Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.29 @ 03:32:00 Player: KeKe Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (128) 640 Value Destroyed (5477) 5477 Prototype IDs (7) 140 Alien Tech Used (3) 600 Bonus (19687) 19687 TOTAL SCORE: 34644 Bonus ------- High Alert Combat Kills 1012 Follower Combat Kills 1139 Prayed to X0-1V1 5000 Major X0-1V1 Interference 7550 Entered Garrisons 200 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -1714 Cogmind --------- Core Integrity 0/1550 Matter 54/300 Energy 135/1000 System Corruption 94% Temperature Cool (0) Movement Treading (145) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (11) ----- Advanced Visual Processing Unit Advanced Targeting Computer Jamming Amplifier Improved System Shield > --- WEAPON (5) ------- Chaos Jack > --- INVENTORY (5) ---- Biometal Heavy Treads Linear Accelerator Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Quantum Reactor > --- PROPULSION ------- Medium Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Targeting Computer Improved Melee Analysis Suite Jamming Amplifier Improved System Shield X0-1V1's Piety Tracker > --- WEAPON ----------- Gamma Bomb Array Gamma Bomb Array Gamma Bomb Array Gamma Bomb Array > --- INVENTORY -------- Biometal Heavy Treads Linear Accelerator [Rating: 141] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Impulse Thruster Array Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon Heavy Mass Driver Energy Gun Backup Laser III Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Mass Driver Launcher Gamma Bomb Array Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Ripper Piercing Weapon Spear Special Melee Weapon Chaos Jack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Com Slots Evolved 18 | . . 2 2 2 2 . . 2 . . . . 2 2 . 2 2 . Power 1 | . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . . . . . 1 . 1 . . Utility 10 | . . 2 . 2 1 . . 2 . . . . . . . 1 2 . Weapon 3 | . . . . . . . . . . . . . 2 1 . . . . Parts Attached 138 | 4 5 10 7 1 21 14 8 8 3 . 1 2 1 4 10 9 13 17 Power 14 | . . 1 1 . 2 3 . 3 . . . 1 . . . . 1 2 Engine 5 | . . 1 . . 1 2 . 1 . . . . . . . . . . Core 7 | . . . 1 . 1 1 . 2 . . . 1 . . . . . 1 Reactor 2 | . . . . . . . . . . . . . . . . . 1 1 Propulsion 47 | 2 2 3 4 . 7 4 1 . 1 . . 1 . 3 1 6 3 9 Treads 10 | . . 2 . . . 2 1 . . . . . . . . . 1 4 Leg 11 | . . . 4 . 1 . . . . . . 1 . . . . . 5 Wheel 6 | 2 2 1 . . . . . . . . . . . 1 . . . . Hover 7 | . . . . . 4 2 . . 1 . . . . . . . . . Flight 13 | . . . . . 2 . . . . . . . . 2 1 6 2 . Utility 44 | 1 1 2 . 1 4 6 5 3 1 . 1 . . 1 7 3 8 . Device 20 | 1 1 1 . . . 2 4 2 1 . 1 . . . 1 . 6 . Storage 1 | . . . . . . . . . . . . . . . . 1 . . Processor 6 | . . . . . 1 1 . . . . . . . . 2 1 1 . Hackware 5 | . . . . . . . 1 1 . . . . . . 3 . . . Protection 11 | . . 1 . 1 3 3 . . . . . . . 1 . 1 1 . Artifact 1 | . . . . . . . . . . . . . . . 1 . . . Weapon 33 | 1 2 4 2 . 8 1 2 2 1 . . . 1 . 2 . 1 6 Energy Gun 2 | . . 1 . . . . 1 . . . . . . . . . . . Energy Cannon 2 | . . . . . 2 . . . . . . . . . . . . . Ballistic Gun 5 | 1 1 . 1 . . . . 2 . . . . . . . . . . Ballistic Cannon 6 | . . . 1 . 2 1 1 . . . . . . . 1 . . . Launcher 12 | . . 3 . . 3 . . . . . . . . . . . . 6 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 1 . 1 . . . Piercing Weapon 2 | . . . . . . . . . 1 . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . 1 . . . 2 . 1 . . . . . . 1 2 1 . . Corrupted Parts 7 | . . . . . . . . . . . . . . . . . . 7 System Corruption 64 | . . . . . . . . . . . . . . . . . . 64 Parts Lost 78 | . . 7 1 1 11 6 2 17 2 2 . . . . 3 4 13 9 Power 12 | . . 1 . . 2 . . 5 . . . . . . . 1 1 2 Propulsion 22 | . . 1 . . 5 3 1 3 1 . . . . . 2 . 6 . Utility 24 | . . . 1 1 1 3 . 6 1 1 . . . . . 2 5 3 Weapon 20 | . . 5 . . 3 . 1 3 . 1 . . . . 1 1 1 4 Highest Loss Streak 11 | . . 4 1 1 6 4 2 11 2 2 . . . . 1 4 7 9 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . Average Backups 5 | 4 7 5 7 7 7 3 3 4 3 3 4 5 4 4 4 4 4 3 Power . | 1 1 1 2 1 . . 1 . . 1 1 1 1 1 1 . . . Propulsion . | 3 3 2 2 1 1 . . . . . . . . . . . . . Utility 1 | . . . 1 . 1 . . 1 1 1 1 2 2 2 2 1 1 . Weapon 2 | . 2 2 2 4 3 2 2 2 1 1 1 2 1 1 . 1 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 19 | 6 . 1 1 . 5 2 . . . . . . . 1 1 . . 2 Power 3 | 1 . 1 1 . . . . . . . . . . . . . . . Propulsion 5 | 2 . . . . . 2 . . . . . . . . . . . 1 Utility 6 | 1 . . . . 3 . . . . . . . . 1 1 . . . Weapon 4 | 2 . . . . 2 . