Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.14 @ 15:09:37 Player: aperiodic Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2088) 2088 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (258) 258 TOTAL SCORE: 7551 Bonus ------- Aligned with FarCom 300 Friendly Fire -42 Cogmind --------- Core Integrity 538/1000 Matter 264/300 Energy 29/150 System Corruption 9% Temperature Cool (484) Movement Hovering (230) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Airjet Combat Airjet Gravmag Array > --- UTILITY (9) ------ Large Storage Unit Gravity Neutralizing Apparatus Advanced Terrain Scan Processor Medium Insulated Plating Force Field Hacking Suite System Shield > --- WEAPON (2) ------- Improved Lightning Gun > --- INVENTORY (10) --- Gravmag System Fusion Compressor Gravity Neutralizing Apparatus Long-range Terrain Scanner Improved Maneuvering Thrusters Skeleton Box Drone Bay (2/2) High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Airjet Combat Airjet Gravmag Array > --- UTILITY ---------- Power Amplifier Large Storage Unit Gravity Neutralizing Apparatus Advanced Terrain Scan Processor Hardened Medium Armor Plating Medium Insulated Plating Force Field Hacking Suite System Shield > --- WEAPON ----------- Improved Lightning Gun Plasma Cannon > --- INVENTORY -------- Gravmag System Fusion Compressor Gravity Neutralizing Apparatus Long-range Terrain Scanner Improved Maneuvering Thrusters Skeleton Box Drone Bay High-powered Shotgun [Rating: 75] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Improved Power Shielding Device Long-range Terrain Scanner Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Power Shielding Weapon High-powered Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Impact Weapon Heavy Hammer Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . . . 1 . 1 Utility 7 | . . . . . 4 1 2 . Weapon . | . . . . . . . . . Parts Attached 128 | 6 2 6 . 1 29 45 28 11 Power 10 | 1 . . . . 4 2 1 2 Engine 7 | 1 . . . . 3 1 1 1 Core 3 | . . . . . 1 1 . 1 Reactor . | . . . . . . . . . Propulsion 29 | 2 . 4 . 1 4 8 7 3 Treads 5 | . . . . . 4 . 1 . Leg 8 | 2 . 4 . 1 . . 1 . Wheel . | . . . . . . . . . Hover 14 | . . . . . . 7 4 3 Flight 2 | . . . . . . 1 1 . Utility 51 | 1 2 . . . 9 19 16 4 Device 24 | . 1 . . . 1 10 10 2 Storage 9 | 1 1 . . . 3 1 2 1 Processor 1 | . . . . . . 1 . . Hackware 3 | . . . . . 1 1 1 . Protection 14 | . . . . . 4 6 3 1 Artifact . | . . . . . . . . . Weapon 38 | 2 . 2 . . 12 16 4 2 Energy Gun 11 | 2 . . . . 3 3 2 1 Energy Cannon 7 | . . 2 . . 1 3 . 1 Ballistic Gun 11 | . . . . . 5 4 2 . Ballistic Cannon 1 | . . . . . . 1 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 8 | . . . . . 3 5 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 2 3 . Parts Lost 13 | . . 2 . . 3 4 1 3 Power . | . . . . . . . . . Propulsion 4 | . . . . . . 4 . . Utility 4 | . . . . . 1 . 1 2 Weapon 5 | . . 2 . . 2 . . 1 Highest Loss Streak 3 | . . 1 . . 1 2 1 3 Average Slot Usage (%) 94 | . 91 99 100 100 90 98 91 91 Engine 7 | . 14 14 14 14 5 6 5 8 Treads 2 | . . . . . 9 . 3 . Leg 8 | . 28 28 28 28 8 . 2 . Hover 9 | . . . . . . 22 7 18 Device 15 | . 6 14 14 14 9 14 23 17 Storage 9 | . 14 14 14 14 19 7 . 4 Processor 3 | . . . . . . 6 6 5 Hackware 6 | . . . . . 4 6 11 11 Protection 10 | . . . . . 11 15 12 11 Energy Gun 6 | . 28 11 . . 4 6 6 4 Energy Cannon 5 | . . 16 28 28 5 . . 1 Ballistic Gun 3 | . . . . . 7 1 5 4 Impact Weapon 1 | . . . . . . 4 . . Naked Turns . | . . . . . . . . . Heaviest Build 91 | 13 42 46 46 46 91 91 41 60 Greatest Support 75 | 20 20 20 20 30 46 46 47 75 Greatest Overweight (x) 2 | 2 2 2 2 2 2 1 1 1 Average Overweight (x) . | . 1 2 2 1 1 . . . Largest Inventory Capacity 22 | 6 14 12 12 12 22 22 4 10 Average Capacity 10 | 4 11 12 12 12 17 8 4 9 Most Carried 22 | 2 6 10 10 12 22 22 4 10 Average Carried 8 | 1 3 8 9 10 15 7 3 5 Final Capacity 22 | 6 12 12 12 12 22 4 4 10 Final Carried 22 | 2 6 9 10 11 22 4 4 8 Class Distribution -------------------- 29% | Mutant 17% | Hacker-Scout 13% | Scout 12% | Scavenger-Mutant 9% | Scavenger-Scout 7% | Hauler-Mutant 6% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2259 | 227 53 60 . 