Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.07 @ 06:54:40

Player: Calanor

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (141)     705
Value Destroyed (2312)     2312
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (282)                282
              TOTAL SCORE: 4579

 Bonus
-------
High Alert Combat Kills    282

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     280/280
System Corruption          11%
Temperature                Cool (20)
Movement                   Walking (150) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
    Medium Storage Unit
    Medium Storage Unit
  Improved Sensor Array
>          --- WEAPON (2) -------
           Autogun
           Autogun
>          --- INVENTORY (12) ---
  Improved Ion Engine
     Light Treads
           Aluminum Leg
  Improved Flight Unit
           Hacking Suite
     Light EM Pulse Cannon
           Autogun
           Autogun
           Autogun
           Mining Laser
           Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
       Compact Wheel
       Compact Wheel
>              --- UTILITY ----------
        Medium Storage Unit
        Medium Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
         Heavy EM Pulse Gun
         Heavy EM Pulse Gun
>              --- INVENTORY --------
               Ion Engine
         Heavy EM Pulse Gun
         Heavy EM Pulse Gun
         Heavy EM Pulse Gun
         Heavy EM Pulse Gun
         Heavy EM Pulse Gun
         Heavy EM Pulse Gun
               Autogun
               Autogun
               Rocket Launcher
               Shock Trap
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
Weapon                     Autogun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             73   | 7   7   13  46  
  Power                    7    | 1   1   2   3   
    Engine                 7    | 1   1   2   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               25   | 2   2   5   16  
    Treads                 3    | .   .   .   3   
    Leg                    17   | 2   2   1   12  
    Wheel                  5    | .   .   4   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   1   1   3   
    Device                 4    | 2   .   1   1   
    Storage                3    | .   1   .   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   34   | 2   3   5   24  
    Energy Gun             10   | .   .   .   10  
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          14   | 2   3   3   6   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   .   2   3   
    Special Weapon         5    | .   .   .   5   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 12   | .   .   .   12  
  Power                    .    | .   .   .   .   
  Propulsion               6    | .   .   .   6   
  Utility                  1    | .   .   .   1   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      4    | .   .   .   4   
Average Slot Usage (%)     96   | .   99  100 92  
  Engine                   12   | .   14  14  11  
  Treads                   1    | .   .   .   3   
  Leg                      18   | .   28  5   22  
  Wheel                    7    | .   .   22  2   
  Device                   12   | .   14  14  9   
  Storage                  17   | .   13  14  22  
  Energy Gun               3    | .   .   .   9   
  Ballistic Gun            20   | .   28  27  10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             31   | 8   20  21  31  
  Greatest Support         40   | 20  20  32  40  
  Greatest Overweight (x)  8    | .   .   1   8   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 12   | 4   8   8   12  
  Average Capacity         9    | 4   7   8   12  
  Most Carried             12   | 4   8   8   12  
  Average Carried          8    | 2   7   6   10  
  Final Capacity           12   | 4   8   8   12  
  Final Carried            11   | 3   8   6   11  

