Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.03 @ 16:30:32 Player: Khazzy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (101) 505 Value Destroyed (3971) 3971 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (511) 511 TOTAL SCORE: 9427 Bonus ------- High Alert Combat Kills 29 Follower Combat Kills 354 Entered Garrisons 200 Friendly Fire -72 Cogmind --------- Core Integrity 0/1000 Matter 294/300 Energy 98/100 System Corruption 17% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Combat Airjet Antigrav System Linear Gravjet Combat Gravmag System > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Gravity Neutralizer Experimental Sensor Array Targeting Computer Improved Medium Armor Plating Point Defense System > --- WEAPON ----------- Gauss Rifle Flak Gun Advanced Assault Cannon Remote Datajack > --- INVENTORY -------- Light Nuclear Core [Rating: 82] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag Array Utility Medium Storage Unit Device Reaction Control System Storage Medium Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Heavy Particle Cannon Energy Gun High-powered Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Slots Evolved 11 | . 1 . 2 2 2 . . 2 2 Power 2 | . . . 1 . 1 . . . . Propulsion 2 | . . . . 1 . . . 1 . Utility 5 | . 1 . 1 1 . . . 1 1 Weapon 2 | . . . . . 1 . . . 1 Parts Attached 87 | 7 1 . 5 23 15 1 3 18 14 Power 21 | 1 . . 1 7 4 1 . 3 4 Engine 7 | 1 . . 1 4 . . . 1 . Core 13 | . . . . 3 4 . . 2 4 Reactor 1 | . . . . . . 1 . . . Propulsion 21 | 2 . . . 5 5 . 1 3 5 Treads . | . . . . . . . . . . Leg 14 | 2 . . . 5 5 . 1 1 . Wheel . | . . . . . . . . . . Hover 7 | . . . . . . . . 2 5 Flight . | . . . . . . . . . . Utility 25 | 2 1 . 2 7 3 . . 7 3 Device 11 | . 1 . 1 1 1 . . 5 2 Storage 7 | 1 . . . 4 1 . . 1 . Processor 5 | 1 . . 1 1 1 . . 1 . Hackware . | . . . . . . . . . . Protection 2 | . . . . 1 . . . . 1 Artifact . | . . . . . . . . . . Weapon 20 | 2 . . 2 4 3 . 2 5 2 Energy Gun 4 | 1 . . . . 1 . 2 . . Energy Cannon 4 | . . . 1 1 1 . . 1 . Ballistic Gun 6 | 1 . . 1 2 . . . 2 . Ballistic Cannon 2 | . . . . . . . . 1 1 Launcher 2 | . . . . . 1 . . 1 . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . Parts Lost 50 | . . . . 16 1 . . 10 23 Power 13 | . . . . 5 . . . 2 6 Propulsion 10 | . . . . 4 . . . . 6 Utility 14 | . . . . 3 . . . 5 6 Weapon 13 | . . . . 4 1 . . 3 5 Highest Loss Streak 16 | . . . . 8 1 . . 5 16 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 99 87 96 100 100 85 85 Engine 4 | . 12 12 20 5 2 . . . 1 Core 11 | . . . . 8 17 18 14 10 13 Reactor 1 | . . . . . . 2 7 5 . Leg 12 | . 25 25 20 17 19 21 21 5 . Hover 5 | . . . . . . . . 7 13 Device 11 | . 12 12 15 10 4 7 7 13 15 Storage 13 | . 12 12 10 11 15 21 21 15 9 Processor 6 | . 12 12 14 14 8 . . . 4 Protection 3 | . . . . 1 7 7 7 4 3 Energy Gun 4 | . 12 12 8 . 1 7 9 8 . Energy Cannon 3 | . . . 1 6 7 7 4 1 . Ballistic Gun 7 | . 12 12 10 7 5 . . 3 10 Ballistic Cannon 1 | . . . . . . . . 1 4 Launcher 1 | . . . . . 2 7 7 2 . Special Weapon 1 | . . . . . . . . . 4 Peak Build Rating 82 | 7 8 9 17 26 46 47 52 65 82 Average Rating 43 | 5 8 8 12 21 37 43 48 58 71 On Entrance 26 | . 7 8 9 17 22 42 47 52 65 Naked Turns . | . . . . . . . . . . Heaviest Build 90 | 18 19 19 32 33 49 56 56 61 90 Greatest Support 61 | 20 20 20 20 33 51 43 45 61 57 Greatest Overweight (x) 18 | 3 . . 1 10 1 1 1 18 6 Average Overweight (x) . | . . . 1 . . 