Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.13 @ 02:07:22 Player: pickelover66 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (90) 450 Value Destroyed (2257) 2257 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (832) 832 TOTAL SCORE: 8219 Bonus ------- Follower Combat Kills 132 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 268/300 Energy 100/100 System Corruption 4% Temperature Cool (18) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Leg Improved Trap Scanner EM Shield Shield Generator Force Field Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Improved Trap Scanner Advanced Visual Processing Unit Core Analyzer Kinecellerator Improved Reaction Control System > --- WEAPON ----------- Heavy Phase Cannon Assault Cannon Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Armored Leg Armored Leg Large Matter Pod Trap Scanner EM Shield Shield Generator Force Field Flak Cannon Mining Laser Signal Generator [Rating: 79] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Wheel Wheel Utility Medium Storage Unit Device Trap Scanner Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Slots Evolved 10 | . . . 2 . 2 2 . 2 2 . Power 2 | . . . . . . . . . 2 . Propulsion 2 | . . . 1 . . 1 . . . . Utility 4 | . . . 1 . 1 1 . 1 . . Weapon 2 | . . . . . 1 . . 1 . . Parts Attached 92 | 6 9 4 22 . 20 1 13 12 5 . Power 15 | 1 2 1 5 . 1 . 2 2 1 . Engine 11 | 1 1 1 5 . 1 . 1 1 . . Core 3 | . 1 . . . . . 1 . 1 . Reactor 1 | . . . . . . . . 1 . . Propulsion 25 | 2 3 1 7 . 3 1 6 2 . . Treads . | . . . . . . . . . . . Leg 23 | . 3 1 7 . 3 1 6 2 . . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | 1 1 1 4 . 10 . 1 6 2 . Device 11 | . . 1 . . 5 . . 4 1 . Storage 4 | 1 . . 1 . 2 . . . . . Processor 7 | . 1 . 3 . 1 . . 2 . . Hackware . | . . . . . . . . . . . Protection 4 | . . . . . 2 . 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 26 | 2 3 1 6 . 6 . 4 2 2 . Energy Gun 1 | . . 1 . . . . . . . . Energy Cannon 2 | . 1 . . . . . . . 1 . Ballistic Gun 13 | 2 1 . 5 . 3 . 1 . 1 . Ballistic Cannon 7 | . . . . . 2 . 3 2 . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . . Parts Lost 25 | . . 3 9 . . . . 2 7 4 Power 6 | . . 1 2 . . . . . 3 . Propulsion 5 | . . 1 4 . . . . . . . Utility 5 | . . . 1 . . . . 1 2 1 Weapon 9 | . . 1 2 . . . . 1 2 3 Highest Loss Streak 6 | . . 1 6 . . . . 1 4 3 To Critical Strikes 2 | . . . . . . . . . 1 1 Average Backups 7 | 3 7 7 6 9 8 7 8 7 9 7 Power . | . 1 . . . . 1 . 1 . . Propulsion 1 | 2 1 . . 1 1 . 1 2 2 1 Utility 3 | . 2 3 3 4 3 3 3 2 5 5 Weapon 2 | . 2 2 2 4 3 3 3 1 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 16 | . 8 . 4 . 2 . . . . 2 Power 2 | . . . 2 . . . . . . . Propulsion 9 | . 5 . 2 . 1 . . . . 1 Utility 3 | . 2 . . . . . . . . 1 Weapon 2 | . 1 . . . 1 . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 99 94 100 98 96 99 98 93 29 Engine 6 | . 6 6 9 11 9 7 6 3 2 . Core 2 | . 7 7 . . . . . 1 3 . Leg 25 | . 15 27 29 33 27 30 29 26 23 11 Wheel 1 | . 12 . . . . . . . . . Device 4 | . . . 1 . 8 7 7 10 13 . Storage 9 | . 14 14 11 11 9 11 7 6 5 2 Processor 13 | . 13 13 19 22 10 7 7 13 11 5 Protection 3 | . . . . . 6 7 13 7 2 2 Energy Gun 1 | . . 8 2 . . . . . . . Energy Cannon 3 | . 12 11 . . . . . . 4 . Ballistic Gun 9 | . 14 . 13 22 16 15 13 . 2 2 Ballistic Cannon 6 | . . . . . 8 7 8 25 14 2 Impact Weapon 1 | . 1 7 3 . . . . . . . Peak Build Rating 79 | 6 12 15 21 16 33 35 52 63 79 50 Average Rating 28 | 5 10 11 14 16 26 34 42 59 74 23 On Entrance 27 | . 