Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.19 @ 12:05:06

Player: strategineer

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (75)      375
Value Destroyed (3130)     3130
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (936)                936
              TOTAL SCORE: 10981

 Bonus
-------
High Alert Combat Kills    436
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     9/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
   Armored Huge Wheel
  Advanced ECM Suite
     Heavy Gauss Cannon

 Peak State 
------------
>           --- POWER ------------
            Fusion Compressor
>           --- PROPULSION -------
    Armored Huge Wheel
    Armored Huge Wheel
>           --- UTILITY ----------
   Advanced Heat Sink
      Large Storage Unit
   Advanced Targeting Computer
      Heavy Reactive Plating
            Force Field
>           --- WEAPON -----------
      Heavy Laser
            Plasma Rifle
            Proton Cannon
            Magnetic Acceleration Cannon
>           --- INVENTORY --------
            Fusion Compressor
            Fusion Compressor
            Fusion Compressor
    Armored Huge Wheel
   Advanced Heat Sink
    Compact Battery
   Advanced Targeting Computer
   Advanced Targeting Computer
            Weapon Cycler
            ECM Suite
      Heavy Reactive Plating
            Particle Gun
  Makeshift Spear
[Rating: 69]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Heavy Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac DSF Res 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   2   2   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   
  Utility                  7    | .   .   .   .   .   2   2   .   .   .   2   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Parts Attached             108  | .   2   9   3   2   53  8   4   10  17  .   .   .   .   .   .   
  Power                    10   | .   1   2   .   .   4   1   .   1   1   .   .   .   .   .   .   
    Engine                 3    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   1   1   .   .   2   1   .   1   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | .   .   4   2   1   11  1   1   4   3   .   .   .   .   .   .   
    Treads                 9    | .   .   2   2   1   2   .   .   2   .   .   .   .   .   .   .   
    Leg                    15   | .   .   2   .   .   9   1   1   2   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | .   1   1   1   .   14  4   2   1   7   .   .   .   .   .   .   
    Device                 13   | .   1   1   .   .   4   1   2   .   4   .   .   .   .   .   .   
    Storage                2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   .   .   .   10  .   .   1   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | .   .   2   .   1   24  2   1   4   6   .   .   .   .   .   .   
    Energy Gun             7    | .   .   .   .   .   4   .   .   1   2   .   .   .   .   .   .   
    Energy Cannon          7    | .   .   .   .   1   3   1   .   1   1   .   .   .   .   .   .   
    Ballistic Gun          13   | .   .   1   .   .   8   1   .   1   2   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Parts Lost                 28   | .   .   4   .   .   9   .   1   14  .   .   .   .   .   .   .   
  Power                    5    | .   .   1   .   .   2   .   .   2   .   .   .   .   .   .   .   
  Propulsion               9    | .   .   1   .   .   2   .   1   5   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   
  Weapon                   8    | .   .   2   .   .   3   .   .   3   .   .   .   .   .   .   .   
  Highest Loss Streak      12   | .   .   4   .   .   5   .   1   12  .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   91  91  100 100 93  91  91  62  77  .   .   .   .   .   .   
  Engine                   2    | .   10  7   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Core                     6    | .   3   6   14  14  4   7   7   5   5   .   .   .   .   .   .   
  Treads                   4    | .   .   13  7   28  .   .   .   11  .   .   .   .   .   .   .   
  Leg                      20   | .   28  14  20  .   35  30  29  12  .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   
  Device                   8    | .   6   14  14  14  7   13  7   1   7   .   .   .   .   .   .   
  Storage                  8    | .   14  14  14  14  9   7   7   7   6   .   .   .   .   .   .   
  Processor                4    | .   .   .   .   .   .   8   15  9   11  .   .   .   .   .   .   
  Protection               6    | .   .   .   .   .   13  7   7   .   5   .   .   .   .   .   .   
  Energy Gun               5    | .   14  14  14  8   1   2   .   2   9   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   5   4   4   7   1   1   .   .   .   .   .   .   
