Spotted Combat Programmer 30948 | -1/Command | Met MAIN.C 30956 | -1/Command | 0b10 Conduit disabled 30961 | -1/Command | Destroyed MAIN.C Shell 30962 | -1/Command | MAIN.C activated Command garrisons 30981 | -1/Command | Destroyed MAIN.C 30983 | -1/Command | Found Prototype Protection 30985 | -1/Command | Found Prototype Processor 30987 | -1/Command | Found Prototype Protection 30995 | -1/Command | Spotted B-99 Colossus 31166 | -1/Command | Destroyed Combat Programmer 31409 | -1/Command | Destroyed all MAIN.C guards 31413 | -1/Command | Identified Exp. Target Analyzer 31428 | -1/Command | Found Prototype Protection 31428 | -1/Command | Identified Centrium Heavy Armor Plating 31477 | -1/Command | Discovered new exit (range 10) 31484 | -1/Command | Identified Exp. Powered Armor 31511 | -1/Command | Found Unknown Device 31511 | -1/Command | Identified Quantum Capacitor 31570 | -1/Command | Spotted Alpha 7 31620 | -1/Command | Destroyed Alpha 7 31623 | -1/Command | Found Prototype Device 31623 | -1/Command | Identified Exp. ECM Suite 31631 | -1/Command | Spotted B-99 Colossus 31823 | -1/Command | Found Prototype Slashing Weapon 31823 | -1/Command | Identified Nanosword 31829 | -1/Command | Found Prototype Device 31829 | -1/Command | Identified EM Dispersion Field 32240 | -1/Command | Found Prototype Processor 32240 | -1/Command | Identified Exp. Core Analyzer 32286 | -1/Command | Discovered new exit (range 7) 32514 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-87) 32576 | -1/Command | Warped through subspace to slip node 32576 | -1/Command | Discovered new exit (range 4) 32579 | -1/Command | Found Nanosword 32581 | -1/Command | Entered Access_0 32582 | -1/Access_0 | Sensed 4 artifacts in vicinity 32582 | -1/Access_0 | Met Architect 32598 | -1/Access_0 | Architect warped through subspace 32605 | -1/Access_0 | Destroyed A8 32620 | -1/Access_0 | Found Prototype Device 32620 | -1/Access_0 | Identified Exp. Thermal Shield 32652 | -1/Access_0 | Architect warped through subspace 32662 | -1/Access_0 | Found Exp. Phase Shifter 32663 | -1/Access_0 | Found Prototype Device 32663 | -1/Access_0 | Identified Exp. Weapon Cycler 32701 | -1/Access_0 | Architect warped through subspace 32711 | -1/Access_0 | A6 warped into view 32720 | -1/Access_0 | Destroyed A6 32722 | -1/Access_0 | Found Femtoactuators 32742 | -1/Access_0 | Architect warped through subspace 32782 | -1/Access_0 | Found Prototype Device 32782 | -1/Access_0 | Identified Exp. Transmission Jammer 32793 | -1/Access_0 | Architect warped through subspace 32804 | -1/Access_0 | Found Exp. Powered Armor 32828 | -1/Access_0 | Architect warped through subspace 32860 | -1/Access_0 | Architect warped through subspace 32875 | -1/Access_0 | A5 warped into view 32878 | -1/Access_0 | Destroyed A5 32910 | -1/Access_0 | Architect warped through subspace 32928 | -1/Access_0 | Architect warped through subspace 32951 | -1/Access_0 | Found Exp. Powered Armor 32952 | -1/Access_0 | Found Exp. Powered Armor 32955 | -1/Access_0 | Subspace Access Node disabled 32962 | -1/Access_0 | Architect warped through subspace 33010 | -1/Access_0 | Architect warped through subspace 33059 | -1/Access_0 | Architect warped through subspace 33091 | -1/Access_0 | A4 warped into view 33098 | -1/Access_0 | Destroyed A4 33107 | -1/Access_0 | Architect warped through subspace 33131 | -1/Access_0 | Architect warped through subspace 33161 | -1/Access_0 | Subspace Access Node disabled 33176 | -1/Access_0 | Architect warped through subspace 33219 | -1/Access_0 | Architect warped through subspace 33271 | -1/Access_0 | A3 warped into view 33298 | -1/Access_0 | Architect warped through subspace 33311 | -1/Access_0 | Found Exp. Phase Shifter 33314 | -1/Access_0 | Found Exp. Phase Shifter 33316 | -1/Access_0 | Architect warped through subspace 33334 | -1/Access_0 | Architect warped through subspace 33366 | -1/Access_0 | Architect warped through subspace 33366 | -1/Access_0 | Destroyed A3 33411 | -1/Access_0 | Architect warped through subspace 33450 | -1/Access_0 | Architect warped through subspace 33491 | -1/Access_0 | Architect warped through subspace 33514 | -1/Access_0 | Destroyed A2 33515 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 33516 | -1/Access_0 | Found Prototype Device 33516 | -1/Access_0 | Identified ST Field Compressor 33539 | -1/Access_0 | Architect warped through subspace 33564 | -1/Access_0 | Found Integrated