Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 17:24:39 Player: Malak Gallen Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (134) 670 Value Destroyed (4716) 4716 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1576) 1576 TOTAL SCORE: 12042 Bonus ------- High Alert Combat Kills 189 Follower Combat Kills 306 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -19 Cogmind --------- Core Integrity 0/1000 Matter 37/300 Energy 185/200 System Corruption 26% Temperature Cool (11) Movement Walking (115) Location -5/Factory Parts ------- > --- POWER (2) -------- Cold Fusion Reactor > --- PROPULSION (5) --- Carbon-fiber Leg Zionite Composite Leg I > --- UTILITY (5) ------ Advanced Heat Sink Advanced Heat Sink > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Zionite Heavy DM Reactor Improved Sensor Array Improved Signal Interpreter Recoil Stabilizer Peak State ------------ > --- POWER ------------ Fission Core Cold Fusion Reactor > --- PROPULSION ------- Heavy Treads Carbon-fiber Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Generic] Zionite Heavy Carapace > --- WEAPON ----------- Tesla Rifle Zionite Phaser-S Advanced Plasma Cannon Hypervelocity Coil Gun Improved Remote Datajack > --- INVENTORY -------- Cold Fusion Reactor Micro Fission Core Zionite Heavy DM Reactor Zionite Heavy DM Reactor Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Zionite Biocell Improved Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Looter] Recoil Stabilizer Zionite Weapon Casing Improved Medium Armor Plating Mini Drone Bay Zionite Phaser-S Magnetic Acceleration Cannon Magnetic Acceleration Cannon [Rating: 99] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility Melee Analysis Suite Device Microactuators Storage High-capacity Storage Unit Processor Melee Analysis Suite Protection Layered Light Armor Plating Weapon Chainsword Energy Gun Plasma Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 . 2 . 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . 1 . . 1 . . . . . . 1 Utility 3 | . . . 1 . 1 . . . . . . 1 Weapon 3 | . . 1 1 . . . 1 . . . . . Parts Attached 184 | 6 8 22 5 18 2 1 23 6 5 . 9 79 Power 33 | 1 1 5 1 4 . . 3 . 3 . 2 13 Engine 22 | 1 1 5 . 3 . . 1 . 3 . 1 7 Core 8 | . . . 1 1 . . 2 . . . 1 3 Reactor 3 | . . . . . . . . . . . . 3 Propulsion 59 | 2 2 6 . 12 1 . 8 1 1 . 4 22 Treads 28 | 2 . . . 4 1 . 8 1 1 . 4 7 Leg 31 | . 2 6 . 8 . . . . . . . 15 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 36 | 1 3 1 3 . 1 . 5 3 . . 2 17 Device 18 | . 3 . . . . . 5 . . . 1 9 Storage 3 | 1 . . 1 . . . . . . . . 1 Processor 6 | . . 1 1 . . . . . . . 1 3 Hackware . | . . . . . . . . . . . . . Protection 9 | . . . 1 . 1 . . 3 . . . 4 Artifact . | . . . . . . . . . . . . . Weapon 56 | 2 2 10 1 2 . 1 7 2 1 . 1 27 Energy Gun 14 | 1 1 1 . . . . 2 . . . . 9 Energy Cannon 2 | . . . . . . . . . . . . 2 Ballistic Gun 7 | 1 1 1 . . . . 1 . . . . 3 Ballistic Cannon 12 | . . 3 . . . . . . . . . 9 Launcher . | . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . 2 Impact Weapon 1 | . . . . 1 . . . . . . . . Slashing Weapon 16 | . . 5 1 1 . 1 4 2 1 . . 1 Piercing Weapon 2 | . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . . . 7 Corrupted Parts 2 | . . . . . . . . . . . . 2 System Corruption 8 | . . . . . . . . . . . . 8 Parts Lost 45 | . . . . 5 . 1 4 2 . . 2 31 Power 6 | . . . . 1 . 1 . . . . . 4 Propulsion 13 | . . . . 3 . . 2 . . . 1 7 Utility 11 | . . . . . . . 