Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.08 @ 17:31:55 Player: Ben'n'Dan Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (9) 45 Value Destroyed (225) 225 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4890 Bonus ------- None Cogmind --------- Core Integrity 1045/1150 Matter 245/300 Energy 170/170 System Corruption 8% Temperature Cool (0) Movement Core (250) Ox4 Location -4/Upper Caves Parts ------- > --- POWER (3) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Gyrokinetic Inverter Combat Gravmag System > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- Axe > --- INVENTORY (4) ---- Light Deuterium Engine Micro Nuclear Core Advanced Sensor Array Rocket Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Hover Unit Gyrokinetic Inverter Combat Gravmag System > --- UTILITY ---------- Improved Hacking Suite System Shield System Shield > --- WEAPON ----------- Axe > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Advanced Sensor Array Rocket Launcher [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Light Antimatter Reactor Propulsion Combat Gravmag System Leg Improved Carbon-fiber Leg Hover Unit Combat Gravmag System Flight Unit Flight Unit Utility Improved Hacking Suite Hackware Improved Hacking Suite Weapon Axe Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 2 | . . . 1 . . . 1 . Propulsion 4 | . . 1 . 1 1 1 . . Utility 6 | . . 1 1 1 1 1 1 . Weapon . | . . . . . . . . . Parts Attached 22 | 2 5 2 . 1 2 7 2 1 Power 3 | . . 1 . . . 1 . 1 Engine 2 | . . 1 . . . 1 . . Core . | . . . . . . . . . Reactor 1 | . . . . . . . . 1 Propulsion 8 | . 3 . . 1 . 3 1 . Treads . | . . . . . . . . . Leg 1 | . . . . 1 . . . . Wheel . | . . . . . . . . . Hover 3 | . . . . . . 2 1 . Flight 4 | . 3 . . . . 1 . . Utility 3 | . . . . . 1 1 1 . Device . | . . . . . . . . . Storage . | . . . . . . . . . Processor . | . . . . . . . . . Hackware 3 | . . . . . 1 1 1 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 8 | 2 2 1 . . 1 2 . . Energy Gun 1 | . . 1 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 2 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 13 | . 5 1 2 . . 1 1 3 Power . | . . . . . . . . . Propulsion 5 | . 1 1 1 . . 1 . 1 Utility 3 | . . . . . . . 1 2 Weapon 5 | . 4 . 1 . . . . . Highest Loss Streak 5 | . 5 1 3 . . 1 1 2 Average Slot Usage (%) 21 | . 24 37 6 6 19 23 28 22 Leg 1 | . . . . 6 6 1 . . Hover 7 | . . . . . . 3 11 14 Flight 1 | . . 19 3 . . 1 . . Hackware 3 | . . . . . 6 9 11 1 Ballistic Gun 1 | . 24 . . . . . . . Slashing Weapon 3 | . . . . . 5 5 5 5 Naked Turns 45 | . 1 . 34 10 . . . . Heaviest Build 15 | 3 3 6 3 . 3 3 3 15 Greatest Support 16 | 3 8 8 4 3 3 9 16 3 Greatest Overweight (x) 4 | . . . . . . . . 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 1 3 4 4 4 4 4 4 Average Carried 3 | . 1 1 3 4 4 3 4 4 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 1 3 4 4 4 4 4 4 Class Distribution -------------------- 73% | Mutant 26% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Matter Collected 372 | 193 57 . . . . . 20 102 Remotely . | . . . . . . . . . Salvage Created 289 | . 75 . . . . 14 20 180 Parts 21 | . 15 . . . . 2 2 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 4 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 6 | . 5 . . . . . . 1 Melee 1 | . . . . . . . . 1 Guns 5 | . 5 . . . . . . . Classes Destroyed 4 | . 1 . . . . 1 . 2 Minesweeper 1 | . . . . . . . . 1 Operator 2 | . . . . . . 1 1 . Swarmer 5 | . 5 . . . . . . . Grunt 1 | . . . . . . . . 1 Best Kill Streak 5 | . 5 . . . . 1 1 2 Combat Bots Only 5 | . 5 . . . . . . 1 Max Kills in Single Turn 1 | . 1 . . . . 