Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.27 @ 00:27:06 Player: Trione Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (0) 0 Value Destroyed (10) 10 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (19239) 19239 TOTAL SCORE: 26609 Bonus ------- Pacifist 10378 Win 3000 Win Speed 5861 Cogmind --------- Core Integrity 1365/1600 Matter 140/300 Energy 75/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- (None) > --- UTILITY ---------- Experimental Heat Sink Advanced Weight Redist. System Advanced Weight Redist. System Inertial Stasis Machine Structural Scanner Enhanced Optical Array Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Terrain Scan Processor Terrain Scan Processor Terrain Scan Processor Hacking Suite Hacking Suite Improved System Shield Drone Bay Mini Drone Bay > --- WEAPON ----------- Makeshift Axe Power Sword > --- INVENTORY -------- Quantum Reactor Antimissile System Improved Hacking Suite [Rating: 85] Favorites ----------- Power Light Fission Core Engine Light Deuterium Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion None Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Compact Matter Pod Processor Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Spear Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 . . 4 . . 2 2 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 18 | . . 2 . 2 . . 4 . . 2 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 57 | 2 . 4 1 3 3 5 6 . 8 3 . 1 16 5 Power 6 | . . . . 1 . 1 . . 2 . . . 2 . Engine 2 | . . . . 1 . 1 . . . . . . . . Core 2 | . . . . . . . . . 2 . . . . . Reactor 2 | . . . . . . . . . . . . . 2 . Propulsion . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 38 | . . 4 1 1 2 4 4 . 5 3 . 1 9 4 Device 15 | . . 4 . . . . 1 . 2 . . . 6 2 Storage 1 | . . . . 1 . . . . . . . . . . Processor 11 | . . . 1 . . 3 2 . 2 . . . 3 . Hackware 6 | . . . . . . . 1 . . 2 . 1 . 2 Protection 5 | . . . . . 2 1 . . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 13 | 2 . . . 1 1 . 2 . 1 . . . 5 1 Energy Gun 1 | . . . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . 1 . . 1 . 1 . . . 5 1 Piercing Weapon 1 | . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 1 . . . 2 . Parts Lost 19 | . . . 3 2 3 . 1 . . . . 1 3 6 Power 3 | . . . . . 1 . 1 . . . . . 1 . Propulsion . | . . . . . . . . . . . . . . . Utility 13 | . . . 1 2 1 . . . . . . 1 2 6 Weapon 3 | . . . 2 . 1 . . . . . . . . . Highest Loss Streak 6 | . . . 3 2 3 . 1 . . . . 1 2 6 Average Slot Usage (%) 67 | . 28 56 49 48 45 50 63 66 72 82 78 73 63 80 Engine 1 | . . . . 5 7 8 6 . . . . . . . Core 1 | . . . . . . . . . 2 5 5 4 1 . Device 18 | . . 34 39 26 15 9 8 13 14 17 15 14 17 29 Processor 23 | . . . . 9 9 26 31 40 39 28 21 19 25 28 Hackware 7 | . . . . . . . 5 6 6 8 15 16 13 11 Protection 4 | . . . . . 5 7 4 . 1 8 10 9 1 . Ballistic Gun 1 | . 28 22 9 . . . . . . . . . . . Slashing Weapon 3 | . . . . 4 6 . . . . 5 5 4 2 7 Piercing Weapon 2 | . . . . . . . 5 6 6 5 5 4 1 . Naked Turns 1 | . . . . . . . . . . . . . . 1 Heaviest Build 31 | 3 3 3 3 14 20 10 12 3 18 21 21 21 21 31 Greatest Support 37 | 3 3 30 3 21 21 12 12 3 21 21 21 21 37 37 Greatest Overweight (x) 1 | . . . . 1 1 . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 1 1 3 3 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 1 1 1 2 3 3 3 4 3 3 4 4 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 1 1 3 2 4 3 4 4 4 4 4 4 4 . Class Distribution -------------------- 40% | Mutant 35% | Hacker-Scout 15% | Scout 5% | Hacker-Mutant 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Waste Scout | -6/Factory Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Sto Rec Fac Was Fac Fac Fac Res Res Acc Matter Collected 529 | . . . 46 . . 284 . . . 174 . 15 10 . Remotely . | . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Rec Fac Was Fac Fac Fac Res Res Acc Damage Taken 2626 | . . 6 480 235 318 . 19 . . . 133 241 459 735 Core 1060 | . . 6 253 133 151 . . . . . 67 72 143 235 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 100 . 35 . . 48 . . 100 100 94 94 90 85 Volleys Fired . | . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . . . . . . . . 1 Core Hits . | . . . . . . . . . . . . . . . Critical Hits . | . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks 162 | . . . . 2 . . 17 . 2 44 18 26 20 33 Impact . | . . . . . . . . . . . . . . . Slashing 132 | . . . . 2 . . . . . 40 15 22 20 33 Piercing 30 | . . . . . . . 17 . 2 4 3 4 . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 Damage Inflicted 34 | . . . . . . . . . . . . . . 34 Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 34 | . . . . . . . . . . . . . . 34 Ramming . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 34 | . . . . . . . . . . . . . . 34 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 5 . 1 . 2 5 Average Corruption 2 | . . . . . . . . 5 5 . 1 . 2 2 Corruption Purged . | . . . . . . . . . . . . . . . Effects 9 | . . . . . . . . . 5 . . . 4 . Message Errors 4 | . . . . . . . . . 2 . . . 2 . Matter Fused 1 | . . . . . . . . . 1 . . . . . Heat Flow Errors 1 | . . . . . . . . . 1 . . . . . Energy Discharges 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . 1 . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 92 | . . . . 3 . . . . 92 . . . . . Average Temperature 42 | . . . . 3 . . . . 55 . . . . . Received Heat Transfer 354 | . . . 90 135 63 . 9 . . . . 30 27 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Was Fac Fac Fac Res Res Acc Peak Influence 985 | . 45 49 48 46 27 144 985 371 272 236 92 122 206 268 Average Influence 207 | . 12 24 23 13 14 65 974 350 264 151 66 70 105 197 Maximum Alert Level 3 | . . . . . . . 3 1 1 1 . . 1 1 Low Security (%) 68 | 100 100 100 100 100 100 100 . . . 73 100 100 87 49 Level 1 21 | . . . . . . . . 100 100 26 . . 12 50 Level 2 . | . . . . . . . . . . . . . . . Level 3 10 | . . . . . . . 100 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . . . . 1 3 . 1 . . 2 . 1 1 4 Investigation 2 | . . . . . . . . . . 1 . 1 . . Extermination 2 | . . . . . . . 1 . . . . . . 1 Reinforcement 9 | . . . . 1 3 . . . . 1 . . 1 3 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Rec Fac Was Fac Fac Fac Res Res Acc Distress Signals 10 | . 1 . . 3 2 . . . . 1 . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 131 | . 2 8 14 20 11 14 2 6 . 11 3 16 8 16 Peak Tracking Total 24 | . 3 7 8 24 10 8 2 6 . 7 2 15 5 7 Tactical Retreats 17 | . . . 6 1 1 . 1 . . 1 1 1 4 1 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Was Fac Fac Fac Res Res Acc Traps Triggered 4 | . . . . . . . 1 . . . 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Sto Rec Fac Was Fac Fac Fac Res Res Acc Machines Disabled 1 | . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Rec Fac Was Fac Fac Fac Res Res Acc Machines Accessed 42 | . 