  Ballistic Gun            4    | .   14  2   .   .   8   7   3   1   2   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   3   .   5   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   4   14  14  .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                393  | .   .   .   .   .   .   .   .   .   8   34  53  24  84  47  143 
Heaviest Build             92   | 12  15  16  31  37  59  61  63  30  92  .   .   .   .   .   .   
  Greatest Support         88   | 20  20  40  40  48  88  75  75  48  56  3   3   3   3   3   3   
  Greatest Overweight (x)  2    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  15  5   5   5   5   5   5   
  Average Capacity         12   | 8   8   8   9   15  15  15  15  15  14  5   5   5   5   5   5   
  Most Carried             15   | 8   8   8   14  15  15  15  15  15  15  5   5   5   5   5   5   
  Average Carried          12   | 7   7   7   9   14  13  14  14  8   13  4   5   4   4   4   5   
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  5   5   5   5   5   5   5   
  Final Carried            15   | 8   8   8   14  15  15  15  15  8   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 87% | Mutant
  8% | Gunner
  3% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Gunner | -6/Factory
 Mutant | -5/Factory
 Mutant | -5/Waste
 Mutant | -5/Factory
 Mutant | -4/Factory
 Mutant | -4/DSF
 Mutant | -3/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -3   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Was  Fac  Fac  DSF  Res  
Matter Collected           2057 | 215  44   159  35   30   984  80   110  63   337  .    .    .    .    .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2942 | 70   76   162  .    47   1775 .    292  190  330  .    .    .    .    .    .    
  Parts                    124  | 3    3    7    .    9    76   .    12   3    11   .    .    .    .    .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    10   1    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac DSF Res 
Combat Hostiles Destroyed  69   | .   2   4   .   3   43  .   7   5   5   .   .   .   .   .   .   
  Melee                    10   | .   .   1   .   2   .   .   .   3   4   .   .   .   .   .   .   
  Guns                     35   | .   2   3   .   1   22  .   4   2   1   .   .   .   .   .   .   
  Cannons                  13   | .   .   .   .   .   10  .   3   .   .   .   .   .   .   .   .   
  AOE                      11   | .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | 2   1   .   .   1   10  .   .   .   1   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  8    | .   .   .   .   3   .   .   3   2   .   .   .   .   .   .   .   
  Grunt                    43   | .   2   4   .   .   27  .   4   2   4   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   .   .   7   .   .   .   1   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 1   2   2   .   3   10  .   4   2   3   .   .   .   .   .   .   
  Combat Bots Only         9    | .   2   2   .   3   9   .   4   2   3   .   .   .   .   .   .   
Max Kills in Single Turn   2    | 1   1   1   .   1   2   .   1   1   1   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -3   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Was  Fac  Fac  DSF  Res  
Hostile Shots Fired        700  | .    9    52   .    6    266  .    79   110  84   .    .    .    .    .    94   
  Missed                   209  | .    4    8    .    1    84   .    26   19   31   .    .    .    .    .    36   
Damage Taken               8592 | .    73   645  .    43   3180 .    837  1635 871  .    .    .    5    .    1303 
  Core                     2173 | .    16   170  .    .    185  .    75   338  81   .    .    .    5    .    1303 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   15   | .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    
  Regen/Repaired (Parts)   103  | .    .    .    .    .    103  .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    .    .    25   66   .    .    41   90   .    .    100  .    99   .    
Volleys Fired              217  | 5    8    33   .    3    119  .    25   16   8    .    .    .    .    .    .    
  Largest                  4    | 2    2    2    .    1    2    .    2    2    4    .    .    .    .    .    .    
  Hottest                  227  | 70   70   70   .    50   130  .    88   109  227  .    .    .    .    .    .    
Shots Fired                347  | 10   16   46   .    3    187  .    39   21   25   .    .    .    .    .    .    
  Gun                      261  | 10   16   46   .    3    130  .    25   13   18   .    .    .    .    .    .    
  Cannon                   73   | .    .    .    .    .    44   .    14   8    7    .    .    .    .    .    .    
  Launcher                 13   | .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  162  | 5    8    23   .    .    83   .    25   5    13   .    .    .    .    .    .    
  Thermal                  172  | 5    8    23   .    3    91   .    14   16   12   .    .    .    .    .    .    
