Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.24 @ 21:07:50

Player: Bingus Khan

Result: Destroyed by EX-DEC with AWS/EX-DEC

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (24)      120
Value Destroyed (636)      636
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2056

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     165/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Exiles

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
             Aluminum Leg
>            --- UTILITY (4) ------
       Small Storage Unit
             Visual Processing Unit
             Terrain Scan Processor
             Weapon Shielding
>            --- WEAPON (2) -------
             Spread Laser
       Heavy Battle Rifle
>            --- INVENTORY (8) ----
       Light Ion Engine
  Reinforced Deuterium Engine
             Structural Scanner
             Signal Interpreter
             Terrain Scan Processor
             Grenade Launcher
             Grenade Launcher
             Plasma Cutter

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
       Small Storage Unit
             Visual Processing Unit
             Terrain Scan Processor
             Weapon Shielding
>            --- WEAPON -----------
             Spread Laser
       Heavy Battle Rifle
>            --- INVENTORY --------
       Light Ion Engine
  Reinforced Deuterium Engine
             Structural Scanner
             Signal Interpreter
             Terrain Scan Processor
             Grenade Launcher
             Grenade Launcher
             Plasma Cutter
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Weapon Shielding
Weapon                     Light Cannon
  Energy Gun               Spread Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             43   | 6   14  15  7   1   
  Power                    7    | 1   3   2   1   .   
    Engine                 6    | 1   2   2   1   .   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   5   3   1   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    8    | 2   2   3   1   .   
    Wheel                  1    | .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   2   .   .   .   
  Utility                  10   | 1   1   7   .   1   
    Device                 4    | .   1   3   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              4    | .   .   3   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   5   3   5   .   
    Energy Gun             1    | .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | 2   5   .   1   .   
    Ballistic Cannon       3    | .   .   2   1   .   
    Launcher               2    | .   .   1   1   .   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 11   | .   .   9   .   2   
  Power                    3    | .   .   2   .   1   
  Propulsion               4    | .   .   3   .   1   
  Utility                  2    | .   .   2   .   .   
  Weapon                   2    | .   .   2   .   .   
  Highest Loss Streak      5    | .   .   5   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   91  92  97  100 
  Engine                   8    | .   11  4   11  11  
  Core                     2    | .   2   5   .   .   
  Leg                      21   | .   25  19  22  22  
  Device                   9    | .   7   10  11  9   
  Storage                  11   | .   14  11  11  11  
  Processor                10   | .   .   16  11  12  
  Protection               5    | .   .   4   11  11  
  Energy Gun               1    | .   .   .   3   11  
  Ballistic Gun            10   | .   26  6   .   11  
  Ballistic Cannon         7    | .   .   9   11  .   
  Launcher                 1    | .   .   3   .   .   
  Special Weapon           1    | .   .   .   3   .   
Peak Build Rating          16   | 6   9   12  15  16  
  Average Rating           10   | 4   6   10  12  15  
  On Entrance              8    | .   6   9   11  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             19   | 14  14  16  19  19  
  Greatest Support         23   | 20  20  23  23  20  
  Greatest Overweight (x)  4    | 4   3   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 3   8   7   8   8   
  Average Carried          5    | 1   5   4   7   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 3   8   7   7   8   