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 63 | . 100 84 95 76 71 67 76 69 26 22 25 30 33 40 47 51 41 45 Engine 3 | . 14 11 1 . 4 3 6 1 . . . . . . . . . . Core 2 | . . . 7 7 2 2 6 7 . . . . . . . 1 . . Treads 1 | . . 3 . . . 6 . 4 . . . . . . . . . 4 Leg 5 | . . . 30 30 21 . . . . . . 1 5 4 1 . . 6 Wheel 3 | . 28 18 2 . . . . . . . . . . 3 1 . . . Hover 4 | . . . . . 1 16 17 8 2 . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . 2 5 12 7 . Device 9 | . 14 17 16 7 6 9 15 14 6 3 4 5 5 4 4 2 1 3 Storage 3 | . 14 11 9 7 5 . . . . . . . . . . 3 2 . Processor 7 | . . . . . 4 9 13 10 4 4 5 5 5 4 10 15 16 15 Hackware 4 | . . . . . . . 2 8 9 10 11 11 10 9 14 10 6 4 Protection 4 | . . 3 9 7 9 8 6 . . . . . . 3 1 2 2 . Ballistic Gun 2 | . 27 2 1 6 . . . 3 . . . . . . . . . . Ballistic Cannon 2 | . . . 8 7 3 5 6 3 . . . . . . . . . . Launcher 1 | . . 13 7 . . . . . . . . . . . . . . 9 Peak Build Rating 141 | 7 19 23 38 36 55 63 71 75 45 32 32 40 39 69 97 112 117 141 Average Rating 49 | 6 8 21 35 36 45 54 65 64 36 28 28 33 37 53 68 96 70 88 On Entrance 38 | 6 7 19 22 36 36 35 63 71 28 32 15 32 35 39 69 51 89 43 Avg Prop Armor Cover (%) 9 | . . 11 . . 4 8 9 10 . . . . . 10 12 . . 26 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 77 | 13 13 23 26 24 50 48 43 43 11 3 3 3 6 14 24 28 37 77 Greatest Support 253 | 26 26 40 68 68 71 30 28 19 12 3 3 15 15 22 22 48 52 253 Greatest Overweight (x) 4 | . 1 1 1 . 1 4 2 3 . . . . . 1 2 1 4 . Average Overweight (x) . | . . . . . . 1 1 1 . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 5 5 5 4 3 5 5 5 5 5 5 5 5 Average Carried 5 | 3 7 5 7 7 7 4 4 4 3 3 4 4 4 4 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 5 8 6 8 7 4 5 4 3 3 3 5 5 4 5 5 5 3 3 Class Distribution -------------------- 39% | Mutant 27% | Hacker-Mutant 24% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Mutant | -1/Access Gunner | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Com Matter Collected 3647 | 240 112 317 187 38 216 920 68 549 59 7 58 . 132 . 177 63 222 282 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4857 | 114 345 800 350 88 295 800 57 536 38 . . . . . 95 . 91 1248 Parts 241 | 4 20 56 17 6 10 30 4 28 . . . . . . 10 . 5 51 Haulers Intercepted 4 | . . 2 . . 1 . . 1 . . . . . . . . . . Recyclers Shooed 5 | 1 1 2 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . 13 . . . . . . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Com Combat Hostiles Destroyed 92 | . 6 19 6 2 7 21 1 11 . . . . . . 3 . 3 13 Guns 12 | . 6 1 1 . . . . 4 . . . . . . . . . . Cannons 36 | . . . 5 . 3 14 1 7 . . . . . . 3 . 3 . AOE 39 | . . 18 . 2 4 6 . . . . . . . . . . . 9 Classes Destroyed 18 | 2 2 7 . 1 1 1 . 1 1 . . . . . . . . 2 Worker 9 | . . 1 2 . . . . 2 . . . . . . . . 2 2 Builder 4 | . . 2 . . . . 1 1 . . . . . . . . . . Tunneler 3 | 1 . 1 . 1 . . . . . . . . . . . . . . Hauler 4 | . . 2 . . 1 . . 1 . . . . . . . . . . Recycler 4 | 1 2 . 1 . . . . . . . . . . . . . . . Mechanic 2 | . . 1 . . 1 . . . . . . . . . . . . . Operator 3 | . . . . . . . . 1 . . . . . . 1 . . 1 Watcher 3 | . . 1 . . . . . . . . . . . . . . . 2 Swarmer 34 | . 3 8 2 . 3 6 . 4 . . . . . . 3 . . 5 Cutter 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 26 | . 3 6 4 . 1 7 . 2 . . . . . . . . . 3 Brawler 1 | . . . . . . 1 . . . . . . . . . . . . Duelist 4 | . . 1 . . . 2 . . . . . . . . . . . 1 Sentry 13 | . . 4 . 1 1 2 1 . . . . . . . . . 1 3 Hunter 9 | . . . . 1 1 . . 4 . . . . . . . . 2 1 Programmer 5 | . . . . . 1 3 . 1 . . . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . Assembled 3 | . . . . . . . . . . . . . . . . . . 3 Wasp 2 | . . . . . . . 2 . . . . . . . . . . . Savage 1 | . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 13 | 2 6 13 5 3 3 7 1 7 . . . . . . 3 . 4 7 Combat Bots Only 7 | . 6 6 2 2 3 7 1 3 . . . . . . 3 . 2 6 Max Kills in Single Turn 6 | 1 2 3 2 2 3 3 3 4 1 . . . . . 1 . 4 6 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 . 1 3 3 . . . . . . . . . . . 5 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Com Hostile Shots Fired 1362 | . 41 70 16 46 156 146 48 155 37 95 2 . 2 4 94 81 192 177 Missed 498 | . 12 24 10 22 45 48 16 52 14 38 1 . 1 2 54 30 77 52 Hits 864 | . 29 46 6 24 111 98 32 103 23 57 1 . 1 2 40 51 115 125 Melee 14 | . . 2 . . . 2 . . . 10 . . . . . . . . Projectile 850 | . 29 44 6 24 111 96 32 103 23 47 1 . 1 2 40 51 115 125 AOE 2 | . . . . . . . . 2 . . . . . . . . . . Critical Strikes 24 | . . . . . 6 3 . . . 2 . . . . 