  Explosive                13   | .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 3    5    11   .    3    14   .    9    16   7    .    .    .    .    .    .    
  Robot Miss Streak        6    | 3    1    3    .    1    6    .    2    1    3    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    2    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           289  | 6    12   35   .    4    136  .    28   32   36   .    .    .    .    .    .    
  Core Hits                163  | 3    4    12   .    2    103  .    13   12   14   .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         13   | .    .    3    .    1    6    .    .    1    2    .    .    .    .    .    .    
    Burn                   9    | .    .    3    .    1    3    .    .    1    1    .    .    .    .    .    .    
    Destroy                3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              62   | .    .    .    .    2    4    .    .    23   33   .    .    .    .    .    .    
  Impact                   5    | .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Piercing                 56   | .    .    .    .    .    .    .    .    23   33   .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7422 | 73   156  427  .    123  4380 .    562  745  942  .    .    .    11   .    3    
  Guns                     3166 | 73   156  418  .    25   1857 .    264  180  193  .    .    .    .    .    .    
  Cannons                  1503 | .    .    .    .    .    865  .    298  218  122  .    .    .    .    .    .    
  Explosions               1616 | .    .    .    .    .    1616 .    .    .    .    .    .    .    .    .    .    
  Melee                    1099 | .    .    .    .    98   36   .    .    347  618  .    .    .    .    .    .    
  Ramming                  38   | .    .    9    .    .    6    .    .    .    9    .    .    .    11   .    3    
  Kinetic                  2122 | 36   84   156  .    .    1299 .    264  98   185  .    .    .    .    .    .    
  Thermal                  2547 | 37   72   262  .    25   1423 .    298  300  130  .    .    .    .    .    .    
  Explosive                1616 | .    .    .    .    .    1616 .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   134  | .    .    .    .    98   36   .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 965  | .    .    .    .    .    .    .    .    347  618  .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            153  | .    .    .    .    33   80   .    36   .    4    .    .    .    .    .    .    
  Projectiles              36   | .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    
  Explosions               66   | .    .    .    .    .    66   .    .    .    .    .    .    .    .    .    .    
  Melee                    51   | .    .    .    .    33   14   .    .    .    4    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      109  | .    .    .    .    .    99   .    .    .    4    .    .    .    5    .    1    
  Shots                    2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Rammed                   10   | .    .    6    .    .    .    .    .    .    1    .    .    .    2    .    1    
Targets Rammed             12   | .    .    7    .    .    1    .    .    .    1    .    .    .    2    .    1    
  Kicked                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        381  | 27   114  259  .    28   381  .    189  295  282  .    .    .    .    .    .    
  Average Temperature      107  | 12   56   142  .    14   109  .    99   104  104  .    .    .    .    .    .    
  Received Heat Transfer   3193 | .    60   393  .    .    1530 .    261  531  418  .    .    .    .    .    .    
  Effects                  9    | .    .    4    .    .    5    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           8    | .    .    4    .    .    4    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13   | 1    2    3    .    .    4    .    .    1    2    .    .    .    .    .    .    
  Heat Transferred         5369 | 111  222  999  .    148  2442 .    407  694  346  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac DSF Res 
Peak Influence             945  | 10  101 114 .   60  945 391 .   .   166 32  41  43  21  14  127 
  Initial                  391  | .   6   39  .   .   23  391 .   .   46  32  11  28  21  14  7   
  Average                  213  | 6   37  51  .   47  427 391 .   .   61  32  26  33  21  14  42  
Maximum Alert Level        3    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Low Security (%)         60   | 100 100 100 .   100 12  .   .   .   100 100 100 100 100 100 100 
  Level 1                  22   | .   .   .   .   .   43  100 .   .   .   .   .   .   .   .   .   
  Level 2                  9    | .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   
  Level 3                  6    | .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   .   .   1   13  2   .   .   2   .   .   .   .   .   .   
  Investigation            3    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   1   .   .   .   6   .   .   .   2   .   .   .   .   .   .   