 Class Distribution 
--------------------
 81% | Mutant
 13% | Scavenger-Mutant
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Mat Min Exi 
Matter Collected           868  | 209 254 185 220 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            556  | .   222 317 17  .   
  Parts                    41   | .   22  17  2   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Combat Hostiles Destroyed  20   | .   7   9   4   .   
  Guns                     8    | .   7   1   .   .   
  Cannons                  7    | .   .   4   3   .   
  AOE                      4    | .   .   3   1   .   
Classes Destroyed          6    | .   3   3   .   .   
  Tunneler                 1    | .   .   1   .   .   
  Watcher                  3    | .   1   2   .   .   
  Swarmer                  7    | .   3   .   4   .   
  Grunt                    8    | .   4   4   .   .   
  Brawler                  1    | .   .   1   .   .   
  Sentry                   4    | .   .   4   .   .   
Best Kill Streak           4    | .   3   2   4   .   
  Combat Bots Only         4    | .   3   2   4   .   
Max Kills in Single Turn   2    | .   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  
Hostile Shots Fired        158  | .    34   72   42   10   
  Missed                   54   | .    14   24   15   1    
Damage Taken               1789 | .    157  1206 192  234  
  Core                     442  | .    36   329  63   14   
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  35   | .    .    7    12   16   
  Ignored by Resistances   352  | .    52   176  62   62   
Core Remaining (%)         92   | 100  85   .    .    .    
Volleys Fired              60   | .    19   35   6    .    
  Largest                  2    | .    2    2    2    .    
  Hottest                  85   | .    40   70   85   .    
Shots Fired                106  | .    38   57   10   1    
  Gun                      48   | .    38   7    2    1    
  Cannon                   44   | .    .    40   4    .    
  Launcher                 13   | .    .    10   3    .    
  Special                  1    | .    .    .    1    .    
  Kinetic                  89   | .    38   47   4    .    
  Thermal                  4    | .    .    .    3    1    
  Explosive                13   | .    .    10   3    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | .    14   8    8    7    
  Robot Miss Streak        2    | .    2    2    2    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           76   | .    30   38   7    1    
  Core Hits                42   | .    15   20   6    1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    
    Blast                  1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1298 | .    300  765  208  25   
  Guns                     366  | .    297  33   11   25   
  Cannons                  545  | .    .    475  70   .    
  Explosions               341  | .    .    244  97   .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  34   | .    3    13   18   .    
  Kinetic                  875  | .    297  508  70   .    
  Thermal                  48   | .    .    .    23   25   
  Explosive                253  | .    .    156  97   .    
  Electromagnetic          88   | .    .    88   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         13   | .    .    13   13   13   
  Average Corruption       10   | .    .    8    13   13   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  43   | .    .    21   17   5    
    Message Errors         7    | .    .    3    3    1    
    Matter Fused           9    | .    .    5    3    1    
    Heat Flow Errors       8    | .    .    3    5    .    
    Energy Discharges      7    | .    .    3    3    1    
    Parts Rejected         2    | .    .    2    .    .    
    Parts Fused            1    | .    .    1    .    .    
    Data Loss (minor)      2    | .    .    1    1    .    
    Misfires               3    | .    .    1    1    1    
    Alerts                 1    | .    .    1    .    .    
    Misdirections          1    | .    .    .    .    1    
    Weapon Failures        2    | .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            5    | .    .    5    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               5    | .    .    5    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    1    1    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    1    1    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      35   | .    .    35   .    .    
  Shots                    3    | .    .    3    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             5    | .    1    1    3    .    
  Kicked                   5    | .    1    1    3    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        286  | .    20   286  234  22   
  Average Temperature      83   | .    8    108  93   11   
  Received Heat Transfer   411  | .    84   249  78   .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         82   | .    .    .    52   30   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Peak Influence             233  | .   167 230 233 .   
  Initial                  75   | .   .   18  75  .   
  Average                  102  | .   72  94  151 .   
Maximum Alert Level        1    | .   .   1   1   .   
  Low Security (%)         94   | 100 100 94  87  .   
  Level 1                  5    | .   .   5   12  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   2   2   .   .   
  Investigation            3    | .   2   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              36   | .   9   15  7   5   
  Peak Tracking Total      12   | .   3   3   4   12  
  Tactical Retreats        3    | .   1   1   1   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Traps Triggered            4    | .   3   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Min Exi 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Machines Accessed          4    | .   2   2   .   .   
  Terminals                3    | .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                10   | .   4   6   .   .   
  Successful               6    | .   1   5   .   .   
  Failed                   4    | .   3   1   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   3   4   .   .   
  Terminals                9    | .   4   5   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   1   4   .   .   
  Part Schematic           1    | .   .   1   .   .   
  Branch Access Points     1    | .   .   1   .   .   
  Patrol Status            1    | .   .   1   .   .   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   
  Report Inventory         1    | .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   2   1   .   .   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Min Exi 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  
-------------              Run  | Yrd Mat Mat Min Exi 
Turns Passed               1977 | 67  478 764 540 128 
Spaces Moved               1345 | 41  320 490 391 103 
  Core                     13   | 11  2   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1298 | 30  284 490 391 103 
  Wheels                   1    | .   1   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   33   | .   33  .   .   .   
  Fastest Speed            37   | 50  37  120 120 120 
  Average Speed            122  | 136 115 128 120 120 
  Slowest Speed            250  | 250 200 190 120 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       2    | .   .   2   .   .   
Exploration Rate (%)       40   | 5   50  43  66  38  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          99   | .   .   66  33  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      99   | .   .   66  33  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Total                      1569 | 49  397 568 450 105 
  Wait                     72   | .   19  19  34  .   
  Move                     1341 | 40  319 489 390 103 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  28   | 3   13  7   4   1   
  Fast Attach              16   | 6   1   7   2   .   
  Attach                   13   | .   6   7   .   .   
  Detach                   4    | .   2   1   1   .   
  Swap                     14   | .   7   1   5   1   
  Drop                     16   | .   10  1   5   .   
  Fire                     60   | .   19  35  6   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     5    | .   1   1   3   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [Sub])
-9/Materials (discovered 3 exits: *Min x2 / Sto)
-9/Mines
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
  235 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  452 | -10/Materials | Discovered new exit (range 13)
  530 | -10/Materials | Discovered new exit (range 10)
  546 | -10/Materials | Entered another Materials area
  546 | -9/Materials  | Evolved 2 slots: Utility x2
  623 | -9/Materials  | Identified exit to Mines
  623 | -9/Materials  | Identified exit to Storage
  675 | -9/Materials  | Crushed by falling debris
  706 | -9/Materials  | Lost 3 parts (1n1u1w)
  933 | -9/Materials  | Crushed by falling debris
  933 | -9/Materials  | System corruption reached 10%
  951 | -9/Materials  | Core integrity fell below 50%
  986 | -9/Materials  | Lost 5 parts (2p1n1u1w)
 1294 | -9/Materials  | Core integrity fell below 20%
 1310 | -9/Materials  | Entered Mines
 1447 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1534 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1841 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1841 | -9/Mines      | Discovered new exit (range 6)
 1850 | -9/Mines      | Entered Exiles
 1871 | -9/Exiles     | Discovered new exit (range 17)
 1881 | -9/Exiles     | Met 8R-AWN
 1901 | -9/Exiles     | Met EX-HEX
 1972 | -9/Exiles     | Attacked by the Exiles
 1978 | -9/Exiles     | Destroyed by EX-DEC with AWS/EX-DEC

