Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.17 @ 12:23:53 Player: Nikola Kolodziejczyk Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (34) 170 Value Destroyed (947) 947 Prototype IDs (217) 4340 Alien Tech Used (0) 0 Bonus (3507) 3507 TOTAL SCORE: 12464 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 216 Met Data Miner 300 Used Data Conduit 3000 Friendly Fire -44 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Gauss Rifle Gauss Cannon Molecular Deconstructor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Makeshift Laser Gauss Cannon > --- INVENTORY -------- Advanced Terrain Scanner Transmission Jammer Barrage Gun Makeshift Axe [Rating: 36] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Improved Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Advanced Terrain Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Gauss Cannon Energy Gun Makeshift Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Makeshift Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 4 | . . . 1 . 1 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 94 | 3 7 2 20 4 38 7 9 2 . 2 Power 11 | 1 . . 3 . 5 1 1 . . . Engine 6 | 1 . . 3 . 1 . 1 . . . Core 5 | . . . . . 4 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 16 | 2 2 . 3 1 5 . 2 1 . . Treads 3 | . . . . . . . 2 1 . . Leg 2 | 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . 2 . . . . . Flight 9 | . 2 . 3 1 3 . . . . . Utility 25 | . 2 . 7 . 12 3 . . . 1 Device 12 | . 1 . 3 . 6 1 . . . 1 Storage 3 | . 1 . 2 . . . . . . . Processor 9 | . . . 2 . 5 2 . . . . Hackware 1 | . . . . . 1 . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 42 | . 3 2 7 3 16 3 6 1 . 1 Energy Gun 7 | . 1 . 3 1 1 . 1 . . . Energy Cannon 1 | . . . 1 . . . . . . . Ballistic Gun 12 | . 1 2 2 1 5 . . 1 . . Ballistic Cannon 5 | . . . . . 4 . 1 . . . Launcher 2 | . . . . . 1 . 1 . . . Special Weapon 1 | . . . . . . 1 . . . . Impact Weapon 8 | . 1 . 1 1 5 . . . . . Slashing Weapon 5 | . . . . . . 1 3 . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes 5 | . . . 4 . 1 . . . . . Parts Lost 30 | . . 1 . 3 15 1 2 . 5 3 Power 7 | . . 1 . 1 4 . 1 . . . Propulsion 12 | . . . . 2 7 . . . 3 . Utility 6 | . . . . . 2 . . . 2 2 Weapon 5 | . . . . . 2 1 1 . . 1 Highest Loss Streak 7 | . . 1 . 3 7 1 3 . 5 6 Average Slot Usage (%) 75 | . 82 75 83 85 71 56 64 91 90 35 Engine 5 | . 14 4 10 9 3 . 2 7 6 . Core 1 | . . . . . 4 3 . . . . Treads 7 | . . . . . . . 3 22 23 . Flight 8 | . 26 28 33 31 12 . . . . . Device 6 | . 5 4 8 11 5 7 7 7 7 . Storage 2 | . 12 14 11 11 1 . . . . . Processor 28 | . . . 2 11 26 34 38 38 38 30 Energy Gun 1 | . 9 . 6 1 . . 1 2 . . Ballistic Gun 4 | . 3 22 10 1 5 . . 4 6 . Ballistic Cannon 3 | . . . . . 1 . 6 7 6 . Impact Weapon 1 | . 9 1 . 8 4 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 25 | 3 11 10 22 16 25 10 21 22 22 3 Greatest Support 63 | 3 10 10 16 16 17 3 43 63 63 3 Greatest Overweight (x) 3 | . 1 . 1 2 2 3 3 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 4 6 6 10 6 6 4 4 4 4 4 Average Capacity 4 | 4 5 6 6 6 4 4 4 4 4 4 Most Carried 8 | 4 6 6 8 6 6 4 4 4 4 4 Average Carried 4 | 2 5 5 6 5 3 3 3 3 3 3 Final Capacity 6 | 4 6 6 6 6 4 4 4 4 4 4 Final Carried 6 | 4 6 6 6 5 4 4 4 4 4 4 Class Distribution -------------------- 30% | Mutant 21% | Scavenger-Skirmisher 16% | Scout 8% | Sprinter 7% | Commander-Skirmisher 7% | Assassin 3% | Skirmisher 3% | Commander-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -9/Storage Scout | -8/Materials Assassin | -7/Factory Mutant | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Matter Collected 1545 | 188 . 