 Class Distribution 
--------------------
 77% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Scr  Mat  Min  Mat  
Matter Collected           3334 | 342  742  950  1300 
  Remotely                 .    | .    .    .    .    
Salvage Created            4624 | 154  777  1245 2448 
  Parts                    328  | 18   63   63   184  
Haulers Intercepted        4    | .    2    .    2    
Recyclers Shooed           11   | .    3    2    6    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  66   | 1   9   15  41  
  Guns                     48   | 1   9   13  25  
  AOE                      18   | .   .   2   16  
Classes Destroyed          12   | 3   5   .   4   
  Worker                   18   | 1   2   9   6   
  Builder                  13   | .   4   1   8   
  Tunneler                 12   | 4   2   3   3   
  Hauler                   4    | .   2   .   2   
  Recycler                 20   | .   3   10  7   
  Operator                 3    | .   .   .   3   
  Watcher                  5    | .   3   .   2   
  Swarmer                  25   | .   6   12  7   
  Grunt                    32   | 1   3   3   25  
  Duelist                  2    | .   .   .   2   
  Protector                1    | .   .   .   1   
  Sentry                   6    | .   .   .   6   
Best Kill Streak           15   | 5   6   7   15  
  Combat Bots Only         7    | 1   3   3   7   
Max Kills in Single Turn   4    | 1   1   2   4   
  Gunslinging              1    | .   .   .   1   
  Exploded                 3    | .   .   1   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               3123 | 56   414  434  2219 
  Core                     600  | .    67   117  416  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         63   | 100  .    26   .    
Volleys Fired              379  | 12   84   105  178  
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 40   46   46   100  
Shots Fired                699  | 24   168  198  309  
  Gun                      660  | 24   168  194  274  
  Cannon                   .    | .    .    .    .    
  Launcher                 12   | .    .    4    8    
  Special                  27   | .    .    .    27   
  Kinetic                  562  | 24   168  194  176  
  Thermal                  27   | .    .    .    27   
  Explosive                12   | .    .    4    8    
  Electromagnetic          98   | .    .    .    98   
  Robot Hit Streak         13   | 7    8    9    13   
  Robot Miss Streak        7    | 3    7    5    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        7    | .    2    1    4    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           352  | 12   97   102  141  
  Core Hits                173  | 7    32   44   90   
  Critical Hits            1    | .    .    .    1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           6452 | 133  1255 1561 3503 
  Guns                     5005 | 133  1255 1499 2118 
  Cannons                  .    | .    .    .    .    
  Explosions               1342 | .    .    62   1280 
  Melee                    .    | .    .    .    .    
  Ramming                  14   | .    .    .    14   
  Kinetic                  4228 | 133  1255 1499 1341 
  Thermal                  147  | .    .    .    147  
  Explosive                1286 | .    .    62   1224 
  Electromagnetic          777  | .    .    .    777  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         11   | .    .    .    11   
  Average Corruption       10   | .    .    .    10   
  Corruption Purged        .    | .    .    .    .    
  Effects                  108  | .    .    .    108  
    Message Errors         9    | .    .    .    9    
    Matter Fused           16   | .    .    .    16   
    Heat Flow Errors       10   | .    .    .    10   
    Energy Discharges      8    | .    .    .    8    
    Data Loss (minor)      9    | .    .    .    9    
    Data Loss (major)      2    | .    .    .    2    
    Misfires               7    | .    .    .    7    
    Alerts                 1    | .    .    .    1    
    Misdirections          10   | .    .    .    10   
    Targeting Errors       32   | .    .    .    32   
    Weapon Failures        4    | .    .    .    4    
Overload Shots             .    | .    .    .    .    
Overflow Damage            112  | .    .    .    112  
  Projectiles              .    | .    .    .    .    
  Explosions               106  | .    .    .    106  
  Melee                    6    | .    .    .    6    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      50   | .    .    26   24   
  Shots                    2    | .    .    1    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    .    1    
  Kicked                   1    | .    .    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        404  | .    27   50   404  
  Average Temperature      48   | .    7    8    75   
  Received Heat Transfer   756  | 30   72   90   564  
  Effects                  3    | .    .    .    3    
    Shutdowns              2    | .    .    .    2    
    Interference           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              4    | .    .    .    4    
  Impact Corruptions       1    | .    .    .    1    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         298  | .    .    .    298  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             930  | 45  261 215 930 
  Average Influence        226  | 22  128 101 413 
Maximum Alert Level        3    | .   1   1   3   
  Low Security (%)         65   | 100 79  97  28  
  Level 1                  17   | .   20  2   28  
  Level 2                  3    | .   .   .   10  
  Level 3                  12   | .   .   .   32  
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   1   .   9   
  Investigation            5    | .   1   .   4   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   .   4   
  Assault                  1    | .   .   .   1   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       3    | .   .   .   3   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           7    | .   1   1   5   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              98   | 1   14  24  59  
  Peak Tracking Total      8    | 1   3   3   8   
  Tactical Retreats        6    | .   .   4   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   3    | .   .   2   1   
Traps Extracted            .    | .   .   .   .   
  Installed                3    | .   .   2   1   
  Triggered                3    | .   .   2   1   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          12   | .   .   1   11  
  Max in Single Turn       3    | .   .   1   3   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          13   | .   6   .   7   
  Terminals                10   | .   5   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                59   | .   25  .   34  
  Successful               47   | .   20  .   27  
  Failed                   12   | .   5   .   7   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                40   | .   22  .   18  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          10   | .   3   .   7   
  Scanalyzers              9    | .   .   .   9   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             31   | .   17  .   14  
  Record                   5    | .   4   .   1   
  Robot Analysis           2    | .   1   .   1   
  Prototype ID Bank        5    | .   1   .   4   
  Branch Access Points     1    | .   .   .   1   
  Recycling Unit Index     1    | .   .   .   1   
  Alert Level              2    | .   1   .   1   
  Locate Traps             6    | .   3   .   3   
  Dispatch Records         2    | .   1   .   1   
  Maintenance Status       1    | .   1   .   .   
  Investigation Status     1    | .   1   .   .   
  Hauler Manifests         2    | .   2   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       7    | .   3   .   4   
  Recycle Component        1    | .   .   .   1   
  Process                  2    | .   1   .   1   
  Report Inventory         3    | .   1   .   2   
  Retrieve Matter          1    | .   1   .   .   
Scanalyzer                 9    | .   .   .   9   
  Insert Component         4    | .   .   .   4   
  Analyze                  5    | .   .   .   5   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   4   .   5   
  Full Trace Events        6    | .   2   .   4   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   .   .   1   
  Recycled Matter          167  | .   154 .   13  
  Retrieved Matter         388  | .   388 .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           4    | .   .   .   4   
  Part Schematics Acquired 3    | .   .   .   3   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       2    | .   1   .   1   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               4775 | 216  1243 1452 1864 
Spaces Moved               2988 | 146  822  1038 982  
  Core                     30   | 22   .    .    8    
  Treads                   107  | .    .    .    107  
  Legs                     1840 | 124  822  174  720  
  Wheels                   1011 | .    .    864  147  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  100  100  
  Average Speed            115  | 109  120  104  125  
  Slowest Speed            450  | 120  120  150  450  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    2    
Exploration Rate (%)       60   | 7    83   99   53   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 24   | .    .    12   12   
Terrain Destroyed          119  | .    .    46   73   
  Melee                    .    | .    .    .    .    
  Projectile               15   | .    .    .    15   
  AOE                      104  | .    .    46   58   