1 1 1 1 Largest Inventory Capacity 15 | 10 10 10 10 15 10 10 10 15 15 Average Capacity 11 | 9 10 10 10 10 10 10 10 10 15 Most Carried 10 | 8 3 4 10 10 10 8 10 10 5 Average Carried 4 | 3 2 3 5 6 4 6 8 7 1 Final Capacity 15 | 10 10 10 10 10 10 10 10 15 15 Final Carried 10 | 3 3 4 10 2 6 8 9 3 . Class Distribution -------------------- 45% | Hacker-Tank 38% | Hacker-Mutant 6% | Scavenger-Mutant 5% | Hacker-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Tank | -7/Garrison Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Matter Collected 2590 | 183 69 29 185 390 349 219 45 613 508 Remotely . | . . . . . . . . . . Salvage Created 3732 | . . 26 751 823 743 . . 882 507 Parts 190 | . . 4 48 39 37 . . 49 13 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Combat Hostiles Destroyed 81 | . . 2 18 18 13 . . 18 12 Melee 1 | . . . . 1 . . . . . Guns 43 | . . 2 16 6 5 . . 7 7 Cannons 24 | . . . 2 11 5 . . 2 4 AOE 8 | . . . . . 3 . . 4 1 Classes Destroyed 11 | . . 1 5 1 3 . . 1 . Worker 8 | . . . 1 . 3 . . 3 1 Builder 3 | . . . . . 1 . . 2 . Recycler 1 | . . . . . 1 . . . . Watcher 8 | . . . 2 . 2 . . 2 2 Swarmer 12 | . . 2 4 3 . . . 3 . Grunt 40 | . . . 10 8 8 . . 9 5 Brawler 3 | . . . 1 . 1 . . . 1 Duelist 3 | . . . . 3 . . . . . Sentry 13 | . . . 3 4 2 . . 2 2 Hunter 5 | . . . . . . . . 4 1 Programmer 5 | . . . . . 2 . . . 3 Best Kill Streak 8 | . . 2 4 5 4 . . 8 2 Combat Bots Only 6 | . . 2 3 5 3 . . 6 2 Max Kills in Single Turn 2 | . . 1 1 1 1 . . 2 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . 1 . . 1 1 Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Hostile Shots Fired 875 | . 3 6 98 192 114 5 . 193 264 Missed 221 | . 1 3 28 37 32 1 . 44 75 Damage Taken 7282 | . 13 11 364 1571 744 49 . 1682 2848 Core 2404 | . . 8 47 321 214 . . 806 1008 Absorbed by Shields 266 | . . . 99 34 . . . 126 7 Redirected to Shielding 100 | . . . . . 42 5 . 53 . Ignored by Resistances 3882 | . 9 10 313 933 389 30 . 715 1483 Core Remaining (%) 66 | 100 . 96 88 41 . . 69 5 . Volleys Fired 262 | . . 2 47 61 41 . 1 57 53 Largest 4 | . . 2 2 2 2 . 2 3 4 Hottest 179 | . . 60 100 100 155 . 120 168 179 Shots Fired 519 | . . 4 94 111 74 . 2 130 104 Gun 347 | . . 4 86 55 32 . 2 92 76 Cannon 157 | . . . 8 56 35 . . 30 28 Launcher 15 | . . . . . 7 . . 8 . Special . | . . . . . . . . . . Kinetic 283 | . . 2 47 55 28 . . 52 99 Thermal 172 | . . 2 47 56 39 . . 23 5 Explosive 15 | . . . . . 7 . . 8 . Electromagnetic 49 | . . . . . . . 2 47 . Robot Hit Streak 54 | . . 2 54 32 12 . 12 44 22 Robot Miss Streak 5 | . . . 2 2 3 . . 2 5 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 424 | . . 2 76 98 59 . 2 98 89 Core Hits 260 | . . 2 35 29 35 . 1 69 89 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 4 | . . . 1 1 . . . 1 1 Critical Strikes 8 | . . . 1 1 . . . 4 2 Meltdown 1 | . . . . . . . . 1 . Destroy 4 | . . . 1 1 . . . 1 1 Blast 1 | . . . . . . . . . 1 Corrupt 2 | . . . . . . . . 2 . Melee Attacks 7 | . . . . 2 5 . . . . Impact . | . . . . . . . . . . Slashing 7 | . . . . 2 5 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . 5 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10466 | 1 . 30 1052 2078 1983 . 49 3005 2268 Guns 5191 | . . 26 851 794 473 . 49 1401 1597 Cannons 3250 | . . . 175 1225 668 . . 658 524 Explosions 1439 | . . . . . 509 . . 930 . Melee 392 | . . . . 59 333 . . . . Ramming 194 | 1 . 4 26 . . . . 16 147 Kinetic 4481 | . . 26 561 794 374 . . 705 2021 Thermal 3082 | . . . 465 1225 767 . . 525 100 Explosive 1439 | . . . . . 509 . . 930 . Electromagnetic 878 | . . . . . . . 49 829 . Impact . | . . . . . . . . . . Slashing 392 | . . . . 59 333 . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . . . 3 3 3 1 17 Average Corruption 4 | . . . . . 2 3 3 1 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 68 | . . . . . 2 11 4 1 50 Message Errors 12 | . . . . . . 2 . . 10 Matter Fused 14 | . . . . . . 3 2 . 