Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.17 @ 12:23:53

Player: Nikola Kolodziejczyk

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (34)      170
Value Destroyed (947)      947
Prototype IDs (217)        4340
Alien Tech Used (0)        0
Bonus (3507)               3507
              TOTAL SCORE: 12464

 Bonus
-------
High Alert Combat Kills    35
Follower Combat Kills      216
Met Data Miner             300
Used Data Conduit          3000
Friendly Fire              -44

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Improved Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Gauss Rifle
           Gauss Cannon
           Molecular Deconstructor

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
      Light Treads
   Improved Treads
    Armored Treads
>           --- UTILITY ----------
   Advanced Visual Processing Unit
   Advanced Signal Interpreter
   Advanced Terrain Scanner
   Improved Terrain Scan Processor
   Advanced Targeting Computer
            Armor Integrity Analyzer
>           --- WEAPON -----------
  Makeshift Laser
            Gauss Cannon
>           --- INVENTORY --------
   Advanced Terrain Scanner
            Transmission Jammer
            Barrage Gun
  Makeshift Axe
[Rating: 36]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 VTOL Module
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Advanced Visual Processing Unit
  Device                   Advanced Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Gauss Cannon
  Energy Gun               Makeshift Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Mace
  Slashing Weapon          Makeshift Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   1   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             94   | 3   7   2   20  4   38  7   9   2   .   2   
  Power                    11   | 1   .   .   3   .   5   1   1   .   .   .   
    Engine                 6    | 1   .   .   3   .   1   .   1   .   .   .   
    Core                   5    | .   .   .   .   .   4   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   2   .   3   1   5   .   2   1   .   .   
    Treads                 3    | .   .   .   .   .   .   .   2   1   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   2   .   .   .   .   .   
    Flight                 9    | .   2   .   3   1   3   .   .   .   .   .   
  Utility                  25   | .   2   .   7   .   12  3   .   .   .   1   
    Device                 12   | .   1   .   3   .   6   1   .   .   .   1   
    Storage                3    | .   1   .   2   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   2   .   5   2   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | .   3   2   7   3   16  3   6   1   .   1   
    Energy Gun             7    | .   1   .   3   1   1   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          12   | .   1   2   2   1   5   .   .   1   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   4   .   1   .   .   .   
    Launcher               2    | .   .   .   .   .   1   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          8    | .   1   .   1   1   5   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   1   3   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   4   .   1   .   .   .   .   .   
Parts Lost                 30   | .   .   1   .   3   15  1   2   .   5   3   
  Power                    7    | .   .   1   .   1   4   .   1   .   .   .   
  Propulsion               12   | .   .   .   .   2   7   .   .   .   3   .   
  Utility                  6    | .   .   .   .   .   2   .   .   .   2   2   
  Weapon                   5    | .   .   .   .   .   2   1   1   .   .   1   
  Highest Loss Streak      7    | .   .   1   .   3   7   1   3   .   5   6   
Average Slot Usage (%)     75   | .   82  75  83  85  71  56  64  91  90  35  
  Engine                   5    | .   14  4   10  9   3   .   2   7   6   .   
  Core                     1    | .   .   .   .   .   4   3   .   .   .   .   
  Treads                   7    | .   .   .   .   .   .   .   3   22  23  .   
  Flight                   8    | .   26  28  33  31  12  .   .   .   .   .   
  Device                   6    | .   5   4   8   11  5   7   7   7   7   .   
  Storage                  2    | .   12  14  11  11  1   .   .   .   .   .   
  Processor                28   | .   .   .   2   11  26  34  38  38  38  30  
  Energy Gun               1    | .   9   .   6   1   .   .   1   2   .   .   
  Ballistic Gun            4    | .   3   22  10  1   5   .   .   4   6   .   
  Ballistic Cannon         3    | .   .   .   .   .   1   .   6   7   6   .   
  Impact Weapon            1    | .   9   1   .   8   4   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             25   | 3   11  10  22  16  25  10  21  22  22  3   
  Greatest Support         63   | 3   10  10  16  16  17  3   43  63  63  3   
  Greatest Overweight (x)  3    | .   1   .   1   2   2   3   3   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 4   6   6   10  6   6   4   4   4   4   4   
  Average Capacity         4    | 4   5   6   6   6   4   4   4   4   4   4   
  Most Carried             8    | 4   6   6   8   6   6   4   4   4   4   4   
  Average Carried          4    | 2   5   5   6   5   3   3   3   3   3   3   
  Final Capacity           6    | 4   6   6   6   6   4   4   4   4   4   4   
  Final Carried            6    | 4   6   6   6   5   4   4   4   4   4   4   

