Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.26 @ 12:14:35 Player: erp.lsf Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (2059) 2059 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 4779 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 382/700 Matter 82/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (1150) Ox22 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Terrain Scanner > --- WEAPON (2) ------- Axe > --- INVENTORY (20) --- Large Matter Pod (150) Improved Sensor Array Improved Targeting Computer Recoil Stabilizer System Backup Module Recalibrator Shock Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Large Battery Advanced Visual Processing Unit Advanced Terrain Scanner Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Electrolaser Flak Cannon > --- INVENTORY -------- Large Matter Pod Improved Sensor Array Improved Targeting Computer Recoil Stabilizer System Backup Module Recalibrator Particle Gun Electrolaser [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Axe Energy Gun Electrolaser Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 5 | . . 1 2 2 Weapon . | . . . . . Parts Attached 87 | 6 4 28 33 16 Power 8 | 1 1 2 3 1 Engine 6 | 1 1 2 1 1 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 27 | 2 . 9 13 3 Treads 6 | . . 1 3 2 Leg 2 | . . . 1 1 Wheel 19 | 2 . 8 9 . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 2 4 5 4 Device 4 | . . . 1 3 Storage 5 | 1 2 . 1 1 Processor 3 | . . 1 2 . Hackware 2 | . . 2 . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 36 | 2 1 13 12 8 Energy Gun 17 | 1 . 5 5 6 Energy Cannon 2 | . . . 2 . Ballistic Gun 9 | 1 1 6 . 1 Ballistic Cannon 1 | . . . 1 . Launcher 6 | . . 2 4 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 51 | . 1 15 19 16 Power 6 | . . 1 4 1 Propulsion 16 | . . 6 7 3 Utility 8 | . . 1 2 5 Weapon 21 | . 1 7 6 7 Highest Loss Streak 7 | . 1 6 6 7 Average Slot Usage (%) 75 | . 99 84 81 60 Engine 5 | . 14 11 5 1 Treads 1 | . . . 6 . Leg 1 | . . . . 3 Wheel 11 | . 28 20 12 1 Device 3 | . . . . 7 Storage 17 | . 27 21 9 16 Processor 9 | . . 6 12 12 Hackware 3 | . . . 11 1 Protection 1 | . . 3 2 . Energy Gun 5 | . 12 4 9 2 Ballistic Gun 7 | . 15 15 . 4 Ballistic Cannon 1 | . . . 3 1 Slashing Weapon 2 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 77 | 11 57 64 53 77 Greatest Support 48 | 32 32 42 48 28 Greatest Overweight (x) 24 | . 1 19 5 24 Average Overweight (x) 4 | . . 2 1 10 Largest Inventory Capacity 20 | 6 18 18 12 20 Average Capacity 17 | 5 16 17 12 19 Most Carried 13 | 4 9 13 12 8 Average Carried 8 | 1 7 9 9 7 Final Capacity 20 | 6 18 12 12 20 Final Carried 10 | 4 8 10 7 7 Class Distribution -------------------- 42% | Hauler-Mutant 33% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1667 | 205 186 638 416 222 Remotely . | . . . . . Salvage Created 2372 | 22 322 976 830 222 Parts 146 | 5 24 71 33 13 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 53 | . 7 27 16 3 Guns 38 | . 7 22 6 3 Cannons 6 | . . . 6 . AOE 9 | . . 5 4 . Classes Destroyed 14 | 1 2 5 4 2 Worker 6 | . . 1 4 1 Builder 2 | . . 1 . 1 Tunneler 3 | 1 . 1 1 . Hauler 1 | . . . 1 . Recycler 2 | . . 1 1 . Operator 2 | . 1 1 . . Watcher 1 | . . . 1 . Swarmer 12 | . . 12 . . Grunt 25 | . 7 8 10 . Brawler 1 | . . . . 1 Duelist 2 | . . . 1 1 Sentry 10 | . . 7 3 . Hunter 2 | . . . 2 . Programmer 1 | . . . . 1 Best Kill Streak 8 | 1 5 6 8 1 Combat Bots Only 5 | . 5 4 5 1 Max Kills in Single Turn 4 | 1 1 4 4 1 Gunslinging 1 | . . 1 . . Exploded 3 | . . 