  Assault                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac DSF Res 
Distress Signals           5    | .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              130  | .   7   4   .   4   58  .   15  5   12  .   5   1   .   1   18  
  Peak Tracking Total      11   | .   5   2   .   4   5   1   9   3   5   .   5   1   .   1   11  
  Tactical Retreats        8    | .   1   .   .   .   .   .   2   1   1   .   .   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac DSF Res 
Traps Triggered            5    | .   .   1   .   .   1   .   .   .   .   1   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac DSF Res 
Machines Disabled          6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac DSF Res 
Machines Accessed          15   | .   .   1   1   2   4   1   .   .   3   .   .   1   1   .   1   
  Terminals                6    | .   .   .   .   1   1   .   .   .   2   .   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                57   | .   .   1   23  4   12  4   .   .   6   .   .   2   3   .   2   
  Successful               46   | .   .   1   23  3   9   4   .   .   3   .   .   .   1   .   2   
  Failed                   11   | .   .   .   .   1   3   .   .   .   3   .   .   2   2   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   1   .   2   .   .   .   .   .   .   2   .   .   .   
  Terminals                15   | .   .   .   .   3   3   .   .   .   4   .   .   2   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   3   4   .   .   2   .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             32   | .   .   1   23  3   1   .   .   .   3   .   .   .   1   .   .   
  Record                   26   | .   .   .   23  1   .   .   .   .   2   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              3    | .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   3   4   .   .   .   .   .   .   .   .   2   
  Insert Component         4    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   1   
  Analyze                  5    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   .   1   2   1   .   .   2   .   .   1   1   .   .   
  Full Trace Events        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac DSF Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac DSF Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -3   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Was  Fac  Fac  DSF  Res  
Turns Passed               5683 | 51   159  764  273  335  1635 291  922  127  741  34   53   24   84   47   143  
Spaces Moved               3997 | 29   105  487  230  194  882  202  699  20   475  63   106  42   153  30   280  
  Core                     691  | .    .    .    .    .    .    .    .    .    17   63   106  42   153  30   280  
  Treads                   497  | .    .    226  42   194  4    .    .    20   11   .    .    .    .    .    .    
  Legs                     2362 | 29   105  261  188  .    878  202  699  .    .    .    .    .    .    .    .    
  Wheels                   447  | .    .    .    .    .    .    .    .    .    447  .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  105  105  160  120  127  117  165  50   50   50   50   50   50   50   
  Average Speed            114  | 120  120  131  115  160  129  127  120  165  121  50   50   50   50   50   50   
  Slowest Speed            270  | 120  120  160  160  160  270  127  127  165  245  50   50   50   50   50   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    26   69   55   50   79   6    85   5    12   2    76   2    7    42   12   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    .    1    1    1    1    .    .    1    .    .    .    
Scrap Searched             4    | .    .    1    .    1    .    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          95   | .    .    .    .    .    91   .    1    .    3    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    .    7    .    1    .    3    .    .    .    .    .    .    
  AOE                      84   | .    .    .    .    .    84   .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -3   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Was  Fac  Fac  DSF  Res  
Total                      4711 | 35   122  563  238  214  1179 237  740  70   592  66   105  45   161  61   283  
  Wait                     114  | .    5    14   .    4    50   11   4    .    26   .    .    .    .    .    .    
  Move                     3983 | 28   104  486  229  193  881  201  698  19   474  63   105  41   152  29   280  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  91   | 2    1    6    5    5    34   9    5    2    13   2    .    2    3    1    1    
  Fast Attach              24   | .    1    4    .    .    8    1    .    1    9    .    .    .    .    .    .    
  Attach                   40   | .    .    4    .    .    18   2    1    9    6    .    .    .    .    .    .    
  Detach                   18   | .    .    2    .    .    7    .    .    .    9    .    .    .    .    .    .    
  Swap                     44   | .    1    1    3    2    27   5    3    .    2    .    .    .    .    .    .    
  Drop                     75   | .    2    6    1    5    30   8    4    .    11   1    .    2    3    1    1    
  Fire                     217  | 5    8    33   .    3    119  .    25   16   8    .    .    .    .    .    .    