86 299 60 410 . 397 90 . 15 Remotely . | . . . . . . . . . . . Salvage Created 1269 | . . 47 135 60 504 . 293 230 . . Parts 81 | . . 6 15 3 34 . 13 10 . . Haulers Intercepted 4 | . . . 1 1 2 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 10 19 . 4 Prevented 3 | . . . . . . . 1 2 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 27 | . . 3 2 . 13 . 8 1 . . Melee 2 | . . . . . . . 2 . . . Guns 6 | . . 3 2 . 1 . . . . . Cannons 12 | . . . . . 8 . 3 1 . . AOE 7 | . . . . . 4 . 3 . . . Classes Destroyed 11 | . . 1 3 . 4 . 2 1 . . Worker 1 | . . . . . 1 . . . . . Hauler 4 | . . . 1 1 2 . . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 12 | . . 3 2 . 3 . 4 . . . Grunt 4 | . . . . . 4 . . . . . Brawler 2 | . . . . . . . 2 . . . Sentry 5 | . . . . . 5 . . . . . Hunter 1 | . . . . . 1 . . . . . Programmer 1 | . . . . . . . . 1 . . Zionite 1 | . . . 1 . . . . . . . Mutant 2 | . . . . . . . 2 . . . Best Kill Streak 5 | . . 3 2 1 5 . 4 1 . . Combat Bots Only 5 | . . 3 2 . 5 . 4 1 . . Max Kills in Single Turn 3 | . . 1 2 1 2 . 3 1 . . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 1 . 3 . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Damage Taken 3156 | . 25 233 . 207 1209 77 393 75 453 484 Core 1255 | . . 84 . 66 395 18 188 15 94 395 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 69 | 100 . 66 . 83 28 . . . . . Volleys Fired 76 | . . 13 11 2 33 . 10 7 . . Largest 2 | . . 2 2 2 2 . 2 2 . . Hottest 98 | . . 40 98 98 67 . 98 76 . . Shots Fired 123 | . . 21 19 4 51 . 14 14 . . Gun 79 | . . 21 18 4 25 . 4 7 . . Cannon 35 | . . . 1 . 18 . 9 7 . . Launcher 9 | . . . . . 8 . 1 . . . Special . | . . . . . . . . . . . Kinetic 103 | . . 21 14 2 43 . 9 14 . . Thermal 8 | . . . 2 2 . . 4 . . . Explosive 9 | . . . . . 8 . 1 . . . Electromagnetic 3 | . . . 3 . . . . . . . Robot Hit Streak 12 | . . 6 3 2 12 . 5 8 . . Robot Miss Streak 7 | . . 5 3 1 7 . 1 1 . . Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 2 | . . 1 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 88 | . . 13 11 3 35 . 15 11 . . Core Hits 65 | . . 4 6 1 36 . 11 7 . . Critical Hits 5 | . . . . . . . 2 3 . . Critical Kills 2 | . . . . . . . . 2 . . Critical Parts Destroyed 3 | . . . . . . . 2 1 . . Melee Attacks 46 | . 5 . 1 10 16 . 7 . . 7 Impact 32 | . 5 . 1 10 16 . . . . . Slashing 14 | . . . . . . . 7 . . 7 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2554 | . . 144 200 158 1002 . 642 398 10 . Guns 867 | . . 144 200 59 226 . 34 204 . . Cannons 745 | . . . . . 351 . 200 194 . . Explosions 699 | . . . . . 425 . 274 . . . Melee 233 | . . . . 99 . . 134 . . . Ramming 10 | . . . . . . . . . 10 . Kinetic 1484 | . . 144 150 15 577 . 200 398 . . Thermal 100 | . . . 22 44 . . 34 . . . Explosive 699 | . . . . . 425 . 274 . . . Electromagnetic 28 | . . . 28 . . . . . . . Impact 99 | . . . . 99 . . . . . . Slashing 134 | . . . . . . . 134 . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . 3 3 . . . 1 1 1 Average Corruption 1 | . . . 3 3 . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . Effects 5 | . . . 2 2 . . . 1 . . Matter Fused 2 | . . . 2 . . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . . Targeting Errors 2 | . . . . 1 . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 86 | . . . . . . . 73 13 . . Projectiles 13 | . . . . . . . . 13 . . Explosions 73 | . . . . . . . 73 . . . Melee . | . . . . . . . . . . . Knockbacks 7 | . . . . . 6 . . 1 . . Impact . | . . . . . . . . . . . Kinetic 7 | . . . . . 6 . . 1 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 50 | . . . . . . . 50 . . . Shots 1 | . . . . . . . 