Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.04 @ 17:46:09 Player: Cyurio Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (79) 395 Value Destroyed (1805) 1805 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5760 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 266/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Terrain Scan Processor Improved Melee Analysis Suite > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (5) ---- Light Nuclear Core Makeshift Power Source Improved Sensor Array Signal Interpreter Improved Melee Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Makeshift Terrain Scanner Improved Terrain Scan Processor Improved Melee Analysis Suite Hardlight Generator > --- WEAPON ----------- Minigun Longsword +1 > --- INVENTORY -------- Light Nuclear Core Makeshift Power Source Aluminum Leg Weight Redist. System Improved Sensor Array Signal Interpreter ECM Suite Assault Cannon Improved Datajack [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Longsword +1 Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . 1 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 51 | . 5 6 12 1 . 18 5 4 Power 5 | . . 1 1 1 . 2 . . Engine 3 | . . 1 1 . . 1 . . Core 2 | . . . . 1 . 1 . . Reactor . | . . . . . . . . . Propulsion 21 | . 1 2 7 . . 9 . 2 Treads 2 | . . . 2 . . . . . Leg 11 | . . 2 4 . . 4 . 1 Wheel 2 | . 1 . 1 . . . . . Hover 5 | . . . . . . 5 . . Flight 1 | . . . . . . . . 1 Utility 11 | . 2 . 2 . . 2 4 1 Device 5 | . . . 1 . . 1 3 . Storage 2 | . 1 . . . . 1 . . Processor 3 | . . . 1 . . . 1 1 Hackware 1 | . 1 . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 14 | . 2 3 2 . . 5 1 1 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | . 1 1 . . . . 1 . Ballistic Cannon 5 | . 1 1 2 . . 1 . . Launcher 2 | . . 1 . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . 3 . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 28 | . 1 3 3 . . 11 . 10 Power 5 | . . 1 1 . . 2 . 1 Propulsion 13 | . . 1 . . . 7 . 5 Utility 3 | . . . 1 . . . . 2 Weapon 7 | . 1 1 1 . . 2 . 2 Highest Loss Streak 7 | . 1 2 1 . . 5 . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 95 100 82 100 100 70 89 66 Engine 8 | . 14 14 7 5 . 9 . . Core 2 | . . . . 5 11 . 9 3 Treads 5 | . . . 7 22 22 . . . Leg 13 | . 22 18 17 . . 5 27 12 Wheel 5 | . 5 9 7 11 11 . . . Hover 2 | . . . . . . 9 . . Device 6 | . . . 2 11 11 11 18 8 Storage 11 | . 14 14 11 11 11 11 9 6 Processor 6 | . . . 5 11 11 11 9 18 Hackware 4 | . 11 14 1 . . . . . Ballistic Gun 5 | . 19 9 . . . . 6 4 Ballistic Cannon 9 | . 2 15 21 22 22 1 . . Slashing Weapon 3 | . . . . . . 9 9 9 Naked Turns . | . . . . . . . . . Heaviest Build 38 | 12 28 32 38 38 36 30 27 27 Greatest Support 51 | 20 20 20 30 43 16 51 51 45 Greatest Overweight (x) 4 | . 1 1 2 2 2 2 . 4 Average Overweight (x) . | . . 1 1 1 2 . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 10 10 Average Capacity 12 | . 10 15 15 15 15 10 10 8 Most Carried 15 | . 15 14 15 15 15 15 10 10 Average Carried 11 | . 9 13 14 15 14 9 9 8 Final Capacity 15 | 8 15 15 15 15 15 10 10 5 Final Carried 15 | 6 14 12 15 15 15 10 9 5 Class Distribution -------------------- 92% | Mutant 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Assassin | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Matter Collected 1655 | 200 300 81 447 216 . 374 37 . Remotely . | . . . . . . . . . Salvage Created 2272 | . 467 170 514 330 . 499 173 119 Parts 129 | . 27 14 18 10 . 41 10 9 Haulers Intercepted 2 | . 2 . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 60 | . 12 6 14 5 . 17 3 3 Melee 17 | . . . . . . 11 3 3 Guns 9 | . 9 . . . . . . . Cannons 27 | . 3 2 14 5 . 3 . . AOE 7 | . . 4 . . . 