Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 23:16:41 Player: daxter767676 Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (34) 170 Value Destroyed (1605) 1605 Prototype IDs (33) 660 Alien Tech Used (5) 1000 Bonus (3291) 3291 TOTAL SCORE: 14826 Bonus ------- Follower Combat Kills 180 Registered with UFD 300 Used Core Reset Matrix 3000 Friendly Fire -189 Cogmind --------- Core Integrity 0/1600 Matter 60/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Salvage Targeting Computer Core Analyzer Experimental Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Dimensional Node Initializer High-powered Transdimensional Reconstructor Advanced Datajack Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Antigrav Array Combat Linear Gravjet Field Propulsion Drive Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Enhanced Optical Array Enhanced Optical Array Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Salvage Targeting Computer Core Analyzer Experimental Core Analyzer Improved Phase Shifter System Shield A0-MCA's Component Scanner > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Enhanced Quantum Rifle Tiamat Missile Launcher [Rating: 169] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit Experimental Q-thruster Utility Small Storage Unit Device Microactuators Storage Small Storage Unit Processor A0-MCA's Component Scanner Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Linear Accelerator Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Mace Slashing Weapon Ripper Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Was Fac Fac Upp Upp Res Res Qua Acc Slots Evolved 18 | . . . . . . 8 . . 2 . . 2 . . 2 2 . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion 5 | . . . . . . 2 . . . . . 1 . . 1 1 . . Utility 10 | . . . . . . 4 . . 1 . . 1 . . 1 1 . 2 Weapon 2 | . . . . . . 1 . . 1 . . . . . . . . . Parts Attached 123 | 1 . 1 5 4 6 5 7 . 14 3 4 2 18 4 . 10 13 26 Power 11 | . . . . 1 1 1 . . 2 1 . . 3 . . . 1 1 Engine 4 | . . . . 1 1 1 . . 1 . . . . . . . . . Core 3 | . . . . . . . . . 1 1 . . 1 . . . . . Reactor 4 | . . . . . . . . . . . . . 2 . . . 1 1 Propulsion 39 | . . . 1 1 2 2 1 . 3 . 2 . 6 . . 7 5 9 Treads 2 | . . . 1 . 1 . . . . . . . . . . . . . Leg 13 | . . . . 1 . 1 . . 3 . . . 5 . . 2 1 . Wheel 5 | . . . . . 1 1 1 . . . 1 . 1 . . . . . Hover 7 | . . . . . . . . . . . 1 . . . . 2 1 3 Flight 12 | . . . . . . . . . . . . . . . . 3 3 6 Utility 37 | 1 . . . 1 2 1 3 . 4 . . 2 5 3 . 3 2 10 Device 15 | 1 . . . . . . 2 . 1 . . . 3 1 . 1 . 6 Storage 1 | . . . . . . . . . . . . . 1 . . . . . Processor 15 | . . . . . 2 1 1 . 2 . . 1 1 1 . 2 2 2 Hackware 5 | . . . . . . . . . 1 . . 1 . 1 . . . 2 Protection 1 | . . . . 1 . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 36 | . . 1 4 1 1 1 3 . 5 2 2 . 4 1 . . 5 6 Energy Gun 12 | . . . 2 . . 1 1 . 1 . . . 1 . . . 4 2 Energy Cannon 1 | . . . . . . . . . . . 1 . . . . . . . Ballistic Gun 6 | . . . 1 . . . 2 . . . . . 3 . . . . . Ballistic Cannon 6 | . . . . . . . . . 3 1 1 . . . . . . 1 Launcher 4 | . . . 1 . 1 . . . . . . . . . . . . 2 Special Weapon 2 | . . 1 . . . . . . . . . . . 1 . . . . Impact Weapon 2 | . . . . 1 . . . . 1 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 3 | . . . . . . . . . . . . . . . . . 3 . Parts Lost 64 | . . . 4 . . . . . 8 . . . 29 . 1 2 . 20 Power 6 | . . . . . . . . . 1 . . . 5 . . . . . Propulsion 26 | . . . 2 . . . . . 3 . . . 10 . . 2 . 9 Utility 16 | . . . . . . . . . 1 . . . 7 . . . . 8 Weapon 16 | . . . 2 . . . . . 3 . . . 7 . 1 . . 3 Highest Loss Streak 14 | . . . 4 . . . . . 4 . . . 14 . 1 2 . 