2 2 6 3 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . 2 Damage Taken 15274 | . 298 747 115 233 2334 1403 367 1724 439 627 8 . 29 79 665 1019 2097 3090 Core 4389 | . 26 104 . . 446 115 72 322 249 557 8 . 10 26 271 213 1455 515 Absorbed by Shields 91 | . . . . . . 91 . . . . . . . . . . . . Ignored by Resistances 1256 | . . . . . . . . . 10 160 9 . 12 . 132 192 540 201 Core Remaining (%) 73 | 100 44 74 100 100 . . 33 . . . . 24 99 . 76 84 . . Volleys Fired 239 | 5 31 36 13 6 24 49 11 38 . . . . 4 . 7 . 4 11 Largest 4 | 2 2 2 2 2 2 1 1 2 . . . . 1 . 1 . 1 4 Hottest 320 | 40 100 75 70 70 149 65 65 65 . . . . 40 . 54 . 54 320 Shots Fired 360 | 10 61 55 24 12 36 50 12 55 . . . . 4 . 7 . 4 30 Gun 138 | 10 60 25 3 2 . . . 34 . . . . 4 . . . . . Cannon 141 | . . . 13 7 35 42 12 21 . . . . . . 7 . 4 . Launcher 80 | . . 30 8 3 1 8 . . . . . . . . . . . 30 Special 1 | . 1 . . . . . . . . . . . . . . . . . Kinetic 247 | 10 60 10 16 9 22 42 12 55 . . . . . . 7 . 4 . Thermal 18 | . 1 . . . 13 . . . . . . . 4 . . . . . Explosive 14 | . . 14 . . . . . . . . . . . . . . . . Electromagnetic 81 | . . 31 8 3 1 8 . . . . . . . . . . . 30 Robot Hit Streak 13 | 2 8 6 12 13 7 7 3 6 . . . . 6 . 3 . . 4 Robot Miss Streak 14 | 2 4 4 12 6 14 4 1 3 . . . . 1 . 2 . 1 9 Penetration Max 2 | . . . . . . 1 . . . . . . . . . . 2 . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 231 | 6 38 30 15 8 25 30 6 32 1 1 . . 4 . 6 . 3 26 Core Hits 279 | 4 16 42 24 7 22 27 6 18 . . . . 2 . 4 1 3 103 Critical Kills 1 | . . . . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . . . . . . . Critical Strikes 14 | . . . . . . 6 2 4 . . . . . . 1 . 1 . Destroy 2 | . . . . . . . . 2 . . . . . . . . . . Blast 11 | . . . . . . 6 2 2 . . . . . . 1 . . . Impale 1 | . . . . . . . . . . . . . . . . . 1 . Melee Attacks 36 | . . . . . 2 . . . 1 2 . . 2 2 8 . 16 3 Impact 2 | . . . . . 2 . . . . . . . . . . . . . Slashing 12 | . . . . . . . . . . . . . 2 2 8 . . . Piercing 22 | . . . . . . . . . 1 2 . . . . . . 16 3 Sneak Attacks 4 | . . . . . . . . . 1 1 . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . . . . . 1 . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 48402 | 50 310 1540 442 296 1323 2680 1115 1907 70 66 . . 73 . 328 113 35490 2599 Guns 1097 | 50 310 175 49 . . . . 472 . . . . 41 . . . . . Cannons 39530 | . . . 212 81 582 2124 402 814 . . . . . . 223 . 35092 . Explosions 7148 | . . 1365 181 215 741 556 713 621 . . . . . . . 62 100 2594 Melee 576 | . . . . . . . . . 70 66 . . 32 . 105 . 298 5 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 5115 | 50 310 54 261 81 324 2124 402 1286 . . . . . . 223 . . . Thermal 37487 | . . 204 . 162 924 55 378 621 . . . . 41 . . . 35000 102 Explosive 1127 | . . 630 . . . . 335 . . . . . . . . 62 100 . Electromagnetic 3954 | . . 652 181 53 75 501 . . . . . . . . . . . 2492 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 188 | . . . . . . . . . . . . . 32 . 105 51 . . Piercing 439 | . . . . . . . . . 70 66 . . . . . . 298 5 Phasic 92 | . . . . . . . . . . . . . . . . . 92 . Highest Corruption 93 | . . . . . 34 41 41 1 1 1 1 . . 1 1 . 21 93 Average Corruption 31 | . . . . . 27 37 40 1 1 1 1 . . 1 1 . 10 48 Corruption Purged 2 | . . . . . . . 2 . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . . . . . . . . . . . 4 . Effects 145 | . . . . . 31 44 35 . 1 1 1 . . . . . 2 30 Message Errors 36 | . . . . . 6 10 11 . . 1 1 . . . . . . 7 Matter Fused 34 | . . . . . 8 10 9 . . . . . . . . . 1 6 Heat Flow Errors 17 | . . . . . 2 7 3 . . . . . . . . . 1 4 Energy Discharges 7 | . . . . . 1 2 2 . 1 . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 10 | . . . . . 2 4 3 . . . . . . . . . . 1 Data Loss (major) 6 | . . . . . 1 3 2 . . . . . . . . . . . Misfires 9 | . . . . . 2 3 3 . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . 1 Misdirections 13 | . . . . . 6 1 . . . . . . . . . . . 6 Weapon Failures 10 | . . . . . 3 3 2 . . . . . . . . . . 2 Overload Shots 3 | . . . . . 3 . . . . . . . . . . . . . Effects 1 | . . . . . 1 . . . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . Overflow Damage 17916 | . . 25 . 18 304 230 152 207 67 36 . . . . . . 16852 25 Projectiles 16931 | . . . . . . 230 58 108 . . . . . . . . 16535 . Explosions 565 | . . 25 . 18 304 . 94 99 . . . . . . . . . 25 Melee 420 | . . . . . . . . . 67 36 . . . . . . 317 . Knockbacks 27 | . . . 5 . 4 10 1 5 . . . . . . 2 . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 23 | . . . 3 . 4 9 1 4 . . . . . . 