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      3668 | 179  947  1250 1292 
  Wait                     113  | .    10   76   27   
  Move                     2984 | 145  821  1037 981  
  Hop                      .    | .    .    .    .    
  Pick Up                  65   | 12   15   4    34   
  Fast Attach              6    | .    .    3    3    
  Attach                   24   | 7    4    .    13   
  Detach                   .    | .    .    .    .    
  Swap                     43   | .    3    10   30   
  Drop                     49   | 3    10   13   23   
  Fire                     379  | 12   84   105  178  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     1    | .    .    .    1    
  Crush                    .    | .    .    .    .    
  Escape Stasis            1    | .    .    .    1    
  Rewire                   .    | .    .    .    .    
  Trap                     3    | .    .    2    1    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / *Min)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   81 | -11/Scrapyard | Discovered new exit (range 8)
  217 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  478 | -10/Materials | Discovered new exit (range 15)
  587 | -10/Materials | Discovered new exit (range 16)
  815 | -10/Materials | Discovered new exit (range 15)
 1104 | -10/Materials | Build established: Scavenger-Mutant
 1460 | -10/Materials | Entered Mines
 1460 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1463 | -10/Mines     | Found Prototype Device
 1463 | -10/Mines     | Identified Exp. Sensor Array
 1575 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1714 | -10/Mines     | Learned location of Zion (-7)
 1750 | -10/Mines     | Build established: Mutant
 1963 | -10/Mines     | Discovered new exit (range 11)
 2067 | -10/Mines     | Found a hidden stash of uninstalled traps
 2287 | -10/Mines     | Core integrity fell below 50%
 2389 | -10/Mines     | Discovered new exit (range 10)
 2912 | -10/Mines     | Entered Materials
 2912 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3091 | -9/Materials  | Crushed by falling debris
 3097 | -9/Materials  | Crushed by falling debris
 3098 | -9/Materials  | System corruption reached 10%
 3128 | -9/Materials  | Lost 4 parts (2n1u1w)
 3313 | -9/Materials  | Discovered new exit (range 15)
 3336 | -9/Materials  | Core integrity fell below 50%
 3474 | -9/Materials  | Destroyed 7 combat bots
 3688 | -9/Materials  | Identified exit to Mines
 3945 | -9/Materials  | Build established: Scavenger-Mutant
 4106 | -9/Materials  | Core integrity fell below 20%
 4112 | -9/Materials  | First assault squad dispatched
 4186 | -9/Materials  | Destroyed 7 combat bots
 4348 | -9/Materials  | Build established: Mutant
 4517 | -9/Materials  | Discovered new exit (range 4)
 4776 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
C-30 ARC bursts open, deploying its payload.
L-31 Rogue unfolds itself.
G-34 Mercenary unfolds itself.
System corrupted: Heat flow error (+112).
L-31 Rogue destroyed.
System corrupted: Autogun targeting data glitched.
G-34 Mercenary destroyed.
System corrupted: Heat flow error (+153).
Acquired 33 matter.
Acquired 55 matter.
Acquired 35 matter.
Acquired 51 matter.
Acquired 4 matter.
K-01 Serf collects debris.
System corrupted: Matter fused (-6).
K-01 Serf collects debris.
Kicked K-01 Serf out of the way.
Destroyed Lgt. Ion Engine.
K-01 Serf system corrupted by crushing effect.
K-01 Serf system terminally corrupted.