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 100 90 95 100 59 84 100 86 93 98 90 65 40 37 50 59 73 Engine 7 | . 14 14 14 14 14 7 13 13 5 3 . . . . . . . . Core 1 | . . . . . . . . . 3 7 11 10 3 . . . . . Treads 5 | . . . 1 14 14 6 4 . . . . . . . . . . . Leg 7 | . 28 28 21 11 1 3 6 6 8 17 17 15 8 . . . . . Wheel 5 | . . . . . 12 7 14 20 7 . 1 5 2 . . . . . Flight 1 | . . . . . . . . . . . . . . . . 3 10 16 Device 4 | . 14 14 14 6 . . 2 13 8 5 5 4 1 2 . 3 . 1 Storage 8 | . 14 14 14 14 14 6 6 6 5 5 5 5 4 . . . . . Processor 16 | . . . . . 13 6 15 20 18 23 23 22 23 27 28 33 34 34 Hackware 2 | . . . . . . . . . 5 5 5 5 3 5 4 4 4 7 Protection 1 | . . . . 7 . . . . . . . . . . . . . . Energy Gun 6 | . 14 10 3 14 11 6 6 6 3 . . . . . . . 1 . Ballistic Gun 2 | . 14 14 12 . . . 9 13 2 . . . 3 2 . . . . Ballistic Cannon 1 | . . . . . . . . . 5 10 9 5 2 . . . . . Impact Weapon 6 | . . . . 12 14 6 2 . 5 5 5 5 2 . . . . . Slashing Weapon 1 | . . . . . . . . . . 5 5 5 4 . . . . 2 Peak Build Rating 169 | 7 7 7 7 10 20 34 55 55 73 78 85 84 85 47 40 99 141 169 Average Rating 47 | 6 7 7 6 8 11 25 45 55 63 73 81 81 71 39 39 75 96 143 On Entrance 43 | 6 7 7 7 5 10 20 34 55 55 58 78 80 83 28 39 34 85 141 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 51 | 15 15 15 15 21 21 27 33 33 51 44 44 44 47 13 2 3 18 28 Greatest Support 56 | 20 20 20 20 20 20 32 42 42 46 46 46 46 56 3 3 23 19 33 Greatest Overweight (x) 9 | . . . 4 1 1 1 . . 9 . . . 7 4 . . 1 1 Average Overweight (x) . | . . . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 7 | 8 8 8 8 8 8 8 8 8 8 8 8 8 6 5 5 5 5 5 Most Carried 8 | 7 8 8 8 8 8 6 8 8 8 8 8 8 8 5 5 5 5 5 Average Carried 7 | 6 7 8 7 7 7 5 7 8 7 7 8 8 6 4 4 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 6 8 8 6 8 7 4 8 8 5 8 8 8 5 5 5 5 5 3 Class Distribution -------------------- 58% | Mutant 6% | Scavenger-Gladiator 5% | Sprinter 5% | Hacker-Sprinter 4% | Derelict-Mutant 4% | Derelict-Gladiator 3% | Derelict-Skirmisher 3% | Scavenger-Mutant 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Skirmisher | -6/Lower Caves Derelict-Tank | -5/Factory Scavenger-Gladiator | -5/Waste Derelict-Gladiator | -5/Factory Scavenger-Gladiator | -4/Factory Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -3/Research Derelict-Mutant | -2/Research Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Was Fac Fac Upp Upp Res Res Qua Acc Matter Collected 1953 | 228 15 . 20 183 50 . 124 . 318 237 83 26 362 40 . . . 267 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1491 | 102 98 . 62 88 . . 52 . 391 51 49 77 329 . . . . 192 Parts 75 | 4 3 . 10 . . . . . 23 2 2 2 14 . . . . 15 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . 6 . . . . . . . . . 12 2 . . . . Prevented 3 | . . . 3 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Was Fac Fac Upp Upp Res Res Qua Acc Combat Hostiles Destroyed 27 | . 2 . 4 . . . 1 . 9 . 1 1 6 . . . . 3 Melee 6 | . . . . . . . . . . . . . 3 . . . . 3 Guns 12 | . 2 . 4 . . . 1 . 4 . . . 1 . . . . . Cannons 9 | . . . . . . . . . 5 . 1 1 2 . . . . . Classes Destroyed 10 | 2 1 . 2 . . . . . 5 . . . . . . . . . Builder 1 | . . . . . . . . . 1 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . Recycler 2 | 1 . . . 1 . . . . . . . . . . . . . . Turret 2 | . . . 2 . . . . . . . . . . . . . . . Swarmer 6 | . . . 4 . . . . . 2 . . . . . . . . . Grunt 8 | . 2 . . . . . 1 . 2 . . 1 2 . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . . . Sentry 2 | . . . . . . . . . 1 . . . 1 . . . . . Hunter 3 | . . . . . . . . . 1 . . . 2 . . . . . Programmer 7 | . . . . . . . . . 2 . 1 . 1 . . . . 3 Thug 1 | . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 4 | 1 1 . 