2 . . . Secondary 4 | . . . 2 . . 1 . 1 . . . . . . . . . . Self-Inflicted Damage 1039 | . . 146 39 . 289 28 136 . . . . . . . . . . 401 Shots 54 | . . 7 2 . 4 3 3 . . . . . . . . . . 35 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 569 | . 20 36 24 30 393 330 200 . . 312 . . . . . 457 273 569 Average Temperature 93 | . 10 16 9 15 114 76 78 . . 153 . . . . . 201 43 155 Received Heat Transfer 1770 | . 96 201 36 66 123 342 60 144 81 171 . . 12 . 42 108 216 72 Effects 9 | . . . . . 5 . . . . . . . . . . 2 . 2 Shutdowns 3 | . . . . . 1 . . . . . . . . . . 1 . 1 Energy Bleed 2 | . . . . . 2 . . . . . . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Robots Corrupted 5 | . . . . . . 1 . . . . . . . . . . . 4 Combat Hostiles 5 | . . . . . . 1 . . . . . . . . . . . 4 Parts Fried 22 | . . 1 . . . 5 . . . . . . . . . . . 16 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 1 . . . . . . . . . . . Heat Transferred 2141 | . . 250 . 150 730 100 300 450 . . . . 111 . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 4 . . . 1 . . . . . . . . . . . 3 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Com Maximum Alert Level 4 | . . 2 . . 2 4 3 3 . . . . . . . . 3 2 Low Security (%) 47 | 100 100 54 100 100 44 . . . . . . . 100 100 100 100 47 . Level 1 7 | . . 35 . . 33 . . 14 . . . . . . . . . 7 Level 2 13 | . . 10 . . 22 2 10 . . . . . . . . . 38 92 Level 3 23 | . . . . . . 44 89 85 . . . . . . . . 14 . Level 4 7 | . . . . . . 52 . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1206 | 10 120 452 182 165 546 1206 942 877 . . . . 40 30 123 79 812 626 Initial 632 | . . 12 182 36 75 385 632 350 . . . . . 15 . 28 40 487 Average 400 | 2 34 223 79 20 218 1033 800 753 . . . . 2 8 70 31 364 494 Influence Increases 7304 | 10 191 642 210 175 847 881 375 807 220 225 . 45 40 34 360 169 1272 801 Destroy 0b10 Robot/C 2440 | . 120 380 140 40 180 580 20 220 100 . . . 20 20 100 20 180 320 Destroy 0b10 Robot/NC 175 | 10 10 40 15 5 10 . 5 25 . . . . . . 5 . 20 30 Destroy Leader 428 | . 30 96 20 20 42 40 10 22 . . . . 10 10 10 . 32 86 Allied During Kill 339 | . . . 5 . 3 50 . . 15 . . . 10 . 9 5 84 158 Successful Hack 65 | . . . . . 16 . . 24 . . . . . . 18 . 7 . Disable Machine 1350 | . . 15 15 90 465 15 285 345 . . . . . . 45 . 75 . Anti-Garrison Action 100 | . . . . . . 100 . . . . . . . . . . . . Destroy Structure 1057 | . 1 96 . 20 86 51 55 96 . . . . . 4 8 39 439 162 Partial Spotted 45 | . . . . . . . . . . . . . . . 15 30 . . Lose Combat Pursuer 1305 | . 30 15 15 . 45 45 . 75 105 225 . 45 . . 150 75 435 45 Influence Decreases 6796 | 10 161 240 562 100 451 226 864 761 493 194 521 45 10 64 309 151 579 1055 Entered New Map 2739 | . . 18 250 44 80 166 574 367 283 94 521 . . 15 . 23 29 275 Time Decay 2139 | 10 161 162 112 46 261 . 270 214 110 60 . 45 10 49 199 60 180 190 Lost Part 748 | . . 60 10 10 110 60 20 170 20 20 . . . . 30 28 120 90 Lost Ally 1020 | . . . 40 . . . . 10 80 20 . . . . 80 40 250 500 Purge Threat 150 | . . . 150 . . . . . . . . . . . . . . . Squads Dispatched 29 | . 2 2 1 1 3 . 1 3 . . . . 1 . 9 1 1 4 Investigation 4 | . 1 1 . . 1 . . 1 . . . . . . . . . . Extermination 7 | . . . . . 1 . 1 1 . . . . . . 2 . 1 1 Reinforcement 14 | . 1 1 1 1 1 . . . . . . . 1 . 4 1 . 3 Assault 1 | . . . . . . . . 1 . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Com Distress Signals 11 | . 2 2 . 1 . . . 1 . . . . . . . 1 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 348 | . 13 20 15 6 25 32 2 23 14 37 2 3 2 2 45 24 56 27 Peak Tracking Total 18 | . 5 4 4 4 8 7 1 8 10 16 5 3 1 2 18 12 14 7 Tactical Retreats 32 | . 1 1 1 . 1 1 . 3 4 4 . 2 . . 4 2 6 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Com Traps Triggered 10 | . 2 1 . . . 5 . . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Com Machines Disabled 91 | . . 1 1 6 31 2 19 23 . . . . . . 3 . 5 . Max in Single Turn 21 | . . 1 1 6 21 2 18 21 . . . . . . 1 . 4 . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Com Machines Accessed 16 | . . 1 3 . 1 1 1 2 . . 3 . . . 3 . 1 . Terminals 12 | . . 1 3 . . 1 1 2 . . . . . . 3 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Total Hacks 35 | . . 1 7 . 2 2 1 5 . . 9 . . . 3 . 5 . Successful 18 | . . . 1 . 1 . 1 2 . . 9 . . . 3 . 1 . Failed 17 | . . 1 6 . 1 2 . 3 . . . . . . . . 4 . Catastrophic 7 | . . 1 4 . . . . 1 . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 38 | . 26 1 7 . . . . 3 . . . . . . 1 . . . Terminals 24 | . . 1 7 . . 2 1 5 . . . . . . 3 . 