6 12 15 16 16 31 35 52 63 54 Naked Turns 98 | . . . . . . . . . . 98 Heaviest Build 71 | 12 15 17 25 21 34 36 50 62 71 38 Greatest Support 68 | 26 26 20 36 33 45 60 68 64 64 64 Greatest Overweight (x) 8 | . 4 . 8 . 1 . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 10 7 Most Carried 10 | 6 8 8 10 10 10 9 10 10 10 9 Average Carried 8 | 3 7 7 7 9 9 8 9 8 9 7 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 8 10 10 10 8 10 10 8 5 Class Distribution -------------------- 31% | Mutant 23% | Scavenger-Mutant 22% | Tank 14% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/DSF Tank | -6/Factory Gunner | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Matter Collected 2786 | 194 424 131 502 . 447 . 511 333 244 . Remotely . | . . . . . . . . . . . Salvage Created 3012 | . 566 300 767 . 499 . 426 210 244 . Parts 175 | . 34 10 22 . 44 . 33 8 24 . Haulers Intercepted 6 | . 2 . 3 . . . 1 . . . Recyclers Shooed 5 | . 1 . . . 2 . . 1 1 . Parts Field Recycled 4 | . . . . . 4 . . . . . Retrieved Matter 24 | . . . . . 24 . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Combat Hostiles Destroyed 57 | . 8 10 12 . 10 . 12 4 1 . Melee 12 | . . 7 5 . . . . . . . Guns 21 | . 1 1 3 . 8 . 8 . . . Cannons 19 | . 7 1 . . 2 . 4 4 1 . Classes Destroyed 15 | . 5 1 2 . 2 . 3 1 1 . Worker 5 | . . . . . . . . 3 2 . Builder 7 | . . . . . 2 . . . 5 . Tunneler 2 | . . . . . . . . . 2 . Hauler 6 | . 2 . 3 . . . 1 . . . Recycler 4 | . 1 1 1 . 1 . . . . . Mechanic 2 | . 1 . . . . . . 1 . . Operator 1 | . . . . . 1 . . . . . Watcher 6 | . 2 . 3 . 1 . . . . . Swarmer 19 | . . 7 . . 4 . 8 . . . Grunt 25 | . 8 3 10 . 1 . . 3 . . Duelist 2 | . . . 1 . 1 . . . . . Sentry 8 | . . . 1 . 4 . 1 1 1 . Specialist 1 | . . . . . . . 1 . . . Hunter 1 | . . . . . . . 1 . . . Heavy 1 | . . . . . . . 1 . . . Best Kill Streak 9 | . 4 3 3 . 5 . 9 3 3 . Combat Bots Only 4 | . 4 3 3 . 4 . 4 2 1 . Max Kills in Single Turn 2 | . 1 1 1 . 2 . 1 2 1 . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Hostile Shots Fired 662 | . 39 42 135 . 25 . 99 85 104 133 Missed 216 | . 12 10 27 . 8 . 41 27 36 55 Hits 446 | . 27 32 108 . 17 . 58 58 68 78 Melee 9 | . . . 7 . . . . . . 2 Projectile 437 | . 27 32 101 . 17 . 58 58 68 76 Critical Strikes 15 | . . . 1 . . . 1 2 2 9 Damage Taken 6712 | . 309 308 1453 . 205 . 605 1099 1214 1519 Core 1753 | . 86 52 300 . . . 48 250 74 943 Absorbed by Shields 274 | . . . . . . . 96 93 65 20 Ignored by Resistances 176 | . . . . . . . 176 . . . Regen/Repaired (Parts) 14 | . . . . . 14 . . . . . Core Remaining (%) 72 | 100 . 44 . 25 100 . 93 70 . . Volleys Fired 181 | . 38 6 39 . 39 . 23 15 21 . Largest 4 | . 2 2 2 . 3 . 3 4 2 . Hottest 164 | . 80 125 88 . 100 . 95 164 134 . Shots Fired 401 | . 76 10 71 . 95 . 69 57 23 . Gun 220 | . 43 4 71 . 56 . 46 . . . Cannon 171 | . 33 6 . . 29 . 23 57 23 . Launcher . | . . . . . . . . . . . Special 10 | . . . . . 10 . . . . . Kinetic 316 | . 43 . 60 . 85 . 69 57 2 . Thermal 85 | . 33 10 11 . 10 . . . 21 . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 12 | . 8 2 7 . 6 . 12 7 6 . Robot Miss Streak 8 | . 8 1 4 . 5 . 3 7 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 272 | . 35 20 81 . 45 . 43 30 18 . Core Hits 122 | . 20 9 20 . 20 . 28 15 10 . Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 10 | . . 1 8 . . . 1 . . . Critical Strikes 17 | . . 1 10 . . . 2 3 1 . Burn 1 | . . . 