1 1 . . 1 8 Weapon 15 | . . . . 1 . . 1 1 . . . 12 Highest Loss Streak 18 | . . . . 3 . 1 2 2 . . 1 18 To Critical Strikes 2 | . . . . . . . . . . . 1 1 Average Slot Usage (%) 95 | . 97 97 100 99 100 100 97 99 100 100 94 80 Engine 8 | . 14 11 1 2 7 7 . 6 11 13 13 6 Core 2 | . . . 7 6 . . 12 6 1 . . 2 Treads 18 | . 21 . . 4 30 30 26 26 26 26 26 7 Leg 7 | . 6 32 27 22 . . . . . . . 13 Device 5 | . 12 . . . . . 8 7 6 6 6 7 Storage 6 | . 14 11 9 9 7 7 6 6 6 6 6 5 Processor 9 | . . 10 15 18 15 15 8 6 6 6 10 12 Protection 2 | . . . 2 . 7 7 . 4 6 6 1 . Energy Gun 7 | . 8 1 . . . . 3 13 13 13 2 5 Ballistic Gun 2 | . 18 2 9 4 . . 4 . . . . 1 Ballistic Cannon 1 | . . 9 9 3 . . . . . . . 2 Slashing Weapon 17 | . . 18 18 22 23 23 21 19 20 20 20 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 99 | 11 13 24 58 58 63 64 74 78 82 82 82 99 Greatest Support 93 | 40 40 45 45 60 80 80 80 80 80 80 88 93 Greatest Overweight (x) 30 | . . 3 1 1 . . . . 1 1 1 30 Average Overweight (x) . | . . . . . . . . . . 1 . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 8 13 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 8 8 11 20 18 20 19 18 20 20 20 20 Average Carried 16 | 1 6 7 7 17 17 19 14 16 19 19 19 18 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 8 8 11 19 17 20 17 15 19 20 20 5 Class Distribution -------------------- 56% | Scavenger-Gladiator 24% | Gladiator 7% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Gladiator | -8/Storage Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -7/DSF Scavenger-Gladiator | -6/Factory Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Zion Scavenger-Gladiator | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Matter Collected 2758 | 252 121 368 200 175 . 40 212 66 126 10 85 1103 Remotely . | . . . . . . . . . . . . . Salvage Created 6544 | . 125 950 331 1432 . 110 1199 167 300 . 449 1481 Parts 305 | . 14 48 23 61 . 7 38 10 14 . 27 63 Haulers Intercepted 2 | . . 1 . . . . . . . . . 1 Recyclers Shooed 7 | . 2 . . . . . 1 . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . 10 10 . 24 . Prevented 6 | . . . . . . . . . . . 6 . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 93 | . 5 8 9 22 . 2 8 7 6 . 8 18 Melee 55 | . . 6 3 20 . 2 6 5 5 . 8 . Guns 19 | . 5 . 1 1 . . 1 2 1 . . 8 Cannons 12 | . . 2 5 . . . . . . . . 5 AOE 1 | . . . . . . . . . . . . 1 Classes Destroyed 15 | . 3 8 . . . 1 2 . 1 . . . Worker 7 | . . 1 3 2 . . . . . . . 1 Builder 6 | . . 3 . . . . . . . . . 3 Tunneler 1 | . . 1 . . . . . . . . . . Hauler 2 | . . 1 . . . . . . . . . 1 Recycler 16 | . . 5 . 3 . . 6 . . . . 2 Mechanic 1 | . . 1 . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 7 | . . 3 . 1 . . 1 . . . . 2 Swarmer 16 | . 3 . 3 . . . . 7 2 . . 1 Grunt 48 | . 2 6 5 15 . 1 6 . . . 4 9 Duelist 1 | . . . . . . . 1 . . . . . Sentry 11 | . . 2 1 7 . . . . . . . 1 Specialist 1 | . . . . . . 1 . . . . . . Hunter 6 | . . . . . . . . . 1 . 4 1 Programmer 7 | . . . . . . . 1 . . . . 6 Thug 1 | . . . . . . . . . 1 . . . Butcher 2 | . . . . . . . . . 2 . . . Best Kill Streak 12 | . 3 6 5 12 . 2 3 4 3 . 2 4 Combat Bots Only 9 | . 3 3 3 9 . 2 3 4 3 . 2 3 Max Kills in Single Turn 2 | . 2 1 1 1 . 1 1 1 1 . 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 Melee 1 | . . 1 1 1 . 1 1 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Hostile Shots Fired 744 | . 42 40 22 112 . 42 48 55 47 . 69 267 Missed 206 | . 16 10 9 35 . 18 7 20 12 . 15 64 Damage Taken 10629 | . 