5 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . . Terminal Hacks 16 | . . . 1 . . . 1 2 . . 9 . . . 2 . 1 . Record 9 | . . . . . . . . . . . 8 . . . 1 . . . Open Door 3 | . . . . . . . . . . . 1 . . . 1 . 1 . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . 1 . . . Terminals 1 | . . . . . . . . . . . . . . . 1 . . . Operators 1 | . . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . Hacking Detections 10 | . . 1 3 . 1 1 . 2 . . . . . . 1 . 1 . Full Trace Events 3 | . . . . . 1 1 . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . 1 4 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Com Total Allies 75 | . . . 2 . 2 . 12 . 6 . . . 3 . 3 2 15 30 Largest Group 15 | . . . 2 . 1 1 8 . 5 1 . . 3 3 3 2 6 15 Highest-Rated Group 325 | . . . 20 . 85 79 180 . 155 31 . . 141 141 90 60 276 325 Highest-Rated Ally 85 | . . . 10 . 85 79 31 . 49 31 . . 47 47 47 30 82 59 Initial Warlord ECA Mod 1 | . . . . . . . 1 . . . . . . . . . . . Total Orders 3 | . . . . . . . . 1 1 . . . . . . . 1 . EXPLORE 3 | . . . . . . . . 1 1 . . . . . . . 1 . Ally Attacks 273 | . . . 6 . 3 15 . . 28 2 . . 6 9 15 8 77 104 Total Damage 6042 | . . . 115 . 139 642 . . 479 21 . . 182 296 297 152 1692 2027 Kills 34 | . . . 1 . 2 8 . . 6 . . . 1 1 2 1 8 4 Allies Corrupted 4 | . . . . . . . . . 1 . . . . 1 . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . X0-1V1 Amusement Gains 309 | . 16 5 . 5 . 10 . 25 . 50 . . 5 10 93 10 . 80 Good Acts 76 | . . 1 1 3 6 . 1 3 6 3 . 1 1 . 15 5 27 3 Bad Acts 56 | . . 1 . 3 10 2 2 5 1 5 . . . 1 6 5 8 7 Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Com Active Infowar (turns) 5013 | 4 420 . . . 437 752 594 453 221 130 262 145 120 141 453 129 363 389 Optics 4589 | . . . . . 437 752 594 453 221 130 262 145 120 141 453 129 363 389 Traps 369 | . . . . . . . 77 292 . . . . . . . . . . Seismic 424 | 4 420 . . . . . . . . . . . . . . . . . ECM 2 | . . . . . . . . . . . . . . . 2 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 1 . 2 . . . . . . Drone Launches 6 | . . . . . . . . 2 2 . . . . . . . 2 . Drone Recoveries 3 | . . . . . . . . . 2 . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Com Turns Passed 6302 | 31 505 344 302 339 629 752 594 453 221 130 262 145 120 141 453 129 363 389 Spaces Moved 5930 | 12 324 270 192 167 470 441 420 222 257 237 513 233 82 143 664 324 666 293 Core 1478 | . . . . . . . . 18 140 237 513 195 . . 70 8 202 95 Treads 73 | . . 5 . . . 2 . . . . . . . . . . 5 61 Legs 938 | . . . 156 167 343 . . . . . . 38 82 15 . . . 137 Wheels 709 | 12 324 265 36 . . . . . . . . . . 72 . . . . Hover 1218 | . . . . . 38 439 420 204 117 . . . . . . . . . Flight 1514 | . . . . . 89 . . . . . . . . 56 594 316 459 . Fastest Speed 25 | 90 80 80 80 130 32 52 52 50 50 50 50 50 120 52 37 28 25 50 Average Speed 80 | 90 85 86 122 130 104 124 127 141 59 50 50 61 120 88 53 34 39 105 Slowest Speed 300 | 90 95 160 200 130 200 300 186 260 70 50 50 120 120 135 150 100 250 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . . . . . . 11 4 . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 2 47 31 24 6 22 48 14 9 61 41 74 50 6 5 81 14 21 18 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . . . . Known Exits Taken 4 | . . . . . 1 . . . . . . 1 1 . 1 . . . Unknown Exits Taken 13 | 1 1 1 1 1 . . 1 1 1 1 1 . . 1 . 1 1 . Scrap Searched 2 | . . . . . . . . . 1 1 . . . . . . . . Spaces Dug 17 | . 1 . . . 2 . . . . . . . . 2 2 . 10 . Terrain Destroyed 627 | . 1 117 . 26 121 19 57 53 . . . . . 2 4 22 173 32 Melee 14 | . . . . . 2 . . . . . . . . 2 2 . 8 . Projectile 153 | . 1 . . . 2 14 5 7 . . . . . . 2 . 122 . AOE 460 | . . 117 . 26 117 5 52 46 . . . . . . . 22 43 32 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Com Total 6957 | 25 499 326 235 279 565 570 461 291 323 244 517 235 96 152 732 333 726 348 Wait 426 | . 132 5 15 101 15 5 14 19 56 6 2 . 8 . 37 . 7 4 Move 5883 | 11 323 269 191 166 469 439 419 221 256 236 512 232 81 142 642 316 665 293 Hop 13 | . . . . . . . . . . . . . . . 10 3 . . Pick Up 56 | 2 4 5 4 2 13 5 2 3 1 . 2 . . 2 2 2 1 6 Fast Attach 101 | 1 3 1 5 . 12 9 8 6 2 . 1 1 . 4 12 8 13 15 Attach 47 | 3 1 7 . 1 4 5 1 2 1 . . 1 1 . 1 2 10 7 Detach 13 | . . . . . . 1 1 . . . . 1 . . 1 . 7 2 Swap 17 | . 3 3 2 1 7 1 . . . . . . . . . . . . Drop 65 | 3 2 . 5 2 19 4 5 2 . . . . . 2 9 2 3 7 Fire 239 | 5 31 36 13 6 24 49 11 38 . . . . 4 . 7 . 4 11 Melee 36 | . . . . . 2 . . . 1 2 . . 2 2 8 . 16 3 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 55 | . . . . . . 