 Map 
-----
+----------------------------------------------------+
| ??????????# "=  !! +   ##    #  """"""""" #?#      |
| ??????????##"    !=#  %##    #   """ """  #?#      |
| ???????????#"###   #! %##    #            #?#      |
| ???????????##??#####^^^##    ####+#########?#      |
| ??????????????????# =  %###+###     ############+# |
| ??????????????????#  = %                           |
| ??????????????????#      %                         |
| ??????????????????#     *            """           |
| ??????????????????#     #######= =   """  #######" |
| ??????????????????##############=     ""  #?????#" |
| ????????????????????????#      #*         ######## |
| ????????????????????????#      #          #        |
| ????????????????????????#   "" +      ""  #  """   |
| ????????????????????????#   T" #    """"  # """""  |
| ????????????????????????#   "" #       "  + """""  |
| ????????????????????????#      #          # """""  |
| ????????????????????????##########=       # %"""=  |
| ?????????????????????????????????#    ""  #!*  =%! |
| ???????????????????????????????###    ""  #[[   *  |
| ???????????????????????????????# #    ""  ######## |
| ??????????????????????????????####        #??????? |
| ????????????????????########### |         #??????? |
| ????????????????????#%*[   =/ #           ##?????? |
| ?????          ######[=[*  !/ #      """   #?????? |
| ?????             %g/ = =  !  #       R"   #?????? |
| ????????????#      ## /!!@%   +      """   #?????? |
| ????????????#    ???# =       #            #?????? |
| ????????????#[[?????#         ###%[        #?????? |
| ????????????#???????#         # #=## T"#####?????? |
| ????????????????????#         # # ##"""#?????????? |
| ????????????????????######### ### #?####?????????? |
| ????????????????????????????###?# #??????????????? |
| ????????????????????????????????# #??????????????? |
| ????????????????????????????????# #??????????????? |
| ????????????????????????????????#=#??????????????? |
| ????????????????????????????????#%#??????????????? |
| ????????????????????????????????#+???????????????? |
| ?????????????????????????????????=???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
   Rocket Launcher | -9/Materials | Scanalyzed
 Hvy. EM Pulse Gun | -9/Materials | Scanalyzed
   Imp. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
Significant Disruption
System Compromised
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              PowerSalvageTorch
  Manual?         0
Play Time         01:43:54
  Cumulative      5.6 hours
  Start           2020.09.07 @ 04:50:28
  End             2020.09.07 @ 06:54:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3794c13d-fdc8-4e9d-a613-ebfcb6aacf31