Dissipator 33564 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 33595 | -1/Access_0 | Started Test 138-B, establishing a local singularity 33618 | -1/Access_0 | Architect warped through subspace 33651 | -1/Access_0 | Architect warped through subspace 33670 | -1/Access_0 | Subspace Access Node disabled 33681 | -1/Access_0 | Architect warped through subspace 33695 | -1/Access_0 | Architect warped through subspace 33704 | -1/Access_0 | Subspace Access Node disabled 33726 | -1/Access_0 | Destroyed Architect 33727 | -1/Access_0 | Architect triggered a singularity event 33728 | -1/Access_0 | Found Prototype Hackware 33728 | -1/Access_0 | Identified Architect God Chip A 33730 | -1/Access_0 | Found Prototype Hackware 33730 | -1/Access_0 | Identified Architect God Chip D 33732 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 33733 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 33733 | -1/Access_0 | Warped through subspace to slip node 33733 | -1/Access_0 | Discovered new exit (range 8) 33737 | *** | Escaped singularity! Last Messages --------------- 33728_ Acquired Prototype Hackware. 33728_ Identified Architect God Chip A. 33729_ A0_COM: 9. 33729_ Dropped Centrium Light Armor Plating. 33730_ A0_COM: 8. 33730_ Acquired Prototype Hackware. 33730_ Identified Architect God Chip D. 33731_ A0_COM: 7. 33732_ A0_COM: 6. 33732_ Acquired 87 matter. 33732_ Acquired data core, extracted unknown sensor trigger ID. 33732_ Dropped Exp. Phase Shifter. 33733_ A0_COM: 5. 33733_ Acquired Hpw. Transdimensional Reconstructor. 33733_ Warped through subspace, drawn to slip node. 33733_ EXIT=FOUND 33734_ A0_COM: 4. 33735_ A0_COM: 3. 33736_ A0_COM: 2. 33737_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 175 Energy Generation 71 Energy Capacity 1130 Matter Stores 425 Matter Capacity 425 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 70 Armor Coverage 950 Resistance: TH 30 Resistance: EM 75 Power Shielding 66 Utility Shielding 90 Weapon Shielding 66 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 100 Targeting Accuracy 8 Melee Accuracy 36 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 90 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 100 Defensive Hacking 48 Item Schematics ----------------- Exp. Phase Shifter | -2/Section 7 | Hacked Exp. Melee Analysis Suite | -2/Section 7 | Hacked Adv. Powered Armor | -2/Section 7 | Hacked Plasma Lance | -2/Section 7 | Hacked Adv. Reaction Control System | -2/Section 7 | Hacked Exp. Utility Shielding | -1/Access | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Spear | x2 | -7/Factory Imp. Cesium-ion Thruster | x1 | -7/Factory Imp. Cesium-ion Thruster | x1 | -7/Factory Adv. System Shield | x1 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Adv. System Shield | x1 | -6/Factory Adv. System Shield | x1 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Mni. Smartbomb Launcher | x1 | -5/Factory Exp. System Shield | x1 | -5/Factory Exp. Utility Shielding | x1 | -5/Factory Exp. Utility Shielding | x1 | -5/Factory Mni. Fusion Reactor | x1 | -5/Factory Mni. Fusion Reactor | x1 | -5/Factory Plasma Lance | x1 | -5/Factory Plasma Lance | x1 | -5/Factory Quantum Shading Machine | x1 | -4/Factory Exp. Melee Analysis Suite | x1 | -4/Factory Exp. Melee Analysis Suite | x1 | -4/Factory Plasma Lance | x1 | -4/Factory Femtoactuators | x1 | -3/Research Dimensional Manipulator | x1 | -3/Research Cld. Q-thruster | x1 | -3/Research Dimensional Manipulator | x1 | -3/Testing Cld. Q-thruster | x1 | -3/Testing Exp. Armor Integrity Analyzer | x1 | -2/Research Exp. Force Field | x1 | -2/Research Exp. Actuator Array | x1 | -2/Research Exp. Phase Shifter | x1 | -1/Access Exp. Melee Analysis Suite | x1 | -1/Access Adv. Powered Armor | x1 | -1/Access Exp. Utility Shielding | x1 | -1/Access Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Stasis Generator Integrated Heat Negator Core Reset Matrix Subatomic Replicator Integrated Reactor LRC Matter Compressor LRC Boosters Core Membrane Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BombSwarmScrap Manual? 0 Play Time 06:25:10 Cumulative 897.3 hours Start 2020.06.20 @ 23:59:03 End 2020.06.23 @ 16:00:32 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 735 Rogue 695 Adventurer 40 Explorer 0 Win Type 6 Total 94 Types 56/2/22/2/1/4/7 Lore% 93 Gallery% 97 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36196fac-fe2b-4ce6-b638-02ef1c0e2803