3 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4783 | . 244 1445 1803 1291 Core 778 | . 22 181 257 318 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 91 54 53 . Volleys Fired 207 | 2 25 82 56 42 Largest 2 | 2 2 2 2 2 Hottest 160 | 60 60 89 160 128 Shots Fired 344 | 4 49 145 97 49 Gun 288 | 4 49 143 43 49 Cannon 38 | . . . 38 . Launcher 18 | . . 2 16 . Special . | . . . . . Kinetic 190 | 2 30 106 22 30 Thermal 89 | . . 37 33 19 Explosive 18 | . . 2 16 . Electromagnetic 47 | 2 19 . 26 . Robot Hit Streak 24 | 3 16 24 23 8 Robot Miss Streak 5 | . 2 2 5 3 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 259 | 3 34 112 77 33 Core Hits 153 | 2 14 49 77 11 Critical Hits 3 | . 1 2 . . Critical Kills 2 | . 1 1 . . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing 3 | . . . . 3 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5504 | 37 392 1802 2624 649 Guns 2956 | 37 392 1366 572 589 Cannons 536 | . . . 536 . Explosions 1952 | . . 436 1516 . Melee 60 | . . . . 60 Ramming . | . . . . . Kinetic 1771 | 25 199 976 278 293 Thermal 1364 | . . 390 678 296 Explosive 1731 | . . 436 1295 . Electromagnetic 578 | 12 193 . 373 . Impact . | . . . . . Slashing 60 | . . . . 60 Piercing . | . . . . . Highest Corruption 14 | . . 3 . 14 Average Corruption 7 | . . 2 . 8 Corruption Purged . | . . . . . Effects 43 | . . 6 . 37 Message Errors 11 | . . 4 . 7 Matter Fused 12 | . . 1 . 11 Heat Flow Errors 3 | . . . . 3 Energy Discharges 5 | . . . . 5 Data Loss (minor) 5 | . . 1 . 4 Data Loss (major) 1 | . . . . 1 Misfires 3 | . . . . 3 Targeting Errors 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 115 | . . 19 96 . Projectiles 6 | . . . 6 . Explosions 109 | . . 19 90 . Melee . | . . . . . Knockbacks 6 | . . . 6 . Impact . | . . . . . Kinetic 6 | . . . 6 . Secondary . | . . . . . Self-Inflicted Damage 289 | . . 55 234 . Shots 8 | . . 2 6 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 633 | . 54 279 633 225 Average Temperature 99 | . 21 69 149 47 Received Heat Transfer 1164 | . 132 447 585 . Effects 15 | . . 1 14 . Shutdowns 2 | . . . 2 . Energy Bleed 1 | . . 1 . . Interference 4 | . . . 4 . Short Circuit 5 | . . . 5 . Damage (major) 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 2470 | . . 890 951 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 540 | 5 238 540 345 70 Average Influence 134 | 3 99 327 145 22 Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 71 | 100 87 19 67 100 Level 1 21 | . 12 50 32 . Level 2 7 | . . 29 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 5 1 3 2 Investigation 2 | . 1 . 1 . Extermination 2 | . . . . 2 Reinforcement 6 | . 4 1 1 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . 2 1 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 13 34 37 11 Peak Tracking Total 7 | . 4 5 7 3 Tactical Retreats 17 | . . 1 5 11 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 6 | . 1 2 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . . . 6 . Max in Single Turn 2 | . . . 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 5 | . . 1 4 . Terminals 5 | . . 1 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . . 9 9 . Successful 17 | . . 9 8 . Failed 1 | . . . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . . 9 9 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 17 | . . 9 8 . Record 2 | . . 2 . . Robot Analysis 1 | . . 1 . . Alert Level 6 | . . 3 3 . Unreport Threat 5 | . . 3 2 . Reinforcement Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . 1 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3285 | 65 286 864 681 1389 Spaces Moved 1152 | 47 148 334 313 310 Core 85 | 1 . 