52 . . . . . . . . 3 . . . Rewire 6 | . . . . . . . . . 6 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 5 exits: Fac x4 / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research -3/Quarantine -2/Research -1/Access (discovered 2 exits: Sur / [*Com]) -1/Command History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 3) 32 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 4) 291 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 8) 450 | -10/Materials | Made a sacrifice at D.C.S.S. Altar Unit 451 | -10/Materials | Core integrity fell below 50% 537 | -10/Materials | Entered another Materials area 537 | -9/Materials | Evolved 2 slots: Utility x2 584 | -9/Materials | X0-1V1 sent you into danger 627 | -9/Materials | Lost 4 parts (1p1n2w) 759 | -9/Materials | Discovered new exit (range 15) 877 | -9/Materials | Discovered new exit (range 5) 881 | -9/Materials | Entered another Materials area 881 | -8/Materials | Evolved 2 slots: Propulsion x2 1069 | -8/Materials | X0-1V1 sent allied B-36 Bruiser (x2) 1128 | -8/Materials | Discovered new exit (range 6) 1183 | -8/Materials | Entered Factory 1183 | -7/Factory | Evolved 2 slots: Utility x2 1219 | -7/Factory | Core integrity permanently improved by X0-1V1 (+200) 1269 | -7/Factory | Sight range permanently improved by X0-1V1 (+1) 1299 | -7/Factory | X0-1V1 sent someone to keep an eye on you 1312 | -7/Factory | Discovered new exit (range 5) 1455 | -7/Factory | X0-1V1 sent you into danger 1522 | -7/Factory | Entered another Factory area 1522 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1661 | -6/Factory | System corruption reached 10% 1796 | -6/Factory | System corruption reached 30% 1813 | -6/Factory | Lost 3 parts (1p1u1w) 1885 | -6/Factory | X0-1V1 redirected Transport squads to designated parking area 2035 | -6/Factory | Spotted B-75 Beast 2083 | -6/Factory | X0-1V1 turns hostiles against one another 2104 | -6/Factory | Energy generation permanently improved by X0-1V1 (+10) 2114 | -6/Factory | Lost 6 parts (1p3n2w) 2145 | -6/Factory | Identified exit to Garrison 2147 | -6/Factory | X0-1V1 sent allied Chaos Knight 2.0 (x1) 2151 | -6/Factory | Entered Garrison 2151 | -6/Garrison | Accompanied by 1 ally 2158 | -6/Garrison | Triggered checkpoint 2166 | -6/Garrison | Core integrity fell below 50% 2193 | -6/Garrison | Destroyed 7 combat bots 2267 | -6/Garrison | Triggered checkpoint 2273 | -6/Garrison | Triggered checkpoint 2275 | -6/Garrison | Triggered checkpoint 2323 | -6/Garrison | Triggered checkpoint 2550 | -6/Garrison | Lost 4 parts (1n3u) 2637 | -6/Garrison | Discovered new exit (range 11) 2699 | -6/Garrison | Build established: Scavenger-Mutant 2701 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2889 | -6/Garrison | Discovered new exit (range 14) 2903 | -6/Garrison | Entered Factory 2992 | -6/Factory | Murdered 3 allies 3097 | -6/Factory | X0-1V1 sent someone to fix up the mess you leave 3118 | -6/Factory | X0-1V1 announced a LAN party 3474 | -6/Factory | Discovered new exit (range 12) 3497 | -6/Factory | Entered another Factory area 3497 | -5/Factory | Evolved 2 slots: Utility x2 3536 | -5/Factory | Identified exit to Factory 3559 | -5/Factory | X0-1V1 sent hostile H-66 Slayer (x3) 3602 | -5/Factory | X0-1V1 redirected Transport squads to designated parking area 3797 | -5/Factory | First assault squad dispatched 3820 | -5/Factory | Lost 4 parts (1p1n1u1w) 3888 | -5/Factory | Discovered new exit (range 40) 3930 | -5/Factory | X0-1V1 downgraded hostiles (x1) 3950 | -5/Factory | Entered Upper Caves 3980 | -5/Upper Caves | Lost 11 parts (3p2n4u2w) 4030 | -5/Upper Caves | Weapon slot count temporarily expanded by X0-1V1 (+5) 4042 | -5/Upper Caves | Learned location of 1 exit from Factory 4049 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4058 | -5/Upper Caves | Core integrity fell below 50% 4065 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4065 | -5/Upper Caves | X0-1V1 sent allied Thug (x5) 4096 | -5/Upper Caves | X0-1V1 activates XOMVISION 4106 | -5/Upper Caves | Lost 3 allies 4122 | -5/Upper Caves | Discovered new exit (range 7) 4171 | -5/Upper Caves | Entered another Upper Caves area 4171 | -5/Upper Caves | Accompanied by 1 ally 4192 | -5/Upper Caves | Imp. Corruption Screen reconfigured into Item Mimic 4198 | -5/Upper Caves | Encountered a Warlord checkpoint 4209 | -5/Upper Caves | Build established: Hacker-Mutant 4231 | -5/Upper Caves | X0-1V1 mutated your Weapon slot to Utility