1 . . . Rammed 1 | . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 131 | . . 7 84 84 131 . 30 . . . Average Temperature 34 | . . 3 27 43 42 . 13 . . . Received Heat Transfer 618 | . 15 66 . 48 351 24 30 . 60 24 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 185 | . . . 37 74 . . 74 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Peak Influence 607 | . 84 152 293 259 607 131 . . . . Initial 131 | . . 32 59 123 102 131 . . . . Average 245 | . 25 111 187 170 375 105 . . . . Maximum Alert Level 2 | . . . 1 1 2 . . . . . Low Security (%) 46 | 100 100 100 57 68 7 100 . . . . Level 1 32 | . . . 42 31 50 . . . . . Level 2 20 | . . . . . 42 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . . . . 3 3 . . . . . Investigation 1 | . . . . 1 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . . . . 1 3 . . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Distress Signals 7 | . . . 1 1 5 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 110 | . 3 7 6 17 47 1 11 5 4 9 Peak Tracking Total 16 | . 2 4 4 16 9 1 3 6 4 6 Tactical Retreats 19 | . 2 2 . 1 10 . 2 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Traps Triggered 3 | . . . . . 3 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Machines Disabled 4 | . . . . 1 . . 2 . . 1 Max in Single Turn 1 | . . . . 1 . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Machines Accessed 22 | . 3 . 1 4 8 2 . . 4 . Terminals 16 | . 3 . . 4 7 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 69 | . 6 . 2 7 26 3 . . 25 . Successful 53 | . 3 . 1 5 17 2 . . 25 . Failed 16 | . 3 . 1 2 9 1 . . . . Catastrophic 2 | . 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 33 | . 6 . . 5 18 2 . . . 2 Terminals 41 | . 6 . . 7 25 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . 2 . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 35 | . . . . 3 6 1 . . 25 . Record 11 | . . . . . . . . . 11 . Part Schematic 5 | . . . . 1 . . . . 4 . Robot Schematic 7 | . . . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 1 | . . . . 1 . . . . . . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . Unreport Threat 4 | . . . . . 3 1 . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 1 . 1 . . . . . Refit 2 | . . . 1 . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 16 | . 3 . . 2 10 1 . . . . Terminals 16 | . 3 . . 2 10 1 . . . . Track 6 | . 2 . . . 4 . . . . . Botnet 9 | . 1 . . 1 6 1 . . . . Sabotage 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 3 . 1 2 7 2 . . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 1 . . . . 4 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Total Allies 6 | . . 2 . . . . 4 . . . Largest Group 4 | . . 2 2 . . . 4 4 3 . Highest-Rated Group 124 | . . 38 38 . . . 124 124 93 . Highest-Rated Ally 31 | . . 31 31 . . . 31 31 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 67 | . . . 9 . . . 20 28 10 . Total Damage 1011 | . . . 125 . . . 297 489 100 . Kills 8 | . . . 5 . . . 1 2 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Robot Analysis Total 115 | . . . . . . . . . 115 . Derelict Logs Recovered 3 | . . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Turns Passed 2891 | 34 124 92 201 91 702 181 471 728 124 143 Spaces Moved 2894 | 34 226 146 190 154 897 193 289 428 89 248 Core 871 | 34 4 . . . 183 193 187 . 22 248 Treads 597 | . . . . . . . 102 428 67 . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 196 | . . . . . 196 . . . . . Flight 1230 | . 222 146 190 154 518 . . . . . Fastest Speed 32 | 50 37 37 32 32 32 50 50 160 50 50 Average Speed 75 | 50 42 37 46 33 43 86 135 162 135 50 Slowest Speed 200 | 50 117 37 108 175 184 200 200 163 163 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 15 | . . . . 