4 1 . . 1 . 4 . 1 1 1 . . . . 2 Combat Bots Only 4 | . 1 . 4 . . . 1 . 3 . 1 1 1 . . . . 2 Max Kills in Single Turn 1 | 1 1 . 1 1 . . 1 . 1 1 1 1 1 . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Was Fac Fac Upp Upp Res Res Qua Acc Hostile Shots Fired 824 | . 4 . 138 4 . . 4 6 68 . 2 8 246 . 26 55 . 263 Missed 326 | . . . 62 2 . . 2 3 19 . 1 5 68 . 10 33 . 121 Damage Taken 9360 | . 82 . 534 31 . . 36 71 938 . 101 58 3214 . 320 487 . 3488 Core 3031 | . . . 71 17 . . . 51 146 . . . 765 . 254 212 . 1515 Absorbed by Shields 248 | . . . . . . . . . 241 . . . . . . . . 7 Regen/Repaired (Parts) 457 | . . . . . . . . . 157 101 1 . . . . . . 198 Core Remaining (%) 75 | 100 . . . . 64 . . 94 . . 85 . . 33 80 . 70 . Volleys Fired 143 | 6 5 4 22 . . 1 3 . 32 5 5 2 44 . . . 11 3 Largest 3 | 2 2 1 2 . . 1 3 . 3 2 2 2 2 . . . 1 2 Hottest 189 | 60 60 100 60 . . 40 132 . 189 123 123 147 147 . . . 65 126 Shots Fired 239 | 12 10 4 34 . . 1 9 . 75 8 7 4 60 . . . 11 4 Gun 146 | 12 10 . 26 . . 1 9 . 41 . . . 35 . . . 11 1 Cannon 79 | . . . . . . . . . 34 8 7 4 25 . . . . 1 Launcher 10 | . . . 8 . . . . . . . . . . . . . . 2 Special 4 | . . 4 . . . . . . . . . . . . . . . . Kinetic 143 | 6 5 . 19 . . . 6 . 48 8 7 2 41 . . . . 1 Thermal 56 | . . 4 . . . . 3 . 27 . . . 10 . . . 11 1 Explosive 10 | . . . 8 . . . . . . . . . . . . . . 2 Electromagnetic 30 | 6 5 . 7 . . 1 . . . . . 2 9 . . . . . Robot Hit Streak 11 | 2 10 . 6 . . . 7 . 11 4 1 4 9 . . . . . Robot Miss Streak 7 | 7 . . 3 . . 1 2 . 4 1 3 . 5 . . . . . Penetration Max 1 | . . . . . . . . . 1 . . . 1 . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 148 | 4 8 . 18 1 . 1 7 . 41 6 4 3 48 . . . . 7 Core Hits 71 | 3 4 . 16 . . . 3 . 22 3 1 2 13 . . . . 4 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . Critical Strikes 15 | . 1 . . . . . 1 . 5 . 3 . 4 . . . . 1 Burn 3 | . . . . . . . 1 . 1 . . . 1 . . . . . Destroy 2 | . . . . . . . . . 1 . . . 1 . . . . . Blast 5 | . . . . . . . . . 3 . 2 . . . . . . . Corrupt 2 | . 1 . . . . . . . . . . . 1 . . . . . Sever 3 | . . . . . . . . . . . 1 . 1 . . . . 1 Melee Attacks 48 | . . . . 1 . 1 . . 6 . 5 . 13 . . . 1 21 Impact 11 | . . . . 1 . 1 . . 6 . 1 . 2 . . . . . Slashing 37 | . . . . . . . . . . . 4 . 11 . . . 1 21 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . 1 . . . . . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . 2 . . . . . Damage Inflicted 4812 | 80 157 . 380 65 . 25 161 . 1226 253 223 106 1501 . . . . 635 Guns 1698 | 80 110 . 199 . . . 161 . 545 . . . 603 . . . . . Cannons 1703 | . . . . . . . . . 677 253 87 106 580 . . . . . Explosions 361 | . 47 . 181 . . . . . 4 . . . . . . . . 129 Melee 1050 | . . . . 65 . 25 . . . . 136 . 318 . . . . 506 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 2587 | 26 39 . 154 . . . 118 . 918 253 87 34 958 . . . . . Thermal 554 | . 47 . . . . . 43 . 304 . . . 160 . . . . . Explosive 310 | . . . 181 . . . . . . . . . . . . . . 129 Electromagnetic 311 | 54 71 . 45 . . . . . 4 . . 72 65 . . . . . Impact 184 | . . . . 65 . 25 . . . . . . 94 . . . . . Slashing 866 | . . . . . . . . . . . 136 . 224 . . . . 506 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . 1 1 1 . 5 5 . 1 1 10 Average Corruption 2 | . . . . . . . . . 1 1 1 . 2 5 . 1 1 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 45 | . . . . . . . . . 7 3 1 . 15 2 . 1 . 16 Message Errors 7 | . . . . . . . . . 1 1 . . 1 . . 1 . 3 Matter Fused 8 | . . . . . . . . . 1 . . . 5 . . . . 2 Heat Flow Errors 5 | . . . . . . . . . 1 . . . 3 1 . . . . Energy Discharges 5 | . . . . . . . . . 1 . . . 1 . . . . 3 Parts Rejected 3 | . . . . . . . . . . . 