slot 4234 | -5/Upper Caves | Attracted the attention of an 0b10 base 4240 | -5/Upper Caves | Learned Factory interactive machine intel 4245 | -5/Upper Caves | Core integrity fell below 20% 4258 | -5/Upper Caves | Discovered new exit (range 7) 4263 | -5/Upper Caves | X0-1V1 rescued you from certain death 4301 | -5/Upper Caves | Entered Warlord 4319 | -5/Warlord | System corruption cleaned by Quarantine Array 4463 | -5/Warlord | Met Warlord 4488 | -5/Warlord | Warlord's base attacked by MAIN.C 4550 | -5/Warlord | Opened side exit 4560 | -5/Warlord | Discovered new exit (range 9) 4563 | -5/Warlord | Entered Proximity Caves 4592 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4596 | -4/Proximity Caves | X0-1V1 activates XOMVISION 4614 | -4/Proximity Caves | Learned Research terminal intel 4678 | -4/Proximity Caves | Learned location of Armory (-3) 4686 | -4/Proximity Caves | Discovered exit to Factory (range 20) 4708 | -4/Proximity Caves | Entered Factory 4708 | -4/Factory | Evolved 2 slots: Weapon x2 4709 | -4/Factory | Identified exit to Research 4710 | -4/Factory | Loaded intel: 54 interactive machine locations 4790 | -4/Factory | Noticed a derelict Sapper rigging charges 4805 | -4/Factory | X0-1V1 sent you to a vault 4828 | -4/Factory | Entered Research 4828 | -3/Research | Accompanied by 3 allies 4828 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 4829 | -3/Research | Loaded intel: 23 terminal locations 4954 | -3/Research | Discovered new exit (range 12) 4969 | -3/Research | Entered Quarantine 4969 | -3/Quarantine | Accompanied by 1 ally 4993 | -3/Quarantine | Identified exit to Research 4993 | -3/Quarantine | X0-1V1 revealed exit location to -2/Research 4996 | -3/Quarantine | Found Alien Artifact 4996 | -3/Quarantine | Identified Core Reset Matrix 4996 | -3/Quarantine | Used Core Reset Matrix 5000 | -3/Quarantine | Detected hypermatrix surge 5000 | -3/Quarantine | Sensed 12 artifacts in vicinity 5006 | -3/Quarantine | Found Subatomic Replicator 5080 | -3/Quarantine | Garrison activated, responded to threat 5125 | -3/Quarantine | X0-1V1 enhanced Transport squad support 5146 | -3/Quarantine | X0-1V1 mutated your Utility slot to Weapon slot 5159 | -3/Quarantine | Met incapacitated Sigix Warrior 5159 | -3/Quarantine | Lockdown squad dispatched 5180 | -3/Quarantine | Scanned by Researcher 5184 | -3/Quarantine | X0-1V1 upgraded hostiles (x1) 5186 | -3/Quarantine | Found Phase Armor 5210 | -3/Quarantine | X0-1V1 sent you to a vault 5221 | -3/Quarantine | Spotted Lightning 5225 | -3/Quarantine | Weapon slot count temporarily expanded by X0-1V1 (+1) 5227 | -3/Quarantine | X0-1V1 revealed exit location to -2/Research 5237 | -3/Quarantine | Spotted Lightning 5278 | -3/Quarantine | X0-1V1 activates XOMVISION 5294 | -3/Quarantine | X0-1V1 whisked you away to safety 5422 | -3/Quarantine | Entered Research 5422 | -2/Research | Warlord forces began assault on 0b10 5422 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5466 | -2/Research | X0-1V1 vaporized surrounding terrain (radius 16) 5478 | -2/Research | X0-1V1 turns hostiles against one another 5523 | -2/Research | Weapon slot count temporarily expanded by X0-1V1 (+1) 5532 | -2/Research | Research machine network offline 5534 | -2/Research | Spotted B-90 Cyclops 5534 | -2/Research | X0-1V1 sent you into danger 5547 | -2/Research | Discovered new exit (range 15) 5551 | -2/Research | Entered Access 5551 | -1/Access | Evolved 2 slots: Utility x2 5559 | -1/Access | Lost 4 parts (1p2u1w) 5572 | -1/Access | X0-1V1 redirected Transport squads to designated parking area 5614 | -1/Access | X0-1V1 released a cloud of subatomizers 5625 | -1/Access | Identified exit to Surface 5625 | -1/Access | X0-1V1 revealed exit location to -0/Surface 5629 | -1/Access | X0-1V1 mutated your Utility slot to Propulsion slot 5646 | -1/Access | Weapon slot count temporarily expanded by X0-1V1 (+1) 5665 | -1/Access | X0-1V1 sent allied S-43 Plague (x4) 5696 | -1/Access | Spotted B-99 Colossus 5696 | -1/Access | Spotted B-99 Colossus 5699 | -1/Access | X0-1V1 sent allied H-88 Terminator (x4) 5709 | -1/Access | X0-1V1 rewrote H-88 Terminator IFF filter 5731 | -1/Access | Discovered new exit (range 4) 5731 | -1/Access | X0-1V1 whisked you away to safety 5751 | -1/Access | Lost 3 allies 5752 | -1/Access | Lost 7 parts (1p5n1u) 5772 | -1/Access | Core integrity fell below 50% 5781 | -1/Access | Core integrity restored by X0-1V1 (+418) 5784 | -1/Access | X0-1V1 