 Last Messages 
---------------
  prodding these nasty little guys. Go see BIN.
  I can't imagine you'll want to stay in our
  boring little cave for long, and we could use
  some help with the project in the back.
01922_ JEJCRX/DDBOH5LZ DRUVXRDW BR<V
01943_ System corrupted: Energy discharge (-52).
01949_ Extracted 22 energy.
01972_ System corrupted: FCS attempts to trigger
  Spread Laser.
01972_ System corrupted: Spread Laser misfires.
01972_ EXILES: Hostile robot within lab
  perimeter. Defensive protocols time, folks!
01972_ Machine disabled.
01974_ EX-DEC: "Let's see what this bad boy can
  do..."
01974_ EX-DEC deploys DAS Turret.
01974_ Machine disabled. <x2>
01974_ System corrupted: Aluminum Leg stumbles.
01976_ Ion Engine destroyed.
01977_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????#"               %   "      ""        """ |
| ?????????#""""                "##  ##""" " "  ""#" |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       85
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
 Assault Rifle | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlikely Earthworm
root@

 Challenges 
------------
None

 Game 
------
Seed              RefineryTacticalWell
  Manual?         0
Play Time         00:31:47
  Cumulative      8.9 hours
  Start           2025.01.24 @ 20:38:06
  End             2025.01.24 @ 21:07:50
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          26
  Rogue           20
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          15
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 52b31a1d-96c1-4ec9-a188-58494d125764