1 . . . . . . . Meltdown 1 | . . . . . . . . . 1 . Destroy 1 | . . . . . . . 1 . . . Blast 4 | . . . . . . . 1 3 . . Smash 10 | . . 1 9 . . . . . . . Melee Attacks 70 | . 1 24 45 . . . . . . . Impact 61 | . 1 24 36 . . . . . . . Slashing 9 | . . . 9 . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . 1 1 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . 1 . . . . . . . Damage Inflicted 6350 | . 650 491 1675 33 814 . 922 1063 685 17 Guns 1970 | . 209 48 694 . 492 . 527 . . . Cannons 2644 | . 365 36 . . 295 . 395 933 620 . Explosions . | . . . . . . . . . . . Melee 1439 | . 64 402 973 . . . . . . . Ramming 297 | . 12 5 8 33 27 . . 130 65 17 Kinetic 3460 | . 209 . 576 . 787 . 922 933 33 . Thermal 1154 | . 365 84 118 . . . . . 587 . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 1118 | . 64 402 652 . . . . . . . Slashing 321 | . . . 321 . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 1 4 Average Corruption 1 | . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 499 | . 42 70 276 . 31 . 2 25 53 . Projectiles 103 | . . . . . 31 . 2 17 53 . Explosions . | . . . . . . . . . . . Melee 396 | . 42 70 276 . . . . 8 . . Knockbacks 21 | . . . 2 . 2 . 2 15 . . Impact 3 | . . . 2 . . . . 1 . . Kinetic 17 | . . . . . 2 . 2 13 . . Secondary 1 | . . . . . . . . 1 . . Self-Inflicted Damage 8 | . . . . . . . . . . 8 Shots . | . . . . . . . . . . . Rammed 5 | . . . 1 . . . . . . 4 Targets Rammed 40 | . 5 4 3 4 3 . . 10 7 4 Kicked 35 | . 5 4 2 4 3 . . 10 7 . Crushed . | . . . . . . . . . . . Highest Temperature 600 | . 255 270 234 . 45 . 116 600 240 14 Average Temperature 99 | . 65 118 79 . 14 . 43 273 93 9 Received Heat Transfer 1951 | . 174 51 597 . 72 . 29 359 78 591 Effects 32 | . . . . . . . . 32 . . Shutdowns 3 | . . . . . . . . 3 . . Energy Bleed 4 | . . . . . . . . 4 . . Interference 7 | . . . . . . . . 7 . . Matter Decay 5 | . . . . . . . . 5 . . Short Circuit 2 | . . . . . . . . 2 . . Damage (minor) 2 | . . . . . . . . 2 . . Damage (major) 8 | . . . . . . . . 8 . . Damage (core) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 8 | . 1 2 4 . . . . 1 . . Combat Hostiles 5 | . . 1 4 . . . . . . . Parts Fried 14 | . 2 2 8 . . . . 2 . . Impact Corruptions 20 | . 2 3 13 . . . . 2 . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . 2 1 . . . . . . 2 . Heat Transferred 1961 | . 777 185 370 . . . . . 629 . Parts Sabotaged 6 | . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Maximum Alert Level 1 | . . . . . . . 1 1 . 1 Low Security (%) 96 | 100 100 100 100 100 100 100 68 86 100 97 Level 1 3 | . . . . . . . 31 13 . 2 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . Peak Influence 370 | . 149 70 102 27 184 79 370 239 39 224 Initial 193 | . . 30 6 27 . 79 58 193 9 . Average 58 | . 56 33 34 3 57 79 186 126 4 48 Influence Increases 2399 | . 356 312 482 . 414 5 312 165 99 254 Destroy 0b10 Robot/C 1260 | . 160 260 300 . 200 . 240 80 20 . Destroy 0b10 Robot/NC 170 | . 30 5 35 . 25 . 10 20 45 . Destroy Leader 282 | . 48 40 72 . 62 . 30 20 10 . Allied During Kill 12 | . . 7 5 . . . . . . . Successful Hack 86 | . 9 . 10 . 34 5 . . 14 14 Disable Machine 45 | . . . 15 . 15 . . 15 . . Destroy Structure 49 | . 4 . . . 18 . 2 15 10 . Partial Spotted 15 | . 15 . . . . . . . . . Lose Combat Pursuer 480 | . 90 . 45 . 60 . 30 15 . 240 Influence Decreases 2175 | . 277 373 428 72 239 96 26 515 119 30 Entered New Map 416 | . . 49 12 45 . 96 26 177 11 . Time Decay 1597 | . 277 274 376 27 229 . . 