2 1 . 1 3 6 4 . 6 5 2 2 5 5 Terminals 38 | . 2 1 . 1 3 5 3 . 5 5 2 2 4 5 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . 1 . Total Hacks 89 | . 4 2 . 4 7 8 8 . 14 15 4 4 9 10 Successful 52 | . 2 1 . 2 6 6 2 . 8 11 1 1 6 6 Failed 37 | . 2 1 . 2 1 2 6 . 6 4 3 3 3 4 Catastrophic 5 | . . 1 . . . 1 . . 2 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 70 | . 4 2 . 4 5 4 7 . 12 15 4 1 4 8 Terminals 85 | . 4 2 . 4 7 7 7 . 13 15 4 4 8 10 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . 1 . Terminal Hacks 27 | . 2 . . 1 4 4 . . 3 5 1 1 3 3 Open Door 3 | . . . . . 2 . . . . . . . . 1 Level Access Points 7 | . 1 . . . . . . . 1 1 1 1 1 1 Branch Access Points 1 | . . . . . 1 . . . . . . . . . Terminal Index 3 | . . . . . . . . . 1 1 . . 1 . Zone Layout 13 | . 1 . . 1 1 4 . . 1 3 . . 1 1 Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . 1 . Seal Access 2 | . . . . . . . . . 1 . . . 1 . Unauthorized Hacks 55 | . . 3 . 2 4 2 7 . 10 14 . . 6 7 Terminals 22 | . . 1 . 1 2 1 2 . 4 6 . . 2 3 Track 8 | . . . . 1 2 1 . . . 2 . . 1 1 Assimilate 1 | . . 1 . . . . . . . . . . . . Botnet 10 | . . . . . . . 2 . 3 3 . . 1 1 Disrupt 1 | . . . . . . . . . . . . . . 1 Operators 2 | . . . . . . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 35 | . 2 1 . 1 4 4 4 . 5 4 1 2 3 4 Full Trace Events 3 | . . 1 . . . . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Sto Rec Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Rec Fac Was Fac Fac Fac Res Res Acc Total Allies 2 | . . . 2 . . . . . . . . . . . Largest Group 2 | . . . 2 2 . . . . . . . . . . Highest-Rated Group 41 | . . . 41 41 . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . . . . . Total Orders 11 | . . . . . 1 . . . . . . . . 10 GOTO 8 | . . . . . . . . . . . . . . 8 EXPLORE 3 | . . . . . 1 . . . . . . . . 2 Ally Attacks 2 | . . . . 2 . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Was Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . . . Drone Launches 9 | . . . . . 4 . . . . . . . 1 4 Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Sto Rec Fac Was Fac Fac Fac Res Res Acc Turns Passed 2761 | 17 39 58 210 85 104 204 288 38 198 511 202 120 345 342 Spaces Moved 4340 | 27 78 64 400 149 137 343 471 75 347 773 334 147 505 490 Core 4340 | 27 78 64 400 149 137 343 471 75 347 773 334 147 505 490 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 51 55 50 50 50 50 50 50 50 51 50 Slowest Speed 100 | 50 50 50 50 100 100 50 50 50 50 50 50 50 100 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 16 10 74 23 47 73 20 79 18 19 16 5 22 33 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 9 | . 1 . . 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . . . Spaces Dug 133 | . . . . 2 . . 12 . 2 40 15 22 17 23 Terrain Destroyed 133 | . . . . 2 . . 12 . 2 40 15 22 17 23 Melee 133 | . . . . 2 . . 12 . 2 40 15 22 17 23 Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Rec Fac Was Fac Fac Fac Res Res Acc Total 4730 | 29 77 87 408 154 164 372 496 74 368 855 352 169 569 556 Wait 158 | . . 20 6 1 17 25 . . 1 38 4 . 18 28 Move 4326 | 26 77 63 399 148 136 342 471 74 346 772 333 146 504 489 Hop . | . . . . . . . . . . . . . . . Pick Up 15 | 1 . . 2 . 2 . 1 . 4 1 . . 1 3 Fast Attach 37 | 2 . 4 1 2 2 4 4 . 6 2 . 1 9 . Attach 19 | . . . . 1 1 1 1 . 2 1 . . 7 5 Detach 13 | . . . . . 2 . 1 . 3 1 . . 6 . Swap 1 | . . . . . . . 1 . . . . . . . Drop 12 | . . . . . 