1 . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . . 1 . . . 1 . . . . 2 Data Loss (major) 3 | . . . . . . . . . . . . . 3 . . . . . Misfires 2 | . . . . . . . . . . 2 . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . 1 . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . 3 Weapon Failures 3 | . . . . . . . . . 2 . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 156 | . . . 5 40 . 5 . . 6 . 32 . 43 . . . . 25 Projectiles 49 | . . . . . . . . . 6 . . . 43 . . . . . Explosions 5 | . . . 5 . . . . . . . . . . . . . . . Melee 102 | . . . . 40 . 5 . . . . 32 . . . . . . 25 Knockbacks 17 | . . . . . . 1 . . 9 . 1 . 6 . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . . . Kinetic 14 | . . . . . . . . . 7 . 1 . 6 . . . . . Secondary 2 | . . . . . . . . . 2 . . . . . . . . . Self-Inflicted Damage 125 | . 36 . . . . . . . . . . . . . . . . 89 Shots 3 | . 1 . . . . . . . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 452 | . 30 62 16 . . . 189 . 427 120 48 147 452 99 . . . 15 Average Temperature 147 | . 17 27 10 . . . 99 . 187 40 20 83 218 56 . . . 10 Received Heat Transfer 946 | . 24 . 354 9 . . 18 . 133 . . 21 288 . 18 9 . 72 Effects 12 | . . . . . . . . . 7 . . . 5 . . . . . Shutdowns 3 | . . . . . . . . . 3 . . . . . . . . . Energy Bleed 4 | . . . . . . . . . 2 . . . 2 . . . . . Interference 2 | . . . . . . . . . . . . . 2 . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . Short Circuit 2 | . . . . . . . . . 1 . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . 2 . 1 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . 1 . . . . . 2 . . . . . Heat Transferred 1383 | . 50 . . . . . 200 . 800 . . . 333 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Was Fac Fac Upp Upp Res Res Qua Acc Peak Influence 1047 | 10 58 22 . 72 . . . . 225 74 68 97 . . 55 311 378 1047 Initial 226 | . 6 22 . 57 . . . . . 26 30 . . . 6 24 174 226 Average 117 | 6 44 22 . 16 . . . . 102 40 47 29 . . 30 90 262 477 Maximum Alert Level 3 | . . . . . . . . . 1 . . . . . . 1 1 3 Low Security (%) 77 | 100 100 100 . 100 . 100 . . 74 100 100 100 . . 100 85 37 . Level 1 16 | . . . . . . . . . 25 . . . . . . 14 62 64 Level 2 1 | . . . . . . . . . . . . . . . . . . 11 Level 3 3 | . . . . . . . . . . . . . . . . . . 23 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . . . . 1 . . 2 . 2 3 . . . 3 1 3 Investigation 3 | . . . . . . . . . . . 1 1 . . . . . 1 Extermination 5 | . . . . . . . . . 1 . 1 1 . . . . . 2 Reinforcement 8 | . 1 . . . . 1 . . 1 . . 1 . . . 3 1 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Was Fac Fac Upp Upp Res Res Qua Acc Distress Signals 7 | . . . . . . . . . 2 . . 1 . . . 3 . 1 Communications Jammed 5 | . . . . . . . . . . . . . . . . . . 5 Distress Signals 3 | . . . . . . . . . . . . . . . . . . 3 Times Spotted 162 | . 3 . 6 1 . 1 1 1 19 5 4 7 11 . 5 22 6 70 Peak Tracking Total 15 | . 2 . 6 1 . 1 1 1 6 2 2 6 5 . 4 12 3 15 Tactical Retreats 23 | . . . 1 1 . . . . 4 . . 1 1 . . 5 1 9 Traps | -11 -10 -10 -10 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Was Fac Fac Upp Upp Res Res Qua Acc Traps Triggered 13 | . . . . . . . . . 6 . . . . . . 1 . 6 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 7 | . . . . . . . . . . . . . . . . . . 7 Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . . . . . 1 Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Was Fac Fac Upp Upp Res Res Qua Acc Machines Disabled 14 | . . . 4 . . . . . 4 . . . 1 . . . 4 1 Max in Single Turn 4 | . . . 2 . . . . . 4 . . . 1 . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Was Fac Fac Upp Upp Res Res Qua Acc Machines Accessed 40 | . 3 . . 