3 . . Classes Destroyed 11 | . 5 3 1 1 . 1 . . Worker 4 | . . 1 . . . 3 . . Builder 3 | . 1 1 . . . 1 . . Tunneler 3 | . . . . . . 3 . . Hauler 2 | . 2 . . . . . . . Recycler 6 | . . 1 2 2 . 1 . . Operator 2 | . 1 . . . . . 1 . Swarmer 23 | . 6 3 2 . . 11 . 1 Grunt 28 | . 6 2 9 4 . 5 2 . Brawler 2 | . . . . 1 . 1 . . Sentry 6 | . . . 3 . . . 1 2 Assembled 1 | . . 1 . . . . . . Best Kill Streak 7 | . 3 5 4 5 . 7 2 2 Combat Bots Only 7 | . 3 3 4 3 . 7 2 2 Max Kills in Single Turn 3 | . 1 3 1 1 . 3 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 . . . 3 . . Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Damage Taken 3765 | . 542 366 448 93 . 1190 71 1055 Core 1146 | . 144 71 92 . . 288 . 551 Absorbed by Shields 151 | . . . . . . . . 151 Core Remaining (%) 39 | 100 . 14 . . . 5 . . Volleys Fired 143 | . 55 13 40 12 . 17 1 5 Largest 2 | . 2 2 2 2 . 2 1 1 Hottest 88 | . 70 70 88 88 . 88 25 25 Shots Fired 256 | . 100 20 78 24 . 28 1 5 Gun 105 | . 96 3 . . . . 1 5 Cannon 143 | . 4 11 78 24 . 26 . . Launcher 8 | . . 6 . . . 2 . . Special . | . . . . . . . . . Kinetic 233 | . 85 14 78 24 . 26 1 5 Thermal 15 | . 15 . . . . . . . Explosive 8 | . . 6 . . . 2 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | . 10 6 13 7 . 10 . 2 Robot Miss Streak 3 | . 3 3 3 2 . 3 . 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 218 | . 74 11 53 17 . 40 8 15 Core Hits 97 | . 26 12 21 8 . 23 4 3 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 11 | . 2 . 3 . . 3 1 2 Burn 1 | . 1 . . . . . . . Destroy 1 | . 1 . . . . . . . Blast 3 | . . . 3 . . . . . Sever 6 | . . . . . . 3 1 2 Melee Attacks 69 | . . . . . . 47 9 13 Impact . | . . . . . . . . . Slashing 67 | . . . . . . 47 9 11 Piercing 2 | . . . . . . . . 2 Sneak Attacks 8 | . . . . . . 8 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5863 | . 957 482 936 404 . 2148 373 563 Guns 997 | . 905 15 . . . . . 77 Cannons 1956 | . 52 163 936 404 . 401 . . Explosions 519 | . . 304 . . . 215 . . Melee 2391 | . . . . . . 1532 373 486 Ramming . | . . . . . . . . . Kinetic 2811 | . 815 178 936 404 . 401 . 77 Thermal 142 | . 142 . . . . . . . Explosive 519 | . . 304 . . . 215 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 2391 | . . . . . . 1532 373 486 Piercing . | . . . . . . . . . Highest Corruption 3 | . . . 1 1 1 3 . . Average Corruption 1 | . . . 1 1 1 2 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 31 | . . . 6 . 2 23 . . Message Errors 7 | . . . 3 . . 4 . . Matter Fused 12 | . . . 2 . 1 9 . . Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 3 | . . . 1 . . 2 . . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . 4 . . Data Loss (major) 2 | . . . . . 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 376 | . . 8 . . . 314 26 28 Projectiles . | . . . . . . . . . Explosions 19 | . . 8 . . . 11 . . Melee 357 | . . . . . . 303 26 28 Knockbacks 15 | . . 3 3 6 . 3 . . Impact . | . . . . . . . . . Kinetic 15 | . . 3 3 6 . 3 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 72 | . . 9 . . . 63 . . Shots 3 | . . 1 . . . 2 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 456 | . 126 51 84 198 . 456 1 23 Average Temperature 82 | . 45 21 17 87 . 199 1 9 Received Heat Transfer 1429 | . 222 159 186 51 . 450 36 325 Effects 6 | . . . . . . 6 . . Energy Bleed 1 | . . . . . . 1 . . Interference 3 | . . . . . . 3 . . Matter Decay 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 481 | . 481 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Peak Influence 329 | . 175 321 329 271 . 233 182 180 Initial 123 | . . 42 58 123 . . 31 120 Average 135 | . 80 145 216 224 . 90 125 113 Maximum Alert Level 1 | . . 1 1 1 . 1 . . Low Security (%) 77 | . 