234 396 217 1204 . 539 1044 505 761 . 813 4916 Core 1761 | . 23 97 53 255 . 17 77 76 95 . 58 1010 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 103 | . . . . . . . . 103 . . . . Regen/Repaired (Parts) 158 | . . 88 . . . . . . . . . 70 Core Remaining (%) 78 | 100 90 75 . 44 . 97 . . . . 64 . Volleys Fired 143 | . 21 11 14 2 . . 3 5 6 . . 81 Largest 5 | . 2 2 2 2 . . 1 2 2 . . 5 Hottest 298 | . 70 88 67 67 . . 25 150 150 . . 298 Shots Fired 365 | . 42 22 28 4 . . 3 10 11 . . 245 Gun 220 | . 42 . 14 2 . . 3 10 11 . . 138 Cannon 139 | . . 22 14 2 . . . . . . . 101 Launcher . | . . . . . . . . . . . . . Special 6 | . . . . . . . . . . . . 6 Kinetic 195 | . 31 22 28 4 . . 3 . . . . 107 Thermal 75 | . 11 . . . . . . 10 11 . . 43 Explosive . | . . . . . . . . . . . . . Electromagnetic 71 | . . . . . . . . . . . . 71 Phasic 18 | . . . . . . . . . . . . 18 Robot Hit Streak 17 | . 4 6 6 8 . . 7 2 3 . . 17 Robot Miss Streak 12 | . 4 12 12 2 . . . 3 4 . . 6 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . 2 . . . . . . 1 1 . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 1 . . . Shots Hit Robots 411 | . 20 52 35 64 . 5 42 12 16 . 28 137 Core Hits 200 | . 9 27 27 29 . 3 21 7 11 . 14 52 Critical Kills 1 | . . . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . 1 . . . . . . . 3 Critical Strikes 37 | . . 3 5 10 . 2 6 . 3 . 1 7 Meltdown 1 | . . . . . . . . . . . . 1 Destroy 3 | . . . . . . . . . . . . 3 Corrupt 1 | . . . . . . . . . . . . 1 Smash 1 | . . . . 1 . . . . . . . . Sever 29 | . . 3 5 9 . 2 6 . 3 . 1 . Impale 1 | . . . . . . . . . . . . 1 Intensify 1 | . . . . . . . . . . . . 1 Melee Attacks 268 | . . 41 17 75 . 7 53 15 18 . 37 5 Impact 14 | . . . . 10 . . 4 . . . . . Slashing 237 | . . 41 17 65 . 7 49 15 18 . 22 3 Piercing 17 | . . . . . . . . . . . 15 2 Sneak Attacks 41 | . . 14 5 10 . . 8 . . . . 4 Combat Hostiles 2 | . . . 2 . . . . . . . . . Follow-up Attacks 57 | . . 3 4 15 . 2 11 3 4 . 14 1 Damage Inflicted 13812 | . 269 1881 943 2372 . 173 1810 418 472 . 1002 4472 Guns 2337 | . 204 . 132 39 . . 50 110 110 . . 1692 Cannons 2649 | . . 269 169 21 . . . . . . . 2190 Explosions 306 | . 65 . . . . . . . . . . 241 Melee 8506 | . . 1612 642 2312 . 173 1760 308 362 . 1002 335 Ramming 14 | . . . . . . . . . . . . 14 Kinetic 2487 | . 155 269 301 60 . . 50 . . . . 1652 Thermal 1498 | . 114 . . . . . . 110 110 . . 1164 Explosive . | . . . . . . . . . . . . . Electromagnetic 911 | . . . . . . . . . . . . 911 Impact 321 | . . . . 133 . . 188 . . . . . Slashing 7656 | . . 1612 642 2179 . 173 1572 308 362 . 590 218 Piercing 529 | . . . . . . . . . . . 412 117 Phasic 396 | . . . . . . . . . . . . 396 Highest Corruption 26 | . . 1 . . . . 1 1 1 1 . 26 Average Corruption 3 | . . 1 . . . . 1 1 1 1 . 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 51 | . . 2 . . . . 2 2 7 2 . 36 Message Errors 11 | . . . . . . . . . 4 . . 7 Matter Fused 15 | . . 1 . . . . . 1 1 1 . 11 Heat Flow Errors 3 | . . . . . . . 1 . . . . 2 Energy Discharges 3 | . . . . . . . . . 1 . . 2 Parts Fused 1 | . . 1 . . . . . . . . . . Data Loss (minor) 8 | . . . . . . . 1 1 . . . 6 Data Loss (major) 3 | . . . . . . . . . . 1 . 2 Misfires 3 | . . . . . . . . . . . . 3 Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 699 | . . 217 . 193 . . 132 . . . 18 139 Projectiles 80 | . . 5 . . . . . . . . . 75 Explosions . | . . . . . . . . . . . . . Melee 619 | . . 212 . 193 . . 132 . . . 18 64 Knockbacks 22 | . . 