8 2 1 1 . 3 . 4 1 1 . 1 6 4 5 Terminals 24 | . 1 . . 5 . 1 . . 1 . 3 . . . 1 3 4 5 Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . 1 . 1 . . . . . . . Recycling Units 7 | . 2 . . 3 . . . . 1 . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . Total Hacks 89 | . 9 . . 25 2 1 1 . 12 . 6 1 1 . 4 8 6 13 Successful 50 | . 5 . . 15 2 1 1 . 9 . 3 1 1 . 3 4 3 2 Failed 39 | . 4 . . 10 . . . . 3 . 3 . . . 1 4 3 11 Catastrophic 5 | . . . . . . . . . . . . . . . . 2 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 36 | . 2 . . 17 . . . . 7 . 1 1 . . 3 2 1 2 Terminals 63 | . 4 . . 17 . 1 . . 9 . 5 . . . 4 4 6 13 Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . Repair Stations 3 | . . . . . . . . . 2 . 1 . . . . . . . Recycling Units 16 | . 5 . . 8 . . . . 1 . . . . . . 2 . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . Terminal Hacks 23 | . 1 . . 5 2 1 1 . 2 . 2 . 1 . 1 2 3 2 Record 8 | . . . . . 1 . . . . . 1 . . . . 1 3 2 Part Schematic 1 | . . . . 1 . . . . . . . . . . . . . . Open Door 3 | . . . . . . . 1 . . . . . 1 . . 1 . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . Emergency Access Points 3 | . . . . 2 . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . 1 . . . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . 2 . . . . . . . . . . . . . . Report Inventory 4 | . 2 . . 2 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 21 | . 2 . . 8 . . . . 5 . 1 1 . . 2 2 . . Terminals 12 | . . . . 5 . . . . 4 . 1 . . . 2 . . . Track 3 | . . . . 1 . . . . 1 . . . . . 1 . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . . . Botnet 1 | . . . . . . . . . 1 . . . . . . . . . Operators 1 | . . . . . . . . . 1 . . . . . . . . . Skim 6 | . . . . 4 . . . . . . 1 . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . . 3 . . . . 1 . . . . . . 2 . . Recyclers 4 | . 1 . . 1 . . . . 1 . . . . . . 1 . . Mask 4 | . 1 . . 2 . . . . . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . Extract 1 | . . . . . . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 2 . . 6 . . . . 2 . 4 . . . 1 5 2 5 Full Trace Events 2 | . . . . . . . . . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 1 . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . Time 35 | . . . . . . . . . 35 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Was Fac Fac Upp Upp Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 2 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Was Fac Fac Upp Upp Res Res Qua Acc Total Allies 27 | . . . . . . . . . . 20 . . . . . . . 7 Largest Group 20 | . . . . . . . . . . 20 7 . . . . . . . Highest-Rated Group 733 | . . . . . . . . . . 733 267 . . . . . . . Highest-Rated Ally 50 | . . . . . . . . . . 50 46 . . . . . . . Total Orders 3 | . . . . . . . . . . . . . . 2 . . . 1 EXPLORE 3 | . . . . . . . . . . . . . . 2 . . . 1 Ally Attacks 156 | . . . . . . . . . . 124 25 . . . . . . 7 Total Damage 7157 | . . . . . . . . . . 6455 378 . . . . . . 324 Kills 16 | . . . . . . . . . . 15 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Was Fac Fac Upp Upp Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 2 . . . . . 2 . . . . . Drone Launches 3 | . . . . . . . . . . . . . . 1 . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Was Fac Fac Upp Upp Res Res Qua Acc Turns Passed 9023 | 46 216 117 182 1652 1895 108 549 97 818 212 448 330 895 86 110 241 230 791 Spaces Moved 8787 | 21 100 83 92 796 1813 88 518 105 472 145 341 253 555 81 213 505 651 1955 Core 486 | . . . 1 . . . . . 5 . . . 88 81 213 80 2 16 Treads 899 | . . . 13 796 90 . . . . . . . . . . . . . Legs 1532 | 21 100 83 78 . . . . . 141 145 341 253 369 . . 