  Melee                    62   | .    .    .    .    2    4    .    .    23   33   .    .    .    .    .    .    
  Ram                      4    | .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    1    
  Kick                     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    7    | .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            30   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-4/DSF
-3/Research

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 3)
   52 | -11/Scrapyard  | Entered Materials
  135 | -10/Materials  | Discovered new exit (range 16)
  211 | -10/Materials  | Entered Mines
  313 | -10/Mines      | Build established: Mutant
  323 | -10/Mines      | Core integrity fell below 50%
  382 | -10/Mines      | Lost 4 parts (1p1n2w)
  392 | -10/Mines      | Learned Materials garrison access intel
  600 | -10/Mines      | Learned location of Storage (-9)
  723 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  822 | -10/Mines      | Learned location of 1 exit from Materials
  969 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  970 | -10/Mines      | Discovered new exit (range 5)
  975 | -10/Mines      | Entered Exiles
  995 | -10/Exiles     | Discovered new exit (range 14)
 1010 | -10/Exiles     | Met 8R-AWN
 1028 | -10/Exiles     | Met EX-HEX
 1074 | -10/Exiles     | Met EX-DEC
 1104 | -10/Exiles     | Learned location of Zion (-7)
 1230 | -10/Exiles     | Discovered new exit (range 12)
 1248 | -10/Exiles     | Entered Mines
 1325 | -9/Mines       | Met a Derelict bent on vengeance
 1429 | -9/Mines       | Met a Derelict shopkeep closing up shop
 1573 | -9/Mines       | Discovered new exit (range 7)
 1583 | -9/Mines       | Entered Materials
 1583 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 1584 | -8/Materials   | Identified exit to Factory
 1585 | -8/Materials   | Loaded intel: 1 garrison access location
 1794 | -8/Materials   | Discovered exit to Factory (range 9)
 2193 | -8/Materials   | Garrison activated, responded to threat
 2740 | -8/Materials   | Repaired Imp. Titanium Leg
 2783 | -8/Materials   | First assault squad dispatched
 2956 | -8/Materials   | Destroyed 9 combat bots
 3105 | -8/Materials   | Lost 5 parts (1p1n1u2w)
 3218 | -8/Materials   | Entered Factory
 3218 | -7/Factory     | Evolved 2 slots: Utility x2
 3493 | -7/Factory     | Discovered new exit (range 5)
 3509 | -7/Factory     | Entered Lower Caves
 4383 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 4424 | -7/Lower Caves | Discovered new exit (range 5)
 4431 | -7/Lower Caves | Entered another Lower Caves area
 4500 | -7/Lower Caves | Core integrity fell below 50%
 4504 | -7/Lower Caves | Discovered new exit (range 12)
 4512 | -7/Lower Caves | Lost 12 parts (1p4n4u3w)
 4558 | -7/Lower Caves | Entered Factory
 4558 | -6/Factory     | Evolved 2 slots: Weapon x2
 4579 | -6/Factory     | Found Hvy. Reactive Plating
 4599 | -6/Factory     | Found Hvy. Reactive Plating
 4956 | -6/Factory     | Build established: Gunner
 5291 | -6/Factory     | Released all parts (12)
 5291 | -6/Factory     | Discovered new exit (range 13)
 5299 | -6/Factory     | Entered another Factory area
 5299 | -5/Factory     | Evolved 2 slots: Utility x2
 5333 | -5/Factory     | Sucked down chute
 5333 | -5/Factory     | Entered Waste
 5343 | -5/Waste       | Spotted C-40 Crusher
 5349 | -5/Waste       | Spotted C-40 Crusher
 5361 | -5/Waste       | Spotted C-40 Crusher
 5371 | -5/Waste       | Spotted C-40 Crusher
 5371 | -5/Waste       | Spotted C-40 Crusher
 5377 | -5/Waste       | Spotted C-40 Crusher
 5379 | -5/Waste       | Discovered new exit (range 14)
 5386 | -5/Waste       | Entered Factory
 5404 | -5/Factory     | Discovered new exit (range 14)
 5410 | -5/Factory     | Entered another Factory area
 5410 | -4/Factory     | Evolved 2 slots: Propulsion x2
 5494 | -4/Factory     | Identified exit to DSF
 5494 | -4/Factory     | Entered DSF
 5531 | -4/DSF         | Discovered new exit (range 15)
 5541 | -4/DSF         | Entered Research
 5541 | -3/Research    | Evolved 2 slots: Power x1, Utility x1
 5593 | -3/Research    | Build established: Mutant
 5649 | -3/Research    | Core integrity fell below 50%
 5656 | -3/Research    | Core integrity fell below 20%
 5684 | -3/Research    | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
05526_ Stasis field depleted.