3 5 . . . 1 . . . . 13 Impact 1 | . . . . . . . 1 . . . . . Kinetic 19 | . . 3 5 . . . . . . . . 11 Secondary 2 | . . . . . . . . . . . . 2 Self-Inflicted Damage 82 | . . . . . . . . . . . . 82 Shots 2 | . . . . . . . . . . . . 2 Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 4 | . . . . . . . . . . . . 4 Kicked 2 | . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 1006 | . 120 111 27 13 . . 249 162 375 . 9 1006 Average Temperature 143 | . 41 30 9 5 . . 129 65 182 . 9 214 Received Heat Transfer 2639 | . 48 231 135 657 . 72 321 . 117 . 180 878 Effects 20 | . . . . . . . . . 2 . . 18 Shutdowns 7 | . . . . . . . . . 1 . . 6 Energy Bleed 2 | . . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . . 2 Matter Decay 2 | . . . . . . . . . 1 . . 1 Short Circuit 2 | . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . . . 1 Damage (core) 3 | . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Fried 9 | . . . . . . . 4 . . . . 5 Impact Corruptions 4 | . . . . 1 . . 3 . . . . . Robots Melted 2 | . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Melted 10 | . . . . . . . . . 1 . . 9 Heat Transferred 2089 | . 198 . . . . . . 250 250 . . 1391 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 2 Alert | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Peak Influence 572 | . 240 279 182 493 155 163 182 . . . . 572 Initial 155 | . . 101 . 27 155 108 79 . . . . . Average 158 | . 104 139 89 218 155 117 106 . . . . 205 Maximum Alert Level 2 | . 1 1 1 2 . . . . . . . 2 Low Security (%) 75 | 100 72 80 99 60 100 100 100 . . . . 58 Level 1 13 | . 27 19 . 21 . . . . . . . 14 Level 2 11 | . . . . 17 . . . . . . . 26 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 26 | . 1 2 4 6 . 1 3 . . . . 9 Investigation 5 | . . 1 1 . . . 2 . . . . 1 Extermination 4 | . . . . . . . 1 . . . . 3 Reinforcement 10 | . 1 1 . 3 . 1 . . . . . 4 Assault 1 | . . . . . . . . . . . . 1 Garrison 6 | . . . 3 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . 4 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Distress Signals 9 | . . 5 1 2 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 143 | . 9 13 13 28 . 6 17 7 7 . 10 33 Peak Tracking Total 9 | . 3 4 4 9 . 5 5 4 4 . 5 6 Tactical Retreats 7 | . . 1 1 1 . 1 1 . . . 1 1 Traps | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Traps Triggered 9 | . . 2 1 1 . . 1 . . . . 4 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Machines Disabled 11 | . 4 . . . . . . . . . . 7 Max in Single Turn 4 | . 4 . . . . . . . . . . 2 Garrison Access 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Machines Accessed 20 | . 2 4 2 4 1 . 3 . . . . 4 Terminals 14 | . 2 2 2 4 1 . 2 . . . . 1 Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations 3 | . . 2 . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 50 | . 6 13 4 8 2 . 6 . . . . 11 Successful 34 | . 5 8 3 4 1 . 5 . . . . 8 Failed 16 | . 1 5 1 4 1 . 1 . . . . 3 Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 11 | . . . . . . . 3 . . 3 . 5 Terminals 31 | . 6 5 4 8 2 . 5 . . . . 1 Fabricators 5 | . . . . . . . . . . . . 5 Repair Stations 13 | . . 8 . . . . . . . . . 5 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Terminal Hacks 21 | . 5 3 3 4 1 . 4 . . . . 1 Record 5 | . . 1 1 . . . 3 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Open Door 2 | . . . . 2 . . . . . . . . Open DSF 3 | . . . . . 1 . 1 . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . Locate Traps 3 | . 