318 96 . Lost Part 132 | . . 30 40 . . . . 20 12 30 Lost Ally 30 | . . 20 . . 10 . . . . . Squads Dispatched 15 | . 2 1 2 . 5 . 1 1 3 . Investigation 4 | . . . 2 . 1 . . . 1 . Extermination 1 | . . . . . . . . 1 . . Reinforcement 4 | . 2 . . . . . 1 . 1 . Assault 2 | . . 1 . . . . . . 1 . Garrison 4 | . . . . . 4 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Distress Signals 10 | . 4 . 2 . 1 . . . 3 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 146 | . 21 14 26 . 20 . 14 9 16 26 Peak Tracking Total 15 | . 5 4 5 . 7 . 4 4 15 14 Tactical Retreats 16 | . 3 . 2 . 4 . 2 1 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Traps Triggered 4 | . . . 2 . 1 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Machines Disabled 3 | . . . 1 . 1 . . 1 . . Max in Single Turn 1 | . . . 1 . 1 . . 1 . . Garrison Relay 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Machines Accessed 21 | . 4 1 2 . 6 1 . 4 2 1 Terminals 14 | . 3 . 2 . 4 1 . 2 1 1 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers 2 | . . . . . 1 . . 1 . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 65 | . 14 1 7 . 31 1 . 5 5 1 Successful 35 | . 6 1 3 . 19 1 . 3 1 1 Failed 30 | . 8 . 4 . 12 . . 2 4 . Catastrophic 5 | . 2 . . . 2 . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 45 | . 12 . 7 . 19 1 . 3 2 1 Fabricators . | . . . . . . . . . . . Repair Stations 6 | . 2 . . . 4 . . . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers 9 | . . . . . 8 . . 1 . . Garrison Access 3 | . . . . . . . . . 3 . Terminal Hacks 25 | . 5 1 3 . 12 1 . 2 . 1 Record 3 | . . . . . 2 . . 1 . . Prototype ID Bank 4 | . . . 2 . 2 . . . . . Open Door 1 | . . 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . . Emergency Access Points 2 | . . . . . 1 . . . . 1 Alert Level 3 | . . . . . 3 . . . . . Locate Traps 2 | . 2 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . Registered Components 1 | . . . . . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . Zone Layout 3 | . . . 1 . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . 1 . . . 2 . . . . . Scan Component 2 | . 1 . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . 1 . . Scanalyzer 5 | . . . . . 5 . . . . . Insert Component 3 | . . . . . 3 . . . . . Analyze 2 | . . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 4 . 2 . 4 . . 2 2 . Full Trace Events 2 | . 1 . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 38 | . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . Initial Warlord ECA Mod 25 | . . . . . . . . 9 8 8 Total Orders . | . . . . . . . . . . . Ally Attacks 55 | . . 13 27 . 15 . . . . . Total Damage 386 | . . 212 103 . 71 . . . . . Kills 6 | . . 3 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Active Infowar (turns) 5181 | . 842 612 985 251 883 7 316 664 520 101 Optics 3727 | . . . 985 251 883 7 316 664 520 101 Traps 1467 | . . . . . 563 7 191 415 291 . Machine Analysis 1454 | . 842 612 . . . . . . . . Jamming 50 | . . . . . . . . 50 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches 13 | . . . 8 . 5 . . . . . Drone Recoveries 10 | . . . 8 . 2 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Turns Passed 5509 | 60 863 643 1056 251 883 7 316 710 520 200 Spaces Moved 3333 | 51 546 446 536 204 430 5 135 461 255 264 Core 203 | 1 3 . 9 . . . . . . 190 Treads . | . . . . . . . . . . . Legs 2816 | . 279 446 527 204 430 5 135 461 255 74 Wheels 314 | 50 264 . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 120 120 120 120 120 50 Average Speed 119 | 88 106 120 125 120 127 120 120 122 170 69 Slowest Speed 450 | 90 250 120 450 120 190 120 120 190 190 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 3 72 92 41 52 34 . 82 15 9 38 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 . . 1 . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 10 | . . . . . 10 . . . . . Terrain Destroyed 34 | . . . . . 17 . 2 12 3 . Melee . | . . . . . . . . . . . Projectile 34 | . . . . . 17 . 2 12 3 . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Total 4352 | 62 754 497 765 210 666 6 239 561 313 279 Wait 454 | . 128 2 81 . 134 . 31 47 20 11 Move 3320 | 50 545 445 535 203 429 4 134 460 254 261 Hop . | . . . . . . . . . . . Pick Up 59 | 6 12 3 12 1 10 . 7 6 2 . Fast Attach 30 | 6 3 1 7 . 3 . 7 1 2 . Attach 25 | . 2 3 6 . 3 2 1 5 3 . Detach 7 | . 2 1 1 . 1 . 1 . . 1 Swap 92 | . 4 8 22 . 28 . 16 12 2 . Drop 71 | . 14 . 15 1 16 . 17 5 2 1 Fire 181 | . 38 6 39 . 39 . 23 15 21 . Melee 69 | . 1 24 44 . . . . . . . Ram 5 | . . . 1 . . . . . . 4 Kick 35 | . 5 4 2 4 3 . . 10 7 . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 Rewire 3 | . . . . 1 . . 2 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 677 | -10/Materials | Discovered new exit (range 7) 779 | -10/Materials | Build established: Scavenger-Mutant 924 | -10/Materials | Entered Mines 1032 | -10/Mines | Discovered new exit (range 8) 1151 | -10/Mines | Core integrity fell below 50% 1196 | -10/Mines | Met a Derelict testing a Signal Generator 1201 | -10/Mines | Found Signal Generator 1414 | -10/Mines | Learned 4 Materials zone layouts 1415 | -10/Mines | Learned location of Storage (-7) 1523 | -10/Mines | Discovered new exit (range 10) 1530 | -10/Mines | Found the Drone Emporium 1538 | -10/Mines | Found Prototype Device 1538 | -10/Mines | Identified Thief Drone Bay 1567 | -10/Mines | Entered Materials 1567 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1568 | -9/Materials | Identified exit to Materials 1973 | -9/Materials | Build established: Mutant 2118 | -9/Materials | Discovered new exit (range 5) 2378 | -9/Materials | Discovered new exit (range 10) 2408 | -9/Materials | Core integrity fell below 50% 2470 | -9/Materials | Lost 6 parts (1p3n1u1w) 2623 | -9/Materials | Entered Mines 2677 | -9/Mines | Learned Materials stockpile data 2727 | -9/Mines | Discovered exit to Materials (range 9) 2820 | -9/Mines | Build established: Scavenger-Mutant 2874 | -9/Mines | Entered Materials 2874 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3293 | -8/Materials | Garrison activated, responded to threat 3351 | -8/Materials | Lost 3 allies 3442 | -8/Materials | Repaired Imp. Light Armor Plating 3615 | -8/Materials | Garrison activated, responded to threat 3738 | -8/Materials | Discovered new exit (range 7) 3746 | -8/Materials | Build established: Tank 3757 | -8/Materials | Entered Factory 3757 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3764 | -7/Factory | Identified exit to DSF 3764 | -7/Factory | Entered DSF 3826 | -7/DSF | Additional patrols routed to DSF 4013 | -7/DSF | Sterilization system engaged 4033 | -7/DSF | Ambient heat levels rising (+10) 4046 | -7/DSF | Discovered new exit (range 14) 4048 | -7/DSF | Ambient heat levels rising (+10) 4063 | -7/DSF | Ambient heat levels rising (+10) 4078 | -7/DSF | Ambient heat levels rising (+10) 4080 | -7/DSF | Entered Factory 4080 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4678 | -6/Factory | Discovered new exit (range 4) 4790 | -6/Factory | Entered another Factory area 4790 | -5/Factory | Evolved 2 slots: Power x2 4811 | -5/Factory | Build established: Gunner 5305 | -5/Factory | Identified exit to Garrison 5310 | -5/Factory | Entered Garrison 5330 | -5/Garrison | Triggered checkpoint 5338 | -5/Garrison | Lost 4 parts (2p1u1w) 5390 | -5/Garrison | Triggered checkpoint 5392 | -5/Garrison | Triggered checkpoint 5400 | -5/Garrison | Triggered checkpoint 5433 | -5/Garrison | Lost 3 parts (1u2w) 5443 | -5/Garrison | Discovered new exit (range 8) 5446 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5460 | -5/Garrison | Triggered checkpoint 5461 | -5/Garrison | Core integrity fell below 50% 5479 | -5/Garrison | Garrison Relay disabled 5480 | -5/Garrison | Core integrity fell below 20% 5510 | -5/Garrison | Triggered checkpoint 5510 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05479_ Relay Coupler [Swarmer] tumbles out of relay unit. 05479_ Relay Coupler [Hunter] tumbles out of relay unit. 05479_ Relay Coupler [Sentry] tumbles out of relay unit. 05479_ Relay Coupler [Grunt] tumbles out of relay unit. 05479_ Relay Coupler [Sentry] tumbles out of relay unit. 05480_ Critical hit (Burn: +37). 05483_ Slug penetrates G-50 Soldier. 05483_ G-50 Soldier suffers critical hit (Destroy). 05510_ Beams of light sweep through the air. An alarm sounds. 05510_ C-30 ARC bursts open, deploying its payload. 05510_ B-60 Warrior unfolds itself. 05510_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#+#??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ###????????????????????? | | ????????????????????????#gg%###??????????????????? | | ???????????????????????? bCC ????+??????????????+ | | #####???????????????????# g?????????????????????? | | #???????????????????#@#??????????????????????? | | #???????????????????# #??????????????????????? | | #???????????????????# #??????????????????????? | | ## #???????????????????# #??????????????????????? | | ?# #???????????????????# #??????????????????????? | | ?# #???????????????????# #??????????????????????? | | ?# #???????????????????# #??????????????????????? | | ## #???????###?????????# #??????????????????????? | | #########T####??????# #??????????????????????? | | ## #??????# #####+##### #####??????? | | ?# #??????# ?+?? | | ?#+######+##### #??????# ???? | | ??????????????# #??????# ####+#### ##?????/???? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# +?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #####+## #?????????????????????? | | ??????????????# ## "%"## #?????????????????+???? | | ?????????????## ## " ## ##????????????????????? | | ?????????????# #####+## ???+???????? | | ?????????????+ +??????????? | | ?????????????# #??????????? | | ?????????????# ## ## ###########??????????? | | ?????????????# ## ## ###??????????????????? | | ?????????????" #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 40 Energy Capacity 280 Matter Stores 300 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Resistance: KI 20 Evasion (%) 65 Targeting Accuracy 5 Core Analysis 6 Kinecelleration 30 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 92% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperShadingImmobilizer Manual? 0 Play Time 01:50:27 Cumulative 22.2 hours Start 2025.06.11 @ 02:25:10 End 2025.06.13 @ 02:07:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fcd9cce-4b81-4a75-81d2-7c3889b078b9