05531_ EXIT=FOUND
05534_ Dropped Hpw. Tractor Beam.
05536_ Acquired Hvy. Gauss Cannon.
[Achievement: Dangerous Findings]
PARAMETERS=POWER+1,UTILITY+1
LOCATION=UNKNOWN
GOAL=ESCAPE
05610_ Dropped Lgt. Antimatter Reactor.
05610_ Acquired Adv. ECM Suite.
05617_ Connecting with Scanalyzer...
05617_ Current location identified: Research
>>Insert(Arm. Huge Wheel)
Scanning Arm. Huge Wheel...
  Ready to analyze.
>>Scanalyze
Scanning: Arm. Huge Wheel...
  Schematic downloaded.
05637_ U-05 Engineer builds a Door.
05647_ Slammed into S-43 Plague.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????     ?????????????????????? |
| ?????????????????????#      #????????????????????? |
| ?????????????????????#   h  #????????????????????? |
| ?????????????????????#      #????????????????????? |
| ?????????????????????# u    #????????????????????? |
| ?????????????????????#      #????????????????????? |
| ?????????????????????#      #????????????????????? |
| ?????????????????????#      #????????????????????? |
| ?????????????????????#   h  #????????????????????? |
| ?????????????????????#      ?????????????????????? |
| ?????????????????????#     k?????????????????????? |
| ?????????????????????#     #?????????????????????? |
| ?????????????????????#     ??????????????????????? |
| ?????????????????????#     ??????????????????????? |
| ?????????????????????#    #??????????????????????? |
| ?????????????????????#   @#??????????????????????? |
| ?????????????????????#    #?######???????????????? |
| ?????????????????????#    #?     #???????????????? |
| ?????????????????????#    #      #???????????????? |
| ?????????????????????#    #    = #???????????????? |
| ?????????????????????#    +      #???????????????? |
| ?????????????????????#    #      #???????????????? |
| ?????????????????????#    #      #???????????????? |
| ?????????????????????#    #?######???????????????? |
| ?????????????????????#   s#??????????????????????? |
| ?????????????######+##    #??????????????????????? |
| ??????????                #??????????????????????? |
| ?????????????######   ssss#??????????????????##### |
| ??????????????????#       #??????????????????#     |
| ??????????????????#      s#???????##########?#     |
| ??????????????????#       #???????#        #?#     |
| ??????????????????#    ##/#########        #?#  "" |
| ??????????????????#    ?#         # =      ###  "" |
| ??????????????????#    ?#         #        / /  "" |
| ??????????????????#    ?#         /        ###  "" |
| ??????????????????#   ??#         #        #?#  "" |
| ??????????????????#   ??#   ]     #        #?#  "" |
| ??????????????????#   ??#         #        #?#  "" |
| ??????????????????#  ???+         #        #?#     |
| ??????????????????#  ???#         #####/####?#     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          25
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             40
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           4
Matter Filtering           30
Kinecelleration            30

 Item Schematics 
-----------------
     Med. Treads | -8/Materials | Scanalyzed
     Arm. Treads | -7/Factory   | Scanalyzed
 Arm. Huge Wheel | -3/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dangerous Findings
Streaker

 Challenges 
------------
None

 Game 
------
Seed              SubdwellerColdTorch
  Manual?         0
Play Time         01:35:27
  Cumulative      32.0 hours
  Start           2024.03.14 @ 19:23:10
  End             2024.03.19 @ 12:05:06
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          33
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d90c1dd4-934f-4770-81d9-f08571c4f0a8