2 . . 1 . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . 1 Repair Station Hacks 10 | . . 5 . . . . . . . . . 5 Scan Component 6 | . . 3 . . . . . . . . . 3 Repair 4 | . . 2 . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . 1 Terminals . | . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 Report 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 2 4 2 2 . . 1 . . . . 3 Full Trace Events 2 | . . . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 15 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . 2 . . . . . . . . . 2 Time 120 | . . 76 . . . . . . . . . 44 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Total Allies 6 | . . . . . . . . . . 4 . 2 Largest Group 4 | . . . . . . . . . . 4 4 2 Highest-Rated Group 170 | . . . . . . . . . . 157 157 170 Highest-Rated Ally 85 | . . . . . . . . . . 40 40 85 Zionite Dispatches 1 | . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . . . . 9 14 Total Damage 1436 | . . . . . . . . . . . 445 991 Kills 10 | . . . . . . . . . . . 3 7 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 . 1 1 . Drone Launches 10 | . . . . . . . . . . . . 10 Drone Recoveries 7 | . . . . . . . . . . . . 7 Decoded 0b10 Intel 46 | . . . . . . . . . . . . 46 Traps 10 | . . . . . . . . . . . . 10 Emergency Access 6 | . . . . . . . . . . . . 6 Items 25 | . . . . . . . . . . . . 25 Machines 3 | . . . . . . . . . . . . 3 Patrols 1 | . . . . . . . . . . . . 1 Guards 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Turns Passed 10952 | 60 342 845 498 802 23 127 820 554 957 2938 1240 1746 Spaces Moved 4843 | 32 164 435 264 305 14 65 395 295 379 1170 632 693 Core 5 | 3 . 1 . . . . . . . . . 1 Treads 3527 | 29 110 . . 57 14 65 395 295 379 1170 632 381 Legs 1311 | . 54 434 264 248 . . . . . . . 311 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 160 170 170 250 167 113 Average Speed 191 | 149 146 120 144 186 160 160 163 170 233 250 176 186 Slowest Speed 1550 | 160 160 200 190 200 160 160 170 170 250 250 250 1550 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 35 32 36 49 1 60 13 52 59 86 46 13 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 . 1 . . Known Exits Taken 2 | . . . . . 1 . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 . 1 1 1 . Scrap Searched 8 | . . . . . . . . 1 2 3 2 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 81 | . 39 . . . . . . 1 . . . 41 Melee . | . . . . . . . . . . . . . Projectile 34 | . . . . . . . . 1 . . . 33 AOE 46 | . 39 . . . . . . . . . . 7 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Total 5988 | 41 229 685 334 454 15 86 515 325 425 1186 728 965 Wait 393 | . 19 146 30 41 . 6 29 7 12 10 51 42 Move 4831 | 31 163 434 263 304 13 64 394 294 378 1169 631 693 Hop . | . . . . . . . . . . . . . Pick Up 97 | 4 9 8 6 21 . 7 12 1 5 4 7 13 Fast Attach 69 | 6 3 11 . 1 . . 2 . 2 . . 44 Attach 57 | . 1 3 2 8 2 . 7 3 . . 4 27 Detach 38 | . 1 9 . 3 . . 2 . 1 . 3 19 Swap 58 | . 4 8 3 9 . 1 14 3 3 . 5 8 Drop 106 | . 8 18 3 14 . 4 13 1 5 3 8 29 Fire 143 | . 21 11 14 2 . . 3 5 6 . . 81 Melee 191 | . . 37 13 51 . 4 39 11 13 . 19 4 Ram 1 | . . . . . . . . . . . . 1 Kick 2 | . . . . . . . . . . . . 2 Crush 2 | . . . . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: [*Fac] / Upp / *Ext) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 403 | -10/Materials | Entered another Materials area 403 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 760 | -9/Materials | Build established: Gladiator 792 | -9/Materials | Repaired Scythe 1083 | -9/Materials | Build established: Mutant 1181 | -9/Materials | Repaired Carbon-fiber Leg 1237 | -9/Materials | Discovered new exit (range 8) 1248 | -9/Materials | Entered another Materials area 1248 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1292 | -8/Materials | Garrison activated, responded to threat 1558 | -8/Materials | Build established: Gladiator 1713 | -8/Materials | Discovered new exit (range 9) 1746 | -8/Materials | Entered Storage 2133 | -8/Storage | Lost 3 parts (1p1n1w) 2135 | -8/Storage | Garrison activated, responded to threat 2196 | -8/Storage | Destroyed 9 combat bots 2410 | -8/Storage | Core integrity fell below 50% 2494 | -8/Storage | Discovered new exit (range 16) 2548 | -8/Storage | Entered Factory 2548 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2568 | -7/Factory | Identified exit to DSF 2571 | -7/Factory | Entered DSF 2607 | -7/DSF | Additional patrols routed to DSF 2660 | -7/DSF | Discovered new exit (range 15) 2698 | -7/DSF | Entered Factory 2698 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3099 | -6/Factory | Build established: Scavenger-Gladiator 3465 | -6/Factory | Discovered new exit (range 9) 3518 | -6/Factory | Entered Lower Caves 3560 | -6/Lower Caves | Build established: Gladiator 3597 | -6/Lower Caves | Learned location of Zion (-6) 3725 | -6/Lower Caves | Identified exit to Lower Caves 4072 | -6/Lower Caves | Entered another Lower Caves area 4186 | -6/Lower Caves | Ambushed by wild Derelicts 4525 | -6/Lower Caves | Build established: Scavenger-Gladiator 4861 | -6/Lower Caves | Spotted B-75 Beast 4978 | -6/Lower Caves | Discovered new exit (range 12) 5029 | -6/Lower Caves | Entered Zion 5054 | -6/Zion | Learned Factory security intel 5120 | -6/Zion | System corruption cleaned by Quarantine Array 5230 | -6/Zion | Learned location of Warlord (-4) 6312 | -6/Zion | Received a visual enhancement algorithm 6550 | -6/Zion | Imprinted 6552 | -6/Zion | Declared Zion's savior 7927 | -6/Zion | Discovered new exit (range 15) 7967 | -6/Zion | Entered Proximity Caves 7967 | -5/Proximity Caves | Accompanied by 4 allies 8148 | -5/Proximity Caves | Lost 4 allies 9043 | -5/Proximity Caves | Learned location of 2 exits from Factory 9194 | -5/Proximity Caves | Discovered new exit (range 9) 9207 | -5/Proximity Caves | Entered Factory 9207 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9208 | -5/Factory | Identified exit to Extension 9208 | -5/Factory | Identified exit to Upper Caves 9418 | -5/Factory | Identified exit to DSF 9674 | -5/Factory | Discovered new exit (range 16) 9809 | -5/Factory | Lost 3 parts (1p2u) 10016 | -5/Factory | Repaired Flexi-carbon Leg 10035 | -5/Factory | Repaired Carbon-fiber Leg 10091 | -5/Factory | Build established: Scavenger-Gunner 10129 | -5/Factory | Lost 3 parts (1p2n) 10235 | -5/Factory | Zion Heavy squad teleported in 10378 | -5/Factory | Found Prototype Protection 10547 | -5/Factory | Found Prototype Protection 10547 | -5/Factory | Identified Zio. Weapon Casing (x2) 10555 | -5/Factory | Found Prototype Protection 10555 | -5/Factory | Identified Zio. Heavy Carapace 10630 | -5/Factory | Core integrity fell below 50% 10663 | -5/Factory | System corruption reached 10% 10736 | -5/Factory | First assault squad dispatched 10804 | -5/Factory | Terminal network hard line cut 10921 | -5/Factory | Core integrity fell below 20% 10953 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 10940_ Fission Core destroyed. 