1 . . Wheels 2858 | . . . . . 1723 88 518 105 326 . . . 98 . . . . . Hover 213 | . . . . . . . . . . . . . . . . 213 . . Flight 2799 | . . . . . . . . . . . . . . . . 211 649 1939 Fastest Speed 14 | 120 120 120 120 160 100 100 93 93 93 120 120 120 50 50 50 20 14 14 Average Speed 84 | 120 120 120 129 195 103 111 98 93 118 120 120 120 118 62 50 35 18 17 Slowest Speed 500 | 120 120 120 250 240 240 115 100 93 500 120 120 120 400 250 50 90 100 107 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 43 | . . . . . . . . . . . . . . . . 5 9 29 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . 2 1 Exploration Rate (%) 36 | 3 23 12 13 99 91 3 70 24 19 83 13 9 75 17 5 18 53 57 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . 1 . . . . . 1 . . . . . Known Exits Taken 3 | . . 1 . . 1 . . . . . . . . . . . 1 . Unknown Exits Taken 13 | 1 1 . 1 1 . 1 1 1 . . 1 1 1 1 1 1 . . Scrap Searched 19 | . . . . . 8 . 5 . . . . . 4 2 . . . . Spaces Dug 19 | . . . . . . . . . 5 . 3 . . . . . 3 8 Terrain Destroyed 85 | . 4 1 11 . . . . . 23 2 4 . 5 . . . 3 32 Melee 15 | . . . . . . . . . 5 . 2 . . . . . . 8 Projectile 31 | . . 1 . . . . . . 18 2 2 . 5 . . . 3 . AOE 39 | . 4 . 11 . . . . . . . . . . . . . . 24 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Was Fac Fac Upp Upp Res Res Qua Acc Total 10026 | 29 186 88 122 890 1832 94 549 104 661 177 369 275 705 115 215 556 740 2319 Wait 802 | . 78 1 3 84 . . 9 . 130 19 12 18 73 27 . 45 52 251 Move 8689 | 20 99 82 91 795 1812 87 517 104 472 144 340 252 554 80 212 494 633 1901 Hop 38 | . . . . . . . . . . . . . . . . 5 8 25 Pick Up 37 | 1 3 . . 3 5 . 6 . 2 3 1 . 5 1 1 . 6 . Fast Attach 89 | 1 . . 1 3 2 2 5 . 7 2 3 2 14 3 . 10 11 23 Attach 25 | . . . 2 . 2 3 1 . 5 1 . . 3 . . . 5 3 Detach 10 | . . . . . 1 . . . . 1 . . . . . . 4 4 Swap 14 | . . 1 2 1 2 . 1 . 2 . 1 . 1 1 . . 1 1 Drop 51 | 1 1 . 1 3 8 . 4 . 5 2 3 1 . 3 1 2 8 8 Fire 143 | 6 5 4 22 . . 1 3 . 32 5 5 2 44 . . . 11 3 Melee 45 | . . . . 1 . 1 . . 6 . 4 . 11 . . . 1 21 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 72 | . . . . . . . . . . . . . . . . . . 72 Rewire 3 | . . . . . . . 3 . . . . . . . . . . . Trap 7 | . . . . . . . . . . . . . . . . . . 7 Miscellaneous 1 | . . . . . . . . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 3) 47 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 6) 263 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 328 | -10/Mines | Identified exit to Subcaves 380 | -10/Mines | Entered Subcaves 514 | -10/Subcaves | Discovered new exit (range 16) 562 | -10/Subcaves | Lost 4 parts (2n2w) 562 | -10/Subcaves | Entered Recycling 1734 | -9/Recycling | Discovered new exit (range 16) 2051 | -9/Recycling | Scanned before Scraplab entrance 2188 | -9/Recycling | Entered Scraplab 2209 | -9/Recycling | Discovered new exit (range 3) 2214 | -9/Recycling | Entered Scraptown 2273 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2324 | -9/Scraptown | Visited Bundlers 2449 | -9/Scraptown | Discovered new exit (range 5) 2452 | -9/Scraptown | Identified exit to Factory 2793 | -9/Scraptown | Visited Cave Peace 2806 | -9/Scraptown | Visited Artisan Demo Area 2819 | -9/Scraptown | Visited Cyclists 2848 | -9/Scraptown | Visited Symbiants 2878 | -9/Scraptown | Visited Comm Corps 2917 | -9/Scraptown | Visited TADAMA 3044 | -9/Scraptown | Visited UFD Registry 3044 | -9/Scraptown | Registered with UFD as "Wavebox" 3069 | -9/Scraptown | Visited Junk Repository 3115 | -9/Scraptown | Visited Derelict Rescue Squad 3130 | -9/Scraptown | Visited Science Testing Area 3290 | -9/Scraptown | Visited Chapter 10 3308 | -9/Scraptown | Visited Scrap Suit Storage 3360 | -9/Scraptown | Visited A0-MCA Data Center 3366 | -9/Scraptown | Given an A- rating by A0-MCA 3371 | -9/Scraptown | Found A0-MCA's Component Scanner 3450 | -9/Scraptown | Discovered exit to Factory (range 3) 3490 | -9/Scraptown | Visited Observation Area 3513 | -9/Scraptown | Visited Curators Association 3549 | -9/Scraptown | Visited Science Guys 3621 | -9/Scraptown | Visited Research Penetration Think Tank 4109 | -9/Scraptown | Entered Factory 4109 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 4206 | -6/Factory | Discovered new exit (range 9) 4217 | -6/Factory | Entered Lower Caves 4542 | -6/Lower Caves | Learned location of Zion (-6) 4560 | -6/Lower Caves | Discovered new exit (range 12) 4607 | -6/Lower Caves | Learned Factory garrison access intel 4766 | -6/Lower Caves | Entered another Lower Caves area 4820 | -6/Lower Caves | Spotted B-75 Beast 4858 | -6/Lower Caves | Discovered new exit (range 9) 4863 | -6/Lower Caves | Entered Factory 4863 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4864 | -5/Factory | Loaded intel: 3 garrison access locations 4904 | -5/Factory | Build established: Derelict-Skirmisher 5388 | -5/Factory | Lost 4 parts (1p1n1u1w) 5486 | -5/Factory | Repaired Broken Arm. Leg? 5681 | -5/Factory | Sucked down chute 5681 | -5/Factory | Entered Waste 5682 | -5/Waste | Met a frightened Derelict 5702 | -5/Waste | Warlord forces began an assault 5724 | -5/Waste | Spotted C-40 Crusher 5725 | -5/Waste | Spotted C-40 Crusher 5734 | -5/Waste | Allies destroyed C-40 Crusher 5734 | -5/Waste | Spotted C-40 Crusher 5744 | -5/Waste | Allies destroyed C-40 Crusher 5744 | -5/Waste | Spotted C-40 Crusher 5748 | -5/Waste | Allies destroyed C-40 Crusher 5758 | -5/Waste | Allies destroyed C-40 Crusher 5772 | -5/Waste | Spotted C-40 Crusher 5807 | -5/Waste | Lost 12 allies 5807 | -5/Waste | Spotted C-40 Crusher 5820 | -5/Waste | Allies destroyed C-40 Crusher 5867 | -5/Waste | Discovered new exit (range 11) 5893 | -5/Waste | Entered Factory 5893 | -5/Factory | Accompanied by 7 allies 6113 | -5/Factory | Build established: Derelict-Gladiator 6234 | -5/Factory | Lost 3 allies 6318 | -5/Factory | Discovered new exit (range 8) 6341 | -5/Factory | Entered another Factory area 6341 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6371 | -4/Factory | Lost 3 allies 6516 | -4/Factory | Build established: Scavenger-Gladiator 6659 | -4/Factory | Discovered new exit (range 10) 6671 | -4/Factory | Entered Upper Caves 6781 | -4/Upper Caves | P-70 Sage assimilated allied 2S-578(S) 6856 | -4/Upper Caves | Lost 8 parts (2p3n3u) 7235 | -4/Upper Caves | Lost 14 parts (2p5n4u3w) 7272 | -4/Upper Caves | Learned Research emergency access door positions 7392 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7462 | -4/Upper Caves | Build established: Mutant 7500 | -4/Upper Caves | Learned location of Testing (-3) 7517 | -4/Upper Caves | Core integrity fell below 50% 7554 | -4/Upper Caves | Lost 5 parts (1p2n2w) 7563 | -4/Upper Caves | Discovered new exit (range 8) 7566 | -4/Upper Caves | Entered another Upper Caves area 7584 | -4/Upper Caves | Discovered new exit (range 28) 7652 | -4/Upper Caves | Entered Research 7652 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7696 | -3/Research | Discovered new exit (range 21) 7762 | -3/Research | Entered another Research area 7762 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7768 | -2/Research | Found Exp. Core Analyzer 7827 | -2/Research | Found Spectral Analyzer 7867 | -2/Research | Build established: Derelict-Mutant 8002 | -2/Research | Discovered new exit (range 8) 8003 | -2/Research | Entered Quarantine 