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Damage Taken 1668 | . 614 115 138 111 230 197 85 178 Core 807 | . 239 10 102 82 126 143 69 36 Absorbed by Shields 52 | . . . . . . 52 . . Core Remaining (%) 77 | 100 4 97 81 88 85 85 . . Volleys Fired 12 | . 11 . . . . 1 . . Largest 2 | . 2 . . . . 1 . . Hottest 40 | . 40 . . . . 33 . . Shots Fired 18 | . 17 . . . . 1 . . Gun 17 | . 17 . . . . . . . Cannon . | . . . . . . . . . Launcher 1 | . . . . . . 1 . . Special . | . . . . . . . . . Kinetic 17 | . 17 . . . . . . . Thermal . | . . . . . . . . . Explosive 1 | . . . . . . 1 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 6 | . 5 . . . . 6 . . Robot Miss Streak 4 | . 4 . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 21 | . 11 . . . . 1 3 6 Core Hits 13 | . 7 . . . . 2 1 3 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 34 | . . . . . 6 5 6 17 Impact . | . . . . . . . . . Slashing 34 | . . . . . 6 5 6 17 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 740 | . 119 . . . . 45 158 418 Guns 119 | . 119 . . . . . . . Cannons . | . . . . . . . . . Explosions 45 | . . . . . . 45 . . Melee 575 | . . . . . . . 157 418 Ramming 1 | . . . . . . . 1 . Kinetic 119 | . 119 . . . . . . . Thermal . | . . . . . . . . . Explosive 45 | . . . . . . 45 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 575 | . . . . . . . 157 418 Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . . . 8 Average Corruption 8 | . . . . . . . . 8 Corruption Purged . | . . . . . . . . . Effects 9 | . . . . . . . . 9 Message Errors 2 | . . . . . . . . 2 Matter Fused 4 | . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 219 | . . . . . . . 12 207 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 219 | . . . . . . . 12 207 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 84 | . 7 . . . . . . 84 Average Temperature 19 | . 2 . . . . . . 62 Received Heat Transfer 366 | . 135 42 36 39 63 . 30 21 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Peak Influence 145 | . 145 112 62 54 123 142 89 . Average Influence 68 | . 59 71 50 41 81 94 79 . Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 1 1 1 1 . 1 . Investigation 2 | . . . . 1 . . 1 . Extermination . | . . . . . . . . . Reinforcement 4 | . 1 1 1 . 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Distress Signals 2 | . . . 1 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . 12 7 12 2 17 2 8 1 Peak Tracking Total 13 | . 10 8 9 2 13 2 7 1 Tactical Retreats 7 | . 1 . 2 1 3 . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Traps Triggered 1 | . . . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . . . 3 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Machines Disabled 3 | . . . . . 1 1 1 . Max in Single Turn 1 | . . . . . 1 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Machines Accessed 7 | . . 1 1 1 2 1 1 . Terminals 7 | . . 1 1 1 2 1 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . . 3 3 2 5 3 2 . Successful 10 | . . 2 2 1 4 1 . . Failed 8 | . . 1 1 1 1 2 2 . Catastrophic 3 | . . . . 1 . . 2 . Database Lockouts . | . . . . . . . . . Manual 2 | . . 1 . . 1 . . . Terminals 18 | . . 3 3 2 5 3 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . . 2 2 1 4 1 . . Level Access Points 3 | . . 1 . . 1 1 . . Emergency Access Points 4 | . . 1 1 1 1 . . . Registered Components 1 | . . . . . 1 . . . Zone Layout 2 | . . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 6 | . . 1 1 1 1 1 1 . Full Trace Events 2 | . . . . 1 . . 1 . Feedback Events 1 | . . . . . . . 1 . Hackware Fried 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 47 | . . . . . . . 47 . Highest-Rated Ally 47 | . . . . . . . 