foreshadows a heat wave 5819 | -1/Access | X0-1V1 downgraded hostiles (x5) 5827 | -1/Access | X0-1V1 turns hostiles against one another 5853 | -1/Access | Lost 3 parts (3u) 5870 | -1/Access | Emitted hypermatrix ping 5875 | -1/Access | Assembled emerged from beneath the floor 5886 | -1/Access | System corruption reached 10% 5914 | -1/Access | Entered Command 5915 | -1/Command | Emitted hypermatrix ping 5920 | -1/Command | Assembled emerged from beneath the floor 5933 | -1/Command | Core integrity fell below 20% 5941 | -1/Command | X0-1V1 sent you to a vault 5948 | -1/Command | Found Unknown Launcher 5948 | -1/Command | Identified Gamma Bomb Array 5951 | -1/Command | Found Gamma Bomb Array 5953 | -1/Command | Found Gamma Bomb Array 5964 | -1/Command | Assembled emerged from beneath the floor 5968 | -1/Command | Lost 9 allies 6038 | -1/Command | Found Gamma Bomb Array 6042 | -1/Command | Found Gamma Bomb Array 6044 | -1/Command | Found Gamma Bomb Array 6062 | -1/Command | Assembled emerged from beneath the floor 6095 | -1/Command | System corruption reached 30% 6115 | -1/Command | Lost 3 allies 6170 | -1/Command | Lost 10 allies 6232 | -1/Command | Spotted B-99 Colossus 6233 | -1/Command | Assembled emerged from beneath the floor 6290 | -1/Command | Lost 8 allies 6303 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06295_ Gamma Bomb Array destroyed. 06298_ Penetrated by Slug. 06298_ Slug penetrates Wall. 06298_ Penetrated by Slug. 06299_ Slug penetrates Wall. 06299_ Slug penetrates Quantum Router. 06299_ Chaos-jacking P-80 Master... 06299_ P-80 Master system unaffected. 06300_ K-01 Serf collects debris. 06300_ Chaos-jacking P-80 Master... 06300_ P-80 Master system unaffected. 06301_ Chaos-jacking P-80 Master... 06301_ P-80 Master system unaffected. 06302_ Slug penetrates Wall. 06302_ Penetrated by Slug. 06302_ Slug penetrates Wall. 06302_ Penetrated by Slug. 06303_ Slug penetrates Wall. 06303_ X0-1V1 bursts into laughter! [Achievement: Torch] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????# %[ ???????????????????????? | | ????????? = ???????????????????????? | | ?????????? ??????????????????#####?? | | ??????????# =%!#??????????????????# ??? | | ??????????# #?????????????????? ??? | | ?????????## [! #??????????????????# ??? | | ????????#"" [ #??????????????????# #?????# | | ????????#"" ! #??????????????????# #?????# | | ????????#"" h#??????????????????# #?????# | | ????????#T%/ h;################### # ???# | | ????????#"" ; % # # + ????# | | ????????#"" ; # # #?????# | | ????????#"" %%%; % " # """ # ####### | | ????????### %%BB % "" # T # | | ??????????# BB """ # ; | | ??????????# "#""# # " # ; | | ??????????#??#### # = =!=k# ;#+###### | | ????????????????# # [!%| #?# | | ????????????????# ##### !!/ k #?# | | ????????????????# #####p @ ; ; #"=== #?# | | ????????????????# %p % * ;####= = #?# | | ????????????????#######/#### !;#??# [#?# | | ????????????????????? ?# ##??# *[=#?# | | ????????????????????# # #???######%#?### | | ????????????????????# ##/##/#?????????##???# | | ????????????????????# ## ?????????????# | | ????????????????????# ## ????????????# | | ????????????????????# ## ""???????????# | | ????????????????????######### """"??????????# | | ????????????????????????????# """"??????????# | | ????????????????????????????# "????????????# | | ????????????????????????????# ?????????????# | | ????????????????????????????# ???????????? | | ????????????????????????????? ???????????? | | ????????????????????????????? ???????????? | | ??????????????????????????????? ??????????????# | | ??????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 151 Energy Generation 66 Energy Capacity 1600 Matter Stores 700 Matter Capacity 700 Sight Range 24 Terrain Scan Density 10 ECM Strength 2 Corruption Block 20 Armor Coverage 525 Resistance: TH 76 Resistance: EM 25 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 7 Offensive Hacking 24 Defensive Hacking 38 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Subatomic Replicator Phase Armor Achievements -------------- Chaos Is Inevitable Collateral Damage Hard Hitter Into The Breach Resistances Are Futile Tailor-made Torch Challenges ------------ None Game ------ Seed VortexPlexusOptics Manual? 0 Play Time 02:19:09 Cumulative 152.1 hours Start 2026.06.25 @ 02:33:04 End 2026.06.29 @ 03:32:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 53 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42b00b1f-afb3-431a-853c-dcfa0ac23808