5 10 . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 44 | 4 47 41 16 48 82 5 47 69 82 45 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 28 | . . . . . . . . . 28 . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 5 | . . 1 . . . . . 3 . 1 Spaces Dug 29 | . 4 . 1 7 11 . . . . 6 Terrain Destroyed 77 | . 4 . 1 7 44 . 13 2 . 6 Melee 29 | . 4 . 1 7 11 . . . . 6 Projectile 3 | . . . . . . . 1 2 . . AOE 45 | . . . . . 33 . 12 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Total 3382 | 48 245 163 287 171 1118 207 344 445 94 260 Wait 158 | 8 . 2 30 . 113 . 1 4 . . Move 2857 | 33 225 145 189 144 878 192 288 427 88 248 Hop 12 | . . . . 4 8 . . . . . Pick Up 47 | 4 5 . 10 3 14 4 3 2 . 2 Fast Attach 38 | 3 2 . 9 . 16 4 3 1 . . Attach 33 | . 4 1 6 4 9 3 4 . . 2 Detach 23 | . 1 1 10 2 4 1 2 . 2 . Swap 23 | . 1 1 5 . 13 . 2 1 . . Drop 44 | . 2 . 16 2 14 3 1 2 3 1 Fire 76 | . . 13 11 2 33 . 10 7 . . Melee 46 | . 5 . 1 10 16 . 7 . . 7 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . Rewire 24 | . . . . . . . 23 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 35 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 5) 155 | -10/Materials | Discovered new exit (range 7) 159 | -10/Materials | Entered Mines 247 | -10/Mines | Discovered new exit (range 8) 251 | -10/Mines | Entered Materials 251 | -9/Materials | Accompanied by 2 allies 251 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 256 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 323 | -9/Materials | Build established: Mutant 357 | -9/Materials | Discovered new exit (range 15) 447 | -9/Materials | Identified exit to Storage 452 | -9/Materials | Entered Storage 485 | -9/Storage | Garrison activated, responded to threat 518 | -9/Storage | Identified exit to Materials 543 | -9/Storage | Entered Materials 543 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 569 | -8/Materials | Lost 3 parts (1p2n) 882 | -8/Materials | Discovered new exit (range 10) 911 | -8/Materials | Crushed by falling debris 920 | -8/Materials | Lost 7 parts (2p4n1w) 1122 | -8/Materials | Discovered new exit (range 20) 1133 | -8/Materials | Identified exit to Factory 1134 | -8/Materials | Core integrity fell below 50% 1224 | -8/Materials | Discovered exit to Factory (range 20) 1245 | -8/Materials | Entered Factory 1245 | -7/Factory | Evolved 2 slots: Utility x2 1272 | -7/Factory | Lost 5 parts (2p2n1w) 1291 | -7/Factory | Discovered new exit (range 20) 1301 | -7/Factory | Identified exit to Lower Caves 1405 | -7/Factory | Discovered new exit (range 12) 1426 | -7/Factory | Entered Lower Caves 1454 | -7/Lower Caves | Spotted B-75 Beast 1486 | -7/Lower Caves | Lost 3 parts (1p2w) 1488 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 1523 | -7/Lower Caves | Encountered a Warlord checkpoint 1672 | -7/Lower Caves | Learned Factory terminal intel 1677 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 1840 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1848 | -7/Lower Caves | Discovered new exit (range 20) 1892 | -7/Lower Caves | Identified exit to Lower Caves 1897 | -7/Lower Caves | Entered another Lower Caves area 1897 | -7/Lower Caves | Accompanied by 4 allies 2012 | -7/Lower Caves | Encountered a Warlord checkpoint 2412 | -7/Lower Caves | Build established: Scavenger-Skirmisher 2565 | -7/Lower Caves | Discovered new exit (range 13) 2595 | -7/Lower Caves | Identified exit to Factory 2621 | -7/Lower Caves | Identified exit to Data Miner 2625 | -7/Lower Caves | Entered Data Miner 2625 | -7/Data Miner | Accompanied by 3 allies 2625 | -7/Data Miner | Discovered new exit (range 6) 2650 | -7/Data Miner | Met Data Miner 2686 | -7/Data Miner | Learned location of Section 7 (-2) 2686 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2714 | -7/Data Miner | Received God Mode back door access code from Data Miner 2725 | -7/Data Miner | Interfaced with the Data Conduit 2749 | -7/Data Miner | Identified exit to Proximity Caves 2749 | -7/Data Miner | Entered Proximity Caves 2762 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2764 | -6/Proximity Caves | Core integrity fell below 50% 2793 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 2793 | -6/Proximity Caves | Lost 6 parts (3n3u) 2798 | -6/Proximity Caves | Found Prototype Special Weapon 2872 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 2884 | -6/Proximity Caves | Core integrity fell below 20% 2892 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02793_ V8-A29(c): "They're coming to take away my research again!" 02793_ V8-A29(c): "You're not Unaware, and look menacing enough... take it and get as far away from here as you can. Quickly!" 02793_ V8-A29(c): "The password is \\AJ4N." 02796_ Connecting with Prototyping Terminal... 02796_ Access granted. >>\\AJ4N Access granted. 02797_ Dropped Hrd. Light Armor Plating. 02798_ Acquired Prototype Special Weapon. 02818_ PUBLIC SERVICE ANNOUNCEMENT: Unaware incursion detected. Likely classification: Search and Destroy. And maybe Retrieve. Something like that, yeah. 02872_ X-62 Marksman: "CONFIRMED SUSPICIOUS DERELICT. COMMENCE PROTOTYPE CONTRABAND SEARCH." 02878_ Mak. Axe destroyed. 02879_ Penetrated by Slug. 02886_ Slug penetrates Wall. 02892_ Adv. Targeting Computer destroyed. 02892_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????# # ## ##??## ## #??????????? | | ????##!# #" #???# ### #??????????? | | ????#X " # ##?## ##?## #??????????? | | ##????#"" % # ###"# #???# ## ##??????????? | | ??????##" % ## ### #???#"###"#???????????? | | ???????##""# #"##?##"#???###?###???????????? | | ??????##### ##????##?????????????????????? | | % % #????????????????????????????? | | ! # # #???????????????????????????? | | ######### ## ##???????????????????????????? | | ???????# #####????????????????????????????? | | ???????# ####???????????????????????????? | | ??????## ##### ##??##?#????????????????????? | | ????## ##???## #?? #????????????????????? | | ## ###???# ##?? #???????#????????????? | | ! ###?# ##?? #?????? ##???##??????? | | # %! h ######??? #?????? ### ##?????? | | # ! ###??### #????? ## ???? | | ##?# #????? ???? | | ### ### #?????? ??? | | #??## s #??????# ??? | | ????## s s #???### ?? | | # ??????# ## #???# ?? | | ##??????# ##### s ##### C $ ?? | | ????????# #???# ### ?? | | ????????## #???# @ #??????????## ?? | | ?????????##????## # ### #??????????????????? | | ????????????????###### #?######??????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 110 ECM Strength 1 Evasion (%) 63 Targeting Accuracy 12 Armor Integrity Analysis 33 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Terrain Scan Processor | -9/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlimited Data Challenges ------------ None Game ------ Seed LightTransmissionArray Manual? 0 Play Time 01:10:36 Cumulative 107.9 hours Start 2021.02.15 @ 20:51:25 End 2021.02.17 @ 12:23:53 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 9 Types 8/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 66 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 0 RUN: e44802db-65c5-4c59-9c78-c9ac5bae9691