11 . 73 Treads 57 | . . . 57 . Legs 39 | . . . . 39 Wheels 971 | 46 148 323 256 198 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 96 90 120 Average Speed 199 | 98 109 136 118 405 Slowest Speed 1250 | 100 110 1000 180 1250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 3 30 30 46 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 195 | . . 13 182 . Melee . | . . . . . Projectile 5 | . . . 5 . AOE 190 | . . 13 177 . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1791 | 58 222 595 525 391 Wait 283 | . 40 133 100 10 Move 1148 | 46 147 333 312 310 Hop . | . . . . . Pick Up 39 | 4 4 13 13 5 Fast Attach 38 | 6 2 9 11 10 Attach 30 | . 1 10 14 5 Detach 7 | . 1 2 2 2 Swap 19 | . 1 9 8 1 Drop 17 | . 1 4 9 3 Fire 207 | 2 25 82 56 42 Melee 3 | . . . . 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 5) 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 874 | -9/Materials | Lost 6 parts (2n4w) 910 | -9/Materials | Discovered new exit (range 7) 1187 | -9/Materials | Discovered new exit (range 16) 1189 | -9/Materials | Lost 3 parts (1n2w) 1216 | -9/Materials | Entered another Materials area 1216 | -8/Materials | Evolved 2 slots: Utility x2 1431 | -8/Materials | Lost 5 parts (1p2n1u1w) 1721 | -8/Materials | Lost 4 parts (2n1u1w) 1832 | -8/Materials | Garrison activated, responded to threat 1869 | -8/Materials | Discovered new exit (range 20) 1897 | -8/Materials | Entered Factory 1897 | -7/Factory | Evolved 2 slots: Utility x2 1906 | -7/Factory | Lost 6 parts (1p1n4w) 2200 | -7/Factory | Build established: Hauler-Mutant 2257 | -7/Factory | Lost 7 parts (2n2u3w) 2366 | -7/Factory | Lost 4 parts (1n3w) 2845 | -7/Factory | System corruption reached 10% 3286 | -7/Factory | Self-destructed Last Messages --------------- 03198_ K-01 Serf collects debris. 03220_ System corrupted: Autogun targeting data glitched. 03227_ K-01 Serf destroyed. 03229_ ZM2Y6 Y 03262_ Autogun destroyed. 03263_ Acquired 22 matter. 03265_ System corrupted: Matter fused (-7). 03267_ K-01 Serf collects debris. 03272_ Imp. Heat Sink destroyed. 03274_ K-01 Serf collects debris. 03275_ P-60 Hacker resets R-06 Scavenger, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????????????????????? ??? ????? ??????#??? | | ????????????????? ????? ?? ? ???????? ??? ? ????#? | | ???????????????????????? ???? ???? ?? ?#??#?# | | ?????????????????????"?????#?#????? ? ???? ?#????? | | ??????????????? ?? ????? ????????? ???????####?### | | ????????????????????"? ? ??"?##??#?????##?##???# | | ?????????????????? ? ??????????####?####?### " | | ??????????????"??????" ?"??##?####?###??#????# " | | ?????????????"???? """ r ????##############???# " | | ????????????? ??#???"" ?"??## ##### S | | ????????????? ? #??? ?" ### + + " | | ?????????????????? ?"" #?#?## """"""" ##### " | | ?????????????????? """ ##?### """"""" #?#?# " | | ??????????????#?#??""" r??#### """"""" #??## | | ????????????????? p###### """"""" ####### | | ????????????????? """ ### # | | ???????????????? 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"? #???????? | | ??????????????????????? ??????"???? ??????#?#????? | | ??????????????????????????????? ??????"??????????? | | ????????????????????????????#??? ????????#???????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerHardlightSystem Manual? 0 Play Time 00:33:57 Cumulative 19.4 hours Start 2020.03.26 @ 11:23:05 End 2020.03.26 @ 12:14:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19323975-5419-4fa0-a59c-f8b6ad7c8ddb