2 . . . 4 . . . 4 2 Fire . | . . . . . . . . . . . . . . . Melee 147 | . . . . 2 . . 17 . 2 40 15 22 20 29 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . 2 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 6 exits: *Fac x4 / *Upp / [Ext]) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 18 | -11/Scrapyard | Entered Materials 46 | -10/Materials | Identified exit to Materials 57 | -10/Materials | Entered another Materials area 57 | -9/Materials | Evolved 2 slots: Utility x2 111 | -9/Materials | Discovered new exit (range 10) 115 | -9/Materials | Entered Mines 141 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 150 | -9/Mines | Learned 2 Materials zone layouts 165 | -9/Mines | Learned 2 Materials zone layouts 243 | -9/Mines | Core integrity fell below 50% 268 | -9/Mines | Lost 3 parts (1u2w) 305 | -9/Mines | Build established: Mutant 311 | -9/Mines | Discovered new exit (range 12) 325 | -9/Mines | Entered Materials 325 | -8/Materials | Accompanied by 2 allies 325 | -8/Materials | Evolved 2 slots: Utility x2 326 | -8/Materials | Identified exit to Storage 326 | -8/Materials | Identified exit to Factory 330 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 410 | -8/Materials | Entered Storage 442 | -8/Storage | Identified exit to Recycling 505 | -8/Storage | Core integrity fell below 50% 512 | -8/Storage | Used back door to open Recycling access 514 | -8/Storage | Entered Recycling 526 | -8/Recycling | Lost 3 parts (1p1u1w) 558 | -8/Recycling | Spotter reported a threat 558 | -8/Recycling | Spotter reported a threat 561 | -8/Recycling | Spotter reported a threat 563 | -8/Recycling | Spotter reported a threat 613 | -8/Recycling | Spotter reported a threat 614 | -8/Recycling | Spotter reported a threat 616 | -8/Recycling | Spotter reported a threat 617 | -8/Recycling | Spotter reported a threat 618 | -8/Recycling | Spotter reported a threat 619 | -8/Recycling | Spotter reported a threat 634 | -8/Recycling | Spotter reported a threat 646 | -8/Recycling | Spotter reported a threat 666 | -8/Recycling | Spotter reported a threat 667 | -8/Recycling | Spotter reported a threat 671 | -8/Recycling | Spotter reported a threat 671 | -8/Recycling | Spotter reported a threat 672 | -8/Recycling | Spotter reported a threat 703 | -8/Recycling | Discovered new exit (range 17) 717 | -8/Recycling | Identified exit to Factory 718 | -8/Recycling | Entered Factory 718 | -6/Factory | Evolved 4 slots: Utility x4 1006 | -6/Factory | Sucked down chute 1006 | -6/Factory | Entered Waste 1017 | -6/Waste | Spotted C-40 Crusher 1020 | -6/Waste | Spotted C-40 Crusher 1021 | -6/Waste | EMP discharged 1027 | -6/Waste | Spotted C-40 Crusher 1030 | -6/Waste | Spotted C-40 Crusher 1032 | -6/Waste | Spotted C-40 Crusher 1034 | -6/Waste | Spotted C-40 Crusher 1036 | -6/Waste | Discovered new exit (range 13) 1043 | -6/Waste | Identified exit to Factory 1044 | -6/Waste | Entered Factory 1151 | -6/Factory | Spotted B-75 Beast 1162 | -6/Factory | Identified exit to Factory 1242 | -6/Factory | Entered another Factory area 1242 | -5/Factory | Evolved 2 slots: Utility x2 1399 | -5/Factory | Build established: Scout 1489 | -5/Factory | Discovered new exit (range 13) 1497 | -5/Factory | Identified exit to Upper Caves 1643 | -5/Factory | Discovered new exit (range 6) 1643 | -5/Factory | Identified exit to Factory 1753 | -5/Factory | Entered another Factory