100 73 39 45 . 90 100 100 Level 1 22 | . . 26 60 54 . 9 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 2 . 2 . . . 1 . Investigation 1 | . . . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 2 . 1 . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Distress Signals 4 | . 1 . 1 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 98 | . 22 9 20 5 . 21 7 14 Peak Tracking Total 9 | . 4 5 5 3 . 7 3 9 Tactical Retreats 10 | . . 1 2 . . 2 3 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Traps Triggered 4 | . . . 1 . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Accessed 11 | . 5 1 2 . 1 . 2 . Terminals 8 | . 5 . 2 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 21 | . 11 1 4 . 1 . 4 . Successful 13 | . 7 1 2 . 1 . 2 . Failed 8 | . 4 . 2 . . . 2 . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 10 | . 5 . 3 . 1 . 1 . Terminals 18 | . 11 . 4 . . . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 6 | . 3 1 1 . 1 . . . Open Door 1 | . . 1 . . . . . . Alert Level 2 | . 1 . 1 . . . . . Hauler Manifests 2 | . 2 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 6 | . 4 . 1 . . . 1 . Terminals 6 | . 4 . 1 . . . 1 . Botnet 6 | . 4 . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 4 . 2 . . . 1 . Full Trace Events 2 | . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Turns Passed 4279 | . 952 427 784 399 271 967 210 269 Spaces Moved 2564 | 1 565 279 417 257 208 561 102 174 Core 167 | . . . . . . 120 . 47 Treads 23 | . . . 2 21 . . . . Legs 813 | 1 325 36 98 . . 151 102 100 Wheels 1244 | . 240 243 317 236 208 . . . Hover 290 | . . . . . . 290 . . Flight 27 | . . . . . . . . 27 Fastest Speed 40 | 120 115 115 115 130 130 52 126 40 Average Speed 121 | 120 117 124 132 132 130 107 126 112 Slowest Speed 260 | 120 120 190 240 160 130 150 126 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . . Exploration Rate (%) 47 | 2 75 67 29 69 62 80 8 32 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . 2 . . . 1 . . Spaces Dug 15 | . . . . . . 14 1 . Terrain Destroyed 109 | . . 56 1 1 . 50 1 . Melee 15 | . . . . . . 14 1 . Projectile 6 | . . . 1 1 . 4 . . AOE 88 | . . 56 . . . 32 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total 3406 | . 754 338 569 291 209 844 174 227 Wait 502 | . 107 39 87 21 . 194 53 1 Move 2555 | . 564 278 416 256 207 558 102 174 Hop . | . . . . . . . . . Pick Up 32 | . 15 1 6 . 1 5 2 2 Fast Attach 18 | . 2 . 6 1 . 6 1 2 Attach 14 | . . 3 1 . . 6 3 1 Detach 2 | . . . . . . 1 1 . Swap 19 | . 3 3 5 . . 6 1 1 Drop 23 | . 8 1 8 1 1 2 1 1 Fire 143 | . 55 13 40 12 . 17 1 5 Melee 69 | . . . . . . 47 9 13 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 29 | . . . . . . 2 . 27 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 602 | -10/Materials | Discovered new exit (range 16) 699 | -10/Materials | Core integrity fell below 50% 753 | -10/Materials | Discovered new exit (range 4) 800 | -10/Materials | Discovered new exit (range 12) 953 | -10/Materials | Entered Mines 965 | -10/Mines | Learned Materials interactive machine intel 1006 | -10/Mines | Found the Drone Emporium 1087 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1143 | -10/Mines | Assembled infested the area 1253 | -10/Mines | Core integrity fell below 20% 1332 | -10/Mines | Discovered new exit (range 9) 1380 | -10/Mines | Entered Materials 1380 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1381 | -9/Materials | Loaded intel: 17 interactive machine locations 1787 | -9/Materials | Discovered new exit (range 3) 2145 | -9/Materials | Discovered new exit (range 13) 2164 | -9/Materials | Entered Mines 2213 | -9/Mines | Discovered new exit (range 6) 2521 | -9/Mines | Learned