8021 | -2/Quarantine | Found Alien Artifact 8021 | -2/Quarantine | Identified Transdimensional Reconstructor 8021 | -2/Quarantine | Warped through subspace 8032 | -2/Quarantine | Found Transdimensional Reconstructor 8033 | -2/Quarantine | Found Alien Artifact 8033 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 8033 | -2/Quarantine | Warped through subspace 8037 | -2/Quarantine | Found Alien Artifact 8037 | -2/Quarantine | Identified Core Reset Matrix 8037 | -2/Quarantine | Used Core Reset Matrix 8041 | -2/Quarantine | Detected hypermatrix surge 8041 | -2/Quarantine | Sensed 13 artifacts in vicinity 8112 | -2/Quarantine | Found Subatomic Replicator 8114 | -2/Quarantine | Used Subatomic Replicator to replicate Exp. Q-thruster 8138 | -2/Quarantine | Spotted Alpha 7 8150 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 8157 | -2/Quarantine | Found Dimensional Node Initializer 8196 | -2/Quarantine | Discovered new exit (range 20) 8206 | -2/Quarantine | Found Sigix Broadsword 8230 | -2/Quarantine | Identified exit to Access 8233 | -2/Quarantine | Entered Access 8233 | -1/Access | Evolved 2 slots: Utility x2 8248 | -1/Access | Build established: Sprinter 8798 | -1/Access | Spotted B-99 Colossus 8807 | -1/Access | Build established: Hacker-Sprinter 8826 | -1/Access | Spotted B-99 Colossus 8954 | -1/Access | Spotted B-99 Colossus 8989 | -1/Access | System corruption reached 10% 9000 | -1/Access | Warped through subspace 9011 | -1/Access | Core integrity fell below 50% 9013 | -1/Access | Spotted B-99 Colossus 9014 | -1/Access | Spotted B-99 Colossus 9018 | -1/Access | Emitted hypermatrix ping 9021 | -1/Access | Core integrity fell below 20% 9023 | -1/Access | Assembled emerged from beneath the floor 9024 | -1/Access | Search patrols dispatched 9024 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 09019_ Slug penetrates B-99 Colossus. 09019_ Slug penetrates Wall. 09019_ Slug penetrates H-88 Terminator. 09020_ Penetrated by Slug. 09020_ Tiamat Missile Launcher destroyed. 09022_ Knocked back. 09022_ Slug penetrates H-88 Terminator. 09022_ Slug penetrates Wall. 09022_ U-05 Engineer lays Concrete. 09022_ Penetrated by Slug. 09022_ Slug penetrates B-99 Colossus. 09022_ Penetrated by Slug. 09022_ Slug penetrates B-99 Colossus. 09023_ System corrupted: IFF burst signal emitted. 09023_ as-54062 sneak attacks. 09024_ B-99 Colossus activates siege mode. 09024_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 09024_ Penetrated by Slug. 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""" # ########### #???# | | ?????????# """ ?## % ############ #???# | | ?????????# " ??# # # #???# | | ?????????# ???# # * + #???# " | | ?????????# ???# # " # #???# " | | ?????????####/#####????# # """ # #???#### | | ???????????# ??????????# # """ # #??????? | | ???????????+??????????? # " # #??????? | | ??????????????????????### ## ""# #??????? | | ????????????????????????# ## ""# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 27 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 410 Jamming Range 14 Armor Coverage 225 Resistance: TH 30 Resistance: EX 50 Melee Speed Boost 40 Evasion (%) 67 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 11 Recoil Reduction 1 Salvage Targeting 1 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed MatterChargeMicroactuators Manual? 0 Play Time 02:05:10 Cumulative 128.1 hours Start 2024.09.12 @ 21:09:41 End 2024.09.12 @ 23:16:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 124 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 58 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: d86ef40c-85a1-40e1-94e4-2cbf92f95b5e