area 1753 | -4/Factory | Evolved 2 slots: Utility x2 1839 | -4/Factory | Build established: Hacker-Scout 1850 | -4/Factory | Identified exit to Research 1955 | -4/Factory | Entered Research 1955 | -3/Research | Evolved 2 slots: Utility x2 2062 | -3/Research | Identified exit to Research 2075 | -3/Research | Entered another Research area 2075 | -2/Research | Evolved 2 slots: Utility x2 2264 | -2/Research | Spotted B-90 Cyclops 2376 | -2/Research | Identified exit to Access 2420 | -2/Research | Entered Access 2420 | -1/Access | Accompanied by 1 ally 2420 | -1/Access | Evolved 2 slots: Utility x2 2422 | -1/Access | Spotted B-99 Colossus 2521 | -1/Access | Found Antimissile System 2546 | -1/Access | Spotted B-99 Colossus 2552 | -1/Access | Identified exit to Surface 2761 | -1/Access | Released all parts (17) 2762 | *** | Escaped! Last Messages --------------- 02761_ Released Imp. Hacking Suite. 02761_ Released Imp. Sensor Array. 02761_ Released Mak. Axe. 02761_ Released Terrain Scan Processor. 02761_ Released Hacking Suite. 02761_ Released Terrain Scan Processor. 02761_ Released Imp. Signal Interpreter. 02761_ Released Terrain Scan Processor. 02761_ Released Enh. Optical Array. 02761_ Released Adv. Weight Redist. System. 02761_ Released Enh. Optical Array. 02761_ Released Adv. Signal Interpreter. 02761_ Released Exp. Heat Sink. 02761_ Released Power Sword. 02761_ Released Lgt. Quantum Reactor. 02761_ Dropped Quantum Reactor. 02761_ Dropped Antimissile System. [Achievement: Inspector Gadget] [Achievement: Pacifist] [Achievement: The Little Core That Could] Map ----- +----------------------------------------------------+ | ??????????/ #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ########### #????????????????????????????? | | # ########????????????????????????????? | | + #???????????????????????????????????? | | "" # ###########?????????????????????????? | | " "" # # #?????????????????????????? | | "" Y" # # #?????????????????????????? | | " "" + # #?????????????????????????? | | "" # # #?????????????????????????? | | # # ![ #?????????????????????????? | | # / [[ #?????????????????????????? | | # # [ #?????????????????????????? | | ########### # #?????????????????????????? | | ??????????# ########"##?????????????????????????? | | ??????????# #?# ###;"#??????????????????????????? | | ??????????# ###;##; ##########??????????????????? | | ??????????# """p""" "??????????????????? | | ??????????# """ " "??????????????????? | | ??????????# ppp "??????????????????? | | ??????????# "??????????????????? | | ??????????# /!!" "??????????????????? | | ??????????# !!@" "??????????????????? | | ??????????# */* "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 450 Sight Range 28 Robot Scan Range 16 Terrain Scan Density 235 Additional Mass Support 34 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 33 Offensive Hacking 44 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Inspector Gadget Pacifist The Little Core That Could Challenges ------------ None Game ------ Seed StormTeslaAutogun Manual? 0 Play Time 00:52:23 Cumulative 919.1 hours Start 2020.02.26 @ 23:33:38 End 2020.02.27 @ 00:27:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 356 Rogue 356 Adventurer 0 Explorer 0 Win Type 0 Total 23 Types 13/1/7/0/0/0/2 Lore% 96 Gallery% 96 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2d29d67-fd1a-441f-bdbc-3ca01f6e38f3