 Class Distribution 
--------------------
 30% | Mutant
 21% | Scavenger-Skirmisher
 16% | Scout
  8% | Sprinter
  7% | Commander-Skirmisher
  7% | Assassin
  3% | Skirmisher
  3% | Commander-Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
             Sprinter | -9/Storage
                Scout | -8/Materials
             Assassin | -7/Factory
               Mutant | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Data Miner
               Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Matter Collected           1545 | 188 .   86  299 60  410 .   397 90  .   15  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1269 | .   .   47  135 60  504 .   293 230 .   .   
  Parts                    81   | .   .   6   15  3   34  .   13  10  .   .   
Haulers Intercepted        4    | .   .   .   1   1   2   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      33   | .   .   .   .   .   .   .   10  19  .   4   
  Prevented                3    | .   .   .   .   .   .   .   1   2   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  27   | .   .   3   2   .   13  .   8   1   .   .   
  Melee                    2    | .   .   .   .   .   .   .   2   .   .   .   
  Guns                     6    | .   .   3   2   .   1   .   .   .   .   .   
  Cannons                  12   | .   .   .   .   .   8   .   3   1   .   .   
  AOE                      7    | .   .   .   .   .   4   .   3   .   .   .   
Classes Destroyed          11   | .   .   1   3   .   4   .   2   1   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   4    | .   .   .   1   1   2   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  12   | .   .   3   2   .   3   .   4   .   .   .   
  Grunt                    4    | .   .   .   .   .   4   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   2   .   .   .   
  Sentry                   5    | .   .   .   .   .   5   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   
  Zionite                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           5    | .   .   3   2   1   5   .   4   1   .   .   
  Combat Bots Only         5    | .   .   3   2   .   5   .   4   1   .   .   
Max Kills in Single Turn   3    | .   .   1   2   1   2   .   3   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   .   3   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  
Damage Taken               3156 | .    25   233  .    207  1209 77   393  75   453  484  
  Core                     1255 | .    .    84   .    66   395  18   188  15   94   395  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  .    66   .    83   28   .    .    .    .    .    
Volleys Fired              76   | .    .    13   11   2    33   .    10   7    .    .    
  Largest                  2    | .    .    2    2    2    2    .    2    2    .    .    
  Hottest                  98   | .    .    40   98   98   67   .    98   76   .    .    
Shots Fired                123  | .    .    21   19   4    51   .    14   14   .    .    
  Gun                      79   | .    .    21   18   4    25   .    4    7    .    .    
  Cannon                   35   | .    .    .    1    .    18   .    9    7    .    .    
  Launcher                 9    | .    .    .    .    .    8    .    1    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  103  | .    .    21   14   2    43   .    9    14   .    .    
  Thermal                  8    | .    .    .    2    2    .    .    4    .    .    .    
  Explosive                9    | .    .    .    .    .    8    .    1    .    .    .    
  Electromagnetic          3    | .    .    .    3    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    .    6    3    2    12   .    5    8    .    .    
  Robot Miss Streak        7    | .    .    5    3    1    7    .    1    1    .    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        2    | .    .    1    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           88   | .    .    13   11   3    35   .    15   11   .    .    
  Core Hits                65   | .    .    4    6    1    36   .    11   7    .    .    
  Critical Hits            5    | .    .    .    .    .    .    .    2    3    .    .    
  Critical Kills           2    | .    .    .    .    .    .    .    .    2    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    2    1    .    .    
Melee Attacks              46   | .    5    .    1    10   16   .    7    .    .    7    
  Impact                   32   | .    5    .    1    10   16   .    .    .    .    .    
  Slashing                 14   | .    .    .    .    .    .    .    7    .    .    7    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2554 | .    .    144  200  158  1002 .    642  398  10   .    
  Guns                     867  | .    .    144  200  59   226  .    34   204  .    .    
  Cannons                  745  | .    .    .    .    .    351  .    200  194  .    .    
  Explosions               699  | .    .    .    .    .    425  .    274  .    .    .    
  Melee                    233  | .    .    .    .    99   .    .    134  .    .    .    