10 695 618 356 240 Remotely . | . . . . . . . . . Salvage Created 3003 | . 63 476 . 25 995 748 235 461 Parts 157 | . 5 18 . 3 60 44 11 16 Haulers Intercepted 10 | . . . . . 4 2 1 3 Recyclers Shooed 4 | . . . . . . 2 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 44 | . 1 10 . . 20 5 5 3 Guns 28 | . 1 4 . . 15 1 5 2 Cannons 12 | . . 5 . . 3 3 . 1 AOE 4 | . . 1 . . 2 1 . . Classes Destroyed 12 | . 2 . . 1 6 3 . . Worker 5 | . . . . . 3 1 . 1 Builder 4 | . 1 . . . 1 2 . . Hauler 10 | . . . . . 4 2 1 3 Recycler 4 | . . . . . . 4 . . Watcher 5 | . . . . . 1 2 1 1 Swarmer 10 | . . . . . 6 . 4 . Grunt 21 | . 1 10 . . 9 1 . . Duelist 1 | . . . . . 1 . . . Sentry 4 | . . . . . 4 . . . Hunter 1 | . . . . . . 1 . . Programmer 7 | . . . . . . 3 1 3 Zionite 1 | . . . . 1 . . . . Best Kill Streak 4 | . 2 4 . . 3 2 4 2 Combat Bots Only 4 | . 1 2 . . 3 1 4 2 Max Kills in Single Turn 2 | . 1 1 . 1 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . . 1 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Damage Taken 3363 | . 11 296 . . 919 907 229 1001 Core 817 | . . 58 . . 109 181 7 462 Absorbed by Shields 124 | . . . . . . . 45 79 Core Remaining (%) 85 | 100 . . . 76 80 74 99 . Volleys Fired 215 | . 2 20 . 1 75 55 19 43 Largest 2 | . 2 2 . 2 2 2 2 2 Hottest 140 | . 80 112 . 112 112 115 85 140 Shots Fired 384 | . 4 34 . 2 146 87 38 73 Gun 311 | . 4 18 . . 127 67 38 57 Cannon 73 | . . 16 . 2 19 20 . 16 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 203 | . . . . . 108 37 19 39 Thermal 42 | . . . . . 11 15 . 16 Explosive . | . . . . . . . . . Electromagnetic 139 | . 4 34 . 2 27 35 19 18 Robot Hit Streak 22 | . 1 22 . 3 17 12 7 15 Robot Miss Streak 7 | . 1 2 . . 3 5 7 5 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 279 | . 2 27 . 1 114 66 20 49 Core Hits 133 | . 2 17 . 1 54 26 12 21 Critical Hits 7 | . . . . . 4 1 1 1 Critical Kills 2 | . . . . . 2 . . . Critical Parts Destroyed 4 | . . . . . 2 1 1 . Melee Attacks 35 | . . . . . 11 24 . . Impact 35 | . . . . . 11 24 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6080 | . 45 630 . 20 2214 1537 434 1200 Guns 4151 | . 45 204 . . 1655 868 434 945 Cannons 1195 | . . 302 . 20 261 357 . 255 Explosions 483 | . . 124 . . 267 92 . . Melee 220 | . . . . . . 220 . . Ramming 31 | . . . . . 31 . . . Kinetic 2635 | . . . . . 1445 363 198 629 Thermal 1145 | . . 124 . . 371 395 . 255 Explosive . | . . . . . . . . . Electromagnetic 2049 | . 45 506 . 20 367 559 236 316 Impact 220 | . . . . . . 220 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . 5 3 9 Average Corruption 3 | . . . . . . 3 2 3 Corruption Purged . | . . . . . . . . . Effects 44 | . . . . . . 28 11 5 Message Errors 9 | . . . . . . 5 3 1 Matter Fused 7 | . . . . . . 6 . 1 Heat Flow Errors 8 | . . . . . . 5 1 2 Energy Discharges 6 | . . . . . . 3 3 . Data Loss (minor) 8 | . . . . . . 4 3 1 Targeting Errors 5 | . . . . . . 4 1 . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 125 | . . 27 . . 9 89 . . Projectiles 21 | . . 21 . . . . . . Explosions 27 | . . 6 . . 9 12 . . Melee 77 | . . . . . . 77 . . Knockbacks 3 | . . . . . . 3 . . Impact 1 | . . . . . . 1 . . Kinetic 2 | . . . . . . 2 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 130 | . . . . . 38 92 . . Shots 4 | . . . . . 1 3 . . Rammed 4 | . . . . . 4 . . . Targets Rammed 4 | . . . . . 4 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 651 | . 2 81 . 21 177 274 189 651 Average Temperature 101 | . 2 19 . 14 28 58 30 253 Received Heat Transfer 633 | . 6 171 . . 342 114 . . Effects 34 | . . . . . . . . 34 Shutdowns 13 | . . . . . . . . 13 Energy Bleed 3 | . . . . . . . . 3 Interference 1 | . . . . . . . . 1 Matter Decay 1 | . . . . . . . . 1 Short Circuit 3 | . . . . . . . . 3 Damage (major) 10 | . . . . . . . . 