10940_ Mini Drone suffers critical hit (Smash). 10940_ Mini Drone system corrupted by crushing effect. 10940_ Mini Drone destroyed. 10940_ Kicked H-66 Slayer out of the way. 10942_ Slug penetrates Manufacturing Mainframe. 10942_ Acquired 3 matter. 10943_ Slug penetrates I-47 Archangel. 10943_ Slug penetrates Manufacturing Mainframe. 10943_ Magnetic Acceleration Cannon destroyed. 10946_ Acquired 1 matter. 10946_ Magnetic Acceleration Cannon destroyed. 10946_ Penetrated by Slug. 10946_ Zio. Composite Leg I destroyed. 10946_ Slug penetrates Manufacturing Mainframe. 10953_ Dropped Hcp. Storage Unit. 10953_ Penetrated by Slug. 10953_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? > ?????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????# ????????????????????????? | | ??????????????????"" ????????????????????????? | | ??????????????????? ????????????????????????? | | ???????????????????"" "????????????????????????? | | ????*??????????????? T????????????????????????? | | ???????????????####?# #????###?????????????????? | | ???????????????? # ######=########??????????? | | ????????????????? # # i =%!% #??????????? | | ??????????????????? " # " ! %%""" #??????????? | | ????#???????????????# #hbgg" """" #??????????? | | !??? ???????????????# #! """ %""" #??????????? | | ???? ???????????????#^^^#! """ """" #??????????? | | ???? ???????????????# #=! h #??????????? | | ???? ???????????????# #!!* " """" #??????????? | | ???? ???????????????# #@* "" """" #??????????? | | ???? ?+?????????????# %+= " """" #??????????? | | ???#+#?=????[???????# !#!%*"""" """" #??????????? | | ??? ?????????##???# #% % #??????????? | | ?? ?#######?# #### ###############??????????? | | ### ?# % ####"##[! #####???????????????????? | | # ## #?# !*=!*! =![ ##??????????????????????? | | #### #?# !!!**![!*%%== ##??????????????????????? | | ##%### [%=![%=]==[!= # ##????????????????????? | | #! ## [#######=!%= # #????????????????????? | | !%/ ### ##########/######????????????????????? | | [=#= #?# #????# % #?????????????????????? | | [%##[##?# #????# #?????????????????????? | | [%##%##?# #????# """" #?????????????????????? | | #+## #### #????# """" #?????????????????????? | | #[ * #????# """" #?????????????????????? | | #%!! ##???# """" ] ##????????????????????? | | #= ^ #???# # #???????????????????? | | # ^ #???# ? ###???????????????????? | | + ^#???###?????###?????????????????????? | | # ^^#???????????????????????????????????? | | # ^#???????????????????????????????????? | | ##############???????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 1200 Propulsion Shielding 66 Weapon Shielding 100 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 10 Recoil Reduction 4 Item Schematics ----------------- Plasma Rifle | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Power Sword | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Phase Gun | -6/Zion | Archive Robot Schematics ------------------ E-15 Imp | -6/Zion | Archive S-27 Virus | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! More Dakka Please Significant Disruption True Hacker What Is This Thing? Challenges ------------ None Game ------ Seed EncryptedSalvageJammer Manual? 0 Play Time 02:26:58 Cumulative 10.9 hours Start 2024.06.04 @ 00:29:40 End 2024.06.06 @ 17:24:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5b07af7-19ff-4ed9-83fc-511856315edb