47 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Turns Passed 1002 | 18 78 43 60 84 140 98 103 378 Spaces Moved 1232 | 28 90 97 131 159 232 134 159 202 Core 1026 | 28 86 . 67 159 232 98 154 202 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 8 | . . . . . . 3 5 . Flight 198 | . 4 97 64 . . 33 . . Fastest Speed 37 | 50 37 37 40 50 50 40 50 50 Average Speed 49 | 50 49 37 45 50 50 47 50 55 Slowest Speed 250 | 50 50 40 50 50 50 60 70 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . 2 1 . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 18 | 3 33 22 30 8 12 6 7 41 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 . . 1 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 . . 1 . Scrap Searched 1 | . . . . . . . . 1 Spaces Dug 19 | . . . . . 5 5 . 9 Terrain Destroyed 30 | . . . . . 5 16 . 9 Melee 19 | . . . . . 5 5 . 9 Projectile . | . . . . . . . . . AOE 11 | . . . . . . 11 . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Total 1536 | 30 106 101 130 164 243 157 169 436 Wait 224 | . 1 2 . 1 4 . . 216 Move 1218 | 27 89 93 128 158 231 133 158 201 Hop 2 | . . 1 1 . . . . . Pick Up 6 | 1 . 2 1 2 . . . . Fast Attach 18 | 2 5 1 . 1 2 4 2 1 Attach 4 | . . 1 . . . 3 . . Detach 4 | . . 1 . . . 3 . . Swap . | . . . . . . . . . Drop 3 | . . . . 2 . 1 . . Fire 12 | . 11 . . . . 1 . . Melee 34 | . . . . . 6 5 6 17 Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . 7 . 1 Rewire 2 | . . . . . . . 2 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 19 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 13) 76 | -10/Materials | Core integrity fell below 50% 94 | -10/Materials | Core integrity fell below 20% 97 | -10/Materials | Entered another Materials area 97 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 126 | -9/Materials | Lost 5 parts (1n4w) 127 | -9/Materials | Identified exit to Materials 140 | -9/Materials | Entered another Materials area 140 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 197 | -8/Materials | Lost 3 parts (2n1w) 197 | -8/Materials | Discovered new exit (range 8) 200 | -8/Materials | Entered Factory 200 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 266 | -7/Factory | Discovered new exit (range 9) 284 | -7/Factory | Entered another Factory area 284 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 317 | -6/Factory | Build established: Mutant 353 | -6/Factory | Identified exit to Factory 424 | -6/Factory | Entered another Factory area 424 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 498 | -5/Factory | Identified exit to Factory 522 | -5/Factory | Entered another Factory area 522 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 612 | -4/Factory | System Shield fried by hacking feedback 619 | -4/Factory | Discovered new exit (range 14) 625 | -4/Factory | Entered Upper Caves 649 | -4/Upper Caves | Spotted B-86 Titan 699 | -4/Upper Caves | Crushed by falling debris 934 | -4/Upper Caves | Discovered new exit (range 9) 1003 | -4/Upper Caves | Self-destructed Last Messages --------------- 00944_ Acquired 20 matter. 00945_ Sneak attack on G-67 Veteran. 00945_ Destroyed Lgt. Antimatter Reactor. 00945_ Destroyed Flexi-carbon Leg. 00945_ Destroyed Plasma Rifle. 00945_ Destroyed Electrolaser. 00947_ Sneak attack on G-67 Veteran. 00947_ G-67 Veteran destroyed. 00970_ Imp. Hover Unit destroyed. 00974_ G-67 Veteran destroyed. 00977_ Acquired 80 matter. 00978_ Plasma Rifle fries itself beyond repair. 00978_ Sneak attack on M-30 Cleanser. 00978_ Destroyed Broken Lgt. Ion Engine. 00978_ Destroyed Adv. Trap Extractor. 00981_ Acquired Lgt. Antimatter Reactor. 00984_ JL52SQE0M/SYG