  Ramming                  10   | .    .    .    .    .    .    .    .    .    10   .    
  Kinetic                  1484 | .    .    144  150  15   577  .    200  398  .    .    
  Thermal                  100  | .    .    .    22   44   .    .    34   .    .    .    
  Explosive                699  | .    .    .    .    .    425  .    274  .    .    .    
  Electromagnetic          28   | .    .    .    28   .    .    .    .    .    .    .    
  Impact                   99   | .    .    .    .    99   .    .    .    .    .    .    
  Slashing                 134  | .    .    .    .    .    .    .    134  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    3    .    .    .    1    1    1    
  Average Corruption       1    | .    .    .    3    3    .    .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    2    2    .    .    .    1    .    .    
    Matter Fused           2    | .    .    .    2    .    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    .    .    .    .    
    Targeting Errors       2    | .    .    .    .    1    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            86   | .    .    .    .    .    .    .    73   13   .    .    
  Projectiles              13   | .    .    .    .    .    .    .    .    13   .    .    
  Explosions               73   | .    .    .    .    .    .    .    73   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    6    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    6    .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      50   | .    .    .    .    .    .    .    50   .    .    .    
  Shots                    1    | .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        131  | .    .    7    84   84   131  .    30   .    .    .    
  Average Temperature      34   | .    .    3    27   43   42   .    13   .    .    .    
  Received Heat Transfer   618  | .    15   66   .    48   351  24   30   .    60   24   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         185  | .    .    .    37   74   .    .    74   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Peak Influence             607  | .   84  152 293 259 607 131 .   .   .   .   
  Initial                  131  | .   .   32  59  123 102 131 .   .   .   .   
  Average                  245  | .   25  111 187 170 375 105 .   .   .   .   
Maximum Alert Level        2    | .   .   .   1   1   2   .   .   .   .   .   
  Low Security (%)         46   | 100 100 100 57  68  7   100 .   .   .   .   
  Level 1                  32   | .   .   .   42  31  50  .   .   .   .   .   
  Level 2                  20   | .   .   .   .   .   42  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   3   3   .   .   .   .   .   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   1   3   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Distress Signals           7    | .   .   .   1   1   5   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              110  | .   3   7   6   17  47  1   11  5   4   9   
  Peak Tracking Total      16   | .   2   4   4   16  9   1   3   6   4   6   
  Tactical Retreats        19   | .   2   2   .   1   10  .   2   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Traps Triggered            3    | .   .   .   .   .   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   1   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Machines Disabled          4    | .   .   .   .   1   .   .   2   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   .   .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Machines Accessed          22   | .   3   .   1   4   8   2   .   .   4   .   
  Terminals                16   | .   3   .   .   4   7   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                69   | .   6   .   2   7   26  3   .   .   25  .   
  Successful               53   | .   3   .   1   5   17  2   .   .   25  .   
  Failed                   16   | .   3   .   1   2   9   1   .   .   .   .   
    Catastrophic           2    | .   1   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   6   .   .   5   18  2   .   .   .   2   
  Terminals                41   | .   6   .   .   7   25  3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             35   | .   .   .   .   3   6   1   .   .   25  .   
  Record                   11   | .   .   .   .   .   .   .   .   .   11  .   
  Part Schematic           5    | .   .   .   .   1   .   .   .   .   4   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   3   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   1   .   1   .   .   .   .   .   
  Refit                    2    | .   .   .   1   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   3   .   .   2   10  1   .   .   .   .   
  Terminals                16   | .   3   .   .   2   10  1   .   .   .   .   
    Track                  6    | .   2   .   .   .   4   .   .   .   .   .   
    Botnet                 9    | .   1   .   .   1   6   1   .   .   .   .   