Materials emergency access door positions 2557 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2557 | -9/Mines | Discovered new exit (range 5) 2563 | -9/Mines | Entered Exiles 2584 | -9/Exiles | Discovered new exit (range 15) 2599 | -9/Exiles | Met 8R-AWN 2618 | -9/Exiles | Met EX-HEX 2653 | -9/Exiles | Met EX-BIN 2669 | -9/Exiles | Aligned with FarCom system 2670 | -9/Exiles | Given EX-Vault access code 2700 | -9/Exiles | Opened EX-Vault 2707 | -9/Exiles | Found Longsword +1 2734 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2754 | -9/Exiles | Exiles lab attacked by MAIN.C 2822 | -9/Exiles | Discovered new exit (range 10) 2834 | -9/Exiles | Left Exiles lab with Longsword +1 2834 | -9/Exiles | Entered Mines 2915 | -8/Mines | Lost 5 parts (1p3n1w) 3052 | -8/Mines | Crushed by falling debris 3058 | -8/Mines | Crushed by falling debris 3059 | -8/Mines | Core integrity fell below 50% 3174 | -8/Mines | Destroyed 7 combat bots 3177 | -8/Mines | Lost 3 parts (2n1w) 3255 | -8/Mines | Core integrity fell below 20% 3792 | -8/Mines | Discovered new exit (range 7) 3801 | -8/Mines | Entered Materials 3801 | -8/Materials | Evolved 2 slots: Utility x2 4011 | -8/Materials | Identified exit to Garrison 4011 | -8/Materials | Entered Garrison 4182 | -8/Garrison | Lost 7 parts (1p3n2u1w) 4200 | -8/Garrison | Core integrity fell below 50% 4248 | -8/Garrison | Core integrity fell below 20% 4252 | -8/Garrison | Triggered checkpoint 4280 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 04250_ Acquired Flight Unit. 04262_ Triggered Stasis Trap. 04262_ A bubble of rippling energy engulfs the area. 04262_ Field strength at 95. 04262_ Field strength at 90. 04263_ Field strength at 85. 04264_ Field strength at 80. 04265_ Field strength at 75. 04266_ Field strength at 70. 04267_ Field strength at 65. 04268_ Field strength at 60. 04269_ Field strength at 53. 04270_ Field strength at 43. 04271_ Field strength at 36. 04272_ Field strength at 26. 04273_ Flight Unit destroyed. 04273_ Field strength at 18. 04274_ Field strength at 9. 04275_ Field strength at 1. 04276_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ????????????????????????????????? #? | | ?????????????????????????????????# ## ## #? | | ?????????????????????????????????# ## ## ## | | ?????????????????????????????????" | | ?????????????????????????????????" | | ?????????????????????????????????" | | ?????????????????????????????????" | | ?????????????????????????????????# ## ## "#? | | ???????????????????????########### ## ## "%## | | ???????????????????????# | | ???????????????????????# w %[ | | ???????????????????????# = | | ???????????????????????# ############ ## ### | | ???????????????????????# #??????????# ## #?? | | ???????????????????????# ###????????####### #?? | | ???????????????????????# + ???????????????# #?? | | ???????????????????????#sss#????????????????# #?? | | ???????????????????????# #????????????????# #?? | | ???????????????????????# #????????????????# ### | | ???????????????????????# #????????????????# | | ???????????????????????# #????????????????# | | ???????????????????????# #????????????????##### | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ????????????????Y??????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????## #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 18 Terrain Scan Density 110 ECM Strength 1 Additional Mass Support 6 Evasion (%) 62 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterBiomechanicalMallet Manual? 0 Play Time 00:34:53 Cumulative 66.8 hours Start 2022.07.04 @ 17:13:46 End 2022.07.04 @ 17:46:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44143ba6-07a7-44da-9999-79f231a95367