10 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . 1 . . . 2 3 . Impact Corruptions 2 | . . . . . . 2 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 1 . . 1 Heat Transferred 1479 | . . 150 . . 509 370 . 450 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . . . 3 3 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Peak Influence 157 | . 70 157 . . 142 105 125 114 Average Influence 47 | . 23 89 . . 61 41 28 45 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 . . . 1 9 2 4 Investigation 4 | . 1 . . . 1 2 . . Extermination 7 | . . . . . . 4 1 2 Reinforcement 7 | . 1 . . . . 3 1 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 1 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Distress Signals 6 | . . . . . 4 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 96 | . 2 10 . . 33 28 13 10 Peak Tracking Total 14 | . 2 2 . . 7 14 5 3 Tactical Retreats 8 | . . . . . 2 2 3 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 7 | . 1 . . . . 3 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Exploded 2 | . . . 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 3 | . . 2 . . 1 . . . Max in Single Turn 2 | . . 2 . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 28 | . 1 . 1 . 8 5 7 6 Terminals 19 | . 1 . . . 7 4 3 4 Fabricators 3 | . . . . . . . 3 . Repair Stations 3 | . . . . . . 1 . 2 Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . Garrison Access . | . . . . . . . . . Total Hacks 89 | . 2 . 1 . 33 14 16 23 Successful 55 | . 1 . 1 . 20 9 8 16 Failed 33 | . 1 . . . 12 5 8 7 Catastrophic 3 | . . . . . . . 1 2 Database Lockouts 3 | . . . . . 3 . . . Manual 53 | . 2 . 1 . 27 7 5 11 Terminals 73 | . 2 . . . 31 12 8 20 Fabricators 7 | . . . . . . . 7 . Repair Stations 5 | . . . . . . 2 . 3 Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . 2 . 1 . Garrison Access . | . . . . . . . . . Terminal Hacks 31 | . . . 1 . 14 4 2 10 Record 3 | . . . . . 1 . . 2 Part Schematic 4 | . . . . . 2 . . 2 Robot Schematic 1 | . . . . . . 1 . . Robot Analysis 2 | . . . . . 2 . . . Prototype ID Bank 5 | . . . . . 2 1 . 2 Level Access Points 1 | . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . 1 Terminal Index 1 | . . . . . 1 . . . Alert Level 3 | . . . . . 2 1 . . Unreport Threat 2 | . . . . . 1 . 1 . Hauler Manifests 2 | . . . . . 1 . . 1 Registered Components 2 | . . . . . 1 1 . . Zone Layout 2 | . . . . . 1 . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Repair Station Hacks 4 | . . . . . . 2 . 2 Scan Component 2 | . . . . . . 1 . 1 Repair 2 | . . . . . . 1 . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 39 | . 3 . . . 10 8 8 10 Terminals 14 | . 1 . . . 4 3 2 4 Botnet 14 | . 1 . . . 4 3 2 4 Fabricators 2 | . . . . . . . 2 . Report 1 | . . . . . . . 1 . Siphon 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 1 . . . 6 4 6 6 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . . 3 . . 2 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . 1 Time 62 | . . . . . . 32 . 30 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 2 | . . . . . 2 . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Turns Passed 8161 | 55 267 805 390 152 1875 2137 1409 1071 Spaces Moved 5332 | 39 145 400 217 91 680 1784 1027 949 Core 11 | 11 . . . . . . . . Treads 588 | . . . . . 374 7 207 . Legs 1187 | 28 145 400 217 91 306 . . . Wheels . | . . . . . . . . . Hover 3509 | . . . . . . 1756 804 949 Flight 37 | . . . . . . 21 16 . Fastest Speed 40 | 50 120 180 180 160 160 40 40 45 Average Speed 92 | 113 173 180 180 160 171 53 74 49 Slowest Speed 200 | 150 180 180 180 180 200 180 180 104 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 3 25 85 61 21 54 30 24 24 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . Scrap Searched 4 | . . 3 . 1 . . . . Spaces Dug 17 | . . . . . 5 12 . . Terrain Destroyed 48 | . . 14 . . 12 22 . . Melee 17 | . . . . . 5 12 . . Projectile 3 | . . . . . . 3 . . AOE 28 | . . 14 . . 7 7 . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total 8136 | 47 156 450 217 96 1234 2831 1630 1475 Wait 2277 | . 3 22 . . 390 875 530 457 Move 5320 | 38 144 399 216 90 679 1779 1026 949 Hop 2 | . . . . . . 2 . . Pick Up 62 | 3 4 2 1 2 26 14 5 5 Fast Attach 50 | 5 2 . . . 5 13 18 7 Attach 30 | 1 . 2 . . 10 9 7 1 Detach 14 | . . . . . 4 4 5 1 Swap 48 | . . 4 . 1 14 23 3 3 Drop 72 | . 1 1 . 2 16 33 12 7 Fire 215 | . 2 20 . 1 75 55 19 43 Melee 35 | . . . . . 11 24 . . Ram . | . . . . . . . . . Kick 1 | . . . . . 1 . . . Crush 3 | . . . . . 3 . . . Escape Stasis 7 | . . . . . . . 5 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [Low]) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: [Fac] / Upp x2 / Ext x2) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered Mines 441 | -10/Mines | Discovered new exit (range 16) 771 | -10/Mines | Learned Materials trap positions 1103 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1103 | -10/Mines | Discovered new exit (range 5) 1128 | -10/Mines | Entered Exiles 1129 | -10/Exiles | Identified exit to Mines 1173 | -10/Exiles | Met 8R-AWN 1202 | -10/Exiles | Met EX-HEX 1253 | -10/Exiles | Met EX-BIN 1274 | -10/Exiles | Aligned with FarCom system 1276 | -10/Exiles | Given EX-Vault access code 1319 | -10/Exiles | Opened EX-Vault 1341 | -10/Exiles | Found Skeleton Box 1376 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1393 | -10/Exiles | Exiles lab attacked by MAIN.C 1518 | -10/Exiles | Left Exiles lab with Skeleton Box 1518 | -10/Exiles | Entered Mines 1614 | -9/Mines | Learned 2 Materials zone layouts 1662 | -9/Mines | Discovered new exit (range 6) 1670 | -9/Mines | Entered Materials 1670 | -8/Materials | Evolved 4 slots: Utility x4 1671 | -8/Materials | Identified exit to Factory 1672 | -8/Materials | Loaded intel: 29 trap records 2269 | -8/Materials | Build established: Scavenger-Mutant 2739 | -8/Materials | Central database locked down 3514 | -8/Materials | Build established: Hauler-Mutant 3545 | -8/Materials | Entered Factory 3545 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3887 | -7/Factory | Build established: Scout 4518 | -7/Factory | Repaired Imp. Hover Unit 5385 | -7/Factory | Build established: Scavenger-Scout 5457 | -7/Factory | Discovered new exit (range 24) 5662 | -7/Factory | Discovered new exit (range 12) 5682 | -7/Factory | Entered another Factory area 5682 | -6/Factory | Evolved 2 slots: Utility x2 6221 | -6/Factory | Build established: Hacker-Skirmisher 6764 | -6/Factory | Build established: Hacker-Scout 6793 | -6/Factory | Discovered new exit (range 9) 7064 | -6/Factory | Discovered new exit (range 9) 7077 | -6/Factory | Identified exit to Factory 7091 | -6/Factory | Entered another Factory area 7091 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7191 | -5/Factory | Identified exit to Upper Caves 7191 | -5/Factory | Identified exit to Extension 8071 | -5/Factory | Repaired Lrn. Terrain Scanner 8090 | -5/Factory | Discovered new exit (range 13) 8162 | -5/Factory | Self-destructed Last Messages --------------- 08145_ Overheating: Imp. Lightning Gun damaged (-26). 08145_ Overheating: System Shield damaged (-2). 08145_ Overheating: Med. Insulated Plating damaged (-57). 08145_ Overheating: Force Field damaged (-29). 08145_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08149_ Power failure, Lgt. Deuterium Engine shutdown. 08151_ Triggered Stasis Trap. 08151_ A bubble of rippling energy engulfs the area. 08151_ Field strength at 82. 08152_ Power failure, Lgt. Angular Momentum Engine shutdown. 08152_ Field strength at 64. 08153_ Overheating: Energy bleed (-1). 08153_ Field strength at 46. 08154_ System corrupted: Heat flow error (+289). 08156_ Overheating: Short circuit. 08156_ Lgt. Deuterium Engine permanently disabled. 08160_ Overheating: Core damaged (-150). 08160_ Stasis field depleted. 08161_ Power failure, Lgt. Angular Momentum Engine shutdown. 08161_ Hrd. Medium Armor Plating destroyed. 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