9 Heat Flow Errors 9 | . . . . . . 1 2 . 6 Energy Discharges 13 | . . . . . . 1 . 1 11 Data Loss (minor) 9 | . . . . . 1 4 . . 4 Data Loss (major) 5 | . . . . . . . . . 5 Misfires 3 | . . . . . 1 . . . 2 Alerts 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 181 | . . . 5 21 80 . . 65 10 Projectiles 83 | . . . 5 21 13 . . 44 . Explosions 21 | . . . . . . . . 21 . Melee 77 | . . . . . 67 . . . 10 Knockbacks 8 | . . . . . . . . 1 7 Impact 1 | . . . . . . . . . 1 Kinetic 7 | . . . . . . . . 1 6 Secondary . | . . . . . . . . . . Self-Inflicted Damage 117 | . . . . . . . . 47 70 Shots 1 | . . . . . . . . 1 . Rammed 16 | 1 . . . . . . . 4 11 Targets Rammed 26 | 1 . 1 8 1 . . . 4 11 Kicked 10 | . . 1 8 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 647 | . . . 274 508 617 241 244 647 598 Average Temperature 180 | . . . 43 219 220 122 109 220 180 Received Heat Transfer 2692 | . 12 . 213 1137 348 . . 429 553 Effects 126 | . . . 2 18 31 . . 30 45 Shutdowns 45 | . . . . 4 14 . . 8 19 Energy Bleed 11 | . . . . 1 2 . . 4 4 Interference 23 | . . . 2 5 6 . . 2 8 Matter Decay 6 | . . . . 1 1 . . 2 2 Short Circuit 5 | . . . . 1 2 . . 1 1 Damage (minor) 6 | . . . . . 2 . . 1 3 Damage (major) 21 | . . . . 5 3 . . 7 6 Damage (core) 9 | . . . . 1 1 . . 5 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 4 1 Combat Hostiles 4 | . . . . . . . . 4 . Parts Fried 5 | . . . . . . . . 3 2 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 8 | . . . . 3 3 . . 2 . Heat Transferred 4834 | . . . 934 1813 1162 . . 777 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Peak Influence 439 | . 15 54 439 285 221 273 192 407 151 Initial 113 | . . 4 14 48 70 113 106 69 77 Average 94 | . . 13 124 142 91 166 117 150 45 Maximum Alert Level 2 | . . . 2 1 1 1 . 2 . Low Security (%) 85 | 100 100 100 78 80 76 76 100 66 100 Level 1 13 | . . . 17 19 23 23 . 28 . Level 2 1 | . . . 3 . . . . 4 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . . . 3 3 4 . 1 7 5 Investigation 5 | . . . . 1 . . 1 3 . Extermination 4 | . . . . . 1 . . 1 2 Reinforcement 14 | . . . 3 2 3 . . 3 3 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 Haulers Reinforced 2 | . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Distress Signals 8 | . . . 4 2 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 3 2 27 28 20 3 3 23 23 Peak Tracking Total 10 | . 2 2 6 7 4 3 2 5 10 Tactical Retreats 7 | . 1 . 3 . 1 . . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Traps Triggered 9 | . . . . 2 1 . . 2 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Machines Disabled 18 | . . . . 1 1 . . 8 8 Max in Single Turn 6 | . . . . 1 1 . . 2 6 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Machines Accessed 14 | . . . 3 3 3 . 2 1 2 Terminals 10 | . . . 2 3 2 . 1 1 1 Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 Total Hacks 37 | . . . 9 7 5 . 6 3 7 Successful 24 | . . . 7 4 4 . 4 2 3 Failed 13 | . . . 2 3 1 . 2 1 4 Catastrophic 2 | . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 29 | . . . 8 7 4 . 3 3 4 Fabricators 3 | . . . . . . . 3 . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . 3 Terminal Hacks 19 | . . . 6 4 3 . 2 2 2 Record 5 | . . . 3 1 . . 1 . . Part Schematic 1 | . . . . . 1 . . . . Prototype ID Bank 2 | . . . . 1 1 . . . . Open DSF 1 | . . . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . Locate Traps 2 | . . . 1 1 . . . . . Recall Investigation 3 | . . . 1 . . . . 1 1 Recall Reinforcements 2 | . . . . . . . . 1 1 Recall Assault 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . 1 Unlock Access 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . . . 2 2 1 . 2 1 2 Full Trace Events 3 | . . . . 1 . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 47 | . . . . . . . 47 . . Total Part Build Rating 10 | . . . . . . . 10 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Total Allies 2 | . . . . . . 2 . . . Largest Group 2 | . . . . . . 2 2 2 . Highest-Rated Group 190 | . . . . . . 190 190 190 . Highest-Rated Ally 95 | . . . . . . 95 95 95 . Total Orders . | . . . . . . . . . . Ally Attacks 36 | . . . . . . 13 4 19 . Total Damage 1368 | . . . . . . 671 175 522 . Kills 11 | . . . . . . 7 3 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Turns Passed 6685 | 268 165 167 863 679 1095 468 200 908 1872 Spaces Moved 3383 | 51 123 121 342 319 514 183 51 510 1169 Core 34 | 21 . . . 7 . . . 4 2 Treads . | . . . . . . . . . . Legs 1838 | 30 123 121 342 312 514 183 51 162 . Wheels . | . . . . . . . . . . Hover 1511 | . . . . . . . . 344 1167 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 190 186 106 106 Average Speed 150 | 138 120 120 190 141 177 190 189 130 138 Slowest Speed 950 | 200 120 120 190 550 190 190 190 950 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 19 | 7 24 25 22 31 14 32 2 12 21 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 116 | . . . 1 5 52 . . 56 2 Melee . | . . . . . . . . . . Projectile 8 | . . . 1 5 . . . . 2 AOE 108 | . . . . . 52 . . 56 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Total 4493 | 247 140 138 458 442 623 303 153 650 1339 Wait 598 | 179 16 14 39 22 24 118 95 39 52 Move 3374 | 50 122 120 341 318 513 182 50 509 1169 Hop . | . . . . . . . . . . Pick Up 81 | 10 1 1 13 11 17 2 2 13 11 Fast Attach 1 | . . . . 1 . . . . . Attach 70 | 7 1 . 3 17 11 . . 17 14 Detach 3 | . . . 1 . 1 . . 1 . Swap 16 | . . . 2 5 4 1 3 1 . Drop 30 | . . . 4 4 7 . 2 9 4 Fire 262 | . . 2 47 61 41 . 1 57 53 Melee 7 | . . . . 2 5 . . . . Ram 16 | 1 . . . . . . . 4 11 Kick 10 | . . 1 8 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis 25 | . . . . . . . . . 25 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 269 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Evolved 1 slot: Utility x1 309 | -10/Materials | Build established: Hacker-Mutant 406 | -10/Materials | Identified exit to Mines 406 | -10/Materials | Discovered exit to Mines (range 15) 434 | -10/Materials | Entered Mines 517 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 519 | -10/Mines | Found Prototype Device 561 | -10/Mines | Identified exit to Materials 561 | -10/Mines | Discovered exit to Materials (range 9) 601 | -10/Mines | Entered Materials 601 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1432 | -9/Materials | Identified exit to Materials 1432 | -9/Materials | Discovered exit to Materials (range 12) 1464 | -9/Materials | Entered another Materials area 1464 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1903 | -8/Materials | Lost 8 parts (2p3n1u2w) 2028 | -8/Materials | Core integrity fell below 50% 2078 | -8/Materials | Lost 7 parts (3p1n1u2w) 2116 | -8/Materials | Identified exit to Factory 2116 | -8/Materials | Discovered exit to Factory (range 16) 2143 | -8/Materials | Entered Factory 2143 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2366 | -7/Factory | Build established: Scavenger-Mutant 2831 | -7/Factory | Build established: Hacker-Mutant 3236 | -7/Factory | Identified exit to Garrison 3238 | -7/Factory | Entered Garrison 3238 | -7/Garrison | Warlord forces raided the area 3356 | -7/Garrison | Build established: Hacker-Tank 3375 | -7/Garrison | Found embedded Infiltrators 3420 | -7/Garrison | Triggered checkpoint 3494 | -7/Garrison | Triggered checkpoint 3558 | -7/Garrison | Lost 4 allies 3562 | -7/Garrison | Triggered checkpoint 3584 | -7/Garrison | Warlord forces retreated 3592 | -7/Garrison | Triggered checkpoint 3662 | -7/Garrison | Triggered checkpoint 3681 | -7/Garrison | Identified exit to Factory 3681 | -7/Garrison | Discovered exit to Factory (range 12) 3706 | -7/Garrison | Entered Factory 3706 | -7/Factory | Accompanied by 2 allies 3819 | -7/Factory | Fabricated Hpw. Shock Rifle (x2) 3874 | -7/Factory | Identified exit to Factory 3874 | -7/Factory | Discovered exit to Factory (range 13) 3906 | -7/Factory | Entered another Factory area 3906 | -6/Factory | Accompanied by 2 allies 3906 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4527 | -6/Factory | Core integrity fell below 50% 4536 | -6/Factory | Core integrity fell below 20% 4562 | -6/Factory | Lost 5 parts (1p2u2w) 4797 | -6/Factory | Identified exit to Factory 4797 | -6/Factory | Discovered exit to Factory (range 9) 4800 | -6/Factory | Identified Exp. Sensor Array 4814 | -6/Factory | Entered another Factory area 4814 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6555 | -5/Factory | System corruption reached 10% 6627 | -5/Factory | Core integrity fell below 50% 6666 | -5/Factory | Core integrity fell below 20% 6686 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. Slug penetrates Wall. H-66 Slayer suffers critical hit (Destroy). Penetrated by Slug. K-01 Serf collects debris. K-01 Serf cleans the DSF Access. Slug penetrates Wall. Critical hit (Burn: +50). Slug penetrates Wall. Penetrated by Slug. K-01 Serf cleans the DSF Access. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. System corrupted: Energy discharge (-36). Penetrated by Slug. Gyrokinetic Inverter destroyed. U-05 Engineer works on Assembly Bed. Penetrated by Slug. Slug penetrates P-70 Sage. Map ----- +----------------------------------------------------+ | ?????????????#"""""""" # #?# #?????????????? | | ?????????????#### ###### #?# "" #?????????????? | | ????????????????##?????# #?# """ #?????????????? | | ???????????????????????# #? S" #?????????????? | | ?????????????????????### ### ??? #?????????????? | | ?????????????????###?# ##+#####????????????? | | ???????????#######T ## #????????????? | | ?????????? # ??????????? | | ?????????? /????????????? | | ?????????? #????????????? | | ???????????########### #????????????? | | ?????????????????????# ! ###+####????????????? | | ?????????????????????## ##???????????????????? | | ??????????????????????#gg #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# @ #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????+ +????????????????????? | | ????????????????????? # #????????????????????? | | ????????????????????? # #????????????????????? | | ???????????????????? ?# #????????????????????? | | ??????????????????? ?# #????????????????????? | | ??????????????????? ??# #????????????????????? | | ?????????????????? ??# #????????????????????? | | ??????????????????"???# +????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 42 Energy Capacity 655 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 85 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Point Defense Rating 80 Evasion (%) 63 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- Hpw. Shock Rifle | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hpw. Shock Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Just What I Needed Challenges ------------ None Game ------ Seed NullMicrowarpCompanion Manual? 0 Play Time 01:12:20 Cumulative 9.7 hours Start 2024.09.03 @ 15:18:01 End 2024.09.03 @ 16:30:32 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 4 Adventurer 11 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fa6ceccb-69fd-41bf-8841-c86a77fdc1d1