    Sabotage               1    | .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   .   1   2   7   2   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   1   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   4   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Total Allies               6    | .   .   2   .   .   .   .   4   .   .   .   
  Largest Group            4    | .   .   2   2   .   .   .   4   4   3   .   
  Highest-Rated Group      124  | .   .   38  38  .   .   .   124 124 93  .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   31  31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               67   | .   .   .   9   .   .   .   20  28  10  .   
  Total Damage             1011 | .   .   .   125 .   .   .   297 489 100 .   
  Kills                    8    | .   .   .   5   .   .   .   1   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Robot Analysis Total       115  | .   .   .   .   .   .   .   .   .   115 .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   1   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------------              Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro 
Turns Passed               2891 | 34  124 92  201 91  702 181 471 728 124 143 
Spaces Moved               2894 | 34  226 146 190 154 897 193 289 428 89  248 
  Core                     871  | 34  4   .   .   .   183 193 187 .   22  248 
  Treads                   597  | .   .   .   .   .   .   .   102 428 67  .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    196  | .   .   .   .   .   196 .   .   .   .   .   
  Flight                   1230 | .   222 146 190 154 518 .   .   .   .   .   
  Fastest Speed            32   | 50  37  37  32  32  32  50  50  160 50  50  
  Average Speed            75   | 50  42  37  46  33  43  86  135 162 135 50  
  Slowest Speed            200  | 50  117 37  108 175 184 200 200 163 163 50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            15   | .   .   .   .   5   10  .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   1   .   .   .   .   .   
Exploration Rate (%)       44   | 4   47  41  16  48  82  5   47  69  82  45  
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     28   | .   .   .   .   .   .   .   .   .   28  .   
  Known Exits Taken        7    | .   .   .   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   .   .   .   .   
Scrap Searched             5    | .   .   1   .   .   .   .   .   3   .   1   
Spaces Dug                 29   | .   4   .   1   7   11  .   .   .   .   6   
Terrain Destroyed          77   | .   4   .   1   7   44  .   13  2   .   6   
  Melee                    29   | .   4   .   1   7   11  .   .   .   .   6   
  Projectile               3    | .   .   .   .   .   .   .   1   2   .   .   
  AOE                      45   | .   .   .   .   .   33  .   12  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  
Total                      3382 | 48   245  163  287  171  1118 207  344  445  94   260  
  Wait                     158  | 8    .    2    30   .    113  .    1    4    .    .    
  Move                     2857 | 33   225  145  189  144  878  192  288  427  88   248  
  Hop                      12   | .    .    .    .    4    8    .    .    .    .    .    
  Pick Up                  47   | 4    5    .    10   3    14   4    3    2    .    2    
  Fast Attach              38   | 3    2    .    9    .    16   4    3    1    .    .    
  Attach                   33   | .    4    1    6    4    9    3    4    .    .    2    
  Detach                   23   | .    1    1    10   2    4    1    2    .    2    .    
  Swap                     23   | .    1    1    5    .    13   .    2    1    .    .    
  Drop                     44   | .    2    .    16   2    14   3    1    2    3    1    
  Fire                     76   | .    .    13   11   2    33   .    10   7    .    .    
  Melee                    46   | .    5    .    1    10   16   .    7    .    .    7    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   24   | .    .    .    .    .    .    .    23   1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   26 | -11/Scrapyard      | Discovered new exit (range 15)
   35 | -11/Scrapyard      | Entered Materials
  133 | -10/Materials      | Discovered new exit (range 5)
  155 | -10/Materials      | Discovered new exit (range 7)
  159 | -10/Materials      | Entered Mines
  247 | -10/Mines          | Discovered new exit (range 8)
  251 | -10/Mines          | Entered Materials
  251 | -9/Materials       | Accompanied by 2 allies
  251 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  256 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  323 | -9/Materials       | Build established: Mutant
  357 | -9/Materials       | Discovered new exit (range 15)
  447 | -9/Materials       | Identified exit to Storage
  452 | -9/Materials       | Entered Storage
  485 | -9/Storage         | Garrison activated, responded to threat
  518 | -9/Storage         | Identified exit to Materials
  543 | -9/Storage         | Entered Materials
  543 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
  569 | -8/Materials       | Lost 3 parts (1p2n)
  882 | -8/Materials       | Discovered new exit (range 10)
  911 | -8/Materials       | Crushed by falling debris
  920 | -8/Materials       | Lost 7 parts (2p4n1w)
 1122 | -8/Materials       | Discovered new exit (range 20)
 1133 | -8/Materials       | Identified exit to Factory
 1134 | -8/Materials       | Core integrity fell below 50%
 1224 | -8/Materials       | Discovered exit to Factory (range 20)
 1245 | -8/Materials       | Entered Factory
 1245 | -7/Factory         | Evolved 2 slots: Utility x2
 1272 | -7/Factory         | Lost 5 parts (2p2n1w)
 1291 | -7/Factory         | Discovered new exit (range 20)
 1301 | -7/Factory         | Identified exit to Lower Caves
 1405 | -7/Factory         | Discovered new exit (range 12)
 1426 | -7/Factory         | Entered Lower Caves
 1454 | -7/Lower Caves     | Spotted B-75 Beast
 1486 | -7/Lower Caves     | Lost 3 parts (1p2w)
 1488 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 1523 | -7/Lower Caves     | Encountered a Warlord checkpoint
 1672 | -7/Lower Caves     | Learned Factory terminal intel
 1677 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 1840 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 1848 | -7/Lower Caves     | Discovered new exit (range 20)
 1892 | -7/Lower Caves     | Identified exit to Lower Caves
 1897 | -7/Lower Caves     | Entered another Lower Caves area
 1897 | -7/Lower Caves     | Accompanied by 4 allies
 2012 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2412 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
 2565 | -7/Lower Caves     | Discovered new exit (range 13)
 2595 | -7/Lower Caves     | Identified exit to Factory
 2621 | -7/Lower Caves     | Identified exit to Data Miner
 2625 | -7/Lower Caves     | Entered Data Miner
 2625 | -7/Data Miner      | Accompanied by 3 allies
 2625 | -7/Data Miner      | Discovered new exit (range 6)
 2650 | -7/Data Miner      | Met Data Miner
 2686 | -7/Data Miner      | Learned location of Section 7 (-2)
 2686 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 2714 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 2725 | -7/Data Miner      | Interfaced with the Data Conduit
 2749 | -7/Data Miner      | Identified exit to Proximity Caves
 2749 | -7/Data Miner      | Entered Proximity Caves
 2762 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2764 | -6/Proximity Caves | Core integrity fell below 50%
 2793 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 2793 | -6/Proximity Caves | Lost 6 parts (3n3u)
 2798 | -6/Proximity Caves | Found Prototype Special Weapon
 2872 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes
 2884 | -6/Proximity Caves | Core integrity fell below 20%
 2892 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
02793_ V8-A29(c): "They're coming to take away my research again!"
02793_ V8-A29(c): "You're not Unaware, and look menacing enough... take it
  and get as far away from here as you can. Quickly!"
02793_ V8-A29(c): "The password is \\AJ4N."
02796_ Connecting with Prototyping Terminal...
02796_ Access granted.
>>\\AJ4N
Access granted.
02797_ Dropped Hrd. Light Armor Plating.
02798_ Acquired Prototype Special Weapon.
02818_ PUBLIC SERVICE ANNOUNCEMENT: Unaware incursion detected. Likely
  classification: Search and Destroy. And maybe Retrieve. Something like
  that, yeah.
02872_ X-62 Marksman: "CONFIRMED SUSPICIOUS DERELICT. COMMENCE PROTOTYPE
  CONTRABAND SEARCH."
02878_ Mak. Axe destroyed.
02879_ Penetrated by Slug.
02886_ Slug penetrates Wall. <x2>
02892_ Adv. Targeting Computer destroyed.
02892_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|   ?????# # ##     ##??##    ##        #??????????? |
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| ????????????????###### #?######??????????????????? |
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| ??????????????????????  ?????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          23
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           13
Terrain Scan Range         24
Terrain Scan Density       110
ECM Strength               1
Evasion (%)                63
Targeting Accuracy         12
Armor Integrity Analysis   33
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Adv. Terrain Scan Processor | -9/Storage    | Hacked
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
     Mni. Smartbomb Launcher | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlimited Data

 Challenges 
------------
None

 Game 
------
Seed              LightTransmissionArray
  Manual?         0
Play Time         01:10:36
  Cumulative      107.9 hours
  Start           2021.02.15 @ 20:51:25
  End             2021.02.17 @ 12:23:53
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           8/0/0/1/0/0/0/0/0
Lore%             62
Gallery%          66
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(47,30,31)
Steam             0


RUN: e44802db-65c5-4c59-9c78-c9ac5bae9691